Subject: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Thu, 18 Oct 2012 18:15:34 GMT View Forum Message <> Reply to Message Disclaimer: You are hereby informed that the material offered in this thread represents the latest Development Version of the 1.13 . By downloading and installing any of these files, you agree to being a guinea pig Beta Tester. There will be bugs and we ask you to file informative and detailed reports when you encounter any of them. If you can't accept that and instead feel the need to complain about the mods and/or their creators, then these are not the droids you are looking for.

Over the past months, you may have noticed a slowing down of my initial turnaround time, this means that asking when the next one is up will get you a snarky remark.

Having now cleared the formalities, lets get to the content:

1.13 SCI This is the basic SCI package like several users offered over the years. It contains all the latest bells and whistles added to the development trunk. >>>Download!<<<< - MS OneDrive on hold since May 2020, more recent versions see link below >>>Archive<<< - Kermi's FTP mirror, older versions can be found here if one drive is down please check file size before downloading, the latest versions are around 380MB

How to get: latest 1.13, 7609, feature-descriptions and more - links to further download-sources for 1.13, 7609+AI, 7609-SCI, mods, feature-descriptions and more

How to use: 0) Install JA2 in a mod friendly location (NOT Progam Files(x86), Program Files or similar folders that are under special UAC protection since Vista) 1) Download the latest SCI 2) Extract the downloaded file over your JA2 installation, allowing it to overwrite existing files 3) Use JA2.exe to play

[TIP] If you are not asked whether to overwrite stuff, something is awry and you probably hit the wrong folder If you are on Windows 8, please install the Windows 8 compatibility fix, to be found in the 'Docs' folder!

1.13 Builds The smallest of the available packages, these are simply the zipped game exe and mapeditor that could be found in my signature for nearly half a year now. They basically cover two usecases: (I) You are updating your gamedir via SVN but can't or won't compile yourself. (II) There's been some fix in the code that only affected the exe, not the game data. In this case, they can be used as patches / hotfixes to replace an older exe. >>>Download!<<< [TIP]The files are called JA2_####.exe - The #### stands for the 4 digit revision number of the exe, you'll have to adjust shortcuts or rename the exe if you aren't starting it directly from the

Page 1 of 209 ---- Generated from The Bears Pit folder

I have also added a number of localized builds >>>HERE<<<. Due to the time required, this will likely be a very infrequent thing on the order of once or so per year unless something significant comes up in between.

AIMNAS AIMNAS is now on >>>GitHub<<

Bugs When reporting bugs, please mention/include: the exe and data revision, both are given as four digit numbers in the archive name

any additional files you installed - patches, additional mods, ...

changes you made to the inis and xmls

a screenshot of the bug or at least the exact error message (especially for Assertions!)

*a savegame if applicable

In general, please look around first if there's already a topic dealing with your bug. Also, if the bug is obviously related to a specific new feature, use the according thread to report bugs if it exists.

FAQ What does SCI stand for anyway? Single Click Installer - While technically not totally accurate, it underscores the ease of use compared to other setup methods.

I can't open the archive!/What tool did you use for the archives?

Page 2 of 209 ---- Generated from The Bears Pit The archives were packed with 7-zip 9.20 on 'Ultra' compression, older or different programs might have trouble with this.

The game still shows [some older version] on startup! The version is written in one of the code files and only gets manually updated once in a blue moon. Don't Panic! The archive/file names are accurate.

Is Unfinished Business stuff stiil working? Previously there were files missing and some UB-GameDir were still outdated, resulting in red warnings in starting screen. A fix came out and reports suggest there is nothing game-breaking (Taunt-settings, some missing stuff in skill-settings-ini, etc). Still proceed with caution or better still report broken data or problems here.

Will you update this thread? No. At least not for every new version but a bunch of busy bears will attempt to notify gamers when newer content is available.

Is there a changelog? There are txt files with the svn log in every package.

What about savegame compatibility? No guarantees. Developers try to avoid it for as long as possible, but you have to be aware that every update is a risk and make backups. It's the cost of using the cutting edge version.

What about compatibility with mod [x]? Modders will generally specify a version of 1.13 that their mod was developed for. Unless you already are an experienced user, use that version and don't attempt to glue something together, it will more than likely break something.

I need further support! Just ask here in the thread or visit the Discord channel >>>here<<< Note that the usual residents there are mostly European, 0300 GMT might not be the best time to look for support. Also, give some life sign when entering so we don't assume you're another lurker and don't worry if it takes a few minutes for someone to respond, it's also recommended you set up an account using the same username you have here on the Pit to avoid confusion.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gambigobilla on Thu, 18 Oct 2012 19:06:46 GMT View Forum Message <> Reply to Message GJ Depri. You might want to include "delete original JA2.exe" in your installation instructions. After 1.13 installation running JA2.exe instead of JA2_XXXX.exe makes whole installation go FUBAR. If your SCIs won't overwrite the original exe you'll probably hearing many players (especially new ones) complaining about not able to run the game.

Page 3 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Thu, 18 Oct 2012 19:42:30 GMT View Forum Message <> Reply to Message Thanks for the notice, renamed the file to overwrite ja2.exe.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hanakin on Mon, 22 Oct 2012 07:39:08 GMT View Forum Message <> Reply to Message Thanks for the SCI, Depri! I was just recently installing 1.13 through SVN and... it didn't go as planned. I will give this a spin - surely I can't screw anything up now!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by lockie on Mon, 22 Oct 2012 08:28:09 GMT View Forum Message <> Reply to Message The thing with SVN is , once installed , it's easy to update all your files . It is a little bit challenging to get it started , but , follow the instructions exactly and it does work .

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Mon, 22 Oct 2012 08:47:33 GMT View Forum Message <> Reply to Message True, the thing is however, for anyone but longtime followers like us it hardly redeems. SVN has an initial setup of, depending on weather, three to five hours. With a decent connection, you can load an archive in less than ten minutes, even from the oft-chided mediafire.

Of course, you can spend the afternoon you originally planned on playing 1.13 instead browsing the forum to avoid the worst surprises ... you are just as likely to spend the time reading fruitless discussions and the umpteemth request for [Feature X] though.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Tue, 23 Oct 2012 19:29:45 GMT View Forum Message <> Reply to Message JA2+SCI 5638/1547 When I add Retractable slope (for example, efficiency of 90% - bar) into the slot then the bar disappears (0%). The same problem when I put the grenade into the fifth from the top slot in Milkor MGL-140 Grenade Launcher.

Page 4 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gouki on Wed, 07 Nov 2012 14:06:07 GMT View Forum Message <> Reply to Message DepressivesBrot, i just wanted to thank you, and also indirectly thanking all people still working on 1.13 and related projects, keep on doing the good work. i mean the community is not the most active nor biggest in the world anymore, but its good some people still care.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by knightofni on Mon, 19 Nov 2012 06:42:20 GMT View Forum Message <> Reply to Message Hi Depressive Brot,

I seem to be experiencing a problem with Laser sights. In my game they don't appear to improve the mag factor.

Here is an Ots39 with an integral aiming laser module, mag factor of 2.2, range of 300. No magnification is shown.

And here is suppressed Makarov with a laser sight (the basic pistol one), mag factor of 1.3. Again, no magnification shown.

1. r5676 2. Other mods : UC1.13 v3.75 (ADCAP5) 3. Using UC1.13 mod & wil's ini files

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Fragnifico on Wed, 21 Nov 2012 16:55:10 GMT View Forum Message <> Reply to Message Guys, i need some help on this version (SCI_Unstable_Revision_5693_on_GameDir_1564)

How do i slow down the game?

Its really too fast, i can barelly see the enemy moving and my mercs run way too fast... in fact, all the game is faster than normal, everyone is like on drugs LOL

I like this feature compared to the orginal JA2 (since it was too damm slow). But cmom... its kinda ridiculous lol

Can i slow down a bit their movements, bullet speed and all??? If so, can someone plz tell me?

Page 5 of 209 ---- Generated from The Bears Pit Thx guys!!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by wanne (aka RoWa21) on Wed, 21 Nov 2012 18:10:39 GMT View Forum Message <> Reply to Message @Fragnifico:

1.) Go the ingame options on the last page and disable the "fast enemy turns". It is one of the last entries

2.) Start the INI-Editor and select the "Data-1.13\ja2_options.ini". In the tree select the "Clock Settings" section. Change the "CLOCK_SPEED_PERCENT" to a lower value. Save the INI and start the game again.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Fragnifico on Wed, 21 Nov 2012 18:24:15 GMT View Forum Message <> Reply to Message RoWa21@Fragnifico:

1.) Go the ingame options on the last page and disable the "fast enemy turns". It is one of the last entries

2.) Start the INI-Editor and select the "Data-1.13\ja2_options.ini". In the tree select the "Clock Settings" section. Change the "CLOCK_SPEED_PERCENT" to a lower value. Save the INI and start the game again.

Got it!!!!

Perfect man, thx a lot!!!!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by knightofni on Sat, 24 Nov 2012 13:52:27 GMT View Forum Message <> Reply to Message knightofniHi Depressive Brot,

I seem to be experiencing a problem with Laser sights. In my game they don't appear to improve the mag factor.

(....)

I should probably have checked this from the beginning, but this also happens without any mods.

Page 6 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Tobias on Sat, 24 Nov 2012 17:56:58 GMT View Forum Message <> Reply to Message Hello DepressivesBrot,

I just downloaded your SCI.zip file. But it contain only the English ja.exe where can I download the german.exe? I couldn't find a link for it.

Thanks for your help!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 24 Nov 2012 18:21:34 GMT View Forum Message <> Reply to Message I never wrote I'd make German exes :headscratch:

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Tue, 27 Nov 2012 17:03:02 GMT View Forum Message <> Reply to Message I wrote about the new SCI and not a new exe. I have a new exe 5702.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by lockie on Wed, 02 Jan 2013 11:54:23 GMT View Forum Message <> Reply to Message ok , so putting on the option for finding those last few redshirts on a big map ( latest aimnas ).... doesn't seem to do anything , is there a hotkey or something ? I'm missing one leetle enemy soldier but have spent 20 minutes looking .

Help !

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Wed, 02 Jan 2013 14:24:38 GMT View Forum Message <> Reply to Message You're looking at the overview map, right? That's the one you get when pressing [INS].

@all: I'm back home, new builds will be up within an hour or so.

Page 7 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by lockie on Wed, 02 Jan 2013 16:35:45 GMT View Forum Message <> Reply to Message Tried that , map came up with 2 of 6 mercs (mine) and no red sign . Finally tripped over the little git hiding in among sandbags .

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Wed, 02 Jan 2013 18:03:18 GMT View Forum Message <> Reply to Message Weird ... Can you post your resolution and the last section of options.ini (the one that deals with the overview map)? And look if it's activated in the preferences. Oh, and a screen for showing '2 of 6 mercs' might also help.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by lockie on Wed, 02 Jan 2013 21:19:57 GMT View Forum Message <> Reply to Message Forgotten how to screen print again , will do it later , using 1024x768 res ,(max soldiers left is at 1) before reveal .

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Wed, 02 Jan 2013 22:07:48 GMT View Forum Message <> Reply to Message Did you scroll around a bit? 1024 can't display the whole map at once.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by lockie on Thu, 03 Jan 2013 08:00:59 GMT View Forum Message <> Reply to Message hmm , I'll try that , thanks

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Slax on Sun, 06 Jan 2013 06:34:12 GMT View Forum Message <> Reply to Message Small flub. AIMING_LEVELS_REDUCTION_ON_ALTWEAPHOLD = 50;

Page 8 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dr-D on Wed, 09 Jan 2013 17:22:41 GMT View Forum Message <> Reply to Message Just downloaded the svn version i click on the exe, it does not work..

No error, no warning, game icon appears on task bar then disappears ...

Help?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wil473 on Wed, 09 Jan 2013 17:35:01 GMT View Forum Message <> Reply to Message Happy Birthday DepressivesBrot

@Dr-D, what OS are you running this under and where did you install JA2?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dr-D on Wed, 09 Jan 2013 17:46:10 GMT View Forum Message <> Reply to Message Win 8

D:\Jogos\JA2\

Apparently it has something to do with 16bit or less color (Windows 8 is not liking it that well)

What i did not liked is the lack of a log with the error....

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dr-D on Wed, 09 Jan 2013 17:49:23 GMT View Forum Message <> Reply to Message Nope, the error is presistant, even with 16bit mode, the game just exits before 1st screen, without any error

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Sam Hotte on Wed, 09 Jan 2013 17:55:24 GMT View Forum Message <> Reply to Message There are some useful hints regarding JA2 with win8 here:

Page 9 of 209 ---- Generated from The Bears Pit http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/312900/Searchpage/ 2/Main/20560/Words/windows+8/Search/true/Re_Jagged_Alliance_2_on_Window.html

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by jaredh on Sat, 12 Jan 2013 04:12:29 GMT View Forum Message <> Reply to Message I'm running build 5521 and I've found what I suspect is a bug.

Most of the LBE gear that allows for 40mm grenades is suggesting when I click on the spaces that it will hold ammo clips. Selecting one of these essentially bugs the game...it goes into a non-responsive runaway that never comes back (I gave it 2 days on one computer as a test).

This happens with the Police Vest and the 40mm Grenade Panel so I assume it happens on all 40mm slots.

This was with build 5521. Has this been reported yet anywhere?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by johrael on Sun, 13 Jan 2013 07:03:47 GMT View Forum Message <> Reply to Message I updated my game via SVN to the latest version (Build 5780?) and used the latest ja2.exe downloaded from Depri's skydrive. The changelog mentions about MERC having kit options but when I start a new game, there's none but I do see that there is an optional cost for equipment.

Did I do something wrong or the SVN isn't updated yet? Appreciate the good work there btw, just only learning to use Tortoise SVN.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Buggler on Sun, 13 Jan 2013 07:52:21 GMT View Forum Message <> Reply to Message Thanks for reporting.

It's a 1.13 bug, i need to investigate.

Working in vanilla classic & AIMNAS, did not test on 1.13. Check back SVN for e fix.

E screenshot is from AIMNAS. 1.13 only has a 1 kit for MERC. In e meantime u can buy them for free

Edit: It's a 1.13 mercstartinggear.xml bug. Here's e fix for MERC_OptionalCost_Fix for r1589 only if cant wait for SVN.

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Edit2: Oops, was using e old xml directory path. Corrected.

Cheerz, Buggler

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Sun, 20 Jan 2013 15:43:45 GMT View Forum Message <> Reply to Message @DepressivesBrot Do you specifically do not give SCI on MediaFire? SkyDrive SCI yes ( 5791,5795 ) MediaFire SCI not

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sun, 20 Jan 2013 15:47:02 GMT View Forum Message <> Reply to Message I have a script that does everything from updating my various SVN folders to dumping the stuff I share in a synced directory. Unfortunately, only SD supports such a directory so I copy the stuff to MF whenever I remember/have the time/feel like it. So stop bothering me about it after every update. Edit: Or get a live account, it's not like you actually have to tell them anything in those forms.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Mon, 21 Jan 2013 09:18:35 GMT View Forum Message <> Reply to Message Nothing in the list is supposed to break saves, you can just copy the saves and settings from you current installation and continue playing.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dr-D on Tue, 22 Jan 2013 16:42:49 GMT View Forum Message <> Reply to Message Sam_HotteThere are some useful hints regarding JA2 with win8 here: http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/312900/Searchpage/ 2/Main/20560/Words/windows+8/Search/true/Re_Jagged_Alliance_2_on_Window.html

Page 11 of 209 ---- Generated from The Bears Pit I still have the same problem with the SVN release.

Its true that Windows 8 does not like JA2 very much and some steps are needed. But if i install the old 4870 Release, I can play the game without any problem as long as i run it on 16bit color, windowed, and without intro. Playing in full screen make the game graphics very slow.

So the problem is something added from 4870 to 5520(svn version).

Would it be that difficult to make sure every CTD has a log? If that's already implemented, where is that log?

And, lets face it, in a few years, lots of ppl will be playing on Windows 8, so, removing windows 8 support is a project killer.

HELP!!!!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dr-D on Tue, 22 Jan 2013 16:56:25 GMT View Forum Message <> Reply to Message I can even add some more info.

AIMNAS 5521 build still runs if windowed, 16bit/ no intro.

The problem is directly related to SVN on top of 4870.

So here are my steps

Installed ja2 gold Downloaded 4870 extracted to ja2 gold dir (same with 4870 patch) Crated a new dir and used svn client to download a check out to that dir. Selected every thing on svn dir and copied to ja2 gold dir. Edited ja2.ini (with editor) Set 16bit on exe. Cliked on exe

Do i need anything else?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Sam Hotte on Tue, 22 Jan 2013 17:14:47 GMT View Forum Message <> Reply to Message Dr-d,

Page 12 of 209 ---- Generated from The Bears Pit You need according .exe fitting to your SVN game dir revision. You cannot expect the 4870-exe to work with 55xx unstable version. Read the very first post of this very thread; it's all there.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dr-D on Tue, 22 Jan 2013 17:30:34 GMT View Forum Message <> Reply to Message Dont reply if you don't have a clue of what I'm talking about man. This is no anime release forum where it counts if you are the 1st to post. Just spams the forum with useless replies.

I tried the full(not only exe) 4870 release , downloaded from http://ja2v113.pbworks.com/w/page/4218339/FrontPage It works with minor settings.

I tried AIMNAS XMAS full(not only exe) release. It works with minor settings.

I tried SVN FULL(not only exe) release It does not work! It crashed to desktop, with no error, with no screen, with no log.

Im guna give it a try with SCI_Unstable_Revision_5795_on_GameDir_1597.7z

Edit: it works with SCI_Unstable_Revision_5795_on_GameDir_1597.7z

So is SVN exe broken?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Sam Hotte on Tue, 22 Jan 2013 18:02:51 GMT View Forum Message <> Reply to Message I told you. But you preferred flaming ...

So you'll get just a "RTFM!" (Maybe, upon excusing someone might explain it to you ... )

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Thor on Tue, 22 Jan 2013 18:10:34 GMT View Forum Message <> Reply to Message

Page 13 of 209 ---- Generated from The Bears Pit SVN needs the latest (or one of the latest) .exe(s) that you can find in the first page. like (5791, 5795)... Be sure afterwards not to use the original exe because it messes everything up if you use it.. You can remove that one...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Tue, 22 Jan 2013 18:22:50 GMT View Forum Message <> Reply to Message You mean the 'SVN FULL Release' which includes a file called "ja2.exe.download.txt" which tells you toDownload latest ja2.exe (Development version) directly from D.Brot's SkyDrive: https://skydrive.live.com/?cid=013a6926eac52083&id=13A6926EAC52083%21202That 'SVN FULL release'? Don't come to my thread and flame helpful people if you got no clue what the hell you're doing.

PS: I've seen the other thread Thor, currently compiling so exe should be up in 20'-30'

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dr-D on Tue, 22 Jan 2013 19:29:53 GMT View Forum Message <> Reply to Message LOL, what about 1st thread has it all? the dude came here asking for it, he posted a comment with 0 help and 100% flames.

I answered acording to it.

Anyway, Im happy now, got something to play.

So lets leave it on the near past shall we?

Anyway (2) i'm now reporting a really slow graphics response on full screen (on windows . And its not related with screen resolution, the same resolution works good on window mode and very bad on full screen

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Tue, 22 Jan 2013 19:41:25 GMT View Forum Message <> Reply to Message If by 'that dude' you mean Dr-D, I agree fully.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 14 of 209 ---- Generated from The Bears Pit Posted by Dr-D on Tue, 22 Jan 2013 20:02:33 GMT View Forum Message <> Reply to Message Fine, I'm bad person and i apologize.

Sam_Hotte I'm sorry for not understanding that you were trying to say that SVN no longer bring an updated exe build.

It is not that clear on 1st page that svn does not bring an updated exe, especially since it realy brings an exe and its one incompatible with the game dir.

So to avoid any problems like this on the future. explicitly saying that SVN does not have an exe and removing the ja2_ub_5520.exe from svn would be great.

Now i will explain why i reacted so badly.

I have been 12 days now trying to play JA2 with some near latest exe with out any success. after 12 days asking here about it, with out an working answer, i got frustrated.

But apparently, bashing some one dear to you got me 3 working replys(sorry about that). keep up the good work

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Sam Hotte on Tue, 22 Jan 2013 20:18:55 GMT View Forum Message <> Reply to Message Apology accepted. :cheers:

JFTR: i pointed you to first posting HERE where infact it's written, that updaters via SVN need the .exe file: Quote:Unstable 1.13 Builds [..] these are simply the zipped game exe [..] They basically cover two usecases: (I) You are updating your gamedir via SVN but can't or won't compile yourself.[..]

And there is the link to thread about using SVN that is saying: Quote:[color:#CC0000]there is no JA2.exe coming with the SVN repository[/color]

Problem was and is, everybody is assuming that somebody using SVN for JA2 has read the linked SVN thread in order to get access to the repository. So i thought you knew and just forgot.

And there was no flame at all in my post. If i flamed, you'd feel the heat for real ...

Page 15 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Thor on Tue, 22 Jan 2013 20:50:22 GMT View Forum Message <> Reply to Message As to #314611: Thanks mate, got it!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dr-D on Tue, 22 Jan 2013 22:10:15 GMT View Forum Message <> Reply to Message Sam_HotteApology accepted. :cheers:

JFTR: i pointed you to first posting HERE where infact it's written, that updaters via SVN need the .exe file: Quote:Unstable 1.13 Builds [..] these are simply the zipped game exe [..] They basically cover two usecases: (I) You are updating your gamedir via SVN but can't or won't compile yourself.[..]

I guess it wont be hard to put in big red chars "There is no EXE on SVN, you need to Download it your self"

Sam_HotteProblem was and is, everybody is assuming that somebody using SVN for JA2 has read the linked SVN thread

Some like me have been using svn way before that warning and don't feel the need to keep rereading the post.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Slax on Mon, 11 Feb 2013 13:23:32 GMT View Forum Message <> Reply to Message Some in-your-face 5862 bugs.

Something's gone screwy with the tactical cursor and right-click menu. (I'm running the AFS 4.xx preview but that shouldn't be a problem. 1024x768.) Once you first enter a map the right-click menu's stuck up in the upper left corner of the screen. Blank. Going to the map screen fixes it. The right-click menu still has a screwed up stand/walk icon though.

Now, the cursor problem. Seems it wants to be at two places at once. It's best to try the exe and see for yourself since it's always there. Going to an underground level and back fixes it... until you

Page 16 of 209 ---- Generated from The Bears Pit restart the game.

Oh, and aiming with NCTH stops rendering rain temporarily.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Slax on Wed, 13 Feb 2013 18:30:47 GMT View Forum Message <> Reply to Message Some more stuff, regarding posture changes and grenades. These bugs have been around for a while now.

Blowing stuff up in your hands can be very helpful. Too helpful, since it won't drain any APs. You still require stated amount of APs to do the action but you'll always be able to do it for free. (Could be this works the same for other "transformations" as well. Not tested.)

Say you're standing up and you throw a grenade. Chuck, boom. Oh no, you're in someone's line of fire so you change posture... for free! Don't know about going prone but you're always able to crouch down for free. Doesn't matter if you have the APs for it or not.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Peal on Wed, 20 Feb 2013 01:15:28 GMT View Forum Message <> Reply to Message Thank you Depri, for your stunning work!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kiele_Daniels on Sat, 02 Mar 2013 11:07:32 GMT View Forum Message <> Reply to Message Hello there mates, long time lurker here.

Sorry if I may seem an idiot but...

I'ved overwritten SCI 5882 over a fresh JA2 Gold install(1.12 patched), but the game still says version 5521 at startup. Even with overwriting the exe with the separate 5882 exe download.

Is this correct or did I do something stupid? :headbanger:

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 02 Mar 2013 11:12:36 GMT View Forum Message <> Reply to Message

Page 17 of 209 ---- Generated from The Bears Pit See point 3 of the FAQ

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kiele_Daniels on Sat, 02 Mar 2013 11:25:11 GMT View Forum Message <> Reply to Message Oh, I see, versions stated are rarely updated. Thanks for the quick reply, Depri.

However, is 5882 compatible with AIMNAS lightweight?

I've tried installing it over but I get a list of INI errors at startup and some gun sprites are incorrect. (Although I can still play)

Is this a given? Or should I overwrite the INI or something? :dontknow2:

Thanks again.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Istrebitel on Fri, 22 Mar 2013 19:09:03 GMT View Forum Message <> Reply to Message Every time I come back to JA2, I have to remember the old drill I forgot by now. Stupid, I know...

Please, remind me again

I want to play AR 1.4 with "tripwire traps", "sandbag placement" features. Meaning - i need a version newer than 4780 stable.

In the faq, AR 1.4 states that it is made to be somewhat compatible with unstable version up to 5778, gamedir 1589. Where can I get gamedir of that version, and what is lastest exe that is compatible with gamedir 1589 (and where can I get it, because DepressivesBrot's link sdrv.ms/MaiNiT does not work - shows an error page of MS SkyDrive)

Thanks!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Sam Hotte on Sat, 23 Mar 2013 13:26:18 GMT View Forum Message <> Reply to Message Istrebitelhttps://skydrive.live.com/?cid=013a6926eac52083&id=13A6926EAC52083!202 Try manually replacing the '[color:#FF0000]![/color]' in the link by '[color:#33CC00]%21[/color]'

Page 18 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by wolf00 on Thu, 11 Apr 2013 20:55:07 GMT View Forum Message <> Reply to Message db: thx you very much[fresh new exe to dowload] ....

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Tue, 16 Apr 2013 15:11:32 GMT View Forum Message <> Reply to Message JA2 + SCI_Unstable_Revision_6007_on_GameDir_1650.7z . CTD or Error: Number of tilesets in code does not match data file.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wil473 on Tue, 16 Apr 2013 19:44:30 GMT View Forum Message <> Reply to Message RandokJA2 + SCI_Unstable_Revision_6007_on_GameDir_1650.7z . CTD or Error: Number of tilesets in code does not match data file.

I am able to replicate the above with SCI_Unstable_Revision_6007_on_GameDir_1650 copied onto a clean install of Gold. I am guessing there is one or more missing file(s), as installing SCI_Unstable_Revision_5986_on_GameDir_1639 first, then SCI_Unstable_Revision_6007_on_GameDir_1650 works just fine.

On a happier note, the included (optional) Win 8 fix worked to speed up mouse response on my little Win 8 media box to a reasonable level.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Tue, 16 Apr 2013 20:34:00 GMT View Forum Message <> Reply to Message JA2 + SCI_Unstable_Revision_5990_on_GameDir_1641.7z + SCI_Unstable_Revision_6007_on_GameDir_1650.7z -> working Thank you. Still do not know the trouble with Win8. I'm using XP HE

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Tue, 16 Apr 2013 21:38:48 GMT View Forum Message <> Reply to Message Found the error, got no exe in the SCI^^

Page 19 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Maxtor on Sat, 20 Apr 2013 22:04:12 GMT View Forum Message <> Reply to Message Hi, i am big fan of ja2 and 1.13, been playing 1.13 since its *under 1000* revisions. Lately i ve been trying to play some newest 1.13 with AR 1.4 mod. I played likke 30-40 hours on revision 5963 and was quiet happy with it, untill i found i could not install bombs and that broke the game for me. So now i am pretty much checking any new unstable releases to try to find one that would not have any game breaking bugs. As for why i decided to finnaly register, i found a bug in 6020 release. Last enemies on the map via "insert" key feature is not working.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Sun, 21 Apr 2013 00:32:28 GMT View Forum Message <> Reply to Message Hi Maxtor, welcome to the pit!

Showing the last enemy does work in 6020. So is MARKER_MODE in the Data-1.13/Ja2Options.ini > 0? is the current number of enemies

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Maxtor on Sun, 21 Apr 2013 17:25:54 GMT View Forum Message <> Reply to Message Thank you for your reply. Indeed TOPTION_SHOW_LAST_ENEMY was set to false. It is strange to me because i never had to change that option in all my previous games. It was just on by default. It works correctly now. Thank you.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by turtlemoviesco on Thu, 25 Apr 2013 01:48:57 GMT View Forum Message <> Reply to Message Downloaded and installed the latest version a minute ago. Would like to know if its possible to slow the game down to normal speed... I dont like how fast the mercs shoot and move. Read another post on page 1, it answers this.

Also I had a runtime error do to an unhandled loop is there a special place I am suppose to post errors? (I have noticed that the crash seems to only occur right after aiming at a enemy, hope this helps)

Assertion Failure Line 1911 in file sgp.cpp, at the moment occurs when you stop aiming at someone, like if I am about to shoot there is no crash until my cursor leaves the body of the person.

Page 20 of 209 ---- Generated from The Bears Pit Also tested shooting at a road, it crushes as soon as the cursor changes since there is no person.

2 ways to stop the crash for people having it. 1. When you aim at an enemy make sure your cursor stays on him until you no longer have enough ap to shoot, and only point your cursor at the enemy if you intend to shoot him. -If you shoot them in the leg and they fall, make sure your cursor stays on him beacuse if you still have ap and he does not die then it will most likely crash.

2. Right when your merc starts to shoot you can quickly move your cursor away, but if your merc finishes shooting before you finishing moving the cursor away from the enemy then the game will crash.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by turtlemoviesco on Thu, 25 Apr 2013 10:41:54 GMT View Forum Message <> Reply to Message DepressivesBrotI could, but since few people understand the concept of split archives, I can't be bothered to explain that each week again.

You could just give them a link to a wikipage that explains it

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Thu, 25 Apr 2013 14:40:30 GMT View Forum Message <> Reply to Message That wouldn't change the nature of the thing. Anyway, found a suitable solution.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by turtlemoviesco on Thu, 25 Apr 2013 14:52:20 GMT View Forum Message <> Reply to Message Has the crash involving aiming at enemies already been posted by someone else, and do you know if it will be fixed in the next release?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Thu, 25 Apr 2013 16:45:45 GMT View Forum Message <> Reply to Message

Page 21 of 209 ---- Generated from The Bears Pit JA2 + SCI_Unstable_Revision_6022_on_GameDir_1655.7z. Number of tilesets in code does not match data file

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Thu, 25 Apr 2013 17:26:19 GMT View Forum Message <> Reply to Message Gahhh! FLUGENTE!!!!!! Does none of you guys check his commits anymore???

/note to self: try to add error handling to the script

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Sam Hotte on Thu, 25 Apr 2013 22:39:04 GMT View Forum Message <> Reply to Message Don't shoot the coding duck, it's still needed to spill out new features ...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Thu, 25 Apr 2013 22:44:40 GMT View Forum Message <> Reply to Message Don't worry, I just slapped him a bit.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Fri, 26 Apr 2013 06:37:08 GMT View Forum Message <> Reply to Message Thank you for a new place for SCI and new SCI (it works).

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by turtlemoviesco on Fri, 26 Apr 2013 20:45:13 GMT View Forum Message <> Reply to Message DepressivesBrotGahhh! FLUGENTE!!!!!! Does none of you guys check his commits anymore???

/note to self: try to add error handling to the script

Page 22 of 209 ---- Generated from The Bears Pit Could someone please tell me where to find these comments so in the future I don't post know issues?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Fri, 26 Apr 2013 20:54:22 GMT View Forum Message <> Reply to Message Huh? As it seems that comment needs some explaining: Flug forgot a file when he committed the then latest SVN changes. Thus my build failed. Thus there was no exe in the packages. Which finally leads to the tileset mismatch error. Nothing to do with any of your bugs, just that it's the third or fourth time this week that my builds fail due to sloppy SVN commits.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by turtlemoviesco on Sat, 27 Apr 2013 00:01:06 GMT View Forum Message <> Reply to Message Oh, ok well thank you for the explanation.

The bug I mentioned was fixed in the newest version.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Thor on Sat, 11 May 2013 11:52:21 GMT View Forum Message <> Reply to Message Missing exes in Ja2 v.1.13 r6071 minimal build, only the ChangeLog. And cannot open the download in Kermi's archive (with winzip)...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 11 May 2013 12:03:19 GMT View Forum Message <> Reply to Message Drat, thought I had the error handling now. Time to slap some coders :grimreaper: Also, I did mention that kermi's updates live and you are supposed to wait until the full file is up, haven't I? (need to update the size though)

Page 23 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Thor on Sat, 11 May 2013 12:08:57 GMT View Forum Message <> Reply to Message Probably have missed the part on Kermi's archive... I've read a lot around here, but not everything. Thanks for explaining.

Aha, alright, found it - damn, those big red letters must have blinded me! :headbanger:

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by sean10mm on Thu, 23 May 2013 14:53:11 GMT View Forum Message <> Reply to Message One oddity I noticed going from SCI_Unstable_Revision_6077_on_GameDir_1676.7z to the stable release version is that the text is often harder to read on the unstable revision, especially the load/save screen text. This was at 1024x768 full screen for both, and I did a full uninstall in-between the two.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by SgtFopper on Fri, 24 May 2013 14:50:36 GMT View Forum Message <> Reply to Message Stupid question from me:

Do the 1.13 versions (and other modding versions) working properly with the version of Jagged Alliance 2 (Gold Edition)?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shad on Wed, 29 May 2013 21:17:59 GMT View Forum Message <> Reply to Message So Deidranna Lives 1.13 calls for 6099, but I can't find it. The latest I see available is 6098, in the links provided in this thread.

"UPDATE: it is recommended that JA2_6099.exe is used to avoid game lockups that seemed to have been introduced after Rev.6059"

Where can I find the version they're recommending, anyone know?

I searched google, and the thread that quote is from is the only result I got. Oo

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 24 of 209 ---- Generated from The Bears Pit Posted by Flugente on Wed, 29 May 2013 21:21:54 GMT View Forum Message <> Reply to Message Seriously. It's the first post of this very thread.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Wed, 29 May 2013 21:22:20 GMT View Forum Message <> Reply to Message Between r6098 and r6100 obviously.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shad on Wed, 29 May 2013 21:37:03 GMT View Forum Message <> Reply to Message Aha, found it. NM Sorry, didn't get any sleep last night and my brain is fried. Been out of it all day. Feel like total crap.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shad on Thu, 30 May 2013 00:20:37 GMT View Forum Message <> Reply to Message Trying to figure out how to install 6099. Comes with three executables and a changelog, but no readme or instructions. I only see instructions in the thread for the SCI downloads, which was what I was looking at earlier. Was looking in the wrong download folders. Can someone please help me?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GFox on Thu, 30 May 2013 00:40:56 GMT View Forum Message <> Reply to Message DrahadisTrying to figure out how to install 6099. Comes with three executables and a changelog, but no readme or instructions. I only see instructions in the thread for the SCI downloads, which was what I was looking at earlier. Was looking in the wrong download folders. Before I get attacked, can someone please just help me?

There is no installer, just the executables. If you already have the latest SCI, you already have all the necessary files. Just use the 6099.exe with that install and you should be set.

Page 25 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Moonfluk on Thu, 30 May 2013 16:57:15 GMT View Forum Message <> Reply to Message @Drahadis --

Yes, install the most current unstable 1.13 SCI (as listed in the first post of this thread) and then unpack the 6099 executables into the root folder. Presumably, when you launch your version of DL via the INI Editor you'll need to select the ja2_6099.exe rather than the standard ja2.exe before launching.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 01 Jun 2013 16:56:17 GMT View Forum Message <> Reply to Message Ocay i installed the unstable version of SCi 1.13 who has a zombie mod.but it doesn't work.-F When i kill an enemy,i wait like 10,15 days,but the body just dissapears and doesn't turn in a zombie. i've changed all the options of the zombie mod on,but nothing. Any ideas of what it could be? i tried in both mods "realistic" and "Sci-Fi",but nothing...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Sat, 01 Jun 2013 17:06:23 GMT View Forum Message <> Reply to Message Hi JoaoGil, welcome to the pit!

Did you set the 'Allow Zombies' option in the preferences menu?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 01 Jun 2013 17:21:16 GMT View Forum Message <> Reply to Message I can't find any option saying allow zombie Thank you for the welcomes

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Sat, 01 Jun 2013 17:25:05 GMT View Forum Message <> Reply to Message

Page 26 of 209 ---- Generated from The Bears Pit that one

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 01 Jun 2013 17:31:46 GMT View Forum Message <> Reply to Message i know where it showsbut i don't have that option. i don't have some of theirs too,like quiet doctoring,force bobby rays etc.

-JoaoGil

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Sat, 01 Jun 2013 17:33:21 GMT View Forum Message <> Reply to Message Hmmm. What SCI version are you using?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 01 Jun 2013 17:33:50 GMT View Forum Message <> Reply to Message And did you click 'Next'?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 01 Jun 2013 17:33:57 GMT View Forum Message <> Reply to Message Never mind i found it! i just forgot the third page of the preferences...Silly me Thanq you for your support Great community

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 01 Jun 2013 17:37:04 GMT View Forum Message <> Reply to Message And great mod too by the way !! i fell like a noob now ...

Page 27 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 01 Jun 2013 17:44:42 GMT View Forum Message <> Reply to Message i've tried the zombie mod:really interestingreally cool.i'm gonna have a lot of fun Just a quic question: are you going to change the texture or the animation of the zombies in the future? To maqe it more realistic just curious

-JoaoGil

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Sat, 01 Jun 2013 18:46:55 GMT View Forum Message <> Reply to Message Glad you like it.

As that would require animation work, and I dislike to do that: no.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 01 Jun 2013 21:51:01 GMT View Forum Message <> Reply to Message And what other features are there to come?

-JoaoGil

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Fri, 07 Jun 2013 16:47:10 GMT View Forum Message <> Reply to Message Hi

When i try to maqe an entrance to an underground level on map editor 6068,it works,but when i try to go through that entrance on the game , it shouws an error message:

ASSERTURE FAILURE:Line 893,QueenCommand.cpp something like that

Any idea on what it could be?

Page 28 of 209 ---- Generated from The Bears Pit -JoaoGil

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wil473 on Fri, 07 Jun 2013 21:47:53 GMT View Forum Message <> Reply to Message JoaoGilHi

When i try to maqe an entrance to an underground level on map editor 6068,it works,but when i try to go through that entrance on the game , it shouws an error message:

ASSERTURE FAILURE:Line 893,QueenCommand.cpp something like that

Any idea on what it could be?

-JoaoGil

This is not specific to the Unstable, but underground maps need to be defined in one of the LUA scripts. The error you are seeing looks like the one I get when adding an underground map and forget to add it in the scripts. What map(s) did you modify and/or add?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 15 Jun 2013 18:46:37 GMT View Forum Message <> Reply to Message Why can i only play online with enemies? i choose "deathmatch" but they appear anyway

What should i do??!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by lockie on Sat, 15 Jun 2013 21:02:01 GMT View Forum Message <> Reply to Message Quote:What map(s) did you modify and/or add?

Page 29 of 209 ---- Generated from The Bears Pit You want to answer this query to your first question , seeing as Wil had the decency to give you a reply ?

As for your second query , was anybody else playing at the time ?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Sat, 15 Jun 2013 21:12:03 GMT View Forum Message <> Reply to Message Hi

Sry 'bout that

1st query:i modified A8(the starting map)nothing else.i set the location to Miguel's cave level (A9) Maybe that's the problem??

2nd query:it was just me and my friend.And i wanted to play against him.But no matter the option i choose (Deathmatch/Team-Deathmatch/Co-Operation) its all the same.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by pheloncab on Sun, 16 Jun 2013 00:36:53 GMT View Forum Message <> Reply to Message I'd revert to default on the map/ starting position and make sure you and your friend can both play, if it works then make changes, and that way if they crash you you know its the change and can try a different one.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by João Gil on Wed, 19 Jun 2013 18:23:30 GMT View Forum Message <> Reply to Message "pheloncab" thanqs for the help.but we are no longer interested in multiplayer i have another problem: when i try to run the version 6116 SCi unstable it says "number of tilesets doesn't match the file one" or something similiar to that.

Any help??

Page 30 of 209 ---- Generated from The Bears Pit -JoaoGil

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Zarax on Mon, 08 Jul 2013 10:21:29 GMT View Forum Message <> Reply to Message Hi, is this the right place to post bugs on the SCI? Or does the alpha nature imply they should be taken as-is?

Thanks!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gambigobilla on Mon, 08 Jul 2013 10:42:39 GMT View Forum Message <> Reply to Message Usually people post bugs here; http://www.bears-pit.com/board/ubbthreads.php/topics/322523/Re_BUGZILLA_report_all_bugs_h e.html

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Zarax on Mon, 08 Jul 2013 14:28:20 GMT View Forum Message <> Reply to Message Yes, but as it's not an official build I'm not sure that would be the right place...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gambigobilla on Mon, 08 Jul 2013 14:51:54 GMT View Forum Message <> Reply to Message Don't worry everyone post their bugs there. In fact most of the bug reports there are for unstable releases. Stable version is pretty ancient (feature-wise), and there are not much people playing it. So mostly unstable/SCI bug reports.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Sam Hotte on Mon, 08 Jul 2013 16:08:27 GMT View Forum Message <> Reply to Message

Page 31 of 209 ---- Generated from The Bears Pit Well, there is also a thread for reporting bugs for 4870 stable release: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/296506/BUGS_NEW_1_13_RELEA SE_4870.html

So, using the general bug report for unstable is OK; just state which version exactly with every report.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Mon, 08 Jul 2013 16:24:41 GMT View Forum Message <> Reply to Message 1) Read the first post, there's a section about bug reports. 2) For any bugs you can't find someone specific to blame them on, report them here or in the general bug report thread. 3) Remember: Per default, I'm not responsible for any of them

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Zarax on Tue, 09 Jul 2013 06:08:28 GMT View Forum Message <> Reply to Message SCI: SCI_Unstable_Revision_6098_on_GameDir_1678 Savegame: http://www.wmwiki.com/hosted/ja2/bug%20saves/QuickSave.rar ini changes; Disabled food system Enabled zombies Enabled mercs can do advanced repairs

Bugs:

- Using switches results in CTD - In sector N5 approaching the building always results in CTD

In both cases no error message is given, the game freezes, turns into a blank window and I have to force exit from the system.

Additional data: I had to install the workaround for Windows 8 as I'm using that OS.

Thank you for your time!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gambigobilla on Tue, 09 Jul 2013 08:17:18 GMT

Page 32 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message @Zarax, switch bug was fixed in 6099.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Bambusar on Thu, 11 Jul 2013 11:17:43 GMT View Forum Message <> Reply to Message Found New bug:

Version: SCI_Unstable_Revision_6209_on_GameDir_1699.7z 09-Jul-2013 23:33 333M

Chitzena, Escort John and Mary quest:

In Chitzena only John joins the squad after you agree to escort them. Mary doesnt join. John has spy covert icon on. http://imgur.com/EreBSJ3

Save files: http://www.mediafire.com/?00b4c5dm1a25c99

Maybe reason might be Improved Mikes script i downloaded from this thread.

I used second link and didnt edit any files.

This guy reported same bug: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322423/Re_BUGZILLA_report_all_b ugs_he.html#Post322423

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Sat, 13 Jul 2013 00:44:06 GMT View Forum Message <> Reply to Message John, Mary, Joey, Maria, Hamous, Maddog, Iggy, Vince and Conrad get the 'covert' property when they are first recruited. They either ARE civilians, are known to be civilians by the army, or are known to be members of the army itself. They lose that once they are uncovered and then treated as hostiles.

