Freeport Companion: Pathfinder Roleplaying Game Edition
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Sample file PATHFINDER freeport ROLEPLAYING companion GAME EDITION A Sourcebook for the Freeport Campaign Setting Original Design: Robert J. Schwalb Development and Pathfinder Conversion: Adam Daigle, Brandon Hodge, John E. Ling, Jr., Greg A. Vaughan Additional Design and Development: Chris Pramas Editing: Evan Sass Art Direction: Hal Mangold Graphic Design: Marc Schmalz & Hal Mangold Cover Art: Wayne Reynolds Cartography: Sean MacDonald Interior Art: Ilya Astrakhan, Toren Atkinson, Drew Baker, Kent Burles, Marcio Fiorito, Danilo Guida, John Hunt, Britt Martin, Michael Phillippi, James Ryman, and Mike Vilardi Publisher:Sample Chris file Pramas Green Ronin Staff: Bill Bodden, Steve Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz and Jeff Tidball Freeport Companion: Pathfinder Roleplaying Game Edition is copyright © 2010 Green Ronin Permission is granted to print one copy of the electronic version of Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way this product for personal use. constitutes a challenge to the respective copyright holders of that material. Green Ronin, Freeport, and their associated logos are trademarks of Green Ronin Publishing, LLC. Green Ronin Publishing 3815 S. Othello St, Suite 100 #304 Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game Seattle WA 98118 from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does Email: [email protected] not endorse this product. Web Site: www.greenronin.com Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game Printed in the U.S.A. and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/ pathfinderRPG/compatibility for more information on the compatibility license. The following text is Open Gaming Content: The entirety of Chapters One through Six, all statistics excluding proper names in Chapter Seven, the entirety of Chapter Eight excluding proper names, and statistics present in Fury in Freeport. 1 Table of Contents Introduction ............................................................................2 Rods, Staffs, & Wondrous Items .......................................66 Chapter One: Races of Freeport ................................. 3 Artifacts ...........................................................................72 Magic Places ....................................................................74 Core Races ........................................................................ 3 Chapter Six: Prestige Classes......................................75 Monstrous Races ............................................................... 4 Other Races ...................................................................... 6 Crime Boss ......................................................................75 Chapter Two: Freeport Classes ...................................8 Musketeer ........................................................................77 Mystic Navigator ..............................................................78 Assassin ............................................................................ 8 Sea Dog ...........................................................................81 Corsair .............................................................................12 Witch Hunter ..................................................................82 Monster Hunter ...............................................................15 Chapter Seven: Denizens of Freeport......................85 Noble ...............................................................................21 Survivor ...........................................................................24 Common Characters.........................................................85 Introduction NPC Class: The Cultist .....................................................27 Notable Characters ...........................................................94 Chapter Three: Supplemental Rules ......................29 Chapter Eight: Freeport Bestiary ..........................133 Freeport Skills ..................................................................29 Appendix: Fury in Freeport .........................................149 Freeport Feats ..................................................................30 Part I: Break In ...............................................................152 Insanity and Madness .......................................................44 Part II: The Missing Case ................................................155 Chapter Four: Goods and Gear .....................................49 Part III: Bloody Dawn ....................................................161 Chapter Five: Spells and Magic ....................................56 Part IV: The Narwhale............................................................166 Aftermath ......................................................................170 New Spells .......................................................................57 Index .......................................................................................... 171 Magic Armor ....................................................................62 Magic Weapons ................................................................62 License .....................................................................................173 Rings ...............................................................................65 Introduction Freeport. City of Adventure. Haven of pirates, home of desperate since it not only updates the Freeport setting, but provides extensive men and women, scourge of the seas. Freeport is the door to a whole detail about the city, people, environs, and much more. If you already have Green Ronin’s Freeport: new world of adventure. It offers “It doesn’t matter who you are, Freeport welcomes all. From fanatics endless possibilities for fantasy The City of Adventure and other to addicts, from streetwalkers to decadent nobles, everyone can find Freeport sourcebooks, those gaming, whether you play the part a home in this den of pirates, this city of excess. Freeport may be a of a dashing corsair sailing the can serve too, but be aware haven for exiles and unwanted, but truly, it is far more than that. that some of the characters high seas in search of plunder, or a It is my city, my city of adventure, and like a good mistress, I can’t grim hunter of cults, prowling the and information in this book twisting streets of this corrupt city imagine my life without her.” reference events that have in search of blasphemous groups —PiousSample Pete, Guide file and Famous Personage occurred after the Succession that worship dark and insane Crisis. For game rules, this gods. You might be a thief, making Companion is designed to work ends meet by nicking purses, playing the Syndicate and the Canting with the Pathfinder Roleplaying Game, so you’ll need a Pathfinder Core Crew against one another while you struggle to build a new criminal Rulebook and Pathfinder Bestiary. organization and claim a piece of Freeport’s golden pie. Or you might While the Freeport Companion is intended to give you all the nuts be a brave explorer, seeking lost civilizations, scouring the island for and bolts you need to explore the mean streets of Freeport, you some clue, some scrap of the past to uncover secrets no man was meant shouldn’t feel obligated to use all of the information provided in to know. Whatever you decide, the Freeport Companion: Pathfinder RPG this sourcebook. New races in Chapter One may not fit with your Edition is an indispensable guide to running Freeport adventures and campaign setting. The classes may contradict other classes you use playing characters in this fabulous city-state. in your games. Likewise, you may not want to take advantage of the insanity and madness rules, or the new monsters and so on. The Using this Book rules are designed for you to take what you like and leave the rest. Above all, have fun! This sourcebook should spark new ideas, get This Freeport Companion is your mechanics supplement for using The your engine started, and help you create exciting adventures in this Pirate’s Guide to Freeport with the Pathfinder Roleplaying Game. So to city and play compelling characters worthy of being denizens of the maximize this sourcebook’s utility, you’ll probably want to have a few City of Adventure. other books. For setting information, The Pirate’s Guide to Freeport is ideal The Freeport Companions TheFreeport Companion: Pathfinder RPG Edition is just one of several companion volumes designed to work hand-in-hand with Green Ronin’s The Pirate’s Guide to Freeport. Each installment takes the exciting setting and offers a comprehensive volume of rules and mechanics for creating characters and running adventures set in this city. Keyed to a particular game system, the Freeport Companion volumes are intended to help realize the City of Adventure for a variety of game systems, so no matter what set of rules you use, Freeport is the perfect place for your fantasy games. 2 Chapter One: One: Races of Freeport Chapter Races of Freeport If Freeport has anything, it’s diversity. Like flies to a pile of dung, is a city