The Journal on Technology and Persons with Disabilities, Volume 4

Total Page:16

File Type:pdf, Size:1020Kb

The Journal on Technology and Persons with Disabilities, Volume 4 Volume 4 October 2016 ISSN 2330-4219 20 2016 16 The Journal on Technology and Persons with Disabilities Scientific/Research Proceedings, San Diego, 2016 II Journal on Technology and Persons with Disabilities ISSN 2330-4216 LIBRARY OF CONGRESS * U.S. ISSN CENTER ISSN Publisher Liaison Section Library of Congress 101 Independence Avenue SE Washington, DC 20540-4284 (202) 707-6452 (voice); (202) 707-6333 (fax) [email protected] (email); www.loc.gov/issn (web page) © 2016 The authors and California State University, Northridge This work is licensed under the Creative Commons Attribution-NoDerivs 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/4.0/ All rights reserved. Journal on Technology and Persons with Disabilities Santiago, J. (Eds): Annual International Technology and Persons with Disabilities Conference © 2016 California State University, Northridge III Preface The Center on Disabilities at California State University, Northridge is proud to welcome you to the fourth issue of the Journal on Technology and Persons with Disabilities. These published proceedings from the Annual International Technology and Persons with Disabilities Conference, represent submissions from the Science/Research Track presented at the 31 event held March 21-25, 2016. The Center on Disabilities at CSUN has been recognized across the world for sponsoring an event that for more than 30 years highlights the possibilities and realities which facilitate the full inclusion of individuals with disabilities. Over the last three decades, it has truly into the most significant global platform for meeting and exchanging ideas, continually attracting more than 4,000 participants annually. We were once again pleased that the third Call for Papers for the Science/Research Track in 2015 drew a large response of more than 50 leading researchers and academics. A panel of more than 30 highly-qualified peers from around the world formed the program committee and was chaired by Dr. Klaus Miesenberger. The expertise of the program committee ensured that each contribution was expertly and equitably peer-reviewed and only those submissions of the highest caliber were accepted for presentation and publication. Demonstrating a clear focus on scientific excellence, this fourth Journal and the Science/Research Track at the conference, document CSUN’s commitment to involve scientific researchers from all over the world to fulfill its mission as a platform of exchange with full cooperation and support of all stakeholders. We would like to thank the authors, the Science/Research Track review panel, the Center on Disabilities team at CSUN, and the editorial staff for their professional support. As always, we are grateful for and appreciate the many participants and partners who have contributed to the Annual International Technology and Persons with Disabilities Conference throughout the first 31 years. As we begin to move into our 4th decade, we will continue to seek out this support and collaboration and hope you will join us at our 2017 event where we will rebrand the conference as the “CSUN Assistive Technology Conference”. Welcome once again to our 4th publication of “The Journal on Technology and Persons with Disabilities.” We hope you will continue to enjoy our endeavors and with your continued support of the Center on Disabilities at CSUN and the annual conference we can all work together in our mission of “changing the world for people with disabilities.” Sandy Plotin Managing Director, Center on Disabilities Journal on Technology and Persons with Disabilities Santiago, J. (Eds): Annual International Technology and Persons with Disabilities Conference © 2016 California State University, Northridge IV Journal on Technology and Persons with Disabilities Contributors Center on Disabilities California State University, Northridge 18111 Nordhoff Street Northridge, California 91330-8340 USA Scientific Editor Miesenberger, Klaus University of Linz, Austria Editors Argueta, Angelica Copy Editor Santiago, Julia Managing Editor Bevi Chagnon Accessibility Editor Organization Advisory Council Asuncion, Jennison Adaptech Research Network, Canada Cummins-Prager, Mary Ann California