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Sample file Table of Contents Table Of Contents 1 Table of Contents

2 Lost Gem Dragons 2.1 Gem Dragon Lore 2.2 Sardior 2.3 Lost Gem Dragons 2.3.1 The List

3 Crystalline Dragons 3.1 Crystalline Dragon Lore

4 Diamond Dragons 4.1 Diamond Dragon Lore? 4.1.1 A Note On Diamond Dragons

5 Mystaran Amber Dragons 5.1 Mystaran Amber Dragon Lore

6 Mystaran Jade Dragon 6.1 Mystaran Jade Dragon Lore

7 Onyx Dragon 7.1 Onyx Dragon Lore

8 Ruby Dragons 8.1 Ruby Dragon Lore

Sample file

Lost Gem Dragons | Lenmos 1 Lost Gem Dragons Gem Dragon Lore Lost Gem Dragons Gem Dragons are the third largest family of dragons So what are lost gem dragons? In a long lost setting known following behind the chromatic and metallic dragons. Sadly, as from the far reaches of the alternative Basic mostly every gem dragon does not exist in fifth edition (5e), Dungeons & Dragons to our current Advanced Dungeons & other than the Adult Sapphire Dragon which was released Dragons (which dropped the "Advanced") there was a small stand-alone. grouping of additional gem dragons. Furthermore, beyond As their name suggests they are based off of gems rather that there is another gem dragon which was lost to time and than a color or metal like the chromatic, metallic, and ferrous honestly hard to scrape up any information on. dragons are. Additionally, gem dragons tend to stay neutral in These mystaran gem dragons are crystalline, onyx, and their allignment where chromatic dragons tend toward evil ruby. To be completely fair, the crystalline dragon might be and metallic tend toward good, where ferrous dragons are the similar to the crystal dragon of the main gem dragons, but exception. nowhere is the gem crystal dragon referred to as a crystalline The greater gem dragons are also a small family that dragon. Furthermore, this has an iteration of the ruby dragon, consist of five main gem dragons and an outcast. The main in this case Sardior's lore about being the lone ruby dragon is greater gem dragons are the amethyst, crystal, emerald, thrown out the window, yet these dragons existed before sapphire, and topaz dragons where the obsidian dragon is the Sardior was likely conceptualized and from a seperate plane. outcast. The main dragons look up to Sardior as their diety, The only dragon here that is completely original and does not yet obsidian dragons do not and are generally opposed to have any strange baggage with it is the onyx dragon. Sardior and other gem dragons. Furthermore, the setting put a different twist on jade and Almost all the greater gem dragons also wield psionic amber dragons. Which brings us the other major point of powers which is another thing that all gem dragons are these gem dragons. These gem dragons did not have an bound together by. psionic powers, likely to make it easier for a "basic" game. Yet it is very notable, that there is another group of lesser Therefore the jade and amber (which are also referred to as gem dragons who are also often referred to as "neutral brown dragons in the confine of the setting) have no psionic dragons". These dragons aren't "true gem dragons" or true powers. Its very easy to remove their innate spellcasting dragons but generally are formed of "impure" gemstones. abilties from a prewritten stat block so this will perform that Unlike, their greater cousins they do not wield psionic as well. powers but they almost all wield some form of innate spell Another intricacy of these dragons is that they didn't follow casting to remedy their lack of psionic skills. They are as a simple neutral alligned system, these dragons had a followes: amber, jacinth, jade, moonstone, and pearl. percentage chance to be alligned in towards good or bad and Yet, there is a final undefined group of gem dragons which set as chaotic or lawful. Which believably alters the dragons a will be referred to as "lost gem dragons". bit from how they are already presented otherwise. Finally, there is another dragon that slipped through the cracks in time, yet has vague references pointing to it existing Sardior in some point in time, yet its almost untraceable for some Sardior was the master of gem dragons and a lesser diety, odd reason: the diamond dragon! Because, it has nearly no additionally he is also the dragon god of night, psionics, and point of reference or even any concise information on it, it secrets. Unlike Bahamut and Tiamat, Sardior does not have will likely be radically different from the original diamond much control over the longevity and general goals of dragon dragon, but nonetheless it will be an iteration. This dragon kind, nor would he want that as he tries to remain impartial also fits into this "lost gem dragon category" as the pre- and fair to both views. requisite is not to be a mystaran gem dragon but to be a gem Furthermore, Sardior was said to be a unique Ruby dragon that was lost to time. Dragon of which he is the only one to exist. He had a scaly body covered in the deepest ruby red scales which often had The List him mistaken for an ancient red dragon. So this supplement will include a few dragons as listed: Sardior was a witty diety that lived in a giant floating castle crystalline, diamond, mystaran amber, mystaran jade, onyx, named the ruby palace that could planeshift, but generally and ruby. stayed in the shadow of the sun. On a rare night you could Furthermore, unlike most dragons these dragons have very see a small glimpse of it and it would easily be mistaken for a limited information, available on them contained on the small red moon. world-wide log of endless tomes we call the internet. Many of However several of these gem dragons come from planes these dragons will be vastly different from their original of which Sardior was not a diety. Therefore some of these dragons and intentions, that is okay, this is just a modern dragons do not bow to him and furthermore some even rendition of them that you can use as a base, if you dislike manifest traits that are said to be exclusive to him. Samplethem that much you can c hange tfilehem completely and use them in your game how you please.

