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												  The Dilemma of Education in Participatory Design: the Marketplace Value VsSession 1725 The Dilemma of Education in Participatory Design: The Marketplace Value vs. Community Value Kun-Jung Hsu Department of Construction Technology Leader University, Taiwan. Abstract The concept of “participatory planning/design” has gradually become one of the main themes in professional design and social science. However, because behavioral patterns in space design are closely related to the values of the designers concerned, the pursuit and construction of a good place is a basic and normative proposition in the proceeding of planning and design. This paper explores the dilemma of education in participatory design and reveals the contradiction between marketplace values and community values in practice. Also, this paper utilizes the production possibility curve and the choice theory of demand side to analyze the concept, value judgment, decision-making, and constraints of planning/design behavior. Introduction The ideal of advocacy planning first proposed by Davidoff in the mid 1960’s. The professional planners and designers who support this view vow to make planning for the needs of the disadvantaged groups and persons their top priority. They jointly opposed urban redevelopment policy propelled by bulldozers, and advocated the development of participatory planning methods through democratic processes. The normative discourse proposes that public space planning and design be regarded as requiring direct public participation in the decision-making processes in formulating public space. Environment-Behavior study (E-B study) adopts problem-oriented approaches that emphasize the need for interaction between design and research [6]. Following the development of E-B Study, the normative viewpoint of participatory planning and design has gradually become one of the main themes in professional design and social science [3, 7, 8].
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												  Participatory Design of Classrooms: Infrastructuring Education Reform in K-12 Personalized Learning ProgramsJournal of Learning Spaces Volume 7, Number 2. 2018 ISSN 21586195 Participatory Design of Classrooms: Infrastructuring Education Reform in K‐12 Personalized Learning Programs Julie M. Kallio University of Wisconsin ‐ Madison The redesign of the physical spaces of classrooms and schools has become a prominent feature in many K‐12, personalized learning schools, though it is often dismissed as a peripheral aspect of change. Through observations and interviews at four public schools, I examine the affordances of these new spaces and the narrative of their design. I situate these spaces‐turned‐places as pedagogical artifacts in a participatory design process to examine how educators and students create functional and meaningful learning spaces. Reframing the physical spaces in this way suggests how the spaces may be supporting the sustainability of the reform. In an ongoing inquiry into personalized learning (PL) educational reform that redesigns school systems to support reforms in urban, suburban, and rural districts, I heard student‐centered, agency‐based models of learning educators and students speak at length, often unprompted, (Rickabaugh, 2016). PL draws on progressive ideas of about the ways they had modified their classrooms and engaging students as agents in their own learning with the buildings, from knocking down walls to adding sofa chairs support of digital technologies (Patrick, Kennedy, & Powell, and lamps (Author, et al., 2015). To them, their physical 2013). Educators often use the phrase “voice and choice” as spaces held meaning toward their efforts of transform what two strategies of engaging students as agents in their teaching and learning looks like in their schools.
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												  User Experience Design: Design for EmpowermentNMDD 3450 / Summer 2020 User Experience Design: Design for Empowerment Session: Session I (June 1st – June 18th) Class Time: Mon, Tue, & Thur (1-5pm) w/ remaining time online asynchronously Location: TBD Professor: Ralph Vacca | [email protected] | Office @ Martino Hall (45 Columbus Ave) Room 716 Office Hours: Monday & Thursday 11:00 - 12:30pm Links: CMS Facebook: www.facebook.com/FordhamCMS | Twitter: www.Twitter.com/FordhamCMS This course focuses on how human-centered design and participatory design methods can be used as approaches to empowerment. Students will gain hands-on experience with conducting user research, synthesizing findings into insights, ideating, sketching, rapid prototyping, and validating concepts with users. Course readings, discussions, and activities will be organized into a user-experience project to help students get out and interact with real users, needs, and challenges. COURSE MATERIALS Textbooks: ● Quesenbery, W., Brooks, K. (2010). Storytelling for User Experience: Crafting Stories for Better Design. United States: Rosenfeld Media. ● Norman, D. (2013). The Design of Everyday Things: Revised and Expanded Edition. United States: Basic Books. ● Knapp, J., Zeratsky, J., Kowitz, B. (2016). Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Spain: Simon & Schuster. ● Greenberg, S., Marquardt, N., Buxton, B., Carpendale, S. (2012). Sketching User Experiences: The Workbook. Netherlands: Elsevier Science. Additional Materials Needed: ● You are required to purchase a physical sketchbook for the course. Any blank paper (no lines) sketchbook that is 8 x 11 or larger. You want to have enough space. These sketchbooks are great, but feel free to find your own. COURSE GOALS ● Students will gain familiarity with human-centered design research methods ● Students will learn to generate typical user experience design outputs such as personas, journey maps, storyboards, and wireframes.
