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Open 1-Matthewdering-Thesis.Pdf
The Pennsylvania State University The Graduate School ANDROID MARKET: LARGE SCALE RECONSTRUCTION AND ANALYSIS A Thesis in Computer Science and Engineering by Matthew Dering c 2014 Matthew Dering Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Science May 2014 The thesis of Matthew Dering was reviewed and approved∗ by the following: Patrick McDaniel Professor of Computer Science and Engineering Thesis Advisor Sencun Zhu Associate Professor of Computer Science and Engineering Raj Acharya Professor of Computer Science and Engineering Department Chair ∗Signatures are on file in the Graduate School. Abstract Smartphones have experienced a boom over the last 10 years. Currently a user is left to trust their device manufacturer when installing applications. In this paper we outline our suite of applications that are designed to provide us and users information about applications leveraging a reversed API for the Google Play market, working in concert with several analysis tools, some of our own design. In order to gather as complete of a picture of the market as possible, we propose a method for recreating the market in its entirety. Using this procured data, we present an overview of how two popular Android features are used in the real world: Permissions and Libraries. We find that there is a large correlation between library use and Permission use, which represents a security concern. iii Table of Contents List of Figures vi List of Tables vii Acknowledgments viii Chapter 1 Introduction 1 1.1 Introduction . 1 1.2 Google Play Market . 2 1.3 Privileges . 4 1.4 Design . -
Chapter # 1 Introduction
Chapter # 1 Introduction Mobile applications (apps) have been gaining rising popularity dueto the advances in mobile technologies and the large increase in the number of mobile users. Consequently, several app distribution platforms, which provide a new way for developing, downloading, and updating software applications in modern mobile devices, have recently emerged. To better understand the download patterns, popularity trends, and development strategies in this rapidly evolving mobile app ecosystem, we systematically monitored and analyzed four popular third-party Android app marketplaces. Our study focuses on measuring, analyzing, and modeling the app popularity distribution, and explores how pricing and revenue strategies affect app popularity and developers’ income. Our results indicate that unlike web and peer-to-peer file sharing workloads, the app popularity distribution deviates from commonly observed Zipf-like models. We verify that these deviations can be mainly attributed to a new download pattern, to which we refer as the clustering effect. We validate the existence of this effect by revealing a strong temporal affinity of user downloads to app categories. Based on these observations, we propose a new formal clustering model for the distribution of app downloads, and demonstrate that it closely fits measured data. Moreover, we observe that paid apps follow a different popularity distribution than free apps, and show how free apps with an ad-based revenue strategy may result in higher financial benefits than paid apps. We believe that this study can be useful to appstore designers for improving content delivery and recommendation systems, as well as to app developers for selecting proper pricing policies to increase their income. -
AMNESIA 33: How TCP/IP Stacks Breed Critical Vulnerabilities in Iot
AMNESIA:33 | RESEARCH REPORT How TCP/IP Stacks Breed Critical Vulnerabilities in IoT, OT and IT Devices Published by Forescout Research Labs Written by Daniel dos Santos, Stanislav Dashevskyi, Jos Wetzels and Amine Amri RESEARCH REPORT | AMNESIA:33 Contents 1. Executive summary 4 2. About Project Memoria 5 3. AMNESIA:33 – a security analysis of open source TCP/IP stacks 7 3.1. Why focus on open source TCP/IP stacks? 7 3.2. Which open source stacks, exactly? 7 3.3. 33 new findings 9 4. A comparison with similar studies 14 4.1. Which components are typically flawed? 16 4.2. What are the most common vulnerability types? 