Romulan Snipe Deck Plans

Total Page:16

File Type:pdf, Size:1020Kb

Romulan Snipe Deck Plans STAR FLEET UNIVERSE HISTORY served decades beyond the date they should have retired; the ROMULAN SNIPE Romulans could not afford any reduction in fleet size. The ships were converted to use tactical warp power, transporters, and trac- DECK PLANS tor beams after the Klingons provided these technologies under by Nick Blank the Treaty of Smarba. The ships carried cloaking devices (in- cluding the earlier masking and veiling devices) from their earli- The Romulan “Snipe” is a frigate-class ship, a holdover from est design dates. Many Snipes were converted to secondary roles earlier days of non-tactical warp power. Solidly built, the Snipes such as scouts, escorts, cargo ships, and police ships. CAPTAIN’S LOG #36 Page 29 HISTORY STAR FLEET UNIVERSE Bridge Deck The forward end of the deck contains the ship‘s scanner array, used for targeting the weapons. The cloaking device and control systems are here in a secure room forward of the bridge. The bridge contains a standard control column for command personnel, as well as several other stations for bridge crew, as well as a holographic main viewing screen. The aft end of the deck contains a briefing/situation room, as well as dedicated life support equipment for the bridge deck. Access points include a ladder adjacent to the cloaking device room, as well as the stan- dard turbo elevator, and stairwell. crew mess hall, kitchen/food replicators, and the security office and brig. Attached to the mess hall is the aft airlock/docking port. Upper Deck The mess also has a cargo elevator that lowers past the shuttlebay The outer portions of this deck are lower than the standard to the cargo holds. This elevator is only used on this deck when deck height, and contain various equipment described below the ship is docked for loading cargo (tables and chairs are stowed rather than living space. out of the way). This allows the mess hall to be used as a tempo- The diamond-shaped elements are the ship’s energy damp- rary staging area for personnel or cargo moving onto or off of the ers for the armor systems. These many elements are connected ship. to the actual hull plating of the ship by various super-conducting Access to the deck is by turbo elevator, and stairwell, as energy conduits. Any energy striking the hull (after penetrating well as the aft docking port. Ladders up and down are at the front shields) is drawn away and dissipated into this system, dealing of the deck. There is a pass-through for shuttle launch but it does only minimal damage to the hull plating itself. This dissipation not connect to this deck. fuses the crystal structure of the energy dampers, requiring them to be replaced by a repair facility. Once the dampers are all fused Mid Deck (taking a surprisingly short amount of time given the powerful This is the ship’s main deck. Forward is the large type-G phaser weapons of the current era) the hull plating is subject to plasma torpedo launcher, and the torpedo control room. Most the full brunt of enemy weapons. As such, this system is not as control spaces feature the standard control column, often with useful as the ship’s deflector shields, but is retained from the era seating. Along either side of the plasma torpedo launch tube are when so-called armor was the only protection for starships. It the ship’s navigational deflectors and main sensor dishes. Along- does give the ship an added layer of protection when the shields side the plasma generators are the ship’s forward docking ports are breached, but being hard to repair, is not used in modern with airlocks. The rest of the front half of this deck are the crew designs. quarters, consisting of ten rooms of ten bunks each. Shared The atmospheric gas storage tanks are here as well, along shower facilities are in the center of the deck, alongside the el- with the life support equipment. The front of the deck houses the evator shaft. main phasers, with an access crawlway. Between the wings on the starboard side are sickbay and The center portion of the deck is of normal deck height, and the medical office. (Medical lab space is minimal.) On the port contains the phaser control room along with the officers’ quarters side sit the auxiliary control room and the crew gymnasium. Aft in the front half. The large center cabins are for the ship’s com- of auxiliary control is the shuttlebay complex. There is one shuttle