Edit: Fixed in r6221.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by jerry18 on Sun, 21 Jul 2013 07:48:14 GMT View Forum Message <> Reply to Message

Page 33 of 209 ---- Generated from The Bears Pit I am at the start of the game and I already had two types of crash (1. with savegames+screenshot is below and 2. happen to me when my MERC wasn

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by brato on Tue, 23 Jul 2013 00:18:50 GMT View Forum Message <> Reply to Message Hello, I'm playing revision 6234 gamedir 1709. Thanks to all modders for all the great work you put into this game!

What I really enjoy right now is how all the characters move faster.

Now there seems to be 2 bugs:

Fatima disappears. I give her the letter, she walks out of the screen, I follow, and when I get to the next sector she is not there.

The game does not shut down properly. When I click quit from the main menu it somewhat shuts down, but halfway back to windows then the screen stays black and I have to strg-alt-del and end it through the task manager.

Any advice on how to fix these issues?

Thanks, brato

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by NEO_DARK_LORD on Tue, 23 Jul 2013 00:20:07 GMT View Forum Message <> Reply to Message Hi there!

I have bug in the beginning of the game.

When i talk to Fatima her behavior was normal like usual, but when I gave her a letter from Enrico, she thanks me for that, but don't spoke her usual monologue (with this sentimental stuff). This is kinda randomly bug, once she say what to be need - once not. This looks like bug with script that may recognize items - in this case a letter from Enrico.

The second situations is happening when Fatima is taking a letter from me, talks usual stuff and take me to the Rebel's Base in the next sector. I walk with her (sometimes she dissapear in the next sector, when I travelling from location screen, but not if I travel from tactical map screen).

Page 34 of 209 ---- Generated from The Bears Pit She is take me to Dimitri, but when I come close enough to him - he is speaks warning to Fatima ("why have you brought them here?! Have you lost your mind, woman?!") and when she have her turn to explains the game doesn't show her part of dialogue, only portrait with the list of options (Friendly, Directrly, Recruit etc). When you already click on each of them Fatima (to desperately unblock the right lines of text) disposes you and the portrait with dialogues options disappear. Then, the game came to be crazy. This little grey clock is ticking but nothing happens. Game is hanged and you can't close her (unless you press and hold Num Lock).

I can't finish dialogue with Dimitri and Fatima = the stairs to the Rebels "basement" weren't appear = I cant' recruit any of Rebels.

I have the newest version: SCI_Unstable_Revision_6239_on_GameDir_1712 (but the bug was appear on the previous - SCI_Unstable_Revision_6234_on_GameDir_1709, too).

I have changed Ja2_Options.INI (a lot!) and FaceGear.xml by adding formula "FACES\FACESGEAR\Face_SWAT_Helmet" to every helmet on the game.

I send you mine .ini file: http://www.sendspace.com/file/3m6mnz and savegame (Quick Save): http://www.sendspace.com/file/nog27l

I do not use any extra stuff = like mods, patches or tilesets, just pure Jagged Alliance 2 v1.12 Gold + the nevest release of the v1.13 mod.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by nhja2fan on Tue, 23 Jul 2013 19:28:57 GMT View Forum Message <> Reply to Message Do you monitor the BUGZILLA thread, I have been posting bugs over there.....

The bugs I posted were using SCI_Unstable_Revision_6232_on_GameDir_1704:

Bug #1: At the end of a battle (defense of Drassen center sector), a 9mm clip on the ground had 0 bullets.

Page 35 of 209 ---- Generated from The Bears Pit Creating boxes or crates caused the game to spawn multiple boxes or crates with 0 bullets. Merging items does not get rid of the clip, boxes or crates.

Edit: A workaround is to delete the zero round clip. This seems to fix/avoid the problem.

Bug #2 Was training Militia in Cambria mine sector.

Performed defense of same sector, afterwards, going back to train militia, was charged another $750, even though the training was half complete.

Also, I have since noticed the following issues: If you click on a MERC picture, you hire them without any way of backing out, not just the hire button, leads to an accidental hire.

I have seen the game freeze on exit.

After closing and restarting the game several times, the game will not start. Screen goes black then back to desktop. No indication in Event logs that the application crashed. No updates on any of the game's logfiles in the profile directory (the dates do not change, indicating that the problem occurs prior to those files being opened).

I have had the INI Editor fail to start logging a .NET2.0 related fatal exception message (unfortunately I didn't make a copy of the message, and have since cleared the event log, so I don't have the exact message, I'll repost when it happens again).

Some of these issues may be not with the game itself but the environment (XP/.NET etc.) but figured I at least make note of them.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by NEO_DARK_LORD on Wed, 24 Jul 2013 04:01:26 GMT View Forum Message <> Reply to Message Quote:I have seen the game freeze on exit.

Yup, I have the same.

When you close the game from tactical map screen - it's ok, but when you close the game from real-time location screen - it freezes, until completely closed.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by wolf00 on Wed, 24 Jul 2013 05:42:27 GMT View Forum Message <> Reply to Message

Page 36 of 209 ---- Generated from The Bears Pit 1712/6239 sci i dont have this problem's,prewios 1704/1709 build's have tendency freeze on exit .. tested on arulco folding stock & deidriana lives latest builds,work's perfectly ....

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by harnas on Sat, 03 Aug 2013 19:52:52 GMT View Forum Message <> Reply to Message Hi Guys,

I'm not sure if this is the correct place to post it, but... I'm playing one of the latest Unstable (SCI_Unstable_Revision_6239). Handguns seem to be the only weapons capable of hitting anything. Fox is mowing red shits with her dual pistols, but if I try to get anyone (like my rifle specialist) to hit anything I struggle. Is this a bug or a feature?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Strohmann on Sat, 03 Aug 2013 20:16:27 GMT View Forum Message <> Reply to Message Start a new game and set New Chance to Hit System to off.

Also a similar themed thread is here.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by harnas on Sat, 03 Aug 2013 20:46:03 GMT View Forum Message <> Reply to Message Hi Strohmann, Thanks for your quick reply. I suspected this caused this.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Wed, 07 Aug 2013 20:21:52 GMT View Forum Message <> Reply to Message You kidding me?! This patch is AWESOME!!!! I love the fact I can keep coming back after a couple months and to play with all these new improvements!

Is the SPY class perfected yet? How does it work? Do I need to get civilian clothes?

Also noticed that the XML MERC editor wont let you set SPY skills to MERCS/AIM members yet. Whats the story?

Page 37 of 209 ---- Generated from The Bears Pit ignore me, i found the forum string discussing covert ops/Spp....havent used it enough yet though. Still trying to figure out clothing...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Thu, 15 Aug 2013 19:46:46 GMT View Forum Message <> Reply to Message Is Conrad supposed to be laying half dead when you find him?

How do you clean guns that jam all the time? (the cleaning kit doesn't work)

I saved John and Merry and John never appeared on MERC.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Thu, 15 Aug 2013 22:02:40 GMT View Forum Message <> Reply to Message GASK3TIs Conrad supposed to be laying half dead when you find him?

Maybe he was caught in an explosion?

GASK3T How do you clean guns that jam all the time? (the cleaning kit doesn't work)

Did you use the methods described here? What happens when you use a cleaning kit? The 100% repair option to clean a gun will not work if FULL_REPAIR_CLEANS_GUN is set to FALSE (default) in Ja2_Options.ini.

GASK3T I saved John and Merry and John never appeared on MERC. Has RECRUITABLE_JOHN_KULBA_DELAY already passed? This is set to 14 days per default. Have you started a new game after the recruitable John feature was introduced? If not there might be problems with merc availability.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Fri, 16 Aug 2013 16:27:18 GMT View Forum Message <> Reply to Message Thanks for the reply silversurfer.....

Noticed Conrad's health in the MERC editor was set to 8 (which permanently set his health to

Page 38 of 209 ---- Generated from The Bears Pit CRITICAL). Probably my fault.

I will check the gun cleaning kit facts when i get home. But as of now, the kit does nothing.

RECURITABLE JOHN was set to ON and i changed the delay time to 1. No dice though. who knows.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Fri, 16 Aug 2013 21:47:15 GMT View Forum Message <> Reply to Message Also noticed you can make squads up to 10 now, which is great. But - helio only holds 6. Would be nice to have the helio be able to carry up to 10 mercs now.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by pheloncab on Fri, 16 Aug 2013 23:02:38 GMT View Forum Message <> Reply to Message GASK3TAlso noticed you can make squads up to 10 now, which is great. But - helio only holds 6. Would be nice to have the helio be able to carry up to 10 mercs now.

I think you put this in the wrong thread, that should be over in the feature request thread for the Coding group to evaluate.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Bambusar on Sat, 17 Aug 2013 02:56:53 GMT View Forum Message <> Reply to Message Heli seats: C:\Program Files\Jagged Alliance 2 Gold\Data-1.13\TableData\Vehicles.xml

163 Helicopter ... 6

Change that, restart the game and you would be able to load as many mercs in heli as you wish.

John Kulba: I think you have to change delay days for his availability before you start the campaign.

Page 39 of 209 ---- Generated from The Bears Pit Clealning kit: When in Tactical screen press Ctrl+. and select "clean guns" (you can do it only for selected merc all whole squad). Only mercs that have cleaning kit in inventory will clean guns. It works even for trucks if you want to clean alot of guns at once.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sat, 17 Aug 2013 07:56:10 GMT View Forum Message <> Reply to Message BambusarHeli seats: C:\Program Files\Jagged Alliance 2 Gold\Data-1.13\TableData\Vehicles.xml

163 Helicopter ... 6

Change that, restart the game and you would be able to load as many mercs in heli as you wish.

Just for clarification - you don't need to start a new game. This change also works for existing savegames.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Mon, 19 Aug 2013 23:37:41 GMT View Forum Message <> Reply to Message right on, thanks guys

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Faalagorn on Fri, 30 Aug 2013 00:58:53 GMT View Forum Message <> Reply to Message I may be mistaken, but shouldn't Unstable 1.13 Builds include a separate UB map editor? There is an outdated version of it present in the SVN.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by romedian on Thu, 12 Sep 2013 20:05:16 GMT View Forum Message <> Reply to Message Sorry if this is offtopic, but I just installed the latest unstable version of 1.13. Started a new game

Page 40 of 209 ---- Generated from The Bears Pit with a "new aiming system", created 4 mercs in IMP, all of them with 100 marksmanship. BUT, they all have extremely poor accuracy when shooting, even when close by. Approximately 1 in 10-20 shots hits the target. I cannot get the "aim circle" to narrow down (by clicking the right mouse) by more than 2-3 clicks, which is not enough. PS. All mercs have the default assault rifle (forgot the name) with 37 accuracy. Any ideas? Thanks in advance.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Elvis_A on Thu, 12 Sep 2013 20:14:15 GMT View Forum Message <> Reply to Message RomedianSorry if this is offtopic, but I just installed the latest unstable version of 1.13. Started a new game with a "new aiming system", created 4 mercs in IMP, all of them with 100 marksmanship. BUT, they all have extremely poor accuracy when shooting, even when close by. Approximately 1 in 10-20 shots hits the target. I cannot get the "aim circle" to narrow down (by clicking the right mouse) by more than 2-3 clicks, which is not enough. PS. All mercs have the default assault rifle (forgot the name) with 37 accuracy. Any ideas? Thanks in advance. try to play mods based on 1.13 - Arulco Folding Stock, etc, or turn on old chance to hit system or try to play stable version. As far as I understand NTCH is not properly configured in 1.13.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Fri, 13 Sep 2013 07:01:04 GMT View Forum Message <> Reply to Message RomedianSorry if this is offtopic, but I just installed the latest unstable version of 1.13. Started a new game with a "new aiming system", created 4 mercs in IMP, all of them with 100 marksmanship. BUT, they all have extremely poor accuracy when shooting, even when close by. Approximately 1 in 10-20 shots hits the target. I cannot get the "aim circle" to narrow down (by clicking the right mouse) by more than 2-3 clicks, which is not enough. PS. All mercs have the default assault rifle (forgot the name) with 37 accuracy. Any ideas? Thanks in advance.

AFAIK the latest SCI uses exe version 6371 which has a bug in old and new chance to hit system. Best is to download a more current exe. Use the link in Faalagorn's signature one post above yours.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Fri, 13 Sep 2013 10:39:05 GMT View Forum Message <> Reply to Message Hey, no foreign advertising in my thread

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 41 of 209 ---- Generated from The Bears Pit Posted by yarco on Fri, 04 Oct 2013 16:51:07 GMT View Forum Message <> Reply to Message Hi, is it possible to add changelogs directly to kermi's FTP? I'm often curious what's new and downloading 330MB packing just for looking into 2 changelogs files. Thank you and pardon my english.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Fri, 04 Oct 2013 17:19:00 GMT View Forum Message <> Reply to Message Easiest thing to do is to install Tortoise SVN and check the change logs of SVN directly. Less work for Depri, less chance of missed information for you.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by yarco on Fri, 04 Oct 2013 18:03:24 GMT View Forum Message <> Reply to Message Thanks, but I'm a big fan of his SCI. How much work is to copy 2 more files to FTP and keep it updated? I'm not lazy, it's just my idea about improving FTP.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Fri, 04 Oct 2013 18:06:52 GMT View Forum Message <> Reply to Message How much work is it to check the logs yourself the way silver outlined above? I'm all for suggestions, but that path of reasoning will only point at your laziness in the end.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by yarco on Fri, 04 Oct 2013 19:31:18 GMT View Forum Message <> Reply to Message I don't want to install tortoise SVN. I just can't. Is there other way how to check what is new in your newest SCI?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 42 of 209 ---- Generated from The Bears Pit Posted by DepressivesBrot on Fri, 04 Oct 2013 20:27:40 GMT View Forum Message <> Reply to Message Why not? Give me a more convincing reason than 'don't want to read the manual' and I might consider to look into it.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Faalagorn on Sat, 05 Oct 2013 00:00:18 GMT View Forum Message <> Reply to Message yarcoI'm often curious what's new and downloading 330MB packing just for looking into 2 changelogs files. Changelog is also bundled in the files from this folder (just a few MB)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by yarco on Sat, 05 Oct 2013 06:37:58 GMT View Forum Message <> Reply to Message FaalagornChangelog is also bundled in the files from this folder (just a few MB) You're right. But there is only changelog for news in ja2.exe

DB> If you don't see any reason to copy these 2 text files to kermi's FTP, i'm ok with this. It's up to you.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by derek on Sun, 06 Oct 2013 20:10:09 GMT View Forum Message <> Reply to Message In 6471 where are the names of M.E.R.C. JA1 mercs? (they don't show up)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sun, 06 Oct 2013 20:30:25 GMT View Forum Message <> Reply to Message What names and where do they not show up?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by derek on Sun, 06 Oct 2013 20:33:47 GMT

Page 43 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Names of mercs (like Reuben and all JA1 and Spooky). They don't show up their stats (where they should).

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by derek on Sun, 06 Oct 2013 20:46:13 GMT View Forum Message <> Reply to Message Ok, now I see that there are no stats for them also... (just downloaded this version).

Biff and original JA2 and JA2UB M.E.R.C. mercs arr OK.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Faalagorn on Tue, 08 Oct 2013 23:26:14 GMT View Forum Message <> Reply to Message Seems like a faulty/missing/outdated MercProfiles.xml file to me.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Uriens on Wed, 09 Oct 2013 16:30:02 GMT View Forum Message <> Reply to Message Yeah, something is definitely not right with the installation there.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by derek on Wed, 09 Oct 2013 18:41:30 GMT View Forum Message <> Reply to Message For some "unknown" reason option used prof.dat for MERC mercs was TRUE instead of FALSE. Changed that and now everything is OK (now game reads stuff for them from xml). p.s. don't know why that option was on, as far as I know it shouldn't be.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Levitus on Fri, 25 Oct 2013 23:49:57 GMT View Forum Message <> Reply to Message Hello! Loving this package so far, but can't seem to get past this point.

Page 44 of 209 ---- Generated from The Bears Pit The game seems to crash after the meanwhile cutscene where Deidranna realizes the engineer guy escaped from Orta. Skipping or watching results in the same error. Another strange thing I noticed is that the SAM sites aren't displayed after I rescued Skyrider? Feature, bug? exe version: 6446 SCI Unstable Version: 6520

Screenshot of crash message: http://www.sadapaa.com/crash.jpg Savegame file: http://www.sadapaa.com/SaveGame03.sav

Any help would be appreciated. The only ja2options thing I changed was turning off the soldier profiles.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Buggler on Sat, 26 Oct 2013 02:05:38 GMT View Forum Message <> Reply to Message Not sure y u r using an older exe on a newer SCI. It's like updating/upgrading a game and then reusing the outdated exe.

Did a bunch of externalizations including e madlab stuff. So ur odd method is probably causing e issue.

Here's ur fixed savegame: http://www.mediafire.com/?2a8mec4ahotuuue

Other problems may still occur.

This is a 1-off help. Assistance may not be always available when it's a user-related issue.

Edit on reply for below post: Quote:Wait I'm a little confused. I got that exe from Faalagorn's site to avoid the issue a few posts up with the NCTH system. I thought this WAS the latest exe? Which .exe should I be using?First post of this thread. *THAT* is the up-to-date Builds (EXE) & SCI, courtesy of the thread starter.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Levitus on Sat, 26 Oct 2013 02:22:20 GMT View Forum Message <> Reply to Message BugglerNot sure y u r using an older exe on a newer SCI. It's like updating/upgrading a game and then reusing the outdated exe.

Did a bunch of externalizations including e madlab stuff. So ur odd method is probably causing e issue.

Page 45 of 209 ---- Generated from The Bears Pit Here's ur fixed savegame: http://www.mediafire.com/?2a8mec4ahotuuue

Other problems may still occur.

This is a 1-off help. Assistance may not be always available when it's a user-related issue.

Wait I'm a little confused. I got that exe from Faalagorn's site to avoid the issue a few posts up with the NCTH system. I thought this WAS the latest exe? Which .exe should I be using?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Asthner on Sat, 26 Oct 2013 03:33:16 GMT View Forum Message <> Reply to Message Faalagorn has been busy for several weeks now and hasn

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Levitus on Sat, 26 Oct 2013 03:44:01 GMT View Forum Message <> Reply to Message Thank you Asthner and Buggler for all the help.

So the proper method of installation would be to either 1, use the SCI and the exe it contains, and just wait for a new SCI pack, or 2, to use a program like SVN to update my game using the files found in the gamedir you mentioned, which would get me the most up-to-date revision?

Also, would you guys recommend starting a new game now that I have the SCI and the new exe, or am I safe to continue playing? I wouldn't want to run into a bug and report it if it's just a bug I created myself, as Buggler mentioned.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 26 Oct 2013 08:43:53 GMT View Forum Message <> Reply to Message AsthnerFaalagorn has been busy for several weeks now and hasn

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Asthner on Sat, 26 Oct 2013 08:55:53 GMT

Page 46 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message My guess is he compiled an executable after Flugente added some feature and it still wasn

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sat, 26 Oct 2013 11:34:13 GMT View Forum Message <> Reply to Message Asthner I have the utmost respect for your work and dedication in keeping this up to date, but having another source of executables already proved to be useful for me.

Just keep in mind that the newest exe might require updated GameDir as well. If the exe is looking for game data that is not there it may crash. We already had bug reports of this kind and they waste our time. Best is to stick with Depri's SCIs and Exes unless you really know what you are doing.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Asthner on Sat, 26 Oct 2013 11:47:10 GMT View Forum Message <> Reply to Message New features are always announced in some way or another on the forum, and even if it

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by mr.troll on Tue, 29 Oct 2013 09:31:33 GMT View Forum Message <> Reply to Message I need a little help, correct me if i'm in a wrong topic. I want to play with russian translation, i know that svn has russian translation, is is possible to translate game after compilation? If no, who could possibly compiling latest game in russian? A year ago some compilation was here http://ja2v113.pbworks.com/w/page/4218334/Downloads but it hasn't been updated since then. Depri, Could you provide russian compilation if it's not bother you? Or teach me how to do that?

P.S. Excuse my english.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Faalagorn on Thu, 31 Oct 2013 02:05:24 GMT View Forum Message <> Reply to Message DepressivesBrotThat's just wrong, I've been providing exes even before I started building full SCIs

Page 47 of 209 ---- Generated from The Bears Pit and I have no clue whatsoever why Faala even started to provide a redundant service just to (expectedly) lose interest after a week or two. The only reason that they currently match build-for-build with the SCIs is the unusually high activity in the gamedir. I am mostly compiling the EXEs for my own use, but since compiling takes some time, and requires Visual Studio (which is PITA to install), I thought someone could use what I compile being an alternative to the EXEs you provide, sometimes providing a build that you won't compile (and vice versa). That's why I attached a Readme to the folder pointing to your thread (quite prominently I thought?) and explaining what the EXEs are and what they are not. I also marked the revision and date of compilation in my sig so I thought it'll be enough, guess it's not .

Anyway, as I'm AWOL now and not playing JA2 at the very moment, I removed the link from the sig - when I'll compile a new EXE I'll still throw them at the folder, but I won't add it to the sig anymore then. The link is still valid and is located here - http://goo.gl/1gMbfH - posting it, so it won't disappear

TL;DR: The link in sig is now removed.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by blane on Thu, 31 Oct 2013 21:38:21 GMT View Forum Message <> Reply to Message Posting again after over 8 years just to say thank you to the depressed bread and all the 1.13 modders. Your work is amazing! One of my favorite games suddenly is a whole new experience, and it is quite awesome. And the service to provide SCIs rocks!

Much appreciated by an old JA2 addicted

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by tais on Fri, 01 Nov 2013 22:17:15 GMT View Forum Message <> Reply to Message Who's Faalahorn? :/

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by niculinux on Sun, 03 Nov 2013 11:53:07 GMT View Forum Message <> Reply to Message Hello, just downlaoded SCI_Unstable_Revision_6553_on_Game_Dir_1854, and once executng ja2.exe got the follwing error (right after sirtech screen logo):

"Number of tilesets in code does not match data file"

Screenshot: (sorry, a bit bigger)

Page 48 of 209 ---- Generated from The Bears Pit

Edit: ja 2 gold version in use

Edit: 2 sorry, forgot to catch the proper ja2 exe file(JA2_6553.EXE, see depri's first post) but even havin' executed it got anothe error:

Guess i'm really unlucky then...

Any idea?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Parkan on Sun, 03 Nov 2013 12:18:12 GMT View Forum Message <> Reply to Message Try to overwrite ja2.ini in game directroy second time,launch ini editor,choose appropiated exe and try to launch game.Your ja2.ini became broken after when you tried to launch ja2.exe(it is original exe not moded)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by niculinux on Sun, 03 Nov 2013 12:57:33 GMT View Forum Message <> Reply to Message ParkanTry to overwrite ja2.ini in game directroy second time,launch ini editor,choose appropiated exe and try to launch game.Your ja2.ini became broken after when you tried to launch ja2.exe(it is original exe not moded)

Thanks parkan, it worked!

I got this screen at startup:

I even installed ANIMAS 2.1 on that revision, and it seems to work, though some new features were took out (eg.the new aim mercenaries, hell I dont't wanna resigno on them!)

So i'll play around a bit with that 6553. In the meanttime hope smeagol will update ANIMAS...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 49 of 209 ---- Generated from The Bears Pit Posted by Sam Hotte on Sun, 03 Nov 2013 16:13:19 GMT View Forum Message <> Reply to Message AFAICS this error is often due to write protected installation folder, usually happens when you installed into "program files" or such.

These errors show that the exe you're running expects several options in options.ini to be set which are not present in your ini at all. Hence the game used default values for all this options.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Zarax on Sat, 30 Nov 2013 09:14:21 GMT View Forum Message <> Reply to Message Hi Depri, using the latest from Kermi's FTP I get: "sgp.cpp" "line 761" "Location initializestandardgampingplatform" "initializing virtual file system failed"

I'm on Windows 8.1, I'm running as admin and using the fixes in the docs folder.

Any ideas?

Thanks!

EDIT: Fixed it by not running as admin.

Now I get random freezes and whenever I use keyboard combos (such as alt+z) I get Windows sounds just like if I was doing it on the desktop.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by brudasek on Sun, 01 Dec 2013 14:21:14 GMT View Forum Message <> Reply to Message I noticed a strange bug in the 6513v of 1.13

When you throw a knife at a mercenary who is behind a window (the old way of raising dex and marmskmanship), another knie spawns on the ground. If you throw like 2 knives, you get 4 knives, if 3 -- 6 etc.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Mon, 02 Dec 2013 15:01:07 GMT

Page 50 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message brudasekI noticed a strange bug in the 6513v of 1.13

When you throw a knife at a mercenary who is behind a window (the old way of raising dex and marmskmanship), another knie spawns on the ground. If you throw like 2 knives, you get 4 knives, if 3 -- 6 etc. This was already fixed in revision 6536.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kriplo on Tue, 03 Dec 2013 10:33:33 GMT View Forum Message <> Reply to Message silversurferbrudasekI noticed a strange bug in the 6513v of 1.13

When you throw a knife at a mercenary who is behind a window (the old way of raising dex and marmskmanship), another knie spawns on the ground. If you throw like 2 knives, you get 4 knives, if 3 -- 6 etc. This was already fixed in revision 6536.

Notice another strange behavior after that fix, if window is already broken throwing knife want pass it over and hit target behind. Probably problem is not directly cased by fix but popup in another part, my suspicion goes to HandleBulletStructureInteraction :whoknows: Currently don't have time or plans to go deeper.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Headhunter on Tue, 10 Dec 2013 23:10:38 GMT View Forum Message <> Reply to Message I'm having an issue with the XML editor. Namely, any items added after [1648] 12g Shotgun Rig are non-existent. They exist and work in-game though. I'm using 6688/1890.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Elvis_A on Wed, 11 Dec 2013 00:05:53 GMT View Forum Message <> Reply to Message HeadhunterI'm having an issue with the XML editor. Namely, any items added after [1648] 12g Shotgun Rig are non-existent. They exist and work in-game though. I'm using 6688/1890. i had the similar problem. Solution I figured out that you have to change XMLEditorInit.xml line True to false

Page 51 of 209 ---- Generated from The Bears Pit hope it will help you

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gambigobilla on Wed, 11 Dec 2013 00:32:11 GMT View Forum Message <> Reply to Message Have you tried deleting XmlWorkingData folder?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by JMich on Wed, 11 Dec 2013 09:13:58 GMT View Forum Message <> Reply to Message HeadhunterI'm having an issue with the XML editor. Namely, any items added after [1648] 12g Shotgun Rig are non-existent. They exist and work in-game though. I'm using 6688/1890. To expand on what E1vSs and Gambigobilla said. If you have "Use_Working_Directory" set, it creates the database on first run (the slow one), then uses that instead of reloading the files. Should you make any changes to the files, they are ignored, unless you ask it to reload the files. The database is created in the XmlWorkingData folder, so deleting it will create it from scratch.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Headhunter on Wed, 11 Dec 2013 23:57:30 GMT View Forum Message <> Reply to Message That took care of it, thanks.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by bluth on Sat, 14 Dec 2013 16:21:16 GMT View Forum Message <> Reply to Message Hi ! First of all, thanks for your awesome mod ! I have a bug with the experimental build. I'm on windows 8 and i can pla the 1.13 stable version with some fixes but for some reason when I try to launch the unstable version (with the last build, the one of the 13th december) i've got this error "The application was unable to start correctly (0xc0000142)" and then my PC freeze for some time. I've try every generic solution for this problem (registery,sfc /scannow) but JA2 still don't lauch. Does anybody have a clue how to fix this or should I stick with the stable version ?

Thanks !

Page 52 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hanakin on Fri, 27 Dec 2013 12:38:21 GMT View Forum Message <> Reply to Message Hi guys,

I'm using SCI Unstable Revision 6708 on Gamedir 1901 from Kermi's FTP.

I've noticed a strange bug - if I save a game in slot 8 (it's the fourth one from the bottom of the save table) the game goes on all fine and dandy. However, when I try to load that game, a popup window shows saying "ERROR loading the game!". This happens even if I exit the game, run it again and try again. I've tried (to be sure) to reinstall JA2Gold and this SCI, but the problem is still there. In my opinion, the save is corrupted. And after fiddling with it, trying to load older saves, play a while and save in the weird slot etc. the corruption somehow spreads to other saves.

Now, I wouldn't mind that, I can live with losing one game. So I did a clean install once again (deleting all the saves in the process), downloaded the SCI again (so the archive is not corrupted or something), and tried to play. However, when saving in the cursed slot, the savegame becomes corrupted again.

I have no idea what could cause this. I'm not using any other mods, just the SCI Depri provides. The only changes I did to ini files was to change the resolution to 1024*768 (I'm used to it looking like that) and giving my mercs a flat AP bonus of 20 (I like to play loner mercs, which I find ridiculously difficult without savescumming, so this is to give me a bit of an edge over the enemy).

Both times this bug has started to happen my merc was in the Drassen Airport sector. It might just be coincidence though - I just did not use that particular save slot before reaching the airport.

Now: Is this the correct place for this bugreport? And is it in any way helpful? Should I include more details? Or the corrupted savefile?

Is this in any way fixable? I love JA2 1.13 and just recently started to play again, but if I have to talk to Fatima/Dimitri&theRebelGang for the third time in two days, I'll lose my mind.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by tais on Fri, 27 Dec 2013 14:47:47 GMT View Forum Message <> Reply to Message how many times have you saved and loaded the savegame in that slot? It could be that you've stumbled upon Flugente's little mistake he made in the battle reports code that duplicates the battle reports until you cant load your savegame anymore, this should be fixed in 6709 iirc The savegame is gone though, that's the risk of playing on unstable, sometimes someone can make a mistake

Page 53 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Fri, 27 Dec 2013 16:32:07 GMT View Forum Message <> Reply to Message Not necessarily. Use an exe >= 6709 and set CAMPAIGN_HISTORY_MAX_REPORTS to 1 or a similar low value. The error happened on loading, not on saving, so the savegame should be okay if you laod it with the new exe.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hanakin on Fri, 27 Dec 2013 17:01:21 GMT View Forum Message <> Reply to Message Big thanks to both of you, guys. I did what you suggested and now the save slot works. The CAMPAIGN_HISTORY_MAX_REPORTS was set to -1 before.

The actual save game still could not be loaded, but when I loaded earlier save, saved into the cursed slot and loaded (and did this couple times) it seems to work normally.

You are awesome! In the actual sense of the word. Like, awe inspiring. Where else could I post my problem and get the answers and solutions in a couple of hours? I really hope you got loads of presents for xmas this year! Thanks!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by kyosuke on Fri, 03 Jan 2014 06:10:29 GMT View Forum Message <> Reply to Message Hi guys,

Not sure if it's a bug but after using the latest vanilla SCI_Unstable_Revision_6722_on_GameDir_1905.7z, when I create a new IMP in both vanilla JA2 and UB, the backgrounds on displays up till Drill Sergeant and all the other backgrounds from Bouncer onwards are not displayed. Previously when I was using 6671-1886, I was able to view all backgrounds up till Professional Thief. Was something changed?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Fri, 03 Jan 2014 17:36:47 GMT View Forum Message <> Reply to Message KyosukeHi guys,

Not sure if it's a bug but after using the latest vanilla SCI_Unstable_Revision_6722_on_GameDir_1905.7z, when I create a new IMP in both vanilla

Page 54 of 209 ---- Generated from The Bears Pit JA2 and UB, the backgrounds on displays up till Drill Sergeant and all the other backgrounds from Bouncer onwards are not displayed. Previously when I was using 6671-1886, I was able to view all backgrounds up till Professional Thief. Was something changed?Fixed in r6728.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by kyosuke on Fri, 03 Jan 2014 18:35:08 GMT View Forum Message <> Reply to Message FlugenteKyosukeHi guys,

Not sure if it's a bug but after using the latest vanilla SCI_Unstable_Revision_6722_on_GameDir_1905.7z, when I create a new IMP in both vanilla JA2 and UB, the backgrounds on displays up till Drill Sergeant and all the other backgrounds from Bouncer onwards are not displayed. Previously when I was using 6671-1886, I was able to view all backgrounds up till Professional Thief. Was something changed?Fixed in r6728.

Thanks. I'll wait for the new SCI then. :cheers:

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by guanying12 on Sun, 05 Jan 2014 16:09:51 GMT View Forum Message <> Reply to Message hi awesome guys i am playing 1905+6722 ,and when i right click the capital airport sector,game crashed,"runtime error,line 295 in map screen interface.cpp".then i test some other location,it seems some location on N-X or M-X have the same problem. then i test1901 and 1894,same problem.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Mon, 06 Jan 2014 01:48:55 GMT View Forum Message <> Reply to Message Hi cod6gui, welcome to the pit!

Are you sure its line 295 in map screen interface.cpp? Not some other line or file? I don't see anything there that could cause a throw...

Also, are you using any mods, or just the SCI?

Page 55 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by guanying12 on Mon, 06 Jan 2014 11:51:27 GMT View Forum Message <> Reply to Message missed some words,it should be "line 295 in file map screen interface townmine info.cpp" and i use wf6.07 and chinese languge version. by the way,thank you for your work on JA ,it's the best game i ever played.though many new game looks like good,in fact it sucks.so you guys are the best gamemaker in the word!!!sincerely. forgive my poor english.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Mon, 06 Jan 2014 15:37:06 GMT View Forum Message <> Reply to Message You're welcome

That error happens when the game tries to display text for a town, but the tonwnumber is off. This either happens if the town's number is 0 or too higher than the number of cities in TableData/Map/Cities.xml. Could you post/upload the contents of that xml? I highly assume this is the cause of the error.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by guanying12 on Tue, 07 Jan 2014 11:31:48 GMT View Forum Message <> Reply to Message here is the file: https://skydrive.live.com/?cid=EA0B9CCB9D6287DA&id=EA0B9CCB9D6287DA%21105

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Tue, 07 Jan 2014 19:41:43 GMT View Forum Message <> Reply to Message Hmm. That file is okay. Are you playing with chinese data? If so, can you post the chinese version of that file, provided it exists?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by guanying12 on Wed, 08 Jan 2014 13:08:58 GMT View Forum Message <> Reply to Message i wonder which tabledata i should upload? original data,data 1.13or wf's data file?

Page 56 of 209 ---- Generated from The Bears Pit never mind,i can open the stock menu by pressing "I" .

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Deadman on Wed, 08 Jan 2014 20:14:27 GMT View Forum Message <> Reply to Message SCI_Unstable_Revision_6722_on_GameDir_1905 :

Cant Hire Dimitri. After The Food Quest, i talk to Miguel, he says: "Good, now i can give u Dimitri." when i try to recruit Dimitri (with Buns) he doesnt want to join. had no problem on SCI_Unstable_Revision_6708_on_GameDir_1901 and before. in Unfinished Business: (Starting a new game) Jerry the Chopppilot does not stand up. my Mercs do. But cant play because of that. game is just loading.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Outcast_BR on Wed, 15 Jan 2014 03:48:10 GMT View Forum Message <> Reply to Message I'm sorry if these things have been reported before. I'm using the 6772 build here.

First of all, some kind of gears crashes the game, I experience a lot of crashes if I simply click on the shotgun leg rig, I guess it comes with Bulls or Steroid.

Secondly, I've noticed a big nerf on shooting. I mean, it's like the accuracy is halved compared to the stable build. I've witness my mercs, mind you not so skilled/experienced ones and others too, miss shots at 3, 2 and even 1 tile away. With a machine pistol, from 1 tile away, and have the shots hit the wall to the side. Doesn't seem right to me. The AK47 is impossible to use in it's stock. I'm still fighting for Drassen, got myself an AK47 and it's like 90% of the shots are misses. The reticle is so huge, even with a bipod and tracer ammo it sucked at close ranges, like 6 tiles away. The weapon wasn't in perfect condition nor in total disrepair.

Thirdly and what made me post here. Shooting enemies on rooftops seems broken as well. I'll put a link below with a savegame that I hope it is the right one, the save has a group of my mercs on the roof, an enemy climbs up, stands at ranges from 1 to 3 tiles from the mercs and none of my guys landed a single shot on the enemy. Tried single, auto.. Even if I'd reload a quicksave and try over and over they would miss at pointblank. I didn't test it throughouly but my guess is that from all the shots, 95% of the bullets either disappear or miss their target. The only way I could manage to kill that enemy was having Razor climbing the roof, rushing toward the enemy and stealing his gun, then after a few reloads one of my mercs managed to kill him at pointblank in a full auto spray. The cursor gets green and I aim it as fully as possible and still no use...

Page 57 of 209 ---- Generated from The Bears Pit Here is the save, a second enemy comes to the roof and still same problem. I've had to play using saves and loads because it doesn't seem fair at all to me that my guys are missing so many shots at 1 tile away. https://skydrive.live.com/redir?resid=A151E4455FEF9D49%21827

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Outcast_BR on Wed, 15 Jan 2014 04:00:10 GMT View Forum Message <> Reply to Message On a side note, I forgot to mention that if you try and load that save, if you get to Bob's Ray, depending on which section you're, I think in this case, I think it's the used and misc sections, they are crashing the game. Some gear there is probably causing it.

I tried the food system, i really loved it but at the current stage it seems a bit too much micro management. I wish there was a way that my mercs that were stationed in a dominated town sector could automatically get themselves food and water and have the costs be automatically deducted from the account. It will be a bit of pain to be sitting in a town, treating the wounded, repairing, trainning and then having to go and buy stocks of food and keep having to distribute it to every single soldier. This can be really breaking if the crew gets spreaded throughout different towns.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Outcast_BR on Thu, 16 Jan 2014 05:10:58 GMT View Forum Message <> Reply to Message Hey guys, is there a way to disable enemy reinforcements on non-urban scenearios? It's kind of impossible to do anything when it takes 1 hour to travel from a sector to another and then the enemy that was present on the new sector receives an insta back up from nearby sectors that usually take the same one hour to traverse. Since it only takes five minutes to cross town sectors, an insta reinforcement there is understandable.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Thu, 16 Jan 2014 10:12:47 GMT View Forum Message <> Reply to Message Did you try the reinforcement settings in the ini?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 58 of 209 ---- Generated from The Bears Pit Posted by Deadman on Thu, 16 Jan 2014 13:44:09 GMT View Forum Message <> Reply to Message SCI_Unstable_Revision_6763_on_GameDir_1919

1st time rightclick on minimap blackscreen. 2nd time rightclick on minimap crashes the game. runtime error -- press (esc) to exit "Assertion Failure (line 12978 in file vobject_blitters.cpp) attempting to do a debug as savegame247.sav (this may fail)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Outcast_BR on Thu, 16 Jan 2014 17:44:32 GMT View Forum Message <> Reply to Message @DepressivesBrot

I did not. Will take a look, thanks.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by guanying12 on Fri, 17 Jan 2014 15:01:57 GMT View Forum Message <> Reply to Message yeah , same error when into pick position map or press insert button on tatical map

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by guanying12 on Fri, 17 Jan 2014 19:24:01 GMT View Forum Message <> Reply to Message it seems something is wrong with overhead map in 6763 1919

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 18 Jan 2014 17:58:45 GMT View Forum Message <> Reply to Message Will you please stop reposting the same damn bug a dozen times...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Sun, 19 Jan 2014 14:48:47 GMT

Page 59 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message DeadmanSCI_Unstable_Revision_6763_on_GameDir_1919

1st time rightclick on minimap blackscreen. 2nd time rightclick on minimap crashes the game. runtime error -- press (esc) to exit "Assertion Failure (line 12978 in file vobject_blitters.cpp) attempting to do a debug as savegame247.sav (this may fail) Fixed (temporarily) in r6775. This is just a quick hack though, until someone finds and squishes the real error, but I had no more crashes with this.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Sat, 01 Feb 2014 09:06:56 GMT View Forum Message <> Reply to Message Will soon new SCI. There are already more than 106 changes from the last SCI. I'm just asking.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 01 Feb 2014 09:13:09 GMT View Forum Message <> Reply to Message Bull, there's like 7 revs since the last Build and half of them are French translations.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Anthropoid on Tue, 11 Feb 2014 03:23:20 GMT View Forum Message <> Reply to Message Not a bug report, so I hope this is okay. My perspective is that of a newcomer to the series, but a long time gamer and middle-aged adult with science background. I hope my observations might be of some use in that respect.

I've played vanilla JA2; JA2.1.13.4870 and now 6670. I have not played 6670 as much, so these are my first impressions.

1. On novice difficulty, I do not see a problem with the NCTH. It is noticeably harder for player to hit (compared to 4870), but based on what little I know about firefights, it actually seems a bit more 'realistic.' Instead of two or three aimed single shots from a prone Mrks 85 Merc with ironsights SMGs dispatching an enemy, it is now necessary for most enemies who are not at close range to maneuver, suppress, and take multiple shots. I can see how on Experienced difficulty this might stop seeming to be 'realistic' and instead seem to be unnecessarily punishing. However, this has the desirable effect of making a squad with a mixture of roles more useful:

Page 60 of 209 ---- Generated from The Bears Pit marksman/sniper who lurks in the background, SMGs, LMGs who probe ahead and suppress and take burst shots of opportunity, shotgun user who punishes close interlopers, grenadiers for those ideal situations for that. Overall, the changes that have been made in the maths between 4870 and 6670 seem to be a step in the right direction (at least on novice difficulty).

2. The additions to merc character and background, the little icons to indicate optics on weapons, APs to manipulate inventory, tactical formation movement, and a dozen other 'sundry' augmentations are awesome!

3. Not sure how some of these features work (cleaning guns, rations for mercs, etc.) but in theory they sound fantastic.

4. The sped up enemy turns is HUGE! love that! I'm not falling asleep at the keyboard quite so much.

ADDIT: sorry but could someone point me at a link the or a 'all about' on the new features like rations (food and drink) and cleaning guns? Not seeing anything obvious in the early part of this thread.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Tue, 11 Feb 2014 03:37:29 GMT View Forum Message <> Reply to Message New features (and their detailed descriptions) usually live here 1.13 projects

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Anthropoid on Tue, 11 Feb 2014 05:20:13 GMT View Forum Message <> Reply to Message Thanks Seven!!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by JosephCKohn on Wed, 12 Feb 2014 06:49:32 GMT View Forum Message <> Reply to Message What are the procedures or data you are looking for? Are there specific libraries, compilers and/or compiler settings required?

I seek to help but my attempts have been haphazard so far.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 61 of 209 ---- Generated from The Bears Pit Posted by Anthropoid on Wed, 12 Feb 2014 16:39:33 GMT View Forum Message <> Reply to Message I just want to say that, I really LIKE the combat dynamics in 6670 (on Novice). Scopes matter. Formations matter. Timing and manuevering matters. Using cover, flanking, that sort of thing matters. It is seems a bit harder to hit than it was in 4870, but I think it is good.

The food and drink is AWESOME! This really adds so much to the game, as operations have to be integrated with supply. The gun cleaning also adds a lot to me. All the new gear is amazing! Sure, I was a tad bit disappointed to realize that sandbags are of fairly limited use, but ah well; what can you do, eh?

Overall, I just wanted to say, fantstic stuff. You guys who have continued to develop this game over these years are amazing and inspirational.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by eisenstolz on Tue, 18 Feb 2014 16:52:09 GMT View Forum Message <> Reply to Message Appears randomly in combat and tactical: Toggle Spoiler Did a fresh and clean install of JA2 then SCI (6670). greets es

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Anthropoid on Wed, 26 Feb 2014 19:45:22 GMT View Forum Message <> Reply to Message I periodically encounter a crash or temporary 'lockup' (spinning watch), as well as (less often) Error screens like the above poster. Have tended to think it is this poor old overworked laptop on its way slowly toward deaths door . . . but maybe not.

