Aaraddhya Bhatalkar [email protected] 424-333-8959.

Skills Engines and Frameworks Languages Version Control Softwares  Unity3D, XNA  C, C++, Objective-C  SVN  Maya  DirectX, Cocoa Touch  C#, ActionScript3  CVS  Photoshop, Flash  Flex, ,  JavaScript, HLSL  Git  Hansoft, JIRA

Work Experience

Software Engineering Intern August 2013- Dec 2013 Eat Sleep Play, Inc. Salt lake city, UT  Integrated three different versions of the level editor for the game 'Running with Friends', each running for a different platform(iOS/Android).  Revamped the user interfaces for an upcoming title(iOS).  Technologies Used: C++, Objective-C, Xcode.

Research Assistant June 2013- August 2013 University of Utah- School Of Computing Salt lake city, UT  Gamification in healthcare for a medical research foundation (Philadelphia Retina Endowment Fund).  Built six mini flash puzzle games like crossword, jigsaw, and seek & find using AS3, FlashDevelop, and Flash Pro CS5.

Web Software Engineer Dec 2012-June 2013 University of Utah- Administrative Computing Services Salt lake city, UT  Developed and maintained the University of Utah's I.T department's web services.  Programmed web applications for faculty and staff using JSP and JSTL, JavaScript, HTML and CSS, JAVA, SQL.

Programming Intern June 2011-May 2012 Vercingetorix Technologies Pune, India  Developed the game 'Sphere Raider' for iOS using Objective-C, Box2D, and Cocos2D framework.  Engineered an iOS application for railway reservations using Cocoa Touch and Xcode.

Projects

Cyber Heist (2014 Independent Games Festival student showcase Winner & 9.3/10 on Desura) 2013-2014  Worked closely with Artists and Designers on my thesis game which is an asymmetric co-op game.  Implemented various co-op gameplay features, like, ping system, navigation system, guard feedback, power-up nodes, and tutorial system using Unity3D Engine and C# language.

Orc Choppin' 2012  Programmed a prototype for a Treadport which is an immersive virtual environment, using C# language in Microsoft XNA framework.

Ranch Racers 2012  Built a 2D single screen fighting based prototype using LUA scripting language in MOAI SDK.

Personal Project

GreenLagoon 2013-2014  Created a 3D Engine using C++, supporting a renderer(DirectX), tools(WxWidgets), and networking(RakNet).  Renderer support effects like, normal mapping, environment mapping, shadows, and post processing effects.  Tools include Maya plugin, FBX Loader, World Editor, and support for spatial partitioning.

Education Master of Science in Computing, track: Game Engineering (GPA 3.64/4.0) Aug 2012-May 2014 University of Utah Salt Lake City, UT

Bachelor of Engineering in Information Technology 2008-2012 University of Pune Pune, India

Website/Portfolio http://www.aaraddhyabhatalkar.com/