Exploratory Data Analysis of Passing Plays Using NFL Tracking Data
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Football Rules of Play
La Costa 35 Touch Football Rules of Play Go to www.lc35ac.org for updated schedules, scores, and rosters 1. GENERAL NCAA rules govern. Quarterback of each team is the designated captain, unless otherwise specified. Commissioner must be informed of change in captain. Players of the same team must wear the same color jerseys. Play is stopped for two conditions: rusher interference (called by the rusher) and injury. Nothing else can stop play (e.g., pass interference calls, etc.). 6-on-6 format. Teams with less than 6 players must forfeit, unless a substitute player is allowed. Substitute players must be drawn from the bye team and must be approved by the opposing designated team captain. All weather conditions are football-playing conditions, no exceptions. Games at Levante street field may be rescheduled or cancelled due to field closures by the City of Carlsbad. 1.0 Coin Toss/Odd or Even Winner of coin toss or odd/even picks one of two privileges (a) offense or defense or (b) goal his team will defend. Loser gets the other privilege. Teams must reverse direction and position in the second half. 1.0.1 Cones The defense must set the rushing cone after each play. 1.1 Time 1.1.1. Regular time Two 35-minute halves. The first 33 minutes shall be free running, except for timeouts and injuries. Sideline clock-keeper will inform each captain when 2 minutes remain in each half. 1.1.2 Two-minute period Stoppage (see Stoppage, below). 30-second huddles. Fumbles during 2-minute period are dead, but the clock continues to run. -
PHYSICAL EDUCATION Unit: Flag Football STUDY GUIDE
FLAG FOOTBALL STUDY GUIDE Description of Game One hand or two hand touch football is a game which is similar to both rugby and American football. However, some major differences do exist: 1) The ball carrier is "stopped" when a defensive places one or two hands on offensive player carrying the football. 2) Blocking is not allowed, but in its place a technique called "shielding" is substituted. Both of these modifications are employed to insure safety. The ball is advanced toward the goal line only by means of the forward pass. All players are eligible pass receivers, including the center. History The game of football is an offshoot of both soccer and rugby. The colleges of Harvard, Yale, Princeton and Rutgers were among the first to play the game. Since 1869, regulation football rules have been added and are continuously being modified, even at the present time. The game of one or two hand touch football is merely a modification of regulation football. Some of the major differences between one/two hand touch football and regulation football are the rules regarding "no body contact" and no diving. The one/two hand touch football game which you play in class is a modification of regulation football. The modifications which are made will provide for a safer, more practical and enjoyable activity. Scoring 1. Touchdown = 6 points. 2. Safety = 2 points. Some Players & Positions to Help You Understand High School , College , & Pro Football Offensive Players Quarterback (QB) - field general - after taking the snap from the Center, the QB can pass, handoff, toss, or run with the ball (only after a defensive player crosses the Line of Scrimmage). -
Rookie Tackle Playbook
ROOKIE TACKLE PLAYBOOK 1 American Development Model / 2018 National Opt-In TABLE OF CONTENTS 1: 6-Player Plays 3 6-Player Pro 4 6-Player Tight 11 6-Player Spread 18 2: 7-Player Plays 25 7-Player Pro 26 7-Player Tight 33 7-Player Spread 40 3: 8-Player Plays 46 8-Player Pro 47 8-Player Tight 54 8-Player Spread 61 6 - PLAYER ROOKIE TACKLE PLAYS ROOKIE TACKLE 6-PLAYER PRO 4 ROOKIE TACKLE 6-PLAYER PRO ALL CURL LEFT RE 5 yard Curl inside widest defender C 3 yard Checkdown LE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL CURL RIGHT LE 5 yard Curl inside widest defender C 3 yard Checkdown RE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers 5 ROOKIE TACKLE 6-PLAYER PRO ALL GO LEFT LE Seam route inside outside defender C 4 yard Checkdown RE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL GO RIGHT C 4 yard Checkdown LE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers RE Outside release, Go route 6 ROOKIE TACKLE 6-PLAYER PRO DIVE LEFT LE Scope block defensive tackle C Drive block middle linebacker RE Stalk clock cornerback Q Open to left, dive hand-off and continue down the line faking wide play FB Lateral step left, accelerate behind center’s block RB Fake sweep ROOKIE TACKLE 6-PLAYER PRO DIVE RIGHT LE Scope block defensive tackle C Drive -
