Pricelist.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Tricky Dice a Game Design by Andy Miner Using Square Shooters Poker
Tricky Dice A game design by Andy Miner using Square Shooters Poker Dice Players: 4 Playing Time: about an hour Required Components: Standard deck of 52 playing cards (no jokers) One complete set of nine Square Shooters poker dice Bag/pouch to hold dice Pen and paper for scoring Order of Play 1. Before the Bid One player is chosen to be dealer. The dealer deals eight cards to every player. He then places all dice in the bag and passes it to his left. Each player in turn draws two dice from the bag and rolls them, placing them face up in front of him. After rolling his two dice, the dealer draws the last remaining dice from the bag and rolls it. The face-up side of this die will show the trump suit and highest card value for this hand. Note: If a player rolls a joker on his dice, he may turn the die to any other side that he wishes, after looking at his cards. However, it cannot be changed after that. Note: If the dealer rolls a joker space on the trump die, he may look at his cards and turn the die to one of the other five sides (his choosing) to determine the trump suit and high card for the hand. 2. The Bid Starting to the dealer’s left, each player may bid (or pass) on how many tricks they think they can take this hand with the help of a partner. The player on the dealer’s left must start with the minimum bid of four tricks, but may start higher. -
Credos About Children, P. 2 Littleclickers: Action Cams, P. 3 16 “Nice Touches” When Applying Technology to Language &Am
Helping Teachers, Parents, and Librarians Find Interactive Media Since 1993 May 2016 Volume 24, No. 5, Issue 194 Credos About Children, p. 2 LittleClickers: Action Cams, p. 3 16 “Nice Touches” When Applying Technology to Language & Literacy, p. 4 The Infinite Arcade Children’s Technology Review The the cover: imagesMay 2016 from the well designed by Tinybop, reviewed on page 9 Fisher-Price Soothing Motions Seat, NumberShapes Whiteboard*, p. 13 p. 8 Quasi's Quest, p. 13 Volume 24, No. 5, Issue 194 FurReal Friends Torch My Blazin' Sago Mini Robot Party*, p. 14 Dragon, p. 8 This is My Spacecraft - Rocket Science A Montessori Approach to Math, p. 5 Iconia One 10, p. 8 for Kids, p. 14 And So To Bed - Educational Bedtime Infinite Arcade, The by Tinybop*, p. 9 Time Drop - The Colorful Time Travel, Routine App for Children, p. 5 IQ Safari MATH, p. 9 p. 14 Annie's Picking Apples 2: Learning Labo Paper Plate, p. 9 Veggie Bottoms Kitchen, Games, p. 5 LightUp Edison Kit, p. 10 p. 15 Brainventures, p. 6 MarcoPolo Arctic, p. 10 View-Master Captain McFinn's Swim & Play*, p. 6 Miaomiao’s Chinese New Year, p. 10 Virtual* Denotes Reality Dr. Panda School*, p. 6 MLB The Show 16, p. 11 Viewer“Editor’s 2.0, Monopoly Ultimate Banking, p. 11 p. 15 DYI Gamer Kit, p. 7 Choice.” ExplorArt Klee - The Art of Paul Klee, Montessori Numbers: Learn to Count for Kids*, p. 7 from 1 to 1000*, p. 12 Find Adventure,Our Alfie 12,160th Atkins, Reviewp. -
THE GATHERING® TOURNAMENT RULES Effective April 17, 2020
MAGIC: THE GATHERING® TOURNAMENT RULES Effective April 17, 2020 Introduction ................................................................................................................................................................4 1. Tournament Fundamentals ....................................................................................................................................5 1.1 Tournament Types ........................................................................................................................................5 1.2 Publishing Tournament Information .............................................................................................................5 1.3 Tournament Roles .........................................................................................................................................5 1.4 Participation Eligibility .................................................................................................................................5 1.5 DCI Numbers ................................................................................................................................................6 1.6 Tournament Organizer ..................................................................................................................................7 1.7 Head Judge ....................................................................................................................................................7 1.8 Floor Judges ..................................................................................................................................................7 -
