Types of Software
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Computoredge 10/24/14: Programmer's Brain
October 24, 2014 List of ComputorEdge Sponsors List of ComputorEdge Sponsors San Diego ComputorEdge Sponsors Colocation and Data Center redIT With approaches like smart security, customized colocation and an extensive range of managed services, redIT helps you intelligently leverage IT. Computer Store, Full Service Chips and Memory New Systems Starting At $299 Visit Our Website or Call for Hardware, Software, Systems, or Components Laptop*Desktop*Server IT Service * Upgrades * Service Everyday Low Prices Macintosh Specialists Maximizers Serving San Diego County Since 1988 * Onsite Macintosh Service for Home and Small Office Needs * ACSP: Apple Certified Support Professional ACTC: Apple Certified Technical Coordinator Apple Consultant's Network Repair General Hi-Tech Computers Notebooks, Monitors, Computers and Printers We Buy Memory, CPU Chips, Monitors and Hard Drives Windows 7 Upgrades Phone (858) 560-8547 Colorado ComputorEdge Sponsors 2 October 24, 2014 ComputorEdge™ Online — 10/24/14 ComputorEdge™ Online — 10/24/14 Click to Visit ComputorEdge™ Online on the Web! Programmer's Brain Very few people have it, but maybe more people should want it. Magazine Summary List of ComputorEdge Sponsors Digital Dave by Digital Dave Digital Dave answers your tech questions. Removing Insta Share Adware; Too Many Chrome Processes. Programming and the Brain by Jack Dunning In the Brain Programming Is More Like Language Than Math While there is controversy about how beneficial writing programs is to the human brain, there are good reasons for everyone to learn at least a little coding. A Beginner's Trick for Inserting Next Friday's Date and an Important Tip for Any AutoHotkey User by Jack Dunning A Novice AutoHotkey Trick for Next Friday and a Possible Solution for Failing Hotkeys Taking a break from Regular Expressions (no we are not done, yet), a simple script for adding next Friday's date (or any other day of the week) to any Windows document. -
Hank Feinberg Webinar on Cloud Computing
Photo: Charles Hildebrandt Vol 11 / Issue 4 Brookdale Computer Users Group • Lincroft, NJ April 2012 Hank Feinberg webinar on cloud computing By Joanne Grazide, VP - Programs delivery of computing as a service rather than We are proud to announce our second of three a product, which means that “shared resources, spring webinars will be given by Hank Feinberg, software, and information are provided to from the APCUG Speakers Bureau. Hank is computers and other devices as a utility (like familiar with the needs of user groups and has the electricity grid) over a network (typically the extensive experience speaking on various topics Internet)” (from Wikipedia). at all levels of expertise. The term “cloud” has been in use, originally Hank will clarify for us what the cloud is and in the context of schematics used by network how we can use it. He will talk about available administrators, and later to describe the Internet. applications, current providers and security. He Currently, the cloud is used to describe any type will also discuss differences between public and of virtual computing which involves the Internet private clouds, and more. Hank Feinberg rather than your local hard drive. This conceptual One definition of “Cloud Computing” is the Continued on page 2 When: 7 p.m. Friday, April 20 Future BCUG General Meeting Topics • May: Bruce Fowler of BCUG’s Linux workshop on Linux Basics Where: MAS 100, Brookdale CC, Lincroft, • June: Kathy Jacobs of APCUG – webinar on social media near west end of parking lot #6. • July: Johnny Corbett on creating and marketing applications CyberQuickies workshop series to debut soon At the March General Meeting, we talked about CyberQuickies, our President’s Message name for a series of workshops on the first Saturday each month at 10 By Sandy Rand n srand98[at]gmail.com am in ATeC 224. -
Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
Computer Science and Software Engineering 1
Computer Science and Software Engineering 1 Computer Science and Software Engineering Software Engineering The focus of the software engineering curriculum, which leads to the bachelor of software engineering, is on the analysis, design, verification, validation, construction, application, and maintenance of software systems. The degree program prepares students for professional careers and graduate study with a balance of computer science theory and practical application of software engineering methodology using modern software engineering environments and tools. The curriculum is based on a strong core of topics including software modeling and design, construction, process and quality assurance, intelligent and interactive systems, networks, operating systems, and computer architecture. The curriculum also enriches each student’s general education with a range of courses from science, mathematics, the humanities and the social sciences. Through advanced elective courses, the curriculum