Madden Playbook 1 Blue One Hawk 2 Blue One Falcon
Madden Playbook www.MichiganYouthFlagFootball.com 1 Blue One Hawk 2 Blue One Falcon 3 Blue Two Hawk 4 Blue Three Hawk Madden Playbook MichiganYouthFlagFootball.com 5 Blue Three Falcon 6 Blue Four Hawk 7 Blue Five Hawk 8 Blue Six Hawk Madden Playbook MichiganYouthFlagFootball.com 1 Blue One Hawk Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 2 Blue One Falcon Blue is a trips formation series. On this play we will send out X, Y, and Z on routes to clear our space for the center to release. The center will release on a two second delay. If the rusher comes in to fast, either roll out or bring Y around for a fake hand o instead of running his route to buy a little extra time. 3 Blue Two Hawk Z comes across for a hand o option. If the rush comes from the right side this should be a fake hand o read of Y running an Out route. The Center will delay and then reak route from X and the short Out from Y. 4 Blue Three Hawk On this play we will set up two primary short options by using both Z to run a deep Streak and Y to run a deep Post route. -
Defensive Manual
TEAMWORK SIMPLY STATED, TEAMWORK WINS CHAMPIONSHIPS! Team Philosophy There are only three things that I ask you to believe in unquestionably. If you believe in these three things then you will be a part of this team no matter what your abilities or talents may be or how many mistakes you may make. Likewise, if you do NOT believe in these three things with all your heart and soul, then you will not be a part of this team no matter what your abilities or talents may be or how perfect you may be. You must believe in: 1. YOURSELF. To be successful in anything you must believe (care, trust, confidence) in yourself. If you do not believe in yourself, no one else will. 2. TEAMATE. You must believe in your team mate. We cannot accomplish anything of great value in life without help. Even Jesus had help; he had 12 team mates; it only took one to betray him and the team. If you have a team mate that you do not believe in, then we must build him up 3. COACHES. Finally, you must believe in your leaders, the coaches for we are apart of the team. After Judas betrayed Jesus and the Jews crucified Him, the apostles denied knowing Him and went into hiding. But their faith in Him reunited them and revived their belief in each other which provided them the courage they needed to dedicate and give their lives to His teachings. Thanks to those faithful 11, the teachings of Jesus live today. Nothing of any great significance was ever accomplished alone. -
Coaching Tips and Drills
Coaching Tips and Drills Overview The purpose of this manual is to provide ideas, drills and activities for the coach to use at practice to help the players enhance their skills for game day. Strategy • Decide what style of game you want to play and plan your plays accordingly. There is only so much you can teach the players in the time you have, so keeping to a reoccurring theme can make it easier to understand what you are asking your players to do. Example: Play for first downs, not touchdowns. This might be accomplished by using short passes and running plays. Hydration Tips • Pre-hydrate • Players should drink 16 oz of fluid first thing in the morning of a practice or game • Players should consume 8-16 oz of fluid one hour prior to the start of the practice or game • Players should consume 8-16 oz of fluid 20 minutes prior to the start of the practice or game • Hydrate • Players should have unlimited access to fluids (sports drinks and water) throughout the practice or game • Players should drink during the practice or game to minimize losses in body weight but should not over drink • All players should consume fluids during water breaks. Many players will say that they are not thirsty. However, in many cases, by the time they realize that they are thirsty they are already dehydrated or on their way to be dehydrated. Make sure all your players are getting the proper fluids Defensive Tips • Pulling the flag • Watch the ball carrier’s hips as opposed to his or her feet, or head • Stay in front of the ball carrier • Stay low and lunge at the flag • If you grab anything but the flag, let go immediately to avoid a penalty • Playing Zone Defense • Each defensive back is responsible for an area as opposed to a player • This will enable you them to keep an eye on the receiver and the quarterback at the same time • As receivers come through your area, try to anticipate where the QB wants to throw the ball. -
