Expressionism and Realism in Film Form F.W
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CTE: Get Real! Student Filmmaker Toolkit This Guide Will Teach You How to Create a Promotional Video for Your CTE Classes
CTE: Get Real! Student Filmmaker Toolkit This guide will teach you how to create a promotional video for your CTE classes. Here’s what’s included in this guide: ◦ A sample video to guide you. ◦ An overview of all the footage you will need to shoot. ◦ Best practices for setting up, interviewing, and how to get the footage you need. ◦ How to cut this footage down to your final video. 2 Career and Technical Education is hands-on learning that puts students at the center of the action! But not everyone knows how CTE: • Connects to career opportunities like employer internships and job shadows. • Puts students on a path that leads toward a career, college, and education after high school. • Delivers real world skills that make education come alive. 3 Table of Contents 1. Video Basics 6 2. How to tell your CTE story 9 3. Preparing for an interview 13 4. How to interview students, teachers, and employers 24 5. How to capture B-Roll action shots 39 6. How to edit your footage 43 7. Wrap it up! 57 5 We’ve included a sample video to help you create your own video. Click here to view it now. We will refer to specific times in this sample video. Quick Checklist ◦ Pick a CTE class or two to focus on. ◦ Interview students and teachers. ◦ Interview local employers with careers that connect to the CTE class. ◦ Shoot action shots of general classroom activity. ◦ Shoot action shots of employer, or of their employees doing work. ◦ Use a music track. Let’s get started! 4 1 Video Basics 6 Video Basics Six Basic Tips 1. -
1 the Work of an Invisible Body: the Contribution of Foley Artists to On
1 The Work of an Invisible Body: The Contribution of Foley Artists to On-Screen Effort Lucy Fife Donaldson, University of Reading Abstract: On-screen bodies are central to our engagement with film. As sensory film theory seeks to remind us, this engagement is sensuous and embodied: our physicality forms sympathetic, kinetic and empathetic responses to the bodies we see and hear. We see a body jump, run and crash and in response we tense, twitch and flinch. But whose effort are we responding to? The character’s? The actor’s? This article explores the contribution of an invisible body in shaping our responsiveness to on-screen effort, that of the foley artist. Foley artists recreate a range of sounds made by the body, including footsteps, breath, face punches, falls, and the sound clothing makes as actors walk or run. Foley is a functional element of the filmmaking process, yet accounts of foley work note the creativity involved in these performances, which add to characterisation and expressivity. Drawing on detailed analysis of sequences in Cabaret (Bob Fosse, 1972) and Die Hard (John McTiernan, 1988) which foreground exertion and kinetic movement through dance and physical action, this article considers the affective contribution of foley to the physical work depicted on-screen. In doing so, I seek to highlight the extent to which foley constitutes an expressive performance that furthers our sensuous perception and appreciation of film. On-screen bodies are central to our engagement with film; the ways they are framed and captured by the camera guides our attention to character and action, while their physical qualities invite a range of engagement from admiration, appreciation and desire to awe, fear and repugnance. -
Graphic Design and the Cinema: an Application of Graphic Design to the Art of Filmmaking
The University of Southern Mississippi The Aquila Digital Community Honors Theses Honors College Spring 5-2016 Graphic Design and the Cinema: An Application of Graphic Design to the Art of Filmmaking Kacey B. Holifield University of Southern Mississippi Follow this and additional works at: https://aquila.usm.edu/honors_theses Part of the Graphic Design Commons Recommended Citation Holifield, Kacey B., "Graphic Design and the Cinema: An Application of Graphic Design to the Art of Filmmaking" (2016). Honors Theses. 403. https://aquila.usm.edu/honors_theses/403 This Honors College Thesis is brought to you for free and open access by the Honors College at The Aquila Digital Community. It has been accepted for inclusion in Honors Theses by an authorized administrator of The Aquila Digital Community. For more information, please contact [email protected]. The University of Southern Mississippi Graphic Design and the Cinema: An Application of Graphic Design to the Art of Filmmaking by Kacey Brenn Holifield A Thesis Submitted to the Honors College of The University of Southern Mississippi in Partial Fulfillment of the Requirements for the Degree of Bachelor of Fine Arts of Graphic Design in the Department of Art and Design May 2016 ii Approved by _______________________________ Jennifer Courts, Ph.D., Thesis Adviser Assistant Professor of Art History _______________________________ Howard M. Paine, Ph.D., Chair Department of Art and Design _______________________________ Ellen Weinauer, Ph.D., Dean Honors College iii Abstract When the public considers different art forms such as painting, drawing and sculpture, it is easy to understand the common elements that unite them. Each is a non- moving art form that begins at the drawing board. -
