Long Island University Digital Commons @ LIU Undergraduate Honors College Theses 2016- LIU Post 2018 The Roles, Mechanics, and Evolution of Boss Battles in ideoV Games Theodore Agriogianis Long Island University,
[email protected] Follow this and additional works at: https://digitalcommons.liu.edu/post_honors_theses Recommended Citation Agriogianis, Theodore, "The Roles, Mechanics, and Evolution of Boss Battles in Video Games" (2018). Undergraduate Honors College Theses 2016-. 45. https://digitalcommons.liu.edu/post_honors_theses/45 This Thesis is brought to you for free and open access by the LIU Post at Digital Commons @ LIU. It has been accepted for inclusion in Undergraduate Honors College Theses 2016- by an authorized administrator of Digital Commons @ LIU. For more information, please contact
[email protected]. The Roles, Mechanics, and Evolution of Boss Battles in Video Games An Honors College Thesis by Theodore Agriogianis Fall 2018 Digital Game Design and Development ______________________________ Faculty Advisor: Ramiro Corbetta ______________________________ Reader: Andrew Wallace ______________________________ Abstract The main focus of my thesis is boss battles, unique enemies in video games that are normally tougher than normal enemies. I explore their place in the gaming industry in order to formulate an idea of how the concept came to be, how they are created, how the concept has evolved, and how I can implement them into my future games. I’ve separated my thesis into five chapters, barring the introduction and conclusion. The first is a timeline of boss battles that have influenced the video game market and introduced new concepts. This chapter encapsulates the first boss ever in 1975 up to the late ‘90s and early 2000s.