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Super Monkey Ball Is a Registered Player Becomes So Great That the Losing Trademark Or a Trademark of Sega Corporation and Its Affiliates
CONTENTS How to Play 4 Controls 5 Starting the Game 6 Main Game 9 Party Games 16 Monkey Race 16 Monkey Fight 22 Monkey Target 25 Mini-Games 29 Monkey Billiards 29 Monkey Bowling 34 Monkey Golf 37 Monkey0910uREVISED_1.qxp 10/1/01 2:55 PM Page 4 HowHow toto PlayPlay ControlsControls Menu Screen Controls L Button Y Button R Button Roll the ball with the monkey inside it toward Control Z Button the goal! Stick Menu X Button Selection A Button If it falls off the Enter fl o o r , or if the B Button timer reaches 0, + Control Pad Cancel you lose one life. START/PAUSE C Stick Game Controls If you pick up 100 bananas Basically, all you have to do is lying on the roll the ball with the monkey inside it with the Control Stick! stage, you Tilt the floor by moving the gain one life! Control Stick, and the ball will roll with the tilt of the slope. Many stages await! *Special controls for each mode are described along with the How many can directions for each mode. you clear? 4 5 Monkey0910uREVISED_1.qxp 10/1/01 2:55 PM Page 6 StartingStarting thethe GameGame StartingStarting thethe GameGame After pressing the START/PAUSE on the Title Monkey Fight 1-4 Players Simultaneous Screen, select between “Game Start” and Punch the other players until they fall off the stage. “Options” (P.7). You can end the opening demo at any time by pressing the START/PAUSE. Monkey Target 1-4 Players Alternating Take turns launching off a ramp and landing on various targets for points. -
THIS WEEK ...We Focus on Some More Titles That Have Made an Impression on Eurogamer Readers, and Reveal Why
Brought to you by Every week: The UK games market in less than ten minutes Issue 6: 14th - 20th July WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ...we focus on some more titles that have made an impression on Eurogamer readers, and reveal why. Plus - the highlights of an interview with Tony Hawk developer Robomodo, the latest news, charts, Eurogamer reader data, price comparisons, release dates, jobs and more! Popularity of Age of Conan - Hyborian Adventures in 2009 B AGE OF CONAN VS WII SPORTS RESORT #1 A This week we look at the Eurogamer buzz performance around two key products since the beginning of 2009. First up is the MMO Age of #10 Conan - a game which launched to great fanfare this time last year, but subsequently suffered from a lack of polish and endgame content. #100 Eurogamer.net Popularity (Ranked) Recently the developer, Funcom, attempted to reignite interest in the game by marketing the changes made in the build-up to its first anniversary - point A notes a big feature and #1000 Jul free trial key launch, while point B shows the Feb Mar Apr May Jun Jan '09 Age of Conan - Hyborian Adventures re-review which put the game right at the top of the pile earlier this month - whether that interest can be converted into subs is a different question, but the team has given itself a good Popularity of Wii Sports Resort in 2009 chance at least. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Investigating the Affective Responses to Video Game Events
Investigating Affective Responses to Video Game Events: An exploratory study utilising psychophysiology Benjamin James Geelan, BIS (Hons) Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy University of Tasmania November 2017 Investigating the Affective Responses to Video Game Events Declaration of Originality This thesis contains no material which has been accepted for a degree or diploma by the University or any other institution, except by way of background information and duly acknowledged in the thesis, and to the best of the candidate’s knowledge and belief no material previously published or written by another person except where due acknowledgement is made in the text of the thesis, nor does the thesis contain any material that infringes copyright ………………………………………. Benjamin James Geelan 9th November 2017 ii | P a g e School of Engineering and ICT, University of Tasmania Investigating the Affective Responses to Video Game Events Authority of Access This thesis may be made available for loan and limited copying in accordance with the Copyright Act 1968. ………………………………………. Benjamin James Geelan 9th November 2017 iii | P a g e School of Engineering and ICT, University of Tasmania Investigating the Affective Responses to Video Game Events Statement of Ethical Conduct The research associated with this thesis abides by the international and Australian codes on human and animal experimentation, the guidelines by the Australian Government's Office of the Gene Technology Regulator and the rulings of the Safety, -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2007 (Briefing Date: 2008/1/25) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2004 FY3/2005 FY3/2006 FY3/2007 FY3/2008 Apr.-Dec.'03 Apr.