PLEASE CAREFULLY READ THE ™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in WARNING – Seizures surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately. • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: - + Convulsions Eye or muscle twitching Altered vision Table of Contents Loss of awareness Involuntary movements Disorientation Basic Controls...... 2 • To reduce the likelihood of a seizure when playing video games:- + 1. Sit or stand as far from the screen as possible. Main Menu...... 3 2. Play video games on the smallest available television screen. Save System...... 3     3. Do not play if you are tired or need sleep. In-Game Display...... 4 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. Health System...... 5 Movement Controls...... 5 WARNING – Repetitive Motion Injuries and Eyestrain Multiplayer ...... 7 Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: Credits...... 8 • Avoid excessive play. Parents should monitor their children for appropriate play. Customer Support...... 1 7 • Take a 10 to 15 minute break every hour, even if you don't think you need it. License Agreement...... 1 8 • If your hands, wrists, arms or eyes become tired or ONLINEsore while playing Manualor if you feel symptoms such For games using significant, vigorous motion of the Wii Remote, the “wrist strap use caution” must appear either on the table of contents page, or appropriate section of as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. the booklet. • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. Bond Quantum of Solace Wii CAUTION: WRIST STRAP USE Please use the wrist strap to help prevent injury to other people or damage to ACTIVISION Manual CAUTION – Motion Sickness surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Playing video games can cause motion sickness10.15.08 in some players. If you100% or your child feels dizzy or Also remember the following: nauseous when playing video games, stop playing and rest. Do not drive or engage in other • Make sure all players put on the wrist strap properly when it is their turn. ACT-BOND-MN1 BOND_QoS_MN_Wii.ind demanding activity until you feel better. • Do not let go of the Wii Remote during game play. • Dry your hands if they become moist. 4.528" x 7.087" r6 This Nintendo game is not designed for use with • Allow adequate room around you during game play and make sure that all areas IMPORTANT LEGAL INFORMATION you might move into are clear of other people and objects. 8 any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. • Stay at least three feet from the television. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international • Use the Wii Remote Jacket. intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV–E 1

BOND_QoS_Wii_r6.indd 1 10/15/08 2:25:27 PM Basic Controls After the intro movies finish playing, you’ll be prompted to select a Profile for your game; all of your saved game and customized settings will be saved to this Wii Remote™ & Nunchuk Configuration profile. You can chose to create a new Profile just forQuantum of Solace, or assign your Profile to a Mii that has already been created on your Wii console. Note: if you delete the Mii from the Mii Channel, all Quantum of Solace Toggle Silencer/ information associated with it will be deleted too. Rate of Fire (while holding the Z button) Change Weapon Switch Grenades Select Grenade Main Menu Cover Single Player — This option will allow you to start a new game, continue a Fire saved game or select to replay any chapter of the game that has already Take Down/Use Mini-Map been unlocked. Multiplayer — This option takes you to the setup menu for local, split-screen multiplayer action. Pause Nintendo Wi-Fi Connection — This option takes you to the setup menu for Silencer online multiplayer action; please refer to your Wii system’s manual for details on how to make sure you have your Wi-Fi Connection properly set up. Profile Options — Choose this to adjust the gameplay settings, controller sensitivity settings and select which Profile is active.

Move/Strafe Save System Quantum of Solace uses an automatic checkpoint save system to track your Toggle Stance game progress. (Hold) Jump (Tap) Mantle

Enemy Lock-on/Aim Down Sight

System Menu Update Please note that when first loading the Game Disc into the Wii console, the Wii will check if you have the latest system menu, and, if necessary, a Wii system update screen will appear. Press OK to proceed.

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BOND_QoS_Wii_r6.indd 2-3 10/15/08 2:25:35 PM In-Game Display Health System As you take greater amounts of damage, the Blood Barrel will begin to close 7 in around your field of vision, indicating that you will need to seek secure cover 8 to survive. You will slowly recover if you can avoid taking damage for a while. Movement Controls Default 9 Command Description Button 2 Move/Strafe Control Stick Moves character Aim/Look Wii Remote™ Moves crosshairs 1 Fire B Button Fires your current weapon 4 Shake Throws grenade. Press and hold on Throw Grenade  Nunchuk the +Control Pad to cook the grenade 3 5 6 on the Switch Grenade Change grenade type +Control Pad 1. Weapon — Indicates which weapon you currently have equipped. Will be available when near an enemy, Shake 2. Health & Stance – Shows your current Health by how full the icon is with Take Down then will be followed by a button press Nunchuk colour and by what state Bond is in. to complete the take down 3. — Displays if you are utilising single shot, Firing Mode/Weapon Name Short burst of speed. burst fire or automatic depending on which options are available for the Sprint/Cover A Button Press to get into cover weapon. Also displays the name of your current weapon. Aim Down 4. Ammo Count — Shows remaining ammunition. Sight/ Z Button Press and hold to maintain ADS 5. Grenade Inventory — Shows which grenades you have found and how Target Lock many you have in stock. on the Changes to any other weapon you have Cycle Weapon  6. Action Prompt — Shows which actions you can take depending on the +Control Pad picked up in the level environment and the related button press to perform the action. Hold C Holding the C Button switches between Stance Change 7. Status Indicator — Displays when you’ve reached an auto-save point and Button standing and crouched positions mission objectives/status. Shake Reload Reloads your current weapon 8. Damage Indicator — Red arc near the centre of the screen indicates from Nunchuk which direction damage came. 9. Target Lock – Contained box to assist in precision aiming. 4 5

