A World of Active Objects for Work and Play The First Ten Years of Lively Daniel Ingalls Tim Felgentreff Robert Hirschfeld Y Combinator Research Hasso Plattner Institute Hasso Plattner Institute, Potsdam, San Francisco, CA, USA Potsdam, Germany Germany
[email protected] [email protected] [email protected] Robert Krahn Jens Lincke Marko Roder¨ Y Combinator Research Hasso Plattner Institute Y Combinator Research San Francisco, CA, USA Potsdam, Germany San Francisco, CA, USA
[email protected] [email protected] [email protected] Antero Taivalsaari Tommi Mikkonen Nokia Technologies Tampere University of Technology Tampere, Finland Tampere, Finland
[email protected] tommi.mikkonen@tut.fi Abstract Keywords Web programming, Software as a Service, Live The Lively Kernel and the Lively Web represent a continu- Object System, Lively Kernel, Lively Web, Lively, JavaScript, ing effort to realize a creative computing environment in the Morphic context of the World Wide Web. We refer to that evolving system simply as Lively. Lively is a live object computing 1. Live Object Systems environment implemented using JavaScript and other tech- Lively [12] is a live object system which provides a web niques available inside the browser. When first built in 2006, programming and authoring system to its users. By live ob- it was a grand accomplishment to have created such a sys- jects we mean entities that can usually be seen, touched, and tem that would run in any web browser and that could be moved and that will react in a manner prescribed by some set saved and loaded simply as a web page.