THEROS BEYOND DEATH CASH BUYLIST! +25% for Store Credit (NM Prices Shown
THEROS BEYOND DEATH CASH BUYLIST! +25% for Store Credit (NM prices shown. SP 75% MP 60%. +15% added to PACK FOIL) cash Ashiok, Nightmare Muse $12.00 Ashiok, Sculptor of Fears $2.50 Athreos, Shroud-Veiled $3.00 Calix, Destiny's Hand $2.50 Dream Trawler $3.00 Dryad of the Ilysian Grove $8.00 Eat to Extinction $0.50 Elspeth Conquers Death $0.50 Elspeth, Sun's Nemesis $4.00 Elspeth, Undaunted Hero $1.00 Erebos, Bleak-Hearted $4.00 Erebos's Intervention $0.25 Foil Basic Land $1.00 Full Art Basic $0.10 Heliod, Sun-Crowned $15.00 Idyllic Tutor $3.00 Kiora Bests the Sea God $1.50 Klothys, God of Destiny $4.00 Kroxa, Titan of Death's Hunger $6.00 Kunoros, Hound of Athreos $0.25 Nadir Kraken $0.50 Nightmare Shepherd $1.50 Nylea, Keen-Eyed $3.00 Nyx Lotus $3.00 Nyxbloom Ancient $9.00 Ox of Agonas $5.00 Phoenix of Ash $0.50 Polukranos, Unchained $2.00 Purphoros, Bronze-Blooded $3.00 Setessan Champion $2.00 Shadowspear $4.00 Shatter the Sky $1.00 Temple of Deceit $1.00 Temple of Abandon/Epiphany/Plenty/Malice $0.50 Thassa, Deep-Dwelling $12.00 Thassa's Intervention $0.50 Thassa's Oracle $4.00 Underworld Breach $2.00 Uro, Titan of Nature's Wrath $30.00 Woe Strider $0.50 BULK RATES cash Mythics $0.25 Rares (Gold set symbols, no UNcards) $0.11 Foil Common/unc $0.04 STANDARD & HOT BUYLIST! +25% for Store Credit (NM prices shown. SP 75% MP 60%. -
Annual Report 2008 Financial Highlights
ANNUAL REPORT 2008 FINANCIAL HIGHLIGHTS (Thousands of Dollars and Shares Except Per Share Data) 2008 2007 2006 2005 2004 FOR THE YEAR Net revenues $ 4,021,520 3,837,557 3,151,481 3,087,627 2,997,510 Operating profi t $ 494,296 519,350 376,363 310,521 293,012 Net earnings $ 306,766 333,003 230,055 212,075 195,977 EBITDA Net earnings $ 306,766 333,003 230,055 212,075 195,977 Interest expense $ 47,143 34,618 27,521 30,537 31,698 Income taxes $ 134,289 129,379 111,419 98,838 64,111 Depreciation and amortization $ 166,138 156,520 146,707 180,132 146,180 EBITDA (1) $ 654,336 653,520 515,702 521,582 437,966 Cash provided by operating activities $ 593,185 601,794 320,647 496,624 358,506 Cash utilized by investing activities $ 271,920 112,465 83,604 120,671 84,967 Weighted average number of common shares outstanding Basic 140,877 156,054 167,100 178,303 176,540 Diluted 155,230 171,205 181,043 197,436 196,048 PER COMMON SHARE Net earnings Basic $ 2.18 2.13 1.38 1.19 1.11 Diluted $ 2.00 1.97 1.29 1.09 0.96 Cash dividends declared $ 0.80 0.64 0.48 0.36 0.24 Shareholders’ equity $ 9.99 9.54 9.57 9.69 9.25 AT YEAR END Shareholders’ equity $ 1,390,786 1,385,092 1,537,890 1,723,476 1,639,724 Total assets $ 3,168,797 3,237,063 3,096,905 3,301,143 3,240,660 Long-term debt, including current portions $ 709,723 845,071 494,917 528,389 626,822 (1) EBITDA (earnings before interest, taxes, depreciation and amortization) represents net earnings, excluding interest expense, income taxes, depreciation and amortization. -
Child Development Knowledge and Human Factors in Toy Design: An
CHILD DEVELOPMENT KNOWLEDGE AND HUMAN FACTORS IN TOY DESIGN: AN EXPLORATORY STUDY OF POPULAR CHILDREN'S PRODUCTS by Alexandra Lopez July, 2012 Director of Thesis: Sandra Triebenbacher, PhD Major Department: Child Development and Family Relations Play reflects how children understand the world, and it also provides them with opportunities to learn and refine their social, emotional, motor, and problem-solving skills. Before designing a product such as a children's toy, it is important for the engineer to consider all of the tasks that users will be executing with the finished product. From a general human factors perspective, physical and cognitive operations are the primary categories of tasks that are deliberated. The purpose of this study is to assess if child development theory and knowledge informs the design process of those who create children’s products. Patents of toys (n=38) selected to be included in this study were analyzed to see if and how knowledge of child development was incorporated into the development of the product, as well as to evaluate if there have been any changes in the use of child development knowledge in toy design. The results indicated that toy patents in this study did utilize knowledge of child development and demonstrated a significant increase in the utilization of child development knowledge more frequently in contemporary toys, particularly in cognitive learning. Overall, there were strong correlations between the number of evidence pieces within the patent discussing various child development topics, -