The Passing Tree Is the Number System Used for the Passing Routes
The Passing Tree is the number system used for the passing routes. All routes are the same for ALL receivers. The route assignment depends on the position of the receiver and how it is called at the line of scrimmage. This system has all ODD number routes flowing toward the center of the field, while EVEN number routes are toward the sideline. All routes are called from LEFT to RIGHT. Inside Tight Ends, Eligible Receivers (I) , are also called from LEFT to RIGHT. The above passing tree assumes the quarterback is on the left side of the route runner labeled. Below are the routes used in this playbook: ROUTE NAMES: #1 – ARROW/ SLANT. Slant 45 degrees toward middle. Expect the ball quickly. #3 – DRAG. Drive out 5 yards then drag 90 degrees toward middle.. #5 – CURL ROUTE/ BUTTON HOOK. Drive out 5-7 yards, slow and gather yourself, curl in towards QB, establish a wide stance and frame yourself. Find an open or void area #7 – POST. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep post. Opposite of Flag/ Corner Route . #9 – STREAK/ FLY. Can be a straight sprint or "go" route off the line of scrimmage. #8 – HITCH N’ GO. Drive out 5-7 yards, curl away from QB, show hand fake (sell it!, and then roll out and up the field.) #6 – CORNER. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep corner. #4 - OUT. Drive out 5 yards then drag 90 degrees toward sideline. -
See Where You Stand. Get Your New Gameplan. Own the Next Season. Prepared for Paul Hefty at State College 9Th Grade L E T T E R F R O M T H E C O - F O U N D E R
2020 Program Assessment Report See where you stand. Get your new gameplan. Own the next season. Prepared for Paul Hefty at State College 9th grade L E T T E R F R O M T H E C O - F O U N D E R The differences between wins and losses are often measured by yards. We all know this as coaches. A rst down conversion here, or a missed missed block there, can mean the difference between sub-.500 seasons and championships. Traditional coaching philosophies are full of passive rhetoric like, “If only we would have done this.” But the paradigm has shifted to data-driven decisions. Great coaches are recalibrating their mindset from reacting to anticipating. By using the data in this report, you'll be able to control these important game day circumstances. Thanks to Hudl’s national collection of data, we already know the main predictors that separates wins from losses. We're using the 16 most inuential to provide coaches insight on how to get, or stay, on the winning side next fall. The most important thing you can do this offseason is re-evaluate all your successes and failures. We hope our assessment will give you actionable steps to boost your eciency in all these areas. So dive in and get started. You may nd these results to be surprising—and enlightening. Mike Kuchar Senior Research Manager and Co-Founder, X&O Labs @MikeKKuchar 2 0 2 0 P R O G R A M A S S E S S M E N T R E P O R T Offense Q U E S T I O N 1 What was your pass completion rate in 2019? Y O U R AN S W E R LE S S TH AN 5 5 % You’re under the national threshold that marks the difference between winning and losing teams. -
Game Rules for Flag Football
Game Rules for Flag Football NOTE: All rules must be followed as stated herein. No exceptions are allowed even if opposing coaches mutually agree to a rule change prior to a game (i.e. the rules are NOT negotiable). YMCA Pledge • Before each game both teams will recite the YMCA pledge at midfield Game Ball • Kindergarten- Nerf ball • 1st and 2nd Grade- Pee Wee sized ball • 3rd and Up- Junior sized ball *ALL TEAMS WILL PROVIDE THEIR OWN GAME BALL* The Field a. The field size is approximately 50 yards in length (goal line to goal line) by 30 yards in width for Kinder and 1st Grade and 60 yards in length by 30 yards in width for 2nd grade and older. b. The end zones are 5 yards deep. Required Players a. 6 players for ALL grades (minimum of 5 players must be present to start the game); Uniforms • All players are required to wear a jersey with a YMCA logo. In case of jersey color conflicts of opposing teams (even if the color of the lettering is different), the Visiting team is responsible for wearing a different colored replacement jersey for that game (e.g. pennies). The replacement jersey does not need a logo. • Flags must be at least 15 inches long and cannot be the same color as the player’s shorts • Shirts/Jersey must be tucked in for flags to be visible • Velcro flags are not permitted Page 1 Timing of Game a. The game will consist of two halves. b. The first half will be 20 minutes with a running clock. -
