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NATION NATION

Meet the Fuse that Just Won’t Lose. 95 double-click “My Computer,” then Controls double-click the CD-ROM icon, then • Drop Bomb or those of you not familiar with double-click the setup icon. or • Drop Spooge the Bomberman experience, I will Online Manual / Help Joystick • Grab spare you the details. The Contains the manual you are holding in Button 1 • Throw Bomb Fdynamics of the game are as easy as your hands. • Action Button 1-2-3. About Bomberman or • Stop kicked Bomb 1. Drop a bomb. This contains information not ready at Joystick • Punch Bomb 2. Run like hell. the time of this writing. You should Button 2 • Activate Trigger 3. Watch your back (and your front, read this in its entirety as it will contain your left, etc. Just watch out.) information on the various tools Move Bomberman Getting Started System Requirements available, as well as any changes in MINIMUM: IBM or 100% compatible Pentium® Start Game functionality omitted within Battle Mode Setup 90, 16 MB of RAM, 40 MB free this manual. This is a 1-10 player no-holds barred hard disk space, CD-ROM drive, LocalBus or PCI When you start the game it ! Play either against SVGA video card, Sound Blaster® Exit Game automatically detects the number of human or computer opponents in this or 100% compatible sound card, Windows® 95 This will end your current session of gamepads on your machine. ® hilarious, ultra destructive game of with DirectX 3.0. Atomic Bomberman. Now why would Once you have finished setting up the RECOMMENDED: IBM or 100% compatible you want to do a thing like that ? :) “tag.” Select the number of wins Pentium® 133, 32 MB of RAM, Gamepad/Joystick players for the game, you will move for a match as well as which supported. onto the Stage Select screen. arena to compete in. If the HOW TO INSTALL number of game wins is not “in Stage Select your face” enough, set the From Windows 95, just insert the CD- At this time, you can adjust all the match determination to kills ROM disc and click “install” on the settings for the current match as well and find out once and for all Atomic Bomberman autorun window. If as the arena. “Who’s The Man!” you need to install again, from Windows

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W ORLD SPORTS Da Bomb Heard Around the World. The Sport with a Short Fuse. he Bomberman phenomenon is ay goodbye to the Super Bowl, are separated by an indestructible sending shockwaves across the the World Series, and the NBA barrier running the length of the arena. Throw and punch your bombs over the nation and around the world. Finals. There’s a new sport in S wall to destroy your opponents. T town and it’s set to blow away sporting Here is how you can join the frenzy! tradition as we know it. Start Network Game Select this option if you wish to start a Playing The Game LAN (IPX), modem, or serial network Battle Mode game. Do you have what it takes to be “The Man?” Want to prove that your “Da Join Network Game Bomb?” We’ve got the tool if you’ve Select this option if you would like to got the cool. Engage up to 10 of your join a network, multi-player game. closest friends (or enemies) in this game of bomb and go seek, hide and go Options peek. Dive into any of the premade or Match determination custom arenas, each with their very Having trouble coping with the experience of the battle hardened Bomberman? Getting • KILLS: This will force a player to own obstacles and properties. have n number of kills before a toasted and taunted before dropping your winner is declared. first bomb? Set yourself up with a couple of Wally Bomb/Team Wally Bomb the computer A.I. players and wet your feet A favourite Interplay past time. Select • WINS: The original rule to winning a little. Then invite your “favourite” players your team, choose your weapon, and let a match. A player must win n games back for a little “friendly” action. the *^$% fly. Each team starts off with before winning the match. the glove and/or the hand. The teams

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ECONOMY ECONOMY What it Takes to become “The Man.” (NOTE: This item cannot co-exist with The sliding down the hall. The bomb will Trigger Bomb. If you do get the Trigger Bomb, continue to slide until it has met with the Boxing Glove will be spit out.) an obstacle. Once you set the bomb in ny demolition squad knows that little “golden boy” as we like to call The hand - This work's motion you still have a little control it takes Special Items to him, gives your Bomberman maximum bomb power. Now isn’t that a daisy? the same way as the over it. Simply press the effectively and efficiently boxing glove in that you button and thunk, the bomb stops dead A Roller Skate - obliterate your opponent. Here are the can throw a bomb over in its tracks. This is extremely useful tools you’ll need to be “The Man.” Increases the speed of walls, tiles, and on other for those corner lurkers who think they your Bomberman by 1 players. To use The Hand, press the are safe from our friend, The Boot. Plain Bomb - Adds one unit. This is cumulative, button. The Spooge - Quite the more bomb to your so watch out for excessive Without moving, press and hold the arsenal of weapons. By speed. odd item with a lot of button again. Now your Bomberman is power in the right hands. default your maximum holding the bomb and you are free to amount of bombs is 10. Boxing Glove - This is By double tapping your one of the most powerful walk around with it. Don't worry about Plain Fireface - Adds items in the game. Once the bomb going off in your hands. The button, your Bomberman an additional tile length you have acquired this bomb is not active until it hits the will send ALL the bombs in front of to your bomb’s item you can “punch” a ground. As soon as you release the him into all of the empty spaces that explosions. As these are bomb over a wall, player, button, your lie ahead. Be it 2 or 10 bombs, the cumulative, make sure or anything for that matter. This is Bomberman will throw the bomb. result is the same if space permits. you gather as many as extremely useful for those of you with (NOTE: This item cannot co-exist with (This item cannot co-exist with The Hand. If you can for a bigger blast. the misfortune of getting bombed in. The Spooge.) you pick up The Hand, then The Spooge will Press the button while facing be spat out of your Bomberman.) the intended bomb to send it into the The Boot - This is an Golden Fireface - interesting power indeed. Like Plain Fireface this air. There are many tricks to master. However, the effort will be worth it. Simply walk into any increases the length of unobstructed bomb, and your bomb’s blast. thwack, away it goes However, this friendly