Lost Gem Dragons | Lenmos 2 Crystalline Dragons

Crystalline Dragon Lore Luminessence. Under dim light the dragon exudes Crystalline Dragons are often confused with their far and light in a 30 foot radius. Under bright light all more popular cousin, the Crystal Dragon, but they are indeed creatures looking at the creature must make a DC two different dragons just with many similarities. Like their 16 Constitution Saving Throw, taking 1d8 radiant cousins they prefer colder climates especially the peaks of damage on a failed save, of half as much damage on tall mountains and any arctic area which makes them very a success. elusive as even in these climates they blend in very well. However they feast on rocks and ores which means they Actions occasionally have to leave their arctic lairs and mountain tops to find a cave or ravine to feed. However where Crystal Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its Dragons may steal the young of White Dragons and train bite and two with its claws. them to become better and to not terrorize the world Crystalline Dragons prefer to not interfere at all and stay Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., secluded. Compared to other gem dragons they are a bit one target. Hit: 19 (2d10 + 8) piercing damage larger and hardier. plus 9 (2d8) cold damage. At birth these dragons are born with opaque scales that Claw. Melee Weapon Attack: +14 to hit, reach 10 looked like glossy packed snow sheeted over with a layer of ft., one target. Hit: 15 (2d6 + 8) slashing damage. ice. As they age their scales become more and more translucent and under the faintest light give off some Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., luminessence. In bright light, they become painful to look at one target. Hit: 17 (2d8 + 8) bludgeoning damage. as they shine so brightly where as Crystal Dragons can Frightful Presence. Each creature of the dragon's control this ability. Furthermore they have developed their choice that is within 120 feet of the dragon and own language, very similar to draconic, but use it to converse aware of it must succeed on a DC 16 Wisdom among themselves exclusively. Very rarely will another saving throw or become frightened for 1 minute. A dragon, let alone another monster know the language without creature can repeat the saving throw at the end of the enhancement of spells. each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Ancient Crystalline Breath Weapons (Recharge 5-6). The Dragon uses one of the following Breath Weapons. Dragon Cold Breath. The dragon exhales a blast of cold Gargantuan dragon, neutral energy in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, Armor Class 20 (Natural Armor) taking 72 (16d8) cold damage on a failed save, or Hit Points 333 (18d20 + 144) half as much damage on a successful one. Speed 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft. Crystallizing Breath. The dragon exhales am array of ice-like scintillating particles in a 90-foot cone. STR DEX CON INT WIS CHA Each creature in that area must make a DC 22 26 (+8) 10 (+0) 26 (+8) 20 (+5) 13 (+1) 14 (+2) Constitution saving throw, having all their non- living and non-magical carried items turned to crystal on a failed save, or nothing on a successful Saving Throws Dex +6, Con +14, Wis +7, Cha +8 one. When any of these items are used the user Skills Perception +13, Stealth +6 must roll a d6, if they roll a 1 the item will shatter Senses Blindsight 60 ft., Darkvision 120 ft., Passive upon use. The dispel magic spell or remove curse Perception 23 spell can undo the crystalliztion. Languages Common, Crystalline, Draconic Challenge 20

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. Legendary Resistance (2/Day). If the dragon fails a saSampleving throw, it can choose to succeed instead. file