17 4.3. Common anti-patterns 22 4.4. What about exploitability? 29 4.5. What is the actual danger? 32 5. Estimating the reach of AMNESIA:33 34 5.1. Where you can see AMNESIA:33 – the modern supply chain 34 5.2. The challenge – identifying and patching affected devices 36 5.3. Facing the challenge – estimating numbers 37 5.3.1. How many vendors 39 5.3.2. What device types 39 5.3.3. How many device units 40 6. An attack scenario 41 6.1. Other possible attack scenarios 44 7. Effective IoT risk mitigation 45 8. Conclusion 46 FORESCOUT RESEARCH LABS RESEARCH REPORT | AMNESIA:33 A note on vulnerability disclosure We would like to thank the CERT Coordination Center, the ICS-CERT, the German Federal Office for Information Security (BSI) and the JPCERT Coordination Center for their help in coordinating the disclosure of the AMNESIA:33 vulnerabilities. -
Analysis of Firmware Security in Embedded ARM Environments
Analysis of Firmware Security in Embedded ARM Environments Dane A. Brown Dissertation submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Engineering T. Charles Clancy, Chair Ryan Gerdes Yaling Yang Jonathan Black Patrick Schaumont August 13, 2019 Arlington, Virginia Keywords: Security, Firmware, Embedded Devices, ARM Copyright 2019, Dane A. Brown Analysis of Firmware Security in Embedded ARM Environments Dane A. Brown (ABSTRACT) Modern enterprise-grade systems with virtually unlimited resources have many options when it comes to implementing state of the art intrusion prevention and detection solutions. These solutions are costly in terms of energy, execution time, circuit board area, and capital. Sus- tainable Internet of Things devices and power-constrained embedded systems are thus forced to make suboptimal security trade-offs. One such trade-off is the design of architectures which prevent execution of injected shell code, yet have allowed Return Oriented Program- ming (ROP) to emerge as a more reliable way to execute malicious code following attacks. ROP is a method used to take over the execution of a program by causing the return address of a function to be modified through an exploit vector, then returning to small segments of otherwise innocuous code located in executable memory one after the other to carry out the attacker’s aims. We show that the Tiva TM4C123GH6PM microcontroller, which utilizes an ARM Cortex-M4F processor, can be fully controlled with this technique. Firmware code is pre-loaded into a ROM on Tiva microcontrollers which can be subverted to erase and rewrite the flash memory where the program resides. -
Peer-To-Peer Protocol and Application Detection Support
Peer-to-Peer Protocol and Application Detection Support This appendix lists all the protocols and applications currently supported by Cisco ASR 5500 ADC. • Supported Protocols and Applications, page 1 Supported Protocols and Applications This section lists all the supported P2P protocols, sub-protocols, and the applications using these protocols. Important Please note that various client versions are supported for the protocols. The client versions listed in the table below are the latest supported version(s). Important Please note that the release version in the Supported from Release column has changed for protocols/applications that are new since the ADC plugin release in August 2015. This will now be the ADC Plugin Build number in the x.xxx.xxx format. The previous releases were versioned as 1.1 (ADC plugin release for December 2012 ), 1.2 (ADC plugin release for April 2013), and so on for consecutive releases. New in this Release This section lists the supported P2P protocols, sub-protocols and applications introduced in the ADC Plugin release for December 1, 2017. ADC Administration Guide, StarOS Release 21.6 1 Peer-to-Peer Protocol and Application Detection Support New in this Release Protocol / Client Client Version Group Classification Supported from Application Release 6play 6play (Android) 4.4.1 Streaming Streaming-video ADC Plugin 2.19.895 Unclassified 6play (iOS) 4.4.1 6play — (Windows) BFM TV BFM TV 3.0.9 Streaming Streaming-video ADC Plugin 2.19.895 (Android) Unclassified BFM TV (iOS) 5.0.7 BFM — TV(Windows) Clash Royale -
Coreboot - the Free firmware
