Earthdawn Player's Guide

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Earthdawn Player's Guide Sample file PLAYER’S GUIDE Sample file Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. EARTHDAWN PATHFINDER ROLEPLAYING GAME EDITION RULEBOOK CREDITS Earthdawn® Player’s Guide™ pathfinder roleplaying game edition Line Developer: Hank Woon Writing and Development: Hank Woon Editing and Additional Development: Eric Williamson, Ira Mertes, James Sutton Product Director: James Sutton Administration: Dawn Sutton Layout: Dawn Sutton, James Sutton Cover Artwork: Dawn Sutton, Tony Szczudlo Interior Artwork: Anita Nelson, Darrell Midgette, David Martin, Earl Geier, Janet Aulisio, Jeff Laubenstein, Jim Nelson, Joel Biske, Karl Waller, Kent Burles, Larry MacDougall, Liz Danforth, Mark Nelson, Mike Nielsen, Paul Jaquays, Rick Berry, Rick Harris, Robert Nelson, Steve Bryant, Tom Baxa, Tony Szczudlo Earthdawn First Edition Material: Allen Varney, Christopher Kubasik, Greg Gordon, Jordan Weisman, L. Ross Babcock III, Louis J. Prosperi, Michael Mulvihill, Nicole Frein, Nigel D. Findley, Robin D. Laws, Sam Lewis, Sam Witt, Teewynn Woodruff, Tom Dowd Playtesters: Craig Guarisco, Justin Carson, Katherine Fang Dedication: [Hank] For Yuri and Yuzu, for their outstanding patience and support—ありがとうございました (arigatou gozaimashita!). Internet: www.redbrickllc.com Contact: [email protected] Edition: May 2012 Earthdawn is a registered trademark of FASASample Corporation. Barsaive, file The Adept’s Way, and Earthdawn Player’s Guide are trademarks of FASA Corporation. Earthdawn First Edition Material copyright © 1993–2012 FASA Corporation. Published by RedBrick LLC under license from FASA Corporation—Made in the USA. Copyright © 2012 FASA Corporation, RedBrick LLC. All rights reserved. No part of this publication may be reproduced in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the express written permission of the publisher. Permission to copy the Character Sheet is granted for personal use only. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, creatures, dragons, spirits, entities, deities, treasures, places, etc.), dialogue, plots, fiction, background, storylines, language, incidents, locations, setting information, characters, maps, artwork, logos, graphic design, and trade dress. The text of Chapter 1: Introduction is Closed Content. Open Content: Except for material designated as Product Identity (see above), the contents of this game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. To learn more about the Open Game License and the d20 System License, please visit wizards.com/d20. 2 CONTENTS Prologue: Inheritance 5 Cavalryman 79 Game Information 85 Chapter 1: Introduction 14 Elementalist 87 Game Concepts 17 Game Information 94 Playing Earthdawn 17 Illusionist 95 Adepts 17 Game Information 100 Blood Magic 18 Nethermancer 101 Karma 18 Game Information 106 Names 18 Scout 108 The Horrors 18 Game Information 112 The Passions 18 Sky Raider 113 Game Information 117 Chapter 2: History 19 Swordmaster 119 Game Information 125 Chapter 3: Characters 33 Thief 126 Generating a Character 33 Game Information 130 Major Races of Barsaive 33 Troubadour 132 Languages 34 Game Information 137 Dwarf 34 Warrior 138 Elf 35 Game Information 143 Human Sample36 Weaponsmithfile 145 Obsidiman 37 Game Information 149 Ork 38 Wizard 152 Troll 39 Game Information 157 T’skrang 40 Windling 41 Chapter 5: Skills 159 Disciplines 42 Adept Skill Descriptions 159 Equip Your Character 47 Flesh Out Your Character 48 Chapter 6: Feats 177 Adept Feat Descriptions 182 Chapter 4: Adepts 52 To Live Life as an Adept 54 Chapter 7: Magic 201 Discipline Violation 57 The Cycle of Magic 201 Air Sailor 60 Astral Space 202 Game Information 66 Nature of Astral Space 203 Archer 67 Astral Sensing 203 Game Information 72 Magic in Our World 204 Beastmaster 73 Magical Theory 204 Game Information 78 Patterns 204 3 EARTHDAWN PLAYER’S GUIDE Names and Naming 204 Passion Descriptions 264 True Patterns 206 Astendar 264 Pattern Knowledge 207 Chorrolis 265 Pattern Items 207 Dis (Mad Passion) 266 Threads 208 Floranuus 267 Thread Magic 209 Garlen 267 Using Magic Items 209 Jaspree 267 Obtaining the Key Knowledge 210 Lochost 268 Weaving the Thread 211 Mynbruje 269 Limits on Threads 212 Raggok (Mad Passion) 270 Losing Threads 212 Thystonius 271 Blood Magic 212 Upandal 272 Using Blood Magic 212 Vestrial (Mad Passion) 272 Duration of Blood Magic 212 Chapter 11: Barsaive 273 