mander and first officer. The rear half of the deck contains the craft (no spare), with room for a second to land temporarily when Page 30 CAPTAIN’S LOG #36 STAR FLEET UNIVERSE HISTORY necessary. Only one shuttle can be maintained on board for any energy conversion systems. The battery systems are larger than length of time. There is a shuttle control room, and the airlock normal for a ship this size, providing emergency power for fast provides access to the cargo elevator leading to the upper dock- torpedo loading, or cloaking as necessary. ing port and lower cargo bays. The access points for the wings and engine nacelles are on Port of the shuttlebay are the crew recreation and library this deck. The wings contain the ship‘s fuel pods (deuterium room and the ship’s computer core. Starboard of the shuttlebay slush), as well as maneuvering and landing thruster assemblies. sit the engineering machine shops and maintenance shops. Aft Several turbo elevators, the main stairwell, and forward lad- of the shuttlebay sits the engine room. The dilithium crystal hous- ders provide various access points to other decks, and the two ing is here, along with impulse drive, and the ship’s batteries and forward docking ports allow access to bases and other ships. CAPTAIN’S LOG #36 Page 31 HISTORY STAR FLEET UNIVERSE Lower Deck Like the upper deck, much of the lower deck has a ceiling height too low for normal use, and this space is filled with more energy dampers for the ship’s ar- mor plating, as well as the ship’s fresh wa- ter tanks and water recycling equipment. There are three landing legs used for planetfall. These are each equipped with an airlock and boarding ramp. The center of the deck contains the ship’s fabricators and limited replicator systems, materials recycling, and laundry equipment. Forward is the probe launcher. There is a tractor beam emitter in one aft cargo bay. The rest of this deck is composed of cargo holds. When transporter technology was obtained from the Klingons, a cargo transporter was installed in one aft cargo bay, while another small forward cargo locker was converted to a standard six- person transporter. This transporter is not in an ideal location, but the larger cargo areas could not be spared (cargo space being extremely precious on a warship this small), and the Romulans did the best they could with technology the ship was never designed to carry. The cargo eleva- tor in the aft cargo bay leads up to the shuttlebay and upper docking port. Access to this deck is by turbo eleva- tor, stairwell, and one ladder adjacent to the probe launcher. The boarding ramps are used when on a planet surface, and the transporter became a common means of entering or leaving the ship after it was installed. Page 32 CAPTAIN’S LOG #36.
Recommended publications
  • Star Trek Vault: 40 Years from the Archives Free
    FREE STAR TREK VAULT: 40 YEARS FROM THE ARCHIVES PDF Scott Tipton | 128 pages | 01 Oct 2011 | Abrams | 9781419700750 | English | New York, United States Real Tech or 'Star Trek'? | HowStuffWorks Hasperat is a popular Bajoran dish from the Star Trek universe. Any trekkie should be familiar with this dish! It is known to be notoriously spicy and resembles a burrito-like vegetable wrap. This is the perfect dish to much on especially Star Trek Vault: 40 Years from the Archives re watching or binging on Star Trek episodes. By TechMartian Follow. More by the author:. In a large bowl, mix in the mL of spicy vinegar with g of salt and 1 teaspoon of sugar. Heat the brine until it is boiling, then let it cool down at room temperature. Press down on the cabbages so all surfaces are covered. Soak the cabbage in the brine for days. Layer the Napa cabbage on the tortilla wrap or pita bread Add the Star Trek Vault: 40 Years from the Archives peppers and Sriracha hot sauce. I opted out of the chilli peppers since I already used spicy vinegar and I have a low tolerance for spicy food. I know, I cheated. Optionally, add cheese, and spinach. This isn't quite Bajoran-style, but they do make it yummy! Participated in the Makerspace Contest View Contest. Did you make this project? Share it with us! I Made It! Harvest Apple Fritters by Marve48 in Breakfast. 'Star Trek: Discovery' Gets Back to Basics We do have electronic gadgets that laborously translate spoken words from foreign languages to English, but they only work on pre-set languages, and the process is nowhere as smooth and effortless as it was on the TV series.