-Dec.'04 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Net sales 439,589 419,373 412,339 712,589 1,316,434 Cost of sales 257,524 232,495 237,322 411,862 761,944 Gross margin 182,064 186,877 175,017 300,727 554,489 (Gross margin ratio) (41.4%) (44.6%) (42.4%) (42.2%) (42.1%) Selling, general, and administrative expenses 79,436 83,771 92,233 133,093 160,453 Operating income 102,627 103,106 82,783 167,633 394,036 (Operating income ratio) (23.3%) (24.6%) (20.1%) (23.5%) (29.9%) Other income 8,837 15,229 64,268 53,793 37,789 (of which foreign exchange gains) ( - ) (4,778) (45,226) (26,069) (143) Other expenses 59,175 2,976 357 714 995 (of which foreign exchange losses) (58,805) ( - ) ( - ) ( - ) ( - ) Income before income taxes and extraordinary items 52,289 115,359 146,694 220,713 430,830 (Income before income taxes and extraordinary items ratio) (11.9%) (27.5%) (35.6%) (31.0%) (32.7%) Extraordinary gains 2,229 1,433 6,888 1,047 3,830 Extraordinary losses 95 1,865 255 27 2,135 Income before income taxes and minority interests 54,423 114,927 153,327 221,734 432,525 Income taxes 19,782 47,260 61,176 89,847 173,679 Minority interests 94 -91 -34 -29 -83 Net income 34,545 67,757 92,185 131,916 258,929 (Net income ratio) (7.9%) (16.2%) (22.4%) (18.5%) (19.7%) - 1 - Nintendo Co., Ltd. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
Serious Games Advergaming, Edugaming, Training and More
Serious games Advergaming, edugaming, training and more Project manager Laurent Michaud [email protected] M83708 – June 2008 Author Julian Alvarez, PhD Science of Communication and Information Contributor Laurent Michaud, Head of the digital leisure division Copyright IDATE 2008, BP 4167, 34092 Montpellier Cedex 5, France Tous droits réservés – Toute reproduction, stockage All rights reserved. None of the contents of this ou diffusion, même partiel et par tous moyens, y publication may be reproduced, stored in a retrieval compris électroniques, ne peut être effectué sans system or transmitted in any form, including accord écrit préalable de l'IDATE. electronically, without the prior written permission of IDATE. ISBN 978-2-84822-169-4 Executive Summary Serious Games Advergaming, edugaming, training and more This study outlines the characteristics, uses and different genres of serious game. It examines the challenges involved in the design, development and distribution of various types of titles, while analysing the outlook for the industry and its growth drivers. 600 million to one billion potential Defining serious gaming Areas addressed users worldwide. There is a huge variety of ways to classify Today, serious games are employed in a At the end of 2007, the global video serious gaming. However, accepting the wide variety of sectors. game industry was worth 30 billion ambiguities and possible challenges in- Defence: one of the most important USD. At the same time, the serious herent in this, this study defines serious areas in terms of client investment and gaming market was estimated to be gaming as follows: orders. Serious games are also used by worth between 1.5 and 10+ billion The purpose of a serious game is to armies in Europe, though less widely than USD. -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
19/20 Interim Report 2 Reg No
JULY – SEPTEMBER 2019 EMBRACER GROUP AB (PUBL) 19/20 INTERIM REPORT 2 REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 133% TO SEK 241 MILLION SECOND QUARTER, JULY–SEPTEMBER 2019 (COMPARED TO JULY–SEPTEMBER 2018) > Net sales were SEK 1,259.7 million (1,272.7). Net sales of the Games business area increased 117% to SEK 816.0 million (376.0), whereas the Partner Publishing/Film business area decreased 51% to SEK 443.6 million (896.6) due to the absence of larger releases to match those in the same period last year. Last year’s Partner Publishing revenues included two titles that account for more than the difference to this year’s revenue. > EBITDA increased 95% to SEK 418.1 million (214.8), corresponding to an EBITDA margin of 33%. > Operational EBIT rose 133% to SEK 240.7 million (103.4) corresponding to an Operational EBIT margin of 19%. > The increase in EBITDA and Operational EBIT is mainly attributed to the sales growth in the Games business area. > Cash flow from operating activities amounted to SEK 284.8 million (–740.1). > Earnings per share was SEK 0.21 (0.25). > Adjusted earnings per share was SEK 0.65 (0.28). Key performance indicators, Jul–Sep Jul–Sep Apr–Sep Apr–Sep Jan 2018– Group 2019 2018 2019 2018 Mar 2019 Net sales, SEK m 1,259.7 1,272.7 2,401.8 2,110.1 5,754.1 EBITDA, SEK m 418.1 214.8 807.6 421.7 1,592.6 Operational EBIT, SEK m 240.7 103.4 444.8 173.1 897.1 EBIT, SEK m 76.4 90.8 157.7 143.3 574.6 Profit after tax, SEK m 64.6 65.0 117.4 98.5 396.8 Cash flow from operating activities, SEK m 284.8 –740.1 723.1 –575.6 1,356.4 Sales growth, % –1 1,403 14 2,281 1,034 EBITDA margin, % 33 17 34 20 28 Operational EBIT margin, % 19 8 19 8 16 In this report, all figures in brackets refer to the corresponding period of the previous year, unless otherwise stated. -
Q2 FY19/20 Interim Report November 14, 2019 1