Chris Harris Jr. and Zach Kerr Headline the Broncos Huddle by Rod Mackey 9 News October 25, 2018
Chris Harris Jr. and Zach Kerr headline the Broncos Huddle By Rod Mackey 9 News October 25, 2018 Another "must win" for the Broncos. This week, however, that will be a lot harder to do as Denver goes from playing Arizona, one of the worst teams in the NFL, to one of the best in Kansas City. That was a big topic of conversation on the Broncos Huddle with Chris Harris Jr. and Zach Kerr. While the rest of the sports world is focused on Chad Kelly being released and that Halloween party, the team is focused on football and the 6-1 Chiefs. Kansas City came back to beat the Broncos 27-23 in Denver on Oct. 1, but the Broncos are hanging their hat on the fact that they were able to stay with the AFC West leaders. In fact, the team believes they actually gave the game away in the fourth quarter against KC. Chris Harris Jr. spent some time with a local youth football team talking X's and O's on Tech Time. He also played "Who am I?" The game which tests how well the Broncos actually know their teammates. -I was drafted by the Dolphins in the 3rd round -My dad played four seasons in the NFL -My brother played six season in the NFL -Played on three FCS national championship teams -My college mascot are the Bison Who Am I? The answer.... Billy Turner. Did Chris get the answer right? Make sure to catch the Broncos Huddle when it airs for a second time on Channel 20 at 10:30pm. -
Flag Football Field Rules
FLAG FOOTBALL FIELD RULES GENERAL TIMING Field Dimensions: 60yards x 40yards x 10 yards (end zones) Games are 40 minutes running time with (2) 20 minute halves Ball Sizes Teams will have (2) 30 second timeout per half U6/U8: Pee Wee Halftime is 2 minutes long. (Teams change sides of the field.) U10/U12: Junior Each time the ball is spotted, a team has 30 seconds to snap the U15/U18: Collegiate ball. Equal playing time is the rule: Each player should play at Officials can stop the clock at their discretion. In the event of an least half of the game and appear in each half (exception: injury, the clock will stop and then restart when the injured injury) player is removed from the field of play. In the event of sudden inclement weather, any game that The clock will continuously run, except the last 2 minutes of the has reached half-time or more will be considered complete 2nd half Tennis shoes or plastic/rubber cleats may be worn. Metal cleats are prohibited. The offense’s play clock will start when the official spots the ball and the offense must snap the ball as follows: Team shirts must be worn and tucked in to avoid covering U6/U8 – No time limit but be mindful of the continuously running clock the flags. and absolutely no intentional time delays. No watches or jewelry may be worn during a game U10 – No time limit but be mindful of the continuously running clock and absolutely no intentional time delays. GAME PLAY U12 & up – Within 40 seconds. -
“Live Life Everyday Like It's 3Rd&8”
“Live Life Everyday Like It’s 3rd&8” What’s an After Action Report?…………………………………………………………..………………………..………....……………….…..….….….4 About Chuck Smith………………………………………………………...………………………….……………………..……………….……..….…….….5 Coaches Staff…………………..……………………………………………….………………………...………………………………….......…….…..….….….6 Why get Professionally Evaluated………………..……...………………………………………………………..……...…….……….……....….…..….7 The Process for Analyzing…………..…………………………………………………..…………....…………………………….........……...…….…...….8 Grading Scale Description……….……………………………………..……………………………………………………....…...…,…….....………….….9 Testimonials……………………………………………….……………………………………………………………………………..….….....….........….…....10 Report Card Example……...………….…………………………………………………………………………………………....…..………...…......….….11 3 Easy Steps to Get Started………………….. ………………………………………….…………………………………........………….…....…….….13 Price Package…….……………………………………………………..……………………………………………….…………..….…………….……………..14 Defensive-Lineman After Action Report Independent Position Specific Defensive-Line Evaluation & Grading What’s an After Action Report? A detailed analysis of a past Football Game. We evaluate & grade Defensive Lineman Game Performances. Our service is an independent report. These grades allow the Athlete we’re assessing to understand his/her strengths and weaknesses with Coaching tips to improve. It also provides a measurable picture of improvement over time. About Chuck Smith Chuck is one of the most recognizable Athletes in Georgia sports history. A 9 year NFL Veteran, has Coached and continues to train/consult High School,