™ ™ ™ ™ WW16711

ISBN 1-58846-956-5

WW16711 $34.99 U.S. www.swordsorcery.com PRINTED IN CANADA Sample file Sample ™ Sample file Sample file CONTENTS

CREDITS AUTHORS: MANAGING E DITOR: Evan Jamieson, Lizard, Aaron Rosenberg, Christina Stiles Andrew Bates ADDITIONAL M ATERIAL: ART D IRECTOR: Christopher Kennedy Aileen E. Miles DEVELOPER: LAYOUT AND T YPESETTING: Ethan Skemp Aileen E. Miles EDITOR: COVER A RTIST: Aileen E. Miles Michael Phillippi INTERIOR A RTISTS: John Bridges, Talon Dunning, Steve Ellis, Jeff Holt, Ron Spencer FRONT & B ACK C OVER D ESIGN: SampleMatt Milberger file & Aileen Miles

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Relics & Rituals: Excalibur © 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc. This printing of Relics & Rituals: Excalibur is published in accordance with the . See the Open Game License Appendix of this book for more information. White Wolf is a registered trademark and Relics & Rituals: Excalibur, Sword and Sorcery, Sword and Sorcery Studios, the Sword and Sorcery logo, Creature Collection, Creature Collection 2: Dark Menagerie, Creature Collection 3: Savage Bestiary, Relics & Rituals, and Relics & Rituals 2: Lost Lore are trademarks of White Wolf Publishing, Inc. All rights reserved. “d20 System” and the “d20 System” logo are registered trademarks of , a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System License version 4.0. A copy of this license can be found at http://www.wizards.com/d20. Dungeons & Dragons® and Wizards of the Coast® are trademarks or registered trademarks of Wizards of the Coast in the U.S. and/or other countries, used with permission. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. PRINTED IN CANADA.

1 RELICS & RITUALS: EXCALIBUR

CONTENTS CREDITS 1 CHAPTER F IVE: MAGIC I TEMS 130 INTRODUCTION 3 Ego and Personality 131 New Magic Items 132 CHAPTER O NE: ARTHURIAN R ACES 6 Armor 132 Humans 7 Weapons 134 Anhardd (Hobgoblins) 7 Potions 136 Cellwair () 10 Rings 137 Sidhe (Elves) 13 Rods 139 Half- 23 Scrolls 139 Meinedd (Dwarves) 25 Staves 139 CHAPTER T WO: CLASSES 29 Wands 140 Existing Core Classes 30 Wondrous Items 140 New Core Class: Knight 42 Cursed Items 146 Prestige Classes 46 Artifacts 148 New Prestige Classes 47 CHAPTER S IX: SETTING 154 Fey EnchantressSample 48 file Campaigning in Excalibur 154 Giant-Killer 50 Honor and Chivalry 155 Green Knight 52 Who Is a Knight? 161 Houndmaster 55 Courtly Love 163 Knight of the Realm 58 Prohecy 164 Knight Trmplar 61 Religion 165 Malefic Enchanter 63 Named Monsters 171 Reliquarian 66 Magic as Otherness 172 Voice of the Land 69 Races in Excalibur 173 CHAPTER T HREE: SKILLS, F EATS & E QUIPMENT 72 Monsters 177 Skills 72 APPENDIX O NE: TOURNAMENTS 186 New Feats 77 Contests 190 Equipment 88 APPENDIX T WO: NEW M ONSTERS 197 CHAPTER F OUR: SPELLS 99 New Monster Types 197 Bard Spells 102 New Monsters 199 Cleric Spells 104 Belle Dame 199 Druid Spells 106 Frothing Fury 201 Paladin Spells 109 Hounds of Sir Du’Glouse 202 Ranger Spells 109 Invisible Knights 204 Sorcerer/Wizard Spells 110 Nature Spirit 205 New Spells 114 Questing Beast 207 Wyrms 209 2 Introduction

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Arthur. Merlin. Lancelot. Morgan le Fay. Guinevere. Galahad. Camelot. The Round Table. The sword in the stone. The names and images strike a chord with anyone who has ever spent time reading about chivalry and knighthood. While the tales of Arthurian myth are not the only source of the rich tapestry of modern fantasy we enjoy today, it’s hard to imagine what fantasy would be like without these stories.