coreboot - the free firmware Linux Club of Peking University April 9th, 2016 . Linux Club of Peking University coreboot - the free firmware April 9th, 2016 1 / 30 1 History 2 Why use coreboot 3 How coreboot works 4 Building and using coreboot 5 Flashing 6 Utilities and Debugging 7 Contribute to coreboot 8 Proprietary Components 9 References . Linux Club of Peking University coreboot - the free firmware April 9th, 2016 2 / 30 History: from LinuxBIOS to coreboot coreboot has a very long history, stretching back more than 15 years to when it was known as LinuxBIOS. While the project has gone through lots of changes over the years, many of the earliest developers still contribute today. Linux Club of Peking University coreboot - the free firmware April 9th, 2016 3 / 30 LinuxBIOS v1: 1999-2000 The coreboot project originally started as LinuxBIOS in 1999 at Los Alamos National Labs (LANL) by Ron Minnich. Ron needed to boot a cluster made up of many x86 mainboards without the hassles that are part of the PC BIOS. The goal was to do minimal hardware initilization in order to boot Linux as fast as possible. Linux already had the drivers and support to initialize the majority of devices. Ron and a number of other key contributors from LANL, Linux NetworkX, and other open source firmware projects successfully booted Linux from flash. From there they were able to discover other nodes in the cluster, load a full kernel and user space, and start the clustering software. Linux Club of Peking University coreboot - the free firmware April 9th, 2016 4 / 30 LinuxBIOS v2: 2000-2005 After the initial success of v1, the design was expanded to support more CPU architectures (x86, Alpha, PPC) and to support developers with increasingly diverse needs. -
Meteor: Seeding a Security-Enhancing Infrastructure for Multi-Market Application Ecosystems
Meteor: Seeding a Security-Enhancing Infrastructure for Multi-market Application Ecosystems David Barrera William Enck Paul C. van Oorschot School of Computer Science Department of Computer Science School of Computer Science Carleton University North Carolina State University Carleton University Abstract—Application markets providing one-click software in- Bouncer [16]).1 Second, it provides a means to remotely stallation have become common to smartphones and are emerging uninstall distributed apps later identified as malicious. These on desktop platforms. Until recently, each platform has had only remote uninstalls (or “kill switches” [6], [5]) provide faster one market; however, social and economic pressures have resulted in multiple-market ecosystems. Multi-market environments limit, clean-up than traditional antivirus software, as they push and in some cases eliminate, valuable security characteristics actions to devices and do not require definition updates or provided by the market model, including kill switches and resource intensive scanning. Finally, search results display developer name consistency. We outline a novel approach to consistent developer names for applications. Once a developer retaining single-market security semantics while enabling the has registered with the market, controls exist such that no flexibility and independence of a multi-market environment. We propose Meteor as a security-enhancing application installation other developer can easily distribute applications under that framework that leverages information (e.g., app statistics, expert developer name. Hence, consumers have some assurance that ratings, developer history) from a configurable set of security all applications provided by “John Smith” are provided by the information sources. We build a proof-of-concept Android ap- same John Smith. -
Linux Kernel. LTS? LTSI?