10 Tips on How to Master the Cinematic Tools And
10 TIPS ON HOW TO MASTER THE CINEMATIC TOOLS AND ENHANCE YOUR DANCE FILM - the cinematographer point of view Your skills at the service of the movement and the choreographer - understand the language of the Dance and be able to transmute it into filmic images. 1. The Subject - The Dance is the Star When you film, frame and light the Dance, the primary subject is the Dance and the related movement, not the dancers, not the scenography, not the music, just the Dance nothing else. The Dance is about movement not about positions: when you film the dance you are filming the movement not a sequence of positions and in order to completely comprehend this concept you must understand what movement is: like the French philosopher Gilles Deleuze said “w e always tend to confuse movement with traversed space…” 1. The movement is the act of traversing, when you film the Dance you film an act not an aestheticizing image of a subject. At the beginning it is difficult to understand how to film something that is abstract like the movement but with practice you will start to focus on what really matters and you will start to forget about the dancers. Movement is life and the more you can capture it the more the characters are alive therefore more real in a way that you can almost touch them, almost dance with them. The Dance is a movement with a rhythm and when you film it you have to become part of the whole rhythm, like when you add an instrument to a music composition, the vocabulary of cinema is just another layer on the whole art work. -
Trainplayer/Tracklayer Manual
TrainPlayer/TrackLayer Manual TrainPlayer / TrackLayer User's Manual Version 7.2 June, 2020 TrainPlayer/TrackLayer User's Manual copyright ©2005-20, TrainPlayer Software file:///E|/RRW/Doc72/index.htm7/2/2020 12:59:32 PM Contents TrainPlayer Contents Introduction Welcome to TrainPlayer What's New in Version 7.2 What For? About This Manual Where to Go for Help TrainPlayer Menu Reference Getting Started About Files Opening a Layout A Tour of the Screen Layout Properties About Sizes and Scales Adjusting the View Map View Layout Printing Exporting Images The Help Menu What's Next Running Trains About Trains The Train Control Bar The Train Window Moving Trains By Hand Yard Mode Switches Coupling and Uncoupling Horns and Sounds file:///E|/RRW/Doc72/Contents.html (1 of 6)7/2/2020 12:59:33 PM Contents Turntables and Transfer Tables Managing Cars About Cars Car Collections Default Car Sets Car Loads Car Properties Car Data Properties Collection Editors The Car Inventory Bar Building Trains Selecting Cars and Trains Adding Cars and Trains Removing Cars and Trains Relocating a Train Naming Trains Train Properties The Train Tree Operations About Ops Ops Central About AO Grids Further Reading Scripting About Scripting Scripting UI Devices Working With Scripts How to Get Started in Scripting TP Programming Language file:///E|/RRW/Doc72/Contents.html (2 of 6)7/2/2020 12:59:33 PM Contents Scheduling Clock Schedule Window Stations Station Properties Customizing Operation Preferences Switch Preferences General Preferences Track Preferences Train Preferences -
Charlie Chaplin's
Goodwins, F and James, D and Kamin, D (2017) Charlie Chaplin’s Red Letter Days: At Work with the Comic Genius. Rowman & Littlefield. ISBN 1442278099 Downloaded from: https://e-space.mmu.ac.uk/618556/ Version: Submitted Version Publisher: Rowman & Littlefield Please cite the published version https://e-space.mmu.ac.uk Charlie Chaplin’s Red Letter Days At Work with the Comic Genius By Fred Goodwins Edited by Dr. David James Annotated by Dan Kamin Table of Contents Introduction: Red Letter Days 1. Charlie’s “Last” Film 2. Charlie has to “Flit” from his Studio 3. Charlie Chaplin Sends His Famous Moustache to the Red Letter 4. Charlie Chaplin’s ‘Lost Sheep’ 5. How Charlie Chaplin Got His £300 a Week Salary 6. A Straw Hat and a Puff of Wind 7. A bombshell that put Charlie Chaplin ‘on his back’ 8. When Charlie Chaplin Cried Like a Kid 9. Excitement Runs High When Charlie Chaplin “Comes Home.” 10. Charlie “On the Job” Again 11. Rehearsing for “The Floor-Walker” 12. Charlie Chaplin Talks of Other Days 13. Celebrating Charlie Chaplin’s Birthday 14. Charlie’s Wireless Message to Edna 15. Charlie Poses for “The Fireman.” 16. Charlie Chaplin’s Love for His Mother 17. Chaplin’s Success in “The Floorwalker” 18. A Chaplin Rehearsal Isn’t All Fun 19. Billy Helps to Entertain the Ladies 20. “Do I Look Worried?” 21. Playing the Part of Half a Cow! 22. “Twelve O’clock”—Charlie’s One-Man Show 23. “Speak Out Your Parts,” Says Charlie 24. Charlie’s Doings Up to Date 25. -
Cinematography