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												  Environmental Justice + Landscape Architecture: a Student's GuideENVIRONMENTAL JUSTICE LANDSCAPE ARCHITECTURE a students’ guide This guide was written by three masters of landscape architecture students who wanted to learn more about how landscape architecture can promote social justice and equity through design. In 2016 we became the student representatives for the ASLA's Environmental Justice Professional Practice Network so we could better connect the important work of professionals, academics, and activists working towards environmental justice with students. This guide is a response to our own desires to educate ourselves about environmental justice and share what we learned. It is a starting-off place for students - a compendium of resources, conversations, case studies, and activities students can work though and apply to their studio projects. It is a continuously evolving project and we invite you to get in touch to give us feedback, ask questions, and give us ideas for this guide. We are: Kari Spiegelhalter Cornell University Masters of Landscape Architecture 2018 [email protected] Tess Ruswick Cornell University Masters of Landscape Architecture 2018 [email protected] Patricia Noto Rhode Island School of Design Masters of Landscape Architecture 2018 [email protected] We have a long list of people to thank who helped us seek resources, gave advice, feedback and support as this guide was written. We'd like to give a huge thank you to: The ASLA Environmental Justice Professional Practice Network for helping us get this project off the ground, especially Erin McDonald, Matt Romero, Julie Stevens,
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												  A Framework for Organizing the Tools and Techniques of Participatory DesignA Framework for Organizing the Tools and Techniques of Participatory Design Elizabeth B.-N. Sanders, Eva Brandt* and Thomas Binder* MakeTools, LLC The Danish Center For Design Research* 183 Oakland Park Ave. The Danish Design School Columbus OH 43214 Copenhagen, Denmark [email protected] [email protected] [email protected] ABSTRACT Participatory design practices have developed The field of Participatory Design (PD) has grown rapidly significantly since the pioneering work of the 80’s over the last 20 to 30 years. For more than two decades reported in, for example, Greenbaum and Kyng (1991) non-designers have been increasingly involved in various and Schuler and Namioka (1993). Where the early work design activities through a large number of participatory was mainly conducted by researchers and was guided by design projects all over the world. The project aims in PD attempts to open up the design of ICT systems to the have developed from being mainly about ICT participation of future users, participatory design today development to today include, for instance, space design, spans across a broad spectrum of domains and makes use product development, industrial design, architecture, of a broad repertoire of tools and techniques in both service- and transformation design. As every project is commercial, community oriented and research contexts. unique, it is necessary to decide which design The tools and techniques have different origins and have approach(es), methods, tools and techniques to use in a been developed for different purposes. In the tradition of specific project. Thus many practices for how to involve Scandinavian systems design there has been a strong people in designing have been used and developed during emphasis on the cooperative aspect of participatory the years.
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												  Design CharretteCHARDON TOMORROWUPTOWN Design Charrette i Prepared for: Chardon Tomorrow P.O. Box 1068 Chardon, OH 44024 Ph: 440.273.3077 Email: [email protected] By: Kent State University’s Cleveland Urban Design Collaborative 1309 Euclid Avenue, Suite 200 Cleveland,OH 44106 Ph: 216.357.3434 Email: [email protected] CHARDON TOMORROWUPTOWN Design Charrette TABLE OF CONTENTS EXECUTIVE SUMMARY 01 INTRODUCTION 03 Chardon Tomorrow Previous Initiatives UPTOWN DESIGN CHARRETTE 07 Goals Breakout Session # 1 - Development Breakout Session # 2 - Town Square Breakout Session # 3 - Access & Connectivity IDEAS 15 Small Business Incubator Institutional Anchor Design Guidelines Mixed Use Development Pedestrian-ize Short Court Street Enhance Streetscape Create Child Friendly Park Enhance Courthouse Create Shared Parking Create Safe, Pedestrian Circulators Divert Truck Traffic Bike-friendly Signage and Amenities CASE STUDIES 27 Culpeper, Virginia Kentwood, Michigan Bath, Maine NEXT STEPS 31 EXECUTIVE SUMMARY For the past few years, Chardon Tomorrow has been There were concurrent ideas for these topics developed Development: engaged in visioning and planning exercises to help in each of the three groups. For instance, each group Small Business Incubator create a road map for Chardon’s future. These initiatives suggested that Short Court Street be converted to a Institutional Anchor are aimed at preserving and fostering Chardon’s unique pedestrian and bike-friendly walkway. Another idea with sense of place while achieving economic prosperity broad support is the creation of shared parking spaces Design Guidelines and quality of life. As a next step in their efforts to build on each side of the Square so that patrons can park once Mixed Use Development momentum and engage key stakeholders in this process, and walk easily to various businesses on the Square.
