Postsharp 6.4 Documentation
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IJIRT | Volume 2 Issue 6 | ISSN: 2349-6002
© November 2015 | IJIRT | Volume 2 Issue 6 | ISSN: 2349-6002 .Net Surbhi Bhardwaj Dronacharya College of Engineering Khentawas, Haryana INTRODUCTION as smartphones. Additionally, .NET Micro .NET Framework (pronounced dot net) is Framework is targeted at severely resource- a software framework developed by Microsoft that constrained devices. runs primarily on Microsoft Windows. It includes a large class library known as Framework Class Library (FCL) and provides language WHAT IS THE .NET FRAMEWORK? interoperability(each language can use code written The .NET Framework is a new and revolutionary in other languages) across several programming platform created by Microsoft for languages. Programs written for .NET Framework developingapplications. execute in a software environment (as contrasted to hardware environment), known as Common It is a platform for application developers. Language Runtime (CLR), an application virtual It is a Framework that supports Multiple machine that provides services such as Language and Cross language integration. security, memory management, and exception handling. FCL and CLR together constitute .NET IT has IDE (Integrated Development Framework. Environment). FCL provides user interface, data access, database Framework is a set of utilities or can say connectivity, cryptography, web building blocks of your application system. application development, numeric algorithms, .NET Framework provides GUI in a GUI and network communications. Programmers manner. produce software by combining their own source code with .NET Framework and other libraries. .NET is a platform independent but with .NET Framework is intended to be used by most new help of Mono Compilation System (MCS). applications created for the Windows platform. MCS is a middle level interface. Microsoft also produces an integrated development .NET Framework provides interoperability environment largely for .NET software called Visual between languages i.e. -
Game Developers’ Census, the Big Three at E3, and More
>>PRODUCT REVIEWS PHOTOSHOP CS3 EXTENDED * SPACENAVIGATOR AUGUST 2007 THE LEADING GAME INDUSTRY MAGAZINE >>CASE FOR THE TECH ARTIST >>CODERS MOUTH OFF >>THE INNER PRODUCT HOW AND WHY STUDIOS EXCLUSIVE ROUNDTABLE PAINTING WITH DOMAIN NEED THESE OXYMORONS WITH FIVE PROGRAMMERS SPECIFIC LANGUAGES Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS AUGUST 2007 VOLUME 14, NUMBER 7 FEATURES 7 PROGRAMMERS’ ROUNDTABLE In this exclusive roundtable interview, five top technophiles discuss what’s right and wrong with game programming these days, from in-house procedures to multi-processor systems to code reuse. With Brad Bulkley, Stuart Denman, Chris Hecker, Clinton Keith, and Bruce Rogers 17 THE CODE/ART DIVIDE: 7 HOW TECHNICAL ARTISTS BRIDGE THE GAP Game studio Volition (THE PUNISHER, SAINTS ROW) makes a case for hiring a few technical artists, their value 22 ranging from time savings to smoother in-house communication. As linchpins, technical artists keep programmers and artists bonded in their mutual POSTMORTEM cause, helping to ensure that each department gets what it needs from the 22 FINAL FANTASY XII other—and within reason according to The twelfth installment in Square Enix’s wildly popular series was developed the project’s schedule. -
Interface Evolution Via Virtual Extension Methods Brian Goetz Fourth Draft, June 2011
Interface evolution via virtual extension methods Brian Goetz Fourth draft, June 2011 1. Problem statement Once published, it is impossible to add methods to an interface without breaking existing implementations. (Specifically, adding a method to an interface is not a source- compatible change.) The longer the time since a library has been published, the more likely it is that this restriction will cause grief for its maintainers. The addition of closures to the Java language in JDK 7 place additional stress on the aging Collection interfaces; one of the most significant benefits of closures is that it enables the development of more powerful libraries. It would be disappointing to add a language feature that enables better libraries while at the same time not extending the core libraries to take advantage of that feature1. V1 of the Lambda Strawman proposed C#-style static extension methods as a means of creating the illusion of adding methods to existing classes and interfaces, but they have significant limitations – for example, they cannot be overridden by classes that implement the interface being extended, so implementations are stuck with the “one size fits all” implementation provided as an extension2, and they are not reflectively discoverable. 2. Virtual extension methods3 In this document, we outline a mechanism for adding new methods to existing interfaces, which we call virtual extension methods. Existing interfaces can be augmented without compromising backward compatibility4 by adding extension methods to the interface, whose declaration would contain instructions for finding the default implementation in the event that implementers do not provide a method body. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Identitymodel Documentation