CINEMATOGRAPHY ESSENTIAL CONCEPTS • The filmmaker controls the cinematographic qualities of the shot – not only what is filmed but also how it is filmed • Cinematographic qualities involve three factors: 1. the photographic aspects of the shot 2. the framing of the shot 3. the duration of the shot In other words, cinematography is affected by choices in: 1. Photographic aspects of the shot 2. Framing 3. Duration of the shot 1. Photographic image • The study of the photographic image includes: A. Range of tonalities B. Speed of motion C. Perspective 1.A: Tonalities of the photographic image The range of tonalities include: I. Contrast – black & white; color It can be controlled with lighting, filters, film stock, laboratory processing, postproduction II. Exposure – how much light passes through the camera lens Image too dark, underexposed; or too bright, overexposed Exposure can be controlled with filters 1.A. Tonality - cont Tonality can be changed after filming: Tinting – dipping developed film in dye Dark areas remain black & gray; light areas pick up color Toning - dipping during developing of positive print Dark areas colored light area; white/faintly colored 1.A. Tonality - cont • Photochemically – based filmmaking can have the tonality fixed. Done by color timer or grader in the laboratory • Digital grading used today. A scanner converts film to digital files, creating a digital intermediate (DI). DI is adjusted with software and scanned back onto negative 1.B.: Speed of motion • Depends on the relation between the rate at which -
Jon Fauer ASC Issue 99 Feb 2020
Jon Fauer ASC www.fdtimes.com Feb 2020 Issue 99 Technique and Technology, Art and Food in Motion Picture Production Worldwide Photo of Claire Mathon AFC by Ariane Damain Vergallo www.fdtimes.com Art, Technique and Technology On Paper, Online, and now on iPad Film and Digital Times is the guide to technique and technology, tools and how-tos for Cinematographers, Photographers, Directors, Producers, Studio Executives, Camera Assistants, Camera Operators, Grips, Gaffers, Crews, Rental Houses, and Manufacturers. Subscribe It’s written, edited, and published by Jon Fauer, ASC, an award-winning Cinematographer and Director. He is the author of 14 bestselling books—over 120,000 in print—famous for their user-friendly way Online: of explaining things. With inside-the-industry “secrets-of the-pros” www.fdtimes.com/subscribe information, Film and Digital Times is delivered to you by subscription or invitation, online or on paper. We don’t take ads and are supported by readers and sponsors. Call, Mail or Fax: © 2020 Film and Digital Times, Inc. by Jon Fauer Direct Phone: 1-570-567-1224 Toll-Free (USA): 1-800-796-7431 subscribe Fax: 1-724-510-0172 Film and Digital Times Subscriptions www.fdtimes.com PO Box 922 Subscribe online, call, mail or fax: Williamsport, PA 17703 Direct Phone: 1-570-567-1224 USA Toll-Free (USA): 1-800-796-7431 1 Year Print and Digital, USA 6 issues $ 49.95 1 Year Print and Digital, Canada 6 issues $ 59.95 Fax: 1-724-510-0172 1 Year Print and Digital, Worldwide 6 issues $ 69.95 1 Year Digital (PDF) $ 29.95 1 year iPad/iPhone App upgrade + $ 9.99 Film and Digital Times (normally 29.99) Get FDTimes on Apple Newsstand with iPad App when you order On Paper, Online, and On iPad a Print or Digital Subscription (above) Total $ __________ Print + Digital Subscriptions Film and Digital Times Print + Digital subscriptions continue to Payment Method (please check one): include digital (PDF) access to current and all back issues online. -
Beginners Guide to Video - JMBS
Beginners Guide to Video - JMBS This guide is intended for anyone who wishes to use a video camera for news gathering or documentary work. Although it is written for the complete novice there should also be something here for the more experienced. Camera Technique Books have been dedicated to this but there are a few things that are very useful to consider. • The most reliable way of getting good shots is to turn the lens to as wide an angle as possible and get as close to the subject/action as possible. • Treat the camera as if it were a stills camera. Avoid panning(left/right), tilting(up/down) and zooming unless it is absolutely necessary. Simple shots are best and they are easier to pull off. • Use a tripod or monopod wherever possible and if not try to find something to lean against. • If you have to change the camera angle do it as slowly (and smoothly) as possible. It is much better to have something briefly out of shot than to be continually/rapidly changing the camera angle. Ideally it should be done so slowly that the audience does not notice. • If you are panning over a long distance or following quick moving action generally speaking things should be in shot for at least five seconds. • When shooting without a tripod bear in mind the wider the angle you are shooting the steadier the shot. If possible move in closer rather than zooming in. To help steady the camera push the eyepiece to your eye and press your elbows against the bottom of your ribs. -