ARM Reference Kernel of Tizen 3 MyungJoo Ham, Ph.D. MyungJoo Ham Tizen “System Domain” & System SW Lab “Base Domain” Architect SW Platform Team SWC Samsung Electronics ARM Reference Kernel of Tizen 3 1. What is it? 2. Idea & Principle 3. Design & Updates 4. Discussion What is “Tizen Reference Kernel” • Kernel (& BSP) for Tizen Reference Devices BSP Validated & Tested for the Reference Devices Image from seoz.com 3 What is “Tizen Reference Kernel” • Kernel (& BSP) for Tizen Reference Devices BSP Validated & Tested for the Reference Devices Yet Another BSP? Image from seoz.com 4 Need for “Tizen Reference Kernel” • Distribute reference devices • Tizen-common kernel features & interface • Basis for next-gen Tizen development 1 KDBUS, User PM-QoS, PASS, DMABUF Sync FW, … 2 CMA, DRM-Exynos, Devfreq, Extcon, Charger-manager, LAB/Turboboost … • Support Tizen Vendors! • Well-known and well-written example. • Code basis for vendors. 5 Previous Tizen ARM Reference Kernel (~2.2.1) • Linux 3.0.15 • Obsolete LTS. (Current: 3.4 & 3.10) • Support RD-PQ (Tizen 2) & RD-210 (Tizen 1 & 2) • RD-PQ: Exynos4412 • RD-210: Exynos4210 (Linux 2.6.36 for Tizen 1) • Not Good as Reference • Too many backported features. • Too OLD! No LTS/LTSI support • Many kernel hacks & dirty patches • git history removed. 1. Forked from production kernel. 2. Hard to read 6 Status of Tizen 3 Reference Kernels • Two Reference Kernels: ARM / Intel • ARM (armv7, aarch64) • Linux 3.10.y • 3.10.33 @ 2014/05 • Full git history. • armv6 support (Raspberry Pi) coming soon. (Thanks to Univ. of Warsaw) • Test & validation phase (integration test with userspace) • Intel (x86, x86_64) • Linux 3.14.1 • Recent ATOM SoC support merged @ 3.14 • Test & validation phase (integration test with userspace) 7 ARM Reference Kernel of Tizen 3 1. -
Introductory Lecture & FLOSS
Introductory Lecture & FLOSS Lecture 1 TU Wien, 193.067 Free and Open Technologies (WS 2019/2020) Christoph Derndorfer and Lukas F. Lang This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Introduction Organization ● Lectures: ○ Weekly lecture to cover course materials (until Christmas) ○ Lectures take place on Tuesdays, 17:00–19:00, Argentinierstraße 8, Seminarraum/Bibliothek 194-05 ○ Attendance is mandatory ● Group project: ○ In groups of 4 students ○ 3 meetings with lecturers during the semester (week 44/2019, week 48/2019, week 2/2020) ○ Final presentations at the end of January (week 4/2020) ● Final paper: ○ In groups of 2 students ○ Final presentations at the end of January (week 5/2020) ○ Deadline: Sunday, February 9, 2020, 23:59 CET (no exceptions!) Organization ● Grading: ○ 50% group project ○ 35% seminar paper ○ 15% participation during lectures ○ All course components need to be passed in order to pass the overall course! ● Course materials: ○ Will be provided at https://free-and-open-technologies.github.io ● For further questions: ○ Email [email protected] and [email protected] Lecture outline 1. FLOSS (Free/Libre and Open Source Software) 2. Open Hardware 3. Open Data 4. Open Content/Open Educational Resources 5. Open Science/Research 6. Open Access 7. Open Spaces/Open Practices: Metalab Vienna 8. Guest Lecture: Stefanie Wuschitz (Mz* Baltazar’s Lab) Group project ● Goal: ○ Extend, contribute to, or create a new open project within scope of lecture topics ● Choose topic from a list (see course website) or (even better) suggest your own: ○ Groups of 4 students ○ Send a 1-page proposal until Friday, October 25, via email to both lecturers ■ Define the idea, goal, (potential) impact, requirements, and estimated effort ■ State deliverables (should be broken down into three milestones to discuss in meetings) ● Requirements: ○ Open and accessible (Git repository, openly licensed) → others can access/use/study/extend ○ Use time sheet to track and compare estimated vs. -
Iphone Apps by Downloads How to Download Apps on Iphone: the Complete Guide! You Don’T Know How to Install Apps on Your Iphone, but You Want to Learn How
iphone apps by downloads How To Download Apps On iPhone: The Complete Guide! You don’t know how to install apps on your iPhone, but you want to learn how. There are more than two million apps in your iPhone’s App Store, most of which help you get more out of your iPhone. In this article, I’ll show you how to download apps on your iPhone ! The content of this article has been updated for iOS 11, the most recent version of iPhone software. Apple introduced a new App Store layout with iOS 11, so if you’re running an older software version, your iPhone may look slightly different. If you haven’t already, I strongly recommend updating your iPhone! What Are Apps On