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												  (UCD) and User Experience Design (UXD) Practice in Industry: Performance Methods and Practice ConstraintsInternational Journal of Recent Technology and Engineering (IJRTE) ISSN: 2277-3878, Volume-8, Issue-2S2, July2019 The User Centred Design (UCD) and User Experience Design (UXD) Practice In Industry: Performance Methods and Practice Constraints Idyawati Hussein, Azham Hussain, Emmanuel O.C.Mkpojiogu, ZarulFitri Zaba Rauch and Wilson (1995) surveyed the members of the User Abstract: This study reviews the methods used in investigating Experience Professionals Association (UxPA), formerly user centred design (UCD) practice in industry as well as the known as the Usability Professionals Association (UPA), in constraints to the practice of UCD and user experience design 1991 and 1992. The result was then presented at the UPA (UXD) in industry using systematic literature review approach. conference in 1993. Another round of practice surveys was Thirty-five high profile papers were reviewed and the result showed that among others, low-profile usability professionals in done with the UPA mailing list in 1993. A follow-up survey the development process, usability not being accepted as a key was conducted at a Special Interest Group (SIG) session at quality, usability not supporting product development time, the CHI’94 conference in the form of interactive, face-to- resistance to usability, lack of awareness, and time constraints face meetings with open discussions of key questions. Later, are the constraints facing UCD and UXD in practice. Most Rosebaum et al. (2002) studied the evolution and revolution software development studies also found constraints between of the user experience lifecycle in practice by surveying the developers and users. The study’s outcome also revealed that members attending CHI’98, CHI’99 and UPA’99 most investigations carried out to assess UCD/UXD practice was conferences.
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												  User Experience Design (UXD) 1User Experience Design (UXD) 1 UXD 222 | DATA VISUALIZATION DESIGN (FORMERLY ISM 222) | 4 USER EXPERIENCE DESIGN quarter hours (Undergraduate) (UXD) This course discusses the basic problems and techniques of visualizing quantitative and qualitative data. Topics include: perception, types of UXD 101 | DESIGN PRINCIPLES FOR USER EXPERIENCE DESIGN information, representation of univariate and multivariate data and (FORMERLY ISM 101) | 4 quarter hours relational information, analysis of representations, presentation, and (Undergraduate) dynamic and interactive visualizations. Students will create visualizations This course introduces user experience design principles using code. using graphical software. User experience design principles include: affordance, conceptual model, UXD 101 is a prerequisite for this class. consistency, constraint, discoverability, feedback, mapping, and signifiers. UXD 225 | CODING DESIGN FRAMEWORKS (FORMERLY ISM 225) | 4 Students will analyze user experience design principles through activities quarter hours and group discussion. Students will apply user experience design (Undergraduate) principles through design exercises and projects. This is an introductory- User Experience Designers facilitate communication between people, level course, prior experience is not expected, beginners are welcome. communities, and computer-based systems. We think in terms of code, UXD 205 | INTERSECTIONAL THEMES AND DESIGN (FORMERLY ISM 205) without necessarily writing the code ourselves. This class introduces user | 4 quarter hours
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												  Wireframing EssentialsWireframing Essentials An introduction to user experience design Learn the fundamentals of designing the user experience for applications and websites Matthew J. Hamm BIRMINGHAM - MUMBAI Wireframing Essentials An introduction to user experience design Copyright © 2014 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: January 2014 Production Reference: 1200114 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-854-2 www.packtpub.com Cover Image by Aniket Sawant ([email protected]) Credits Author Project Coordinator Matthew J. Hamm Aboli Ambardekar Reviewers Proofreader Jeromy Condon Paul Hindle Jerome M. Griffith Indexer Acquisition Editors Mehreen Deshmukh Andrew Duckworth Joanne Fitzpatrick Production Coordinator Nilesh R. Mohite Lead Technical Editor Sruthi Kutty Cover Work Nilesh R.