State University, Northridge, USA (Emeritus) Khachikian, Crist California State University, Northridge, USA Miesenberger, Klaus University of Linz, Austria Murphy, Harry California State University, Northridge, USA (Emeritus) Paciello, Michael The Paciello Group, USA Ramesh, S.K. California State University, Northridge, USA Sax, Caren San Diego State University, USA Journal Review Committee 2016 Atkinson, Matthew The Paciello Group, UK Coleman, Graeme The Paciello Group, UK Goggin, Sean California State University, Northridge, USA Horton, Sarah The Paciello Group, USA Liu, Li California State University, Northridge, USA Miesenberger, Klaus University of Linz, Austria O Connor, Joshue NCBI Centre for Inclusive Technology, Ireland Pontelli, Enrico New Mexico State University, USA Simsik, Dusan Technical University of Kosice, Slovakia Stoeger, Bernhard University of Linz, Austria Yamaguchi, Katsuhito Nihon University, Japan Journal on Technology and Persons with Disabilities Santiago, J. (Eds): Annual International Technology and Persons with Disabilities Conference © 2016 California State University, Northridge V Table of Contents Signing High School Science ____________________________________________________ 1 Judy Vesel SOOC: Addressing Varied Learning Needs through Online Professional Learning and UDL _ 11 Elizabeth M. Dalton, Luis Pérez, Kendra Grant Globally Defining an Inclusive Education Standard _________________________________ 21 Karen McCall, M.Ed. Meeting Accessibility Challenges with Web Components _____________________________ 29 Jason White, Mark Hakkinen, Jennifer Grant Optimizing Accessibility of Wireless Emergency Alerts: 2015 Survey Findings ___________ 42 Salimah LaForce, DeeDee M. Bennett, Ph.D., Maureen Linden, Christina Touzet, Helena Mitchell, Ph.D. Accessible Button Arrangements of Touchscreen Interfaces for Visually Impaired Users ____ 55 Takahiro Miura, Takashi Ohashi, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono Eyetracking Metrics Related to Subjective Assessments of ASL Animations ______________ 69 Matt Huenerfauth, Hernisa Kacorri Analysis of Player Preference in Networked Audio Games ____________________________ 79 Kevin Andrews, Tony Morelli, Michael Forzano, Ryan Smith Real-time Synchronous Slideshow Presentation Access Technology for the Blind __________ 91 Hyun W. Ka, PhD Wireless Technology Use by People with Disabilities: A National Survey _______________ 101 John T. Morris, PhD, Michael L. Jones, Ph.D., W. Mark Sweatman, Ph.D. Touchscreen Accessibility in Self-Service Terminals _______________________________ 114 Elina Jokisuu, Mike McKenna, Andrew W.D. Smith, Phil Day Journal on Technology and Persons with Disabilities Santiago, J. (Eds): Annual International Technology and Persons with Disabilities Conference © 2016 California State University, Northridge VI Communicating with People with Profound Intellectual Disabilities Using Brain Computer Interface __________________________________________________________________ 133 Hossein Adeli, Pooya Rahimian, Nasseh Tabrizi Innovative Affordances for Blind Smartphone Users: A Qualitative Study _______________ 145 Shrirang Sahasrabudhe, Rahul Singh PhD, Don Heath PhD Generating Nemeth Braille Output Sequences from Content MathML Markup ___________ 156 Samuel S. Dooley, Su H. Park Generating Content MathML Markup from Nemeth Braille Input Sequences ____________ 161 Samuel S. Dooley, Dan Brown, Edgar Lozano New Accessibility Features in MathJax __________________________________________ 167 Davide Cervone, Peter Krautzberger, Volker Sorge Automatic Pre-Journey Indoor Map Generation Using AutoCAD Floor Plan _____________ 176 Hao Tang, Norbu Tsering, Feng Hu, Zhigang Zhu Indoor Localization for the Visually Impaired Using a 3D Sensor _____________________ 192 Feng Hu, Norbu Tsering, Hao Tang, Zhigang Zhu Smart Signage: Technology Enhancing Indoor Location Awareness for People with Visual Impairments _______________________________________________________________ 204 Hyun W. Ka, PhD and Satish Ravishankar, MS Cognitive Fatigue and the ManageMyFatigue App _________________________________ 214 Ciro Visone, Michelle Wild A Survey on Video Relay Service Application Interface Preferences ___________________ 223 Raja S. Kushalnagar and Jenna A. Tart Journal on Technology and Persons with Disabilities Santiago, J. (Eds): Annual International Technology and Persons with Disabilities Conference © 2016 California State University, Northridge 1 Signing High School Science Judy Vesel TERC, Inc. [email protected] Abstract This paper discusses evaluation research conducted by TERC, Inc. in classrooms with students in grades 9–12 who are deaf or hard of hearing and who communicate in sign language. The primary purpose was to begin to establish effectiveness in terms of the kinds of learning gains that are possible with use of Web and app versions of a Signing Life Science Dictionary and a Signing Physical Science Dictionary. A secondary purpose was to find out about usability, use of the universally designed interactive features, and teachers’ and students’ satisfaction with the dictionaries as assistive tools for accessing science content. Developed by TERC and Vcom3D, each dictionary includes approximately 750 standards-based science terms, definitions, and illustrations; each is intended
Recommended publications
  • A Couverture AFTER
    UNIVERISTE D’ANTANANARIVO DEPARTEMENT DE FORMATION INITIAL LITERAIRE CENTRE D’ETUDE ET DE RECHERCHE EN LANGUE ET LETTRES ANGLAISES Using Snakes And Ladders Board Games With Dice to Teach Wishes and Regrets to Malagasy Students C.A.P.E.N. Dissertation Presented by TOMARIELSON Christian Espérant Advisor: RANDRIAMAMPIONONA Christiane ACADEMIC YEAR: 2014-2015 12 January 2016 Acknowledgments We would like to express our deepest gratitude to God for His guidance and everything He has done to me. First of all, we are extremely grateful to Mrs RANDRIAMAMPIONONA Christiane, our Dissertation Advisor for her invaluable kindness, patience, directives, encouragement, and keen editorial eye before the printing of the work. Our warmest thanks must equally go to Mr MANORO Regis and Mrs RAMINOARIVONY Mirany whose helpful comments and suggestions have helped us in the completion and the official presentation of our work. We would like to express our sincere acknowledgments to all teachers at the CER Langue et Lettres Anglaises, and we equally thank all those who contributed, in one way or another, to the elaboration of the present work. Last but by no means least, we wish to express our sincere gratitude to my wife, my children, and our friends who have supported us through their prayers, care, and encouragements. I TABLE OF CONTENTS GENERAL INTRODUCTION 0.1. Rationale and objective of the study 0.2.Scope and limitations 0.3. Structure of the work Part 1: THEORETICAL CONSIDERATIONS 1.1. On conditionals 1.1.1. Definitions of conditional construction……………………………………….........1 1.1.2. Likely conditionals……………………………………………………………........2 1.1.3. Unlikely conditionals…………………………………………………………........2 1.1.4.
    [Show full text]
  • Gamestorm 13-A.Pub
    www.GameStorm.org 1 Table Of Contents Information Information Welcome to GameStorm 13 2 Free Wi-Fi 2 GameStorm Needs You 2 GameStorm Policies 3 Registration 4 Info Desk 4 Check out the Game Library 4 How To Sign-Up To Play 5 Orange Cones and Open Gaming 5 People Hospitality 5 Game Master and Volunteer Rewards 6 T-Shirts, Lanyards and Dice 6 People Guest Of Honor - Lisa Steenson 8 Special Guest - Mike Stackpole 9 Game Lab 10 Video Console Gaming 10 Hotel Indie Hurricane! 11 Steve Jackson Games 11 Dealers 12 Hotel Hotel Location Maps 16 Schedule Schedule Thursday, March 24th 18 Friday, March 25th 20 Saturday, March 26th 26 Sunday, March 27th 31 Events Board and Card Games 33 Collectible Games 58 Console Gaming 61 Events Game Lab 61 Indie Hurricane! 65 Live Action Role-Playing (LARP) 68 Miniatures 70 Ongoing Role-Playing Campaigns 73 Role-Playing Games (RPG) 75 Panels 79 Committee Committee Committee Members 82 What Is OSFCI? 84 Cover art: Where can I get that game?! By: Louis Gaty and Kyle Rhône (Tinderbox Entertainment) 2 GameStorm 13 Welcome From the Chair I will assume that as you are reading this, you are recovering from a weekend of gaming and visiting friends (If you are reading the boring blurb from the chair during the con, then you should go and enjoy the con; much more fun.). I hope you enjoyed the variety of gaming opportunities represented by Indie Hurricane, Live Action Role-playing, our extensive game library, the special events centered around our Guest of Honor, Lisa Steenson, and Special Guest Mike Stackpole, as well as the wide variety of scheduled gaming.