View Annual Report
ANNUAL REPORT To Our Shareholders There is no better mission in life than “Making the World Smile!” At Hasbro, our business is built on fun, and our nearly 6,000 employees worldwide are all focused on bringing joy and exciting play experiences to millions of kids and families across the globe. You can see this commitment and passion in everything we do --- from the toys, games and licensed products we bring to market, to how we manage our business, and create value for our shareholders. As you read about all of the great things happening within your company, we hope that Hasbro brings out the kid in all of you and that you continue to personally discover the magic within our brands! 2007 Highlights In 2007, Hasbro had a very strong year and delivered record-breaking results, in spite of the challenges facing the toy industry. We started 2007 strong, performed well throughout the year, and fi nished with a robust fourth quarter, even though the industry saw a holiday season that was negatively affected by a weak retail environment and the impact of the lead paint recalls. We were proud that Hasbro avoided any lead paint recalls --- a tribute to our commitment to product safety. Our growth was broad based, both in terms of geography and product categories, and we continued to drive innovation in all aspects of our business. All in all, Hasbro had an extraordinary year! We have accomplished a great deal over the past six years --- growing revenues at a compounded annual growth rate of over 6%, surpassing our longer-term goal of 3-5% per year, and achieving an operating margin of 13.5%, also exceeding our target of 12% or better, set several years ago. -
Occupational Therapy Games & Activity List 2019-2020
Occupational Therapy Games & Activity List 2019-2020 Compiled by Stacey Szklut MS, OTR/L & South Shore Therapies Staff Children learn through play and active exploration. The suggestions below may be helpful in choosing appropriate toys for holidays and other special times. They include sensory based activities to provide organizing sensation and encourage the development of body awareness, as well as games to promote eye- hand coordination, visual perception and planning. Approximate ages or skill levels have been given to help guide your choices. Many items can be purchased at toy stores or through the catalogues listed. Ask your occupational therapist for help in deciding which games or toys are the best choices for your child. Games to Develop Coordination, Problem Solving and Visual Perception: Younger Ages (3-6 years) Older Kids (7 and up) Acorn Soup Acuity Ants in the Pants Amazing Labyrinth Game Avalanche Fruit Stand Backseat Drawing Barbecue Party Batik Busytown (by Richard Scarry) Battleship Cat in the Hat I Can Do That! Blink Charades for Kids Blokus Cootie Bounce Off Crazy Cereal Brain vs Brain Puzzle Game (Young Explorers) Crocodile Hop Burger Mania Disney Jr Super Stretchy Game Cheese Louise Don’t Break the Ice Connect Four/ Conniption Don’t Spill the Beans Cover Your Tracks (Thinkfun) Dream Cakes Crab Stack Elefun Cranium Cadoo Elephant Balancing Game Crowded Waters Feed the Woozle Cubeez Frankie’s Food Truck Fiasco Doodle Dice Gobblet Gobblers Doodle Quest Gumball Grab (Lakeshore) Get the Picture Dot-to-Dot Race Hit the Hat Go Go Gelato Honey Bee Tree Guess Who Hungry Hungry Hippos Hang On Harvey I Spy Bingo and Memory Games IQ Fit Journey Through Time Eye Found it! Game Jenga Loopin’ Chewie/Loopin’ Louie Kerplunk/ Tumble Monkeying Around Laser Chess (Thinkfun) Mr. -
Edition No. 46