IdentityModel Documentation Dominick Baier and Brock Allen May 11, 2021 IdentityModel 1 IdentityModel 3 2 IdentityModel.AspNetCore 5 3 IdentityModel.AspNetCore.OAuth2Introspection7 4 IdentityModel.OidcClient 9 5 oidc-client.js 11 5.1 Overview................................................. 11 5.2 Discovery Endpoint........................................... 12 5.3 Token Endpoint.............................................. 14 5.4 Token Introspection Endpoint...................................... 17 5.5 Token Revocation Endpoint....................................... 17 5.6 UserInfo Endpoint............................................ 18 5.7 Dynamic Client Registration....................................... 18 5.8 Device Authorization Endpoint..................................... 19 5.9 Protocol and Claim Type Constants................................... 19 5.10 Creating Request URLs (e.g. for Authorize and EndSession endpoints)................ 20 5.11 Fluent API for the X.509 Certificate Store................................ 22 5.12 Base64 URL Encoding.......................................... 22 5.13 Epoch Time Conversion......................................... 22 5.14 Time-Constant String Comparison.................................... 22 5.15 Overview................................................. 23 5.16 Worker Applications........................................... 23 5.17 Web Applications............................................ 25 5.18 Extensibility............................................... 27 5.19 Overview................................................ -
Appendix a and Appendix B
This PDF contains 2 Appendices: Appendix A and Appendix B. Appendix A Answers to the Test Your Knowledge Questions This appendix has the answers to the questions in the Test Your Knowledge section at the end of each chapter. Chapter 1 – Hello, C#! Welcome, .NET! 1. Why can a programmer use different languages, for example, C# and F#, to write applications that run on .NET? Answer: Multiple languages are supported on .NET because each one has a compiler that translates the source code into intermediate language (IL) code. This IL code is then compiled to native CPU instructions at runtime by the CLR. 2. What do you type at the prompt to create a console app? Answer: You enter dotnet new console. 3. What do you type at the prompt to build and execute C# source code? Answer: In a folder with a ProjectName.csproj file, you enter dotnet run. 4. What is the Visual Studio Code keyboard shortcut to view Terminal? Answer: Ctrl + ` (back tick). Answers to the Test Your Knowledge Questions 5. Is Visual Studio 2019 better than Visual Studio Code? Answer: No. Each is optimized for different tasks. Visual Studio 2019 is large, heavy- weight, and can create applications with graphical user interfaces, for example, Windows Forms, WPF, UWP, and Xamarin.Forms mobile apps, but it is only available on Windows. Visual Studio Code is smaller, lighter-weight, code-focused, supports many more languages, and is available cross-platform. In 2021, with the release of .NET 6 and .NET Multi-platform App User Interface (MAUI), Visual Studio Code will get an extension that enables building user interfaces for desktop and mobile apps. -
Diffsharp an AD Library for .NET Languages
DiffSharp An AD Library for .NET Languages Atılım Güneş Baydin1 Barak A. Pearlmutter2 Jeffrey Mark Siskind3 1University of Oxford [email protected] 2Maynooth University [email protected] 3Purdue University [email protected] http://www.robots.ox.ac.uk/~gunes/ AD2016, September 13, 2016 The .NET “ecosystem” Languages The main .NET languages: C#, F#, VB, C++/CLI Around 30 other (somewhat obscure) languages: F*, Eiffel, A#, ClojureCLR, IronPython, Nemerle, ... https://en.wikipedia.org/wiki/List_of_CLI_languages 1/18 C# Stack Overflow Developer Survey 2015 TIOBE Index, September 2016 http://stackoverflow.com/research/developer-survey-2015 http://www.tiobe.com/tiobe-index/ 2/18 F# An OCaml-based, strongly-typed, functional language, used in computational finance, machine learning Allows us to expose AD as a higher-order API accept first class functions as arguments return derivative functions, which can be arbitrarily nested //A scalar-to-scalar function let f x = sin (sqrt x) //2nd derivative off let f’’ = diff (diff f) // Evaluatef’’ at2 let d = f’’ 2. 3/18 Runtimes Previously: .NET Framework (Windows) and Mono (Linux, Mac OS) Since 27 June 2016: .NET Core 1.0 https://dotnet.github.io/ Open-source (MIT License) Cross-platform (Linux, Mac OS, Windows) 4/18 DiffSharp DiffSharp http://diffsharp.github.io/DiffSharp Deeply-embedded, higher-order, forward and reverse AD Support for nesting, currying High-performance matrix operations (using BLAS/LAPACK/CUDA) Implemented in F#, usable by all .NET languages (helper interface for C# and other procedural -