Should I bother to document these for you guys? Is a 'how to' describing the location of log files and such easily at hand?

If yes, I'll create a bugzilla account and follow whichever procedure you guys want. Its the least I can contribute given how much fun I've had with your mod

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Tyxe on Sat, 15 Mar 2014 11:26:43 GMT View Forum Message <> Reply to Message

Page 62 of 209 ---- Generated from The Bears Pit Really like the SCI, much appreciated Depressivesbrot. Got this error when loading the current latest one 06/03/14 Revision 7027 over a clean all new JA gold vanilla (tried 3 time) :

[1.37587e-005] : The value [Tactical Cover System Settings][COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used. The value [Tactical Cover System Settings][COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.

No big deal though as it works. I also get another problem, maybe a bug i'm not sure (use to only play 4870 before), but reflex sight give a 2 level aim bonus instead of one and all guns with "integrated" no removable stock give a 2 aim level penalty also instead of one. I checked the XML editor and the aim level modifier is both 1 for the reflex sight and all guns with "integrated" no removable stock though. Removable stock give 1 aim level penalty as usual. Is this normal ?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Uriens on Sat, 15 Mar 2014 13:01:05 GMT View Forum Message <> Reply to Message You need to use latest files from SVN repository to go with latest exe's. In your case, it appears, your ini file(s) are missing some entries added with latest changes.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 15 Mar 2014 13:02:47 GMT View Forum Message <> Reply to Message Nah, I think anv messed up on the patches for those, so ini and exe were slightly out of sync when I packaged that. No issue, it's just a notification anyway.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Tyxe on Sat, 15 Mar 2014 16:58:08 GMT View Forum Message <> Reply to Message Thanks for the update ! I notice the aim level issue was related to the new scope mode. With a scope the aim modifier is correct (1 penalty for guns with an integrated stock, reflex sight no tested) while in iron view mode it gave you 2 aim penalty. Downloading the new SCI, will see if that problem is gone.

Page 63 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Tyxe on Sat, 15 Mar 2014 18:02:10 GMT View Forum Message <> Reply to Message Got this error message after clean install of the 15/03/14 SCI:

1.61333e-005] : The value [Meanwhile][ALL_MEANWHILE_CUTSCENE] = "" in file [Mod_Settings.ini] is neither TRUE nor FALSE. The value TRUE will be used. The value [Militia Training Settings][MILITIA_TRAINING_CARRYOVER_PROGRESS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used. The value [Tactical Cover System Settings][COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used. The value [Tactical Cover System Settings][COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.

As for the previous SCI, ,easy to understand the message so no big deal. Aim level modifier for integrated stock is correct now but the reflex sight still give you a 2 bonus aim level.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by dreamer2008 on Mon, 17 Mar 2014 16:41:31 GMT View Forum Message <> Reply to Message I see the same error as Tyxe.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Wed, 19 Mar 2014 16:50:02 GMT View Forum Message <> Reply to Message JA2 + SCI_Unstable_Revision_7093_on_GameDir_1971.7z Runtime Error Assertion Failure ( Line 560 in file Interface.ccp ). Attempting to do a debug save as SaveGame247.sav ( this may fail )

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Strohmann on Wed, 19 Mar 2014 17:09:23 GMT View Forum Message <> Reply to Message GameDir_1987 introduces interface icons for the enemy roles feature. Try updating your game with SVN instead of SCI and look if that removes the issue.

Page 64 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Wed, 19 Mar 2014 17:25:03 GMT View Forum Message <> Reply to Message Hmpf, Note to self: Script needs yet more error handling. New try tomorrow.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Watermel0wned on Fri, 04 Apr 2014 08:00:44 GMT View Forum Message <> Reply to Message Running

1.13+ AR 1.4 + SCI_Unstable_Revision_7130_on_GameDir_2005.7z

Encountered some bug at the San Mona Fighting Tournament.

First off : I presume that after having used Quickload in a fight results in you being disqualified is some kind of "cheat-prevention"? Would make sense at least.

The other thing is: I managed to kill the first oponent in the fight but as soon as his corpse hit the floor it blocked me. Could not leave the ring or get past that corpse.

Edit: After managing to win the fight without killing the guy and blocking myself its still bugged up. There is an infinite wait timer and you cant leave the ring.

Edit: Another Bug, i presume. When entering Cambria at G8 the game crashes as soon as i move my mercs to the upper right corner. I have no idea what exactly causes it but it keeps happening as soon as i get near the last house in the upper right corner.

Edit: Also something with the Values from attached optics is sometimes bugging up. Seems that sometimes the correct values arent added to the equipped weapon. The Zoom Levels turn wonky every now and then.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Slax on Thu, 01 May 2014 16:20:24 GMT View Forum Message <> Reply to Message Yum yum. New build for the new month. Much gratitude.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by dreamer2008 on Thu, 01 May 2014 18:40:20 GMT View Forum Message <> Reply to Message

Page 65 of 209 ---- Generated from The Bears Pit Yes, thank you . I recently started replaying JA2 1.13, and was checking if there was any new update every day.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Torres on Mon, 12 May 2014 06:50:17 GMT View Forum Message <> Reply to Message Hi there, I'm still using last year AIMNAS. I was wondering if someone could point me to the most stable unstable SCI to download in order to get to try the AIMNAS version released on Feb 2014.

Thanks in advance.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by veedotja2 on Mon, 12 May 2014 17:14:25 GMT View Forum Message <> Reply to Message Is there a way to just get the .exe *and* the change log as well? It's just one small text file and could be placed in Depri's Skydrive among all the builds (thanks for those, by the way!)

The change log will enable me to focus on the really new features. Added hotkeys are also not obvious without reading the change log or following every thread closely.

I assume I only really need the entire SCI when there is a game directory change, or a savegame breaking change.

Making the change log available this way will save a bunch of time, bandwidth and unnecessary downloads of the SCI's and SVN.

***EDIT***

Update

I downloaded the latest exe from Depri Skydrive and the changelog was in the zipped package. The .7z I downloaded previously was corrupt (it didn't even contain all 3 executible files, and failed silently!)

All is well, changelog present.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Slax on Mon, 12 May 2014 17:22:24 GMT View Forum Message <> Reply to Message I imagine you'd need to build your own exe from the latest source since the SVN doesn't do exes anymore. Could be wrong.

Page 66 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Slax on Tue, 13 May 2014 06:20:06 GMT View Forum Message <> Reply to Message Not all.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by CptChaos on Tue, 13 May 2014 15:29:59 GMT View Forum Message <> Reply to Message Hi. First post. Just registered to ask this: I wanna try the new Feature "Enemy Generals" (by Flugente). According to Flugente: "This has been added to the trunk in r7179 and requires GameDir r2028".

Problem: When I last checked the kermi FTP the latest prepacked build (SCI unstable) was from May 1st and was r7178 and Gamedir 2027 --> so that wouldn't include the feature right? Any chance to get an updated build anytimme soon (please)? Would be greatly appreciated! I just love the convenience of Depris builds, thanks by the way!*

Would really love to try this new Feature, as it finally gives a reason to do deep covert insertions into enemy territory.

*and yes I know I can build my own exe and stuff, but dont really feel like setting up SVN and compiling and stuff in my holidays, I do enough of that stuff at work already So yeah, its me being lazy basically, dont shoot me

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gorro der Grüne on Tue, 13 May 2014 15:43:14 GMT View Forum Message <> Reply to Message CptChaos So yeah, its me being lazy basically, dont shoot me

Daumenschrauben, eiserne Jungfrau, Streckbank was darf's sein?

@ all Just offered him a variety of tortures

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by veedotja2 on Wed, 14 May 2014 00:22:45 GMT View Forum Message <> Reply to Message CptChaos*and yes I know I can build my own exe and stuff, but dont really feel like setting up SVN and compiling and stuff in my holidays, I do enough of that stuff at work already So yeah, its

Page 67 of 209 ---- Generated from The Bears Pit me being lazy basically, dont shoot me

I know what you mean. I used to compile the exe (I don't code for a living) but it ate into game time. When that computer went away I never set up Visual Studio on the next one. I'd honestly rather be a play tester, with the emphasis on play, and really appreciate guys that do the compiling for the rest of us. They need testers as well as coders anyhow.

I try to give feedback and attaboys, that's my contribution. Plus I threw money at JA: Flashback. That's real money there.

Hey, I know you 1.13 modders can't receive money for what you do (I believe, who has the rights, anyway?), but if you wanted to put some public bitcoin addresses in your sigs it might be a good idea. You know who you are. My 1.13 enjoyment is worth at least what I gave to the Flashback team.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gorro der Grüne on Wed, 14 May 2014 09:06:28 GMT View Forum Message <> Reply to Message SCI_Unstable_Revision_7205_on_GameDir_2033.7z can't be opened as an archiv (downloaded it twice from kermi) :wb:

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Wed, 14 May 2014 11:12:50 GMT View Forum Message <> Reply to Message Can't reproduce, suspect PEBCAK.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gorro der Grüne on Wed, 14 May 2014 11:58:05 GMT View Forum Message <> Reply to Message PEBCAK? ah 90/70 error!

JA2_7205.7z works

7zip 9.20 for 64 bit doesn't work with 9.25 either after the 3rd dl it works

Page 68 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Saibot on Fri, 16 May 2014 08:31:39 GMT View Forum Message <> Reply to Message Is the most recent build in the first post, and what features are included?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gorro der Grüne on Fri, 16 May 2014 09:05:56 GMT View Forum Message <> Reply to Message it is always the first post and it links to all SCIs Depri ever made

Features included depends on what makes Depri, RoWa ore the ugly duckling [color:#FF0000]GREEDY[/color] btw by clicking the links You would at least have seen the first part of my answer :nono:

You might also have had an idea what is in those links

BY READING the first post. :axe:

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by CptChaos on Fri, 16 May 2014 11:45:33 GMT View Forum Message <> Reply to Message Hey just checked the FTP and saw that 2 days ago a new Build was uploaded. Thanks a lot!!

@Gorro: Haha sehr lustig. Muss ich mir noch

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Watermel0wned on Wed, 21 May 2014 09:59:58 GMT View Forum Message <> Reply to Message Found 2 more game crashers:

When i try to open the "General Information" on the Owen45 and the M1919A6 the game just crashes.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Azure_Repeater on Wed, 21 May 2014 13:06:28 GMT View Forum Message <> Reply to Message

Page 69 of 209 ---- Generated from The Bears Pit Watermel0wnedFound 2 more game crashers:

When i try to open the "General Information" on the Owen45 and the M1919A6 the game just crashes.

It crashes when viewing general stats of full-auto guns with no single shot. Anv fixed that near reversion 7141.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by brudasek on Sat, 24 May 2014 16:35:55 GMT View Forum Message <> Reply to Message I've just installed the x-mas AIMNAS release and am experiencing a strange problem.

I'm editing MERCS in the MERCprofile xml editor and the changes don't appear in the game. Which is strange, because I changed the mercprofile.xml in every folder (READ_PROFILE_DATA_FROM_XML = TRUE) and yet nothing seems to work.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gambigobilla on Sat, 24 May 2014 17:08:02 GMT View Forum Message <> Reply to Message After the changes are you starting a new game?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by brudasek on Sat, 24 May 2014 19:14:54 GMT View Forum Message <> Reply to Message GambigobillaAfter the changes are you starting a new game?

It sure works now Thank you.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Aldo Raine on Mon, 26 May 2014 13:25:48 GMT View Forum Message <> Reply to Message I have problem with this "jagged alliance 2 1.13 windowed mode requires a color depth of 16bpp or less"

Edit:

Solved by tweaking the INI file by INI Editory and setting its resolution to 1024x768

Page 70 of 209 ---- Generated from The Bears Pit IF only AIMNAS has fully English then it would be perfect mod.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by brudasek on Fri, 30 May 2014 20:36:40 GMT View Forum Message <> Reply to Message Is it normal that most boxes are empty? I've just took over the Drassen mine and it the mine compound all of the boxes/lockers are empty.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by rummtata on Fri, 30 May 2014 21:06:31 GMT View Forum Message <> Reply to Message Are you playing with big maps? That would be an explanation, I think.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Azure_Repeater on Fri, 30 May 2014 21:20:14 GMT View Forum Message <> Reply to Message The bigmaps protect is still a work in progress.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by brudasek on Sat, 31 May 2014 14:14:18 GMT View Forum Message <> Reply to Message Yes, I'm playing with big maps. They're pretty impressive and sure make playing on INSANE a lot more interesting.

The game plays smooth overall (I'm playing on win xp), but I noticed it gets a bit choppy in the equipment screens.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Aldo Raine on Sat, 31 May 2014 15:31:51 GMT View Forum Message <> Reply to Message brudasekIs it normal that most boxes are empty? I've just took over the Drassen mine and it the mine compound all of the boxes/lockers are empty.

It's normal...smeagol said to set "enemies drop all items" instead.

Page 71 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dext3r on Sun, 08 Jun 2014 19:11:57 GMT View Forum Message <> Reply to Message Is there a way to play the latest sci with aimnas?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Tue, 01 Jul 2014 16:24:23 GMT View Forum Message <> Reply to Message Scheduled build for the 1st of July postponed for unknown time. Blame Microsoft. I'm serious. Resolved.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by nhja2fan on Sun, 06 Jul 2014 02:43:31 GMT View Forum Message <> Reply to Message Using the June 2, 2014 SCI, I noticed the following oddity:

During turnbased mode, with the inventory open (~ key), the frame rate drops a lot. To be clear I mean the animation rate, it takes 5 times longer for a shot to cross the screen, the animation and movement are very slow. Closeing the inventory panel returns the game to normal. Could it have anything to do with an INI setting? Or is it a bug?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by nhja2fan on Mon, 07 Jul 2014 17:15:42 GMT View Forum Message <> Reply to Message Using the June 2, 2014 SCI, a squad consisting of Ira and Miguel, calling in a group of militia, turn based mode starts, then after the 1st turn, goes to auto resolve. What could be causing this?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by waSchtl on Mon, 14 Jul 2014 10:05:53 GMT View Forum Message <> Reply to Message Hello Guys, i have install SCI_Unstable_Revision_7307_on_GameDir_2059 on original JA2 English.

The Windows fix from Docs is in the root folder.

I play Ja2 on a Windows 8.1 System x64.

Page 72 of 209 ---- Generated from The Bears Pit The problem is the Airspace and Mobile Militia Screen.

When i copy the ddl's from http://www.nongnu.org/wined3d/ in the root folder the problem is repair then the game in tactial screen is to slow and jerking.

Can i fix this Problem? thanks for your help.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by buggerbot on Thu, 21 Aug 2014 19:31:10 GMT View Forum Message <> Reply to Message Hello,

Im coming back to game after a while and im really amazed by amount of changes.

I wanted to download newest pack but im pretty confused.

Those packages in this topic are marked as "Unstable" and "Beta" versions with users as testers.

Are there any "Stable" packages out there? Not most recent but stable and not marked as betas? I dont need a fancy one click installers i can handle more complicated ways of updating/installing.

I remember that you could update your v.1.13 to newest version using SVN server but its no longer availabile :/

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by smeagol on Thu, 21 Aug 2014 19:36:05 GMT View Forum Message <> Reply to Message Latest stable release is the 4870 build.

For a download link check RoWas signature (for example in this thread: 4870 official thread)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by buggerbot on Thu, 21 Aug 2014 19:52:03 GMT View Forum Message <> Reply to Message Oh, the one from.... 2 years ago. But in meantime i found that there is a translation work in progress for new stable release, so i might wait for that to be released.

Page 73 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by smeagol on Thu, 21 Aug 2014 20:11:14 GMT View Forum Message <> Reply to Message Yes, the last stable release is from a while back. The new features are all still in beta stage.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by RunAwayScientist on Thu, 28 Aug 2014 00:57:09 GMT View Forum Message <> Reply to Message

Hey Depri, few issues with latest build; mainly that the disease subimages for Flugente's addon were left out.

Full list at: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335144#Post335144

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Thu, 28 Aug 2014 02:34:41 GMT View Forum Message <> Reply to Message RunAwayScientist Hey Depri, few issues with latest build; mainly that the disease subimages for Flugente's addon were left out.

Full list at: http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335144#Post335144 Fixed in GameDir r2121, so it will be in the next SCI. Also, Depri can only include what has been committed first

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by HunterHunter on Fri, 26 Sep 2014 23:27:12 GMT View Forum Message <> Reply to Message one question: Is the exe languge dependent or where can I set up the language?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 27 Sep 2014 07:03:55 GMT View Forum Message <> Reply to Message builddefines.h before compiling.

Page 74 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by HunterHunter on Sat, 27 Sep 2014 07:31:20 GMT View Forum Message <> Reply to Message DepressivesBrotbuilddefines.h before compiling.

means that I have to compile a development Version by myself

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sat, 27 Sep 2014 08:48:09 GMT View Forum Message <> Reply to Message It's not THAT complicated (at least if VS is updated with the latest patches ). Just follow the instructions in this post -> http://www.ja-galaxy-forum.com/ubbthreads.php/topics/301086/Quick_Guide_for_Compiling_and_ #Post301086

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by HunterHunter on Sat, 27 Sep 2014 12:33:51 GMT View Forum Message <> Reply to Message ..ok following the instructions. Not able to compile a exe with VS2010 due to faults like cannot load lib. Using VS2008express got some Errors due to missing dll's like smackw32.dll / fmod32.dll but exe was created. Thanks.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by sylar951 on Thu, 02 Oct 2014 19:18:26 GMT View Forum Message <> Reply to Message I've downloaded the latest version and I saw there's no half of the strategic enemy AI settings in INI options... I cannot set unlimited pool of troops and max enemy group size... what happened?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Thu, 02 Oct 2014 19:24:33 GMT View Forum Message <> Reply to Message Relevant thread is relevant.

Page 75 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by sylar951 on Sat, 04 Oct 2014 19:46:30 GMT View Forum Message <> Reply to Message so I'm playin now on expert ver, 7535 and it's really hard... my previous playtrough was with ver 7130 and I don't remember it being so hard.. i've set it to slow equipment progression and regular enemies with low quality guns are ridiculously accurate and are organizing amazingly fast... nearly every "interrupt" and "first turn" is theirs... not to mention when I finally take the sector they are back with reinforcements in less than a day... did you make the game harder in latest versions? Hell, I have problems even in mr claus's boxing ring...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by sylar951 on Wed, 08 Oct 2014 22:16:53 GMT View Forum Message <> Reply to Message can I change some of the ini settings and still play from the savegame or for every ini change I have to start a new game?

(enemies are still annoyingly accurate with shitty guns... what did you do???)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by falconsfury on Mon, 03 Nov 2014 02:04:38 GMT View Forum Message <> Reply to Message having an issue with freezing of the client (windows ive tried all the recommended fixes http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337507#Post337507

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dext3r on Mon, 03 Nov 2014 15:49:41 GMT View Forum Message <> Reply to Message I have a few questions regarding the use of 1.13 with aimnas(don

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Mon, 03 Nov 2014 18:27:16 GMT View Forum Message <> Reply to Message

Page 76 of 209 ---- Generated from The Bears Pit Older versions of AIMNAS don't have food items, it would be wise to check which one you have.

The gear selection requires a relatively new exe. If your AIMNAS exe is older than that, the feature won't be there.

The AIMNAS subforum is where you can ask specific questions to that mod.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by XeronO on Wed, 05 Nov 2014 15:00:16 GMT View Forum Message <> Reply to Message Greetings, I am new to unstable builds, and would like to ask a question. I downloaded the latest SCI release and installed it properly, yet when I go to configure settings such as Disease and Dynamic Dialogue in the INI Editor, I find that they are all display missing property value, and that I cannot modify them in any possible way. I cannot seem to find the new IMP gear selection thing either.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Wed, 05 Nov 2014 15:08:44 GMT View Forum Message <> Reply to Message Use a texteditor

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by XeronO on Wed, 05 Nov 2014 15:40:55 GMT View Forum Message <> Reply to Message I have attempted to do so, but there appears to be no entry for Disease or Dynamic Dialogue. (Nevermind, I was looking in the wrong place, sorry for wasting your time)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Blue_Fox on Fri, 19 Dec 2014 08:57:08 GMT View Forum Message <> Reply to Message Spooky's 40mm Bugshot. Cant fit in the M79 Caws.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Breeze on Tue, 23 Dec 2014 23:23:46 GMT View Forum Message <> Reply to Message

Page 77 of 209 ---- Generated from The Bears Pit Well i would like to know, which one of the Depri builds is the most stable and have all the updated features? i have the latest one, the SCI 7679, but i feel that it lacks something, for example i'm not being able to transfer militia in the menu map. (that, or i just totally forgot how to play the game after months)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by sylar951 on Wed, 21 Jan 2015 00:24:13 GMT View Forum Message <> Reply to Message I want to upgrade from 7535 to newest one but I do not want to lose my ini settings... how can I avoid readjusting those settings?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by M16AMachinegun on Mon, 09 Feb 2015 14:32:21 GMT View Forum Message <> Reply to Message @ sylar951: https://www.diffchecker.com/

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Deadman on Thu, 26 Mar 2015 14:11:35 GMT View Forum Message <> Reply to Message Im Using the latest : SCI_Unstable_Revision_7783_on_GameDir_2226 . Im Playing JA 2 UB using JA2_7783_UB. So i checkd all Sektors: Tileset at Sektor H9 is "broken" ? no snow, woodsign instead of stone? Also In Varrez some Walls are missing.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Thu, 26 Mar 2015 20:26:39 GMT View Forum Message <> Reply to Message This looks like (relatively mild) case of mixing maps with incompatible tilesets. Check whether you followed the installation notes correctly and in the right order.

Page 78 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Deadman on Fri, 27 Mar 2015 12:40:35 GMT View Forum Message <> Reply to Message I Think its the "SCI_Unstable_Revision_7783_on_GameDir_2226". I tried "JA2_113_FullRelease_English_7435" and everything is fine there. My Installation order is JA2 + SCI.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Ninjaklan on Thu, 30 Apr 2015 11:26:47 GMT View Forum Message <> Reply to Message Hi, please bare with me on this one:

I am trying to play JA2 on my iMac and was playing 1.13 stable just fine until lI realised some of the features are not in the stable build (generals, roof collapsing..).

So I did a fresh instal of my JA2 GOG version and extracted latest SCI (found on the first page here) installer over it, replacing some files. When I try to run it, it I get this error:

Could not initialise library in file Data/Anims.slf SLF libs Line: 286 src/core/vfs_init.cpp

Two screenshots attached of my original JA2 Data/ folder and folder of the latest SCI installed

Apparently original JA2 has all the files in .slf format and the SCI installer makes them into folders? Is this normal, or wrong? Please mind that I am doing this on Mac so everything is harder to do when it comes files and extension, as I am used to Windows OS but jus recently switched

Toggle Spoiler

JA2 GOG version starts and runs just fine on my Mac, so does the 1.13 version (7609 patch). I googled for this specific problem but could not find any working solution.

After extracting the SCI zip file of my instal folder, should I have files in Data/Anims as a folder or should the Anims file be in .slf file extension?

Page 79 of 209 ---- Generated from The Bears Pit Here is a ful report on the crash Toggle Spoiler Process: WineskinX11 [5399] Path: /Applications/Jagged Alliance 2.app/Contents/MacOS/WineskinX11 Identifier: Jagged Alliance 213411115Wine.wineskin.prefs Version: My Program Version (Wineskin 2.5.11) Code Type: X86 (Native) Parent Process: ??? [1] Responsible: WineskinX11 [5399] User ID: 502

Date/Time: 2015-04-30 13:20:30.910 +0200 OS Version: Mac OS X 10.10.3 (14D136) Report Version: 11 Anonymous UUID: 04D39CA5-BFFF-2C1F-B654-7AE47301608E

Sleep/Wake UUID: AB332165-2774-4017-A20B-D668E3F7527A

Time Awake Since Boot: 7800 seconds Time Since Wake: 1900 seconds

Crashed Thread: 3

Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000000ba3c000

VM Regions Near 0xba3c000: CG backing stores 000000000b73c000-000000000ba3c000 [ 3072K] rw-/rw- SM=SHM --> CG backing stores 000000000c909000-000000000dad6000 [ 17.8M] rw-/rw- SM=SHM

Application Specific Information: X.Org X Server 1.13.0 Build Date: 20120921

Thread 0:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x9aa3a9ce mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9aa39a70 mach_msg + 68 2 com.apple.CoreFoundation 0x977ecef6 __CFRunLoopServiceMachPort + 214 3 com.apple.CoreFoundation 0x977ec309 __CFRunLoopRun + 1529 4 com.apple.CoreFoundation 0x977ebaa6 CFRunLoopRunSpecific + 390 5 com.apple.CoreFoundation 0x977eb90b CFRunLoopRunInMode + 123 6 com.apple.HIToolbox 0x97c128f8 RunCurrentEventLoopInMode + 262 7 com.apple.HIToolbox 0x97c12631 ReceiveNextEventCommon + 494 8 com.apple.HIToolbox 0x97c1242c _BlockUntilNextEventMatchingListInModeWithFilter + 99 9 com.apple.AppKit 0x90e22721 _DPSNextEvent + 742 10 com.apple.AppKit 0x90e21dc5 -[NSApplication

Page 80 of 209 ---- Generated from The Bears Pit nextEventMatchingMask:untilDate:inMode:dequeue:] + 350 11 com.apple.AppKit 0x90e1677c -[NSApplication run] + 907 12 WineskinX11 0x00009f82 X11ApplicationMain + 850 13 WineskinX11 0x00016f75 server_main + 277 14 WineskinX11 0x00003acb do_start_x11_server + 219 15 WineskinX11 0x00004385 _Xstart_x11_server + 181 16 WineskinX11 0x00004141 mach_startup_server + 97 17 libsystem_kernel.dylib 0x9aa3a41f mach_msg_server + 476 18 WineskinX11 0x000035da main + 1466 19 WineskinX11 0x00002b15 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x9aa418ce kevent64 + 10 1 libdispatch.dylib 0x9602273f _dispatch_mgr_invoke + 245 2 libdispatch.dylib 0x960223a2 _dispatch_mgr_thread + 52

Thread 2: 0 libsystem_kernel.dylib 0x9aa40e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x981542b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x98151e2e start_wqthread + 30

Thread 3 Crashed: 0 libpixman-1.0.dylib 0x003ea9e0 pixman_fill_sse2 + 368 1 libpixman-1.0.dylib 0x003eba29 sse2_fill + 105 2 libpixman-1.0.dylib 0x0039ac33 pixman_fill + 83 3 WineskinX11 0x0003fed5 fbFill + 1541 4 WineskinX11 0x0004015d fbPolyFillRect + 413 5 WineskinX11 0x0001ba83 DRIPolyFillRect + 67 6 WineskinX11 0x0009ade2 damagePolyFillRect + 162 7 WineskinX11 0x00021f89 RootlessPolyFillRect + 377 8 WineskinX11 0x00130a23 miPaintWindow + 611 9 WineskinX11 0x0001513c QuartzUpdateScreens + 748 10 WineskinX11 0x00012729 DarwinEventHandler + 217 11 WineskinX11 0x0012ff2f mieqProcessDeviceEvent + 255 12 WineskinX11 0x00130519 mieqProcessInputEvents + 153 13 WineskinX11 0x00012604 ProcessInputEvents + 20 14 WineskinX11 0x000f4702 Dispatch + 626 15 WineskinX11 0x0002f8a4 dix_main + 932 16 WineskinX11 0x000170c2 server_thread + 50 17 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 18 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 19 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 4: 0 libsystem_kernel.dylib 0x9aa3a9ce mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9aa39a70 mach_msg + 68 2 com.apple.CoreFoundation 0x977ecef6 __CFRunLoopServiceMachPort + 214 3 com.apple.CoreFoundation 0x977ec309 __CFRunLoopRun + 1529

Page 81 of 209 ---- Generated from The Bears Pit 4 com.apple.CoreFoundation 0x977ebaa6 CFRunLoopRunSpecific + 390 5 com.apple.CoreFoundation 0x978af5c1 CFRunLoopRun + 129 6 WineskinX11 0x0002b830 xpbproxy_run + 624 7 WineskinX11 0x0000a322 xpbproxy_x_thread + 18 8 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 9 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 10 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 5: 0 libsystem_kernel.dylib 0x9aa3a9ce mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9aa39a70 mach_msg + 68 2 com.apple.CoreFoundation 0x977ecef6 __CFRunLoopServiceMachPort + 214 3 com.apple.CoreFoundation 0x977ec309 __CFRunLoopRun + 1529 4 com.apple.CoreFoundation 0x977ebaa6 CFRunLoopRunSpecific + 390 5 com.apple.CoreFoundation 0x977eb90b CFRunLoopRunInMode + 123 6 com.apple.AppKit 0x90ef1ea0 _NSEventThread + 283 7 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 6: 0 libsystem_kernel.dylib 0x9aa40512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x98154a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x981581c0 pthread_cond_wait$UNIX2003 + 71 3 WineskinX11 0x00012d3c DarwinProcessFDAdditionQueue_thread + 124 4 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 5 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 6 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 7:: com.apple.CFSocket.private 0 libsystem_kernel.dylib 0x9aa4084e __select + 10 1 com.apple.CoreFoundation 0x9783cb3a __CFSocketManager + 906 2 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 3 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 4 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 8: 0 libsystem_kernel.dylib 0x9aa40e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x981542b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x98151e2e start_wqthread + 30

Thread 9: 0 libsystem_kernel.dylib 0x9aa40e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x981542b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x98151e2e start_wqthread + 30

Thread 10: 0 libsystem_kernel.dylib 0x9aa40e6a __workq_kernreturn + 10

Page 82 of 209 ---- Generated from The Bears Pit 1 libsystem_pthread.dylib 0x981542b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x98151e2e start_wqthread + 30

Thread 11:

Thread 12: 0 libsystem_kernel.dylib 0x9aa40512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x98154a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x981581c0 pthread_cond_wait$UNIX2003 + 71 3 libXplugin.1.dylib 0x002302e4 _xp_async_dequeue + 41 4 libXplugin.1.dylib 0x0023029e _xp_async_thread + 81 5 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 6 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 7 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 3 crashed with X86 Thread State (32-bit): eax: 0x0ba3c000 ebx: 0xff000000 ecx: 0x0b73c000 edx: 0x00000d00 edi: 0x00000355 esi: 0x0ba3a000 ebp: 0xb029a028 esp: 0xb029a000 ss: 0x00000023 efl: 0x00010216 eip: 0x003ea9e0 cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f cr2: 0x0ba3c000

Logical CPU: 0 Error Code: 0x00000006 Trap Number: 14

Binary Images: 0x1000 - 0x1caff7 +WineskinX11 (???) /Applications/Jagged Alliance 2.app/Contents/MacOS/WineskinX11 0x22f000 - 0x23bff3 libXplugin.1.dylib (44) <26A8342D-B141-39BA-80CC-4F3DD3AA22F9> /usr/lib/libXplugin.1.dylib 0x245000 - 0x246ff7 +libAppleWM.7.dylib (8) <9172C8B1-E8EC-472D-5D76-1FFC7CE296D6> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libAppleWM.7.dylib 0x249000 - 0x253ff7 +libXext.6.dylib (11) <74D1177F-A9C0-9812-60B2-E67032F0BB2D> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXext.6.dylib 0x259000 - 0x25bff7 +libXfixes.3.dylib (5) <4B16127F-AA2F-7480-E642-3AD644D930FB> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXfixes.3.dylib 0x25e000 - 0x35efe7 +libX11.6.dylib (10) <836E2D8E-62DF-F650-AD19-68AEB39BB9F4> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libX11.6.dylib 0x37d000 - 0x38cff7 +libxcb.1.dylib (3) /Applications/Jagged Alliance 2.app/Contents/Frameworks/libxcb.1.dylib 0x399000 - 0x40afe7 +libpixman-1.0.dylib (27.2) /Applications/Jagged Alliance 2.app/Contents/Frameworks/libpixman-1.0.dylib 0x419000 - 0x447fe7 +libXfont.1.dylib (6.1) <2898212B-2022-271E-8790-2D8886557356> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXfont.1.dylib 0x453000 - 0x4c6fe7 +libfreetype.6.dylib (16) <03D4E397-7C4D-18B4-60B8-5E7A47DE3321>

Page 83 of 209 ---- Generated from The Bears Pit /Applications/Jagged Alliance 2.app/Contents/Frameworks/libfreetype.6.dylib 0x4d9000 - 0x4dcff7 +libfontenc.1.dylib (2) /Applications/Jagged Alliance 2.app/Contents/Frameworks/libfontenc.1.dylib 0x4df000 - 0x4f0fe7 +libz.1.2.7.dylib (1.2.7) /Applications/Jagged Alliance 2.app/Contents/Frameworks/libz.1.2.7.dylib 0x4f4000 - 0x4f5ff7 +libXau.6.dylib (7) <99064734-2C2C-389D-BB69-978EDD9D09A0> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXau.6.dylib 0x4f8000 - 0x4faff7 +libXdmcp.6.dylib (7) <09592ADE-F8B5-8530-1B90-171E6A925DD0> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXdmcp.6.dylib 0x7077000 - 0x70c4fff com.apple.CloudDocs (1.0 - 321.6) /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs 0x7d51000 - 0x7d51ffb +cl_kernels (???) cl_kernels 0x7d5f000 - 0x7d5fff9 +cl_kernels (???) <8F849F88-C5CE-4382-B398-1CBCEA3175E1> cl_kernels 0xb52d000 - 0xb618ff7 unorm8_bgra.dylib (2.4.5) <8F181889-D219-3292-B6C0-F6607D1924B0> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgr a.dylib 0x50000000 - 0x504efff7 com.apple.AMDRadeonX4000GLDriver (1.32.20 - 1.3.2) <84E0CABC-87BE-3BA8-8B84-1426E4B5CF33> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4 000GLDriver 0x8fef4000 - 0x8ff27e03 dyld (353.2.1) <06B1254D-9BB9-327C-BA15-8F18FFF97586> /usr/lib/dyld 0x90008000 - 0x900f2fff libcrypto.0.9.8.dylib (52.20.2) <3BE03EE0-9DAE-395D-8292-0371FB21EE3F> /usr/lib/libcrypto.0.9.8.dylib 0x900f3000 - 0x90130fff libsystem_network.dylib (412.20.3) <039F7709-8BFA-3299-8FD7-168145568642> /usr/lib/system/libsystem_network.dylib 0x90131000 - 0x90132fff libDiagnosticMessagesClient.dylib (100) <3EE83437-AA9C-356B-810B-589346B73797> /usr/lib/libDiagnosticMessagesClient.dylib 0x90133000 - 0x9013fff7 libcsfde.dylib (471.20.7) <95CB28B6-A722-3660-AD1B-07A7C0B8C74A> /usr/lib/libcsfde.dylib 0x90140000 - 0x901d5fff libsystem_c.dylib (1044.10.1) <9804163C-4DEC-3B94-9854-00248E44554F> /usr/lib/system/libsystem_c.dylib 0x901d6000 - 0x90288fff libCoreStorage.dylib (471.20.7) <34D9A40A-97EB-3365-B809-13DA5BF569C6> /usr/lib/libCoreStorage.dylib 0x90289000 - 0x90297ff3 com.apple.opengl (11.1.2 - 11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x90298000 - 0x9030ffff com.apple.ApplicationServices.ATS (360 - 375.2) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/ATS 0x90310000 - 0x90364fff com.apple.HIServices (1.22 - 522.1) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.f

Page 84 of 209 ---- Generated from The Bears Pit ramework/Versions/A/HIService s 0x90365000 - 0x90371ff3 libcommonCrypto.dylib (60061) <024B3913-15C6-3005-9E5A-EB24918F6977> /usr/lib/system/libcommonCrypto.dylib 0x90372000 - 0x90383fff libbsm.0.dylib (34) /usr/lib/libbsm.0.dylib 0x90388000 - 0x9047eff7 libxml2.2.dylib (26) <2F37833C-4D55-3A09-9A0C-5904E8B6892A> /usr/lib/libxml2.2.dylib 0x907f5000 - 0x907f7fff libCVMSPluginSupport.dylib (11.1.2) <2C725DC9-0773-3637-B905-7A8B2001192F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dyli b 0x90ca1000 - 0x90caeff7 com.apple.speech.synthesis.framework (5.3.3 - 5.3.3) <3771942E-13BB-30C0-9992-11EE637871DC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynt hesis.framework/Versions/A/Spee chSynthesis 0x90caf000 - 0x90cb2ff7 com.apple.help (1.3.3 - 46) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Version s/A/Help 0x90cb3000 - 0x90cb3fff com.apple.Cocoa (6.8 - 21) <6AF80DDB-C28E-36FF-BC11-D7D561AC52A9> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x90ce8000 - 0x90d88fff com.apple.QD (301 - 301) <4DFE3689-59DE-3FBC-806B-6A4056573E52> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framew ork/Versions/A/QD 0x90d89000 - 0x919b5fff com.apple.AppKit (6.9 - 1347.57) <2E995EB6-3DB5-3FE0-B140-3E7563903322> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x919b6000 - 0x91dadfff com.apple.CoreGraphics (1.600.0 - 779.11) /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x92a72000 - 0x92acdffb libTIFF.dylib (1237) /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0x92ace000 - 0x92b23ff7 com.apple.htmlrendering (77 - 1.1.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framew ork/Versions/A/HTMLRendering 0x92b24000 - 0x92beffff com.apple.DiscRecording (9.0 - 9000.4.2) <8E19F180-3D32-3C7A-8E73-272F2955D9A8> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording 0x92bf0000 - 0x92bf9fff libGFXShared.dylib (11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x92bfa000 - 0x92c19ffb libresolv.9.dylib (57) /usr/lib/libresolv.9.dylib 0x92c1a000 - 0x92c1fff7 libmacho.dylib (862) <48DE74F8-09E3-344F-A82F-665083A3BF8F> /usr/lib/system/libmacho.dylib

Page 85 of 209 ---- Generated from The Bears Pit 0x92c20000 - 0x92c21fff libSystem.B.dylib (1213) /usr/lib/libSystem.B.dylib 0x92c22000 - 0x92c30ff7 libz.1.dylib (55) /usr/lib/libz.1.dylib 0x92c31000 - 0x92c4afff libsystem_malloc.dylib (53.1.1) <58CD8BC7-55D1-3862-8E5D-728EE2EBE447> /usr/lib/system/libsystem_malloc.dylib 0x92c4b000 - 0x92c71ff3 libc++abi.dylib (125) /usr/lib/libc++abi.dylib 0x92c72000 - 0x92cc7ff3 com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <2AF304F7-5DA4-3035-9E15-070F16700789> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x93743000 - 0x93aa4ff3 com.apple.Foundation (6.9 - 1153.20) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x93aa5000 - 0x93aa6fff libsystem_blocks.dylib (65) <5D98F022-E863-31D4-8ADE-D53B2AE0D331> /usr/lib/system/libsystem_blocks.dylib 0x93aa7000 - 0x93aa7fff libOpenScriptingUtil.dylib (162.1) /usr/lib/libOpenScriptingUtil.dylib 0x93af8000 - 0x93b00ff7 libCGCMS.A.dylib (779.11) /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib 0x93b09000 - 0x93b0afff liblangid.dylib (117) <34A0F807-755F-300B-B01F-AABAE3838451> /usr/lib/liblangid.dylib 0x93b0b000 - 0x93b0bfff com.apple.CoreServices (62 - 62) <08A581EC-2E8B-30CF-B555-64171C8FE5EE> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x93b0c000 - 0x93e0affb com.apple.CoreServices.CarbonCore (1108.6 - 1108.6) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.frame work/Versions/A/CarbonCore 0x93e0b000 - 0x93e0fff3 com.apple.TCC (1.0 - 1) /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC 0x93e10000 - 0x93e15fff com.apple.print.framework.Print (10.0 - 265) <7C3984BB-8337-3B90-A414-17C181A45744> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Version s/A/Print 0x93e16000 - 0x93e26ff7 com.apple.LangAnalysis (1.7.0 - 1.7.0) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysi s.framework/Versions/A/LangAna lysis 0x93e27000 - 0x93e31ffb com.apple.audio.SoundManager (4.2 - 4.2) <4312D0A7-4B6F-3A1E-9A47-24C6E8C65E51> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framewor k/Versions/A/CarbonSound 0x93e32000 - 0x93e3aff7 com.apple.icloud.FindMyDevice (1.0 - 1) /System/Library/PrivateFrameworks/FindMyDevice.framework/Versions/A/FindMyDevice

Page 86 of 209 ---- Generated from The Bears Pit 0x93e3b000 - 0x93e41ff3 libsystem_platform.dylib (63) <509993B7-3F26-3360-B899-0BBB15152516> /usr/lib/system/libsystem_platform.dylib 0x93ea3000 - 0x941fdff7 libmecabra.dylib (666.7) <55A50B97-92D3-3DDC-8E3A-58BC5FFE5E3F> /usr/lib/libmecabra.dylib 0x941fe000 - 0x94219ff3 com.apple.openscripting (1.4 - 162.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framewor k/Versions/A/OpenScripting 0x9421a000 - 0x94226fff com.apple.CrashReporterSupport (10.10 - 631) <456980E6-2F31-321B-B35D-CA54B88C6F1C> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporter Support 0x94227000 - 0x942b4ff3 com.apple.PerformanceAnalysis (1.0 - 1) /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAna lysis 0x942b5000 - 0x943b6ff7 com.apple.LaunchServices (644.56 - 644.56) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.fr amework/Versions/A/LaunchServic es 0x943b7000 - 0x943dbffb com.apple.framework.Apple80211 (10.3 - 1030.71.6) <84F7040E-713D-3B0E-8397-7CE0C377C52A> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x943dc000 - 0x94450fff com.apple.Heimdal (4.0 - 2.0) <0082F991-F391-31A6-915C-1FCB0AD004AC> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal 0x94451000 - 0x94470ff7 com.apple.GenerationalStorage (2.0 - 209.11) <34CF76B2-8052-359D-816D-092608FB6919> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/GenerationalStor age 0x94471000 - 0x94474fff com.apple.xpc.ServiceManagement (1.0 - 1) /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement 0x94475000 - 0x94478fff libextension.dylib (55.2) /usr/lib/libextension.dylib 0x94479000 - 0x9449fff3 libxpc.dylib (559.20.9) <15931AC6-7282-332D-9A44-6CFF84AC63AF> /usr/lib/system/libxpc.dylib 0x944a0000 - 0x944adff7 com.apple.OpenDirectory (10.10 - 187) <60A9481B-2191-35A2-AB7E-E48A2B49BF09> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x944ae000 - 0x944fffff libcups.2.dylib (408.2) <425E4328-ECA1-31EE-B2C4-0D67FB8848BE> /usr/lib/libcups.2.dylib 0x954ba000 - 0x954e7fff com.apple.ProtectedCloudStorage (1.0 - 1) <1CF781F8-1210-3B77-964B-D85F98B90681> /System/Library/PrivateFrameworks/ProtectedCloudStorage.framework/Versions/A/ProtectedClou dStorage 0x954e8000 - 0x95545ff7 com.apple.print.framework.PrintCore (10.3 - 451.1) <86895179-C54B-3D8A-B515-92DFA6315FC9>