    [Show full text]
  • 2015 Program Book Online
    CelestiCon 7 PLAYERS & CHARACTERS… Labor Day Weekend, 2015 - Fremont Marriott - Fremont, California WWW.CELESTICON.COM 1 Proud supporters and sponsors of CelestiCon! Fremont’s Premier Game Center for board games, CCGs, RPGs, miniatures, and so much more. Visit our booth to check out some great products, check out our Magic the Gathering drafts and events, join our Saturday X-Wing tournament, and have a GREAT time here at CelestiCon! After CelestiCon, come visit Bigger Better Games at: 43012 Christy St., Fremont CA 95032 (510) 571-1445 [email protected] You can also check us out online at: www.facebook.com/BiggerBetterGames www.biggerbettergames.com SPECIAL EVENTS ........................................................ 6 TABLE OF CONTENTS CTHULHU WARS SILENT AUCTION ........................... 6 SOCIAL MEDIA ............................................................. 2 SPECIAL GUESTS ........................................................ 7 CONVENTION POLICIES ............................................. 3 CELESTISPIEL GAME PROTOTYPE PLAYTEST & DESIGN .......................................................................... 7 CONVENTION REGISTRATION ................................... 3 Convention Registration Hours ........................... 3 TEKUMEL TRACK ........................................................ 8 Memberships ............................................................... 3 HOW TO SIGN UP FOR GAMES .................................. 9 Pre-Registration for CelestiCon 2016 ................ 3 BOARD & CARD
    [Show full text]
  • Analysis of Player Preference in Networked Audio Games
    79 Analysis of Player Preference in Networked Audio Games Kevin Andrews, Tony Morelli Central Michigan University [email protected], [email protected] Michael Forzano, Ryan Smith Rsgames.org [email protected], [email protected] Abstract Different types of games have been made accessible to people with visual impairments (VI) by creating audio enhanced versions of the games. This paper analyzes a website created and run by several of the authors (rsgames.org) that offers 17 different free to play audio games. The results of this analysis may help to understand the types of games played by people with VI and may provide an indication of what kinds of games should be made in the future and what types of features should be present in games. A survey of 55 active users showed that background music and having played the non-digital version of the game the top reasons for enjoying the audio version of the game. Keywords Audio games, blind, visually impaired, accessible gaming, non-visual games. Journal on Technology and Persons with Disabilities Santiago, J. (Eds): Annual International Technology and Persons with Disabilities Conference © 2016 California State University, Northridge Analysis of Player Preference in Networked Audio Games 80 Introduction A person who is blind can play many commercial games. Games that utilize standard dice are playable without modifications as the dice themselves contain tactile information that uniquely identifies each side of the die. Commercial video games have been modified to use enhanced audio and tactile feedback in order for them to be played by a person who is blind (Allman 2009, Morelli “VI Tennis” 2010, Morelli “VI Bowling” 2010, Yuan 2008).
    [Show full text]
  • 2015 Carnage Booklet.Pub
    How to Get There Killington Grand Hotel 1 -800 -621 -MTNS 4763 Killington Road, Killington, VT 05751 http://www.killington.com Driving Directions from Major Cities: Killington Resort is located in central Vermont at the junction of US 4 and VT 100 North in Killington, 11 miles east of Rutland. BOSTON MA : 3 hours driving time. Take Interstate 93 to just south of Concord, NH Exit onto Interstate 89 north and follow to US 4 Rutland, Exit 1 in Vermont. Follow US 4 west to Killington. HARTFORD CT : 3 1/4 hours driving time. Follow Interstate 91 to north of Bellows Falls, VT. Take Exit 6 (Rutland) onto VT 103 and follow to VT 100. Take VT 100 north to US 4 and follow US 4 west to Killington. 4 3/4 hrs. from NY CITY (via Connecticut Turnpike): Connecticut Turnpike (Int. 95) to Int. 91 and then follow directions given under "Hartford." NY AND NJ AREAS (via NY Thruway): 5 hours driving time. NY Thruway to Exit 24 Albany. Take Northway (Int. 87) north to Fort Ann/Rutland Exit 20. Pick up NY 149 and follow east to US 4. Turn left on US 4 and follow east to Killington. MONTREAL: 3 1/2 hours driving time. Take Highway 10 east to Highway 35 south. Exit at Route 133 south and follow to Interstate 89 south. Exit Interstate 89 at Exit 3 in Bethel, VT and follow VT 107 west to VT 100 south to Killington. Killington Grand Resort Killington, VT November 6-8 2015 2 www.carnagecon.com Welcome Join us in Killington, Vermont for the 18th annual Carnage convention, a celebration of tabletop gaming.