Q2 FY19/20 Interim Report November 14, 2019 1. Operational and financial performance OPERATIONAL AND FINANCIAL HIGHLIGHTS Increased profitability mainly driven by strong Continue to strengthening our pipeline digital back catalog of own-IP games Q2 FY19/20 Investments in game development in the quarter: Net sales YoY growth SEK 343m (+47%) SEK 1,260m -1% (47% higher than same quarter last year) Net sales – Games YoY growth 86 pipeline projects SEK 816m 117% At least two AAA projects Operational EBIT YoY growth expected to be released in FY20/21 SEK 241m 133% Additional deals signed for upcoming games on digital subscription and streaming services on Cash flow from operating activities various platforms (after change in working capital) SEK 285m Two significant acquisitions Increased profitability driven by: Leading two-wheel racing – Release of Wreckfest on console developer Milestone acquired – – Strong back catalog lead by Metro franchise released MXGP2019 in August – Increased share of digital sales – Increased share of sales from own-IP titles World-class studio Gunfire Games acquired – released Remnant (publisher perfect World) in August KEY P&L METRICS SEK million Quarter Trailing twelve months Q2 Q3 YoY Q2 Q3 YoY FY19/20 2018 Change FY19/20 2018 Change Jul–Sep Jul–Sep Oct 2018– Oct 2017– 2019 2018 Sep 2019 Sep 2018 Net sales 1,260 1,273 -1% 5,413 2,998 81% EBITDA 418 215 95% 1,753 804 118% Operational EBIT 241 103 133% 1,037 410 153% Operational EBIT 19% 8% 19% 14% margin Adj. EPS (SEK) 0.65 0.28 4 DEPRECIATION AND AMORTIZATION Q2 FY19/20 SEK million Operational D&A Acquisition-related D&A 5 KEY CASH FLOW METRICS +63% YoY growth in the quarter No forfaiting in Q2 FY19/20, SEK 189m reduction in forfaiting in the same quarter last year* Growth investments (M&A growth) A significant portion is (organic) growth investments (see slides 18– 19) Increased utilization of credit facility in Koch Media *Cost of forfaiting amount to approx. -
GAMES FUNDING GUIDE1 INTRODUCTION Media Deals Which Focuses on the Creative Sector with a Strong Interest in Video Gaming
GAMES GUIDE2016 GAMES FUNDING GUIDE1 INTRODUCTION Media Deals which focuses on the creative sector with a strong interest in video gaming. Video games are a growing cultural force and It is only intended to be the latest version of this many countries and private coperations have guide, not a definitive one, since with each year decided to establish measures to help with their new funding opportunities are established and we development, production, marketing and distribu- will update the guide accordingly. As such this is a tion. work in progress. We want to warn potential read- ers that all the categories of investors presented In 2015, with more than €19 billion of revenues in this brochure are not exhaustive. the Chinese gaming market, closely followed by The guide is structured into four major parts: the United States, was ranked at the 1st place in Video games projects funding, Video games the world. Over the same period Germany, United investment funding, Financial Services dedicated Kingdom and France were respectively the 5th, to video game companies and Fiscal tools for 6th and 7th largest video game markets. In com- video games. These parts might be seperated into parison with China, the aggregate gaming mar- smaller categories and are than sorted by country ket value of United Kingdom, Germany, France, in alphabetical order. Spain and Italy amounted to €11,35 billion in 2015. According to the Newzoo’s video games re- We have made this guide because there was both port in April 2016, the global game market should a need and a demand on the part of the game generate a total of $99,6 billion (€89 billion) in rev- developers all over Europe for a one-stop list of enues in 2016, up 8.5% compared to 2015. -
Colin Morrison's Standard Resume
The Hague, The Netherlands Colin Morrison [email protected]| LinkedIn.com/in/cewmorrison | colin-morrison.com F R E E L A NCE A self-motivated creative professional with a strong solid background in video game art production, ART DIRECTOR having worked at major companies including Sony Entertainment, Sumo Digital, Kuju, Miniclip, and & AN IM AT O R Relentless. Personable and able to provide mentorship, leadership, and cross-functional collaboration. Strong organisational skills and attention to detail. Versatile and autonomous; able to work individually or in a team environment. Core Competencies • Art Direction • Post-Production • Project Planning • Game Art Creation • Graphic & Motion Design • Interaction Design • Planning & Conceptual Design • Project Management • Character Animation • 3D Environment Design • Character Creation • Employee Management & Mentorship C R E A T I VE Contract Character Animator – Otherworld Heroes (Mobile AR) Bublar, Closed Beta Release 2019 CONTRIBUTIONS Contract Character Animator - Glowing Gloves (Mobile AR) Bublar, 2018 Contract Character Animator - Mars1001 – (Planetarium Film) Mirage3D, 2018 Art & Production Consultant, Simulation Crew (PC) Simulation Crew, 2018 Contract Character Artist/Animator - Nike Kinect Training (Xbox 360) Microsoft Games Studio, 2012 Contract Character Artist/Animator - Aragorn's Quest – Headstrong (PS3, Wii) Warner Brothers, 2010 Contract Character Artist/Animator - Galactic Taz Ball (NDS) Warner Brothers, 2010 Contract Character Artist/Animator - LIT – (Nintendo Wiiware)