Page 87 of 209 ---- Generated from The Bears Pit /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.fr amework/Versions/A/PrintCore 0x95546000 - 0x95548ff3 com.apple.EFILogin (2.0 - 2) <00F6D57F-5B4F-373E-BBFF-D19E1E7F87E6> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin 0x95552000 - 0x955e4fff com.apple.CoreSymbolication (3.1 - 57020.1) <7A6A6AD6-E46A-334F-ACC4-41B179505EC9> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication 0x955e5000 - 0x955e7ffb libsystem_secinit.dylib (18) <3CBA3BD3-8BA2-358D-BD1A-A1C3DF5D84E6> /usr/lib/system/libsystem_secinit.dylib 0x956fc000 - 0x9571ffff libJPEG.dylib (1237) <6838FF44-9DF6-349E-AFB4-182F80C2DA79> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x95743000 - 0x95747fff com.apple.IOAccelerator (156.14 - 156.14) <7A7AE17B-D677-3348-8AC3-B6F7BF36595E> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelerator 0x957ac000 - 0x95a2aff3 com.apple.security (7.0 - 57031.20.26) <7E5439C5-752D-367F-A28A-AA34C7307981> /System/Library/Frameworks/Security.framework/Versions/A/Security 0x95a2b000 - 0x95a5efe3 libsystem_m.dylib (3086.1) <951F633F-57B7-398B-912F-F6ED4DB1C597> /usr/lib/system/libsystem_m.dylib 0x95a5f000 - 0x95a93ffb com.apple.frameworks.CoreDaemon (1.3 - 1.3) /System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon 0x95dd7000 - 0x95eceff7 libFontParser.dylib (134.2) <1CE9DA9E-FBF3-32E4-838D-455EA531F26E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/libFon tParser.dylib 0x95ecf000 - 0x96013ff7 com.apple.ImageIO.framework (3.3.0 - 1237) <314B3F6B-4DC5-31E9-BE67-032901676A34> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x96014000 - 0x9601dff7 libsystem_notify.dylib (133.1.1) /usr/lib/system/libsystem_notify.dylib 0x9601e000 - 0x96045fff libdispatch.dylib (442.1.4) /usr/lib/system/libdispatch.dylib 0x96046000 - 0x96136ff3 com.apple.DiskImagesFramework (10.10.1 - 396) <25716B90-E152-3666-92BB-FE543AEB6FA9> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages 0x96137000 - 0x96223fe7 libvMisc.dylib (516) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libvMisc.dylib 0x96224000 - 0x9625eff7 com.apple.DebugSymbols (115 - 115) /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols 0x9625f000 - 0x96276ff3 libLinearAlgebra.dylib (1128) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libLinearAlgebra.dylib 0x96277000 - 0x96279fff com.apple.securityhi (9.0 - 55006)

Page 88 of 209 ---- Generated from The Bears Pit /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/V ersions/A/SecurityHI 0x9627a000 - 0x962a3fff libsystem_info.dylib (459.20.1) <91DEA2CC-26A7-32CD-ABC5-0B2754874E38> /usr/lib/system/libsystem_info.dylib 0x962f8000 - 0x962faff7 libquarantine.dylib (76.20.1) <8694AC5A-7359-3CC6-8E93-CABFCC919D4B> /usr/lib/system/libquarantine.dylib 0x962fb000 - 0x96302fff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <5D268178-3812-3777-92A6-D7D3395405B8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.fram ework/Versions/A/SpeechRecogniti on 0x96330000 - 0x96331fff com.apple.TrustEvaluationAgent (2.0 - 25) <28BBD931-EF7C-3753-B50E-6568F4075086> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluation Agent 0x96386000 - 0x96392ff3 libGPUSupportMercury.dylib (11.1.2) <4D408B6F-74BB-3367-A4B8-086BA2D1C3F0> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupport Mercury.dylib 0x96393000 - 0x96396ffb libutil.dylib (38) /usr/lib/libutil.dylib 0x96397000 - 0x96399ffb libRadiance.dylib (1237) /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x9639a000 - 0x964b0ff3 com.apple.desktopservices (1.9.3 - 1.9.3) <544FDA55-063A-3787-A55A-A54290E4BE6E> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServices Priv 0x964b1000 - 0x9650cfff com.apple.LanguageModeling (1.0 - 1) <9B39E059-F48E-31AF-B1B3-B0872F362627> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/LanguageModelin g 0x96569000 - 0x9699cff3 com.apple.vision.FaceCore (3.1.6 - 3.1.6) /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore 0x9699d000 - 0x969a0fff libpam.2.dylib (20) /usr/lib/libpam.2.dylib 0x96a30000 - 0x96a86fff libc++.1.dylib (120) /usr/lib/libc++.1.dylib 0x96a87000 - 0x96b36ffb com.apple.Bluetooth (4.3.4 - 4.3.4f4) <90D495A0-431F-363B-8818-230CB096D6E1> /System/Library/Frameworks/IOBluetooth.framework/Versions/A/IOBluetooth 0x96b37000 - 0x96b4afff com.apple.CoreBluetooth (1.0 - 1) <153F2DDE-CCCF-3C63-AF70-2EA306DACDCD> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth 0x96b4b000 - 0x96b79ff7 libarchive.2.dylib (30) <8758D35F-ADF8-30F6-8EB2-9B852876EAC8> /usr/lib/libarchive.2.dylib 0x96b7a000 - 0x96b80ff7 libsystem_trace.dylib (72.20.1)

Page 89 of 209 ---- Generated from The Bears Pit <5F23BE77-1C60-3859-B528-C6B3C184C95C> /usr/lib/system/libsystem_trace.dylib 0x96b81000 - 0x96b89feb libcldcpuengine.dylib (2.4.5) /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengine.dylib 0x96b8a000 - 0x96ca0fff com.apple.CoreText (352.0 - 454.6) <5F236E10-C911-3AAF-8BA6-2F0F68A87443> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText 0x96ca1000 - 0x96ca5fff libheimdal-asn1.dylib (398.10.1) <6F113AF8-F5AD-330B-B029-F7AF28A93F28> /usr/lib/libheimdal-asn1.dylib 0x96ca6000 - 0x96cb1ff7 com.apple.NetAuth (5.2 - 5.2) <3E650FB0-5EB5-3807-8B71-8FAF64D6A0FC> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth 0x96dc1000 - 0x96df0fff com.apple.CoreVideo (1.8 - 145.1) /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x97775000 - 0x97b29ff7 com.apple.CoreFoundation (6.9 - 1153.18) <267B1002-C755-37B4-95CD-92358CF994B8> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x97be4000 - 0x97fbdff3 com.apple.HIToolbox (2.1.1 - 758.7) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Ve rsions/A/HIToolbox 0x97fbe000 - 0x97ff8fff com.apple.MediaKit (16 - 757.2) /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit 0x97ff9000 - 0x9806fff7 com.apple.SearchKit (1.4.0 - 1.4.0) <3693A221-B615-37D4-9FB1-F5F6CC7EE1A7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framew ork/Versions/A/SearchKit 0x98070000 - 0x98070fff libunc.dylib (29) /usr/lib/system/libunc.dylib 0x98071000 - 0x9807affb com.apple.CommonAuth (4.0 - 2.0) /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth 0x9807b000 - 0x980bbfff libauto.dylib (186) <1609D0F9-6E3A-3C67-87EF-BB0BD93EDAC9> /usr/lib/libauto.dylib 0x980bc000 - 0x980ebff7 com.apple.DictionaryServices (1.2 - 229) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices .framework/Versions/A/Dictiona ryServices 0x980ec000 - 0x98150ff7 com.apple.AE (681.2 - 681.2) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Ver sions/A/AE 0x98151000 - 0x98159fff libsystem_pthread.dylib (105.10.1) <4A229519-29A1-3ABF-8CEF-43BCE4ACDA06> /usr/lib/system/libsystem_pthread.dylib 0x9815a000 - 0x9815afff com.apple.Carbon (154 - 157)

Page 90 of 209 ---- Generated from The Bears Pit /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 0x9815b000 - 0x98309ffb GLEngine (11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEng ine 0x9830a000 - 0x9831dfff libcmph.dylib (1) <2449B048-208E-36FB-9DFA-47E0F3BCF132> /usr/lib/libcmph.dylib 0x985be000 - 0x985befff liblaunch.dylib (559.20.9) /usr/lib/system/liblaunch.dylib 0x985fa000 - 0x985feffb com.apple.IOSurface (97.4 - 97.4) /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface 0x985ff000 - 0x98896fff com.apple.CoreData (111 - 526.3) <93295B9D-6C48-3919-8B9C-A4291D3522CE> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x98897000 - 0x988a8fff libsystem_coretls.dylib (35.20.2) <3688680D-90B5-373F-9E0D-46809E98B023> /usr/lib/system/libsystem_coretls.dylib 0x988a9000 - 0x988f7ff7 libcurl.4.dylib (83.1.2) <50E14C55-B150-39E1-BA2C-B0658D38E580> /usr/lib/libcurl.4.dylib 0x9890e000 - 0x98910fff libsystem_configuration.dylib (699.1.5) /usr/lib/system/libsystem_configuration.dylib 0x98911000 - 0x9891fff7 com.apple.SpeechRecognitionCore (2.1.2 - 2.1.2) /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechReco gnitionCore 0x98920000 - 0x98969ffb libFontRegistry.dylib (134.1) <6CF6177B-D5D6-3E7B-88BC-BE833D55018C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/libFon tRegistry.dylib 0x9896a000 - 0x98984ff7 liblzma.5.dylib (7) /usr/lib/liblzma.5.dylib 0x98985000 - 0x989abff7 com.apple.IconServices (47.1 - 47.1) <9C537499-B375-3F84-BF4A-EEF757FC26A9> /System/Library/PrivateFrameworks/IconServices.framework/Versions/A/IconServices 0x989ac000 - 0x98adefff com.apple.UIFoundation (1.0 - 1) /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation 0x98adf000 - 0x98af6fff libsystem_asl.dylib (267) <85BD88AD-618E-3325-AC31-10DBAB8E9AF3> /usr/lib/system/libsystem_asl.dylib 0x98af7000 - 0x98af9fff libsystem_coreservices.dylib (9) <20E66A47-8D67-344A-A393-73926F0E5FB2> /usr/lib/system/libsystem_coreservices.dylib 0x98afa000 - 0x98cbffff com.apple.QuartzCore (1.10 - 361.18) /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x98cc0000 - 0x98cecfff com.apple.ChunkingLibrary (2.1 - 163.6) /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/ChunkingLibrary 0x98d9b000 - 0x98fa9ff7 com.apple.CFNetwork (720.3.13 - 720.3.13) <2593580E-5547-37C7-A99A-9D1B086C8B69>

Page 91 of 209 ---- Generated from The Bears Pit /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x98faa000 - 0x98fb2fff com.apple.CoreServices.FSEvents (1210.20.1 - 1210.20.1) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/FSEvents.framew ork/Versions/A/FSEvents 0x98fb3000 - 0x9901fff3 com.apple.datadetectorscore (6.0 - 396.1.1) /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCor e 0x99589000 - 0x995f4ff7 com.apple.framework.CoreWiFi (3.0 - 300.4) <632A811D-4706-3ED7-85E3-DD2CDB47CF8F> /System/Library/PrivateFrameworks/CoreWiFi.framework/Versions/A/CoreWiFi 0x995f5000 - 0x99609fff com.apple.ImageCapture (9.0 - 9.0) <4B84B5D5-A5F3-3B35-93CE-568A73486B92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framewor k/Versions/A/ImageCapture 0x9960a000 - 0x99651ff3 com.apple.AppleJPEG (1.0 - 1) <677BE130-F5AB-36F4-A51A-1FF20FC0085A> /System/Library/PrivateFrameworks/AppleJPEG.framework/Versions/A/AppleJPEG 0x9977c000 - 0x99789ff7 libbz2.1.0.dylib (36) <6BC7B049-8F03-3217-9840-B1804CCBF742> /usr/lib/libbz2.1.0.dylib 0x9978a000 - 0x9979afff libGL.dylib (11.1.2) <44DD250B-CB98-3FD1-BF5B-6AD85A68BF9A> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib 0x9979b000 - 0x9989fff7 libJP2.dylib (1237) <3A85AB3C-AFC7-3761-A198-D6C7317E476A> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib 0x998a1000 - 0x998aafff com.apple.AppleSRP (5.0 - 1) <41C48FA8-C249-3800-A551-7F4AFA3E723F> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP 0x998b9000 - 0x998d6fff libCRFSuite.dylib (34) <781A92EF-410E-39B2-953D-FEE12748D834> /usr/lib/libCRFSuite.dylib 0x998da000 - 0x99900ffb libPng.dylib (1237) <7EA0DEBE-4000-39D4-89E5-17F655BA317E> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib 0x99901000 - 0x9992afff libRIP.A.dylib (779.11) <4BD501EF-1671-3165-BD7A-CF227F4BD690> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x9992b000 - 0x99adbff7 libGLProgrammability.dylib (11.1.2) <66618525-9A42-3C2F-9D4D-85E3FE883B88> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x99adc000 - 0x99b79fff com.apple.ink.framework (10.9 - 213) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/ A/Ink 0x99b7a000 - 0x99d692ef libobjc.A.dylib (647) <7648C174-3098-3B26-AD20-490DBFFD5D4C> /usr/lib/libobjc.A.dylib 0x99d6a000 - 0x99d7dfff com.apple.Sharing (328.16 - 328.16) <57F64876-D785-3B35-91B9-B2800F800C37> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing 0x99d7e000 - 0x99d8bff3 com.apple.ProtocolBuffer (1 - 228.0.1)

Page 92 of 209 ---- Generated from The Bears Pit /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer 0x99d8c000 - 0x99d90fff com.apple.CommonPanels (1.2.6 - 96) <955375E6-2416-38E1-AFC6-477827119329> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framew ork/Versions/A/CommonPanels 0x99d91000 - 0x99e0eff3 com.apple.framework.IOKit (2.0.2 - 1050.20.2) <84299E45-C5F3-365F-AC1B-0EAFF8057112> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x99e0f000 - 0x99e11fff com.apple.loginsupport (1.0 - 1) /System/Library/PrivateFrameworks/login.framework/Versions/A/Frameworks/loginsupport.framew ork/Versions/A/loginsupport 0x99e12000 - 0x9a1faff7 libLAPACK.dylib (1128) <4E3D1289-2C98-3E53-BB8D-AD911357FF66> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libLAPACK.dylib 0x9a1fb000 - 0x9a1fffff libCoreVMClient.dylib (79.1) <3DB52AB1-D41E-3AC9-A355-1B6DCEDB4DFD> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x9a4fe000 - 0x9a52bff7 GLRendererFloat (11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle /GLRendererFloat 0x9a52c000 - 0x9a532ff7 libsystem_networkextension.dylib (167.1.10) /usr/lib/system/libsystem_networkextension.dylib 0x9a5d3000 - 0x9a606fff com.apple.CoreServicesInternal (221.7.2 - 221.7.2) <709E9F1B-D266-399B-9A4B-3785BBF64E01> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInt ernal 0x9a678000 - 0x9a6ebffb com.apple.framework.CoreWLAN (5.0 - 500.35.2) <8D5F7007-D938-3A4D-841A-647D272D2DB6> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN 0x9a6ec000 - 0x9a6effff libdyld.dylib (353.2.1) <30CE0D0E-7E82-3CD5-92E7-9C1D6AD3327C> /usr/lib/system/libdyld.dylib 0x9a6f0000 - 0x9a6ffffb libxar.1.dylib (255) <4FF7DB6F-3232-302F-94BC-F1188F78AF25> /usr/lib/libxar.1.dylib 0x9a700000 - 0x9a700fff libkeymgr.dylib (28) <06DDCEF8-EB84-3F68-9E19-FD1A12B764FD> /usr/lib/system/libkeymgr.dylib 0x9a701000 - 0x9a701fff com.apple.audio.units.AudioUnit (1.12 - 1.12) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x9a702000 - 0x9a704fff libsystem_sandbox.dylib (358.20.5) /usr/lib/system/libsystem_sandbox.dylib 0x9a708000 - 0x9a747fff com.apple.NavigationServices (3.8 - 215.1) <46D8B66D-CB59-36F5-BD26-FD8309337BB3> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.fram

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Page 94 of 209 ---- Generated from The Bears Pit /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x9ae02000 - 0x9aff8fff libicucore.A.dylib (531.48) /usr/lib/libicucore.A.dylib 0x9b011000 - 0x9b01afff libcopyfile.dylib (118.1.2) /usr/lib/system/libcopyfile.dylib 0x9b01b000 - 0x9b03aff7 com.apple.MultitouchSupport.framework (263.9.1 - 263.9.1) <9265A1BE-FA6F-38C7-BDFB-FA05EEC683CE> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x9b03b000 - 0x9b054fff com.apple.Kerberos (3.0 - 1) <92735F11-CF1C-3FA6-8682-9A30AC9E2651> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x9b055000 - 0x9b347ff3 com.apple.CoreImage (10.3.4) <6A0E17E6-9F56-3450-8892-670A9C489C30> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage.framewo rk/Versions/A/CoreImage 0x9b348000 - 0x9b399fff com.apple.opencl (2.4.2 - 2.4.2) <0751975F-97E4-3271-BA93-2FC7A5FDB940> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x9b39a000 - 0x9b3dafff com.apple.Symbolication (1.4 - 56045) /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication 0x9b3db000 - 0x9b3edff7 libsasl2.2.dylib (194.1) <34CB75C7-09BE-3319-BF7E-D4E56495F07A> /usr/lib/libsasl2.2.dylib 0x9b406000 - 0x9b40dff3 libunwind.dylib (35.3) <29D9343F-9A0A-3535-B0AE-E7CC761D95EE> /usr/lib/system/libunwind.dylib 0x9b40e000 - 0x9b448fff com.apple.LDAPFramework (2.4.28 - 194.5) /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x9b449000 - 0x9b884feb com.apple.vImage (8.0 - 8.0) <56F6B317-9D70-3DC5-9868-BB6D7CB6E55D> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/V ersions/A/vImage 0x9b885000 - 0x9b891ff7 libkxld.dylib (2782.20.48) /usr/lib/system/libkxld.dylib 0x9b892000 - 0x9b99ffe3 libvDSP.dylib (516) <53F7A960-01E1-3B79-A7FD-67BD19471420> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libvDSP.dylib 0x9b9a0000 - 0x9b9a9fff com.apple.DiskArbitration (2.6 - 2.6) /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x9b9aa000 - 0x9b9edfff libGLU.dylib (11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x9b9ee000 - 0x9b9effff libremovefile.dylib (35) <49DCAF7B-4466-3775-9E58-EA5D7CBA8AE0> /usr/lib/system/libremovefile.dylib 0x9b9f0000 - 0x9b9f0fff com.apple.Accelerate.vecLib (3.10 - vecLib 3.10) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/vecLib

Page 95 of 209 ---- Generated from The Bears Pit 0x9b9f1000 - 0x9ba8bfff com.apple.ColorSync (4.9.0 - 4.9.0) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.fr amework/Versions/A/ColorSync 0x9ba8c000 - 0x9bc14ff7 com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x9bc15000 - 0x9bd06ffb libiconv.2.dylib (42) <4AF77F10-0BEC-3BE0-99DF-C5170EDB316B> /usr/lib/libiconv.2.dylib 0x9c08b000 - 0x9c0c7ff3 com.apple.RemoteViewServices (2.0 - 99) <2839C2F1-88DA-3843-87BF-441A374A8967> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewSer vices 0x9c0c8000 - 0x9c0e3ff7 com.apple.CFOpenDirectory (10.10 - 187) <44C81E98-710E-30EB-829D-7374B9339345> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory .framework/Versions/A/CFOpenDire ctory 0x9c0e4000 - 0x9c255ffb libBLAS.dylib (1128) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libBLAS.dylib 0x9c256000 - 0x9c321fff com.apple.backup.framework (1.6.4 - 1.6.4) <75DC1CA0-5D18-3E8F-A8BC-D737FC9C55C4> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup 0x9c322000 - 0x9c450ff7 com.apple.coreui (2.1 - 308.6) <908A9C21-7AE9-3480-A858-2E4D928F661D> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9c451000 - 0x9c46effb com.apple.Ubiquity (1.3 - 313) <9ED23769-0725-3D4B-B7F4-AF08020D73C3> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity

External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 6 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 13352 thread_create: 0 thread_set_state: 1

VM Region Summary: ReadOnly portion of Libraries: Total=163.3M resident=70.9M(43%) swapped_out_or_unallocated=92.4M(57%) Writable regions: Total=153.4M written=6544K(4%) resident=30.4M(20%) swapped_out=0K(0%)

Page 96 of 209 ---- Generated from The Bears Pit unallocated=123.0M(80%)

REGION TYPE VIRTUAL ======CG backing stores 21.3M CG image 32K CG shared images 336K IOKit 8K Kernel Alloc Once 4K MALLOC 100.8M MALLOC (admin) 48K MALLOC_LARGE (reserved) 232K reserved VM address space (unallocated) Mach message 8K Memory Tag 242 12K OpenCL 16K Stack 69.2M Stack (reserved) 516K reserved VM address space (unallocated) VM_ALLOCATE 17.2M __DATA 7400K __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 42.1M __OBJC 2268K __TEXT 121.2M __UNICODE 552K mapped file 157.4M shared memory 4K ======TOTAL 543.4M TOTAL, minus reserved VM space 542.7M

Model: iMac15,1, BootROM IM151.0207.B01, 4 processors, Intel Core i7, 4 GHz, 32 GB, SMC 2.23f11 Graphics: AMD Radeon R9 M295X, AMD Radeon R9 M295X, PCIe, 4096 MB Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x859B, 0x43543130323436344246313630422E433136 Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x859B, 0x43543130323436344246313630422E433136 Memory Module: BANK 0/DIMM1, 8 GB, DDR3, 1600 MHz, 0x859B, 0x43543130323436344246313630422E433136 Memory Module: BANK 1/DIMM1, 8 GB, DDR3, 1600 MHz, 0x859B, 0x43543130323436344246313630422E433136 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x142), Broadcom BCM43xx 1.0 (7.15.166.24.3) Bluetooth: Version 4.3.4f4 15601, 3 services, 27 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: APPLE SSD SM0512F, 500,28 GB

Page 97 of 209 ---- Generated from The Bears Pit USB Device: My Book 1230 USB Device: BRCM20702 Hub USB Device: Bluetooth USB Host Controller USB Device: FaceTime HD Camera (Built-in) USB Device: Keyboard Hub USB Device: Apple Keyboard Thunderbolt Bus: iMac, Apple Inc., 26.1

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Ninjaklan on Thu, 30 Apr 2015 12:42:12 GMT View Forum Message <> Reply to Message Not really sure, but I think it has something to do with OS X not being able to read files unpacked from .slf

JA2 native version starts and launches without a problem and it has all the /Data/ files packed in .SLF extension. Any way to overcome this? I just ran the exact same unstable SCI installation on Windows and it worked, so this has to be a Mac-OSX problem.

Any solutions would be welcome!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Thu, 30 Apr 2015 19:47:07 GMT View Forum Message <> Reply to Message Hi Ninjaklan, welcome to the pit!

First of all, your screenshots aren't in your post, I believe they might be helpful.

The .slf files contain the original data, like sounds, tilesets etc.. Whenever we alter/add a resource, we add it to a folder containing the same name (like 'Sounds'). The exe then searches in several locations for a resource (Data-1.13, Data, and then the .slf files). This allows us to 'shadow' old files with newer ones.

From what you said, older versions of 1.13 work for you, which is odd, since remaining .slf files has not been changed. Did you perhaps install something in a wrong folder? (That's where the screenshots would be helpful). Anothe solution would be to extract the contents of each .slf, but that's kinda brutal (and requires the .slf explorer, which can be found on kermi's or Scheinworld's, and will likely not work on a mac).

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 98 of 209 ---- Generated from The Bears Pit Posted by GASK3T on Fri, 15 May 2015 22:42:28 GMT View Forum Message <> Reply to Message So just tried AIMNAS for the first time, and I saw a lot of cool stuff I liked, some I didn't like. But my question is - why hasn't the community at least transferred the new weapons from AIMNAS over to the unstable SCI ? No harm in that right? I know there is new "attachments" and the gun stats are designed for AIMNAS' big maps. But can we not revamp the weapons from AIMNAS to Unstable SCI? Be refreshing to add 1000+ guns. curious why this hasn't happened already.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Sat, 16 May 2015 08:39:32 GMT View Forum Message <> Reply to Message Stock 1.13 already has more than enough guns (and most of them are useless imho. What's the point of dozens of identical handguns, or dozens of identical AKs etc. etc.). We nowadays only add new guns to stock if they offer some new property existing guns don't have (the last new entry was a underbarrel shotgun).

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Sun, 17 May 2015 18:23:13 GMT View Forum Message <> Reply to Message I see what you are saying, but I feel like there is a total lack of stealth rifles in the game. Yes, I know you can get a silencer + cold ammo but later in the game, that combo turns into a peach shooter.

Also, as I was playing around with the Radio + artillery strike feature, wouldn't it be fun to be able to take control of a sam site and turn that into a missile base that radio operators can call on and use?

I was thinking that Sam Sites have a "facility" feature where someone can "man the rockets" and a radio operator can call missile attacks in.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sun, 17 May 2015 18:47:58 GMT View Forum Message <> Reply to Message Sam sites do not have surface to surface missiles so how are you going to call in a missile attack?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 99 of 209 ---- Generated from The Bears Pit Posted by DepressivesBrot on Sun, 17 May 2015 19:02:58 GMT View Forum Message <> Reply to Message GASK3T wrote on Sun, 17 May 2015 20:23I see what you are saying, but I feel like there is a total lack of stealth rifles in the game. Yes, I know you can get a silencer + cold ammo but later in the game, that combo turns into a peach shooter. Val, Vinni and 'The Exhaust' say Hi. Also that weird SL9 thing.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Mon, 18 May 2015 03:13:15 GMT View Forum Message <> Reply to Message eh?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Mon, 18 May 2015 06:25:09 GMT View Forum Message <> Reply to Message There are enough 'stealth rifles', a lack of variety is not a capability gap.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by LoTeK_ on Tue, 04 Aug 2015 03:39:58 GMT View Forum Message <> Reply to Message Jumped from latest stable release to "SCI_Unstable_Revision_7953_on_GameDir_2267" on a fresh install. Can't seem to be able to find starting cash settings for each difficulty anymore now and also the whole Strategic AI settings (grace periods, etc, just have 3 options in there now) seems to be missing in the INI file. Were some options moved somewhere else?

EDIT: No problem, just figured it out with some help they on xml in Tabledata dir now.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Redwolf on Mon, 17 Aug 2015 18:14:16 GMT View Forum Message <> Reply to Message Is this the right place to submit bugs?

This is concerning SCI_Unstable_Revision_7953_on_GameDir_2267.

I got this after some inventory work in that sector: http://puu.sh/jEEou/005bcc62d7.png

Page 100 of 209 ---- Generated from The Bears Pit I checked my Temp folder, it had these: http://puu.sh/jEQ8p/d78b5f793f.png

When I pressed Esc JA2 closed, but my PC froze, I reset it 10 minutes later.

Tried to recreate it from last save, twice, but it didn't happen again.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Mon, 17 Aug 2015 18:21:44 GMT View Forum Message <> Reply to Message Hu. I've never seen that error before. Did you do anything special when it froze?

No idea what to do without a save... you have not installed the game in some program folder, have you?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Redwolf on Mon, 17 Aug 2015 19:04:53 GMT View Forum Message <> Reply to Message Well, I had just Getitem'd the adjacent sectors, emptied/merged the stuff in the sector, exchanged some things, nothing special. It happened while quicksaving just after closing the sector inventory. And... you can have the save, I just couldn't reproduce it, so I guess there's little use? I've also never seen it before, and about what you should do... hmm, yeah... good point. Sorry for wasting your time I guess

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Mon, 17 Aug 2015 19:12:11 GMT View Forum Message <> Reply to Message Yeah, I meant a save that could produce the error.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Redwolf on Tue, 18 Aug 2015 13:04:57 GMT View Forum Message <> Reply to Message Yay, I found a reproduceable bug: (concerning SCI_Unstable_Revision_7974_on_GameDir_2270)

1) Go to sector inventory, right click a weapon 2) Hover over another weapon, hold right control button (it should show the comparison), then let

Page 101 of 209 ---- Generated from The Bears Pit go, the comparison either stays there, goes away for good, or goes away for a short time and reappears, keep pressing RCTRL a few times with varying lengths and eventually it'll stick. The key that sticks is however LCTRL (tap LCTRL and it'll go away again).

This also happens with alt, but not shift, and also happens in tactical/sector view/sector inventory/laptop, it is not tied to the EDB.

If you want to see this visually, you can use this: http://puu.sh/jFJi2/1588cb7a1d.7z (autoit, source included), or make your own: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646293(v=vs.85).aspx Within seconds of holding RALT/RCTRL you'll see LALT/LCTRL appear.

Tyvm for everything

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Zarax on Tue, 03 Nov 2015 14:34:02 GMT View Forum Message <> Reply to Message Flugente wrote on Sat, 16 May 2015 10:39Stock 1.13 already has more than enough guns (and most of them are useless imho. What's the point of dozens of identical handguns, or dozens of identical AKs etc. etc.). We nowadays only add new guns to stock if they offer some new property existing guns don't have (the last new entry was a underbarrel shotgun).

Right, the only missing thing from 1.13 imho is a few more shotgun ammo types.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by sylar951 on Tue, 03 Nov 2015 22:53:33 GMT View Forum Message <> Reply to Message Yesterday, when I updated to the newest ver. 7991, in my intro screen it says 7966... what's the problem or is there any?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Wed, 04 Nov 2015 07:11:52 GMT View Forum Message <> Reply to Message sylar951 wrote on Tue, 03 November 2015 23:53Yesterday, when I updated to the newest ver. 7991, in my intro screen it says 7966... what's the problem or is there any?

The devs often forget to update the version number. SVN does the numbering so one had to guess the next number and enter that into the code. It's just a number so don't worry about it.

Page 102 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by sylar951 on Sat, 07 Nov 2015 23:48:03 GMT View Forum Message <> Reply to Message okay then there was a bug few versions before when you send a prisoner in unguarded sector/prison and then riot messages start to spam even if you kill all rioted prisoners... is that fixed now?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by sylar951 on Sun, 08 Nov 2015 16:40:55 GMT View Forum Message <> Reply to Message sylar951 wrote on Sun, 08 November 2015 00:48okay then there was a bug few versions before when you send a prisoner in unguarded sector/prison and then riot messages start to spam even if you kill all rioted prisoners... is that fixed now? nope, it is not fixed... when I send my prisoner to D5 it will infinitely spam riot messages and when I get there, there's no enemies... that's a bug guys :/

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Deadman on Fri, 13 Nov 2015 01:44:43 GMT View Forum Message <> Reply to Message

Using: SCI_Unstable_Revision_7991_on_GameDir_2272 Problem: Airspace view messed up is it me? or the version?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Fri, 13 Nov 2015 08:01:43 GMT View Forum Message <> Reply to Message I have no idea. Airspace view looks fine in my game (r8001 on GameDir 2274). Maybe it's a special setting in your graphics driver that causes this?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Fri, 13 Nov 2015 08:35:07 GMT View Forum Message <> Reply to Message Deadman wrote on Fri, 13 November 2015 06:44

Page 103 of 209 ---- Generated from The Bears Pit Using: SCI_Unstable_Revision_7991_on_GameDir_2272 Problem: Airspace view messed up is it me? or the version?

Try using reg patch instead of DLL fix. Details here

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Deadman on Fri, 13 Nov 2015 15:36:28 GMT View Forum Message <> Reply to Message Thanks for the quick anwer. I dont understand Russian, but i put the ".dll" from the "wine.zip" into Game-folder like the Win 8&10 fix. It didn't change.

I have Win 10. Win 8 & 10 Fix applied. (compatibiltymode + 8bit/16bitcolor (tried with and without, both) In my memorie it was fine on Win10, 2 sci's ago but maybe i just didnt notice it back then.

Its only the AirGraphic, everything else (the game it self) is normal and works as intended.

No special Graphic setting on ATICatalyst for JA2. When using AA and AF for JA, it wont run.

Window mode on/off = same result

1024(5) or 1680(19) = same result

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Fri, 13 Nov 2015 15:52:51 GMT View Forum Message <> Reply to Message Deadman wrote on Fri, 13 November 2015 20:36 I dont understand Russian, but i put the ".dll" from the "wine.zip" into Game-folder like the Win 8&10 fix. It didn't change.

1. Make a patch.reg file with notepad with the code: Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers] "C:\\games\\ja2\\ja2.exe"="~ DWM8And16BitMitigation Layer_ForceDirectDrawEmulation

Page 104 of 209 ---- Generated from The Bears Pit 8And16BitAggregateBlts" (or use example file) Note: change path to you ja2.exe

2. Run this patch and allow registry change.

3. Disable intro in ja2.ini

4. Restore original 1.13 DLL's in your ja2 folder.

5. This patch works for fullscreen mode, for windowed mode use another reg patch in the link I posted earlier

6. Use google translate to read text in foreign language :-)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Deadman on Fri, 13 Nov 2015 20:05:30 GMT View Forum Message <> Reply to Message Ok. Thank you very much! Did what u wrote. Its Fixed now. The 3 *.dll files from the winfix are not needed. only the *.reg file.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by llib on Sun, 31 Jan 2016 00:19:59 GMT View Forum Message <> Reply to Message Hi, I'm having problem with latest version (1st January 2016) where I tried to edit Skills_Settings.INI:

;************************************************************************************************************** ********* ******* ; Maximum number of Skill Traits available for player mercs. (Enemies and militia have always 2-3 traits max.) ; Values from 2 to 30 are allowed. ; WARNING: MAX_NUMBER_OF_TRAITS must be higher than NUMBER_OF_MAJOR_TRAITS_ALLOWED at least by 1. ; WARNING: MAX_NUMBER_OF_TRAITS_FOR_IMP must be higher than NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP at least by 1. ;------

MAX_NUMBER_OF_TRAITS = 10

Page 105 of 209 ---- Generated from The Bears Pit ; Number if Skill Traits available when creating IMP. MAX_NUMBER_OF_TRAITS_FOR_IMP = 8

; Number of Major Trait slots allowed for player mercs. ; Values from 2 to 20 are allowed. NUMBER_OF_MAJOR_TRAITS_ALLOWED = 5

; Number of Major Trait slots allowed when creating IMP. ; Values from 2 to 20 are allowed. NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP = 4

; Do traits set minimum attributes when selected? SET_MINIMUM_ATTRIBUTES_FOR_TRAITS = TRUE

The problems are so far not always reproducible, e.g. had -Game freezes when finishing skills selection menu (but not always) -Game freezes when switching from IMP creation (skills page) to list of mercs/details when trying to go back to browser(this was while I was working on 3rd IMP profile) -I have not tried to find out whether this happens also with other (e.g. default) settings.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shinobi on Mon, 08 Feb 2016 01:53:33 GMT View Forum Message <> Reply to Message Hey, sorry if someone already answered this or is wrote elsewhere but i've been without internet since quite some time now and i would like to know what's new on 8047 build.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Gambigobilla on Tue, 09 Feb 2016 21:35:38 GMT View Forum Message <> Reply to Message Removed ENABLE_ZOMBIES-define

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Lexx on Mon, 29 Feb 2016 19:04:03 GMT View Forum Message <> Reply to Message Sup, people.

Just tried the latest unstable and whenever I try to start a new game I'll get the error message:

Anyone knows what's up? Tried the exe files one rev before and same with them.

Page 106 of 209 ---- Generated from The Bears Pit /Edit: Weird, I've tested the latest rev with my GOG version and there it works without flaws. Guess I can finally scrap my old vanilla folder now.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by daemonofdecay on Sat, 16 Apr 2016 00:38:03 GMT View Forum Message <> Reply to Message Sorry, wrong thread response. My inability to handle multiple tabs will be my downfall.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shinobi on Sat, 16 Apr 2016 02:33:56 GMT View Forum Message <> Reply to Message Nobody had the "Video object index is larger than the number of subimages" Error Lately? i was playing the 8047 build with AIMNAS and after some time playing (actually it was a long time) my game freezes and i keep getting that error, i was just asking in case it just were fixed for short campaigns or something like that.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Mon, 18 Apr 2016 21:35:41 GMT View Forum Message <> Reply to Message !Important! If (and only if) you are using the Mid-April SCI (8156@2315), please also download the 8163 exes from the individual builds section, unpack them to your install folder and use JA2_8163.exe to play the game. This should fix the issue of garrisons spawning at the map edge.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by RedEagle on Thu, 16 Jun 2016 11:40:45 GMT View Forum Message <> Reply to Message Hello. Please help. How can i change Starting cash ? I did not find it in INI editor.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Thor on Thu, 16 Jun 2016 16:07:12 GMT View Forum Message <> Reply to Message Quote:Hello. Please help. How can i change Starting cash ? I did not find it in INI editor.

Page 107 of 209 ---- Generated from The Bears Pit Check here: http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=345211&&srch=starting+cash#msg_345 211

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Zarax on Sat, 18 Jun 2016 16:06:40 GMT View Forum Message <> Reply to Message Got a pretty funny bug with the latest SCI:

unkillable bloodcat stuck in the level. Bullets will always miss it Explosives of all kinds will just demolish the walls around it HTH locks up the game

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shinobi on Mon, 11 Jul 2016 19:29:11 GMT View Forum Message <> Reply to Message Quick question, sory if it has asked before but i installed the game in my new PC but my mouse pointer seems missing, i tried some fixes like compatibility mode and stuff like that but it doesn't seems to work neither.

I'm playing the latest 1.13 and AIMNAS releases and i also tried windowed but it gives me a error that says that i need a color depth of 16bpp.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Mon, 11 Jul 2016 19:43:29 GMT View Forum Message <> Reply to Message Which operating system do you use? If Windows 8 or 10 try the Windows Compatibility Fixes in the Docs folder.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shinobi on Mon, 11 Jul 2016 19:54:28 GMT View Forum Message <> Reply to Message I actually use Windows 7, but i have a widescreen tho is 1600x900, maybe i should try a smaller

Page 108 of 209 ---- Generated from The Bears Pit game resolution?

EDIT: That neither seems to help.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Mon, 11 Jul 2016 21:16:20 GMT View Forum Message <> Reply to Message I never had any problems with the mouse cursor on Windows 7. I was using 1280x960 on a 1920x1200 monitor. It may be a setting in the graphics driver that causes the mouse issues but I don't know which one.

Unfortunately you can't set game color to 16bit without setting desktop color to 16bit on Windows 7 in order to play in windowed mode. On Windows 10 you can set them independently.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shinobi on Mon, 11 Jul 2016 21:48:58 GMT View Forum Message <> Reply to Message i heard something about Nvidia GPU issues, and the only solution everyone had was downgrading the drivers, but would be really annoying to downgrade and upgrade each time i want to play. Any alternatives?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Tue, 12 Jul 2016 08:10:55 GMT View Forum Message <> Reply to Message I doubt that it's related to nVidia GPUs in general. I have a Geforce card and kept the driver up to date without problems. At the moment I'm using version 368.69. Maybe it's a certain setting in the nVidia control panel. Try using the default settings before you make any changes.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by RegularJoe on Fri, 15 Jul 2016 10:40:32 GMT View Forum Message <> Reply to Message Go check out this one, please, whether this is an Aimnas issue or not. https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=346242&#msg_346242

(can't use yet links)

Page 109 of 209 ---- Generated from The Bears Pit EDIT: yes it seems like it's of Aimnas, that there is no artillery signal shell in items.xls at all and so the Radio Operators arty ability won't work.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by awatz on Fri, 15 Jul 2016 22:45:52 GMT View Forum Message <> Reply to Message Is there a Change Log regarding the builds?

I was playing AIMNAS on an earlier build. I decided to intall a newer build (8266). When I ran the game, all I see is a white screen. I had to completely reinstall JA2

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Sat, 16 Jul 2016 07:44:21 GMT View Forum Message <> Reply to Message There's a dump of the SVN log in each zip.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shinobi on Sat, 16 Jul 2016 20:39:19 GMT View Forum Message <> Reply to Message After a week i almost gave up on playing the game on the new PC, tried a last time disabling theme colors on the properties and now it works.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Parkan on Sun, 07 Aug 2016 07:20:34 GMT View Forum Message <> Reply to Message The xml editor refuse to start when i try to edit Data-1.13 directory with such error message

8/7/2016 10:34:10 AM - Memory: 31,506,400 - Error: Source: BackEnd Base Error Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Stack Trace: at BackEnd.ItemTable.LoadItemData(String fileName, String filePath) at BackEnd.ItemTable.LoadData() at BackEnd.XmlDB.LoadData(DataTable table) at BackEnd.XmlDB.LoadAllData() at BackEnd.DataManager.LoadData() at GUI.Main.Main() Target Site: LoadItemData

Page 110 of 209 ---- Generated from The Bears Pit Available Physical Memory: 14471323648 Available Virtual Memory: 8795389988864

But it launch perfectly when i try edit other folder like Data-AFS.Cannot understand what problem is it in items.xml Fresh Gamedir 2335 and exe 8281

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ratpaz on Sun, 07 Aug 2016 08:33:36 GMT View Forum Message <> Reply to Message As far as i know XML editor is very buggy with latest builds, i edit .xml manually to be sure files don't get corrupted.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shinobi on Mon, 15 Aug 2016 20:11:22 GMT View Forum Message <> Reply to Message Yeah i had the same problem in the last build, it was espontaneous, i were like 2 weeks trying to figure out what to revert in order to fix it but nothing worked.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Valkeir on Thu, 01 Sep 2016 13:35:11 GMT View Forum Message <> Reply to Message I really don't want to turn it off but does has anyone run into lag caused by the dynamic dialogue triggering and knows of a workaround?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Thu, 01 Sep 2016 17:53:03 GMT View Forum Message <> Reply to Message Hi Valkeir, welcome to the pit! the lag is unfortunately caused by the way I have to draw those boxes. At the moment, I am not aware of a better solution.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Valkeir on Thu, 01 Sep 2016 18:55:00 GMT

Page 111 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Fair enough, I figured that might be the case. Thanks for the welcome as well, I'd definitely not planned on such a negative-ish entrance.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by wpmaura on Wed, 05 Oct 2016 02:34:12 GMT View Forum Message <> Reply to Message using latest build, with this, in wnidowed mode. When I go to create a custum merc, I get a little box that says loading but just stays stuck. Have to force the game to close after that. I have the windows 10 patch installed as well. Wondering if one else has this issue.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by moisesjns on Sun, 09 Oct 2016 00:43:50 GMT View Forum Message <> Reply to Message Any one else have the issue where the strategic map is not displaying properly? its all black and white for me. And worse off i cant see the cities or grass or anything. I can see the name of the cities and thats it. Its super greyed out. However With the Autumn edition release of 2014. With just the regular old stable 1.13 i can see the map just fine.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sun, 09 Oct 2016 12:12:18 GMT View Forum Message <> Reply to Message I have the same issue when the Mobile Milita Restriction button is active. As far as I know this is related to Windows 10. I never had that issue on Windows 7. When the airspace view is active I get a garbled view in red and green as well. The issue is caused by the DLLs of the Win8/10 fix.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Jakub on Thu, 08 Dec 2016 22:30:38 GMT View Forum Message <> Reply to Message But if am use ?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Czert on Fri, 13 Jan 2017 16:42:03 GMT

Page 112 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message i downladed latest svn version, and downloaded latest exe (8351), but cant get game running, when strting exe..game CDT without anything told. tring to run edito i get ja2 fatal error file : sgp.ccp line 761 location InitializeStandardGamingplatform initializing virtual file system failed and when tried to start xml editor got this unhandled error, please repor this... error : value was eighter too large or too small for an int32, couldnt store <2147483648> in itemflag collumn. expected tzpe is int32. w10 32 bit, tablet cpu intel atom X5 Z8300 cherry trail, 2GB ram

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Sun, 15 Jan 2017 21:38:35 GMT View Forum Message <> Reply to Message Is anyone having an issue running the XML editor? Just installed the latest version of Depri's patch and added Arulco Revisted. Tried running the XML and it gives me an error message....