Crystalline Dragons | Lenmos 3 Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., Legendary Actions one target. Hit: 17 (2d10 + 6) piercing damage The dragon can take 3 legendary actions, choosing plus 4 (1d8) cold damage. from the options below. Only one legendary action option can be used at a time and only at the end of Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., another creature's turn. The dragon regains spent one target. Hit: 13 (2d6 + 6) slashing damage. legendary actions at the start of its turn. Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit:15 (2d8 + 6) bludgeoning damage. Detect. The dragon makes a Wisdom (Perception) check. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and Tail Attack. The dragon makes a tail attack. aware of it must succeed on a DC 14 Wisdom Wing Attack (Costs 2 Actions). The dragon beats its saving throw or become frightened for 1 minute. A wings. Each creature within 15 feet of the dragon creature can repeat the saving throw at the end of must succeed on a DC 22 Dexterity saving throw each of its turns, ending the effect on itself on a or take 15 (2d6 + 8) bludgeoning damage and be success. If a creature's saving throw is successful or knocked prone. The dragon can then fly up to half the effect ends for it, the creature is immune to the its flying speed. dragon's Frightful Presence for the next 24 hours. Breath Weapons (Recharge 5-6). The Dragon uses one of the following Breath Weapons. Cold Breath. The dragon exhales an icy blast in a 60- foot cone. Each creature in that area must make a Adult Crystalline DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much Dragon damage on a successful one. Huge dragon, neutral Crystallizing Breath. The dragon exhales am array of ice-like scintillating particles in a 60-foot cone. Armor Class 18 (Natural Armor) Each creature in that area must make a DC 19 Hit Points 200 (16d12 + 96) Constitution saving throw, having all their non- Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. living and non-magical carried items turned to crystal on a failed save, or nothing on a successful one. When any of these items are used the user STR DEX CON INT WIS CHA must roll a d6, if they roll a 1 the item will shatter 22 (+6) 10 (+0) 22 (+6) 18 (+4) 12 (+1) 12 (+1) upon use. The dispel magic spell or remove curse spell can undo the crystalliztion. Saving Throws Dex +5, Con +11, Wis +6, Cha +6 Skills Perception +11, Stealth +5 Legendary Actions Senses Blindsight 60 ft., Darkvision 120 ft., Passive The dragon can take 3 legendary actions, choosing Perception 21 from the options below. Only one legendary action Languages Common, Crystalline, Draconic option can be used at a time and only at the end of Challenge 13 another creature's turn. The dragon regains spent legendary actions at the start of its turn. Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Detect. The dragon makes a Wisdom (Perception) Additionally, difficult terrain composed of ice or check. snow doesn't cost it extra movement. Tail Attack. The dragon makes a tail attack. Legendary Resistance (2/Day). If the dragon fails a Wing Attack (Costs 2 Actions). The dragon beats its saving throw, it can choose to succeed instead. wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw Luminessence. Under dim light the dragon exudes or take 13 (2d6 + 6) bludgeoning damage and be light in a 15 foot radius. Under bright light all knocked prone. The dragon can then fly up to half creatures looking at the creature must make a DC its flying speed. 14 Constitution Saving Throw, taking 1d6 radiant damage on a failed save, of half as much damage on a success. Actions Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its biSamplete and two with its claws. file