BOND_QoS_Wii_r6.indd 4-5 10/15/08 2:25:40 PM Default Multiplayer Command Description Button Game Modes Jumps when you are standing; also Rush – Compete in a range of objective-based challenges for points. Some Tap C Jump/Mantle mantles over lower objects, such as boxes examples of Rush Challenges include intelligence retrieval, target elimination Button and railings and/or score accumulation. Available when near an object you can Team Rush – Equal-sized teams compete in a range of objective-based hide behind. Beware, some materials challenges for points. are not as strong, and bullets may pass Conflict – One vs. All in a race to get the most points. Take Cover/ through. Press away from the cover on A Button Dash to Cover the Control Stick to move out of cover. Team Conflict – Equal-sized teams face off for points. While in cover, you can also use the Nintendo Wi-Fi Connection A Button to dash to other nearby cover spots • To play Wii™ games over the Internet, you must first set up the Nintendo Wi-Fi Connection on your Wii. Please see the separate instruction booklet Places or removes silencer from selected Toggle Silencer included with your Wii for directions on setting up your Wii. 2 Button weapons (when available) • To complete the Nintendo Wi-Fi Connection setup you will also need on the  Changes between Single Shot, Burst access to a wireless network device (such as a wireless router) and an active Switch Rate Control Pad + Fire and Automatic on selected weapons broadband or DSL account. of Fire while holding (when available) Z Button • The Terms of Use Agreement which governs Nintendo Wi-Fi Connection gameplay is available online at www.nintendowifi.com/terms. Brings up Bond’s phone. The phone Check Phone + contains any mission objectives and the • For additional information on the Nintendo Wi-Fi Connection or setting up level map. your Wii,™ visit www.nintendowifi.con (USA, Canada and Latin America) or call 1-800-895-1672 (USA/Canada only). Pauses the game and brings up the Pause 1 Button Pause menu • To protect your privacy, do not give out personal information, such as last name, phone number, birth date, age, school, e-mail or home address, when Use/Interact - Use to hack keypads or open boxes communicating with others. Auto Target When enemies are firing at you from Off-Screen Z Button your flank or rear, press the Z Button to Enemies automatically turn and lock on to them

Uses . Copyright © 1997-2008 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright © 1991-2008 by RAD Game Tools, Inc..