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Mon, 16 Jan 2017 01:24:29 GMT View Forum Message <> Reply to Message XML Editor doesn't work anymore because of new tags in Items.xml.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Czert on Mon, 16 Jan 2017 15:39:43 GMT View Forum Message <> Reply to Message but any solution for triing to run game exe ? i will love to try to play this game. now i cant .

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 113 of 209 ---- Generated from The Bears Pit Posted by silversurfer on Mon, 16 Jan 2017 17:22:20 GMT View Forum Message <> Reply to Message Just stick to the installation instruction for the SCI which is in the opening post. The error message sounds like a broken installation where the vfs settings are incorrect.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Enneagon on Mon, 16 Jan 2017 17:47:58 GMT View Forum Message <> Reply to Message Since XML manager is permanently broken without any known efforts to fix, wouldn't be it reasonable to remove it from installation package? (If it ever gets fixed it can be added back then)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Vincent J. Claymore on Fri, 27 Jan 2017 09:51:52 GMT View Forum Message <> Reply to Message I have started a game with the 11th December 2016 SCI... if I get the latest SCI now, will that break savegames?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Fri, 27 Jan 2017 11:49:35 GMT View Forum Message <> Reply to Message The latest exe and GameDir shouldn't break savegames. First I wasn't sure about the new voice sets but Flugente stated in the change log that this feature is savegame compatible. You may want to wait for the next SCI which should be uploaded in a few days.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Vincent J. Claymore on Fri, 27 Jan 2017 12:24:46 GMT View Forum Message <> Reply to Message Okay, thank you! Will wait then.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by zipov on Fri, 10 Feb 2017 21:34:12 GMT View Forum Message <> Reply to Message Hi, ty for the mod, but to the point:

Page 114 of 209 ---- Generated from The Bears Pit 8384 2361, ja2gold from steam

Many merc's voices are mixed up. All rebels sound like Dimitri, and all AIM mercs sound like Barry Unger.

Also, in 8366 half of my IMP mercs abandoned me after Flo could not be dropped in an enemy free zone, and was instead planted on top of a platoon of soldiers...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Milano on Tue, 14 Feb 2017 03:58:08 GMT View Forum Message <> Reply to Message I am having roughly the same problem. installed from a JA2 Gold on an old CD. Updated to 1.13. Then to 8384. Finally Animas. All AIM mercs sound like Barry Unger. And civilians speak German except Fatima. She does not have any dialoge box. I just gave her the Letter from Enrico and it went to the underground rebel base. Again no Dialoge boxes for any of the Rebels.

Also when I was creating my IMP mercs it often would freeze after pressing "next" and I would have to restart the game. I thought it was a Windows 10 thing but I do not remember that happening a year ago when I was playing. Any help would be appreciated. Thank you for the continueing support of this classic!!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Milano on Tue, 14 Feb 2017 05:50:33 GMT View Forum Message <> Reply to Message After alittle more searching I see that this may have been dealt with already. Maybe. The link below is from the ANIMAS forum and they speak of a German subtitle issue from 31 Jan 2016. Is this the problem that we are experiencing? I think not but still want to ask. edit.. I can't supply the link to the forum but it is under, AMINAS>>> Inadvertent Language Change

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by zipov on Mon, 29 May 2017 09:20:30 GMT View Forum Message <> Reply to Message Enneagon wrote on Mon, 16 January 2017 19:47Since XML manager is permanently broken without any known efforts to fix, wouldn't be it reasonable to remove it from installation package? (If it ever gets fixed it can be added back then)

Yo mine works fine. I can send you the files with the ini. I had to change it a little bit and it works now. It was

Page 115 of 209 ---- Generated from The Bears Pit something related to file paths.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by zipov on Mon, 29 May 2017 11:54:41 GMT View Forum Message <> Reply to Message So uh, I managed to get mine working by changing some ini files, so that they no longer require those pesky files that they required. As for Dimitri Unger bug, I got it to work somehow as well, if anyone needs the fix I can revisit how I done did it. I need to start writing this stuff down, might help someone along the way.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Multihog on Sun, 11 Jun 2017 01:44:56 GMT View Forum Message <> Reply to Message EDIT: Ah, there was a specific bug report thread. Oh well, too late now

I encountered 2 problems in Unstable_Revision_8396_on_GameDir_2363.7z:

1. I chose sci-fi mode, so the crepitus lair spawned in Alma mine, but there was no hole to descend deeper into the caves. As far as I know, a hole is supposed to spawn along with the crepitus event? Well, no such thing happened, and the mine was a complete dead end. It is was quite game breaking since I had both Cambria and Alma mine shut down, and there was nothing I could do about it (unless of course I am just a noob and missing something obvious). https dropbox .com/s/3gjzoauldqhbbqf/crepituslair.png?dl=0

2. The stats page shows the Friendly approach 3 times and Direct once. Isn't it supposed to be Friendly, Direct, Threaten, and Recruit? It seems nonsensical to me that it's 3 times Friendly and once Direct for every merc. I don't have vanilla atm, so I can't confirm if this is somehow normal behavior or not. https dropbox .com/s/joum0hf33qi6rug/friendlyx3.png?dl=0

Quicksave (where I'm completely screwed, btw, but ignore that) https dropbox .com/s/hf8szg04dcq5vd8/QuickSave.sav?dl=0

The change I made to the ini was disabling the Drassen counterattack.

I had to break the links because I'm not allowed to post links due to having less than 10 posts total.

Page 116 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Tue, 25 Jul 2017 00:09:19 GMT View Forum Message <> Reply to Message Just a short note to say thank you to the modder(s) for all this work! Such pleasure to play!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Pasha on Tue, 09 Jan 2018 01:19:19 GMT View Forum Message <> Reply to Message Hi that's my first message and I can't post active links in my messages yet, sorry for that.

I've got basically the same problem with JA2 GOG version on mac.

Ninjaklan wrote on Thu, 30 April 2015 14:26Hi, please bare with me on this one:

I am trying to play JA2 on my iMac and was playing 1.13 stable just fine until lI realised some of the features are not in the stable build (generals, roof collapsing..).

So I did a fresh instal of my JA2 GOG version and extracted latest SCI (found on the first page here) installer over it, replacing some files. When I try to run it, it I get this error:

Could not initialise library in file Data/Anims.slf SLF libs Line: 286 src/core/vfs_init.cpp

Two screenshots attached of my original JA2 Data/ folder and folder of the latest SCI installed

Apparently original JA2 has all the files in .slf format and the SCI installer makes them into folders? Is this normal, or wrong? Please mind that I am doing this on Mac so everything is harder to do when it comes files and extension, as I am used to Windows OS but jus recently switched

Toggle Spoiler

JA2 GOG version starts and runs just fine on my Mac, so does the 1.13 version (7609 patch). I googled for this specific problem but could not find any working solution.

Page 117 of 209 ---- Generated from The Bears Pit After extracting the SCI zip file of my instal folder, should I have files in Data/Anims as a folder or should the Anims file be in .slf file extension?

Here is a ful report on the crash Toggle Spoiler Process: WineskinX11 [5399] Path: /Applications/Jagged Alliance 2.app/Contents/MacOS/WineskinX11 Identifier: Jagged Alliance 213411115Wine.wineskin.prefs Version: My Program Version (Wineskin 2.5.11) Code Type: X86 (Native) Parent Process: ??? [1] Responsible: WineskinX11 [5399] User ID: 502

Date/Time: 2015-04-30 13:20:30.910 +0200 OS Version: Mac OS X 10.10.3 (14D136) Report Version: 11 Anonymous UUID: 04D39CA5-BFFF-2C1F-B654-7AE47301608E

Sleep/Wake UUID: AB332165-2774-4017-A20B-D668E3F7527A

Time Awake Since Boot: 7800 seconds Time Since Wake: 1900 seconds

Crashed Thread: 3

Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000000ba3c000

VM Regions Near 0xba3c000: CG backing stores 000000000b73c000-000000000ba3c000 [ 3072K] rw-/rw- SM=SHM --> CG backing stores 000000000c909000-000000000dad6000 [ 17.8M] rw-/rw- SM=SHM

Application Specific Information: X.Org X Server 1.13.0 Build Date: 20120921

Thread 0:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x9aa3a9ce mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9aa39a70 mach_msg + 68 2 com.apple.CoreFoundation 0x977ecef6 __CFRunLoopServiceMachPort + 214 3 com.apple.CoreFoundation 0x977ec309 __CFRunLoopRun + 1529 4 com.apple.CoreFoundation 0x977ebaa6 CFRunLoopRunSpecific + 390 5 com.apple.CoreFoundation 0x977eb90b CFRunLoopRunInMode + 123 6 com.apple.HIToolbox 0x97c128f8 RunCurrentEventLoopInMode + 262 7 com.apple.HIToolbox 0x97c12631 ReceiveNextEventCommon + 494 8 com.apple.HIToolbox 0x97c1242c _BlockUntilNextEventMatchingListInModeWithFilter + 99

Page 118 of 209 ---- Generated from The Bears Pit 9 com.apple.AppKit 0x90e22721 _DPSNextEvent + 742 10 com.apple.AppKit 0x90e21dc5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 350 11 com.apple.AppKit 0x90e1677c -[NSApplication run] + 907 12 WineskinX11 0x00009f82 X11ApplicationMain + 850 13 WineskinX11 0x00016f75 server_main + 277 14 WineskinX11 0x00003acb do_start_x11_server + 219 15 WineskinX11 0x00004385 _Xstart_x11_server + 181 16 WineskinX11 0x00004141 mach_startup_server + 97 17 libsystem_kernel.dylib 0x9aa3a41f mach_msg_server + 476 18 WineskinX11 0x000035da main + 1466 19 WineskinX11 0x00002b15 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x9aa418ce kevent64 + 10 1 libdispatch.dylib 0x9602273f _dispatch_mgr_invoke + 245 2 libdispatch.dylib 0x960223a2 _dispatch_mgr_thread + 52

Thread 2: 0 libsystem_kernel.dylib 0x9aa40e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x981542b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x98151e2e start_wqthread + 30

Thread 3 Crashed: 0 libpixman-1.0.dylib 0x003ea9e0 pixman_fill_sse2 + 368 1 libpixman-1.0.dylib 0x003eba29 sse2_fill + 105 2 libpixman-1.0.dylib 0x0039ac33 pixman_fill + 83 3 WineskinX11 0x0003fed5 fbFill + 1541 4 WineskinX11 0x0004015d fbPolyFillRect + 413 5 WineskinX11 0x0001ba83 DRIPolyFillRect + 67 6 WineskinX11 0x0009ade2 damagePolyFillRect + 162 7 WineskinX11 0x00021f89 RootlessPolyFillRect + 377 8 WineskinX11 0x00130a23 miPaintWindow + 611 9 WineskinX11 0x0001513c QuartzUpdateScreens + 748 10 WineskinX11 0x00012729 DarwinEventHandler + 217 11 WineskinX11 0x0012ff2f mieqProcessDeviceEvent + 255 12 WineskinX11 0x00130519 mieqProcessInputEvents + 153 13 WineskinX11 0x00012604 ProcessInputEvents + 20 14 WineskinX11 0x000f4702 Dispatch + 626 15 WineskinX11 0x0002f8a4 dix_main + 932 16 WineskinX11 0x000170c2 server_thread + 50 17 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 18 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 19 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 4: 0 libsystem_kernel.dylib 0x9aa3a9ce mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9aa39a70 mach_msg + 68

Page 119 of 209 ---- Generated from The Bears Pit 2 com.apple.CoreFoundation 0x977ecef6 __CFRunLoopServiceMachPort + 214 3 com.apple.CoreFoundation 0x977ec309 __CFRunLoopRun + 1529 4 com.apple.CoreFoundation 0x977ebaa6 CFRunLoopRunSpecific + 390 5 com.apple.CoreFoundation 0x978af5c1 CFRunLoopRun + 129 6 WineskinX11 0x0002b830 xpbproxy_run + 624 7 WineskinX11 0x0000a322 xpbproxy_x_thread + 18 8 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 9 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 10 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 5: 0 libsystem_kernel.dylib 0x9aa3a9ce mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9aa39a70 mach_msg + 68 2 com.apple.CoreFoundation 0x977ecef6 __CFRunLoopServiceMachPort + 214 3 com.apple.CoreFoundation 0x977ec309 __CFRunLoopRun + 1529 4 com.apple.CoreFoundation 0x977ebaa6 CFRunLoopRunSpecific + 390 5 com.apple.CoreFoundation 0x977eb90b CFRunLoopRunInMode + 123 6 com.apple.AppKit 0x90ef1ea0 _NSEventThread + 283 7 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 6: 0 libsystem_kernel.dylib 0x9aa40512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x98154a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x981581c0 pthread_cond_wait$UNIX2003 + 71 3 WineskinX11 0x00012d3c DarwinProcessFDAdditionQueue_thread + 124 4 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 5 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 6 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 7:: com.apple.CFSocket.private 0 libsystem_kernel.dylib 0x9aa4084e __select + 10 1 com.apple.CoreFoundation 0x9783cb3a __CFSocketManager + 906 2 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 3 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 4 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 8: 0 libsystem_kernel.dylib 0x9aa40e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x981542b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x98151e2e start_wqthread + 30

Thread 9: 0 libsystem_kernel.dylib 0x9aa40e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x981542b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x98151e2e start_wqthread + 30

Page 120 of 209 ---- Generated from The Bears Pit Thread 10: 0 libsystem_kernel.dylib 0x9aa40e6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x981542b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x98151e2e start_wqthread + 30

Thread 11:

Thread 12: 0 libsystem_kernel.dylib 0x9aa40512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x98154a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x981581c0 pthread_cond_wait$UNIX2003 + 71 3 libXplugin.1.dylib 0x002302e4 _xp_async_dequeue + 41 4 libXplugin.1.dylib 0x0023029e _xp_async_thread + 81 5 libsystem_pthread.dylib 0x98153e13 _pthread_body + 138 6 libsystem_pthread.dylib 0x98153d89 _pthread_start + 162 7 libsystem_pthread.dylib 0x98151e52 thread_start + 34

Thread 3 crashed with X86 Thread State (32-bit): eax: 0x0ba3c000 ebx: 0xff000000 ecx: 0x0b73c000 edx: 0x00000d00 edi: 0x00000355 esi: 0x0ba3a000 ebp: 0xb029a028 esp: 0xb029a000 ss: 0x00000023 efl: 0x00010216 eip: 0x003ea9e0 cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f cr2: 0x0ba3c000

Logical CPU: 0 Error Code: 0x00000006 Trap Number: 14

Binary Images: 0x1000 - 0x1caff7 +WineskinX11 (???) /Applications/Jagged Alliance 2.app/Contents/MacOS/WineskinX11 0x22f000 - 0x23bff3 libXplugin.1.dylib (44) <26A8342D-B141-39BA-80CC-4F3DD3AA22F9> /usr/lib/libXplugin.1.dylib 0x245000 - 0x246ff7 +libAppleWM.7.dylib (8) <9172C8B1-E8EC-472D-5D76-1FFC7CE296D6> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libAppleWM.7.dylib 0x249000 - 0x253ff7 +libXext.6.dylib (11) <74D1177F-A9C0-9812-60B2-E67032F0BB2D> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXext.6.dylib 0x259000 - 0x25bff7 +libXfixes.3.dylib (5) <4B16127F-AA2F-7480-E642-3AD644D930FB> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXfixes.3.dylib 0x25e000 - 0x35efe7 +libX11.6.dylib (10) <836E2D8E-62DF-F650-AD19-68AEB39BB9F4> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libX11.6.dylib 0x37d000 - 0x38cff7 +libxcb.1.dylib (3) /Applications/Jagged Alliance 2.app/Contents/Frameworks/libxcb.1.dylib 0x399000 - 0x40afe7 +libpixman-1.0.dylib (27.2) /Applications/Jagged Alliance 2.app/Contents/Frameworks/libpixman-1.0.dylib 0x419000 - 0x447fe7 +libXfont.1.dylib (6.1) <2898212B-2022-271E-8790-2D8886557356>

Page 121 of 209 ---- Generated from The Bears Pit /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXfont.1.dylib 0x453000 - 0x4c6fe7 +libfreetype.6.dylib (16) <03D4E397-7C4D-18B4-60B8-5E7A47DE3321> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libfreetype.6.dylib 0x4d9000 - 0x4dcff7 +libfontenc.1.dylib (2) /Applications/Jagged Alliance 2.app/Contents/Frameworks/libfontenc.1.dylib 0x4df000 - 0x4f0fe7 +libz.1.2.7.dylib (1.2.7) /Applications/Jagged Alliance 2.app/Contents/Frameworks/libz.1.2.7.dylib 0x4f4000 - 0x4f5ff7 +libXau.6.dylib (7) <99064734-2C2C-389D-BB69-978EDD9D09A0> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXau.6.dylib 0x4f8000 - 0x4faff7 +libXdmcp.6.dylib (7) <09592ADE-F8B5-8530-1B90-171E6A925DD0> /Applications/Jagged Alliance 2.app/Contents/Frameworks/libXdmcp.6.dylib 0x7077000 - 0x70c4fff com.apple.CloudDocs (1.0 - 321.6) /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs 0x7d51000 - 0x7d51ffb +cl_kernels (???) cl_kernels 0x7d5f000 - 0x7d5fff9 +cl_kernels (???) <8F849F88-C5CE-4382-B398-1CBCEA3175E1> cl_kernels 0xb52d000 - 0xb618ff7 unorm8_bgra.dylib (2.4.5) <8F181889-D219-3292-B6C0-F6607D1924B0> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgr a.dylib 0x50000000 - 0x504efff7 com.apple.AMDRadeonX4000GLDriver (1.32.20 - 1.3.2) <84E0CABC-87BE-3BA8-8B84-1426E4B5CF33> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4 000GLDriver 0x8fef4000 - 0x8ff27e03 dyld (353.2.1) <06B1254D-9BB9-327C-BA15-8F18FFF97586> /usr/lib/dyld 0x90008000 - 0x900f2fff libcrypto.0.9.8.dylib (52.20.2) <3BE03EE0-9DAE-395D-8292-0371FB21EE3F> /usr/lib/libcrypto.0.9.8.dylib 0x900f3000 - 0x90130fff libsystem_network.dylib (412.20.3) <039F7709-8BFA-3299-8FD7-168145568642> /usr/lib/system/libsystem_network.dylib 0x90131000 - 0x90132fff libDiagnosticMessagesClient.dylib (100) <3EE83437-AA9C-356B-810B-589346B73797> /usr/lib/libDiagnosticMessagesClient.dylib 0x90133000 - 0x9013fff7 libcsfde.dylib (471.20.7) <95CB28B6-A722-3660-AD1B-07A7C0B8C74A> /usr/lib/libcsfde.dylib 0x90140000 - 0x901d5fff libsystem_c.dylib (1044.10.1) <9804163C-4DEC-3B94-9854-00248E44554F> /usr/lib/system/libsystem_c.dylib 0x901d6000 - 0x90288fff libCoreStorage.dylib (471.20.7) <34D9A40A-97EB-3365-B809-13DA5BF569C6> /usr/lib/libCoreStorage.dylib 0x90289000 - 0x90297ff3 com.apple.opengl (11.1.2 - 11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x90298000 - 0x9030ffff com.apple.ApplicationServices.ATS (360 - 375.2) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/ATS 0x90310000 - 0x90364fff com.apple.HIServices (1.22 - 522.1)

Page 122 of 209 ---- Generated from The Bears Pit /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.f ramework/Versions/A/HIService s 0x90365000 - 0x90371ff3 libcommonCrypto.dylib (60061) <024B3913-15C6-3005-9E5A-EB24918F6977> /usr/lib/system/libcommonCrypto.dylib 0x90372000 - 0x90383fff libbsm.0.dylib (34) /usr/lib/libbsm.0.dylib 0x90388000 - 0x9047eff7 libxml2.2.dylib (26) <2F37833C-4D55-3A09-9A0C-5904E8B6892A> /usr/lib/libxml2.2.dylib 0x907f5000 - 0x907f7fff libCVMSPluginSupport.dylib (11.1.2) <2C725DC9-0773-3637-B905-7A8B2001192F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dyli b 0x90ca1000 - 0x90caeff7 com.apple.speech.synthesis.framework (5.3.3 - 5.3.3) <3771942E-13BB-30C0-9992-11EE637871DC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynt hesis.framework/Versions/A/Spee chSynthesis 0x90caf000 - 0x90cb2ff7 com.apple.help (1.3.3 - 46) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Version s/A/Help 0x90cb3000 - 0x90cb3fff com.apple.Cocoa (6.8 - 21) <6AF80DDB-C28E-36FF-BC11-D7D561AC52A9> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x90ce8000 - 0x90d88fff com.apple.QD (301 - 301) <4DFE3689-59DE-3FBC-806B-6A4056573E52> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framew ork/Versions/A/QD 0x90d89000 - 0x919b5fff com.apple.AppKit (6.9 - 1347.57) <2E995EB6-3DB5-3FE0-B140-3E7563903322> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x919b6000 - 0x91dadfff com.apple.CoreGraphics (1.600.0 - 779.11) /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x92a72000 - 0x92acdffb libTIFF.dylib (1237) /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0x92ace000 - 0x92b23ff7 com.apple.htmlrendering (77 - 1.1.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framew ork/Versions/A/HTMLRendering 0x92b24000 - 0x92beffff com.apple.DiscRecording (9.0 - 9000.4.2) <8E19F180-3D32-3C7A-8E73-272F2955D9A8> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording 0x92bf0000 - 0x92bf9fff libGFXShared.dylib (11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x92bfa000 - 0x92c19ffb libresolv.9.dylib (57) /usr/lib/libresolv.9.dylib

Page 123 of 209 ---- Generated from The Bears Pit 0x92c1a000 - 0x92c1fff7 libmacho.dylib (862) <48DE74F8-09E3-344F-A82F-665083A3BF8F> /usr/lib/system/libmacho.dylib 0x92c20000 - 0x92c21fff libSystem.B.dylib (1213) /usr/lib/libSystem.B.dylib 0x92c22000 - 0x92c30ff7 libz.1.dylib (55) /usr/lib/libz.1.dylib 0x92c31000 - 0x92c4afff libsystem_malloc.dylib (53.1.1) <58CD8BC7-55D1-3862-8E5D-728EE2EBE447> /usr/lib/system/libsystem_malloc.dylib 0x92c4b000 - 0x92c71ff3 libc++abi.dylib (125) /usr/lib/libc++abi.dylib 0x92c72000 - 0x92cc7ff3 com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <2AF304F7-5DA4-3035-9E15-070F16700789> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x93743000 - 0x93aa4ff3 com.apple.Foundation (6.9 - 1153.20) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x93aa5000 - 0x93aa6fff libsystem_blocks.dylib (65) <5D98F022-E863-31D4-8ADE-D53B2AE0D331> /usr/lib/system/libsystem_blocks.dylib 0x93aa7000 - 0x93aa7fff libOpenScriptingUtil.dylib (162.1) /usr/lib/libOpenScriptingUtil.dylib 0x93af8000 - 0x93b00ff7 libCGCMS.A.dylib (779.11) /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib 0x93b09000 - 0x93b0afff liblangid.dylib (117) <34A0F807-755F-300B-B01F-AABAE3838451> /usr/lib/liblangid.dylib 0x93b0b000 - 0x93b0bfff com.apple.CoreServices (62 - 62) <08A581EC-2E8B-30CF-B555-64171C8FE5EE> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x93b0c000 - 0x93e0affb com.apple.CoreServices.CarbonCore (1108.6 - 1108.6) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.frame work/Versions/A/CarbonCore 0x93e0b000 - 0x93e0fff3 com.apple.TCC (1.0 - 1) /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC 0x93e10000 - 0x93e15fff com.apple.print.framework.Print (10.0 - 265) <7C3984BB-8337-3B90-A414-17C181A45744> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Version s/A/Print 0x93e16000 - 0x93e26ff7 com.apple.LangAnalysis (1.7.0 - 1.7.0) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysi s.framework/Versions/A/LangAna lysis 0x93e27000 - 0x93e31ffb com.apple.audio.SoundManager (4.2 - 4.2) <4312D0A7-4B6F-3A1E-9A47-24C6E8C65E51> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framewor k/Versions/A/CarbonSound 0x93e32000 - 0x93e3aff7 com.apple.icloud.FindMyDevice (1.0 - 1)

Page 124 of 209 ---- Generated from The Bears Pit /System/Library/PrivateFrameworks/FindMyDevice.framework/Versions/A/FindMyDevice 0x93e3b000 - 0x93e41ff3 libsystem_platform.dylib (63) <509993B7-3F26-3360-B899-0BBB15152516> /usr/lib/system/libsystem_platform.dylib 0x93ea3000 - 0x941fdff7 libmecabra.dylib (666.7) <55A50B97-92D3-3DDC-8E3A-58BC5FFE5E3F> /usr/lib/libmecabra.dylib 0x941fe000 - 0x94219ff3 com.apple.openscripting (1.4 - 162.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framewor k/Versions/A/OpenScripting 0x9421a000 - 0x94226fff com.apple.CrashReporterSupport (10.10 - 631) <456980E6-2F31-321B-B35D-CA54B88C6F1C> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporter Support 0x94227000 - 0x942b4ff3 com.apple.PerformanceAnalysis (1.0 - 1) /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAna lysis 0x942b5000 - 0x943b6ff7 com.apple.LaunchServices (644.56 - 644.56) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.fr amework/Versions/A/LaunchServic es 0x943b7000 - 0x943dbffb com.apple.framework.Apple80211 (10.3 - 1030.71.6) <84F7040E-713D-3B0E-8397-7CE0C377C52A> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x943dc000 - 0x94450fff com.apple.Heimdal (4.0 - 2.0) <0082F991-F391-31A6-915C-1FCB0AD004AC> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal 0x94451000 - 0x94470ff7 com.apple.GenerationalStorage (2.0 - 209.11) <34CF76B2-8052-359D-816D-092608FB6919> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/GenerationalStor age 0x94471000 - 0x94474fff com.apple.xpc.ServiceManagement (1.0 - 1) /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement 0x94475000 - 0x94478fff libextension.dylib (55.2) /usr/lib/libextension.dylib 0x94479000 - 0x9449fff3 libxpc.dylib (559.20.9) <15931AC6-7282-332D-9A44-6CFF84AC63AF> /usr/lib/system/libxpc.dylib 0x944a0000 - 0x944adff7 com.apple.OpenDirectory (10.10 - 187) <60A9481B-2191-35A2-AB7E-E48A2B49BF09> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x944ae000 - 0x944fffff libcups.2.dylib (408.2) <425E4328-ECA1-31EE-B2C4-0D67FB8848BE> /usr/lib/libcups.2.dylib 0x954ba000 - 0x954e7fff com.apple.ProtectedCloudStorage (1.0 - 1) <1CF781F8-1210-3B77-964B-D85F98B90681> /System/Library/PrivateFrameworks/ProtectedCloudStorage.framework/Versions/A/ProtectedClou dStorage

Page 125 of 209 ---- Generated from The Bears Pit 0x954e8000 - 0x95545ff7 com.apple.print.framework.PrintCore (10.3 - 451.1) <86895179-C54B-3D8A-B515-92DFA6315FC9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.fr amework/Versions/A/PrintCore 0x95546000 - 0x95548ff3 com.apple.EFILogin (2.0 - 2) <00F6D57F-5B4F-373E-BBFF-D19E1E7F87E6> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin 0x95552000 - 0x955e4fff com.apple.CoreSymbolication (3.1 - 57020.1) <7A6A6AD6-E46A-334F-ACC4-41B179505EC9> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication 0x955e5000 - 0x955e7ffb libsystem_secinit.dylib (18) <3CBA3BD3-8BA2-358D-BD1A-A1C3DF5D84E6> /usr/lib/system/libsystem_secinit.dylib 0x956fc000 - 0x9571ffff libJPEG.dylib (1237) <6838FF44-9DF6-349E-AFB4-182F80C2DA79> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x95743000 - 0x95747fff com.apple.IOAccelerator (156.14 - 156.14) <7A7AE17B-D677-3348-8AC3-B6F7BF36595E> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelerator 0x957ac000 - 0x95a2aff3 com.apple.security (7.0 - 57031.20.26) <7E5439C5-752D-367F-A28A-AA34C7307981> /System/Library/Frameworks/Security.framework/Versions/A/Security 0x95a2b000 - 0x95a5efe3 libsystem_m.dylib (3086.1) <951F633F-57B7-398B-912F-F6ED4DB1C597> /usr/lib/system/libsystem_m.dylib 0x95a5f000 - 0x95a93ffb com.apple.frameworks.CoreDaemon (1.3 - 1.3) /System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon 0x95dd7000 - 0x95eceff7 libFontParser.dylib (134.2) <1CE9DA9E-FBF3-32E4-838D-455EA531F26E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/libFon tParser.dylib 0x95ecf000 - 0x96013ff7 com.apple.ImageIO.framework (3.3.0 - 1237) <314B3F6B-4DC5-31E9-BE67-032901676A34> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x96014000 - 0x9601dff7 libsystem_notify.dylib (133.1.1) /usr/lib/system/libsystem_notify.dylib 0x9601e000 - 0x96045fff libdispatch.dylib (442.1.4) /usr/lib/system/libdispatch.dylib 0x96046000 - 0x96136ff3 com.apple.DiskImagesFramework (10.10.1 - 396) <25716B90-E152-3666-92BB-FE543AEB6FA9> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages 0x96137000 - 0x96223fe7 libvMisc.dylib (516) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libvMisc.dylib 0x96224000 - 0x9625eff7 com.apple.DebugSymbols (115 - 115) /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols 0x9625f000 - 0x96276ff3 libLinearAlgebra.dylib (1128) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve

Page 126 of 209 ---- Generated from The Bears Pit rsions/A/libLinearAlgebra.dylib 0x96277000 - 0x96279fff com.apple.securityhi (9.0 - 55006) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/V ersions/A/SecurityHI 0x9627a000 - 0x962a3fff libsystem_info.dylib (459.20.1) <91DEA2CC-26A7-32CD-ABC5-0B2754874E38> /usr/lib/system/libsystem_info.dylib 0x962f8000 - 0x962faff7 libquarantine.dylib (76.20.1) <8694AC5A-7359-3CC6-8E93-CABFCC919D4B> /usr/lib/system/libquarantine.dylib 0x962fb000 - 0x96302fff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <5D268178-3812-3777-92A6-D7D3395405B8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.fram ework/Versions/A/SpeechRecogniti on 0x96330000 - 0x96331fff com.apple.TrustEvaluationAgent (2.0 - 25) <28BBD931-EF7C-3753-B50E-6568F4075086> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluation Agent 0x96386000 - 0x96392ff3 libGPUSupportMercury.dylib (11.1.2) <4D408B6F-74BB-3367-A4B8-086BA2D1C3F0> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupport Mercury.dylib 0x96393000 - 0x96396ffb libutil.dylib (38) /usr/lib/libutil.dylib 0x96397000 - 0x96399ffb libRadiance.dylib (1237) /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x9639a000 - 0x964b0ff3 com.apple.desktopservices (1.9.3 - 1.9.3) <544FDA55-063A-3787-A55A-A54290E4BE6E> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServices Priv 0x964b1000 - 0x9650cfff com.apple.LanguageModeling (1.0 - 1) <9B39E059-F48E-31AF-B1B3-B0872F362627> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/LanguageModelin g 0x96569000 - 0x9699cff3 com.apple.vision.FaceCore (3.1.6 - 3.1.6) /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore 0x9699d000 - 0x969a0fff libpam.2.dylib (20) /usr/lib/libpam.2.dylib 0x96a30000 - 0x96a86fff libc++.1.dylib (120) /usr/lib/libc++.1.dylib 0x96a87000 - 0x96b36ffb com.apple.Bluetooth (4.3.4 - 4.3.4f4) <90D495A0-431F-363B-8818-230CB096D6E1> /System/Library/Frameworks/IOBluetooth.framework/Versions/A/IOBluetooth 0x96b37000 - 0x96b4afff com.apple.CoreBluetooth (1.0 - 1) <153F2DDE-CCCF-3C63-AF70-2EA306DACDCD> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth 0x96b4b000 - 0x96b79ff7 libarchive.2.dylib (30) <8758D35F-ADF8-30F6-8EB2-9B852876EAC8>

Page 127 of 209 ---- Generated from The Bears Pit /usr/lib/libarchive.2.dylib 0x96b7a000 - 0x96b80ff7 libsystem_trace.dylib (72.20.1) <5F23BE77-1C60-3859-B528-C6B3C184C95C> /usr/lib/system/libsystem_trace.dylib 0x96b81000 - 0x96b89feb libcldcpuengine.dylib (2.4.5) /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengine.dylib 0x96b8a000 - 0x96ca0fff com.apple.CoreText (352.0 - 454.6) <5F236E10-C911-3AAF-8BA6-2F0F68A87443> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText 0x96ca1000 - 0x96ca5fff libheimdal-asn1.dylib (398.10.1) <6F113AF8-F5AD-330B-B029-F7AF28A93F28> /usr/lib/libheimdal-asn1.dylib 0x96ca6000 - 0x96cb1ff7 com.apple.NetAuth (5.2 - 5.2) <3E650FB0-5EB5-3807-8B71-8FAF64D6A0FC> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth 0x96dc1000 - 0x96df0fff com.apple.CoreVideo (1.8 - 145.1) /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x97775000 - 0x97b29ff7 com.apple.CoreFoundation (6.9 - 1153.18) <267B1002-C755-37B4-95CD-92358CF994B8> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x97be4000 - 0x97fbdff3 com.apple.HIToolbox (2.1.1 - 758.7) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Ve rsions/A/HIToolbox 0x97fbe000 - 0x97ff8fff com.apple.MediaKit (16 - 757.2) /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit 0x97ff9000 - 0x9806fff7 com.apple.SearchKit (1.4.0 - 1.4.0) <3693A221-B615-37D4-9FB1-F5F6CC7EE1A7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framew ork/Versions/A/SearchKit 0x98070000 - 0x98070fff libunc.dylib (29) /usr/lib/system/libunc.dylib 0x98071000 - 0x9807affb com.apple.CommonAuth (4.0 - 2.0) /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth 0x9807b000 - 0x980bbfff libauto.dylib (186) <1609D0F9-6E3A-3C67-87EF-BB0BD93EDAC9> /usr/lib/libauto.dylib 0x980bc000 - 0x980ebff7 com.apple.DictionaryServices (1.2 - 229) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices .framework/Versions/A/Dictiona ryServices 0x980ec000 - 0x98150ff7 com.apple.AE (681.2 - 681.2) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Ver sions/A/AE 0x98151000 - 0x98159fff libsystem_pthread.dylib (105.10.1) <4A229519-29A1-3ABF-8CEF-43BCE4ACDA06> /usr/lib/system/libsystem_pthread.dylib

Page 128 of 209 ---- Generated from The Bears Pit 0x9815a000 - 0x9815afff com.apple.Carbon (154 - 157) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 0x9815b000 - 0x98309ffb GLEngine (11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEng ine 0x9830a000 - 0x9831dfff libcmph.dylib (1) <2449B048-208E-36FB-9DFA-47E0F3BCF132> /usr/lib/libcmph.dylib 0x985be000 - 0x985befff liblaunch.dylib (559.20.9) /usr/lib/system/liblaunch.dylib 0x985fa000 - 0x985feffb com.apple.IOSurface (97.4 - 97.4) /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface 0x985ff000 - 0x98896fff com.apple.CoreData (111 - 526.3) <93295B9D-6C48-3919-8B9C-A4291D3522CE> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x98897000 - 0x988a8fff libsystem_coretls.dylib (35.20.2) <3688680D-90B5-373F-9E0D-46809E98B023> /usr/lib/system/libsystem_coretls.dylib 0x988a9000 - 0x988f7ff7 libcurl.4.dylib (83.1.2) <50E14C55-B150-39E1-BA2C-B0658D38E580> /usr/lib/libcurl.4.dylib 0x9890e000 - 0x98910fff libsystem_configuration.dylib (699.1.5) /usr/lib/system/libsystem_configuration.dylib 0x98911000 - 0x9891fff7 com.apple.SpeechRecognitionCore (2.1.2 - 2.1.2) /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechReco gnitionCore 0x98920000 - 0x98969ffb libFontRegistry.dylib (134.1) <6CF6177B-D5D6-3E7B-88BC-BE833D55018C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framew ork/Versions/A/Resources/libFon tRegistry.dylib 0x9896a000 - 0x98984ff7 liblzma.5.dylib (7) /usr/lib/liblzma.5.dylib 0x98985000 - 0x989abff7 com.apple.IconServices (47.1 - 47.1) <9C537499-B375-3F84-BF4A-EEF757FC26A9> /System/Library/PrivateFrameworks/IconServices.framework/Versions/A/IconServices 0x989ac000 - 0x98adefff com.apple.UIFoundation (1.0 - 1) /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation 0x98adf000 - 0x98af6fff libsystem_asl.dylib (267) <85BD88AD-618E-3325-AC31-10DBAB8E9AF3> /usr/lib/system/libsystem_asl.dylib 0x98af7000 - 0x98af9fff libsystem_coreservices.dylib (9) <20E66A47-8D67-344A-A393-73926F0E5FB2> /usr/lib/system/libsystem_coreservices.dylib 0x98afa000 - 0x98cbffff com.apple.QuartzCore (1.10 - 361.18) /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x98cc0000 - 0x98cecfff com.apple.ChunkingLibrary (2.1 - 163.6) /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/ChunkingLibrary

Page 129 of 209 ---- Generated from The Bears Pit 0x98d9b000 - 0x98fa9ff7 com.apple.CFNetwork (720.3.13 - 720.3.13) <2593580E-5547-37C7-A99A-9D1B086C8B69> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x98faa000 - 0x98fb2fff com.apple.CoreServices.FSEvents (1210.20.1 - 1210.20.1) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/FSEvents.framew ork/Versions/A/FSEvents 0x98fb3000 - 0x9901fff3 com.apple.datadetectorscore (6.0 - 396.1.1) /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCor e 0x99589000 - 0x995f4ff7 com.apple.framework.CoreWiFi (3.0 - 300.4) <632A811D-4706-3ED7-85E3-DD2CDB47CF8F> /System/Library/PrivateFrameworks/CoreWiFi.framework/Versions/A/CoreWiFi 0x995f5000 - 0x99609fff com.apple.ImageCapture (9.0 - 9.0) <4B84B5D5-A5F3-3B35-93CE-568A73486B92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framewor k/Versions/A/ImageCapture 0x9960a000 - 0x99651ff3 com.apple.AppleJPEG (1.0 - 1) <677BE130-F5AB-36F4-A51A-1FF20FC0085A> /System/Library/PrivateFrameworks/AppleJPEG.framework/Versions/A/AppleJPEG 0x9977c000 - 0x99789ff7 libbz2.1.0.dylib (36) <6BC7B049-8F03-3217-9840-B1804CCBF742> /usr/lib/libbz2.1.0.dylib 0x9978a000 - 0x9979afff libGL.dylib (11.1.2) <44DD250B-CB98-3FD1-BF5B-6AD85A68BF9A> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib 0x9979b000 - 0x9989fff7 libJP2.dylib (1237) <3A85AB3C-AFC7-3761-A198-D6C7317E476A> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib 0x998a1000 - 0x998aafff com.apple.AppleSRP (5.0 - 1) <41C48FA8-C249-3800-A551-7F4AFA3E723F> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP 0x998b9000 - 0x998d6fff libCRFSuite.dylib (34) <781A92EF-410E-39B2-953D-FEE12748D834> /usr/lib/libCRFSuite.dylib 0x998da000 - 0x99900ffb libPng.dylib (1237) <7EA0DEBE-4000-39D4-89E5-17F655BA317E> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib 0x99901000 - 0x9992afff libRIP.A.dylib (779.11) <4BD501EF-1671-3165-BD7A-CF227F4BD690> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x9992b000 - 0x99adbff7 libGLProgrammability.dylib (11.1.2) <66618525-9A42-3C2F-9D4D-85E3FE883B88> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x99adc000 - 0x99b79fff com.apple.ink.framework (10.9 - 213) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/ A/Ink 0x99b7a000 - 0x99d692ef libobjc.A.dylib (647) <7648C174-3098-3B26-AD20-490DBFFD5D4C> /usr/lib/libobjc.A.dylib 0x99d6a000 - 0x99d7dfff com.apple.Sharing (328.16 - 328.16) <57F64876-D785-3B35-91B9-B2800F800C37>

Page 130 of 209 ---- Generated from The Bears Pit /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing 0x99d7e000 - 0x99d8bff3 com.apple.ProtocolBuffer (1 - 228.0.1) /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer 0x99d8c000 - 0x99d90fff com.apple.CommonPanels (1.2.6 - 96) <955375E6-2416-38E1-AFC6-477827119329> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framew ork/Versions/A/CommonPanels 0x99d91000 - 0x99e0eff3 com.apple.framework.IOKit (2.0.2 - 1050.20.2) <84299E45-C5F3-365F-AC1B-0EAFF8057112> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x99e0f000 - 0x99e11fff com.apple.loginsupport (1.0 - 1) /System/Library/PrivateFrameworks/login.framework/Versions/A/Frameworks/loginsupport.framew ork/Versions/A/loginsupport 0x99e12000 - 0x9a1faff7 libLAPACK.dylib (1128) <4E3D1289-2C98-3E53-BB8D-AD911357FF66> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libLAPACK.dylib 0x9a1fb000 - 0x9a1fffff libCoreVMClient.dylib (79.1) <3DB52AB1-D41E-3AC9-A355-1B6DCEDB4DFD> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x9a4fe000 - 0x9a52bff7 GLRendererFloat (11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle /GLRendererFloat 0x9a52c000 - 0x9a532ff7 libsystem_networkextension.dylib (167.1.10) /usr/lib/system/libsystem_networkextension.dylib 0x9a5d3000 - 0x9a606fff com.apple.CoreServicesInternal (221.7.2 - 221.7.2) <709E9F1B-D266-399B-9A4B-3785BBF64E01> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInt ernal 0x9a678000 - 0x9a6ebffb com.apple.framework.CoreWLAN (5.0 - 500.35.2) <8D5F7007-D938-3A4D-841A-647D272D2DB6> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN 0x9a6ec000 - 0x9a6effff libdyld.dylib (353.2.1) <30CE0D0E-7E82-3CD5-92E7-9C1D6AD3327C> /usr/lib/system/libdyld.dylib 0x9a6f0000 - 0x9a6ffffb libxar.1.dylib (255) <4FF7DB6F-3232-302F-94BC-F1188F78AF25> /usr/lib/libxar.1.dylib 0x9a700000 - 0x9a700fff libkeymgr.dylib (28) <06DDCEF8-EB84-3F68-9E19-FD1A12B764FD> /usr/lib/system/libkeymgr.dylib 0x9a701000 - 0x9a701fff com.apple.audio.units.AudioUnit (1.12 - 1.12) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x9a702000 - 0x9a704fff libsystem_sandbox.dylib (358.20.5) /usr/lib/system/libsystem_sandbox.dylib 0x9a708000 - 0x9a747fff com.apple.NavigationServices (3.8 - 215.1)