Crystalline Dragons | Lenmos 4 _ Crystalline Dragon Young Crystalline Wyrmling Dragon Medium dragon, neutral Large dragon, neutral Armor Class 16 (Natural Armor) Hit Points 32 (5d8 + 10) Armor Class 17 (Natural Armor) Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft. Hit Points 133 (14d10 + 56) Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft. STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 14 (+2) 14 (+2) 10 (+0) 11 (+0) 18 (+4) 10 (+0) 18 (+4) 16 (+3) 11 (+0) 12 (+1) Saving Throws Dex +2, Con +4, Wis +2, Cha +2 Skills Perception +4, Stealth +2 Saving Throws Dex +3, Con +7, Wis +3, Cha +4 Senses Blindsight 10 ft., Darkvision 60 ft., Passive Skills Perception +6, Stealth +3 Perception 14 Senses Blindsight 30 ft., Darkvision 120 ft., Passive Languages Crystalline, Draconic Perception 16 Challenge 2 Languages Common, Crystalline, Draconic Challenge 6 Lesser Luminessence. Under bright light the dragon exudes light in a 5 foot radius. Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or Actions snow doesn't cost it extra movement. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., Luminessence. Under dim light the dragon exudes one target. Hit: 7 (1d10 + 2) piercing damage plus light in a 5 foot radius. Under bright light all 2 (1d4) cold damage. creatures looking at the creature must make a DC 12 Constitution Saving Throw, taking 1d4 radiant Breath Weapons (Recharge 5-6). The Dragon uses damage on a failed save, of half as much damage on one of the following Breath Weapons. a success. Cold Breath. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must Actions make a DC 12 Constitution saving throw, taking 22 Multiattack. The dragon makes three attacks: one (5d8) cold damage on a failed save, or half as much with its bite and two with its claws. damage on a successful one. Crystallizing Breath. The dragon exhales am array of Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., ice-like scintillating particles in a 15-foot cone. one target. Hit: 15 (2d10 + 4) piercing damage Each creature in that area must make a DC 12 plus 4 (1d8) cold damage. Constitution saving throw, having all their non- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., living and non-magical carried items turned to one target. Hit: 11 (2d6 + 4) slashing damage. crystal on a failed save, or nothing on a successful one. When any of these items are used the user Breath Weapons (Recharge 5-6). The Dragon uses must roll a d6, if they roll a 1 the item will shatter one of the following Breath Weapons. upon use. The dispel magic spell or remove curse Cold Breath. The dragon exhales an icy blast in a 30- spell can undo the crystalliztion. foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one. Crystallizing Breath. The dragon exhales am array of ice-like scintillating particles in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, having all their non- living and non-magical carried items turned to crystal on a failed save, or nothing on a successful one. When any of these items are used the user must roll a d6, if they roll a 1 the item will shatter upSampleon use. The dispel magic spell or remove curse file spell can undo the crystalliztion.

Crystalline Dragons | Lenmos 5 Diamond Dragons

Diamond Dragon Lore? Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., Diamond Dragons are a perplexity as they are mentioned one target. Hit: 18 (2d8 + 9) bludgeoning damage. within several places and some dragons from the far off realm known as Mystara have affiliations with Diamond Frightful Presence. Each creature of the dragon's organizations and some even being Diamond in their youth. choice that is within 120 feet of the dragon and Furthermore, there are even older Prestige classes such as aware of it must succeed on a DC 20 Wisdom the Diamond Dragon and anecdotes of where Diamond saving throw or become frightened for 1 minute. A Dragons should have existed but fell through in development creature can repeat the saving throw at the end of which lays out the position that it may have never existed in each of its turns, ending the effect on itself on a any official capacity, however that means we can theorize all success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the we want about it. dragon's Frightful Presence for the next 24 hours. The only certain fact about these dragons is that they sure are elusive and rare, not only that but they also do not want Lacerating Breath (Recharge 5–6). The dragon people to know of their existence and go out of their way to exhales sharpened shards of diamonds in a 120- seek information on them and destroy it, therefore only a foot line that is 10 feet wide. Each creature in that seldom few know of these dragons who seem to hide their line must make a DC 23 Dexterity saving throw, existence. taking 88 (16d10) slashing damage on a failed save, or half as much damage on a successful one. Legendary Actions Ancient Diamond The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action Dragon option can be used at a time and only at the end of Gargantuan dragon, neutral another creature's turn. The dragon regains spent legendary actions at the start of its turn. Armor Class 22 (Natural Armor) Hit Points 481 (26d20 + 208) Detect. The dragon makes a Wisdom (Perception) Speed 40 ft., burrow 40 ft., fly 80 ft. check. Tail Attack. The dragon makes a tail attack. STR DEX CON INT WIS CHA Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon 29 (+9) 10 (+0) 27 (+8) 18 (+4) 17 (+3) 21 (+6) must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be Saving Throws Dex +7, Con +15, Wis +10, Cha +12 knocked prone. The dragon can then fly up to half Skills Perception +17, Stealth +7 its flying speed. Damage Immunities Bludgeoning, Piercing, and Slashing from nonmagical sources Damage Resistances Cold, Fire, Lightning, Poison and Thunder Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27 A Note On Diamond Dragons Languages Common, Draconic Feel free to run diamond dragons however you please, since Challenge 24 theire lore is so elusive and even records of them you can run Legendary Resistance (3/Day). If the dragon fails a these dragons however you want in your game. Perhaps saving throw, it can choose to succeed instead. they've gone into hiding and are awaiting until a certain date to rise up from the ground all over the globe and usher in a new Actions age of dragons placing themselves as the rules of the ruins of Multiattack. The dragon can use its Frightful the old world. However they are neutral so maybe not... Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) slashing damage. ClSampleaw. Melee Weapon Attack: +16 to hit, reach 10 file ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Diamond Dragons | Lenmos 6