Aaraddhya Bhatalkar [email protected] 424-333-8959.
Skills Engines and Frameworks Languages Version Control Softwares Unity3D, XNA C, C++, Objective-C SVN Maya DirectX, Cocoa Touch C#, ActionScript3 CVS Photoshop, Flash Flex, Cocos2D, Box2D JavaScript, HLSL Git Hansoft, JIRA
Work Experience
Software Engineering Intern August 2013- Dec 2013 Eat Sleep Play, Inc. Salt lake city, UT Integrated three different versions of the level editor for the game 'Running with Friends', each running for a different platform(iOS/Android). Revamped the user interfaces for an upcoming title(iOS). Technologies Used: C++, Objective-C, Xcode.
Research Assistant June 2013- August 2013 University of Utah- School Of Computing Salt lake city, UT Gamification in healthcare for a medical research foundation (Philadelphia Retina Endowment Fund). Built six mini flash puzzle games like crossword, jigsaw, and seek & find using AS3, FlashDevelop, and Flash Pro CS5.
Web Software Engineer Dec 2012-June 2013 University of Utah- Administrative Computing Services Salt lake city, UT Developed and maintained the University of Utah's I.T department's web services. Programmed web applications for faculty and staff using JSP and JSTL, JavaScript, HTML and CSS, JAVA, SQL.
Programming Intern June 2011-May 2012 Vercingetorix Technologies Pune, India Developed the game 'Sphere Raider' for iOS using Objective-C, Box2D, and Cocos2D framework. Engineered an iOS application for railway reservations using Cocoa Touch and Xcode.
Projects
Cyber Heist (2014 Independent Games Festival student showcase Winner & 9.3/10 on Desura) 2013-2014 Worked closely with Artists and Designers on my thesis game which is an asymmetric co-op game. Implemented various co-op gameplay features, like, ping system, navigation system, guard feedback, power-up nodes, and tutorial system using Unity3D Engine and C# language.
Orc Choppin' 2012 Programmed a prototype for a Treadport which is an immersive virtual environment, using C# language in Microsoft XNA framework.
Ranch Racers 2012 Built a 2D single screen fighting based prototype using LUA scripting language in MOAI SDK.
Personal Project
GreenLagoon 2013-2014 Created a 3D Engine using C++, supporting a renderer(DirectX), tools(WxWidgets), and networking(RakNet). Renderer support effects like, normal mapping, environment mapping, shadows, and post processing effects. Tools include Maya plugin, FBX Loader, World Editor, and support for spatial partitioning.
Education Master of Science in Computing, track: Game Engineering (GPA 3.64/4.0) Aug 2012-May 2014 University of Utah Salt Lake City, UT
Bachelor of Engineering in Information Technology 2008-2012 University of Pune Pune, India
Website/Portfolio http://www.aaraddhyabhatalkar.com/