Page 131 of 209 ---- Generated from The Bears Pit <46D8B66D-CB59-36F5-BD26-FD8309337BB3> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.fram ework/Versions/A/NavigationServ ices 0x9a748000 - 0x9a748fff com.apple.ApplicationServices (48 - 48) <76C301A4-705B-33DE-BA11-C89DCF1EDCDD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x9a77b000 - 0x9a77bfff com.apple.Accelerate (1.10 - Accelerate 1.10) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x9a77c000 - 0x9a7aeffb com.apple.GSS (4.0 - 2.0) <2E9B0C48-962E-3CAB-ABCE-0A16CFCEF53E> /System/Library/Frameworks/GSS.framework/Versions/A/GSS 0x9a7af000 - 0x9a7b3ffb libcache.dylib (69) <55501A00-AF64-3554-8F46-8D5AFEDEC332> /usr/lib/system/libcache.dylib 0x9a7b4000 - 0x9a7b9ff7 libcompiler_rt.dylib (35) <6630682F-AB76-3E55-BE51-0A3E61B6CFC2> /usr/lib/system/libcompiler_rt.dylib 0x9a7ba000 - 0x9a839fff com.apple.SystemConfiguration (1.14 - 1.14) <6081992E-6825-3F69-AACF-70ABFA4CE379> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x9a83a000 - 0x9a8b0fff com.apple.securityfoundation (6.0 - 55126) <2DB5BDF8-FB04-317B-9A7F-9AC8733947BF> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x9aa27000 - 0x9aa46fff libsystem_kernel.dylib (2782.20.48) /usr/lib/system/libsystem_kernel.dylib 0x9aa47000 - 0x9abd6ff3 libsqlite3.dylib (168) /usr/lib/libsqlite3.dylib 0x9abd7000 - 0x9ac5efff com.apple.CoreServices.OSServices (640.4 - 640.4) <6ABC3CCE-5A4E-3CB2-AA12-3FFAB27D835A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.frame work/Versions/A/OSServices 0x9ac5f000 - 0x9acc8ff7 libcorecrypto.dylib (233.1.2) /usr/lib/system/libcorecrypto.dylib 0x9acc9000 - 0x9accbffb libCGXType.A.dylib (779.11) <2B22C4C3-CF75-3909-B9A0-1B9A23028FBB> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib 0x9accc000 - 0x9acd4fff libsystem_dnssd.dylib (561.1.1) <45CDAF46-03DE-33DB-A627-14F245993EF2> /usr/lib/system/libsystem_dnssd.dylib 0x9ace1000 - 0x9ad0bfff libxslt.1.dylib (13) <0F55B64A-6C55-304E-ACE0-B531027AA066> /usr/lib/libxslt.1.dylib 0x9ad0c000 - 0x9ad14ffb com.apple.NetFS (6.0 - 4.0) <141BFE7E-634E-32A0-8EC9-0A1A4DFEA7D9> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS 0x9ad15000 - 0x9adbbfff com.apple.Metadata (10.7.0 - 917.35) <3A9CD210-E9CC-3C1C-A72F-278F0694C1B1> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framewo rk/Versions/A/Metadata 0x9adbc000 - 0x9adc0ffb libGIF.dylib (1237) /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib

Page 132 of 209 ---- Generated from The Bears Pit 0x9adc1000 - 0x9ae01ffb libGLImage.dylib (11.1.2) <9BAF083D-12EF-3CD9-A875-191B1A3CC687> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x9ae02000 - 0x9aff8fff libicucore.A.dylib (531.48) /usr/lib/libicucore.A.dylib 0x9b011000 - 0x9b01afff libcopyfile.dylib (118.1.2) /usr/lib/system/libcopyfile.dylib 0x9b01b000 - 0x9b03aff7 com.apple.MultitouchSupport.framework (263.9.1 - 263.9.1) <9265A1BE-FA6F-38C7-BDFB-FA05EEC683CE> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x9b03b000 - 0x9b054fff com.apple.Kerberos (3.0 - 1) <92735F11-CF1C-3FA6-8682-9A30AC9E2651> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x9b055000 - 0x9b347ff3 com.apple.CoreImage (10.3.4) <6A0E17E6-9F56-3450-8892-670A9C489C30> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage.framewo rk/Versions/A/CoreImage 0x9b348000 - 0x9b399fff com.apple.opencl (2.4.2 - 2.4.2) <0751975F-97E4-3271-BA93-2FC7A5FDB940> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x9b39a000 - 0x9b3dafff com.apple.Symbolication (1.4 - 56045) /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication 0x9b3db000 - 0x9b3edff7 libsasl2.2.dylib (194.1) <34CB75C7-09BE-3319-BF7E-D4E56495F07A> /usr/lib/libsasl2.2.dylib 0x9b406000 - 0x9b40dff3 libunwind.dylib (35.3) <29D9343F-9A0A-3535-B0AE-E7CC761D95EE> /usr/lib/system/libunwind.dylib 0x9b40e000 - 0x9b448fff com.apple.LDAPFramework (2.4.28 - 194.5) /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x9b449000 - 0x9b884feb com.apple.vImage (8.0 - 8.0) <56F6B317-9D70-3DC5-9868-BB6D7CB6E55D> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/V ersions/A/vImage 0x9b885000 - 0x9b891ff7 libkxld.dylib (2782.20.48) /usr/lib/system/libkxld.dylib 0x9b892000 - 0x9b99ffe3 libvDSP.dylib (516) <53F7A960-01E1-3B79-A7FD-67BD19471420> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libvDSP.dylib 0x9b9a0000 - 0x9b9a9fff com.apple.DiskArbitration (2.6 - 2.6) /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x9b9aa000 - 0x9b9edfff libGLU.dylib (11.1.2) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x9b9ee000 - 0x9b9effff libremovefile.dylib (35) <49DCAF7B-4466-3775-9E58-EA5D7CBA8AE0> /usr/lib/system/libremovefile.dylib 0x9b9f0000 - 0x9b9f0fff com.apple.Accelerate.vecLib (3.10 - vecLib 3.10)

Page 133 of 209 ---- Generated from The Bears Pit /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/vecLib 0x9b9f1000 - 0x9ba8bfff com.apple.ColorSync (4.9.0 - 4.9.0) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.fr amework/Versions/A/ColorSync 0x9ba8c000 - 0x9bc14ff7 com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x9bc15000 - 0x9bd06ffb libiconv.2.dylib (42) <4AF77F10-0BEC-3BE0-99DF-C5170EDB316B> /usr/lib/libiconv.2.dylib 0x9c08b000 - 0x9c0c7ff3 com.apple.RemoteViewServices (2.0 - 99) <2839C2F1-88DA-3843-87BF-441A374A8967> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewSer vices 0x9c0c8000 - 0x9c0e3ff7 com.apple.CFOpenDirectory (10.10 - 187) <44C81E98-710E-30EB-829D-7374B9339345> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory .framework/Versions/A/CFOpenDire ctory 0x9c0e4000 - 0x9c255ffb libBLAS.dylib (1128) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Ve rsions/A/libBLAS.dylib 0x9c256000 - 0x9c321fff com.apple.backup.framework (1.6.4 - 1.6.4) <75DC1CA0-5D18-3E8F-A8BC-D737FC9C55C4> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup 0x9c322000 - 0x9c450ff7 com.apple.coreui (2.1 - 308.6) <908A9C21-7AE9-3480-A858-2E4D928F661D> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9c451000 - 0x9c46effb com.apple.Ubiquity (1.3 - 313) <9ED23769-0725-3D4B-B7F4-AF08020D73C3> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity

External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 6 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 13352 thread_create: 0 thread_set_state: 1

VM Region Summary: ReadOnly portion of Libraries: Total=163.3M resident=70.9M(43%)

Page 134 of 209 ---- Generated from The Bears Pit swapped_out_or_unallocated=92.4M(57%) Writable regions: Total=153.4M written=6544K(4%) resident=30.4M(20%) swapped_out=0K(0%) unallocated=123.0M(80%)

REGION TYPE VIRTUAL ======CG backing stores 21.3M CG image 32K CG shared images 336K IOKit 8K Kernel Alloc Once 4K MALLOC 100.8M MALLOC (admin) 48K MALLOC_LARGE (reserved) 232K reserved VM address space (unallocated) Mach message 8K Memory Tag 242 12K OpenCL 16K Stack 69.2M Stack (reserved) 516K reserved VM address space (unallocated) VM_ALLOCATE 17.2M __DATA 7400K __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 42.1M __OBJC 2268K __TEXT 121.2M __UNICODE 552K mapped file 157.4M shared memory 4K ======TOTAL 543.4M TOTAL, minus reserved VM space 542.7M

Model: iMac15,1, BootROM IM151.0207.B01, 4 processors, Intel Core i7, 4 GHz, 32 GB, SMC 2.23f11 Graphics: AMD Radeon R9 M295X, AMD Radeon R9 M295X, PCIe, 4096 MB Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x859B, 0x43543130323436344246313630422E433136 Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x859B, 0x43543130323436344246313630422E433136 Memory Module: BANK 0/DIMM1, 8 GB, DDR3, 1600 MHz, 0x859B, 0x43543130323436344246313630422E433136 Memory Module: BANK 1/DIMM1, 8 GB, DDR3, 1600 MHz, 0x859B, 0x43543130323436344246313630422E433136 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x142), Broadcom BCM43xx 1.0 (7.15.166.24.3) Bluetooth: Version 4.3.4f4 15601, 3 services, 27 devices, 1 incoming serial ports

Page 135 of 209 ---- Generated from The Bears Pit Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: APPLE SSD SM0512F, 500,28 GB USB Device: My Book 1230 USB Device: BRCM20702 Hub USB Device: Bluetooth USB Host Controller USB Device: FaceTime HD Camera (Built-in) USB Device: Keyboard Hub USB Device: Apple Keyboard Thunderbolt Bus: iMac, Apple Inc., 26.1

The latest stable 7609 version worked just fine, but if I try to update it to the latest SCI, I get this windows error message: drive.google.com/file/d/1uROHs4bawRAM35x92f951OsFvMrnSuWO

I've tried copying the 8508 build over my working 7609 and over a fresh install. I also tried putting latest 8511 exe files in there (I only renamed the JA2.exe though). I also moved the game out of the program files folder just in case. Fiddling with wineskin didn't help either. The fresh install and the 7609 works though, for which I am very grateful to this community. Thanks so much for making the revival of my childhood memories so enjoyable!

My setup looks like this now Toggle Spoilerdrive.google.com/open?id=12FM-5R7pdRzRkE5hQ7EuR9QuafIcKt8j

Also here's a wine skin log that says that something wrong with the x11 fonts (I think it's a sort of an ersats directX on mac).

Toggle Spoiler WineskinX11: main(): argc=12 Waiting for startup parameters via Mach IPC. WineskinX11: do_start_x11_server(): argc=12 Attempting to use pixel depth of 24 [3630738.057] WineskinX11 starting: [3630738.058] X.Org X Server 1.13.0 [3630738.058] Build Date: 20120921 [3630738.058] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created. [3630738.059] Initializing built-in extension Generic Event Extension [3630738.059] Initializing built-in extension SHAPE [3630738.060] Initializing built-in extension MIT-SHM [3630738.060] Initializing built-in extension XInputExtension [3630738.060] Initializing built-in extension XTEST [3630738.060] Initializing built-in extension BIG-REQUESTS [3630738.060] Initializing built-in extension SYNC [3630738.060] Initializing built-in extension XKEYBOARD [3630738.060] Initializing built-in extension XC-MISC

Page 136 of 209 ---- Generated from The Bears Pit [3630738.060] Initializing built-in extension XINERAMA [3630738.060] Initializing built-in extension PseudoramiX [3630738.060] Initializing built-in extension XFIXES [3630738.060] Initializing built-in extension RENDER [3630738.060] Initializing built-in extension RANDR [3630738.060] Initializing built-in extension DAMAGE [3630738.060] Initializing built-in extension MIT-SCREEN-SAVER [3630738.060] Initializing built-in extension DOUBLE-BUFFER [3630738.060] Initializing built-in extension RECORD [3630738.060] Initializing built-in extension X-Resource [3630738.060] Initializing built-in extension XVideo [3630738.060] Initializing built-in extension XVideo-MotionCompensation [3630738.060] Initializing built-in extension GLX [3630738.060] x: 0, y: 0, w: 3440, h: 1417 [3630738.076] (II) GLX: Initialized Core OpenGL GL provider for screen 0 [3630738.076] [dix] Could not init font path element /opt/X11/share/fonts/75dpi, removing from list! [3630738.076] [dix] Could not init font path element /opt/X11/share/fonts/100dpi, removing from list! [3630738.076] [dix] Could not init font path element /opt/X11/share/fonts/cyrillic, removing from list! [3630738.076] [dix] Could not init font path element /opt/X11/share/fonts/misc, removing from list! [3630738.076] [dix] Could not init font path element /opt/X11/share/fonts/OTF, removing from list! [3630738.076] [dix] Could not init font path element /opt/X11/share/fonts/Speedo, removing from list! [3630738.076] [dix] Could not init font path element /opt/X11/share/fonts/TTF, removing from list! [3630738.076] [dix] Could not init font path element /opt/X11/share/fonts/Type1, removing from list! [3630738.077] [dix] Could not init font path element /opt/X11/share/fonts/util, removing from list! [3630738.195] noPseudoramiXExtension=0, pseudoramiXNumScreens=1 Engine Used: WS8Wine1.1.15 Hardware:

Hardware Overview:

Model Name: Mac Pro Model Identifier: MacPro6,1 Processor Name: 6-Core Intel Xeon E5 Processor Speed: 3,5 GHz Number of Processors: 1 Total Number of Cores: 6 L2 Cache (per Core): 256 KB L3 Cache: 12 MB Memory: 32 GB Boot ROM Version: MP61.0120.B00 SMC Version (system): 2.20f18 Illumination Version: 1.4a6

Graphics/Displays:

Page 137 of 209 ---- Generated from The Bears Pit AMD FirePro D700:

Chipset Model: AMD FirePro D700 Type: GPU Bus: PCIe Slot: Slot-1 PCIe Lane Width: x16 VRAM (Total): 6 GB Vendor: AMD (0x1002) Device ID: 0x6798 Revision ID: 0x0000 ROM Revision: 113-C3861J-687 VBIOS Version: 113-C3861XA-028 EFI Driver Version: 01.0D.687 Automatic Graphics Switching: Supported gMux Version: 4.0.11 [3.2.8] Metal: Supported, feature set macOS GPUFamily1 v3

AMD FirePro D700:

Chipset Model: AMD FirePro D700 Type: GPU Bus: PCIe Slot: Slot-2 PCIe Lane Width: x16 VRAM (Total): 6 GB Vendor: AMD (0x1002) Device ID: 0x6798 Revision ID: 0x0000 ROM Revision: 113-C3861J-687 VBIOS Version: 113-C3861XB-028 EFI Driver Version: 01.0D.687 Automatic Graphics Switching: Supported gMux Version: 4.0.11 [3.2.8] Metal: Supported, feature set macOS GPUFamily1 v3 Displays: LG ULTRAWIDE: Resolution: 3440 x 1440 @ 60 Hz Framebuffer Depth: 30-Bit Color (ARGB2101010) Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Automatically Adjust Brightness: No Connection Type: DisplayPort

Page 138 of 209 ---- Generated from The Bears Pit here's another wineskin log, though I'm not sure if it's relevant

Toggle Spoiler err:menubuilder:WinMain unknown option -a err:menubuilder:WinMain unknown option -r wine: could not load L"C:\\windows\\system32\\plugplay.exe": Module not found err:wave:AudioUnit_GetInputDeviceSampleRate Couldn't get the default audio input device ID: 00000000 fixme:heap:HeapSetInformation 0x0 1 0x0 0 fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33f2e0,0x00000000), stub! fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16

If anyone had some experience dealing with that problem I would be very grateful if you point me to a solution.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shadow on Tue, 09 Jan 2018 12:53:04 GMT View Forum Message <> Reply to Message Hey guys!

One tiny, tiny thing: the latest executable (8511) reports build 8507 on the initial loading screen, before the main menu.

Starting a new playthrough, so I'll report any issues I find.

It already feels more polished than the last "stable" build, which had to be run twice to actually start the game, and after closing needed to have the rundll32 process killed via Task Manager since otherwise it would hog 30-40% of one of my CPU cores. All this on Windows 7 x64. Not huge deals, but it was somewhat annoying.

Cheers!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Tue, 09 Jan 2018 13:35:53 GMT View Forum Message <> Reply to Message As stated in the FAQ: Few devs bother with updating the version on the splash screen. When in doubt, the filename takes precedence.

Page 139 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Shadow on Tue, 09 Jan 2018 14:33:49 GMT View Forum Message <> Reply to Message DepressivesBrot wrote on Tue, 09 January 2018 13:35As stated in the FAQ: Few devs bother with updating the version on the splash screen. When in doubt, the filename takes precedence. You are correct. I never expected something so specific to be in the FAQ.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by townltu on Tue, 16 Jan 2018 11:22:42 GMT View Forum Message <> Reply to Message I get (as far as i can see;) the "dismissed" message aka nnn_064.wav/ogg from from imp(wiz 8 chaotic) and hired mercs (Razor Raffi Reuban) on lvl up in the rebel hideout at A10 sublevel, after Miguel speaks his "on behalf of .." line.

Same for Hector during a "reduce the chance of a local error" check in new game in a 2nd install. btw, here the wiz8 male chaotic voice did not give a comment when he was dismissed (to ensure a comment from Hector or Mouse in the hideout),

dld & install(s) as far as i can see ok, tested under xpp on 2 different well functioning machines.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Tue, 16 Jan 2018 20:21:32 GMT View Forum Message <> Reply to Message Well... yeah. Quote 64 (which is called QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO in the code) is used either as the 'let go' quote from MERC or RPC mercs, or as the 'react to Miguel's speech' quote for others (which would be AIM or IMP mercs). This isn't exactly new, and yes, it is very stupid. Sirtech used the same quote numbers several times. What a quote means differs from AIm to MERC to IMP to RPC. We can't easily change that, as then we have to move around all the vanilla files, edit the .edt data etc., which will cause headaches especially for modders.

So... yeah. This is not a bug, this is what Sirtech intentionally coded. It simply was no issue originally, as at that point you had no MERCs or RPCs.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by townltu on Tue, 16 Jan 2018 21:44:12 GMT View Forum Message <> Reply to Message Thank you for the info.

Page 140 of 209 ---- Generated from The Bears Pit QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO appears to be a proper name;) I heard these quotes the 1st time in the rebel hideout and was concerned, saw the multiple allocations in sounds.txt (from Kermi/Ja_2/guides/speech_list.zip) but thought better be safe and take the risk of posting a false alarm, and must also admit the desire for confirmation that my playthrough is not doomed, it started so well;) btw, lets say somebody intends to create a JA2 speechset from a Wiz8 RPC is there any info/list/etc available about which JA2 quote ID corresponds to which Wiz8 Quote ID, like a blueprint for a batch file to rename them all in one go, so most are ready to use in JA2? I know it has been done for the PC voices and Vi, but did not find more than links to the speechsets.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Tue, 16 Jan 2018 22:20:11 GMT View Forum Message <> Reply to Message Part 2 of this thread will be most helpful in your endeavour. Also, merc05 added some Wiz8 voices here, so perhaps he has some insight.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ManiK17 on Tue, 13 Feb 2018 18:30:19 GMT View Forum Message <> Reply to Message Hi, something's not making sense while trying to install this from a fresh JA2 install.

When I try to run the .exe contained in the latest SCI release it complains about missing .dlls.

If I download and extract one of the unstable builds it works but, naturally, I'd rather be using a stable release.

All of the "guides" elsewhere on the forums seem to be out of date or incomplete. What am I missing here?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Thu, 15 Feb 2018 11:59:44 GMT View Forum Message <> Reply to Message Hi ManiK17, welcome to the pit!

Did you follow the installation instructions and install in a bad location? In case ow Win8/10, did you follow the additional instructions?

Page 141 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ManiK17 on Thu, 15 Feb 2018 23:25:11 GMT View Forum Message <> Reply to Message Flugente wrote on Thu, 15 February 2018 06:59Hi ManiK17, welcome to the pit!

Did you follow the installation instructions and install in a bad location? In case ow Win8/10, did you follow the additional instructions?

I applied the Win8/10 fix correctly since the unstable version I was using didn't experience any of the problems associated with failing to do that.

In regards to the install location, I'm running the steam version of JA2 Gold, my steam library is a subdirectory of program files, and steam put an annoying limitation on library folders on the same drive, so I can't make one that's C:\Games\SteamGames, for example. Is there a way past this?

EDIT: Upon further reading I may not have been making a mistake:

1) I downloaded SCI_Unstable_Revision_8517 from the SCI / Vanilla directory in the onedrive from the first post of this thread 2) Replaced the .exe with the one from JA2_8519 in the Builds directory in the onedrive

I got concerned when I didn't see the version number change in the game's menu. I guess I was expecting to see a SCI_Stable_Revision_8519 somewhere.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by mbr.to on Tue, 20 Feb 2018 15:31:56 GMT View Forum Message <> Reply to Message im pretty sure you can move your steam library. https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129 you can see the revision briefly after the intro

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Elvis_A on Wed, 21 Feb 2018 17:59:06 GMT View Forum Message <> Reply to Message I just wanted to test new feature from Flugente. in order to compile i have to: 1) install JA2 (DONE) 2) check out SVN GAMEDIR on game folder 3) check out SVN GAMESOURCE on game folder 4) move those folder to JA2 Directory?

Page 142 of 209 ---- Generated from The Bears Pit 5)open .sln and follow guide ... 7) PROFIT!

Am I right?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Thu, 22 Feb 2018 09:08:59 GMT View Forum Message <> Reply to Message No, you better keep the SVN folders separately from the game (especially the source) so you always have clean SVN copies and a clean game. When you update game data from SVN you can check the files that changed from last time and copy or merge them with your game folder. At least that is how I do it and it allows me to view changes first and apply only what I want to my two game folders (play and debug). Build your release exe from the source, put that exe in your game folder and then use it to play.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Elvis_A on Thu, 22 Feb 2018 10:32:21 GMT View Forum Message <> Reply to Message silversurfer wrote on Thu, 22 February 2018 11:08No, you better keep the SVN folders separately from the game (especially the source) so you always have clean SVN copies and a clean game. When you update game data from SVN you can check the files that changed from last time and copy or merge them with your game folder. At least that is how I do it and it allows me to view changes first and apply only what I want to my two game folders (play and debug). Build your release exe from the source, put that exe in your game folder and then use it to play. oh. ok, I'll reinstall everything then. Thank you very much

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by CaribbeanKid on Fri, 09 Mar 2018 17:35:25 GMT View Forum Message <> Reply to Message I don't know what I'm doing wrong but when I install your 1.13 and run the game - I get a blank screen. I can hear the intro music, but no actual visuals.

Here is what I'm doing: 1) Install game; 2) Download recent rar from first page; 3) Copy files over to Install location (overwrite existing); 4) Run JA2.exe

I've tried on a STEAM copy and a GOG copy.

Page 143 of 209 ---- Generated from The Bears Pit Is there something I'm missing? Please assist.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Fri, 09 Mar 2018 18:42:31 GMT View Forum Message <> Reply to Message I assume you are running a modern Windows. Go to the docs folder included in the SCI and test the Win8/10 fixes.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Elvis_A on Sun, 11 Mar 2018 13:24:24 GMT View Forum Message <> Reply to Message Hello CaribbeanKid.

Did you used Ini editor?

Do you have antivirus/firewall installed?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Wed, 14 Mar 2018 15:55:53 GMT View Forum Message <> Reply to Message Hey All, I just uploaded the latest version of the Depri build. Used the MPE 2.0 to modify some Mercs, and when I ran the game, all their voices were wrong (everyones voice becomes berry's voice). Is there a way to correct this or avoid this in the future?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Wed, 14 Mar 2018 17:37:52 GMT View Forum Message <> Reply to Message Your editor stripped the usVoiceIndex tags from your MercProfiles.xml, add them back in or manually replicate your changes on a fresh file using a plaintext editor like Notepad++.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Wed, 14 Mar 2018 18:34:49 GMT View Forum Message <> Reply to Message

Page 144 of 209 ---- Generated from The Bears Pit And while you're at it, also restore the tags that will have also been deleted.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Radar on Fri, 04 May 2018 13:24:57 GMT View Forum Message <> Reply to Message So I decided I shall go and play the game again. Downloaded latest SCI and AIMNAS. Put everything in the folder as I've done many times before to install it. Got to the main menu and when I start the game I see only black screen. I tried to fix it by applying the Win8/10 fix with no help, tried to turn off intro, windowed mode, resolution change... Still nothing. Also tried to go back to the older SCIs. Then I started the game without AIMNAS and what do you know. The game works, I see map and can play normally. So in the end it seems something is going on with AIMNAS. The question is. Does anyone know how I can fix this or well, help me in any way please?

PS: I wasn't sure if I should post it here or in AIMNAS thread, but when I saw that CaribbeanKid encountered the same thing I posted it here if he comes back a needs help with this.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Sun, 06 May 2018 18:22:45 GMT View Forum Message <> Reply to Message Thanks guys for the Merc Voice and Background fixes. Are there plans to get this fixed? I am no programmer, but this seems like a simple extract fix...

NEW ISSUE i would love to get assistance on...trying to play AIMNAS for the first time....but i DLed the zip, and it wont extract. Just hangs for a while, any idea on whats up?

And is there any idea when the XML editor will be back? I miss it

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Radar on Sun, 06 May 2018 20:03:40 GMT View Forum Message <> Reply to Message You can try to extract it on your desktop first and not directly into the game folder. And then just drag it into the folder. At least that's what helped me

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Sun, 06 May 2018 20:48:28 GMT View Forum Message <> Reply to Message

Page 145 of 209 ---- Generated from The Bears Pit Cool - I will give that a go....

And how does this new "black market" work in San Mona? I found 3 NPCs that do nothing. I watched the INTEL youtube video but nobody i talk to trades with me.

Omg just saw the riot shield feature. That is hilarious. Loving what you guys do.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Tue, 08 May 2018 03:26:12 GMT View Forum Message <> Reply to Message Heads up, SCI Build 8558 has generals and raids turned off. Had to get into the ja2options.ini to enable. Not sure if this was on purpose. You can see the status in the ini editor, but you cannot change it.

Also having an issue with Sci-Fi Mode. The Drassen mine is shut down because of the bugs, and when I send my team in to clear them, no bugs are appearing. I go down 3 or 4 floors, and nothing is there...

HK G36C folding the folding stock causes the game to crash.

HK G36RAS and rocket rifle both cannot add folding stock despite having the option to add it.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by hunter238 on Mon, 04 Jun 2018 08:48:03 GMT View Forum Message <> Reply to Message @Radar if you are still wondering how to get past the black screen...

Problem was with one of the files here ... x:\Jagged Alliance 2 - SVN\Data-Bigmaps\Scripts Overhead.lua you can replace it with the one from 1.13 folder and game should run fine with aimnas .... could be some glitches ... didnt test it that long at least you can run it then ... im wondering how i can get aimnas to work without the bigmaps ...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by iamtedrah on Thu, 26 Jul 2018 06:17:59 GMT View Forum Message <> Reply to Message

Page 146 of 209 ---- Generated from The Bears Pit Hi Guys, I need some help. I've got steam's JA2 + Wildfire version installed. Downloaded the latest SCI_JA2v1.13_Revision_8578_on_GameDir_2429 and unpacked everything into the JA2 Classic folder of the steam installation. I can launch and run vfs_config.JA2113.ini just fine. But met with the attached error whenever i try running vfs_config.JA2Vanilla.ini or vfs_config.UBVanilla.ini question how can I solve the runtime error involving this Disease.xml ? all helps are appreciated!

Sorry I can complete the link since this is my virgin post. kindly remove the space to see the images. https://i.imgur.com/uQXeGkH.png https://i.imgur.com/6pCFhZ9.png

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Thu, 26 Jul 2018 16:28:12 GMT View Forum Message <> Reply to Message Copy Data-1.13/TableData/Disease.xml to Data/TableData and try again.

It's possible the same error will repeat itself with other xmls. Seems you're the first person in ages to try to actually pay Vanilla ;-)

I guess I have to fix that.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by iamtedrah on Fri, 27 Jul 2018 02:20:11 GMT View Forum Message <> Reply to Message Flugente wrote on Thu, 26 July 2018 19:28Copy Data-1.13/TableData/Disease.xml to Data/TableData and try again.

It's possible the same error will repeat itself with other xmls. Seems you're the first person in ages to try to actually pay Vanilla ;-)

I guess I have to fix that.

Greetings to u, Flugente! thanks for responding. I tried the solution you suggested but to no avail.

Page 147 of 209 ---- Generated from The Bears Pit same error repeated.

Looking forward to fixes if you've got time for them ;) Thanks again!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by jlamb on Tue, 28 Aug 2018 16:43:01 GMT View Forum Message <> Reply to Message Hey, love that there is actually still work being done on this!

Was wondering if there's any possibility of experimenting with (or adding a custom MP build) that re-enables features like NTCH? The last version that did so seemed to work pretty well but fails to launch with the latest SCI build (Aug 16). Even if the interrupts still hang occasionally, with the improved interrupt system we can (from what I understand) basically disable it through some of the externalized settings such as setting APs registered to zero, no?

Also, do the HAM suppression settings work in multiplayer? Suppression seems to do very little in MP games short of direct hits compared to single player and it really changes the dynamic.

In general I'm trying to get a sense of what is enabled or disabled in MP in each release. Since some things are apparently hard coded to be disabled and have changed periodically, its hard to to know what behavior we SHOULD be expecting to even see (buddy and I spent ages tinkering with the reaction time and suppression settings before realizing they didn't seem to make any difference).

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Sun, 23 Sep 2018 16:39:29 GMT View Forum Message <> Reply to Message windows 8 fixes in 8609 version dont work. mouse speed (or fps) in options menu is still extremely low and unplayable after you patched win8 comp. patch from 8609. so i still use win8 comp. patch which comes with 7609.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Thu, 25 Oct 2018 00:49:15 GMT View Forum Message <> Reply to Message For information and context, I use the 100 AP system option.

There seems to be a significant movement cost error when moving diagonally in the game. Not sure when it was introduced, but it is considerable in SCI 8589.

In games of the time, diagonal movement cost was presumed to be that of the hypotenuse length

Page 148 of 209 ---- Generated from The Bears Pit down the long diagonal side compared to going by the straight methods. So, you have to multiply the number of straight tiles by the square root of 2, which was approximated to 1.4 times. The Square Root of 2 is about 1.414, I believe.

So, let's say your character has athletics and is already facing diagonally. Currently it shows as 27 ap in easy terrain to RUN diagonally 4 diagonal tiles distance. The first hex costs more as you pay an acceleration penalty. But if I move by the grid, 4 tiles one way, then turn, then 4 tiles the other way, the total cost, subtracting the turning cost (which is additional), adds up to the same exact value as moving diagonally across the whole grid. That's bonkers.

So except for the one turning cost, it costs exactly the same to move like a stupid robot at the cardinal directions on the grid, then to move diagonally. At least for Mercs with Athletics, although I'm pretty sure it happens for all Mercs.

----

There is another thing that is bothering me, but it is probably related to weight of gear, and health/injuries. Characters pay different costs for crouching. Sometimes it is 6 ap, sometimes 7, sometimes more. You cannot predict the cost, so you often make a mistake reserving points to crouch. Sometimes that is worth a reload of a save to correct, sometimes not. I pity the poor fools who play on Ironman trying to reserve points for crouching. It is an example of the increased realism causing more make-work than before. Meanwhile the earlier diagonal movement costs oddities are an example of increased complexity creating instituted falsehood.

Maybe I'm crazy but again, a lot of this nonsense seemed to creep in since the 8400 series or later.

Could somebody in responsibility maybe check the movement costs out to see if this is as serious an issue as it seems?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by townltu on Thu, 01 Nov 2018 19:02:40 GMT View Forum Message <> Reply to Message ZedJA2 wrote on Thu, 25 October 2018 03:49... There seems to be a significant movement cost error when moving diagonally in the game. ... I think it is caused by diagonal movement and athletes bonus are calculated in a different way, e.g. applied at a different stage in a series of calculations so that the value affects the result different than a change of the other factor at the same degree.

A good example manifests when athletics bonus is increased, in AV 1.10, iirc at least in 1st - 3rd update, athletes have higher movement bonus than in stock 1.13, and running in zigzag moves cost athletes less AP than they spend when running straight in a

Page 149 of 209 ---- Generated from The Bears Pit diagonal direction.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Thu, 01 Nov 2018 20:54:12 GMT View Forum Message <> Reply to Message @ townltu

You might be right about that Athletics calculation being the issue. I'll fool with testing it on non-athletes as well. I thought I had noticed something similar when I tested a bit more with more characters, some non-athlete, after posting.

But, WOW, if you are LOL getting less AP when running zig-zag then straight diagonal with athletes in AV 1.10 then clearly the calculation is having Athletics modify the wrong thing.

IMPORTANT: That suggests that movement bonuses, especially by Athletics need to be revisited, as they are clearly not applied at the correct place in any calculations.

I mean I don't want to harp on all this, but there are a lot of things just way off over the last 10-20 updates to v1.13 in very basic areas. So basic, that you can't even figure out where to begin.

-----

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Thu, 01 Nov 2018 21:23:10 GMT View Forum Message <> Reply to Message Meanwhile, I had to basically give up on my last 8589 SCI v1.13 game. Here's a summary of why:

1) Probably because I had already 10 mercs, or because of the ghost Hostile Units still in sector, the lady I was supposed to give the initial message to and have escort me over to the Rebel HQ would not work in 9 out of 10 attempts. I've never had that many failures in over 20 campaigns. Once I had one failure in a previous v1.13 version. 2) At least 2 sectors of the 3 Drassen sectors would, most of the time, not allow me to move strategically because of Hostile Unit in Sector (there were none ever). 3) I was never allowed to actually Train Militia in S Drassen, again because of this Hostile Units idiocy. 4) Because of said hostility I never was able to get the Drassen Mine income, ever over a full day after the Food got thru to Omerta. 5) Every time I went into a bordering sector, just about, I would get enemies that reinforce the initial garrison. So if originally there were 5 enemies, I had 15 when I got there. 6) I was raided twice in the first four days, once by Zombies, once by Bloodcats. The Bloodcats actually got stuck while trying to surround a single man in Mid-Drassen and crashed the game,

Page 150 of 209 ---- Generated from The Bears Pit when at 1280x960 with Vsync off, so I had to go back to standard resolution, and try a couple changes to get thru that.

That is 4 key issues caused by this Hostile Units Still in Sector AKA Ghosting issue. Damn! One caused by Reinforcements seemingly out of nowhere, but possibly normal. One by Bloodcats RAID, but they probably always moved a bit wonky.

I'm hoping the new build out today will fix some of these issues, maybe 8589 was just messed up or the install somehow.

But these ghost Hostile Units, it's killing my chance to play with lower tier mercs. Look how many things are messed up just by this ghosting listed above.

By the way in 8589 I could not even find a way to turn off Zombies in the various INI and XMLs, did I miss something? The plan was to turn off Zombies created via spawning, and just have the RAIDs instead.

The combination of all this was unbelievable. But when I could not get mine income, I had enough. I got no message of Creatures, I inspected the mine several times, and it isn't supposed to trigger that early anyway. I did eventually create some Militia in N Drassen, but the game would not recognize that I actually had cleared Mid and South Drassen, although I think eventually it believed that I owned Mid Drassen.

I can't do the workaround of leaving and returning via cancel, or I don't understand what is meant. Strategic Movement is not possible to leave, so how do I cancel the move. Do you mean via the Destination column in the Merc list at the top left? If so please explain how this canceling is done. Without that workaround to prove to the game there are no ghosts, it never seems to go away unless you clear all surrounding sectors.

Already I don't get access to Bobby Ray's until at least a day after taking the airport (when did this happen?). Militia creation is delayed due to ghosting. Then Mine income is delayed until you clear out all adjacent sectors. It's absurd. Combined those things are the equivalent of playing a difficulty level or two higher in the early going.

I just had to vent this. The only thing I can think that might be causing this is some odd default settings in the Ja2options.ini . It allows 20 max of militia, or enemies, or civilians. Yet it allows 32 total mercs which is probably not a sector value but total game value, so not related. But it also allows 32 of any category in Tactical, such as enemies, militia, civilians. But strategic groups are limited to 20, but can surround a tile and combine, then have 32 to start in TACTICAL. Maybe the remainder are not all getting in correctly and then remain in some limbo as ghosts. Or maybe the last zombie created via corpses is not releasing.

Since the last person code is fixed, I'm hoping today's release will fix some of that, especially if it was in the zombie code, at least.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 151 of 209 ---- Generated from The Bears Pit Posted by Wil473 on Thu, 01 Nov 2018 22:15:04 GMT View Forum Message <> Reply to Message Randok wrote on Thu, 01 November 2018 09:50The last SCI has 300MB. The previous one had 372MB. Is the last SCI correct?

I can also confirm that the OneDrive version of SCI_JA2v1.13_Revision_8633_on_GameDir_2449 is working but also the one on kermi's FTP is unexpectedly small (7-zip produced an unexpected end of file error). I had actually noticed it being uploaded to the FTP this morning before work when it was clearly too small to be ready, under 100 MB, but the file I downloaded after work was only 307,696 KB in size.

The OneDrive copy that extracted OK was an expected 381,358 KB.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Thu, 01 Nov 2018 23:55:03 GMT View Forum Message <> Reply to Message In the latest 8633 SCI, and it existed in 8589 as well, there is this error in the Ja2options.ini, at least in the v113 directory's version (not the final line with PROPABILITY):

<<

; TRUE: assassins can appear ENEMY_ASSASSINS = TRUE

; minimum progress required for assassins to appear ASSASSIN_MINIMUM_PROGRESS = 30

; assassins can only spawn if at least x militia are in sector ASSASSIN_MINIMUM_MILITIA = 10

; this modifies propability of assassins showing up. 100 means that if there are MAX_NUMBER_MILITIA_IN_TACTICAL militia in the ; sector, there is a 10% chance of assassins showing up ; 200 means that the chance is 20%, 50 means 5%, and so on ASSASSIN_PROPABILITY_MODIFIER = 70 >>

My concern is that perhaps in the code the variable is spelled ASSASSIN_PROBABILITY_MODIFIER vs in "PROPABILITY" spelling error in the INI. If so, then this might not initiate the variable correctly, thus I mention it. Also, it might be referenced incorrectly in other areas of the code that might use it, depending on whether it is spelled correctly or not in other areas.

Page 152 of 209 ---- Generated from The Bears Pit It is also spelled incorrectly in the 7th line of the quoted section above, but that is only a comment and so is not important.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Fri, 02 Nov 2018 03:29:36 GMT View Forum Message <> Reply to Message In the optional SquadNames.xml in 8633 SCI there seems to be an error where two squads have the same name:

<< 3 Delta >> and then:

<< 28 Delta >>

There is no point to calling both Delta, as their names will likely show up both as Delta causing confusion. I saw no other duplication in the list, on a quick skim. This error likely exists in earlier SCI builds as well. Don't know what would fit as a substitute. Perhaps Dominus or Depri, as suggestions.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Fri, 02 Nov 2018 06:58:57 GMT View Forum Message <> Reply to Message Quote:ASSASSIN_PROPABILITY_MODIFIER It's how this option is defined in the code. Fixing this bug in the code would mean that everyone who uses the game would also need to change the name in the ini.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Randok on Fri, 02 Nov 2018 09:45:31 GMT View Forum Message <> Reply to Message I have already downloaded from OneDrive (372MB).

Page 153 of 209 ---- Generated from The Bears Pit

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Fri, 02 Nov 2018 09:49:33 GMT View Forum Message <> Reply to Message sevenfm wrote on Fri, 02 November 2018 02:58Quote:ASSASSIN_PROPABILITY_MODIFIER It's how this option is defined in the code. Fixing this bug in the code would mean that everyone who uses the game would also need to change the name in the ini.

That is fine, just wanted to make sure it would work in the code. Thanks for checking.

Any word on the duplicate Delta names for two different squads in the post a couple slots above this? It is an optional feature to use these squad names, so isn't that important either, but just in case I mentioned it.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hawkeye on Fri, 02 Nov 2018 13:11:08 GMT View Forum Message <> Reply to Message I don't know if anybody's keeping on top of starting kits, but I note in 8633 Shadow has a pistol suppressor but no pistol or suitable weapon to attach it to at the moment.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Fri, 02 Nov 2018 13:55:05 GMT View Forum Message <> Reply to Message I'm having a problem with the 8633 SCI build and Flugente's package of his Additional Mercs including Lara, Sara, Scott, Max, and Shepard. It may be my fault somewhere, as I had to hand create via copy and delete a combined set of MercProfile.xml , MercOpinions.xml , and Backgrounds.xml .

The result of this problem is that for each of the Flugente Mercs, named earlier, I have corrupted Descriptions. They show a varying series of Capital letters, which change as you move the mouse, usually about 10-20 characters long, mostly made up of multiple capital A's.

I've looked thru all of these files and more, but cannot yet find a clear issue. I did notice one or two inconsistencies though. These were in the Backgrounds.xml file, but I can't really see how they would cause the issue. Before I mention these inconsistencies (or things I don't quite get, but may be fine), I'd note that what I basically did was remove the empty placeholder areas for each Background and just added in the necessary portion for that Merc or Id number in the file. I tried to be careful to keep syntax correct, it all seems correct. So I have entries for all the Flugente Mercs and chaotic Buns as well as kept the original Buns one, so that should not be an issue, except at the boundaries of each Merc's section. I would not expect a boundary mistake to cause

Page 154 of 209 ---- Generated from The Bears Pit simply a mistaken description though.

INCONSISTENCIES NOTED that bother me:

1) For Shepard, which is 254 there are two possible entries. One is a Renegade version, followed afterwards with a Paragon version. Perhaps I need to delete entirely the Paragon version (or one or the other) in order for the file to be read correctly.

2) For the Paragon version of Shepard, there is a syntax error in the portion I copied from and thus in my file:

<< . I believe this is simply to delineate the end of the comments section. However, adding the space--> did not cure the problem.

