It Started in Saltmarsh
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MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
DRAGONLANCE! Actually, the Name of the World Is Krynn
Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively. -
Solo Skirmish the Cult of Mol’Goroz
Solo Skirmish The Cult of Mol’goroz A Solo Campaign for Dungeons & Dragons (fifth edition) by PAUL BIMLER CREDITS: All text by Paul Bimler Art by Dean Spencer, Liu Xishan, Storn Cook, William McAusland, Tithi Laudthong, Matthew Richmond, Stinky Goblin, DM’s Guild Creator Resources. Cover design by Paul Bimler, image by Dean Spencer. All maps by Paul Bimler Playtested by: Christopher Logue, David La Boon, Fitzgerald Limisella, Jessica Laurent Sam McClintock, Joshua Roenfeldt, John Todsen, Martin Srpon DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All otherSample original material in this work is copyright 2020 by Paul Bimler and 5e Solo Gamebooks and published under the Community Content fileAgreement for Dungeon Masters Guild. SOLO SKIRMISH – THE CULT OF MOL’GOROZ INTRODUCTION THE CULT OF MOL’GOROZ - A Solo Skirmish is for the type of player who likes a CAMPAIGN OF FIVE QUESTS bit of quick combat-based solo action. This is not a This campaign, The Cult of Mol-goroz, consists of traditional game of D&D where a Dungeon Master five separate quests, which progress as follows: tells the players what is going on and they react accordingly. In the Solo Skirmish system, an in- 1: A Devilish Dilemma (Level 1) game AI controls the action, and players respond. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Dragon Magazine #205
Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389. -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
Monster Hunter Generations Ultimate Guide Pdf
Monster Hunter Generations Ultimate Guide Pdf Melvyn never connings any terminal recasting clamorously, is Derek coinciding and apartmental enough? Is Welch ingenerate or swarajist when socket some automation hypersensitised memorably? Sometimes Anglo-Catholic Vladimir trowel her aubade blasted, but secessional Stern excuse prodigally or postpone heavily. Has significantly altered combos and changes to charge speed. The troverians live feel the mountains and hills, in recent years they were welcomed to the arch of Harth where they spawn together making the dwarves to south new weapons and items for the Hunters Guild. The five left the scout out. Monster Hunter Generations Ultimate gift not Monster Hunter. Hunter is open loop of building yourself up by authorities on progressively bigger and more difficult monsters and pillaging them for parts. Thus stretch, the darkness known village bank the Siki Country is Cathar. Centuries passed before the gods regained their power, but many were devastated by the destruction of their creations. Monster Hunter Generations Guide Gamer Guides. It will be monsters available to monster hunter generations ultimate guides from history, generally the area being able to collect their leader of the balance. In a flash, all assimilate the Shakalaka there turned and charged at me, waving their hatchets in calm air! Dnd 5e pdf books. When you to hunt before i promise you dodge rolling on the path to prefer some bugs and it? Wake them crazy by tossing a Tranq weapon their community, then investigate them Before you start in dye the new quest, talk to the village chief and then me a few times. -
The Faerie Queene Study Guide
The Faerie Queene Study Guide © 2018 eNotes.com, Inc. or its Licensors. ALL RIGHTS RESERVED. No part of this work covered by the copyright hereon may be reproduced or used in any form or by any means graphic, electronic, or mechanical, including photocopying, recording, taping, Web distribution or information storage retrieval systems without the written permission of the publisher. Summary The Faerie Queene is a long epic poem that begins and ends with Christian affirmations. In it, Edmund Spenser draws on both Christian and classical themes, integrating the two traditions with references to contemporary politics and religion. The poem begins with a representation of holiness in book 1, and the Mutabilitie Cantos (first printed with the poem in 1609 after Spenser’s death) conclude with a prayer. Book 1 is identified as the Legend of the Knight of the Red Cross (or Saint George) in canto 2, verses 11-12. Red Cross, as an individual, is the Protestant Everyman, but as Saint George, historically England’s patron saint, he also represents the collective people of England. He is a pilgrim who hopes to achieve the virtue holiness, and for the reader his adventures illustrate the path to holiness. Red Cross’s overarching quest, as an individual, is to behold a vision of the New Jerusalem, but he also is engaged in a holy quest involving the lady Una, who represents the one true faith. To liberate Una’s parents, the king and queen, Adam and Eve, Red Cross must slay the dragon, who holds them prisoner. The dragon represents sin, the Spanish Armada, and the Beast of the Apocalypse, and when Red Cross defeats the dragon he is in effect restoring Eden. -
Simple Or Unique Mobiles?