    [Show full text]
  • The Games Journal
    ISSUE 468 -AUGUST 2014 ISSN 0257-361X Volume 37 THE GAMES JOURNAL www.gamesjournal.at INTERNATIONAL EDITION: IN THIS ISSUE WE PRESENT 54 GAMES OUR REPORT u PLAY Modena 2014 THE EVENT FOR GAMES IN ITALY PLAY Modena A walk-through by Dagmar de Cassan, with pictures from Christoph Proksch Once again we wanted to cross the border into spring and sunshine in Modena and this time both were provided - it was warmer and some things had changed again; the play session Friday Night was gone, so we enjoyed a nice dinner and went to PLAY Confine Nord is a role playing game with bright and early on Saturday morning. a topic of an isolated Arctic island; after The model builders were not present again, so both halls were reserved for games and playing, as in 2013, as usual booths lined the walls and in the middle you found huge Angelo Porazzi play areas reserved for a variety of purposes, playing board games, role playing games, Games testing prototypes, tournament, and so on. This is the label for Angelo Porazzi’s own games, this year he showed Assist Albe Pavo Porcellini Cosplay a joint expansion for a chemical desaster environment and 2013 on show as a prototype, produced in inmates change and the island turnes into 2014: Carnival Zombie by Matteo Santos a prison camp; with a prototype for a card and Jocularis, for 1-6 players, ages 13+, was game. shown as a prototype; a cooperative game M400 features a topic of historic conquest in the era of ca.
    [Show full text]
  • Anaheim Convention Center & Hilton Anaheim Maps
    Quick Guide Everything you need to know about WonderCon Anaheim 2019 Anaheim Convention Center & Hilton Anaheim Maps Exhibit Hall Map and Exhibitor Lists Artists’ Alley Exhibitors Fan Groups Small Press Future Tech Live! Complete Program Schedule Grids FRIDAY SATURDAY SUNDAY TM & © DC Comics Anaheim Convention Center Maps Anaheim Convention Center Maps Anaheim Convention enter LEVEL 3 MAPS LOCATION ANAHEIM CONVENTION CENTER LEVEL 1 ANAHEIM CONVENTION CENTER LEVEL 3 Hall D Hall C Hall B Hall A Lobby Stroller Parking NEW FOR 2019: M W Hall E is located one WEST KATELLA AVENUE WEST KATELLA level below Hall D. 300D Lines 300B Please use escalators/ EXHIBIT HALL: 303AB elevators in Lobby C/D Halls A, B and C ARENA Children’s Hall A: Film Fest. to access Hall E Arena Lines Programming LOCATION MAPS LOCATION Pedestrian Bridge (Second Level) ELEVATORS Lobby B/C ELEVATORS ESCALATORS ELEVATORS GRAND PLAZA ESCALATORS ESCALATORS ELEVATORS ACC North Costume Props Plaza RFID Tent Check Desk Programming HALL E (LOCATED BELOW HALL D) LOBBY B/C Badge Pick-up — Bag Check Attendees, Press, Professionals Blood Drive Sign-up ANAHEIM CONVENTION CENTER North level 100 and level 200 Bag, Lanyard, Program Book Pick-up Costume Props Check Desk Badge and RFID Help Desk Deaf & Disabled Services Costume Props Check Desk and ASL Interpreters ACC North Level 100 ACC North Level 200 Morning Lines Masquerade Desk WonderCon Anaheim Information Desk M W ANAHEIM CONVENTION CENTER LEVEL 2 Anaheim Convention center – LEVEL 2 M W M W M W 206B 204C M W 213CD 209
    [Show full text]
  • Kobold Guide to Board Game Design Cropped
    The Kobold Guide to BOARD GAME DESIGN By Mike Selinker with James Ernest, Richard Garfield, Steve Jackson, and a dozen more of the world’s best designers Table of Contents Credits Foreword Part 1: Concepting The Game Is Not the Rules. By James Ernest Play More Games. By Richard Garfield Pacing Gameplay. By Jeff Tidball Metaphor vs. Mechanics. By Matt Forbeck Whose Game Is It Anyway? By Mike Selinker Part 2: Design How I Design a Game. By Andrew Looney Design Intuitively. By Rob Daviau Come on in and Stay a While. By Lisa Steenson The Most Beautiful Game Mechanics. By Mike Selinker Strategy Is Luck. By James Ernest Let’s Make It Interesting. By James Ernest Part 3: Development Developing Dominion. By Dale Yu Thinking Exponentially. By Paul Peterson Stealing the Fun. By Dave Howell Writing Precise Rules. By Mike Selinker It’s Not Done Till They Say It’s Done. By Teeuwynn Woodruff Part 4: Presentation Amazing Errors in Prototyping. By Steve Jackson Everything You Always Wanted to Know About Prototypes*. By Dale Yu Life’s a Pitch. By Richard C. Levy Getting Your Game Published. By Michelle Nephew Afterword Credits Lead Author and Editor: Mike Selinker Essay Authors: Rob Daviau, James Ernest, Matt Forbeck, Richard Garfield, Dave Howell, Steve Jackson, Richard C. Levy, Andrew Looney, Michelle Nephew, Paul Peterson, Lisa Steenson, Jeff Tidball, Teeuwynn Woodruff, Dale Yu Cover Artist: John Kovalic Proofreader: Miranda Horner Layout: Anne Trent Publisher: Wolfgang Baur The Kobold Guide to Board Game Design © 2011 Open Design LLC All Rights Reserved. Reproduction of this book in any manner without express permission from the publisher is prohibited.