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BOND_QoS_Wii_r6.indd 6-7 10/15/08 2:25:45 PM TREYARCH Builders 3D Artists Credits Dave Harper Alex Lashko PRODUCTION Susan Arnold Mark Manto BEENOX Flash Programmer Chief Technical Officer Executive Producer John Delgado Robert Moffat Guillaume Fugère Sylvain Morel Producer Garrett Young Brian Douglas Mathieu Tremblay Brian Glines Lead Character Artist Game Builder Creative Director Senior Producer Joel Kittle Steve Nolet Thomas Wilson Craig Harrison Associate Producer Jason Blundell Ross Kaylor Character Artists Louis Hallee Jake Santa Ana Additional Programming Director Of Operations Producers Yaw Chang Sebastien Poirier Erik Bourget Lia Tjiong Lead Port Programmer Elena Siegman Mike Mcmahan Guillaume Audet Cj Connoy Tony Kwok Julien Adriano Chief Financial Officer Scott Wells Charles-Henri Bernier Danny Donaho Peter Zoppi Simon Dompierre Agnes Dumont Game Script Lead Artist Steve Matulac Paul Golding Ludovic Pinard Alexandre Elias Lead Cinematics Artist Administration Associate Producer David Chartier Lead Designer Adapted From The Films 3D Artists Human Ressources James Lodato Casino Royale Philippe ArSenault Lead Fx Artist Karine Bedard Veronique Lessard & Quantum Of Solace Mathieu Brouillette Catherine Thomas Production Coordinators David Oliver Designer Tania Bureau-Civil Matt Solie Design Intern Gabriel Richard FX Artists Jean-Christophe Gauthier Public Relation Andre Lawton Jodi Bernardini Virginie Faucher Reshan Sabaratnam Chris Guzman Etienne Giguere Animation Technical Director Sebastien Gregoire Additional Design Support Jess Feidt Stephane Duchesne IT Build Manager Pascal Isabelle-Lebrun Michael Maza James Little Marc-Antoine Jutras Kayron Moore Raphael Jean Character Riggers Michael Lin Jean-Francois Nadeau Lead Environment Artist Jean-Pierre Lapointe Renaud Lessard Larouche Daniel Lin Mathieu St-Gelais Additional Production Manny Salazar Stephan Lefebvre Eric D. Legare Jem Maza Christian Busic Dominic Morin Administration Senior Lighting Artist Lead Sound Designer ART DEPARTMENT Martin Morissette Guylaine Bourque DESIGN DEPARTMENT Jeanne Anderson Yannick Blanchette Assistant Art Director Danik Peloquin Kerania Brunet Design Directors Nicolas Sylvestre Dan Moditch Lighting Artist Sound Designers Christina Legault Jeremy Luyties Jean-Michel Theriault Yonghee Choi Nicolas Tremblay Nathalie Ouellet Adam Gascoine Lead Animator Jean-Francois Tremblay Steve Rhee Philippe Valois Adam Rosas Special Thanks Lead Scripter Lead Project Programmer Senior Texture Artists Quality Assurance Our families and friends, Joe Chiang Senior Animators Alexandre Cossette Terry Hess Joel Lacroix for their continuous YannicK Bergeron support and love Senior Scripter Narry Kahng Cinelli Programmers Steven Painchaud David Kim Treyarch Don Sielke Olivier Belletete Maxime Bourget-Bilodeau Yanick Lebel Texture Artists ATVI for their great support Alexandre Blanchet Alexandre Fiset Scripters Tim Smilovitch Al Anquillano The Demonware team Sebastien Bourgoing Olivier Giroux Brian Barnes Edwin Chiu Matt McClure Animators Stephane Bourque Mikael Leclerc-Gauthier Brian Bekian Neil Masiclat Etienne Dube Robert Blye Keven Cantin Frederic Marquis Kevin Drew Pouya Zadrafiei Paul Gadbois Ben Deguzman Jeremy Casler Jean-Sebastien Racine Aaron Eady Stephane Gravel Simon Caux-Barge Philippe Valois Brent Kollmansberger Senior UI Artists Robert Simard Junior Animators Jean-François Clavette Mark Maestas Zenta Aki Technical Art Director In memory of Jeremy Agamata Jean-Philippe Croteau June Park James Mayeda Pascal Brulotte Suzanne Gavard (1954-2008) Justin Freeden Vincent Dumont ALendor “Zack” E. Vulaj and Mario Greendale Cody Mitchell Junior UI Artist Brian Fagnant Walter Williams (1976-2008) Hyuk Yang Steve Cantu Jean-Claude Lacombe Executive Greg Zheng Management Jean-Philippe Lamarre Lead Prop Artist Weapon Artist Lead Builder François-Olivier Mayette Chief Executive Officer Alex Bortoluzzi Blaed Hutchinson Sebastien Potvin Dee Brown Kevin Worrel Gabriel Richard Vehicle Artists Weapon Animator Executive Producer Felix Roy Mike Lomibao Greg Griffith Martin Rheaume Tony Kwok