allows students to specialize in core areas of computer science and software engineering. Engineering design theory and methodology, as they apply to software systems, form an integral part of the curriculum, beginning with the first course in computing and culminating with a comprehensive senior design project, which gives students the opportunity to work in one or more significant application domains. The curriculum also emphasizes oral and written communication skills, the importance of ethical behavior, and the need for continual, life-long learning. The overall educational objectives of the Software Engineering program are for graduates of the program to attain success in their chosen profession and/or post-undergraduate studies. The undergraduate Software Engineering program is accredited by the Engineering Accreditation Commission of ABET, http:// www.abet.org. -
Introduction to Computer Graphics and Animation
NATIONAL OPEN UNIVERSITY OF NIGERIA COURSE CODE :CIT 371 COURSE TITLE: INTRODUCTION TO COMPUTER GRAPHICS AND ANIMATION 1 2 COURSE GUIDE CIT 371 INTRODUCTION TO COMPUTER GRAPHICS AND ANIMATION Course Team Mr. F. E. Ekpenyong (Writer) – NDA Course Editor Programme Leader Course Coordinator 3 NATIONAL OPEN UNIVERSITY OF NIGERIA National Open University of Nigeria Headquarters 14/16 Ahmadu Bello Way Victoria Island Lagos Abuja Office No. 5 Dar es Salaam Street Off Aminu Kano Crescent Wuse II, Abuja Nigeria e-mail: [email protected] URL: www.nou.edu.ng Published By: National Open University of Nigeria Printed 2009 ISBN: All Rights Reserved 4 CONTENTS PAGE Introduction………………………………………………………… 1 What you will Learn in this Course…………………………………. 1 Course Aims… … … … … … … … 4 Course Objectives……….… … … … … … 4 Working through this Course… … … … … … 5 The Course Material… … … … … … 5 Study Units… … … … … … … 6 Presentation Schedule… … … … … … … 7 Assessments… … … … … … … … 7 Tutor Marked Assignment… … … … … … 7 Final Examination and Grading… … … … … … 8 Course Marking Scheme… … … … … … … 8 Facilitators/Tutors and Tutorials… … … … … 9 Summary… … … … … … … … … 9 5 Introduction Computer graphics is concerned with producing images and animations (or sequences of images) using a computer. This includes the hardware and software systems used to make these images. The task of producing photo-realistic images is an extremely complex one, but this is a field that is in great demand because of the nearly limitless variety of applications. The field of computer graphics has grown enormously over the past 10–20 years, and many software systems have been developed for generating computer graphics of various sorts. This can include systems for producing 3-dimensional models of the scene to be drawn, the rendering software for drawing the images, and the associated user- interface software and hardware. -
Computer Technology to Imitate Traditional Tie-Dye Patterns
Advances in Engineering Research (AER), volume 117 2nd Annual International Conference on Electronics, Electrical Engineering and Information Science (EEEIS 2016) Computer technology to imitate traditional tie-dye patterns Xiao-Sha Yin1,a and Jian-Ming Wang2,b, † 1Beijing Institute of Fashion Technology, Beijing, China 2Beijing Institute of Fashion Technology, Beijing, China [email protected], [email protected] †Jian-Ming Wang Abstract. Because of its long tradition of printing and dyeing technology cycle, complicated production process, and the pollution of the environment, energy consumption in the future development of the ecological environment has hazards. By using Ultra Fractal to simulate fractal tie-dye pattern, reproduce the Chinese traditional tie-dye art, but also carry forward the traditional culture and inheritance. Keywords: Simulation; Fractal; Tie-dye. Introduction Tie-dye is an ancient folk art, handmade tie-dye all over the world, different historical and geographical environment, create tie-dye works differently[1].Since the penetration of fiber texture of the fabric, the fabric will be a strong level of color halos, even if the same graphic design, because of different method, different tightness, different water temperatures will allow the works to produce dry-changing of the results , so there will be some limitations in the design, and computer simulation can be dyed just right to fill the vacancy[2]. In recent years, through the use of computer-aided design technology graphic design, fractal pattern design and intelligent graphic design and digital printing technology and other methods combined. Wherein the graphic design software, image processing software Photoshop, graphics software Freehand, Illustrator, Corel Draw, mapping software Painter, typesetting software Pagemkae, Quark, etc. -
Interactive Rendering in the Post-GPU Era
