1996 Western Invitational Questions by Stanford Toss-Ups 1
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The Series Highlander: the Raven Version 0.01 (Jumpchain Compliant) by Orion Ultor and Abraxesanon
Highlander (TV Series) CYOA. Highlander: The Series Highlander: The Raven Version 0.01 (Jumpchain Compliant) By Orion Ultor and AbraxesAnon Know Jumper, these are The Rules: ● Engaging in combat on Holy Ground is forbidden. ● Once a battle has begun, interference is not allowed. ● Combat is limited to one on one. ● Combat should be in secret and not in front of a witness. ● Only bladed weapons can be used (IE no ranged, explosive, or projectile weapons.) ● “In the end, there can be only one.” Good Luck, you'll need it to keep your head and just in case luck isn't enough: take these. +1000CP Location : By Century 1. 2700 BC- The Epic of Gilgamesh 2. 1792 BC- The Reign of King Hammurabi of Babylon 3. 510 BC- Classical Greece 4. 221 BC- Qin Dynasty of China 5. 27 BC- The Roman Empire 6. 1603 AD- The Tokugawa Period of Japan 7. 1992 AD- The Start of the Series 8. Free Pick of Any Time Period/Location (Listed Above or Not) Origin: Drop In (Watcher); Immortal (Warrior): Immortal (Witch/Sorcerer): Perks: Undiscounted Perks: ● [Free] Here We Are: Born to be Kings, We're the Princes of the Universe. You get a personal badass theme song by Queen. ● [Free, 200 to keep] Immortality:* As long as your head is not taken, you will never stay truly dead. This doesn't prevent a death from a wound as a loss condition though. You are forever free from disease and the effects of aging. Wounds heal quickly. Think of it as vastly improved regeneration but you can't regrow limbs. -
White Rabbit
Dargelos White Rabbit A Chronicle of the Old Dead Guys Bound in Leather Press Chicago Glen Ellyn Dedicated to the memory of Bill Reynolds Long ago, it must be, I have a photograph. Preserve your memories, they’re all that’s left you. Paul Simon, Bookends Theme 2 Introduction If you remember the sixties, you weren’t there. For those old enough to remember the Old Dead Guys, the name alone is synonymous with an entire era. For me, at least, they summed up the sixties in a way few other bands could do, and even though they never became as widely known as bands like the Beatles or the Rolling Stones, I believe that had they not broken up when they did, they might well have achieved the fame they deserved within a very short time. This is not an “official” biography of the group by any means, though I did have access to a great deal of material that belonged to band members, and much which has been out of circulation for nearly three decades. For that I would like to thank my sources, most of whom prefer to remain anonymous. However, two of them I can thank publicly: Michael Altman was a great help to me in compiling and interpreting this material. He gave me access to unpublished material which has shed a lot of new light on the group and its members; in order to be clear on exactly what it is you’re reading, please see Michael’s note which follows this introduction. Sydney Ember, who has been incredibly kind and supportive of this effort, gave me complete access to his superb collection of ODG memorabilia as well as sharing a great many memories of the group with me. -
Highlander (The Movies) Jump Version 0.02 (Jumpchain Compliant) by Orion Ultor and Abraxesanon
Highlander (The Movies) Jump Version 0.02 (Jumpchain Compliant) By Orion Ultor and AbraxesAnon Highlander: “From the dawn of time we came; moving silently down through the centuries, living many secret lives, struggling to reach the time of the Gathering; when the few who remain will battle to the last. No one has ever known we were among you... until now.” -Juan Sánchez Villa-Lobos Ramírez In 1985, an Immortal known as Connor MacLeod living in New York, under the guise of an antiques dealer is challenged by another immortal in a parking garage. Some police detectives get involved and history's tale of a man who lived for longer than his time begins to be told. 2024, an alternate dimension, the ozone layer has become depleted. Connor MacLeod. Immortals are aliens from the planet Zeist? Wait, that was taken out of the Director's cut and ignored by subsequent movies? Okay so the only pseudo-canonical event is MacLeod facing a powerful immortal named Katana and killing him and fighting the power to take down an artificial ozone layer since Earth has replenished itself from an Evil Shield Corporation. Good luck Understanding any of this. Back in 1994, an Alternate dimension’s sequel to the first Highlander movie events is a walk down memory lane as Connor MacLeod deals with his retirement from the Game being interrupted by three Immortals, lead by Kane, who, due to being stuck under a heavy rock in a cave after they tried to take an Immortal Japanese sorcerer’s life come after him. -