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BOND_QoS_Wii_r6.indd 8-9 10/15/08 2:25:50 PM Additional Art Engineering Interns Senior Tools Engineers Design Human Resources Marker Cleanup Eric Pierce Michael Beach Jed Adams Ian Childs Ju Shim Animation VeRtigo Deke Kincaid Ryan Dumouchelle Dimiter “Malkia” Stanev Brandon James Norbert Nacu Nima Nikzad Krassimir Touevsky Russell Meakim Sr. Recruiter CENTRAL TECHNOLOGY Robin Thompkins Evan Lewis Todd Rose Sr. Director Of Art Art Intern Tools Engineers Alessandro Tento Matt Del Vecchio Additional Engineering Yanbing Chen Programming Recruiting Felix Montanez Emeroy Bernardo Brian Blumenkopf Valeria Pelova Aaron Cole Executive Producer Austin Krauss Roget Kort Community Manager Michael Ward Additional Art Support Caleb Schneider QA Department Darin Mcneil Christopher Soares Josh Olin Jivko Velev Senior Qa Manager Brian Matt Technical Director Travis Eastepp Joe Nugent Igor Krinitskiy Sean Mitchell Paul Edelstein Mike Uhlik Activision Wade Brainerd Tactical Advisors Jonathan Menzies Qa Project Lead Operations Capture Studio Scott Bean American Defense Enterprises James Snider Kimberly Park Lisa Loewecke Motion Capture Director Bill Beasley Ewan Oughton Joel Martin Matt Karnes Shaderworks Consultant Eddie Maldanado Matt Kimberling TRG Lead Jamie Parent QA Team Producer Joseph Valenzuela Mark Jihanian Weapon Handler James Gresko NiCk Falzon Thad Bower ANIMATION Dre Sepulveda Production Tester David Mercer Natty Hoffman Animation Director Jorge Aguayo Jessica Smith Motion Capture Supervisor Christian Diefenbach Paul B Lee Engineering Jared Bailey Michael Stone Michael Jantz Department Aja Banks Sound Department Motion Capture Lead Senior Animator Technical Director Estevan Becerra Treyarch Studio Jamie Egerton Studio Audio Director Ben Watson Mike Anthony Hubert Cheng Studio Head Jerry Berlongieri Giancarlo Contreras Mark Lamia Production Coordinator Technical Character Artist Lead Programmer Czyznyck Deco Eric Black Lead Sound Designer Evan Button Peter Livingstone Daniel Hackney Vice President Chuck Russom Tan La Dave Anthony Data Capture Supervisor Modeling Lead AI Programmer Character Modelers Sound Designers Rene Lara Noel Vega Michel Mailhot Chief Technology Officer Kyle Hefley Steve Goldberg Chris Luthi Mark Gordon Data Capture Personnel David Duong AI Programmers Alice Bernier Kayron Moore Justin Prate Chris Torres Brad Shortt Ryan Higa Shawn Jimmerson Director Of Operations Jose Castaneda Randy Archer Nick Lombardo Alex Perelman Scott Eckert Rose Villasenor Max Vo America Young Feng Zhang Outsourcing Audio Assistant Jeremy Dunn Studio Creative Director Technical Art Director Lead Graphics Programmer Mike Ha Troi Ge Corky Lehmkuhl Riccard Linde Jeffrey Chan NERVE Orlando Mcguire Additional Sound Alex Chansky Sr. Online Manager Technical Artists Senior Graphics Programmers Todd Piperi SOFTWARE Zack Hudson David Vonderhaar Bernardo Antoniazzi Marcus Goodey Colin Ayers Studio Head Alina Andrei Samuel Tung Jose Doran Julia Bianco Brandon James Sr. Manager of Colin Follenweider Joel P.C. Ku Information Technology Tj Storm Senior Programmers Lead Multiplayer Designer Tools & Libraries Robert Sanchez Ray Park Art Production Manager Andrew Olson Richard Heath Director Of Tools & Libraries Nick Shake Michael Restifo Ryan Feltrin Information Technology Cesar Stastny Art Department Anthony Arcuria Nick Westfield Chris Getman Art Production Coordinator Senior Audio Programmer Bryan Cavett Associate Producer Kris Magpantay Christopher Codding Bryan Pearson Gabriel Garza Adam Saslow Ronn Harbin Reference Video Pokee Chan Manager of Operations Stephanie Paris Senior Animation Programmer Ken Sato Aaron Hausmann Amy Hurdelbrink Elizabeth Tom Additional Art and Jason Mckesson Kristian Kane Production Intern Animation by Ethan Mccaughey Operations Scan Technicians Programmers James Chien Chen Virtuos Steve Maines Jeremy Mcadams Chris Ellis Kandarp Patel Physics Engineer Nick Pappas Ron Fazio Nick Otto Ben Wang Joe Nugent David Bullat Ii Stephen Crowe Eric Hefley