    [Show full text]
  • Gamestorm 13-A.Pub
    www.GameStorm.org 1 Table Of Contents Information Information Welcome to GameStorm 13 2 Free Wi-Fi 2 GameStorm Needs You 2 GameStorm Policies 3 Registration 4 Info Desk 4 Check out the Game Library 4 How To Sign-Up To Play 5 Orange Cones and Open Gaming 5 People Hospitality 5 Game Master and Volunteer Rewards 6 T-Shirts, Lanyards and Dice 6 People Guest Of Honor - Lisa Steenson 8 Special Guest - Mike Stackpole 9 Game Lab 10 Video Console Gaming 10 Hotel Indie Hurricane! 11 Steve Jackson Games 11 Dealers 12 Hotel Hotel Location Maps 16 Schedule Schedule Thursday, March 24th 18 Friday, March 25th 20 Saturday, March 26th 26 Sunday, March 27th 31 Events Board and Card Games 33 Collectible Games 57 Console Gaming 61 Events Game Lab 61 Indie Hurricane! 65 Live Action Role-Playing (LARP) 68 Miniatures 70 Ongoing Role-Playing Campaigns 72 Role-Playing Games (RPG) 74 Panels 79 Committee Committee Committee Members 82 What Is OSFCI? 84 Cover art: Where can I get that game?! By: Louis Gaty and Kyle Rhône (Tinderbox Entertainment) 2 GameStorm 13 Welcome From the Chair I will assume that as you are reading this, you are recovering from a weekend of gaming and visiting friends (If you are reading the boring blurb from the chair during the con, then you should go and enjoy the con; much more fun.). I hope you enjoyed the variety of gaming opportunities represented by Indie Hurricane, Live Action Role-playing, our extensive game library, the special events centered around our Guest of Honor, Lisa Steenson, and Special Guest Mike Stackpole, as well as the wide variety of scheduled gaming.
    [Show full text]
  • Game 12 Days 404: Law Not Found 5-Minute Dungeon 7 Wonders 8-Bit Mafia/8-Bit Werewolf a Game of Thrones: the Board Game (Second Edition)
    Game 12 Days 404: Law Not Found 5-Minute Dungeon 7 Wonders 8-Bit Mafia/8-Bit Werewolf A Game of Thrones: The Board Game (Second Edition) Adventure Maximus Adventure Time Card Wars Bmo vs Lady Rainicorn Adventure Time Card Wars Finn vs Jake Adventure Time Card Wars Princess Bubblegum vs Lumpy Space Princess Aeon's End Aeon's End: War Eternal Alhambra: Family Box Alicematic Heroes Apples to Apples Party Box Archer: The Danger Zone! Board Game Are you a Werewolf? Deluxe Edition Are You the Cultist? (Deck 1) Are You the Cultist? (Deck 2) Are you the Traitor? Arkham Horror Ascension: Rise of Vigil Ascension: Year One Collector's Edition Assimilation Attack on Titan: Deck-Building Game Attack on Titan: The Last Stand Automata NOIR Awesome Kingdom: The Tower of Hateskull Aye Dark Overlord Azul Bad Ass Zombie Killers Bad Decisions Baker's Dozen Bananagrams Bang Barbarossa Batman The Animated Series Dice Game Battleship Bears vs Babies Bedlamb Belle of the Ball BetaBotz Betrayal at Baldur's Gate Betrayal at House on the Hill Betrayal at House on the Hill Bill & Ted's Excellent Boardgame Bioshock Infinite: The Siege of Columbia Birds of a Feather Black Market Warehouse Blasphemy Block Stacking Game (Jenga) Blue Moon Legends Bootleggers Boss Monster Boss Monster 2: The Next Level Boss Monster 2: The Next Level Brick Party Bullfrogs Bunny Kingdom Ca$h 'n Gun$ Camp Grizzly Candyland (Adult Version) CapCom Street Fighter Deck-Building Game Carcassonne Cards Against Humanity Carnival Cartoon Network Crossover Crisis Deckbuilding Game: Animation Annihilation