    [Show full text]
  • Ships of the Tzenkethi Coalition
    Ships of the Tzenkethi Coalition Diffused Tetryon Beam The Tzenkethi use a diffused beam of tetryons as their primary energy weapons. These weapons resemble phasers but they also are debilitating to deflector systems. Diffused tetryon weapons grant the Versatile 1 and Piercing 1 Qualities. Shuk-din Cruiser In their wars against other forces in the Alpha Quadrant, the Shuk-din-class cruiser is both patrol ship and frontline vessel. Hundreds of these ships move through Coalition space and keep it blocked off from other species. This is the first commission of many Tzenkethi officers but a large percentage choose to stay on Shuk-din vessels rather than be promoted to larger starships. There is an intimacy to the compact Shuk-din that is appealing to communally-minded Tzenkethi. On larger ships and colonies Tzenkethi soldiers will mix with other Echelons but onboard a Shuk-din cruiser they have only other soldiers to interact with. While not for everyone, this is a reassuring situation for many of the Lor Echelon. The smallest of the Tzenkethi capital ships, the Shuk-din-class cruiser is fast and maneuverable but with the powerful tetryon weapons of the Tzenkethi Coalition. Their strong shields and powerful weapon systems allow Shuk-din cruisers to contend with much larger starships, though once their shields fail the Shuk-din has few resources to sustain direct hits. Trait: Tzenkethi Starship Shields: 15 Resistance: 4 Systems Crew: Proficient (Attribute 9, Discipline 2) Comms 6 Engines 7 Structure 7 Attacks Computers 7 Sensors 8 Weapons 9 • Diffused Tetryon Banks (Energy, Range Medium, 7A Versatile 1 and Piercing 1) • Photon Torpedoes (Torpedo, Range Long, Disciplines 6A, High Yield) Command 1 Security 3 Science 2 • Tractor Beam (Strength 2) Conn 2 Engineering 2 Medicine 1 Special Rules • Advanced Shields (Ship Talent, core Power: 7 Scale: 4 rulebook p.
    [Show full text]
  • Download the Borg Assimilation
    RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets.
    [Show full text]
  • STAR TREK: TACTICS III CHARACTER CARDS Original Text
    STAR TREK: TACTICS III CHARACTER CARDS Original Text © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. TABLE OF CONTENTS Akorem, 11 Scout 608, 5 Assimilated Vessel 77139, 22 Soong, 26 Assimilated Vessel 80279, 17 Sphere 3095, 29 Assimilation Target Prime, 27 Sphere 4270, 23 Bioship Alpha, 21 Tactical Cube 138, 31 Bioship Beta, 28 Tactical Cube 5651, 32 Columbia, 20 U.S.S. Hathaway, 13 Einstein, 4 U.S.S. Raven, 8 Enterprise, 15 U.S.S. Stargazer, 19 Halik Raider, 16 I.K.S. Toral, 9 Interceptor Eight, 14 Interceptor Five, 6 I.R.W. Avatar of Tomed, 24 Nistrim Raider, 12 P.W.B. Aj’rmr, 7 Queen Vessel Prime, 30 Ratosha, 18 Relora-Sankur, 25 Sakharov, 10 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp.
    [Show full text]
  • Star Trek: Excelsior "Necessity" by Aaron J. Bossig Current Revisions
    Star Trek: Excelsior "Necessity" by Aaron J. Bossig Current Revisions by (Aaron J. Bossig, June 1, 2009) Aaron J. Bossig http://www.AaronBossig.com [email protected] INT. BRIDGE Captain Cortez is making a log. CORTEZ Captain’s log, Stardate 92340.5. The excelsior has been dispatched to planet Eribia VI to establish a formal dialogue with its people. The Eribian system lies adjacent to many of the Delta quadrant’s more populated regions, and having free passage through the sector would be invaluable in setting up a Federation presence. The Eribians have been very receptive to the idea of working with the Federation, so I trust our relations with them will continue to improve. DIORA Captain, we have entered the Eribian system. Estimate arrival at the sixth planet in 22 minutes. CORTEZ Thank you, Mr. Diora. Open a channel to the Eribian Prime Minister. DIORA Yes, Captain. ... Captain? CORTEZ Yes? DIORA We are being hailed. By the Eribian Security Council. CORTEZ Ehm. All right. On screen. The viewscreen switches from a starry view to the incoming transmission. BOKK I am Sergeant Bokk of the Eribian Security Council. Please identify yourself and state your business in this sector. 2. CORTEZ This is Captain Rachel Cortez of the Federation Starship Excelsior. We are here to see Prime Minister Noktokla on a mission of peace. BOKK Captain, your escort vessels will converge on your location momentarily. Please cooperate/ The viewscreen shuts off. DIORA Transmission ended, Captain. CORTEZ Escort? What are they thinking? DIORA Two Eribain battleships on an intercept course, Captain. The are moving to match our trajectory and heading.