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BOND_QoS_Wii_r6.indd 10-11 10/15/08 2:25:53 PM Xpec Demonware Central Design, Production Services – Marketing Art ServiceS Lead Entertainment Nadia Alramli Lead Combat Designer Europe Senior Brand Manager Michael Hunau David Brennan Derek Daniels Director Of Production Amy Longhi Supervisor Art Services Coordinator Morgan Brickley Services – Europe Hjalmar Hedman Wilson Lin Manager, Central User Testing Ryan Volker LuKe Burden Barry Kehoe Lydia Cheng Ray Kowalewski Chris Reinhart Aaron Burt Associate Brand Manager Tieno Liao Senior Localisation Eric Spielman Michael Collins Central Designers Project Manager Quality Assurance Tim Czerniak Tom Wells Project ManAger Annette Lee Marketing Associate VP Quality Assurance/ Nick Lee Brendan Dillon Jeffrey Chen Andrew Conti Malcolm Dowse Fiona Ebbs Customer Service Shoung Liao Rich Robinson Joy Hung Eoghan Gaffney Central Audio Localization Project Manager Retail Marketing Manager Albert Lee Steffen Higel Director Of Central Audio Simon Dawes Kimberly Bryant Director, Quality Assurance Tony Kelly Adam Levenson Marilena Morini Artists John Kirk Localization Coordinators Associate Retail Anpere Wang Craig Mcinnes Audio Coordinator Chris Osberg Marketing Manager QUALITY ASSURANCE, Bing He Eoin O’fearghail Noah Sarid Gary Jacob Ryan Lacina FUNCTIONALITY Civie Shen Byron Pile VP, GBM – Sports/ QA Project Lead Dazheng Yao Ruaidhrí Power Audio Programmer Localization QA Manager Vince Sinatra Dong Wang Tilman Schaefer Blair Bitonti David Hickey Racing/Superheroes Donghui Wang Amy Smith Rob Kostich QA Floor Leads Guang Ma Emmanuel Stone Talent Manager Localization QA Lead Leejay Ronquillo Haibo Yang Marchele Hardin Maurice Larkin Public Relations Senior PR Manager QA Database Manager Hua Fang Sound Artist Localization QA Floor Lead Lisa Fields Jon Luce Hui Wang Activision Trevor Bresaw Stefano Meneto Hyde Chang Publishing, Inc. QA Testers Jiale Yan Senior Publicist Activision Special Thanks Localization QA Tester Ilan Adir Jian Chen Production Kehau Rodenhurst Bobby Kotick, Mike Griffith Aziz Janah Alfredo Barraza Jie Feng Producer RobIn Kaminsky, Dave Stohl Bastien Loeuillet Jr. Publicist Tom Blanchard Jie Zhao Kragen Lum Steve Ackrich, James Steer Julien Leclercq Kelvin Liu Tarikh Brown Jing Wang Arnaud Pitou Associate Producer Dawn Pinkney, Brian Ward Joshua Selinger Blair Burkhardt Joe Liu Matthew Hunt Laird Malamed, Jim Mcginnis Manuel Santome Sequeiros Mike Cook Jun Liu Vincent Fennel Will Kassoy, Maryanne Lataif Anxo Quelle Fra Global Asset Manager Matthew Esterline Kathy Lin Jason Potter Steve Pearce, Suzan Rude Urtzi Goikoetxea Karen Yi Anthony Arthur Gonzales Lei Kong Jennifer Sullivan, Derek Brown Arturo Rodriguez Carlos Guzman Mengyang Wang Senior PR Director Production Coordinator Jill Barry, Steve Young Jacopo Vido Brandon Hunt Pengduan Michelle Schroder Peter Kavic Blake Hennon, Tim Riley Dario Milone Quy Le Pujian Zhang Brandon Young, Chris Archer Federico Matranga Anthony Moreno Rex Lin Production Intern Marketing Ben Brinkman, Daniel Suarez Nicola Spera Landon Morgan Richard Peng Tracy Kobeda Brown Communications Jason Dalbotten, Raj Sain Jan Vester Thomas Pape Sandy Chang Marcus Iremonger Robert Michie Senior Director, Martin Ramirez Tina Chen Additional Production Sam Nouriani Sven Zimmermann Marketing Communications Max Repka Wei Cui Aaron Gray Richard Blenkinsop, Lip Ho Sebastian Schweiger Susan Hallock Adam Rosenthal Wenjun Chen Tom O’carroll Executive Producer Steve Holmes, Phil Terzian Bayan Sadighi Xiaona Chen Marketing Stuart Roch Chris Cosby, Travis Stansbury Victor Lajide Creed Weatherman Xingwang Gu Communications Manager Jane Elms, Kap Kang Christian Held Kyle Ruebel Xiuguo Wang Karen Starr VP of Production Dani Kim, Greg Deutsch Steve Gonzalez Xuesong Lv Clarence Bell, Manny Quinones Burn Lab Technician Thaine Lyman Business Development Yan Liu Ric Romero, Rodrigo Mora Derek Brangan Dave Anderson QA Senior Project Lead Yi An Jason Posada, Victor Lopez Mark Smith Central Studios Frankie Kang Henry Villanueva Yuan Wang Brandy Mckay, Evan Miller Senior Director of Technology Localization Tools & Letam Bira Yuxin Wang Elia Irene Kavic Vernon QA Manager Matt Wilkinson Support Provided by Yasmine Benyamini Zhenchen Wu Jane Barrie Hunt, Glenn Vistante Stephanie O’malley Deming Zu Wang Stephanie Potter, Nathan Lum Central Design & Xloc, Inc. Art Services QA Project Lead, Nightshift Senior Director Art Services Manager Scott Kiefer of Game Design Todd Pruyn Carl Schnurr 12 13