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ECONOMY BUSINESS Skullz - This is one Trigger Bomb - Winning Strategies for today’s Bomberman mean mother. Skullz is a When you have the poison like no other. He trigger bomb, you can very gamer knows that the real near an opponent and wait for him has the ability to infect set them off in order by difference between winning and to drop his bombs, then drop your your Bomberman with pressing the losing depends on shrewd, overall trigger bomb next to his regular numerous ailments from Molasses button. These bombs E bomb, take cover as quickly as strategies. (extra slow speed), to Constipation will not go off unless they are triggered possible and detonate it. Usually (the inability to drop bombs). Some by you or set off by another bomb. While in possession of "The Glove" you will catch the opponent off- interesting properties allow you to pass drop a bomb near a wall and wait for guard with the fast-blast. this onto another Bomberman by a brief moment, punching the bomb simply touching them. This increases into the air when you think it is your chances of vaccinating your self, Good disease strategies often involve ready to explode. As soon as the as does picking up healthy power items. passing the disease to as many bomb touches ground KABOOM. You can accumulate more than one opponents as possible. Good diseases poison at a time so be careful. This eliminates any reaction that an to do this with are: Short Fuze, opponent can make to your assault. Ebola - This guy makes Reverse Controls, Poops, and Short Skullz look like an extra Using the same technique as above Flame. life. Ebola can give you with "The Boot", you can kick your up to three (yes three) volatile bombs down the hall If you have The Boxing Glove or poisons at one time. towards unsuspecting delvers who The Hand powerup, try and hit your Since there are so many poisons in the think they have a little time to opponent on the head with your game, this can be almost instant death. spare. bomb; they might lose some of their On the other hand, it could be pure powerups and if you're quick, you fun. The writer of this manual LOVES When you get the Trigger Bombs can go and pick them up yourself. to pass on his Bomberman’s ailment to powerup, use them sparingly, saving his lucky opponents . them for their surprise element. Go

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CUSTOMER SUPPORTLIMITED WARRANTY To contact Interplay customer support you can reach us at: This computer software product is warranted for a period of 90 days from the date of purchase against defects in material and workmanship of the recording medium on which the software program is recorded. This warranty is valid only to the United States Germany France Spain UK & Remaining Interplay Productions Virgin Interactive Ent. Virgin Interactive Virgin Interactive Ent. Countries original consumer purchaser of the product with which this computer software Att: Customer Service (Deutschland) GmbH BP 319000 ESPA-A, S.A. Virgin Interactive 16815 Von Karman Ave. Borselstr. 16 C 13853 Aie-en Provence C/ Hermosilla, Customer Support product is bundled. The party listed below will replace, free of charge, any product Irvine, CA 92606 22765 Hamburg CEDEX 3 46-2 Derecha 74a Charlotte Street discovered to be defective within such period upon receipt at the place listed 28001 Madrid London W1P 1LR EMAIL:support@interp DIRECT: TEL: (0)803.09.41.64 below, of the product, postage paid, with proof and date of purchase. This lay.com (0)40.8970.33.00 (M-F FAX: (0)4.42.16.52.13 TEL: (91) 578.13.67 EMAIL:customer_supp WEB: 15.00.20.00) FAX: (91) 575.45.88 [email protected] warranty is limited to the recording medium containing the software program www.interplay.com 24 HOUR INFOLINE: WEB:www.vie.com originally provided with the product and is not applicable to normal wear and tear. FTP: ftp1.interplay.com (0)40.8970.33.33 TEL:(0)207.551.4266 PHONE: FAX: (0)40.8970.33.11 FAX:(0)207.551.4267 This warranty shall not be applicable and shall be void if the defect has arisen 1.949.553.6678 FAX: 1.949.553.9549 through abuse, mistreatment, or neglect. Any implied warranties applicable to this product, including warranties of merchantability and fitness for a particular purpose are disclaimed. Interplay and hardware manufacturer disclaim all responsibility for incidental or consequential damages.

Some regions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from region to region.

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Atomic Bomberman : © 1997 andTM Co., Ltd. All Rights Reserved. Interplay and the Interplay logo are trademarks of Interplay Productions. All Rights Reserved. Exclusively licensed and distributed by Interplay Productions.