Princesses & Palaces

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Princesses & Palaces 1 Princesses & Palaces Rule Book 1. Introduction . p. 2 2. Building The Palace . p. 3 3. Character Creation . p. 4-7 Preparation The Character Sheet Descriptions Attributes Life & Fortune Treasures Pets 4. The Princesses . p. 6 5. How To Play . p. 7-9 Role-Playing Action A Battle In Detail 6. NPCs, Pets, & Monsters . p. 10 7. Magic . p. 10 8. Items & Treasure . p. 11 9. Movement . p. 11 10. Experience, Age, & . p. 11 Leveling 11. Math & The Dice . p. 11-12 12. The Worksheet . p. 12-13 2 The comic book describes in detail how to approach the game as a player. This brief rule book is the Game Master's Guide, and shouldn't be shared much with the players. If any of the terms or ideas in the rule book are confusing or unfamiliar, look to the comic book for narrative desciptions of how the game is run. We supplement my daughter's education with homeschool-type projects, and I've always believed that role-playing-games are one of the best educational tools that exist. Once the student falls in love with the world or the character or the story and becomes immersed in the gameplay, academic subjects that have been difficult to teach suddenly become easy. With the dice and the numbered skills, math is an important part of the game. Spells need to be memorized, giving you a place to practice rehearsing Shakespeare's sonnets or the Gettysburg Address. Action 1. INTRODUCTION and puzzle sequences teach reasoning and conflict-resolution and ethics. It happens Princesses & Palaces is a traditional so easily and naturally when clad in the tabletop role-playing-game for young girls gown of a Princess on a magical adventure. and the gamer adults in their lives. It is an introduction to the fascinating world of The purpose of the game is not to win, it is character sheets, dice, and figurines. to enter a world of shared imagination. Yet each child imagines in unique ways, so the The rules are quite simple, yet detailed rules described here are only suggestions. enough to bring the story to life. Character My daughter and I began Princesses & creation and game sessions are generally Palaces when she was three years old. The only an hour or two in length, with plenty rules have evolved and grown detailed over of tiaras and treasure and maybe even a time. The important thing, of course, is to birthday at the end. The entire experience have fun, and to share the most exciting is a chocolate sundae with a cherry on top. story you can. 3 W ith glitter & glue, paint & pens, construction paper & fabric, and scissors & tape Kit & Mimi built the Palace's rooms. 2. BUILDING THE PALACE Palace Example Cardstock walls Paper towel rolls Cardstock balcony Toilet paper rolls 2 ft. 3 ft. The Palace is the location of all the action in the game. You will be surprised how many games can be played within the confines of these walls. A big part of making this game fun is having a Palace that your players are excited to play in. It can be large or small, empty or full of rooms. Just make sure that you can access each room comfortably and have enough space to maneuver the figurines. 4 • Any material can be used to make • Provide access to every room with the Palace. Our first was card stock cut-away walls and removable roofs. and glue. Our second is plywood. • Give control to the players. The Other choices are Legos, sugar more they design and build the cubes, papier-mâché, and balsa Palace themselves, the more they wood. will love it. • Make the Palace as big as you can, • Decorate it in detail: windows, almost as large as the table on which balconies, flags, tapestries, curtains, you play. thrones, chests, beds, furniture, • Building the structure may be your kennels for the pets, etc. Don't job, especially with children under 5. forget turrets, drawbridges, and a Save their creativity for decorating moat! and painting the walls. Older • Expect the Palace to change and children may want to do everything, grow over time. You may not build a from drawing the blueprints to dungeon until someone needs to be wielding glue-guns. jailed. You may not have a banquet • The floor is 10 foot (3 m) squares. hall or a kitchen until a big birthday Draw them whatever size you like, dance. but be consistent. Mats and tiles • The excessive use of ribbons, glitter, from game companies also work. and jewels is highly recommended. 3. CHARACTER CREATION Preparation: ad drew a picture on the As with many things in this game, floor.D “Now this,” he told them, numbers and statistics are introduced “is a garden. And you can see with stories. Once the palace is the Princesses laughing and constructed, the character-creation playing and dancing in a ring, story begins. holding hands.” He arranged the Princesses around the pond Remove from the game box the five he had drawn. Princess figurines. Set them up on the table in a small circle. Each player chooses a Princess and receives the figurine and matching character sheet. This is their character until they choose a different one. This character persists past the end of each game session, growing and developing into a unique creation. 5 The Character Sheet: The character sheets are laminated and the player uses only Dry-Erase markers on it. Description: Name Level Naming the Princess gets the player to Every Princess starts at level 1, regardless think about who she is. If her last name is of Her age. At the end of each adventure, Moonglow ask her if she comes from the the Princess gains half a level. Moonglow family and what her parents are like. Does she have brothers and sisters? Age Details can be noted and used later. On each birthday, the Princess is awarded one point to spend on Her attributes. Title Like a name, the formal title the Princess Hair Color / Eye Color takes tells a larger story about who she is The player can color the picture of the and what kind of Princess she is. No title Princess to create a custom image of their is too grand, even Princess of the Universe. Princess. “N ow look at where it says Strengths, Smarts, and Sweets,” Dad said. “These are your Attributes. They describe your Princess with numbers. A bigger number means you have more of that Attribute.” Attributes: attack magic charm + _ protect + _ senses + _ heal move puzzles command strengths smarts sweets Strengths Smarts Sweets Any physical task, from All mental and magical Princesses are very combat maneuvers such as tasks, from “thinking” of a charming, and many NPCs swinging a sword, shooting clue to casting a spell to are willing to do what they an arrow, or climbing a wall, figuring out a way to defeat ask if a princess makes a to running to opening a door, an opponent, require a successful Sweets roll. Even requires a Strengths roll. Smarts roll. Initiative and monsters can be persuaded. Damage is also increased magical damage are also Also, all pet interactions with high Strengths. decided by Smarts. require a Sweets roll. 6 The Princesses: Yellow Green Purple Blue Pink Princess of Princess of Princess of pets. Princess of Princess of magic. Smart, nature. Quick, Charming and fighting. Strong, healing. Lots of clever, and clever, wise. full of sweets. fast, the best sweets and strong-willed. Connected to She is better dancer. She smarts. She She sees and Her pets, the with pets than likes to fight takes care of hears things weather, and any other without magic or everyone around others don't. wild things. princess. pets. Her. imi was unhappy until she learned that a Purple Princess M needs so many Sweets to work with all her animals that she got to write a 13 in that box! For Kit, the Pink Princess also needed a lot of Sweets, because she was a Princess of Healing, so she wrote down a 12. The five laminated color-coded Princess character sheets each corresponds to a Princess. Princesses start with these different attribute modifiers: Yellow Princess Green Princess Purple Princess Blue Princess Pink Princess 10 + 0 12 + 2 10 + 0 13 + 3 10 + 0 strengths strengths strengths strengths strengths 13 + 3 11 + 1 10 + 0 10 + 0 11 + 1 smarts smarts smarts smarts smarts 10 10 13 10 12 + 0 + 0 + 3 + 0 + 2 sweets sweets sweets sweets sweets 7 Life & Fortune: Life is the amount of points each Princess possesses. Damage of different kinds can take points away. If a Princess reaches 0 points she is dead, and placed in a crystal casket until someone daring can awaken Her. If death is too difficult a subject for the player(s), have her get “knocked-out” instead. If killing monsters is too violent, have the monsters be summoned, and after enough damage they can be “banished” in a puff of smoke. Fortune is the amount of treasure a Princess possesses. The number ad had them scoop up their six dice, written is the worth of Her entire Done of each kind, and roll them all at once. Fortune in gold coins. Once again, Kit rolled 38. Mimi rolled 42. introduce math, using conversions of “I'm rich!” Mimi cried, writing down worth between coin types (10 coppers that she owned 42 gold coins of Fortune. = 1 silver, 10 silvers = 1 gold, etc.). Treasures: A Princess wears Her most important treasures, whether it is a Crown Of Flying, A Wand Of Healing, or a Necklace of Shooting Stars.
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