    [Show full text]
  • Frequently @Sked Questions
    B^ckgrounder: Frequently @sked Questions sÉêëáçå NKMPI aÉÅÉãÄÉê OUI OMMS `çéóêáÖÜí « OMMS nìáÅâëáäîÉê pçÑíï~êÉI fåÅK ^ää êáÖÜíë êÉëÉêîÉÇK Quicksilver is a Registered Trademark of Quicksilver Software, Inc. STAR TREK and related marks are Trademarks of CBS Studios, Inc. Bethesda Softworks, ZeniMax and related logos are registered trademarks of ZeniMax Media Inc. in the U.S. and other countries. GENERAL GAME-RELATED QUESTIONS 3 Q: What is Star Trek: Tactical Assault? 3 Q: What are the major features of the game? 4 Q: Space is 3D, so why is this game's combat in 2D? 5 Q: How much skill is involved in combat? 5 Q: Why can't I play as Captain Kirk or Mr. Spock? 6 Q: How do my decisions affect the mission outcomes? 7 Q: Is this a dumbed-down version of the PC game Starfleet Command? 7 Q: Is this game true to Star Trek? 8 Q: I want more. 8 Q: Do you take advantage of each platform's capabilities? 9 GAMEPLAY DETAILS 11 Q: How do the ships compare with one another? 11 Q: What is the best upgrade path in Federation missions? 14 Q: What is the best upgrade path in Klingon missions? 14 Q: How were the missions created? 15 Q: How can I avoid hitting asteroids or planets accidentally? 16 REVIEWS AND PLAYER FEEDBACK 17 Q: What are reviewers saying about the game? 17 Q: What do players say about the game? 20 Gener^l G^me-Rel^ted Questions Q: Wh^t is St^r Trek: T^ctic^l @ss^ult> `çåíêçä íÜÉ ÅçãéäÉíÉ pí~ê qêÉâ ÉñéÉêáÉåÅÉ Fans around the world know Star Trek as one of the great science fiction franchises.
    [Show full text]
  • Lcars-Online.De
    LCARS-ONLINE.DE STAR TREK: NEMESIS DREHBUCHENTWURF VON JOHN LOGAN LCARS-ONLINE.DE 2 THE SHOOTING SCRIPT INT. MEDICAL MONTAGE DAY Life. Glorious in its many forms. The biological pulse finding its way heroically through the cold manipulation of science. CREDITS as we see a beautiful montage of futuristic medical technology. Through a microscope we see cells multiplying and gene strands exponentially increasing with the vibrancy of exploding flowers. We see laser splicing and biological manipulation on the molecular level. CREDITS continue as we fade to INT .ROMULAN SENATE CHAMBER NIGHT Politics In a cavernous, shadowy chamber. Dark figures lean together and talk seriously. Their hushed, urgent tones denote the gravity of their discussion. We can‘t make out the words but there is no doubt what they are talking about. The three year old HUMAN BOY who stands before them. The boy is alone and frightened, lost in the sweeping grandeur of the massive chamber. CREDITS continue as we fade to EXT. REMAN HOMEWORLD NIGHT Labor… On a stark, desert planet with monolithic mountains and harsh crags shooting upward. The only light in this dark netherworld comes from the flames that accompany the hellish mining operations everywhere around us. The human boy gazes over this desolate vista and then he looks up for a moment… at the stars. Then a tall figure leads him firmly into one of the mines. The boy seems to disappear into this flaming crucible. CREDITS end as we go to… EXT , ROMULUS SUNSET The sun is setting on the capital city of the great Romulan Star Empire, The imperial monoliths and martial towers of this bustling city glow red as the sun dips below the horizon.