FOREWORD see the 46th edition of the MESsenger is to smile as you read about all the events and activities that our students and whole school community have been involved in over the past three months. Truly, our MES Cairo To Mission - Leadership through Education: Caring, Challenging, Inspiring - has come to vivid life in the pages which follow. That our students are thriving academically is seen in a multitude of different areas, and exemplified in the truly superb work of a number of our British Section students as they garnered many top CIE Awards. Clearly, our IGCSE students are prepared well, starting with the consideration of Year 8 Options. You will also read about cooperative learning initiatives, as our teachers throughout MES Cairo prepare their students in both English and Arabic in best 21st Century teaching and learning practice - where the skills of oral and written communication, and teamwork, are key elements in preparing students for a successful transition to university and beyond. From the Primary Section, the memorable ‘Mad Science’, ‘Pirates’, and ‘the Titanic’ all in happy action, to the Secondary, ‘English Matters’ , the educational initiatives of the Secondary Gifted and Talented students, and our Model United Nations Trip to Russia, MES Cairo students are embarked on so many wonderful teaching and learning adventures. And their teachers are guiding them in new and pedagogically challenging ways – please read about our WIRED teachers initiatives. On the service front, read on about Secondary House and Student Council news, and about Cancer Awareness week, as well as about Healthy Cooking which is of inestimable lifelong value to our entire community of students and parents. -
A Rhetorical Critique on the Nerf Rebelle Campaign Whitney Johnson University of Colorado Boulder
University of Colorado, Boulder CU Scholar Undergraduate Honors Theses Honors Program Spring 2014 Rebelling Against Femininity: A Rhetorical Critique on the Nerf Rebelle Campaign Whitney Johnson University of Colorado Boulder Follow this and additional works at: http://scholar.colorado.edu/honr_theses Recommended Citation Johnson, Whitney, "Rebelling Against Femininity: A Rhetorical Critique on the Nerf Rebelle Campaign" (2014). Undergraduate Honors Theses. Paper 125. This Thesis is brought to you for free and open access by Honors Program at CU Scholar. It has been accepted for inclusion in Undergraduate Honors Theses by an authorized administrator of CU Scholar. For more information, please contact [email protected]. REBELLING AGAINST FEMININITY 1 REBELLING AGAINST FEMININITY: A Rhetorical Critique on the Nerf Rebelle Campaign By: Whitney Johnson A thesis submitted in fulfillment of the requirements for graduation with DEPARTMENTAL HONORS From the department of COMMUNICATION Examining Committee: Marlia Banning, Thesis Advisor Communication Jamie Skerski, Member Communication John Henderson, Member Assistant Director of Residence Life/ Leadership RAP UNIVERSITY OF COLORADO AT BOULDER APRIL 2014 REBELLING AGAINST FEMININITY 2 Abstract While there has been extensive research that has examined the pressure young girls feel to fit into social norms (Paetcher, & Lafky & Duffy), this study is unique because it investigates society’s anxiety in response to the threat young girls pose to dominant masculinity. Through a feminist critique -
Mackenzie Place
MacKenzieCOLORADO SPRINGS Place SEPTEMBER 2018 • FALL INTO FUN Memory Care Garden Party We love having our Annual Memory Care Garden Party, as it’s a wonderful time for us to show the rest of our community and families what our Memory Care is all about. We also love showing off the garden that is loved and tendered by our Garden Club. Thank you to everyone who stopped by and made this such a great success for us. Old-Time Jobs That Are New Again Despite economic changes and advances in technology, many traditional jobs that began decades or centuries ago are seeing a boost in business. Butcher: Before supermarkets were common, neighborhood butchers prepared fresh cuts of meat for customers. With many of today’s consumers desiring locally sourced food, butcher shops are making a comeback. Blacksmith: The ancient practice of forging objects from iron nearly faded away when machines began doing the work, but a trend in handcrafted metalwork has revived the trade. Milkman: Many homes had fresh bottles of milk delivered to their door until grocery stores and refrigerators made the service nearly obsolete by the 1970s. The current farm-to-table movement has some farms offering home delivery of their milk and dairy products. Cobbler: Shoemakers have been August Birthday Bash! making footwear by hand for Happy Birthday to all of our MacKenzie Place Residents with a birthday in August! centuries, and specialty shops still cater to customers who want handmade goods or prefer to repair rather than replace a pair of shoes. Barber: In years past, barbers provided a haircut and a shave as well as a shop where men could socialize. -
Games & Puzzles Magazine (Series 1 1972
1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces.