FIT3145 Games Engine Programming Unit Guide Semester 1, 2014

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FIT3145 Games Engine Programming Unit Guide Semester 1, 2014 FIT3145 Games engine programming Unit Guide Semester 1, 2014 Copyright © Monash University 2014. All rights reserved. Except as provided in the Copyright Act 1968, this work may not be reproduced in any form without the written permission of the host Faculty and School/Department. The information contained in this unit guide is correct at time of publication. The University has the right to change any of the elements contained in this document at any time. Last updated: 20 Feb 2014 Table of Contents FIT3145 Games engine programming - Semester 1, 2014.....................................................................1 Mode of Delivery..............................................................................................................................1 Workload Requirements..................................................................................................................1 Unit Relationships............................................................................................................................1 Prerequisites........................................................................................................................1 Chief Examiner............................................................................................................................................1 Campus Lecturer.........................................................................................................................................1 Caulfield...........................................................................................................................................1 Tutors..........................................................................................................................................................2 Caulfield...........................................................................................................................................2 Your feedback to Us....................................................................................................................................2 Previous Student Evaluations of this Unit....................................................................................................2 Academic Overview...................................................................................................................................3 Learning Outcomes.........................................................................................................................3 Unit Schedule.............................................................................................................................................4 Teaching Approach..........................................................................................................................4 Assessment Summary.....................................................................................................................5 Assessment Requirements......................................................................................................................6 Assessment Policy...........................................................................................................................6 Assessment Tasks...........................................................................................................................6 Participation.........................................................................................................................6 Learning resources......................................................................................................................................8 Feedback to you..........................................................................................................................................8 Extensions and penalties.............................................................................................................................8 Returning assignments................................................................................................................................8 Assignment submission...............................................................................................................................8 Online submission.......................................................................................................................................8 Other Information......................................................................................................................................9 Policies............................................................................................................................................9 Faculty resources and policies........................................................................................................9 Graduate Attributes Policy...................................................................................................9 Student Charter...........................................................................................................................................9 Student services..........................................................................................................................................9 Monash University Library.........................................................................................................................10 Disability Liaison Unit................................................................................................................................10 FIT3145 Games engine programming - Semester 1, 2014 This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. Mode of Delivery Caulfield (Day) Workload Requirements Minimum total expected workload equals 12 hours per week comprising: (a.) Contact hours for on-campus students: • Two hours of lectures • One 2-hour tutorial (b.) Additional requirements (all students): • A minimum of 8 hours independent study per week for completing lab and project work, private study and revision. Unit Relationships Prerequisites FIT2049 and FIT2073 Chief Examiner Mr Derrick Martin Campus Lecturer Caulfield Derrick Martin Consultation hours: Wednesday 10am - 2pm 1 FIT3145 Games engine programming - Semester 1, 2014 Tutors Caulfield Jason Haasz Your feedback to Us Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through the Student Evaluation of Teaching and Units (SETU) survey. The University’s student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement. For more information on Monash’s educational strategy, see: www.monash.edu.au/about/monash-directions/ and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html Previous Student Evaluations of this Unit Based on student feedback this unit is well structured and no changes have been made for this semester. If you wish to view how previous students rated this unit, please go to https://emuapps.monash.edu.au/unitevaluations/index.jsp 2 Academic Overview Learning Outcomes At the completion of this unit students will be able to: • understand the games development pipeline as used in industry; • appreciate the number of formal and informal games development platforms that exist and why they are used; • research new and unfamiliar games development environments and adapt to their use; • understand how to formally approach the use of a new development environment in the games context; • critically analyse and explore new games development technologies, including graphics and audio engines, for suitability of use for specific games projects; • create basic games prototypes in a number of contemporary game engines and development frameworks; • demonstrate a working knowledge of the Microsoft XNA framework of game development, including C#. 3 Unit Schedule Week Activities Assessment 0 No formal assessment or activities are undertaken in week 0 1 Introduction to Game development Engines, historical background to game engines 2 Unity, Game engine research processes Forum and Lecture Participation weekly, due before midnight each Wednesday, from Week 2 to Week 10 3 3DGame Studio, Gamebryo, NeoAxis Research and Presentation of Findings of a Specific Game Engine Depending on schedule, due during one lecture, from Week 3 to Week 10 4 Crystal Space, FMOD, OGRE 5 Box2D, Leadwerks, Torque Document describing game (due week 5, worth 5%) 6 CryEngine, Newton, Shiva 7 Game Maker, PyGame, Unreal 8 Abyssal Engine, Irrlicht, PhyreEngine 9 Esenthel Engine, IwGame Engine, Panda3D 10 C4 Engine, JMonkeyEngine, Visual3D Game Engine 11 JigLibX, Game Engine Overview 12 Class Test (Case Study) Class Test (Case Study) Week 12 during lecture. Working prototype due Week 12 SWOT VAC No formal assessment is undertaken in SWOT VAC. Assignment (Game Creation) due 3pm Monday, Week
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