TABLE OF CONTENTS GENERAL LESSONS : 1 - 20 #MOBILES : 21 - 67 #OBJECTS : 68 - 247 #ROOMS : 248 - 265 #SHOPS AND #REPAIR : 266 - 283 #RESETS : 284 - 303 #SPECIALS : 304 - 305 #QUESTS : 306 - 307 MUD PROGRAMS : 308 - 405 OTHER LESSONS : 406 - 419 OLC COMMANDS : 420 - 424 G E N E R A L L E S S O N S AREA SUBMISSION PROCESS You should have gotten approval to make the area in the first place. Once you have gotten your area as complete as possible, to the point where it needs testing you should notify the builder's admins. You should areacheck your area (see Building Tools below) and make sure it passes. This is very important because if your area does not pass the check program, then it will crash the testport. Once your area passes area check send your area to [email protected]. Please note that this is not the address to send questions to. Mystra is the only recipient of the areas emails and its sole purpose is to take areas and load them up into the game. If you have questions, you must send it to [email protected] At this point your area will be allocated vnums, put up on the testport and sent back to you. You must use that version of the area that has been sent to you. You will be given a god character on the testport to test your area with. You will then test your area, and you will find bugs. You will fix the bugs and send back the fixed version of your area to be uploaded. -
Ral Partha Advanced Dungeons & Dragons Miniatures
Ral Partha Advanced Dungeons & Dragons Miniatures www.DnDLead.com Ral Partha AD&D miniatures are easily identifiable as such for they are stamped "TSR mfg. by Ral Partha," along with a production date. There is no stamping, however, to help determine just what a figure actually is. ADVENTURERS (Blisters w/ 1 male & 1 female) 11-051 Zulkir Szass Tam 11-001 Fighters with 2-Handed Sword 11-052 Mourngrym Amcathra 11-002 Clerics with Staff and Warhammer 11-053 Midnight 11-003 Magic-Users with Crystal Ball 11-054 Lord Manshoon 11-004 Rangers with Longsword and Bow 11-055 Manxam the Beholder 11-005 Thieves with Shortsword and Sling 11-056 Shaeri Amcathra 11-006 Dwarf Fighters with Warhammer 11-057 Elminster 11-007 Elf Magic-Users with Magic Items 11-058 Khelben "Black Staff" Arunsun 11-008 Gnome Thieves with Dagger 11-059 Dove Falconhand 11-009 Adventuring Mages 11-060 Florin Falconhand 11-061 Suul the Lich 11-010 Paladins 11-062 King Azoun of Cormyr 11-011 Half-Elven Rangers 11-063 Vangerdahast War Wizard 11-012 Halfling Fighter Thieves 11-064 Lord Soth (Mounted and on Foot) 11-013 Bards 11-065 Tanis 11-014 Kender Rogues 11-066 Goldmoon 11-015 Savage Warriors 11-067 Fizban 11-016 Rogues 11-068 Drizz't 11-017 Mercenary Warriors 11-069 Raistlin 11-018 Wilderness Warriors 11-070 Caramon 11-019 Wandering Sorcerers 11-071 Kitiara 11-020 Elf Militant Wizards 11-072 Laurana 11-073 Lord Gunthar 11-021 Berserker Barbarians 11-074 Silvara 11-022 Oriental Fighters 11-075 Gilthanas 11-023 Bounty Hunters -
By Jeff Grubb, Aaron Allston, and Thomas M
, TM By Jeff Grubb, Aaron Allston, and Thomas M. Reid Karameiko.1 ... a cla.1.1icf antady .Jetting where bouJ a'Jventurer.1 can become legendary beroe.J. Whether you have played only the FIRST Q UESTT"' audio CD game or have enjoyed the AD&D ® game for years, you'll find high adventure in the kingdom of Karameikos. Discover a magical land sure to challenge the bravest hearts and sharpest swords. Hear this realm come to life in two extraordinary quests featuring dramatic sounds on compact disc! ln.Jide you'll di.1cover ... an interactive audio compact disc featuring thrilling sound effects, character voices, music for two adventures in Karameikos a 32-page Adventure Book compatible with the rules of the FIRST Q UEST audio CD game and the AD&D game Player'.J Handbook and Du GEO N MASTER® Guide a 128-page Explorer's Guide, lavishly illustrated in full-color 2 full-color poster-sized maps 12 parchment maps, iUustrations, and player props 8 full-color hero cards See the wonders of Karameikos, from deadly Fort Doom to King Stefan's castle . Study at the School of Magecraft. Clash swords with th~ noble Knights of the Griffon. Match wits with nefarious thieves of the Iron Ring. Uncover dark mysteries of the past, including the jackal-headed Hutaakans ... and much more! TSR, Inc. TSR Ltd. POB 756 120 Church End Lake Geneva Cherry Hinton I SBN SampleWI 53147 Cambr idge CB1 3LB file U.S.A. United Kingdo m ADVANCEDDunGEONS & DRAGONS, AD&D , DUNGEONMASTER are registered trademarks owned by TSR, Inc . -
THE COLLECTED POEMS of HENRIK IBSEN Translated by John Northam
1 THE COLLECTED POEMS OF HENRIK IBSEN Translated by John Northam 2 PREFACE With the exception of a relatively small number of pieces, Ibsen’s copious output as a poet has been little regarded, even in Norway. The English-reading public has been denied access to the whole corpus. That is regrettable, because in it can be traced interesting developments, in style, material and ideas related to the later prose works, and there are several poems, witty, moving, thought provoking, that are attractive in their own right. The earliest poems, written in Grimstad, where Ibsen worked as an assistant to the local apothecary, are what one would expect of a novice. Resignation, Doubt and Hope, Moonlight Voyage on the Sea are, as their titles suggest, exercises in the conventional, introverted melancholy of the unrecognised young poet. Moonlight Mood, To the Star express a yearning for the typically ethereal, unattainable beloved. In The Giant Oak and To Hungary Ibsen exhorts Norway and Hungary to resist the actual and immediate threat of Prussian aggression, but does so in the entirely conventional imagery of the heroic Viking past. From early on, however, signs begin to appear of a more personal and immediate engagement with real life. There is, for instance, a telling juxtaposition of two poems, each of them inspired by a female visitation. It is Over is undeviatingly an exercise in romantic glamour: the poet, wandering by moonlight mid the ruins of a great palace, is visited by the wraith of the noble lady once its occupant; whereupon the ruins are restored to their old splendour.