BOND_QoS_Wii_r6.indd 12-13 10/15/08 2:25:56 PM QA Floor Leads, Nightshift QA Network Lab QA-MPL Technology Danjaq Zoic MUSIC Israel Barco Senior Project Lead Technician ExeCutive Producer Directors Jovany Zuniga Francis Jimenez Sean Olson SELECTIONS Simon Mathew Chris Jones Matthew Esterline Musette Maritime QA Network Lab Testers QA-MPL Equipment Aaron Sternlicht © APM Music, LLC Special Thanks QA Testers, Nightshift Leonard Rodriguez Coordinators Barbara Broccoli Producer La Ci Darem (Don Giovanni) Rudy Ampie Jessie Jones Long Le Michael G. Wilson Gayle Reznik © APM Music, LLC Andre Haftevani Coleman Thaxton David Pope Caldren Knight QA MULTIPLAYER LAB Musette D’Amour Keith Snelgrove Production Crew Royal Roshto QA-MPL Project Lead QA DBA GROUP © APM Music, LLC Michael Tavares Chris Strauss Noah Ryan-Stout Garrett Oshiro Senior Lead Simon Mathews Claudia Yi Leon Via Porchio Matthew Walsh Database Administrator © APM Music, LLC QA-MPL Floor Leads Heather Banta Paul Kumpata Jeremy Richards Levi Ahmu QA Senior Project Shamen’e Childress Jenni Mcmurrie The Gondolier Sean Apple Lead, Nightshift Jaemin Kang Lead Database Administrator Susan “Susie” Allnutt © APM Music, LLC Neil Atkins Paul Colbert Brian Lay Kelly Huffine Sara Aghdami Kevin Carr String Quartet No. 77 in C Leslie Mcminn Major Op 76 No 3 Emperor li QA-MPL Testers DBA Senior TeSters Reggie Fourmyle QA Manager, Nightshift Poco Adagio Cantabile Skye Chandler Chris Shanley Sallyanne Hayden Adam Hartsfield © APM Music, LLC Matthew Fawbush Timothy Toledo Cinematics/ Shun Imaizumi TechnicAl Bobby Jones Dong Fan Design/ Kris Kelly Misty Mountain Requirements Group Hyun S Kim Wayne Williams Michael Kyrilo © APM Music, LLC Jonathan Mack Animation Ricardo Nadu Nocturne C Sharp Minor TRG Senior Manager DBA Testers Mk12 Julio Medina Tim Matney Op 27 No 1 Christopher Wilson Geoffrey Olsen Ryan Rigg Dave Zeevolk © APM Music, LLC TRG Submissions Lead Jonathan Sadka Jon Luce La Brindisi (La Traviata) Daniel L. Nichols Emmanuel Salva Cruz Mike Genadry Production Kurtis Sherman Additional © APM Music, LLC Christopher Norman CUSTOMER SUPPORT Company The Ebeling Group Motion Overture, TRG Senior Platform Leads QA AUDIO VISUAL LAB Customer Support Managers the Marriage of Figaro Sasan “Sauce” Helmi QA-AVL Project Lead Gary Bolduc Capture © APM Music, LLC Todd Sutton Victor Durling Michael Hill House Of Moves Janimation The Italian symphony QA SPECIAL THANKS Producers © APM Music, LLC TRG Platform Leads QA-AVL Tester Mike Duffy Zac Blitz Cliff Hooper Mike Clarke, Nadine Theuzillot Additional Toccata and Fugue in D Minor Denise Luce, Rachel Overton Kimberly Benzine Menas Kapitsas Joanna Ferguson Sound Design © APM Music, LLC Eric Stanzione QA Burnroom Aileen Paul, Jeremy Shortell Earbash Queen of the Night Burn Room Supervisor Dylan Rixford, Marc Williams Production Crew Charles MaYnes TRG Testers Joule Middleton Richard Pearson, (The Magic Flute) Ludovick William Michaud © APM Music, LLC Eddie Fernando Araujo Joanne Vistante, Frank Sinatra Greg Punchatz Burn Room Technicians Antoine ‘Bo’ Bohannon Beth Kiefner Lyn Caudle Opening Requiem 2 Gloria Danny Feng Justin Gogue Bradley Gabe © APM Music, LLC Kai Hsu Credits Lucas Goodman Rares Halmagean Sean Kim Shon Gray Mgm Steve Quentin Audio Mix Rodrigo Magana Mario Ibarra Interactive Chris Curra Rob King Quantom Jeff Koyama Executive Vice Cris Fudge of solace Steve Mcillory QA-MIS OPENING CREDITS SONG Senior Manager, President Worldwide Robert “Bob” Quinn The James Bond Theme VOICEOVER CAST Tomer Mor Travis Rutherford Garett Jaeckel Bryan Papa QA Technologies James Bond Joe Elwood Written By Joe Pardo Indra Yee Daniel Craig Special Thanks Joel Braby Monty Norman Anthony Rocha QA-MIS Manager Kobie Jackson Paul Adams Used by permission of EMI Santiago Salvador M Dave Garcia-Gomez Jennifer “Jford” Ford Unart Catalog Inc. Judi Dench QA NETWORK LAB Robbie Stevens All rights reserved. QA-MIS Technicians Vesper Lynd Manager, QA Operations Teddy Hwang Support Staff Performed by Eva Green Chris Keim Brian Martin Sharon Brikell Kerli & Richard Fortus Jeremy Torres Jennifer Magill Le Chiffre Lawrence Wei Produced by Mads Mikkelsen David Maurice 14 15