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												  User Experience Design - SyllabusUser Experience Design - Syllabus HCDE 418 — Autumn 2009 Lecture Days: Tuesdays & Thursdays Lecture Times: 10:00 a.m.-11:50 a.m. Class Location: Sieg Hall, Room 228 Credit Hours: 5 Class Website The class website will be your main stop for the most up-to-date information on the course schedule, assignment descriptions, and links to important resources. Class website is: http://courses.washington.edu/hcde418/ Instructor Information Professor: Dr. Julie A. Kientz Email: [email protected] Website: http://faculty.washington.edu/jkientz/ Office: Sieg Hall, Room 413 Office Phone: 206-221-0614 Virtual Office: Yahoo Messenger login prof_kientz Office Hours: TBD & By Appointment Course Overview HCDE 418 project-based introduction to the user interface design process and is oriented toward practical methods for approaching a design problem. The focus of the course is to develop conceptual designs based on the needs of users. Students will receive grounding in the following topics: User Research Methods Design Sketching Design Validation Aims The general aims of this course are to: 1. Develop an appreciation for concepts and sensibilities of user experience design 2. Develop skills in the use and application of specific methods in user experience design 3. Improve individual and collaborative skills in design problem solving HCDE 418 Syllabus Autumn 2009 Page 1 of 9 Objectives On the successful completion of this course, you should be able to: 1. Gather useful information about users and activities through asking, looking, learning, and trying 2. Organize information about users into useful summaries with affinity diagrams 3. Convey user research findings with personas and scenarios 4.
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												  Designing for Cultural Diversity: Participatory Design, Immigrant Women and Shared CreativityDesign Research Society DRS Digital Library DRS Biennial Conference Series DRS2010 - Design and Complexity Jul 7th, 12:00 AM Designing for Cultural Diversity: Participatory Design, Immigrant Women and Shared Creativity Naureen Mumtaz University of Alberta, Canada Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Mumtaz, N. (2010) Designing for Cultural Diversity: Participatory Design, Immigrant Women and Shared Creativity, in Durling, D., Bousbaci, R., Chen, L, Gauthier, P., Poldma, T., Roworth-Stokes, S. and Stolterman, E (eds.), Design and Complexity - DRS International Conference 2010, 7-9 July, Montreal, Canada. https://dl.designresearchsociety.org/drs-conference-papers/drs2010/researchpapers/91 This Research Paper is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Designing for Cultural Diversity: Participatory Design, Immigrant Women and Shared Creativity ________________________________________________________________ Naureen Mumtaz, University of Alberta, e-mail: [email protected] Abstract Immigration and multiculturalism are realities of the globalized world that has given rise to subcultures, which possess specialized knowledge and language that is not shared by the main culture. This increasing interaction among people from diverse cultures has produced a complex ethno-cultural mosaic that presents formidable challenges for visual communication designers’ as well to other designers. Complexity has always been part of human environments that comprises of mutually dependent social relations. Cultural diversity of designers and audience of messages in a design scenario brings complexity in the design research process.
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												  Designing a First-Class User Experience for Affordable Care Act EnrollmentDesigning a First-Class User Experience for Affordable Care Act Enrollment Project Overview February 2012 OVERVIEW Project Objectives 1. Develop first-class user experience (UX) design for health insurance exchanges operated by state and federal governments under the Affordable Care Act. 2. Design the UX based on an understanding of consumer needs and refined through user testing. OVERVIEW Public / Private Partnership OVERVIEW 11 Participating States AL, AR, CA, CO, IL, MA (RI, VT), MN, MO, NY, OR, TN OVERVIEW UX 2014 Design Partner . World-class design and innovation firm. Palo Alto-based with 10 offices on three continents. Market leader in simplifying design of complex systems; understanding and then translating needs and desires of end users. OVERVIEW Project Scope . Individual and family self-service enrollment. End-to-end eligibility, enrollment, plan comparison and selection, premium payment and retention experience. All health insurance affordability programs (Medicaid, CHIP, Exchange, Basic Health Plan); linkage to other human services programs. Multiple pathways; support for assisters. Design for diversity and ADA compliance. Vendor neutral, system agnostic and customizable. OVERVIEW Project Timeline OVERVIEW Project Engagement and Communication . Series of workshops with CMS and states. Webinars with states and national organizations and associations. Subject matter expert sessions. Panel and conference presentations. Public website with project updates to active mailing list. UNDERSTAND Human-Centered Design Research Understand needs and desires of prospective users, and public and community-based agencies who interact with users as they flow in and out of the enrollment process. Received in-depth briefings on the Affordable Care Act. Conducted field interviews with consumers in three states.