My iPhone? Apps, which is short for applications, are programs you install on your iPhone. There are apps for fun games, organizing your work or personal life, and your favorite email service or social media platform. How To Download Apps On iPhone. Unlock your iPhone using your passcode, Touch ID, or Face ID. Open the App Store app. Find the app you want to download by browsing the Today, Games, or Apps section, or search for the app using the Search tab. Once you’ve found the app you want to download, tap Get to the right of the app. Confirm the installation by entering your passcode or using Touch ID. If you have an iPhone X, double-click the side button to activate Face ID and confirm the installation. Now, the app will begin installing on your iPhone. -
[Display Dynamics] In-Cell Touch Technology Will Surge in Tablet and Notebook PC Applications - 194.55Kb | Pdf
Publication date: 02 Jul 2020 Author: Calvin Hsieh Director, Touch and User Interface [Display Dynamics] In- cell touch technology will surge in tablet and notebook PC applications Brought to you by Informa Tech [Display Dynamics] In-cell touch technology will 1 surge in tablet and notebook PC applications Table of Figures: michellewhitcombinformacom_2020_7_2_22_18_42_capturejpg1 ................................................3 michellewhitcombinformacom_2020_7_2_22_19_43_capturejpg2 ................................................4 © 2020 Omdia. All rights reserved. Unauthorized reproduction prohibited. [Display Dynamics] In-cell touch technology will 2 surge in tablet and notebook PC applications Key Findings . In-cell touch by Vcom blocks has been a dominant touch technology for thin-film-transistor liquid- crystal display (TFT-LCD) displays in mobile phone application. However, the growth has slowed down after its high penetration rate. Panel makers will extend the technology to larger-sized tablet and notebook PC applications. Panel makers will prioritize the in-cell touch development for tablet PC application because of its bigger market size. The in-cell touch technology for notebook PC application will grow remarkably from 2021 onwards. Although in-cell touch by Vcom blocks already accounts for more than 93% shipment shares of the total in- cell TFT-LCD shipments in mobile phone application, it seems that its remarkable growth in recent years will end soon (78% YoY in 2018 and 56% YoY in 2019). The reason is that AMOLED display demands, including on-cell and GF2 touch sensors, are surging and they are replacing in-cell TFT-LCD, especially in the midrange and high-end segments. Furthermore, two in-cell touch technologies—Apple’s Vcom pattern type and Japan Display’s (JDI) hybrid type—are declining because major smartphone brands are shifting to on-cell AMOLED. -
Free As in Freedom (2.0): Richard Stallman and the Free Software Revolution
Free as in Freedom (2.0): Richard Stallman and the Free Software Revolution Sam Williams Second edition revisions by Richard M. Stallman i This is Free as in Freedom 2.0: Richard Stallman and the Free Soft- ware Revolution, a revision of Free as in Freedom: Richard Stallman's Crusade for Free Software. Copyright c 2002, 2010 Sam Williams Copyright c 2010 Richard M. Stallman Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License." Published by the Free Software Foundation 51 Franklin St., Fifth Floor Boston, MA 02110-1335 USA ISBN: 9780983159216 The cover photograph of Richard Stallman is by Peter Hinely. The PDP-10 photograph in Chapter 7 is by Rodney Brooks. The photo- graph of St. IGNUcius in Chapter 8 is by Stian Eikeland. Contents Foreword by Richard M. Stallmanv Preface by Sam Williams vii 1 For Want of a Printer1 2 2001: A Hacker's Odyssey 13 3 A Portrait of the Hacker as a Young Man 25 4 Impeach God 37 5 Puddle of Freedom 59 6 The Emacs Commune 77 7 A Stark Moral Choice 89 8 St. Ignucius 109 9 The GNU General Public License 123 10 GNU/Linux 145 iii iv CONTENTS 11 Open Source 159 12 A Brief Journey through Hacker Hell 175 13 Continuing the Fight 181 Epilogue from Sam Williams: Crushing Loneliness 193 Appendix A { Hack, Hackers, and Hacking 209 Appendix B { GNU Free Documentation License 217 Foreword by Richard M.