    [Show full text]
  • Sheet1 Order QTY Part No Description Retail Price
    Sheet1 Order QTY Part No Description Retail Price 1AGCH01 Cross Hares Testing Ground £37.99 1AGTD01NW Tide of Iron: Next Wave £74.99 1AGTD04 Tide of Iron Exp: Design Series Book £19.99 1AGTD07 Tide of Iron: Stalingrad Expansion £49.99 247T043 Frankensteins Bodies £29.99 3EG201 Part Time Gods RPG £19.99 3EG201HC Part-Time Gods Hard cver £27.99 3EG203 Minions of the Source: Part Time Gods RPG £13.99 3EG501 Camp Myth: The RPG £12.99 3EG601HC AMP: Year One (Hardcover) £26.99 3HG101 Lagoon: Land of Druids £27.99 4WF202 Monsters of Porphya (Pathfinder) £27.99 4WF500 Deus ex Historica (Mutants & Materminds) £20.99 AAR002 Wallace & Gromit Rocket Race £19.99 AD4032 Call of Cthulhu playing cards £11.99 AD4353 Ghostbusters playing cards £11.99 AD4407 Breaking Bad - Blue Ice playing cards £11.99 AEG17200 L5R Siege: Heart of Darkness £28.99 AEG17300 The Currency of War: L5R Learn to play set £18.99 AEG3312 L5R RPG: The Book of Fire £26.99 AEG5024 Thunderstone Advance: Numenera £49.99 AEG5103 Tempest: Dominare £49.99 AEG5104 Love Letter £7.99 AEG5106 Tempest: Canalis £34.99 AEG5107 L5R Love Letter £9.99 AEG5110 Loot Letter £8.99 AEG5111 Loot Letter Boxed Edition £8.99 AEG5112 Letters to Santa £7.99 AEG5113 Love Letter: The Hobbit Clamshell Edition £8.99 AEG5116 Love Letter: The Hobbit Boxed Edition £8.99 AEG5351 Maximum Throwdown £16.99 AEG5361 Agent Hunter £7.99 AEG5372 Romance of the Nine Empires: Arcane Fire £24.99 AEG5502 Awesome Level 9000: Smash Up £16.99 AEG5801 Trains £49.99 AEG5803 Cheaty Mages £16.99 AEG5804 Mai-Star £16.99 AEG5805 Sail to
    [Show full text]
  • PROGRAMMING GUIDE Star Trek Is a Registered Trademark of Paramount Pictures
    Exclusive Program Guide Cover Art by Joe Corroney and Hi Fi Studios (Meet him at table 441) THE PHOENIX COMICON 2011 PROGRAMMING GUIDE Star Trek is a registered trademark of Paramount Pictures. is a registered Star Trek Welcome to Phoenix Comicon, the signature pop-culture event of the southwest! If you are new to us, or have never been to a “comicon” before, we welcome you. We present the chance for fans like yourself to meet with your favorite actors and get their autograph (and have your photo taken with them!). We bring out the top comic book writers and artists in the industry, feature many genres from pop culture and present a full weekend of events and activities for you and your family. This weekend is the culmination of efforts by over five hundred volunteers over the past twelve months all with a singular vision of putting on the most fun convention you’ll attend. Festivities kick off Thursday afternoon and continue throughout the weekend. Spend the day checking out the exhibitor hall, meeting actors and writers, buying that hard to find geek item, then attend concerts and dances that last till 2 AM on Thursday, Friday, and Saturday night. For those who are visiting, even if you are indoors all day, please drink plenty of water to stay hydrated. As you can imagine, we’re stoked for this weekend and can’t wait to show you why the valley of the sun is the most fun place to be this Memorial Day Weekend. Matt Solberg CONvENTION DIRECTOR TAblE Of CONTENTs HOURs Welcome letter .......................................
    [Show full text]