YET TO BE TRIED AS A SOLUTION: So I'm not sure what the problem is, however I'm going to try deleting the entire Paragon entry to see if this fixes the issue.

The descriptions themselves are not at the boundaries of each Merc Entry, so I do not think those should be corrupted via cut and paste. Stats and Traits seem correct, as does the various possible Merc Starting Gear for all of the Flugente Mercs. I cannot test to see if chaotic_Buns comes up correctly since I am starting a brand new campaign.

-----

If anyone knows a common cause of some Merc Descriptions having Descriptions that are corrupted with mostly AAAAAAAAA, or something similar, please advise. Thanks much in advance.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Nejrael on Fri, 02 Nov 2018 19:20:08 GMT View Forum Message <> Reply to Message Back from a long break just to get an update. I see that a lot of new awesome features in the latest build. But enemy drop all has been removed, I miss that one gives me the feel of immersion. Any good "finished" mods focus on equipment? I absolutely love AIMNAS but it's not done yet unfortunately, so I'm looking for something in that direction.

Again fantastic work.

PS: anyway to get enemy drop all back?

Page 155 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Fri, 02 Nov 2018 19:22:18 GMT View Forum Message <> Reply to Message Nejrael wrote on Sat, 03 November 2018 00:20PS: anyway to get enemy drop all back? Ongoing redesign: start options/ini/ingame options

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Nejrael on Fri, 02 Nov 2018 19:37:06 GMT View Forum Message <> Reply to Message Thank you for the ultrasonic reply

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DepressivesBrot on Fri, 02 Nov 2018 20:55:21 GMT View Forum Message <> Reply to Message FTP version should be complete as well now.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by emps on Wed, 07 Nov 2018 19:21:51 GMT View Forum Message <> Reply to Message Hey Guys!

1st of all, thank you very much for keeping this allive and making one of the best games ever, even better.

One thing: I have installed Version 8633 from GameDir and and for the Drop_All option in the Ini file, the Description says: "MISSING: PROPERTY DESCRIPTION" and und DataType: "MISSING_DATA_TYPE". I cannot chose TRUE there, because the drop down menu is missing.

I thinking about installing an older version, but to spare me the hassle to reinstall and download for several times, does anybody know, which was the last version of the SCI, where that option worked?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Wed, 07 Nov 2018 21:03:35 GMT View Forum Message <> Reply to Message Just modify the DROP_ALL parameter in Ja2_Options.INI with a text editor. Looks like Flugente

Page 156 of 209 ---- Generated from The Bears Pit forgot to update the XML file for the Ini editor (again)...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by emps on Wed, 07 Nov 2018 23:24:23 GMT View Forum Message <> Reply to Message Thanks, found it

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Thu, 08 Nov 2018 19:28:07 GMT View Forum Message <> Reply to Message ZedJA2 wrote on Fri, 02 November 2018 13:55I'm having a problem with the 8633 SCI build and Flugente's package of his Additional Mercs including Lara, Sara, Scott, Max, and Shepard. It may be my fault somewhere, as I had to hand create via copy and delete a combined set of MercProfile.xml , MercOpinions.xml , and Backgrounds.xml .

The result of this problem is that for each of the Flugente Mercs, named earlier, I have corrupted Descriptions. They show a varying series of Capital letters, which change as you move the mouse, usually about 10-20 characters long, mostly made up of multiple capital A's.

I've looked thru all of these files and more, but cannot yet find a clear issue. I did notice one or two inconsistencies though. These were in the Backgrounds.xml file, but I can't really see how they would cause the issue. Before I mention these inconsistencies (or things I don't quite get, but may be fine), I'd note that what I basically did was remove the empty placeholder areas for each Background and just added in the necessary portion for that Merc or Id number in the file. I tried to be careful to keep syntax correct, it all seems correct. So I have entries for all the Flugente Mercs and chaotic Buns as well as kept the original Buns one, so that should not be an issue, except at the boundaries of each Merc's section. I would not expect a boundary mistake to cause simply a mistaken description though.

INCONSISTENCIES NOTED that bother me:

1) For Shepard, which is 254 there are two possible entries. One is a Renegade version, followed afterwards with a Paragon version. Perhaps I need to delete entirely the Paragon version (or one or the other) in order for the file to be read correctly.

2) For the Paragon version of Shepard, there is a syntax error in the portion I copied from and thus in my file:

<< . I believe this is simply to delineate the end of the comments section. However, adding the space--> did not cure the problem.

YET TO BE TRIED AS A SOLUTION: So I'm not sure what the problem is, however I'm going to try deleting the entire Paragon entry to see if this fixes the issue.

The descriptions themselves are not at the boundaries of each Merc Entry, so I do not think those should be corrupted via cut and paste. Stats and Traits seem correct, as does the various possible Merc Starting Gear for all of the Flugente Mercs. I cannot test to see if chaotic_Buns comes up correctly since I am starting a brand new campaign.

-----

If anyone knows a common cause of some Merc Descriptions having Descriptions that are corrupted with mostly AAAAAAAAA, or something similar, please advise. Thanks much in advance. Aim bios are in BinaryData/AIMBIOS.EDT.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Sat, 10 Nov 2018 07:50:27 GMT View Forum Message <> Reply to Message @ Flugente

Thanks, updating the forgotten AIMBIOS.EDT fixed all the Flugente Additional Mercs descriptions.

Only thing left to worry about seems the Overhead.lua file. The 8633 SCI version is dated later than the one with Flugente's Additional Mercs, but when TownLTU took a look at both files he said it is likely I have to merge the two of them together. One of the reason was to allow Chaos Buns to work with the other Mercs, from what I understood.

I'll try looking at that when I have more time.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dacen on Thu, 06 Dec 2018 20:04:25 GMT View Forum Message <> Reply to Message Hi, first let me thank all of you for the amazing work you are doing, this game is almost 20 years old yet it's just as fun as the day i bought it thanks to the modding scene.

I've played alot of 1.13 but never tried AIMNAS, it's working great so far but i have a small graphical bug that bother me: ammo numbers is black.

Page 158 of 209 ---- Generated from The Bears Pit xttps://i43.photobucket.com/albums/e362/dacenvors/ja2%20-%20weapons%202_zpsghugqajj.png (sorry i can't post links yet, change xttps to https)

It's blurry and hard to read so i don't imagine it's intentionnal and worst part is it doesn't change color when i put in different ammo type.

The base game and 1.13 display ammo correctly but once i install AIMNAS it turns black; no other numbers is affected just the ammo on guns.

Any ideas where the problem comes from?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Thu, 06 Dec 2018 21:51:35 GMT View Forum Message <> Reply to Message That's a new feature. You can read about it here. AIMNAS is probably missing the new tags in AmmoTypes.xml.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dacen on Fri, 07 Dec 2018 01:01:52 GMT View Forum Message <> Reply to Message I didn't know about the change in the code, like you said the AIMNAS AmmoTypes.xml still have the old tags. After a few tests changing the tags in the Bigmaps folder, it's working correctly now. Thank you!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Penta on Fri, 07 Dec 2018 13:33:59 GMT View Forum Message <> Reply to Message I feel terrible for asking, but....A new SCI hasn't been released in over a month. Is there an ETA on the next version?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Dacen on Fri, 07 Dec 2018 17:19:11 GMT View Forum Message <> Reply to Message I changed the tags for the AIMNAS ammotype file to match the new 1.13 file, there are a handful

Page 159 of 209 ---- Generated from The Bears Pit of ammo types that didnt have a direct correspondance and i dont know what they usually look like so i improvised. Feel free to modify to your liking.

(Still can't post links so change X to H) Xttp://www.mediafire.com/file/98rtbojat2711qp/AmmoTypes.xml/file

Override the AmmoTypes.xml in ...\Jagged Alliance 2\Data-Bigmaps\TableData\Items

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Fri, 07 Dec 2018 19:54:11 GMT View Forum Message <> Reply to Message @ Penta

Usually it gets posted during the first or second weekend of the month. I'm waiting also. I figured the holidays probably delayed things a bit.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kharnivora on Thu, 27 Dec 2018 18:49:00 GMT View Forum Message <> Reply to Message Hi, it appears I´ve found a pretty old bug, at least I remember I had the same issue with Build 7435. I haven´t played any 1.13 for a long time (because of this bug).

I start a new game, recruit some people, save, quit, load ny savegame -> The first merc I recruited (doesn´t matter whether it´s over IMP, AIM or SPECK) has Barry Ungers Face. Everything else remains the same. When this "Barried" merc then sais something on completing an assignment (like training, arriving in a sector, finishing repairs,... ) I get an assertion error. He/she can engage in regular dialogs however. Assertion Failure [Line 6600 in File Map Screen Interface.cpp] - I can´t find this file or any file with a ccp extension in the game folder.

I´ve tried with build 7609, with the very latest build from this thread (SCI_JA2v1.13_Revision_8633_on_GameDir_2449), and with build SCI_JA2v1.13_Revision_8633_on_GameDir_2449 with the JA2_8645 exe, over an old JA2 CD I still own (checked, it´s 1.03) and over the steam version (store.steampowered.com/app/12380/) which is JA2 Gold 1.12. I´ve installed the full Win 10 compatibility patch from within the docs folder when running Revision 8633.

I´ve tried with both unchanged and extensively modded ini files.

Although I´ve set the option to save on assertion error, I don´t have any

Page 160 of 209 ---- Generated from The Bears Pit Screenshot: up.picr.de/34688989qp.png

PS: I´ve reported the same bug back in 2012 already: thepit.ja-galaxy-forum.com/index.php?t=msg&goto=299324&#msg_299324

Two more issues: My desktop flickers through heavily. At first I could fix this by enabling vsync and installing the compatibility patch, but after a few restarts of the computer, it feels like it´s getting worse.

Multiple options in the ini editor do not work. For example the "enemies drop all gear on death". Editing the corresponding .xml file directly is not taking effect.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Thu, 27 Dec 2018 21:23:12 GMT View Forum Message <> Reply to Message Kharnivora wrote on Thu, 27 December 2018 19:49 Two more issues: My desktop flickers through heavily. At first I could fix this by enabling vsync and installing the compatibility patch, but after a few restarts of the computer, it feels like it´s getting worse.

That's an issue with Windows 10. I always had it when the browser was "behind" the game.

Kharnivora wrote on Thu, 27 December 2018 19:49 Multiple options in the ini editor do not work. For example the "enemies drop all gear on death". Editing the corresponding .xml file directly is not taking effect.

The JA2_Options.ini parameters only work with the proper exe version. For "DROP_ALL" this is 8610 and higher.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kharnivora on Fri, 28 Dec 2018 08:39:09 GMT View Forum Message <> Reply to Message Well, I´m running build 8633 with exe 8633 or exe 8645. The issue is this: up.picr.de/34691718kh.png

The value in the .ini editor can not be changed. Changing the value manually in the corresponding .xml file is not taking effect.

Page 161 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Applegong on Sat, 05 Jan 2019 07:12:28 GMT View Forum Message <> Reply to Message Thanks DepressivesBrot, this is an amazing work of getting the SCIs out to make modding the game a breeze. I know this isn't a thread for troubleshooting reports but just to note I used .dll files from 1.1.38 wined3d executable to make the game run normally with Revision 8633.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Tue, 08 Jan 2019 10:27:54 GMT View Forum Message <> Reply to Message Ok, good. I was just going to update my reply to Penta and say that it seems the builds have been updated several times since 8633. I guess the directory has stayed the same and you can just update the build, which is just the exe file.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Mon, 14 Jan 2019 07:02:46 GMT View Forum Message <> Reply to Message UPDATED: Speck is not bugged, once I just go ahead and move the game time forward on the Strategic Map (I updated this weeks ago, but it seems it did not take, so updated post again)

Upon updating to the 8646 EXE BUILD, on an existing game, I find that Speck in M.E.R.C.'s page is showing his portrait for only a half second and then saying nothing, with the portrait disappearing almost immediately. I'm thinking that perhaps the MERC option may have been moved to another location, and perhaps that is overwriting the current save with the new build for the exe. Or that since I have not yet actually played with the new build beyond checking out the Laptop and the Strategic Map Screen, that perhaps once I have started the time clock forward this may correct itself.

Nonetheless, since I don't have time to do that tonight, I mention my concern that perhaps Speck's MERC comments, when you are at the M.E.R.C. homepage and wait a bit, may be bugged on an existing save, probably from 8633. I'll look into more in the next couple days, worse case by Weds, Thurs on my days off.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by KittyK on Wed, 16 Jan 2019 11:20:06 GMT View Forum Message <> Reply to Message Hey everyone,

First of all, thanks to Depri and all of the others who have put so much effort in creating and

Page 162 of 209 ---- Generated from The Bears Pit maintaining the 1.13 mod!

Sorry for asking stupid noob questions, but I unfortunately am pretty much of a noob when it comes to modding and programming...

I downloaded the current build and extracted it over my JA2 install. So far, it did seem to work well. Now, my questions are:

- What is that Editor I read about? What's the difference between starting the game from the .exe file or the editor? (I'm pretty sure this information is there somewhere around the internet, but I either did not find it or did just not understand what the stuff I read through in the last couple of hours meant)

- After having extracted the mod files, I checked the ReadMe.txt called "download latest ja2.exe" and downloaded the files I found under the link in the doc. Now I see a couple of .exe files: ja2.exe, JA2_8647.exe, JA2_8647_Editor.exe, JA2_8647_UB.exe. While I understand that the last file mentioned should be "unfinished business", I wonder what .exe to use to start the game. If I remember correctly, I read somewhere that one of the .exe files should be deleted or renamed (?) - does that still apply even after having downloaded the most recent copy of the .exe as described at the beginning of this paragraph? (to me it looks as if ja2.exe and JA2_8647.exe were exactly the same files, is that correct?)

- What's the difference between INI Editor.exe and JA2_8647_Editor.exe?

Sorry again for asking stupid questions, I must admit that although I've always been interested in programming, I never managed to find decent "resources for dummies" to start with *sigh*

Thanks so much!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Wed, 23 Jan 2019 08:05:29 GMT View Forum Message <> Reply to Message @ KittyK

In my case, when I last downloaded the latest Build, which was about a week ago I suppose, I got JA2_8646.exe. I just renamed that to JA2.exe and used it as such. It really is just the JA2.exe but with the build number so that you can know what you downloaded.

An SCI includes both the latest build for the SCI and the corresponding data changes for the directories.

I don't use the Editor.Exe files, since they aren't kept updated SUPPOSEDLY and so it is more effective in most cases to simply work with Notepad on the various INI and XML files to customize your game.

My guess is that INI Editor.exe and JA2_8647_Editor.exe would just be the latest version of it

Page 163 of 209 ---- Generated from The Bears Pit included in the 8647 build or SCI. You just rename it. But I cannot guarantee I am right about that. It just would fit the same theme.

Myself, I don't follow those old instructions to download the latest JA2 files. That was put in there long ago during the SVN depository days. When you download the Depri SCI or the Builds, you are already doing this, just in a better packaged and labeled form. My guess is that the one labeled JA2.exe was an example of one downloaded by that other method. It is harder to keep track of what is what, and the labels aren't there.

As for the UB etc files, I believe you are correct, but I just play the JA2 latest SCI or Build from the v113 directory or whatever, so I can't speak to that as it has been way, way too long since I did otherwise. My guess is that if you want to play UB but with the latest v113 enhancements, you simply replace the ja2_UB.exe file with the one with the latest build number and so forth, and then use that, from the UB folder. There should be some explanation somewhere, probably in the first post of this thread, explaining much of this, or in the various .txt files somewhere in the download.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Mon, 11 Feb 2019 14:03:58 GMT View Forum Message <> Reply to Message What happened to the TONS OF GUNS option? It used to be if this was on, enemies would drop 100% of their inventory when they died. I really liked that. Made it feel more real. Now only ~25% of the enemies drop some items.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Mon, 11 Feb 2019 15:23:54 GMT View Forum Message <> Reply to Message "Tons of Guns" never caused enemies to drop all their gear. "Enemies drop all" was the option to make them drop everything when they die. This was moved from the start screen to Ja2_Options.ini parameter "DROP_ALL".

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by GASK3T on Mon, 11 Feb 2019 17:37:34 GMT View Forum Message <> Reply to Message ahhh awesome, thank you sir~!

Do i need to start a fresh game for it to work now ?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Proof on Fri, 08 Mar 2019 14:34:33 GMT

Page 164 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Possibly a newb question but i have the GOG galaxy version of JA2 now. It is 1.12, is this SCI version compatible with it or do i need another version from elsewhere? (JA gold or whatever from Steam?). thanks for a great community.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Fri, 08 Mar 2019 15:01:18 GMT View Forum Message <> Reply to Message JA2 1.12 is the latest update of the base game. Yes, you can install the SCI on top of it.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Rauno on Fri, 15 Mar 2019 15:47:04 GMT View Forum Message <> Reply to Message First, thank you guys for keeping this superb mod in work! Second, i have a questions.

I do remember when i last played years ago, i could change something in INIeditor to have random battles literally with hundreds of enemys, but now i set MAX_NUMBER_ENEMYS_IN_TACTICAL to 100 but there is pretty much every time 18-32 enemys max (i play with expert setting), except those counterattacks (not enough for me :) ).

Talking about depri build 8670

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sat, 16 Mar 2019 09:59:11 GMT View Forum Message <> Reply to Message Increased team sizes are not part of the regular SCI. Look over here.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kitty on Wed, 27 Mar 2019 03:46:53 GMT View Forum Message <> Reply to Message I run into problems with newer map-editors. I can't choose the faction (loyalist,kingpin,rebel,etc.). I click the tab and then nothing pops up.

My installation: JA2 then the 113 build above, as described on download page and done for years.

Page 165 of 209 ---- Generated from The Bears Pit Tested with standard maps, no other mods. The games start and are playable without any problems.

I compared my following downloads: r8673_on_GameDir_2474 - map-editor delivered with doesn't allow to choose faction. r8665_on_GameDir_2472 - map-editor delivered withdoesn't allow to choose faction. r8496_on_GameDir_2397 - map-editor delivered with does allow to choose faction.

Has something be changed between 8496 and 8665? I can't read the what it says when started, too fast, but I think those where different versions (years), not sure.

Edit: narrowed it down, r8517on2400 (15Jan18) the tab in mapeditor works r8534on2408 (4March18) the tab in mapeditor does nothing

Since they are published here, I thought this to be the right place to report, if this wrong tell me please.

EDIT: For 8683 a fix for this problem is announced.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by dreamer2008 on Fri, 31 May 2019 11:31:08 GMT View Forum Message <> Reply to Message Mild Drop All sounds like an awesome addition, exactly what I needed, thank you.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by HellsWind on Sun, 28 Jul 2019 22:21:49 GMT View Forum Message <> Reply to Message Playing SCI_JA2v1.13_Revision_8681_on_GameDir_2476 and getting this error by which I can't continue, because constantly freezing up. Trying a previous Revision to see if that'll help. There is a slight chance that it's an AIMNAS related problem only.

Error:

[80.1224] : ERROR : File : vobject.cpp Line : 967

Page 166 of 209 ---- Generated from The Bears Pit Location : BltVideoObjectToBuffer Video object index is larger than the number of subimages edit, I am sorry I just realized that I've already played hours of 1.13 vanilla without any sort of bug or crash or freeze so this had to do with AIMNAS but I'm testing now to see what's really going on, far as 'm concerned you can ignore this message.

However I've played another mod in 8681 and had the same freeze but then I can't figure out if it had to do with the SCI of 1.13 or with the mod itself.

It seems like beyond a point there was a loss of compatibility with 1.13 regarding some mods, but can't be sure because haven't played around with a lot of mods and latest SCI releases.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by KBfore on Wed, 07 Aug 2019 20:23:42 GMT View Forum Message <> Reply to Message Hi guys. I have a question. Hope this is the correct subforum. I have installed 8684 onto a fresh GOG Ja2. The Ja2 1.1.3 works fine. I was hoping to play Unfinished Business 1.13. However it just crashes when UB.exe is launched. Ive tried to look here for an answer but i am struggling to find what im looking for. I have GOG Unfinished Business(not installed) but i read that wasnt even needed? Is UB 1.13 even working? Can someone help me? I would also like to play wildfire in 1.13 after UB 1.13. So i guess i have the same question aboout wildfire(1.13?)? Thanks so much! (+)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Asdow on Wed, 07 Aug 2019 21:34:29 GMT View Forum Message <> Reply to Message Did you change the VFS_CONFIG_INI definition to the Unfinished Business one in ja2.ini? If not, comment out the original campaign config, and uncomment the UB one, so it's set up like

; JA2 1.13 ; VFS_CONFIG_INI = vfs_config.JA2113.ini

; JA2 1.13 - Vanilla (JA2 Classic) ; VFS_CONFIG_INI = vfs_config.JA2Vanilla.ini

; JA2 Unfinished Business 1.13 VFS_CONFIG_INI = vfs_config.UB113.ini

; JA2 Unfinished Business 1.13 - Vanilla (JA2UB Classic) ; VFS_CONFIG_INI = vfs_config.UBVanilla.ini

Page 167 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by KBfore on Wed, 07 Aug 2019 22:00:02 GMT View Forum Message <> Reply to Message Yep! Thanks. Oops. Easy fix! I guess its been a while. Thanks so much!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Ableton on Mon, 19 Aug 2019 00:02:08 GMT View Forum Message <> Reply to Message Its been a while, last I played was 8548 and there seems to be missing options in starting a new game (i found enemies drop all option in the ini) and Im wondering where they went.

The thing that buggs me the most is the new cursor and I cant for the life of me find the setting for it. It kinda looks like the vanilla one, is this normal? I like the NCTH, and I kinda feel like im on OCTH.

For example, the one I remember had the "ammo belt" graphic for autofire and an aperture, while this one has a bar on top an numbers for the auto.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Mon, 19 Aug 2019 00:06:17 GMT View Forum Message <> Reply to Message This may help: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Ableton on Mon, 19 Aug 2019 08:26:25 GMT View Forum Message <> Reply to Message Yeah I´m an idiot alright :(

I could have sworn I searched for the NCTH string in the options.ini, but sure enough, when I actually did, it was there.

Thanks for your help :a

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kelmola on Fri, 06 Sep 2019 17:03:04 GMT View Forum Message <> Reply to Message

Page 168 of 209 ---- Generated from The Bears Pit Kermi's FTP seems to be down, clicking the link on forum mainpage just leads to a message from the hosting company saying (in Finnish) that the service has been discontinued, followed by an ad for their new cloud platform. Hopefully there was a backup...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hawkeye on Fri, 06 Sep 2019 18:10:40 GMT View Forum Message <> Reply to Message There was some talk months ago that Kermi's was going to be closed down, so I fear that day may have come, which also means there'll be a whole lot mods available for download, at least in one place anyway.

Depresi's One drive should still have his builds available.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Fri, 04 Oct 2019 06:06:42 GMT View Forum Message <> Reply to Message There is a new backup server for the old Kermi Server files per some post somewhere which I found by accident. I posted it in two of the Flugente Magicka Workshop threads, one thread for the new Flugente Merc called Mercy (from Overwatch)and another post in the Additional Dialog thread in Flugente Magicka Workshop. I also noted the approximate issues and methods to rebuild the Overhead.lua file as there is also a change in the name of a key DECLARATION or NAME of a VARIABLE or PARAMETER that has to be replaced while merging the various Additional Mercs Overhead.lua with the 8684 and its GAMEDIRECTORY. But that was before I knew about this file, which may combine all this already, dunno. Using that described method I was able to get the game to work as before, but it can be a bit tedious work.

Here is the link:

https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6?path=%2FJA_2%2FMod s_v1.13%2FFlugente%2FAdditional_ Mercs

There are other mods here, previous versions of Flugente stuff, etc. Worth Browsing. It may be that the entire Game Directory is already customized, we'll see. So it may not be necessary to do what I had done to get up to at least the 2458 GAME DIRECTORY VERSION. I have not tested anything as I'm still downloading the file currently. Just a heads-up.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Noerk on Fri, 08 Nov 2019 23:35:54 GMT View Forum Message <> Reply to Message Thanks for all the effort updating the game even now.

Page 169 of 209 ---- Generated from The Bears Pit Here is one obvious question though: how do I set up the game to be completely german? Are there still german versions of Patch 1.13 coming out? How do I find out which one is the latest version that was published in german? All I am finding via google is the 1.13 version 7604, which is from 2014... is that the latest?

Grüße

Edit: Or is there a way for me to turn it into german? I'm afraid I have little coding knowledge, though.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Bati on Tue, 12 Nov 2019 17:48:20 GMT View Forum Message <> Reply to Message Hey guys

It's been years since I played 1.13 and I'm completely out of the loop regarding features mechanics and I was wondering if any of the features in depri's build compared to 2015 stable releases do not work or are to be avoided? I'm specifically interested in NCTH because I noticed there's no longer an option to select it on the main menu and I'm wondering what's the reasoning behind it. I know it can still be toggled on through ini editor but before I commit to a campaign I'd love to know if it causes any issues or breaks game balance.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Tue, 12 Nov 2019 18:06:19 GMT View Forum Message <> Reply to Message NCTH should work well in actual unstable, no reason to avoid it. The only reason to remove options from start screen was that someone had a free time to play with code. And it allows you now to change options during campaign. The balance is a personal preference, OCTH usually allows easier hits but can become boring in the late game, NCTH has it's own balance problems but in general is less headshot game, and more "realistic" ballistics and autofire behavior.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Bati on Wed, 13 Nov 2019 17:38:55 GMT View Forum Message <> Reply to Message sevenfm wrote on Tue, 12 November 2019 20:06NCTH should work well in actual unstable, no reason to avoid it. The only reason to remove options from start screen was that someone had a free time to play with code. And it allows you now to change options during campaign. The balance is a personal preference, OCTH usually allows easier hits but can become boring in the late game, NCTH has it's own balance problems but in general is less headshot game, and

Page 170 of 209 ---- Generated from The Bears Pit more "realistic" ballistics and autofire behavior. Thank you!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Thu, 16 Jan 2020 00:11:33 GMT View Forum Message <> Reply to Message @ Hellwind

In JA2v113 EXE 8696 I can easily reproduce your issue with the same exact error.

All I need to do is to use the Enhanced Inventory Description bringing up the third tab and it will crash with the error you described in your post.

It is possible something is wrong with my directory as I needed to update the exe and then recreate the LUA and do some other things to keep my own mercs skills and set-up. I also am not using the Lev Arris improved (now default) load-outs for enemies etc.

But there have been no bugs other than using the Enhanced Inventory Description which luckily is not needed on the third tab, the first two tabs are fine. There have been other issues in the past with the Enhanced Inventory Description, like the little icons not lining up and so on. I'm going to try the latest EXE and see if it fixed the problem, which then means it was found and updated.

It happens on both 1024x768 and 1280x960 full screen. But if I turn off the Enhanced Descriptions in the Preferences (in the game from the options menu) then it does not crash. So there seems to be an implementation issue there, it also does not seem to matter what I used the Enhanced Descriptions on. As long as I access (that is click) on the third tab, instant error, with exactly what you describe.

Is that when yours crashes?

Replaced the Ja2.exe with the newest version 8730 from the SCI of 1-16-2020 but Enhanced Descriptions still causes the same error.

Anybody else getting the same issue?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Thu, 16 Jan 2020 11:04:13 GMT View Forum Message <> Reply to Message ZedJA2 wrote on Thu, 16 January 2020 01:11 But there have been no bugs other than using the Enhanced Inventory Description which luckily is not needed on the third tab, the first two tabs are fine. There have been other issues in the past with the Enhanced Inventory Description, like the little icons not lining up and so on. I'm going to try the latest EXE and see if it fixed the problem, which then means it was found and updated.

Page 171 of 209 ---- Generated from The Bears Pit It happens on both 1024x768 and 1280x960 full screen. But if I turn off the Enhanced Descriptions in the Preferences (in the game from the options menu) then it does not crash. So there seems to be an implementation issue there, it also does not seem to matter what item I used the Enhanced Descriptions on. As long as I access (that is click) on the third tab, instant error, with exactly what you describe.

EDB is working fine for me in a release exe version 8731 with GameDir 2505. My game is set to 1280x960 full screen. The debug exe will crash on EDB when compiled with most versions of Visual Studio. That is because of Flugente's vector code for barrel configurations. Are you using a debug exe?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Thu, 16 Jan 2020 22:26:06 GMT View Forum Message <> Reply to Message @ Silversurfer

EDITED OUT -- Since bug was solved by using Silversurfer's suggestion to make sure the installation now had Directories and EXEs matching each other as required.

No point in not deleting the rest.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Fri, 17 Jan 2020 10:53:51 GMT View Forum Message <> Reply to Message The Release version shows "Release" in the version info during game start and when you press "v". The Debug version shows "Debug" and also runs much slower. You need to use the exe with the GameDir it was made for or the exe will run on missing/incorrect data which will cause crashes.

I only used the registry fix and not the DLLs when I was still testing Windows 10 and before I decided to switch back from this pile of junk to Windows 7.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by ZedJA2 on Tue, 21 Jan 2020 07:03:27 GMT View Forum Message <> Reply to Message SOLVED -- IT WAS A PROBLEM WITH NOT MATCHING DIRECTORIES AND EXES IN THIS CASE FOR THE ENHANCED DESCRIPTIONS. IT DID NOT EFFECT EARLIER SLIGHT UPDATES, BUT DID HERE, PROBABLY BECAUSE THE DIRECTORY CHANGES EARLIER HAD BEEN NONE OR MINOR.

Page 172 of 209 ---- Generated from The Bears Pit @ SilverSurfer Thanks for the help.

I'm still working to get to a chance to check if I can get the Pepper Spray to work, and will try and see if Zombies produced by kills near Fatima in Omerta, cause her to re-enter on Zombie spawn a panicked state, and make her Quest useless, as an introduction to the Rebels. Took a while to get the install fully customized right but with matching directories and so on.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Emeno Kay on Sun, 16 Feb 2020 17:40:55 GMT View Forum Message <> Reply to Message Help.. i just getting CTD when hunting the Crepitus in the mine.... maybe something i change i don't know... please check the file.... i was on SCI_JA2v1.13_Revision_8741_on_GameDir_2512, then updating and copying the SVN gamedir into it... https://drive.google.com/drive/u/0/folders/1npATQI89_-zW-hyInKST7ZlAqgB88OZt

***** Unchecked "speech" and its gone ... weird.... try to checked it again and lets see what will happen....

**** Yes... crashed... then I unchecked it and its fine.. again....

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Sun, 16 Feb 2020 21:07:39 GMT View Forum Message <> Reply to Message Emeno Kay wrote on Sun, 16 February 2020 22:40***** Unchecked "speech" and its gone ... weird.... try to checked it again and lets see what will happen.... **** Yes... crashed... then I unchecked it and its fine.. again.... What is "speech"? I don't understand.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Emeno Kay on Sun, 16 Feb 2020 21:27:04 GMT View Forum Message <> Reply to Message sevenfm wrote on Sun, 16 February 2020 23:07Emeno Kay wrote on Sun, 16 February 2020 22:40***** Unchecked "speech" and its gone ... weird.... try to checked it again and lets see what will happen.... **** Yes... crashed... then I unchecked it and its fine.. again.... What is "speech"? I don't understand. Its in the option menu... thats make mercs voice on and off.... sorry if I xant make its clear... my english bad :/

Page 173 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by DerHutmacher on Sun, 23 Feb 2020 18:25:03 GMT View Forum Message <> Reply to Message Where can in find the download for version 8601? There are no Build in the download links and kermis ftp is seems to be down. I asked, because there is a german exe for 8601 but no build to download..

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hawkeye on Sun, 23 Feb 2020 23:28:49 GMT View Forum Message <> Reply to Message DerHutmacher wrote on Mon, 24 February 2020 05:25Where can in find the download for version 8601? There are no Build in the download links and kermis ftp is seems to be down. I asked, because there is a german exe for 8601 but no build to download..

Kermis repository bit the dust a while ago. The Bear's mirror site is available here; https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6

For 1.13 downloads though you're better off getting them from Depri's builds and packages. No idea on German versions though.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Emeno Kay on Mon, 24 Feb 2020 13:53:38 GMT View Forum Message <> Reply to Message anybody else have issue with dismissing your dead merc ? its always give me error ( esc to exit )....

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by donrosal7 on Wed, 26 Feb 2020 14:46:42 GMT View Forum Message <> Reply to Message Why the "enemies drop all items" option is not in option ? Should I change something ?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Wed, 26 Feb 2020 16:10:48 GMT View Forum Message <> Reply to Message donrosal7 wrote on Wed, 26 February 2020 15:46Why the "enemies drop all items" option is not

Page 174 of 209 ---- Generated from The Bears Pit in option ? Should I change something ? DROP_ALL is in JA2_Options.ini.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Sun, 01 Mar 2020 18:19:38 GMT View Forum Message <> Reply to Message Got a weird bug on r8766. All the male characters on the tactical map have become invisible. The females show up. This doesn't apply to the NPCs.

Installed with SCI.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Sun, 01 Mar 2020 18:24:26 GMT View Forum Message <> Reply to Message Wien1938 wrote on Sun, 01 March 2020 23:19Got a weird bug on r8766. All the male characters on the tactical map have become invisible. The females show up. This doesn't apply to the NPCs.

Installed with SCI. Disable logical bodytypes in the ingame options, it's not implemented.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Sun, 01 Mar 2020 20:39:57 GMT View Forum Message <> Reply to Message Forgive me - I know I found that option earlier and turned it on but I cannot remember what it was called or described as in the ingame options.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Sun, 01 Mar 2020 21:03:58 GMT View Forum Message <> Reply to Message It is called "Use Logical Bodytypes" and the description is "When ON, mercenary body graphic can change along with equipped gear", when it should be "Don't enable this option, it doesn't work".

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Mon, 02 Mar 2020 11:54:30 GMT View Forum Message <> Reply to Message

Page 175 of 209 ---- Generated from The Bears Pit Thanks man - I still couldn't find it, so I just reinstalled the SCI and reset everything. :)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kitty on Mon, 02 Mar 2020 12:13:56 GMT View Forum Message <> Reply to Message Wien1938 wrote on Mon, 02 March 2020 13:54Thanks man - I still couldn't find it, so I just reinstalled the SCI and reset everything. :) When you are playing, above the tab for opening the laptop, there is a tab that looks like a disc. The one you went to when ending your playing or turn the volume for music down, etc. If you are there, you can also see some options, like subtitles on/off, show crows on/off, zombies on/off, etc. There you will also find the entry for the logical-bodytype on/off

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Mon, 02 Mar 2020 19:43:24 GMT View Forum Message <> Reply to Message Cheers - found it - doh...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by adidaz1000 on Sat, 07 Mar 2020 16:05:09 GMT View Forum Message <> Reply to Message Is there any way to turn off molotov cocktail burning sound?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sun, 08 Mar 2020 10:32:53 GMT View Forum Message <> Reply to Message adidaz1000 wrote on Sat, 07 March 2020 17:05Is there any way to turn off molotov cocktail burning sound? You can replace "molotov.wav" and "molotov2.wav" in "Data\Sounds\Weapons\" with sounds that you prefer.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Sun, 08 Mar 2020 10:48:34 GMT View Forum Message <> Reply to Message @silversurfer maybe he means fire ambient which is controlled by ENABLE_TA option.

Page 176 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by adidaz1000 on Sun, 08 Mar 2020 16:42:09 GMT View Forum Message <> Reply to Message sevenfm wrote on Sun, 08 March 2020 12:48@silversurfer maybe he means fire ambient which is controlled by ENABLE_TA option. Thanks. Problem was that fire burning sound was much louder than other sounds.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Sun, 08 Mar 2020 16:51:03 GMT View Forum Message <> Reply to Message adidaz1000 wrote on Sun, 08 March 2020 21:42Thanks. Problem was that fire burning sound was much louder than other sounds. You can simply increase the volume for game sounds in the game options, or lower the volume of fire ambient with VOLUME_TA option.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by RLTYProds on Fri, 13 Mar 2020 06:14:15 GMT View Forum Message <> Reply to Message Hi, new here! :) Fell in love with JA 2 just a week ago, and now that I've finished it I am ready to move on to 1.13. While I was at it, I wanted to play UB with 1.13.

JA2 1.13 launched and works fine. UB 1.13 launched fine, albeit with some errors about values not being set to TRUE or FALSE, so it set it to TRUE instead. After confirming my difficulty settings, all I got was a black screen with the background music still playing. Am I doing something wrong?

-Playing with GOG version -Installed in D: drive, not in C: -Launched using INI Editor -Selected "JA2_8766_UB.exe" as the exe -Selected "vfs_config.UB113" as the VFS Config

UB Vanilla also fails to even get to the main menu, even with the right VFS Config selected.

I'll appreciate any help, and please do tell me if this is the wrong place to post this. Thanks so much!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by RLTYProds on Fri, 13 Mar 2020 10:42:01 GMT View Forum Message <> Reply to Message

Page 177 of 209 ---- Generated from The Bears Pit An update to this:

The "Official" 1.13 release works with UB 1.13. I can now play, but I still have a few questions:

-Why are the cinematics not playing? (e.g. no heli cinematic, skips right to crash site after selecting mercs and going to Tactical Mode for the first time). Is it because I removed the "INTRO" file? If so, does the file control all movies, and not just the SirTech splash screen?

-The VSync setting sometimes work and sometimes does not, all while in-game. Is there a solution for this?

Oh, and before I forget, I am running Windows 10. Used Straciatella to complete JA2 Vanilla. Apologies if I sound very, very greenhorned with this.

Thank you very much, and please keep safe in these trying times.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by AvianSavara on Sun, 12 Apr 2020 02:18:21 GMT View Forum Message <> Reply to Message Hello all

I wanted to do a fresh install of the latest build during quarantine, but it seems Kermi's FTP is currently down. (http://kermi.pp.fi/JA_2/v1.13_Releases/Unofficial/English/Depri/SCI_113)

Anybody else getting the same issue?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hawkeye on Sun, 12 Apr 2020 02:27:38 GMT View Forum Message <> Reply to Message Kermi bit the dust a while ago, but most of it was backed up and now hosted on the mirror site here; https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6

As for Depri's builds, you are probably better downloading from his one drive, I believe.

Here's the link (same one on the first post) https://onedrive.live.com/?id=13A6926EAC52083%21583&cid=013A6926EAC52083

It might be an idea for someone to edit some of those old links on the first post, and remove the defunct media fire link. I can't, as I don't have permission and Depri' spends more time in the

Page 178 of 209 ---- Generated from The Bears Pit Discord room these days.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by AvianSavara on Sun, 12 Apr 2020 06:34:11 GMT View Forum Message <> Reply to Message Thank you so much, Hawkye! (+)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by infiniteMotion on Sun, 12 Apr 2020 16:47:29 GMT View Forum Message <> Reply to Message Oh wow, this is still active! I'd not touched JA2 for almost two years (I'd had a private mod project going on since 2012, nothing crazy) because it was giving me all kinds of issues. Today I learned I can use the application's Compatibility settings to automatically run in 16-bit color depth, rather than having to switch my entire system to 16-bit which seems to have been the root of all my problems!

Two quick questions, though:

1) As I made a fresh install, I noticed the XML Editor is absent from /Jagged Alliance 2/. I seem to recall it not working with SCI builds, is there an updated version perhaps? Two or three years ago I switched my mod to being built on AFS and reconfigured all my custom items to AFS' system. So there are new things compared to my old 1.13+Arulco Reloaded build, but without the XML editor to deploy them without the AFS data it's gonna be a real pain. :(

2) I'm getting weird laggy mouse movement when running in Windowed mode. Any ideas on that one?

Thanks in advance! I'm so happy to see there are still people actively working on JA2. :d

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Asdow on Sun, 12 Apr 2020 20:01:22 GMT View Forum Message <> Reply to Message XML editor was removed because it's outdated and messes up the .xml files if you save any with it. Currently there is no up to date xml editor.

This should help with the 2nd question. https://github.com/aimnas/1.13_starter_documentation#13-fixes-for-newer-windows-versions

Page 179 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Pro_b0 on Mon, 13 Apr 2020 09:58:26 GMT View Forum Message <> Reply to Message Hi there, first of all: thank you for keeping this game alive and even improving upon it for 20 years!

I played the game back in the day and did a couple of replays over the years with 1.13. During this quarantine I thought I would do another playthrough with 1.13 and installed the latest version from this thread.

Everything runs great, but I noticed that the gear-progression is far too quick for my licking. Even in the very first sector, enemies where already equipped with submachine guns and are sporting AKs and MP5s in Drassen. At first I thought I set the item progression too high by leaving it on "normal" in the campaign setting, but I just restarted the campaign with the progression set to "very slow" and I am again running into submachine guns in the first sector. I am unable to find the corresponding setting in the *.ini files. The only setting I found was about the "coolness" of enemy gear and that was set to "0".

Am I missing something? Is there an opition that I am overlooking?

Cheers!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Mon, 13 Apr 2020 15:26:30 GMT View Forum Message <> Reply to Message Equipment of enemy troops and militia has been modified some time ago. It now uses version 1 of Lev Arris' overhaul. In this thread you can find more information about the change. There is a backup of the original gun choices in "Data-1.13\TableData\Inventory\Backup original Gun Choices" folder in case you want to restore them.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Pro_b0 on Mon, 13 Apr 2020 16:35:49 GMT View Forum Message <> Reply to Message Ah, that explains it. Thanks you for the info. I shall try out the new balancing so! Is NCTH still being used? I was surprised for it to be set to "off" as a default.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by infiniteMotion on Mon, 13 Apr 2020 20:02:18 GMT

Page 180 of 209 ---- Generated from The Bears Pit View Forum Message <> Reply to Message Asdow wrote on Sun, 12 April 2020 23:01XML editor was removed because it's outdated and messes up the .xml files if you save any with it. Currently there is no up to date xml editor.

This should help with the 2nd question. https://github.com/aimnas/1.13_starter_documentation#13-fixes-for-newer-windows-versions

>cries in over 100 custom items< D:

Thank you for the link!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Mon, 13 Apr 2020 21:02:44 GMT View Forum Message <> Reply to Message Of course NCTH is still being used. Some people find it too difficult, especially at game start, when you don't have many automatic weapons, so it's turned off by default.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by crugless on Tue, 14 Apr 2020 23:28:28 GMT View Forum Message <> Reply to Message I am unsure if I am having an issue or this is intended, but I have installed the build 8776 with the SCI onto my clean JA 2 installation and it appears that many of the options on the start new campaign screen are missing? When I had another version of 1.13 installed on a previous machine I recall there being options for the new interrupt system, new chance to hit system, and how much the enemies drop. Are these options located somewhere else now? Or perhaps I have installed incorrectly?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Wed, 15 Apr 2020 02:05:02 GMT View Forum Message <> Reply to Message http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&start=0&

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Lunaxx on Sat, 25 Apr 2020 15:01:31 GMT View Forum Message <> Reply to Message Hi everyone,

Page 181 of 209 ---- Generated from The Bears Pit really good job keeping this thing alive. Is a multiplayer still a thing though? I wanted to play with my bro and hosting is OK but if joining screen turns black except input fields.