Nested Class Modularity in Squeak/Smalltalk
Springer, Nested Class Modularity in Squeak/Smalltalk Nested Class Modularity in Squeak/Smalltalk Modularität mit geschachtelten Klassen in Squeak/Smalltalk by Matthias Springer A thesis submitted to the Hasso Plattner Institute at the University of Potsdam, Germany in partial fulfillment of the requirements for the degree of Master of Science in ITSystems Engineering Supervisor Prof. Dr. Robert Hirschfeld Software Architecture Group Hasso Plattner Institute University of Potsdam, Germany August 17, 2015 Abstract We present the concept, the implementation, and an evaluation of Matriona, a module system for and written in Squeak/Smalltalk. Matriona is inspired by Newspeak and based on class nesting: classes are members of other classes, similarly to class instance variables. Top-level classes (modules) are globals and nested classes can be accessed using message sends to the corresponding enclosing class. Class nesting effec- tively establishes a global and hierarchical namespace, and allows for modular decomposition, resulting in better understandability, if applied properly. Classes can be parameterized, allowing for external configuration of classes, a form of dependency management. Furthermore, parameterized classes go hand in hand with mixin modularity. Mixins are a form of inter-class code reuse and based on single inheritance. We show how Matriona can be used to solve the problem of duplicate classes in different modules, to provide a versioning and dependency management mech- anism, and to improve understandability through hierarchical decomposition. v Zusammenfassung Diese Arbeit beschreibt das Konzept, die Implementierung und die Evaluierung von Matriona, einem Modulsystem für und entwickelt in Squeak/Smalltalk. Ma- triona ist an Newspeak angelehnt und basiert auf geschachtelten Klassen: Klassen, die, wie zum Beispiel auch klassenseitige Instanzvariablen, zu anderen Klassen gehören. -
Installing the Klocwork Server Package
Installation and Upgrade Klocwork Insight 10.0 SR6 Document version 1.6 Klocwork Installation and Upgrade Version 10.0 PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 12 Aug 2014 15:19:51 EST Contents Articles Before you install 1 System requirements 1 Release Notes 11 About the Klocwork packages and components 24 Upgrading from a previous version 26 Upgrading from a previous version 26 Import your existing projects into a new projects root 27 Migrate your projects root directory 31 Installing the Klocwork Server package on Windows -- Upgrade only 36 Installing the Klocwork Server package on Unix -- Upgrade only 37 Installing the Klocwork Server package on Mac -- Upgrade only 40 Get a license 42 Getting a license 42 Installing the Server package 45 Installing Klocwork Insight 45 Installing the Klocwork Server package on Windows 46 Installing the Klocwork Server package on Unix 49 Installing the Klocwork Server package on Mac 52 Viewing and changing Klocwork server settings 54 Downloading and deploying the desktop analysis plug-ins 56 kwupdate 57 Installing a desktop analysis plug-in or command line utility 59 Installing a desktop analysis plug-in 59 Installing the Klocwork plug-in from the Eclipse update site 62 Running a custom installation for new or upgraded IDEs 63 Installing the Distributed Analysis package 64 Installing the Distributed Analysis package 64 Configuring and starting the Klocwork servers 67 Viewing and changing Klocwork server settings 67 -
Q1 Where Do You Use C++? (Select All That Apply)