Highlander Imagine: Beyond Infinity
Duncan MacLeod becomes embroiled in an adventure, which takes him to the Temple of the Feathered Serpent in Teotihuacán. Having purchased a rare set of ancient South American llama statues, Duncan is unaware of their ritual significance to an immortal Olmec, named Kawill, who intends to repeat a dark ritual, written on a codex in the Olmec language, and stop time, as the Aztecs understood it. Can Duncan stop this Immortal before time is up? Highlander Imagine: Beyond Infinity Order the complete book from Booklocker.com http://www.booklocker.com/p/books/8660.html?s=pdf or from your favorite neighborhood or online bookstore. Enjoy your free excerpt below! “This is impossible!” Paula exclaimed. “It’s just superstition and primitive ignorance— nothing more. It can’t be real.” “But what if it is?” Kawill asked quietly. “What if there is a great beyond?” “There is no such thing,” Paula insisted. Kawill grinned to himself as he rose. “Maybe you’re right,” he replied, patronizingly, “here,” and he pulled the llama statues from the disk, “take these talismans back to MacLeod, where they belong—I took them to perform a primitive, superstitious ritual that has no meaning in our twentieth-century. I’m just a foolish, sick man, ashamed of my ignorance.” Paula stepped in front of the man she had once held in dread and grabbed his arm, halting him. Her eyes passed from the large Aztec calendar to the codex on the table before her. “It cannot be real,” she said emphatically, trying to deny any trace of the words she had just read. -
Highlander Type One Rulebook March 2010 Update First Draft
HIGHLANDER TYPE ONE RULEBOOK March 2010 Update Credits Highlander: TCGTM and the SwordMasterTM System Created Mike Sager By: Type One Rulebook Written By: Jim Black and Steven Rice Web Page: http://www.highlandertcg.com Editor and HTML Adaptation Steven Rice Thanks To To all the players who related questions and concerns. All Rights Reserved. Highlander Davis-Panzer Productions. Printed in the United States by LeMonteguard Inc. Game Concept and Goal of the Game Highlander: The Card Game is designed to simulate a duel between two Immortals: yourself and your opponent. During the course of play, both players will play Attacks and Defenses as if they were fighting with swords. Other cards will represent the tricks, tactics, schemes, and plots you utilize to win. It may be helpful to think of the game as a series of encounters with your opponent, through the centuries, rather than a single brief duel. While these rules will give you the basic framework for the game, the cards you play will often let you do things the rules say you cannot. Your deck of cards is your Endurance. After you have drawn all cards from your Endurance, you Exhaust. Exhaustion means a loss of 5 Ability, but not necessarily the end of the game. Both players are able to take a certain amount of damage before losing the duel. This amount is known as your Ability. You start the game with an unmodified ability of 15. If you take damage or are affected by ability loss or gain, your ability will be adjusted during the Ability Adjustment Phase. -
Is There Something You Want to Tell Me?
Is There Something You Want to Tell Me? by CJ Carter Why did she accept his offer? This was crazy. Tessa Noel couldn't believe that she agreed to go over to that strange man's apartment for dinner. Even while she was standing at his door, she was ambivalent about being here, but there was something about this Duncan MacLeod that intrigued her. The apartment house he’d chosen to live in was unexceptional, and in a middle-class neighborhood that was situated on the fringe of the more Bohemian section of Paris. Although the unadorned hallway outside the apartment had been recently painted an awful shade of canary yellow, the unmistakable smell of mildew penetrated the paint fumes and spoke of the building’s age. The apartment door opened. There he was. His smile was intoxicating. While it held a confidence that bordered on the arrogant, it also had the childlike innocence of wanting to please. "Hi," he said in an accent that sounded not-quite British and not-quite American. His informality made him seem more like a boy than a man. "Please, come in." “Thank you,” Tessa said in her melded Belgian/French accent before she crossed the threshold. Duncan closed the door behind her. They both hesitated for a minute, evaluating each other. Duncan was a little nervous, and tried not to stare. From the moment he had seen her earlier that day, he had known that she was the one he wanted to spend the next four or five decades with. She had an exuberance not unlike that of a filly running free on the plains. -