Interactive Rendering In The Post-GPU Era Matt Pharr Graphics Hardware 2006 Last Five Years • Rise of programmable GPUs – 100s/GFLOPS compute – 10s/GB/s bandwidth • Architecture characteristics have deeply influenced s/w and algorithm development • Revolution in interactive graphics as software has exploited new hardware Next Five Years: A Second Revolution • Continued GPU innovation • CPUs finally providing FLOPS as well – Don’t require nearly as much parallelism • Shared memory/high bandwidth interconnect enable flexible computation model • Future role of today's graphics APIs is unclear Overview • The transition to programmable GPUs and the importance of computation in interactive rendering • New heterogeneous architectures • Implications for graphics software – Implementation challenges and opportunities – Increasing importance of software to drive complex hardware • Longer-term trends and convergence? Offline Rendering 5 Years Ago Shrek (PDI/Dreamworks) Interactive 5 Years Ago Quake 3 (id Software) Modern Offline Rendering Madagascar (PDI/Dreamworks) Modern Interactive Rendering Project Gotham Racing Modern Offline Rendering Starship Troopers 2 (Tippett Studio) Modern Interactive Rendering I-8 (Insomniac Games) What’s Happened In The Last 5 Years? • GPUs have taken advantage of semiconductor trends to deliver performance • GPU strengths/weaknesses have sparked innovation in algorithms and software – Interactive graphics is about computation • Interactive is delivering near-offline quality 1,000,000x faster GPU Architecture Has Led -
Sun Bladetm 100 Workstation Just the Facts Copyrights
Sun BladeTM 100 Workstation Just the Facts Copyrights ©2001 Sun Microsystems, Inc. All Rights Reserved. Sun, Sun Microsystems, the Sun logo, Sun Blade, Solaris, StarOffice, Ultra, Java, Java 3D, iPlanet, OpenWindows, PGX24, PGX32, VIS, SunPCi, Sun Workstation, Solaris Resource Manager, Solstice, Solstice AutoClient, SunVTS, ShowMe, ShowMe TV, ShowMe How, AnswerBook, AnswerBook2, Sun OpenGL for Solaris, Sun StorEdge, SunMicrophone, SunATM, SunClient, SunSpectrum, SunSpectrum Platinum, SunSpectrum Gold, SunSpectrum Silver, SunSpectrum Bronze, and SunSolve are trademarks or registered trademarks of Sun Microsystems, Inc. in the United States and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the United States and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. FireWire is a trademark of Apple Computer, Inc., used under license. OpenGL is a registered trademark of Silicon Graphics, Inc. Display PostScript and PostScript are trademarks of Adobe Systems, Incorporated, which may be registered in certain jurisdictions. Netscape is a trademark of Netscape Communications Corporation. Last update: 9/22/01 Just the Facts September 2001 2 Table of Contents Positioning............................................................................................................................................................5 -
Chapter 3 Application Software Chapter 3 Objectives Application
Chapter 3 Objectives Identify the widely used Define application software application software products and explain their key features Understand how system software interacts with Identify various products application software available as Web applications Identify the role of the user Describe the learning aids Chapter 3 interface available with many software applications Application Software Explain how to start a software application Next p. 3.2 Application Software Application Software What is application software? What are the categories of application software? To serve as a productivity/ • Programs that business tool perform specific To assist with tasks for users graphics and • Also called a multimedia projects software application or an To support application household activities, • Several reasons to for personal use application business, or for education software To facilitate communications Next Next p. 3.2 p. 3.2 Fig. 3-1 Application Software Application Software What is system software? What is an antivirus program? • Programs that • A utility that prevents, detects, and removes viruses control the from a computer’s memory or storage devices operations of the computer • Serves as the Some interface viruses between the destroy or user, the corrupt data application software, and the computer's hardware Next Next p. 3.3 Fig. 3-2 p. 3.3 Fig. 3-3 1 Application Software Application Software What is an application window? What is a menu? command • A rectangular • A menu Start menu area of the contains title bar screen that commands Accessories submenu displays a you can All Programs toolbar submenu program, data, select and/or information shortcut Imaging program menu command Next Start button Next Paint p. -
User Guide to Power Management for Pcs and Monitors