Avant Garde Vs. Moderism
Barrett 1 Mike Barrett 21G.031 Professor Scribner 20 March 2003 Conflict and Resolution of Modernism and the Historical Avant-garde The historical avant-garde and the modernist movement have fundamental differences in both their conceptions of art and its role in the greater scheme of society. While the avant-garde uses drastic new ideas to express and reinforce dramatic political and social changes, modernism attempts to celebrate modern society without connecting artwork back to life. Where the avant-garde and modernism meet, they exist in a symbiotic relationship, with the avant-garde pulling modernism to new thresholds of social progress. The dialectic of the two creates conflict which moves society in a progressive direction, but the resolution keeps humanity connected with the constant social progress of modernity. Modernism’s rise in the twentieth century brought about a preoccupation with form and formalism in society. Modern society evolves through market expansion and appropriation of new technologies, and modern art glorifies this trend without putting it in a social or political context. The focus on mechanization and technology creates a situation where humanity is left only the option of plugging in, or being hopelessly lost in the maelstrom of modernity (Berman 26, 27). High modernism promoted “rigid polarities and flat totalizations” as seen in artwork of that period (Berman 23, 24). Modernist painting stressed the difference between art and life, focusing on the awareness of paint on the canvas rather than an accurate or evocative view on the natural 1 Barrett 2 world. Trends in modernism are towards mechanization and the “machine aesthetic,” and away from concerns of social life (Berman 26). -
Visual Metaphors for the People a Study of Cinematic Propoganda in Sergei Eisenstein’S Film
VIsual Metaphors for the people A Study of Cinematic Propoganda in Sergei Eisenstein’s Film ashley brown This paper attempTs To undersTand how The celebraTed and conTroversial figure of sergei eisensTein undersTood and conTribuTed To The formaTion of The sovieT union Through his films of The 1920s. The lens of visual meTaphors offer a specific insighT inTo how arTisTic choices of The direcTor were informed by his own pedagogy for The russian revoluTion. The paper asks The quesTions: did eisensTein’s films reflecT The official parTy rheToric? how did They inform or moTivaTe The public Toward The communisT ideology of The early sovieT union? The primary sources used in This pa- per are from The films Strike (1925), BattleShip potemkin (1926), octoBer (1928), and the General line (1929). eisensTein creaTed visual meTaphors Through The juxTaposi- Tion of images in his films which alluded To higher concepTs. a shoT of a worker followed by The shoT of gears Turning creaTed The concepT of indusTry in The minds of The audience. Through visual meTaphors, iT is possible To undersTand The moTives of eisensTein and The communisT parTy. iT is also possible, wiTh The aid of secondary sources, To see how Those moTives differed. “Language is much closer to film than painting is. For example, aimed at the “... organization of the psychology of the in painting the form arises from abstract elements of line and masses.”6 Works about Eisenstein in the field of film color, while in cinema the material concreteness of the image theory examine Eisenstein’s career in theater, the evolution within the frame presents—as an element—the greatest of his approach to montage, and his artistic expression.7 difficulty in manipulation. -
BASIC FILM TERMINOLOGY Aerial Shot a Shot Taken from a Crane
BASIC FILM TERMINOLOGY Aerial Shot A shot taken from a crane, plane, or helicopter. Not necessarily a moving shot. Backlighting The main source of light is behind the subject, silhouetting it, and directed toward the camera. Bridging Shot A shot used to cover a jump in time or place or other discontinuity. Examples are falling calendar pages railroad wheels newspaper headlines seasonal changes Camera Angle The angle at which the camera is pointed at the subject: Low High Tilt Cut The splicing of 2 shots together. this cut is made by the film editor at the editing stage of a film. Between sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of the cut it will have different meanings. Cross-cutting Literally, cutting between different sets of action that can be occuring simultaneously or at different times, (this term is used synonomously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build suspense, or to show the relationship between the different sets of action. Jump cut Cut where there is no match between the 2 spliced shots. Within a sequence, or more particularly a scene, jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between 2 shots that calls attention to itself because it does not match the shots BASIC FILM TERMINOLOGY seamlessly. It marks a transition in time and space but is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has got to.