    [Show full text]
  • SPACEDOCK Ship Recognition Manual, Volume 4
    SPACEDOCKSPACEDOCK ShipShip RecognitionRecognition Manual,Manual, VolumeVolume 44 SHIPSSHIPS OFOF THETHE ORIGINALORIGINAL SERIESSERIES ERAERA (2063-2293)(2063-2293) by Steven S. Long THE SHIP RECOGNITION MANUAL, VOLUME FOUR: STARSHIPS OF THE ORIGINAL SERIES ERA (2063-2293) Author: Steven S. Long Icon System™ Design: Christian Moore, Steven S. Long with Kenneth Hite, Ross Isaacs Layout: Andreas Bodensohn Special Thanks To: Don Mappin, for making this book available via TrekRPG.Net; Brian Swift, for extensive commentary and assistance; and Andreas Bodensohn for his stellar layout work. Testreaders: Special thanks to the fans who took the time to read over the manuscript for this book and help me make it better still: John Adams, Olivier Aubin, Chance Bingen, David Broussard, Doug Burke, Bernard E. Cana, Scott Carter, Daniel da Costa Bezerra, Fred Davis, Eric Dawson, Bruce Ford, Pat Gamblin, Joe Van Ginkel, Martin Glen, Matt Hegarty, John D. Lees, Alexandre Maier, Anthony McMichael, Peter Michalenka, Bill Ramsey, Eric R. Rush, Jessica and Michael Scott, Paul "Legate Legion" Short, Steven "SIRSIG" Sigley, Thomas Silver, Daniel Stack, Chris Stansbury, and Jeffrey Webb. All original material copyright © 2002 by Steven S. Lon TABLE OF CONTENTS Introduction 1 Probes 14 Chapter One: Flight Control Systems 15 rd Starship Construction in the 23 Century 2 Autopilot 15 Sidebar: Registry Numbers 3 Navigational Computers 15 Sidebar: TOS-Era Starships in Active Service 3 Inertial Damping Field 15 Hull Systems 4 Specialized Flight Control Systems 15 Resistance
    [Show full text]
  • Star Trek Pop-Ups Free Download
    STAR TREK POP-UPS FREE DOWNLOAD Courtney Watson McCarthy | 16 pages | 20 Oct 2015 | Thames & Hudson Ltd | 9780500517499 | English | London, United Kingdom The Science of Star Trek While researchers envision creating powerful magnets to tow objects through space, an energy beam that could pull Star Trek Pop-ups is still beyond anything we are capable of building. Crusher used rays to treat patients. At last, a truly practical use for all those AA batteries. Watch a Spacecraft Punch an Asteroid Tonight. TL;DR: The plot thickens. Picking up from the premiere, Captain Pike reveals to Burnham that Spock is actually in a mental facility, in a sort-of self-imposed exile and choosing not to let his family know about it. What is an octane rating? More by the author:. Professor of Physics and Astronomy. Impulse Drive : The impulse drive is not unlike our chemical rockets of today, only more advanced. Never say never, though from today's scientific vantage point, it's hard to see how we'll bridge the gap from the dreaded depredations of Boarding Group 4 to the breezy convenience of "Beam us up. More Trek! We do have electronic gadgets that laborously translate spoken words from foreign languages to English, but they only work on Star Trek Pop-ups languages, and the process is nowhere as smooth and effortless as it was on the TV series. Spore drive! There have, in fact, been successful experiments in something called quantum teleportation, in which the information contained in one atom is transferred to another, effectively replicating Star Trek Pop-ups first atom Star Trek Pop-ups another place.