LBNL-39466 UC-1600 ERNEST ORLANDO LAWRENCE BERKELEY NATIONAL LABORATORY User Guide to Power Management for PCs and Monitors Bruce Nordman, Mary Ann Piette, Kris Kinney, and Carrie Webber Environmental Energy Technologies Division January 1997 I(') 0 !:ri ...... o m -sCD:o Olllrrt '......... s:: z (')z 1. 111 om , <+ <+ I CD (') ·- ~ ~ -< C.--- CQ ·.J'~Ill ,0" ' ' t:T Ill r-. 0 -s CD, , C< . z, Ill . I r+l (') r/ .. o o ·w ,"l :0 •"0· . ID c: CD 'C< .;.t l ~. 't-' '~) DISCLAIMER This document was prepared as an account of work sponsored by the United States Government. While this document is believed to contain correct information, neither the United States Government nor any agency thereof, nor the Regents of the University of California, nor any of their employees, makes any warranty, express or implied, or assumes any legal responsibility for the accuracy, completeness, or usefulness of any information, apparatus, product, or process disclosed, or represents that its use would not infringe privately owned rights. Reference herein to any specific commercial product, process, or service by its trade name, trademark, manufact). .lfer, or otherwise, does not necessarily constitute or imply its endorsement, recommendation, or favoring by the United States Government or any agency thereof, or the Regents of the University of California. The views and opinions of authors expressed herein do not necessarily state or reflect those of the United States Government or any agency thereof or the Regents of the University of California. LBNL-39466 UC-1600 User Guide to Power Management for PCs and Monitors Bruce Nordman, Mary Ann Piette, Kris Kinney, and Carrie Webber Environmental Energy Technologies Division Lawrence Berkeley National Laboratory University of California Berkeley, CA 94720 January 1997 This work was supported by the Assistant Secretary for Energy Efficiency and Renewable Energy, Office of Building Technology State and Community Programs and the Federal Energy Management Program of the U.S. -
Trends and Developments in Computer Graphics
- 147 - THE GRAPHICS FUTURE IN SCIENTIFIC APPLICATIONS - Trends and developments in computer graphics - G. Enderle Kernforschungszentrum Karlsruhe Karlsruhe, West Germany ABSTRACT Computer graphics methods and tools are being used to a great extent in scientific research. The future develop• ment in this area will be influenced both by new hard• ware developments and by software advances. On the hardware sector, the development of the raster techno• logy will lead to the increased use of colour worksta• tions with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations appear on the marketplace. One of the main activities on the software sector is the standard• ization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education. 1. INTRODUCTION In a scientific environment, computer graphics are used for a broad spectrum of applications, on a large number of different graphical devices, and using a variety of graphics software. The main application areas are: - Data presentation: Data generated by experiments as well as by compu• ter simulations have to be presented in a way suitable for interpreta• tion by researchers. The presentations also serve for communications between different persons^'. - Modelling: The models used as input data for simulation programs are set up under visual control by the operator. The visual representation is an aid to control the validity of the models. Computer graphics also provide the basic tools for the communication with the interactive operator and for his guidance. -
Handydrive-5 Operations Manual
HandyDrive-5 Operations Manual R.1 HandyDrive-5 - Operations Manual R.1 HandyDrive Key Product Features Capacity : 250/320/400/500GB (Using M250) Sleek & Slim Design 85mm x 135mm x 15mm Less than 170g Power Saving Firmware (M250+Handy) Backup Software Security Password Lock Tool Format & Partition Utility Bundled Software Supports 11 Languages: o English o French o Spanish o Portuguese o German o Italian o Russian o Traditional-Chinese o Simplified-Chinese o Korean o Japanese Warranty Period in Americas: 3 years (Asia:3yrs, EMEA:2yrs) Fujitsu Supported Diagnostics HandyDrive-5 - Operations Manual R.1 Table of Contents HandyDrive HDD Installation HandyDrive Hard Disk Format Tool Backup Utility Software Password Lock Tool HandyDrive Diagnostics Diagnostic Error Codes HandyDrive-5 - Operations Manual R.1 HandyDrive Installation Steps 1. Plug the USB Mini-B end of the cable into the HandyDrive, and place the USB Series “A” plug into the host computer. 2. MS Windows will detect the connection of a “USB Mass Storage Device”, and report that “USB2.0 HandyDrive500” is ready for use. Depending upon the capacity, you will see the new drive in the storage device list, e.g. Handy160 (D:) 3. Installation is complete, when the MS Windows Found New Hardware wizard reports that the drive is ready for use. Should the need arise to reset the partitions from the factory defaults; a Format & Partition Utility is included with the bundled software package. See the next section of the manual for the utility software operating procedure. HandyDrive-5 - Operations Manual R.1 HandyDrive Hard Disk Format Tool Purpose The Hard Disk Format Tool is the software utility for Windows which enables you to reset the HandyDrive partitions and the format to: o The factory default setting o To split drive into multiple partitions o To delete the partitions Caution: The data inside the hard disk will be lost if any alteration, deletion or formatting of the partition is executed.