S Adrian Paul
An Interview with Highlander’s Adrian Paul One of the celebrities coming to RI Comic Con for the first time this year is Adrian Paul, best known for playing the immortal Duncan MacLeod in the “Highlander” TV series for six seasons in the ‘90s. Motif publisher Mike Ryan’s old karate school used to get together to watch episodes and discuss just how badly MacLeod could have kicked JCVD or Steven Seagal’s butts. He had the chance to ask the British actor and martial artist a few questions about what he’ll be up to at RICC. Mike Ryan (Motif): Have you been to Rhode Island before? Adrian Paul: Honestly, I’ve been so many places I can’t really be sure, but I don’t think so. MR: You’re from London, but you live in the US now, correct? AP: I’ve lived in the US for 30 years now. MR: I imagine “Highlander” is what you get most recognized for. How do you feel about that? AP: It’s par for the course really. I enjoy it, and it’s nice to be recognized. MR: Are you coming back to the “Highlander” universe, that you know of? AP: Not that I know of. There is a new movie that’s coming out, that seems to be gaining traction after several years of development; I think it’s probably on the road to possible pre-production. MR: I read that you started in dance. AP: I started in dance at one point. I also modeled, I also choreographed and was doing a lot of different things. -
Only with a Highlander Free
FREE ONLY WITH A HIGHLANDER PDF Janet Chapman | 384 pages | 02 Dec 2005 | SIMON & SCHUSTER | 9780743486323 | English | New York, United States Only With a Highlander | Janet Chapman Highlander is a fantasy action - adventure film directed by Russell Mulcahy and based on a story by Gregory Widen. The film chronicles the climax of an ages-old war between immortal warriors, depicted through interwoven past and present-day Only with a Highlander. Immortals wage a secret war, fighting each other until the last few remaining will meet at the Gathering to fight for the Prize. Nevertheless, it became a cult film and inspired film sequels and television spin-offs. The tagline, "There can be only one", has carried on into pop culture. After a sword duel, MacLeod beheads Fasil and experiences the Quickening —the result of a one immortal killing another— a powerful energy release that affects the immediate surroundings, destroying many cars. After Connor hides his sword Only with a Highlander the garage's ceiling, NYPD officers detain him for murder, later releasing him due to lack Only with a Highlander evidence. Connor's history is revealed through a series of flashbacks. The Frasers are aided by the Kurgan the last of the Kurgan tribes in exchange for his right to slay Connor. In battle, the Kurgan stabs Connor fatally, but is driven off before he can decapitate him. Connor makes a complete recovery and is accused of witchcraft. The clan wishes to kill him, but chieftain Angus mercifully exiles him. Banished, he wanders the highlands, becoming a Only with a Highlander and marrying a woman named Heather. -
Highlander Highlander
ASSEMBLY RANGE / OUTDOO EAR / 2016 HIGHLANDERHIGHLANDER Y R CodE / TB100 DESCRIPTION CoNTENTS 4 x tabletop slabs (Part A) This table was designed to withstand the harshest of outdoor elements. 2 x legs (Part B) Named after French-Canadian-American 2 x side braces (Part C) fantasy science fiction action-adventure television series featuring Duncan MacLeod 16 x cap screws (inserted into Part B) (Adrian Paul) of the Scottish Clan MacLeod, 1 x M6 allen key as the eponymous “Highlander” – this stainless steel and concrete table is 1 x M8 allen key certifiably immortal. TO ASSEMBLE, You WILL NEED ASSEMBLY 1 x soft blanket or bubble wrap This table is delivered flat-packed and requires assembly. It is also heavy. 2 x people CARE AND MAINTENANCE Go to www.dokterandmisses.com/care for specific instructions on how to care x 16 x 2 for your product. B A x 4 x 2 C x 2 HOW to ASSEMBLE THIS PRoduCT SPACER SCREW A A A X4 A X4 X4 C B X4 B C StEP 1 StEP 2 StEP 3 Remove only the M8 screws that are Insert 4 screws per corner. Flip the table base over. At this point the NOTE: A spacer screw that is inserted into inserted into the legs (Part B). table will be nice and light so if possible the side bracket indicates where the slabs Once all screws are inserted then tighten position it where you would like it to be should aligned. Lay the legs (Part B) upside down on a using the M8 allen key provided. -
By Thor Thorson Jr