BOND_QoS_Wii_r6.indd 14-15 10/15/08 2:26:01 PM Dominic Greene RECORDED AND Dialogue Editing Mathieu Amalric MIXED BY Steve Baca Customer Support Jeff Vaughn Steve McClintic Camille Rivera Rob King Note: Please do not contact Customer Support for hints/codes/cheats; only Olga Kurlyenko ADDITIONAL RECORDING Chris DeLeon technical issues. Peter Fuchs Tanner Recording Studios http://www.activision.com/support Nick Jameson Green Street Studios, Internet: ADDITIONAL MUSIC Sherman Oaks, CA USA Carter AND ARRANGMENTS Our support section of the Web has the most up-to-date information available. We Joseph Millson Philip White Pinewood Studios, Buckinghamshire, England update the support pages daily, so please check here first for solutions. If you cannot SUPPORTING CAST Protools Operator Goldcrest Post Production, find an answer to your issue, you can submit a question/incident to us using the online Ike Amadi Kevin Globerman London, England support form. A response may take anywhere from 24–72 hours depending on the Troy Baker Contractor Side Studios, Steven Bauer volume of messages we receive and the nature of your problem. David Low London, England Michael Benyaer ElektroFilm, Berlin, Germany Note: Internet support is handled in English only. Brian T. Delaney Strings and Greg Eagles Mutiny Recording Studios, Winds Contractor Dublin, Ireland Note: The multiplayer components of Activision games are handled Greg Ellis Paul Talkington only through Internet support. Alex Fernendez Additional Facial Animation Carlos Ferro Conductor Technology by Phone: (310) 255-2050 Adam Godley Philip White Institute of Animation/ Jason Harris Allan Wilson Filmakademie You can call our 24-hour voice-mail system for answers to our most frequently Stefan Marks Orchestrations Baden-Wuerttemberg asked questions at the above number. Contact a Customer Support Ade M’Cormack (Volker Helzle et al.) Graham McTavish Andrew Kinney representative at the same number between the hours of 9:00 a.m. and 5:00 p.m. Nolan North Larry Rench Chris Parson Robert Elhai Aston Martin, DBS, DB5 and (Pacific Time), Monday through Friday, except holidays. Khary Payton Rossano Galante the Aston Martin logo are Francesco Quinn Gernot Wolfgang trademarks owned and licensed Please see the Limited Warranty contained within our Software License Agreement Enn Reitel Brad Warnaar by Aston Martin Lagonda Ltd © for warranty replacements. We recommend that you first contact an Activision Hans Schoeber Philip White Aston Martin Lagonda Ltd. Janellen Steininger Brandon Roberts Technical Support Representative by phone or internet before sending your Fred Tatascoire Portions of this software are Recording Studios product to us. In many cases, a replacement is not necessary to resolve your problem. Andre Ware included under license Capitol Studios, Los Angeles Matt Wolf © 2005 Scaleform Corporation. Our support representatives will help you determine if a replacement is necessary. If a Slovak Radio Hall, Kai Wulff All rights reserved. Czech Republic replacement is appropriate we can issue you an RMA (Return Materials Authorization) Tatyana Yassukovich Uses Miles Sound System. number to help process your replacement. Non-warranty game returns/refunds should Mixed At Copyright © 1991-2008 SONIC FUEL STUDIOS be dealt with by the retailer or online site where you purchased the product. ADDITIONAL by RAD Game Tools, Inc. SOUND VOICE OVER Uses Bink Video. Register your product online at http://register.activision.com SOUND EFFECTS PRODUCTION Copyright © 1997-2008 so we can enter you in our monthly drawing RECORDING Dialogue Director by RAD Game Tools, Inc. Rob King for a fabulous Activision prize. John Fasal Orbit and Orbit Charles Maynes Casting Just Brushed Clean Feeling Rob King are trademarks of the To view a full length manual, including credits, visit CINEMATIC Chris Borders Wm. Wrigley Jr. Company. www.activision.com/en_US/manuals SOUND DESIGN GREEN STREET STUDIOS Charles Maynes Font License Yuan Liu Dialogue Coordinator T26 Digital Type Foundry Denise Deal original MUSIC COMPOSED AND PRODUCED BY Christopher Lennertz 16 17