Chapter 8: Spells 213 Overview 273 Elementalism Spells 213 The Land 273 Illusionism Spells 220 Landscape 274 Nethermancy Spells 227 Climate 275 Wizardry Spells 234 Population 275 Government 276 Chapter 9: Equipment 240 Areas of Interest 277 Purchasing Goods 240 Kingdom of Throal 277 Currency 241 Bartertown 277 Weapons 242 Parlainth/Haven 277 Armor and Shields Sample248 The Wastes file 277 Clothing 251 The Badlands 278 Adventuring Equipment 252 Blood Wood 278 Magical Equipment 253 Iopos 278 Blood Charms 253 Jerris 278 Common Magic Items 255 Kratas 278 Healing Aids 255 Travar 278 Provisions 255 The Theran Empire 279 Services 259 Sky Point 279 Transportation 259 Vivane 279 Chapter 10: Religion 261 Map of Barsaive 280 The Nature of Passions 261 Passions in Conflict 262 Index 282 Questors 263 Worship of the Passions 263 On Questors 263 4 PROLOGUE: INHERITANCE When the Scourge ended, we were determined to reclaim our heritage. But we were not yet ready to pay the price. —Tolan Oddear, Historian of Landis Yes, it is a fine axe, and tempered in many battles, my “Then perhaps you would consider killing some friend. Its head has even tasted the blood of a Horror. scorchers before killing me?” Mestoph asked. How did I gain possession of such a fine weapon? Well, Lorm blinked at the elf ’s question, then pulled his axe fill my mug with more of that fine dwarf stout and I’ll away from our magician. Mestoph slumped away from gladly tell you the tale. ‘Twas during an expedition to the Lorm into a puddle, rain dripping from his aquiline lost city of Jalendale. I shall never forget it. We set out on features. Noticing that Lorm and Mestoph had leaned a cold, wet day, much like today—the elven magician, their packs against the boulder, I took mine off too. As myself, and the warrior who wielded this mighty axe, the feeling returned to my shoulders I looked downhill. troll called Lorm… The ork scorchers had taken cover about halfway up our hill. Apparently they were concerned about I ran up the steep, rocky slope, breathing in steaming what sort of defense we would concoct and wanted to gasps. Over the din of rain pelting the nearby rocks, I consider the possibilities before charging up the last could hear the ork scorchers below. open stretch of hill. They were giving us more cred- I stumbled and rolled down a few lengths then re- it than we deserved. gained my feet, strands of moss now clinging to my I took a step toward Mestoph, and the elf fixed me matted red beard. As I fumbled to put my helmet back with his amber eye. on my head, arrows hissed past, strikingSample rocks upslope. file“I swear the maps put Jalendale here, or close to here.” Fear gave my legs new strength and I quickly crest- “Well that’s great. How about whipping up a spell ed the hill, diving for cover behind the boulder I had to take care of a few angry scorchers?” seen my companions use earlier. “I am afraid my ‘destroy angry ork’ selection is Glancing up, I saw Lorm’s wart-covered green fist limited.” holding his huge axe a finger’s width away from Mes- “Then how about something from your ‘take action toph’s face. The hair tufts in Lorm’s large ears twitched to make angry troll happy’ collection?” and his nostrils dilated. His rough tongue rimmed Mestoph nodded. He squatted and crabbed along his left tusk, and his yellow eyes glared from the slits the ground, careful to stay behind the boulder as he formed by his pockmarked eyelids. Lorm was one gathered a few pebbles and began to weave a spell. unhappy troll. Lorm and I had seen this one before. I drew my “Where’s all the gold? Where’s this lost city? Where short sword. Lorm grabbed his axe with both hands. is Jalendale?” Suddenly the sky above us darkened and within Mestoph shook his long white hair away from his minutes we were enveloped by a blackness so deep we face, revealing an ugly sneer. He stared at Lorm with could barely make out the stones at our feet. the orb of magical amber that served as his left eye. This was midnight dark, copper-cavern-no-lamp I wheezed over to Lorm, reached up and tapped dark. This was Mestoph’s darkness. him near his belt. I crouched and waited. A few moments later we were “Wouldn’t you rather kill some scorchers?” back to the murky-storm light. A quick glance told me “No thanks, dwarf.” Mestoph had cast the darkness on the pebbles, then 5 EARTHDAWN PLAYER’S GUIDE tossed the pebbles down the hill at the orks.
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