Immortals by Thor Thorson Jr. Disclaimer: The stats within are the interpre- tations of the author. If you do not like, or disagree with any of them, feel free to change them. The Four Horsemen Kronos was the leader of the Four The Four Horsemen were immortals Horsemen, and was rumored to represent the that were the inspiration for the biblical Four aspect War. It was he who instituted the two Horsemen of the Apocalypse. They terror- rules that 1) all the Horsemen were to share ized two continents during the Bronze Age: all spoils of war equally, and 2) never was one murdering, burning, and raping. This band of brother to turn against another. All was well marauders were Kronos, Methos, Silas, and with their pact until the Horsemen destroyed Caspian. the tribe of latent-immortal Cassandra, and Methos took her as his slave and concubine. Kronos When Kronos confronted Methos about this apparent lack of cooperation, Methos acquiesced, and Kronos ended up with a dag- ger in his side for his trouble. As Cassandra escaped into the desert and Methos did noth- ing to stop her, the days of the Four Horse- men were soon numbered. Shortly thereafter, the band disbanded, due to dissension within the ranks. It wasn’t until 1996 AD that Kronos was able to reconstitute the Four Horsemen. This reunion was short-lived, through the efforts of Duncan MacLeod, and Methos. Kronos, played by Valentine Pelka As a member of the Four Horsemen, “Once we rode out of the sun, bringing death- Methos was known as Death. -
Highlander Iv: World Without
HIGHLANDER IV WORLD WITHOUT END OVER BLACK, A VOICE: VOICE IN THE DAYS BEFORE MEMORY, THERE WERE THE IMMORTALS. WE WERE WITH YOU THEN, AND WE ARE WITH YOU NOW. SWEEP LOW through CLINGING HIGHLAND MISTS that shroud a land still in its infancy. Cathedral spires of granite. Cradled lakes. A solitary vastness. VOICE (CONT'D) WE HAVE BEEN WORSHIPPED AS GODS MISTAKEN FOR DEMONS AND REVILED'AS WITCHES. WE ARE THE SEEDS OF A MILLION LEGENDS BUT OUR TRUE ORIGINS ARE UNKNOWN. WE SIMPLY ARE. ANCIENT CASTLES dot the landscape, whisper of battles long forgotton. VOICE (CONT'D) WE ARE DRIVEN BY THE CEASELESS FIGHT TO ENDURE. NO LIMIT, IT IS A BATTLE THAT KNOWS NO BOUNDRY OF TIME OR PLACE. TWO FIGURES clash with broadswords atop the tallest promontory. VOICE (CONT'D) TO THE WINNER COMES AN UNKNOWABLE PRIZE. YET AN IMMORTAL CAN FIND NO COMFORT IN VICTORY. MATCH MOVE to the top of an ULTRA-MODERN SKYSCRAPER. Swordsmen continue to battle. VOICE (CONT'D) BECAUSE IN THE END, THERE CAN BE ONLY ONE. Loser falls to the other's sword as the HEAVENS CLEAVE in a TITANIC RUPTURE OF SIGHT AND SOUND. Like the birth of a brand new universe. BEGIN/END TITLES: EXT - MANHATTAN, PRESENT-DAY ESTABLISHING - DAWN Teeming millions. Yawning concrete spires. Blare of traffic. EXT - ANTIQUE STORE - DAWN Engraved into a brass plaque: MACLEOD & ELLENSTEIN ANTIQUES (FORMERLY RUSSELL NASH LTD) A FACE reflects in the window glass. It's RACHEL ELLENSTEIN, early 60's now, a graying, maternal beauty. Script provided for educational purposes. -
HIGHLANDER ©2003 Panzer/Davis Productions
There Can Be Only One Second Edition By Jason Vey Writer, Director, Producer…heck, even Gaffer and Key Grip: Jason Vey Art: Varied and sundry (yet talented) photographers and camera people. All non-proprietary material in this document is copyright © Jason Vey, 2003. This work is in the public domain and may be distributed freely, so long as all copyright info (i.e. this page) remains intact. Use of these rules requires the Buffy the Vampire Slayer® or Beyond Human™ Core Rulebooks, published by Eden Studios, Inc. Full copyright information can be found at the bottom of this page. This work is respectfully dedicated to all the Unisystem™ Fans out there, and to C.J. Carella, Alex Jurkat, and George Vasilikos, without whom we wouldn’t be enjoying the Unisystem today! WitchCraft and The Unisystem are copyright © and Trademark ™ CJ Carella and Eden Studios, 1996-2002, published under exclusive license by Eden Studios. The WitchCraft and Unisystem trademarks are used without Mr. Carella's or Eden Studios' express permission and neither of those parties is responsible for the content of this publication. BUFFY THE VAMPIRE SLAYER and ANGEL ©2002 Twentieth Century Fox Film Corporation. All Rights Reserved. The Buffy the Vampire Slayer and Angel trademarks are used without express permission from Fox, and no challenge to Fox’s ownership of these trademarks is intended. HIGHLANDER ©2003 Panzer/Davis Productions. All Rights Reserved. The Highlander trademark is used without express permission from Panzer/Davis, and no challenge to Panzer/Davis Productions’ ownership of this trademark is intended. Table of Contents Designer’s Preface .......................................................................