BOND_QoS_Wii_r6.indd 16-17 10/15/08 2:26:04 PM PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR SOFTWARE LICENSE AGREEMENT Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT USE OF THIS PROGRAM IS SUBJECTThe TO Of THEficial SOFTW SealARE LICENSEis your TERMS assurance SET FORT Hthat BELO W.this "PROGRAM" product INCLUDES is licensed THE SOFT orWA manufacturedRE INCLUDED WITH TH byIS AGREEMENT, THE ASSOCIATED MEDIA,Nintendo ANY PRINTED. Always MATERIALS, look ANDfor ANYthis ON-LINE seal ORwhen ELECTRONIC buying DOCUMEN videoTAT gameION, AND systems, ANY AND ALL acces COPIESsories, AND HEALTH AND SAFETY INFORMATION. DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION PUBLISHING,games INC. and (“ACTI relatedVISION”) .products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Program is licensed, not sold. Your license confers no title or YOUR CHILD PLAY VIDEO GAMES. ownership in this Program and shouldManufactured not be construed under as a licensesale of any from rights Dolby in this Laboratories.Program. Dolby, Pro Logic, and the double-D symbol are OWNERSHIP. All title, ownership rightstrademarks and intellectual of Dolby property Laboratories. rights in and to this Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual effects, methods of operation,This game moral is rights, presented and any in related Dolby documentation, Pro Logic II. incorporated To play games into this that Program) carry arethe ow Dolbyned by Pr Activisiono Logic or II itslogo licensors in . This WARNING – Seizures Program is protected by the copyrightsurround laws of thesound, United you States, will international need a Dolby copyright Pro treatiesLogic II,and Dolby conventions Pro Logic and other or Dolby laws. T Prhiso Program Logic IIx contains receiver certain. These licensed materials and Activision’sreceivers licensors may are protect sold separatelytheir rights in. the event of any violation of this Agreement. • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or YOU SHALL NOT: • Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. patterns, and this may occur while they are watching TV or playing video games, even if they have Activision may offer a separate Site License Agreement to permit you to make this Program available for commercial use; see the contact information below. • Sell, rent, lease, license, distributeNintendo or otherwise, Wii and transfer the Of ficialthis Program, Seal are ortrademarks any copies of of Nintendo this Program. © 2006, without Nintendo the expres. s prior written consent of Activision. never had a seizure before. • Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole or in partLicensed. by Nintendo • Remove, disable or circumvent any proprietary notices or labels contained on or within the Program. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic • Hack or modify (or attempt to modify or hack) the Program, or create, develop, modify, distribute or use any software programs, in order to gain (or allow condition, should consult a doctor before playing a video game. others to gain) advantage of this Program in an on-line multiplayer game settings including but not limited to local area network or any other network play or on the internet. • Parents should watch their children play video games. Stop playing and consult a doctor if you or • Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations. LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be your child has any of the following symptoms: free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the Convulsions Eye or muscle twitching Altered vision date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision Loss of awareness Involuntary movements Disorientation and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. • To reduce the likelihood of a seizure when playing video games: EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND 1. Sit or stand as far from the screen as possible. SHALL BE BINDING ON OR OBLIGATE ACTIVISION. 2. Play video games on the smallest available television screen. When returning the Program for warranty replacement please send the original product disks only in protective packaging and include: (1) a photocopy of your dated 3. Do not play if you are tired or need sleep. sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please 4. Play in a well-lit room. include check or money order for $20 U.S. currency per disc replacement. Note: Certified mail recommended. In the U.S. send to: Warranty Replacements, Activision, Inc., P.O. Box 67713, Los Angeles, California 90067. 5. Take a 10 to 15 minute break every hour. LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY WARNING – Repetitive Motion Injuries and Eyestrain SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to VARY FROM JURISDICTION TO JURISDICTION. avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts. • Avoid excessive play. Parents should monitor their children for appropriate play. U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are provided as "Commercial Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the • Take a 10 to 15 minute break every hour, even if you don't think you need it. restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is Activision, Inc., 3100 • If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such Ocean Park Boulevard, Santa Monica, California 90405. as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other • If you continue to have any of the above symptoms or other discomfort during or after remedies as Activision may otherwise have under applicable laws. play, stop playing and see a doctor. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement. MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and CAUTION – Motion Sickness representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within Playing video games can cause motion sickness in some players. If you or your child feels dizzy or California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

IMPORT ANT LEGAL INFORMA TION This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV–E 18

BOND_QoS_Wii_r6.indd 18-19 Inside Front Cover Inside Back Cover 10/15/08 2:26:05 PM