2021 Annual C++ Developer Survey "Lite" Q1 Where do you use C++? (select all that apply) Answered: 1,870 Skipped: 3 At work At school In personal time, for ho... 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES At work 88.29% 1,651 At school 9.79% 183 In personal time, for hobby projects or to try new things 73.74% 1,379 Total Respondents: 1,870 1 / 35 2021 Annual C++ Developer Survey "Lite" Q2 How many years of programming experience do you have in C++ specifically? Answered: 1,869 Skipped: 4 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 7.60% 142 3-5 years 20.60% 385 6-10 years 20.71% 387 10-20 years 30.02% 561 >20 years 21.08% 394 TOTAL 1,869 2 / 35 2021 Annual C++ Developer Survey "Lite" Q3 How many years of programming experience do you have overall (all languages)? Answered: 1,865 Skipped: 8 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 1.02% 19 3-5 years 12.17% 227 6-10 years 22.68% 423 10-20 years 29.71% 554 >20 years 34.42% 642 TOTAL 1,865 3 / 35 2021 Annual C++ Developer Survey "Lite" Q4 What types of projects do you work on? (select all that apply) Answered: 1,861 Skipped: 12 Gaming (e.g., console and.. -
Visual C++ Team Is at Cppcon 2016 Take the Survey, Attend a Talk, and Drop by Our Booth to Say Hello
Visual C++ Team is at CppCon 2016 Take the survey, attend a talk, and drop by our booth to say hello. Talks by Microsoft (https://blogs.msdn.microsoft.com/vcblog) Tuple: What's New, And How It Works An Introduction to C++ Coroutines C++ Modules: The State of The Union Iterator Haiku (Range-v3) C++ Coroutines: Under the covers The Guideline Support Library: One Year Later Putting Coroutines to Work with C++ for the Latest and greatest from the Visual Studio family Windows Runtime for C++ developers Visual C++ Compiler Toolset (http://aka.ms/cppbuildtools) Improved C++11/14/17 feature support, targeting C++ 11/14 Standards complete in early 2017 Faster builds with improved linking; Free IncrediBuild extension with tools to find bottlenecks New expression optimizer; CFG improvements; Real World Code daily runs for additional reliability Visual Studio Code and the C/C++ Extension (http://aka.ms/cppvscode) Editor: Free, cross-platform, lightweight, keyboard focused Great code-editing experience with code-formatting, auto-completion, go-to-definition, peek definition Powerful debugging with call stack, breakpoints, expression evaluation, conditional breakpoints and more Integration to source-control with Git commands built-in Extensible to easily allow for building, testing, and running external tasks Visual Studio “15” (http://aka.ms/cppvsnext) Minimal C++-only Visual Studio workload installs in minutes through the new setup experience Performance improvements in startup time, project load time, and IntelliSense New predictive IntelliSense mode that provides C++ type matching based on context Enhanced refactoring with rename, extract function, move definition, and change signature Debugger improvements: edit-and-continue, natvis, memory profiler and access violation information Built-in support for CMake – no more round-tripping between your CMakeLists.txt and VS projects Large ecosystem of Visual Studio extensions, e.g. -
Introduction to .NET, C#, and Visual Studio
Introduction to .NET, C#, and Visual Studio C# Programming January 8 Part I Administrivia Administrivia • When: Wednesdays 10–11am (and a few Mondays as needed) • Where: Moore 100B • This lab has Windows machines, but feel free to bring laptops • Office Hours: to be announced • Course webpage: http://www.seas.upenn.edu/~cse39905 Course Structure • No quizzes, no exams • Roughly 6 projects • Roughly 2 weeks per project • The final project will be slightly longer and more open-ended • Projects will be due at midnight on the night of the deadline • All assignments should be submitted through the Blackboard Digital Dropbox • Late policy: 15% off each day, up to 3 days late Final Project • Your chance to choose your own project • Brainstorming and planning will begin after spring break • Top projects will be entered into the Xtreme.NET Challenge – hopefully there will be 20 top projects :-) • First prize: Xbox 360! • Judges will include someone from Microsoft recruiting, maybe someone from the C# team • More details to come at http://www.seas.upenn.edu/~cse39905/xtreme Part II What is .NET? The Microsoft .NET Framework • .NET is a development platform that launched in 2000 • Goals include language independence, language integration, web services • Technologies to promote rapid development of secure, connected applications • .NET components include: • Languages (C#, VB, Visual C++, Visual J#, ...) • Common Language Runtime (CLR) • Framework Class Library (FCL) Common Language Runtime • A single runtime environment to execute programs written in any .NET language • Includes a virtual machine • Activates objects, manages memory, performs security checks, collects garbage • To run on the CLR, a language must adhere to a Common Language Specification (CLS) • A language must also build upon base types specified in the Common Type System (CTS) Languages • Language compilers translate source into Microsoft Intermediate Language (MSIL).