    [Show full text]
  • CHARACTER CARDS Original Text
    CHARACTER CARDS Original Text © 2012 WIZKIDS/NECA, LLC. & © 2012 CBS Studios Inc. © 2012 Paramount Pictures Corporation. STAR TREK and related ®marks are registered trademarks of CBS Studios Inc. All Rights Reserved. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet. 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK. © 2012 WIZKIDS/NECA, LLC. & © 2012 CBS Studios Inc. © 2012 Paramount Pictures Corporation. STAR TREK and related ®marks are registered trademarks of CBS Studios Inc. All Rights Reserved. TABLE OF CONTENTS H.M.S. Bounty, 31 U.S.S. Reliant™ I.K.S. Ch’Tang, 8 (Captain Clark Terrell), 13 I.K.S. Gr’oth, 17 U.S.S. Reliant™ (Khan Noonien Singh), 29 I.K.S. Klothos, 14 U.S.S. Sutherland I.K.S. Korinar, 10 (Captain Shelby), 12 I.K.S. Kronos One, 24 U.S.S. Sutherland I.K.S. Maht-H’a, 16 (Lt. Commander Data), 27 I.K.S. Negh’Var, 26 U.S.S. Venture, 28 I.K.S. Somraw, 5 U.S.S. Voyager, 18 I.K.S. T’ong, 19 U.S.S.
    [Show full text]
  • Episode 4X02: “Coalescence”
    TEASER FADE IN: EXT. SPACE A Bajoran shuttlecraft flies past the camera. We can see that it has taken some damage -- scorched hull plating, damaged sensor systems, dangling wires, etc. A ship that's less than ship-shape. As the ship flies away and recedes into the distance we hear, very faintly in the background, a modulated, pulsing tone, like the carrier signal of a radio transmission. CUT TO: INT. BAJORAN SHUTTLE -- COCKPIT We are looking at two screens, on the starboard wall. The top one is blown out, covered in spiderwebs of fractured glass; the bottom one shows a standard status display. For a moment, we hear the same modulated tone -- then it stops, and writing begins flashing on the screen. Our angle, however, prevents us from reading it. All is quiet for a moment, then... TORAN (V.O.) Ow! We slowly pan over to see TORAN NOA sitting in the starboard pilot's seat, wincing in pain. There is a deep scratch on his left cheek, which is being tended to by ELRIS LEA. ELRIS Sorry. TORAN Do you have that dermal regenerator on setting three? ELRIS Setting two, actually. The medkit may have suffered damage, so I don't want to take chances. She works on it for a minute longer, then pulls her instrument away. Toran's cheek looks normal, except for a rapidly disappearing patch of red. Elris kisses it. ELRIS (CONT'D) All better. TORAN Thanks. Is Carter all right? A pause, then they both turn and look toward the rear of the cockpit, where LEWIS CARTER is curled into a corner, shaking with fear.
    [Show full text]
  • CODA Time Travel
    the effects of temporal excursions by officers, or by individuals Tomorrow is Yesterday attempting to maliciously alter the time continuum for their own Tim e Ag ents & The Fed eration Tim efleet purposes. The DTI placed agents on the planet where the Guardian of Some would argue that travel through time precedes travel Forever is located, in order to prevent use of the Guardian through space considering time travel allows a traveler to except for an "extreme emergency." The Federation venture into the past, preceding the advent of the technology Department of Temporal Investigations is headed by a Director that allowed them to travel through time in the first place. with four Assistant Directors beneath him, or her. And that is where the Department of Temporal Investigation, Another high ranking authority within the organization is the and later the Federation Timefleet come in. position of Temporal Investigations Commander. Assigned with the duty of protecting the Space-Time The DTI issues monthly reports to the Federation Council on Continuum, and the integrity of a normal timeline agents of the temporal issues. DTI, and officers of the Timefleet have a duty not unlike officers of the Federation's Starfleet when they strive to protect The Temporal Displacement Division was a division within the those relying on Federation protection to guard their worlds, or DTI. when Starfleet officers must enforce, and protect the Prime Directive. The DTI was created in 2270, and charged with investigating and reporting on all instances of time travel involving Travel through time has been a mainstay of the Star Trek Federation citizens or otherwise affecting the UFP.
    [Show full text]