Tried older version from 2008 and it worked but crashes a lot.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PFCParts on Thu, 30 Apr 2020 05:15:58 GMT View Forum Message <> Reply to Message Anyone know where to download the English version of the r7435 build 7609 official update? I tried with the PBworks links, but they all have seemingly expired. I was able to download the main 1.13 file just fine however.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Thu, 30 Apr 2020 05:20:29 GMT View Forum Message <> Reply to Message https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6?path=%2FJA_2%2Fv1.1 3_Releases%2FOfficial%2FEnglish %2Fv7435%2FUpdate

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PFCParts on Thu, 30 Apr 2020 05:22:23 GMT View Forum Message <> Reply to Message I've been trying to download the update Release 7435: Build: 7609 on the PBworks site, but the English link doesn't work. The English Build 7435 link works however. Anyway someone can help?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PFCParts on Thu, 30 Apr 2020 05:55:56 GMT View Forum Message <> Reply to Message Thanks man.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Lulan on Tue, 12 May 2020 13:35:30 GMT View Forum Message <> Reply to Message

Page 182 of 209 ---- Generated from The Bears Pit Hey there, is there a bug with milita upkeep in the current bild? I set the upkeep to 0§ for all 3 types in ini edit, but it keeps displaying the costs on daily costs screen and financial report on laptop and transfer it from my account on midnight.

Cheers :)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Tue, 12 May 2020 15:39:11 GMT View Forum Message <> Reply to Message Lulan wrote on Tue, 12 May 2020 15:35Hey there, is there a bug with milita upkeep in the current bild? I set the upkeep to 0§ for all 3 types in ini edit, but it keeps displaying the costs on daily costs screen and financial report on laptop and transfer it from my account on midnight.

Cheers :) Do you have enabled "INDIVIDUAL_MILITIA" in "JA2_Options.ini"? If this is on, costs are calculated differently. They are defined in "TableData\MilitiaIndividual.xml".

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Lulan on Tue, 12 May 2020 15:42:29 GMT View Forum Message <> Reply to Message silversurfer wrote on Tue, 12 May 2020 18:39 Do you have enabled "INDIVIDUAL_MILITIA" in "JA2_Options.ini"? If this is on, costs are calculated differently. They are defined in "TableData\MilitiaIndividual.xml". Ah thank you. Yes indeed, this option is enabled.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by HoundDogZA on Mon, 18 May 2020 19:03:23 GMT View Forum Message <> Reply to Message On Revision 8796 I am often crashing to black screen when the enemy attacks Drassen occupied by mercs + militia. I am using the same ja2.exe that came with the above package. I don't recall making many changes with ini editor except making enemies drop all items, it's a pretty "stock standard game". This crash has happened on a previous new game as well, I thought restarting would help. Anyone else experience this?

Page 183 of 209 ---- Generated from The Bears Pit I'm pretty new to 1.13 so it could be I missed something. My JA2 is the Steam Wildfire bundle, so I extracted the 8796 files to the game directory under steamapps folder (C:\Program Files (x86)\Steam\steamapps\common\ja2_wildfire\JA2Classic) and all seems to be working perfect until I am attacked in Drassen.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Sun, 24 May 2020 14:50:47 GMT View Forum Message <> Reply to Message Have a weird bug in Drassen C13 & D13 where once I kill the first yellow shirt, the rest of the garrison disappear and the game moves out of forced turn mode. game_log.log has this@ *** Sun May 24 15:30:08 2020 *** [1063.85] : ERROR : File : vobject.cpp Line : 922 Location : BltVideoObjectToBuffer No Source Object stack_trace.log has this: *** Sun May 24 15:30:08 2020 *** [1063.85] : Backtrace:

Would there be anything else that would be useful?

Thanks

UPDATE Doesn't replicate when starting a new game... Weird.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Tue, 26 May 2020 21:04:46 GMT View Forum Message <> Reply to Message Just double-prompting from the bug-report section for r8796 but I'm getting a game-freeze when pressing "Go to sector" when attacked by enemies in a sector. Using latest revision without any mods.

Update:

Reverted to 8766 and the game responds normally. Hope that helps.

Update2: Seven & Asdow tested a save game - not replicated - am doing a complete reinstall to test again. :) Worked. :)

Page 184 of 209 ---- Generated from The Bears Pit Update 3! Two days later, the game locks up in the same way but I found the following method gets around the lock up! If you left-click on "Go to sector", the screen locks up and the game is non-responsive. But if you press "E" on your keyboard, the game BYPASSES the loading screen and goes straight to the map!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kitty on Sun, 31 May 2020 02:05:23 GMT View Forum Message <> Reply to Message There is an exe for UB with the same number as the build it comes with. Like in "JA2_8796_UB.exe".

What's it for? When trying to use it for starting either UB-Vanilla or UB-113, it won't work.

With UB-Vanilla I get error about missing logicalBodytype.xml and game freezes.

With UB-113, after the starting settings, the game won't change to Laptop. Blackscreen and music, and that's it. I thought this might be an Intro problem, but turning Intros off in UB didn't change this.

In 7609 I can start both with the UB.exe, no problems.

So, is this UB-exe in recent version even updated? Or is it rather a problem in the UB-part of the GameDir?

Is there something else to do beside the vfs and ini choosing in the ini-editor, like in 7609 ?

Or is it broken?

Confusing.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hawkeye on Sun, 31 May 2020 02:10:08 GMT View Forum Message <> Reply to Message Only a guess, but isn't the logicalBodytype.xml the animation feature with visible inventory items on the merc sprite? (LoBot) See if you can disable that in the ini, if it's checked to see if UB works

Page 185 of 209 ---- Generated from The Bears Pit when turned off.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Sun, 31 May 2020 04:31:08 GMT View Forum Message <> Reply to Message Maybe you should just copy LogicalBodyTypes folder from Data-1.13\TableData to Data-UB\TableData, or maybe it should be moved to Data folder since it's used in both 1.13 and UB-1.13

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Asdow on Sun, 31 May 2020 08:49:49 GMT View Forum Message <> Reply to Message Kitty wrote on Sun, 31 May 2020 05:05There is an exe for UB with the same number as the build it comes with. Like in "JA2_8796_UB.exe".

With UB-113, after the starting settings, the game won't change to Laptop. Blackscreen and music, and that's it. I thought this might be an Intro problem, but turning Intros off in UB didn't change this.

In 7609 I can start both with the UB.exe, no problems.

So, is this UB-exe in recent version even updated? Or is it rather a problem in the UB-part of the GameDir?

Is there something else to do beside the vfs and ini choosing in the ini-editor, like in 7609 ?

Or is it broken?

Confusing.

I just launched UB with the SVN build with the debugger attached, and I could get to tactical before it crashed. All during that black screen, the game is doing a lot of stuff, but I don't know why it's so slow in loading up whatever it is doing. The game was terribly laggy and all of the mercs had Barry's voice files and the contract selection was the old 1 day, 1 week, 2 weeks option even though UB shouldn't have that. Our hero pilot still sounded like himself though. After the crash and as Jerry's telling he's hightailing it back to Arulco, I started getting nullptr exceptions at Dialogue Control.cpp on line pSoldier = FindSoldierByProfileID( (UINT8)QItem->uiSpecialEventData, FALSE );

Seems UB is quite broken at the moment.

Page 186 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Flugente on Mon, 01 Jun 2020 20:54:25 GMT View Forum Message <> Reply to Message I've added your fixes for UB in r8816 & GameDir r2536, so this bug should now be solved.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Sun, 12 Jul 2020 20:58:17 GMT View Forum Message <> Reply to Message alt tab is not working with this one, Stracciatella also not works so how can i alt tab while playing this game? is borderless fullscreen possible in future versions?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by rasz on Fri, 17 Jul 2020 12:24:50 GMT View Forum Message <> Reply to Message How can I contribute to housekeeping?

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\tilesets\0\Highl3.sti SHA265: 6883FBC141181724F8A70530E9BE5131E7A1A14792B25CFD4006B5D7B5F4DEF4 fresh GOG install Jagged Alliance 2\Data\tilesets\0\Highl3.sti SHA265: 6883FBC141181724F8A70530E9BE5131E7A1A14792B25CFD4006B5D7B5F4DEF4

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\stsounds\BLAH.wav SHA265: 7B6074C38926B7CC237F9330094A71500D55ADABE4D6017B06FF702AA1B6D846 fresh GOG install Jagged Alliance 2\Data\stsounds\BLAH.wav SHA265: 7B6074C38926B7CC237F9330094A71500D55ADABE4D6017B06FF702AA1B6D846 same deal with \Data\stsounds\BLAH2.wav \Data\MercEdt\017.edt \Data\Npc_Speech\097_054.wav \Data\tilesets\33\P-furn3.jsd \Data\tilesets\45\P-furn3.jsd \Data\NpcData\067.npc \Data\NpcData\097.npc \Data\NpcData\117.npc \Data\NpcData\118.npc \Data\NpcData\122.npc \Data\NpcData\H8.npc \Data\NpcData\H8.edt \Data\ShadeTables\RGBDist.dat

All those files included in SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z are direct copies from retail game \Data folder, and overwrite themselves. Its only ~1MB, but useless redundant

Page 187 of 209 ---- Generated from The Bears Pit data.

There is also some forgotten duplication in SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z itself:

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\50\50 CAL.WAV SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\50CAL.WAV

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\SWOOSH 03.WAV SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\SWOOSH 05.WAV

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Speech\014_050.wav SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Speech\014_101.wav

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Speech\014_050.gap SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Speech\014_101.gap plus ~60 more in \Data\Speech\

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\30M1\30-06 GARAND SINGLE SHOT.ogg SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\Misc\30-06 GARAND SINGLE SHOT.ogg

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\30M1\30M1 AUTOMAGIII SINGLE SHOT.ogg SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\Misc\30M1 AUTOMAGIII SINGLE SHOT.ogg

Of course I ignored files that are obvious deliberate duplicates like \Data\Laptop\CampaignStats\Desert\loss.sti \Data\Laptop\CampaignStats\Polar\loss.sti Its clear those were put in separate folders for code clarity.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Zarax on Sun, 19 Jul 2020 04:51:06 GMT View Forum Message <> Reply to Message There seems to be some issues with the latest build: keyboard doesn't work most of the time and in general it behaves as if the "alt" key is pressed all the time.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 188 of 209 ---- Generated from The Bears Pit Posted by silversurfer on Sun, 19 Jul 2020 08:07:00 GMT View Forum Message <> Reply to Message Zarax wrote on Sun, 19 July 2020 06:51There seems to be some issues with the latest build: keyboard doesn't work most of the time and in general it behaves as if the "alt" key is pressed all the time. If you alt+tabbed out of the game, the ALT key gets stuck when you switch back to the game. This is "normal" behavior and cannot be circumvented. Just press ALT again and it will become unstuck.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Tue, 21 Jul 2020 11:19:52 GMT View Forum Message <> Reply to Message hi guys i am playing last version with experienced diff. but i had to kill around 30 enemies (including more than 10 elites) in cambria mine when i recaptured there. isnt this too much hard? i mean killing them in open area especially in a day light is kinda impossible for me so i decided night attack and all i did was staying in small building which has a few chests. it was tough war did lots of save scumming but in the end killed all of them with my valmet m76. if enemy would have decided to storm in the building at the same time i would be 100% dead but they didnt. they mostly stayed right outside of the door. also none of them used LAW or other explosives to destroy building...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Zarax on Wed, 22 Jul 2020 04:52:49 GMT View Forum Message <> Reply to Message silversurfer wrote on Sun, 19 July 2020 11:07Zarax wrote on Sun, 19 July 2020 06:51There seems to be some issues with the latest build: keyboard doesn't work most of the time and in general it behaves as if the "alt" key is pressed all the time. If you alt+tabbed out of the game, the ALT key gets stuck when you switch back to the game. This is "normal" behavior and cannot be circumvented. Just press ALT again and it will become unstuck. It happens even without alt tabbing.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Sat, 25 Jul 2020 21:09:41 GMT View Forum Message <> Reply to Message may2020 build. can not see lying enemy 5 tiles away from me. (look at footprints)

Page 189 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Foxtrot_Uniform on Thu, 30 Jul 2020 10:43:20 GMT View Forum Message <> Reply to Message May 2 SCI. When the black market will appear? It's seems missing for me, never saw these guys at the hotel. Is there any special conditions?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Thu, 30 Jul 2020 19:32:08 GMT View Forum Message <> Reply to Message i didnt see them either. mine was may2 too.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Foxtrot_Uniform on Fri, 31 Jul 2020 04:00:01 GMT View Forum Message <> Reply to Message gougluinn wrote on Thu, 30 July 2020 22:32i didnt see them either. mine was may2 too. Yeah, you gotta enable ALLOW_EXTRA_CIVILIANS = TRUE and ALLOW_EXTRA_MERCHANTS = TRUE for this to work. Figures. I think these should've been enabled by default, since you get e-mail from Enrico at start about black market exist.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Fri, 31 Jul 2020 09:43:45 GMT View Forum Message <> Reply to Message didint know that. i once said this i think it would be good if they make special section in ja2 ini editor for these important settings. like near to resolution settings so noob people can easily change those settings.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Foxtrot_Uniform on Fri, 31 Jul 2020 12:20:34 GMT View Forum Message <> Reply to Message gougluinn wrote on Fri, 31 July 2020 12:43didint know that. i once said this i think it would be good if they make special section in ja2 ini editor for these important settings. like near to resolution settings so noob people can easily change those settings. True. I'm checking all of these huge .ini settings now, I would say that this is the best way to learn every feature in 1.13.

Page 190 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by CarsonBlackman on Fri, 31 Jul 2020 13:50:44 GMT View Forum Message <> Reply to Message I seem to remember that somewhere in the six pages of discussion in this thread; http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20543&start=0& there was a mention that enable ALLOW_EXTRA_CIVILIANS = TRUE and ALLOW_EXTRA_MERCHANTS = TRUE was required for this feature to work. This situation is all too common. I see it as a product of the many mods and improvements to the game. Long time players have learned these changes incrementally as they were released. I can't imagine being a new player and trying to swallow all of this in one gulp. Foxtrot_Uniform made an excellent suggestion. Opening the .ini editor and scrolling through the options is an excellent way to learn about the many features, even if you don't change anything. The game has become amazingly customizable but it can be a time consuming and tedious process. The "jump in and play" crowd is going to be extremely frustrated but in order to make the game work we have to know how it works.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Foxtrot_Uniform on Sat, 01 Aug 2020 13:17:03 GMT View Forum Message <> Reply to Message Phew. Took me whole 2 days to google and customize all of these 1.13 .ini features. I've noticed that ini editor.exe has different descriptions for some values, I bet that it is outdated (Example: ALLOW_REINFORCEMENTS_ONLY_IN_CITIES description for "both militia and enemy" in editor, versus "only militia" in .ini file). I could only imagine how much work hours Flugente and others have invested in all of that stuff. I must admit, that this mod has extreme threshold of entry, if only it could be easier for newcomers (like me) to cusomise all features... But damn, it was worth it to play the mod the way you want.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by MercBear on Mon, 03 Aug 2020 19:44:48 GMT View Forum Message <> Reply to Message Hi guys, how do I make myself have infinite Action Points?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by MercBear on Sat, 08 Aug 2020 19:13:35 GMT View Forum Message <> Reply to Message DepressivesBrot wrote on Thu, 16 January 2014 12:12Did you try the reinforcement settings in the ini? hey do you know how to increase action points?

Page 191 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Sun, 09 Aug 2020 02:58:55 GMT View Forum Message <> Reply to Message Train Agility stat.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by silversurfer on Sun, 23 Aug 2020 08:49:44 GMT View Forum Message <> Reply to Message It seems that Depri hasn't released an SCI since May (r8796). We are currently at r8891. Did someone else take over that job? Or do players now need to download the latest GameDir via SVN and get the latest JA2.exe from Sevenfm?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kitty on Sun, 23 Aug 2020 10:59:20 GMT View Forum Message <> Reply to Message silversurfer wrote on Sun, 23 August 2020 11:49It seems that Depri hasn't released an SCI since May (r8796). We are currently at r8891. Did someone else take over that job? Or do players now need to download the latest GameDir via SVN and get the latest JA2.exe from Sevenfm?

In my case, the long time without SCI finally gave me the last push to compile myself, which probably isn't a bad thing. Whenever sevenfm has a new exe, I rather use his, since I'm pretty sure he knows much better how to do this stuff then me.

Recently I came across : "https://jenkins.maeyanie.com/job/JA2%20SCI/" ,which also seems to work. But some people at discord claimed to have problems with those compiles. And I don't know anything about the source/owner of this, so I prefer the stuff I knew from here.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by SinMachina on Mon, 24 Aug 2020 23:06:15 GMT View Forum Message <> Reply to Message silversurfer wrote on Sun, 23 August 2020 03:49It seems that Depri hasn't released an SCI since May (r8796). We are currently at r8891. Did someone else take over that job? Or do players now need to download the latest GameDir via SVN and get the latest JA2.exe from Sevenfm? Who is updating the revision to r8891? And are these only available from the TortoiseSVN link? [also, what's the current information for the svn release?]

Page 192 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Tue, 25 Aug 2020 19:56:12 GMT View Forum Message <> Reply to Message Link for the EXE is here: https://drive.google.com/drive/folders/12u6LpJwUBMO9f86kthpCCBLJkkWTEEqr

The SVN links are: : https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13

Documents: https://ja2svn.mooo.com/source/ja2/trunk/Documents

Base GameDir: https://ja2svn.mooo.com/source/ja2_v1.13_data/GameDir

Language specific GameDir changes: https://ja2svn.mooo.com/source/ja2/trunk/GameData

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by SinMachina on Tue, 25 Aug 2020 23:31:27 GMT View Forum Message <> Reply to Message Thank you very much Wien.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kitty on Sat, 03 Oct 2020 17:11:18 GMT View Forum Message <> Reply to Message The header at

Depri's v1.13 Builds and Packages is saying:

"Where can I find all the JA2 v1.13 unstable builds? They're gone from the face of the Earth!!! No they're not. Depri's keeping a pretty up to date archive on his OneDrive. Check this regularly: this repository.".

Following the link at "this repository" sadly doesn't open his OneDrive.

Instead I get: error

Page 193 of 209 ---- Generated from The Bears Pit code "generalException" message "General Exception While Processing"

Same with the link at starting post of thread.

Is there any information available on the status and future prospects of the repository?

Like: It's a temporary problem, don't be so unpatient and ungratefull.

Or: We sadly must inform, that after years of honourably spending his time and effort, the user has to stop his service.

And since the written form is prone to misunderstandings, I like to clarify, that this isn't meant sarcastic or ungratefull at all. I used the repository tons of times in the past and allways thought that this is an incredible service.

I'm just wondering if it's worth to stop by here any more or not.

Edit:

Depri kindly asnwered to my curiosity on Discord:

"it's on indefinite hold until I can find the motivation to redo the whole process, there should be alternatives on the forum anyway so I don't rate it as particularly pressing either."

I do agree, there are alternatives available. That said, during the time of the hold, it might be a good idea to highlight the access towards those a little more.

And again, we all should be gratefull that he did the job for all these years. Thanks!

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by MrStitch on Sun, 04 Oct 2020 10:17:03 GMT View Forum Message <> Reply to Message Hi guys. Ive seen people ask but still dont know myself what is going on with the new packages. The linked sites on the main page are down. I want to make a new build. Usually i would clean install, then override with the latest stable build, then throw on AIMNAS and then put the latest unstable build package on top of that overriding everything. This worked until the links went down. what i need to do now is find out where the new unstable build is being hosted. Is the installation the same with the new packages? I noticed there wasnt a new package for a while and thought the worst but if its still being worked on and supported, i really want to play with the new unstable

Page 194 of 209 ---- Generated from The Bears Pit build. thanks all for any help or understanding how to pull it all together again. cheers.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by LatZee on Sun, 04 Oct 2020 10:23:56 GMT View Forum Message <> Reply to Message There are alternative ways to grab the latest, but they are not really advertised on the forum as for years Depri's have been a go to source. Take a look at http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22332&start=0& you should be able to find newer builds there. Also when installing it, there is no need to da anything with stable build, just install whatever version SCI you want over the 1.12, add AIMNAS if that is your poison of choice, and that's it.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Inveris on Sun, 04 Oct 2020 13:59:10 GMT View Forum Message <> Reply to Message You can also find it in source below. From what I noticed, it is always updated to the latest version.

Original https://jagged-alliance.pl/plik589/

Translated by Google http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Fjagged-alliance. pl%2Fplik589%2F

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Wien1938 on Sun, 04 Oct 2020 21:00:14 GMT View Forum Message <> Reply to Message The old Skydrive redirects appear to have died. The source is still available. https://onedrive.live.com/?id=13A6926EAC52083!201&cid=013A6926EAC52083

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Atelerd on Mon, 12 Oct 2020 13:00:49 GMT View Forum Message <> Reply to Message I am very confused about builds. I want to use all the Flugiente cool stuff, but also wanna use sevenfm AI tweaks. It looks like they are already incorporated, but scrolling through different years in forum gives me a headache. If I would use Jenkins' SCI, what will I actually get?

Page 195 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by LatZee on Fri, 16 Oct 2020 16:24:51 GMT View Forum Message <> Reply to Message Atelerd wrote on Mon, 12 October 2020 15:00I am very confused about builds. I want to use all the Flugiente cool stuff, but also wanna use sevenfm AI tweaks. It looks like they are already incorporated, but scrolling through different years in forum gives me a headache. If I would use Jenkins' SCI, what will I actually get? You would get the latest version, one with almost all of Flugente stuff (increased team sizes are not part of standard 1.13 and new mercs like eg. Lara Croft or Max Payne are not included due to copyright reasons) and some of Sevenfm stuff, as over time he added some of his tweaks to the trunk. Probably nowhere near close to all the stuff he does in his +AI, but that one is only available with 7609, so none of Flugente stuff after that. Unfortunately, those are only choices, can't have both.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kitty on Wed, 28 Oct 2020 21:08:31 GMT View Forum Message <> Reply to Message Inveris wrote on Sun, 04 October 2020 16:59You can also find it in source below. From what I noticed, it is always updated to the latest version.

Original https://jagged-alliance.pl/plik589/

Translated by Google http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Fjagged-alliance. pl%2Fplik589%2F

Added this to How to get: latest 1.13, 7609, feature-descriptions and more

Thanks for reminding

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by WiperX on Sun, 01 Nov 2020 03:38:42 GMT View Forum Message <> Reply to Message Big thanx Kitty, nice work :)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by hrqa on Mon, 16 Nov 2020 11:22:58 GMT View Forum Message <> Reply to Message

Page 196 of 209 ---- Generated from The Bears Pit I downloaded 1.13 latest version. but i don't see merc editor and, most importantly where is XML editor? i can't see anywhere.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Mon, 16 Nov 2020 14:34:06 GMT View Forum Message <> Reply to Message hrqa wrote on Mon, 16 November 2020 16:22I downloaded 1.13 latest version. but i don't see merc editor and, most importantly where is XML editor? i can't see anywhere. XML Editor doesn't work with unstable, you cannot use it. Merc editor you don't need it, just edit MercProfiles.xml with notepad.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by hrqa on Tue, 17 Nov 2020 12:26:38 GMT View Forum Message <> Reply to Message I hope next stable version come out. so I can edit the XML editor.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by LatZee on Tue, 17 Nov 2020 16:28:08 GMT View Forum Message <> Reply to Message hrqa wrote on Tue, 17 November 2020 13:26I hope next stable version come out. so I can edit the XML editor. Unless something changes, there will never be another "stable" release again. But even if there was, that doesn't mean that XML editor would magically work with it. It doesn't work now because no one is interested in maintaining it. If anyone was interested in fixing it to work for some future, "stable" release, that someone could as easily fix it right now to work with the latest "unstable". So far that hasn't happened.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by hrqa on Wed, 18 Nov 2020 08:58:47 GMT View Forum Message <> Reply to Message oh, too shame.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kurt on Wed, 18 Nov 2020 14:23:28 GMT View Forum Message <> Reply to Message

Page 197 of 209 ---- Generated from The Bears Pit Agree...

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PAPION on Wed, 17 Feb 2021 20:01:45 GMT View Forum Message <> Reply to Message Hi dear guys I could not find any better place to report some bugs that exist for more than 5 or some even 10 Years

Bugs list: 1. If the inventory of a MERC be Full + he be SPY by using enemy clothe + He be discovered = His clothed remove (I think generally removing is wrong) + If he be top of a ROOF, it will fall under the roof Not under his legs

A) Lets the clothed be not removed and to if he wait he be covered again B) Everything overloaded in his inventory like throw knife should be under his legs +) If i use INVENTORY_MANIPULATION_COSTS_AP it make more trouble to i put clothes that came to my hands, in inventory ++) INVENTORY_MANIPULATION_COSTS_AP not work right when i do right-click on my hands. It means if i have a Rifle in second hand, and clothe come to my empty First hand, If i right click on my rifle the clothe will go inside of inventory without costing.

2. Sometime Number of Enemies in Eyes Range of MERC is +1?? and even stay after battle like (1) red exist till we change the sector

3. Wire-cutter Mouse Cursor and the AP number is WRONG (More than 10 years)

4. Look at the MERC Breath please. Left is empty, Right is full, After 10 Sec without Drinking water or time go, HOW? Just try fast pressing (+) and (-) key on keyboard, time never can go, but with every pressing (+) a little regeneration of breath.

5. Please look at these frames carefully

A MERC go inside the bar and killed an enemy before alert and even go out and still have 100 AP How i done it? Sure not using GABBI I Just fast press Double (D) key. so till the alert not happend for enemy, i have almost infinity AP. It is not smart way or alternative so is kind of bug when the feature and didn't well analysed. A) I think we need 1 Sec (Can be optional) interrupt between every self calling turned base mode (i mean pressing D)

Page 198 of 209 ---- Generated from The Bears Pit B) Or enemy sure decide to move after any turn without delay (Not a good idea)

6. Pressing Dot (.) when a MERC have rifle in hand while standing up, Do not change the character animation to what it should be:

(and sure also so many important improvements that we all know and i don't know mentioning them is right or not and also don't know where is better and sure also it is really late)

Version : SCI_JA2_v1.13_r8934_g2580 + Sneaking Realtime : ON - (Not changing serious items of INI)

I have to say i am fan (also a programmer but WEB languages) and sure i am not here for ordering, because i know how much developers time is valuable. but when i see after 10 years some easy bugs exist and still some developers daily improve other parts of the game like adding Smart Top Tree Go On Mouse Hover with 0.1 Sec Delay! How these bugs never fixed?! So i said to myself maybe need to be explained somewhere that possible dear sevenfm or depri or silversurfer or other developers care about it.

Best regards.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Wed, 17 Feb 2021 20:34:30 GMT View Forum Message <> Reply to Message PAPION wrote on Thu, 18 February 2021 01:011. If the inventory of a MERC be Full + he be SPY by using enemy clothe + He be discovered = His clothed remove (I think generally removing is wrong) + If he be top of a ROOF, it will fall under the roof Not under his legs Dropping at wrong level should be fixed in r8942. I agree removing clothes is not necessary, but it was implemented this way originally by Flugente, I don't want to change that.

2. Somewhere RemoveManAsTarget() wasn't called, if you could track down the situation when it happens, should be possible to fix. Like soldier dies when seen by covert spy or becomes POW etc.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PAPION on Wed, 17 Feb 2021 20:54:23 GMT View Forum Message <> Reply to Message First thanks about the fast answer without complaining for my wrong place to report bugs.

Quote:2. Somewhere RemoveManAsTarget() wasn't called, if you could track down the situation when it happens, should be possible to fix. Like soldier dies when seen by covert spy or becomes POW etc.

Page 199 of 209 ---- Generated from The Bears Pit I think as covert spy (+ i think the problem is counting the MERC as an enemy too) + The real-time sneaking mode is ON

Uploaded savegame : https://s17.picofile.com/file/8425402968/SaveGame03.rar.html

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by SharkD on Fri, 19 Feb 2021 07:41:31 GMT View Forum Message <> Reply to Message There is important missing information from this thread, other threads, official wiki, etc.

What is the for 1.13 and content? Thanks.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Fri, 19 Feb 2021 13:07:16 GMT View Forum Message <> Reply to Message SharkD wrote on Fri, 19 February 2021 12:41There is important missing information from this thread, other threads, official wiki, etc.

What is the SOFTWARE LICENSE for 1.13 and content? Thanks. There is a thread on this forum for source code licence: http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=212139& It should apply to modified 1.13 code as well.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PAPION on Tue, 23 Feb 2021 12:53:45 GMT View Forum Message <> Reply to Message There is some more bad/wrong AI deciding in the game that for years exists and when i use it, make JA2 look not fun anymore: 1. Enemy AI deiced well about how to trap or attack you in any situation, except: - You stay in a building with just one Entrance(Door), so all enemey try to come in from that way, one by one. so if you just sit there and keep shooting in same way, with one or two MERC you can finish more than 80 like what i done:

(There is almost 60 people died in front of door, in same place) I think there is some way to avoid it: A) Enemy use "blind attack" after more than 5/10 people died in same room. like they try to kill people inside with shooting over the wall. B) Enemy use flash-bang or GAS or RPG or any explosive throw inside to kill us all camped there. C) Enemy try to destroy the wall or roof (In Advanced sectors) +) Enemey use JA2 window jumping too in my example

Page 200 of 209 ---- Generated from The Bears Pit 2. I think grenade explosion should be in next turn logically but: WHY it should be disarmed??? so not logic, in reality you can grab and throw it back if you be fast, and sure you never can use it anymore because the holder gone, so : A) I think MERC/Enemy just should have this chance to throw it back in the turn, and it should have timer in hand like TNT in realtime. B) It should take more AP from us because hard to reach a rolling thing. +) If it is gas, it should hurt your hands a little. same as reality, it will burn ur skin.

3. Regeneration boost should not make hate for addicting to drugs.

+ Still i am curious to know your opinion about #3 - #6

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by edmortimer on Tue, 23 Feb 2021 13:00:56 GMT View Forum Message <> Reply to Message Quote: There is some more bad/wrong AI deciding in the game that for years exists and when i use it, make JA2 look not fun anymore: Try Sevenfm's +AI executable. Using Seven's EXE, the last time I tried that tactic of hiding in a building the AI surrounded the building and waited for me to come out.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Tue, 23 Feb 2021 13:04:21 GMT View Forum Message <> Reply to Message There is a code in the trunk to stop at corpse but the check is only for final spot and not for a full path, so it doesn't always work well. // try to move towards him pSoldier->aiData.usActionData = InternalGoAsFarAsPossibleTowards(pSoldier,sClosestDisturbance,GetAPsCrouch( pSoldier, TRUE),AI_ACTION_SEEK_OPPONENT,0); if (!TileIsOutOfBounds(pSoldier->aiData.usActionData)) { // Check for a trap if ( !ArmySeesOpponents() ) { if ( GetNearestRottingCorpseAIWarning( pSoldier->aiData.usActionData ) > 0 ) { // abort! abort! pSoldier->aiData.usActionData = NOWHERE; } } }

Page 201 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PAPION on Tue, 23 Feb 2021 16:44:12 GMT View Forum Message <> Reply to Message edmortimer wrote on Tue, 23 February 2021 14:00Try Sevenfm's +AI executable. Using Seven's EXE, the last time I tried that tactic of hiding in a building the AI surrounded the building and waited for me to come out. I tried that one too, exactly what you said happened, but with a single shooting sound they again rush inside. Like so many games AI that work like this. sevenfm wrote on Tue, 23 February 2021 14:04There is a code in the trunk to stop at corpse but the check is only for final spot and not for a full path, so it doesn't always work well. Exactly. So: A) I think a simple idea like checking number of corpse inside a path or room with also checking last report of dead enemy about position of MERCs can make better decision to not come in but still not enough. because we can go in front of the door, kill some and return. B) Better to AI try to do something crazy when something crazy happen to them. like it is better to destroy wall or roof or check if their friends not inside, just throw something in. Now if we accept B is logic and good, the problem will be what options we have in codes to AI deiced: Where is INSIDE / Where they throw? When they throw? - Where is inside : (no idea yet) - Where they throw: i think inside 5 tile till last report of the dead soldier about MERCs position - When they throw: after a soldier see more than 3 corpse in one tile + last soldier report of MERCs position + MERCs not seen by enemy on the moment Or any better idea?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Tue, 23 Feb 2021 16:53:28 GMT View Forum Message <> Reply to Message Quote:I tried that one too, exactly what you said happened, but with a single shooting sound they again rush inside. Like so many games AI that work like this. I don't think it works like that in actual +AI builds. Enemy can sometimes try to rush if they outnumber, but they will count corpses inside and the ratio so at some point they will stop outside and wait endlessly. Apart from that, in +AI enemy will: - throw smoke and other grenades into the room - blow up walls with TNT or RPG - blow up roof above known opponent - jump into window if there is known opponent inside - shoot through walls if possible

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PAPION on Tue, 23 Feb 2021 19:38:24 GMT View Forum Message <> Reply to Message sevenfm wrote on Tue, 23 February 2021 17:53Apart from that, in +AI enemy will:

Page 202 of 209 ---- Generated from The Bears Pit - throw smoke and other grenades into the room - blow up walls with TNT or RPG - blow up roof above known opponent - jump into window if there is known opponent inside - shoot through walls if possible Thanks. Sounds really great. sorry for my miss information but actually all of them never happened for me. (Note: the version that i used was ja2_7609en+AI_r1476 till ALMA)

1. Why +AI features cant be mixed with depri version? 1.1. Do we have somewhere to we can compare these golden versions + modes (some thread like what dear Kitty made)

+) Old bug: Still when jump on roof, sometimes MERCs melee actions is sited down on enemy.

SaveGame: https://s16.picofile.com/file/8426033076/QuickSave.rar.html

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Seven. on Tue, 23 Feb 2021 19:42:58 GMT View Forum Message <> Reply to Message PAPION wrote on Wed, 24 February 2021 00:38Thanks. Sounds really great. sorry for my miss information but actually all of them never happened for me. (Note: the version that i used was ja2_7609en+AI_r1476 till ALMA) Most of the mentioned features where implemented in recent versions, also move/stop conditions have been updated somewhere in last 100-200 revisions.

Quote:1. Why +AI features cant be mixed with depri version? Because it's like several months to half year of work to properly implement most of AI improvements in the different code version. Unfortunately it's not something that can be done with a few clicks. +AI has like 2000 revisions already which means about 2000 small or big code changes compared to the stock 1.13

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by PAPION on Tue, 23 Feb 2021 21:18:59 GMT View Forum Message <> Reply to Message Quote:Unfortunately it's not something that can be done with a few clicks. Ye i understand, i just mean these good features about AI look independent and depri version need to add it, not +AI be changed.

+ Still i am waiting to know your opinion about other bugs on my posts. Thanks for putting your valuable time.

Page 203 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Sat, 10 Apr 2021 15:02:16 GMT View Forum Message <> Reply to Message hi, i wanna play urban chaos with 7679 but this version (as well as other 7xxx versions) doesnt exist in the links. can someone upload 7679 for me?

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by edmortimer on Sat, 10 Apr 2021 15:12:53 GMT View Forum Message <> Reply to Message Quote: hi, i wanna play urban chaos with 7679 but this version (as well as other 7xxx versions) doesnt exist in the links. can someone upload 7679 for me? Kitty has put together a thread & download for 7609.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Sat, 10 Apr 2021 15:18:20 GMT View Forum Message <> Reply to Message thx. btw i didnt see there is also newer version (8675 - Urban Chaos-1.13 Full Experimental 12 v4.6x 20190510) available but it says experimental. it has been two years since the message got updated. can anyone recommend that now? edit: that link you wrote there doesnt have 7669. it has recent links and lots of verbiage.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by edmortimer on Sat, 10 Apr 2021 18:31:26 GMT View Forum Message <> Reply to Message Quote:edit: that link you wrote there doesnt have 7669. it has recent links and lots of verbiage. It has 7609., and resources for other installations.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kitty on Sat, 10 Apr 2021 23:50:37 GMT View Forum Message <> Reply to Message gougluinn wrote on Sat, 10 April 2021 18:18thx. btw i didnt see there is also newer version (8675 - Urban Chaos-1.13 Full Experimental 12 v4.6x 20190510) available but it says experimental. it has been two years since the message got updated. can anyone recommend that now? edit: that link you wrote there doesnt have 7669. it has recent links and lots of verbiage.

Page 204 of 209 ---- Generated from The Bears Pit Here is the bit of information you missed due to my wall of text:

Kitty wrote on Sat, 24 October 2020 09:06One 1.13-version mentioned there (r7679_on_g2188) is no longer available (as far as I know), that leaves 7609 (see above). I couldn't find a version 7669 anywhere, it's not in Depri's Archive or elsewhere. Your best chance will be someone who has stored it private.

8675 itself has an annoying bug, that's why I recommend to use 8684 instead. There are links to already assembled UC-1.13 (both, 8675 and 8684 version) in the UC-1.13-part of my thread.

Last I've seen, the polish forum (link see thread) is hosting an even higher version (english).

I found the "experimental" version playable. Same for the 7609-version, which has the benefit of being able to use sevens 7609+AI with it.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Sun, 11 Apr 2021 13:10:44 GMT View Forum Message <> Reply to Message hi, i do not know anything about the versions btw, i just want to play most stable one but not 7609 because people say it doesnt have lots of features comes with 1.13 right? i am not sure about what are these features though. so you say 8684 is better for UC huh? so i will try that then.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Sun, 11 Apr 2021 15:27:48 GMT View Forum Message <> Reply to Message your link for '8684' is not working for some reason i dont know. game is opening and closing in a sec and it only shows on taskbar.

------i tried to download 8684 manually and tried to open urban chaos but got this error;

------edit fixed this, it was happening because i was using urban chaos 4.5 instead 4.6

Subject: Re: Depri's Builds and Packages - Get your combat supplies here!

Page 205 of 209 ---- Generated from The Bears Pit Posted by Kitty on Sun, 11 Apr 2021 18:21:47 GMT View Forum Message <> Reply to Message gougluinn wrote on Sun, 11 April 2021 18:27your link for '8684' is not working for some reason i dont know. game is opening and closing in a sec and it only shows on taskbar. .... ---

Just to be sure, we are talking about this one?

Kitty wrote on Sat, 24 October 2020 09:06 Already fully asembled SCI for AFS-1.13 and UC-1.13 can be found here: SCI AFS-1.13 and UC-1.13 (two versions, one based on 8675, the other based on 8684) or in "Unstable Modpack" by sevenfm (see link in next topic). Those only need to be unzipped over original JA2-installation. Choose mod (01*) and ini (10*) in Ini-Editor (* numbers see description Ini-Editor) and play. ---

If so, I downloaded it myself to be sure to use the same file and it worked as intented.

I did:

- instal original JA2 (tried with both, english steam-version and german CD-version) - downloaded the file called "SCI_UC-1.13_v4.6_(10.05.2019)_on_JA2_v1.13_r8684_g2576.7z" from the mediafire - unzipped the download and copied the content from inside the unzipped folder - added the copied content inside my JA2-original - choosed the UC-1.13-vfs-config and UC-1.13-ini in Ini-Editor - set Intro to false in Ini-Editor - started game - drank some coffee while militia defended airport - fetched my stuff from airport-manager, hired Rosebud, talked to Carmen - went looking for the Jeep and Jubilee - entered subway, died

---

The versions one can find under the link above, only need a base-instal of the ja2-original. I already assembled all nescessary files from UC-1.13-installation (Data-UC, etc.). They already contain the 1.13-version (8675 or 8684), no need to instal those first with the versions from link above.

So, one either follows the original instal-instructions for UC-1.13 or use the versions from link with orignal JA2.

---

Many Ja2-mods, especially older ones, require some fumbling to instal. Seven is providing some Modpacks (one for 7609-mods, one with mods for more up-to-date 1.13-versions). That's a great service and I'd recommend to use them to avoid all the hussle with installing.

Page 206 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by gougluinn on Sun, 11 Apr 2021 20:28:50 GMT View Forum Message <> Reply to Message we talk same thing in two different threads :) i answered you on your topic => http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24648&goto=362850#msg_362850 edit: forum has a problem with the links which shows exact message like the one i posted above. it has also a problem with formatting tools in edit section.

Ed; For some reason you need to remove the & that prefixes the #msg on links here, yes, it sucks.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Tue on Thu, 27 May 2021 12:04:40 GMT View Forum Message <> Reply to Message Is HAM included in this version? I have the 8796-revision from May 2020. I found a post in this thread from 2018 that seemed to indicate that it is but that may have changed.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Hawkeye on Fri, 28 May 2021 01:36:07 GMT View Forum Message <> Reply to Message Found elswhere;

HAM = Headrock's Assorted Modifications for JA2 was an evolving set of features and have now been a default part of 1.13 since 2010.

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Tue on Wed, 02 Jun 2021 09:33:17 GMT View Forum Message <> Reply to Message Thank you very much! :)

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by rasz on Sat, 03 Jul 2021 17:27:46 GMT View Forum Message <> Reply to Message Kitty wrote on Sun, 23 August 2020 10:59 Recently I came across : "https://jenkins.maeyanie.com/job/JA2%20SCI/" ,which also seems to

Page 207 of 209 ---- Generated from The Bears Pit work. But some people at discord claimed to have problems with those compiles. And I don't know anything about the source/owner of this, so I prefer the stuff I knew from here.

Inveris wrote on Sun, 04 October 2020 13:59 https://jagged-alliance.pl/plik589/

JA2-Unstable-r9123-g2595 and ja2_1.13_beta_eng_gr9112_dr2594 both have trouble with Tony CHANCE_TONY_AVAILABLE = 100 but Hand still says "Tony stepped out for a bit" :(

Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by Kitty on Sat, 03 Jul 2021 19:43:14 GMT View Forum Message <> Reply to Message rasz wrote on Sat, 03 July 2021 20:27Kitty wrote on Sun, 23 August 2020 10:59 Recently I came across : "https://jenkins.maeyanie.com/job/JA2%20SCI/" ,which also seems to work. But some people at discord claimed to have problems with those compiles. And I don't know anything about the source/owner of this, so I prefer the stuff I knew from here.

Inveris wrote on Sun, 04 October 2020 13:59 https://jagged-alliance.pl/plik589/

JA2-Unstable-r9123-g2595 and ja2_1.13_beta_eng_gr9112_dr2594 both have trouble with Tony CHANCE_TONY_AVAILABLE = 100 but Hand still says "Tony stepped out for a bit" :(

--

The problems with Jenkins I was refering to are related to this SCI not being compatible to XP ("not a valid win-32-application"). It's working fine with modern OS.

If both SCI you mentioned have this problem with Tony, it's more likely that there is a problem in the source-code those SCI use as a base. If it's true for my SCI as well, I can tell for this that I haven't changed anything which might cause this (I only use the official SVN-source and add some txt-files (Changelogs, readme).

I'm not 100% sure, but I faintly remember to have seen some changes to merchants in some of the latest code-changes. I'll try to catch some coders attention. If you have a savegame from right before this is happening, it could be useful for the coders.

Page 208 of 209 ---- Generated from The Bears Pit Subject: Re: Depri's Builds and Packages - Get your combat supplies here! Posted by valcik on Tue, 07 Sep 2021 10:03:36 GMT View Forum Message <> Reply to Message Hello, The game returned "sector J2 level 0 doesn't have mapedgepoints" error message and crashed after trying to deploy team by heli in J2. SCI_JA2v1.13_Revision_8670_on_GameDir_2473

Thanks for all your work on this great mod, guys!

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