What Can Be Bought
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What can be Bought. By Robin D. and Albert B. For use with Dungeons & Dragons And the World of Mystara Contents Contents 1 Coinage and Currencies 3 Coinage Facts (Alfheim, Atruaghin, Broken Lands, Darokin) 4 Coinage Facts (Glantri, Heldannic Territories, Rockhome, Sind, Graakhalia,Yavdlom ) 5 Coinage Facts (Savage Coast and Savage Baronies) 6 Supply and Demand table Base Price Adjustment Table, Magic Armor and Weapon Costs 7 Haggling and Bargaining, The Rules to Bargaining, without Role Playing 8 Skills in handling (Bargaining, Appraissal, Know Market Value), City Class vs. Merchants, Used Abbreviations 9 Clothing Basic Clothing, Foot Ware 10 Under Clothing, Outer Clothing, Handware, Jewelry 11 Face and Head, Cosmetics, Other 12 Other, Merchandise 13 Creature Pelts 14 Covers Shelters, Tents, Special Tents, Sleeping Equipment 15-16 Food Rations, Eggs, Meat, Beef 17 Smoked Meat, Steaks, Stews, Specials, Mixed Dish, Roast, Soup, Fish Ware, Fat 18 Bread, Cheese, Fruit Cheeses, Vegetables/Fungi, Fruits, Snack Fruits, Preserved Fruits, Grains 19 Honey, Sugar, Sweets, Jellies, Candied Fruits/ Herbs, Lemon Sweets, Jam, Snacks 20 Herbs/ Spices Sauces, Edible Dishes, Oil, Fodder, Drug 22-25 Tools to use with food / drinks Main, Solids and Liquids 26 Drinks and Tobacco Common Drinks, Uncommon Drinks, Wines, How Does Alcohol affect the Body. 27-29 Magical Beverages 29 Class Tools The well Equipped adventurer, Fighter Class Tools, Halfling Tools 30 Druid / Outdoorsman Tools, Mystic Class Tools, Elf or Mage Class Tools 31 Cleric Class Tools, Often used Cleric and Healer Equipment 32 Thief Class Tools (Often used Thief Equipment) 33-34 Research and Alchemy Tools 35 Toys & Puppets and other Stuff Tools to lift /pull / hold 36 Fishing Ware 37 Tools to Light Candles, Lanterns, Other light sources, Fuel, Other 38 Writing Tools and Implements Dye and Pigments, Brushes and Pencils, Paper and Parchment, Maps and Charts) 39 Scrolls and Books of Information 40 Furnishings Personal, Storage, Other 41 Stabile Containers 42-43 Easily Portable Containers 44 Magical Containers 45 Professional tools: for professions and shops 46 Tools to Work Fine Tools, Saws, Large Tools, Holdings, Special, Musical 47 Merchandise Normal, Precious merchandise, Animal merchandise 49 Animals live Bird, Farm Animal, Small Animal, Dog, Special 50 Common Pack and Draft animals 51 Uncommon Pack and Draft animals 52 Transportation & Control Barding, Other Equine Items, Transportation Devices 53 Transportation Devices Parts and Additions 54 Traveling Land, Water, Air, Teleport, Other services 55 Sailing and Air Vessels Barge, Boat, Canoe, Galley, Raft, Sailing ship, Airship 56-58 Slaves Torture Devices, Materials and Implements 59 People for Hire Mercenaries, Retainers 60 Services Inn / Tavern, Monthly Rent, Hygiene, Beauty Shops, Help 61 Mages, Training, Scribe, Audiences, Buying Titles, Ship Costs 62 Illegal services Forgery, Guild, Black Market, Whores, Loans, Behavior Modification, Bone Breaking, Elimination, Kidnapping 63 Tipsters, Fixers 64 Poison Natural Poisons, Poisonous Herbs, Magical and Alchemical created or based Poisons 65 Magical and Alchemical Antidotes, Antidote Herbs 66 Weapons Axes, Bows, Bludgeons, Daggers 67 Pole Weapons, Shield Weapons, Other Weapons 69 Swords, Magical Weapons, Sheaths and Scabbards, Ammunition, smaller weapons. 71 Traps and Warfare Traps, Siege Weapons, Siege Equipment, Special, Gunpowder on Mystara 73 Armor Animal Based, Metal Based, Helmets, Shields, Partial Armors 75 Mismatch Armor, Pegataur Barding, Weapon / Armor Material Effects 76 Constructions Complete Building Plans, Large Construction Parts and Whole Buildings 77 Large Construction Parts and Whole Buildings, Major Construction Parts 79 Major Construction Parts, Minor Construction Parts 80 Minor Construction Parts 81 Price Adjustments 82 How to calculate the total building cost and building time of a construction, Magic Construction 83 Quin of Carlin House 84-86 Wondrous Inventions Appliances, Constructs, Dungeon Devices, Entertainment, Home or Business, Structures 87 Practical Services, Transportation, Weapons and Warfare 88 Dorfin’s Shop of Little Horrors Engines and Machinery, Weapons & Combat Devices, Miscellaneous Inventions, Vehicles and Transportation 89 Spell Components Availability, Material Spell Components 90-93 Average Gem List 93 Magic Costs Typical Material Enchantment Costs, Typical Glantri Rare Material Cost, Glantrian Licenses 94 Hedge-Wizard, Druid or Herbalist Stuff 96-100 Hedge Potion & other stuff 101 Final Word by Charles Mauntea of the DDC 102 1 A Word from Charles Mauntea of the Darokin Diplomatic Corpse (DDC) There is NO reason to say that any of the objects mentioned in this guide will be in good condition nor can it be said that the object will stay this way. Prices and availability of any object or creature can change at any moment as are the informative descriptions of these objects or creatures mentioned. THE DDC AND THE PUBLISHER WILL NEVER BE HELD RESPONSIBLE for any mistakes in this guide, nor for any damages, misfortunes, bad luck, relationship changes, omen of the Immortals, life or death, nor any other (mis-)happening of bad or good fortune caused by using one of the objects published in this guide. That the items are mentioned in this document will not be said that the prices and objects do really exist in the Countries mentioned or worldwide. It is the BUYER his or her or it’s own risk of obtaining, holding a object in possession or buying or selling such an object when this object will be whole or partially forbidden by local religion, customs or law. Even in these circumstances the DDC and the Publisher or his or her intermediary can’t held whole or partially responsible for anything coming forth from such an action Charles Mauntea This whole document was printed on the Thaumaturgical printing press of the gnomish printing services of Thyatis. For own services in this direction make contact with Robin Dykemanus and Albert of the Forest or your local supplier. Source; TSR 9220 AC 11 The Book of Wondrous Inventions. DISCLAMER This manuscript was particularly written for Fan use only on the D&D world of MYSTARA® and is in no way used to bring any profit or infringe any rights. All rights remain with their corresponding owners. This document is basically for the D&D world of Mystara, but is easily compatible with AD&D rules, and can even easily be used for any other campaign world. For later editions of D&D or other Game systems much more work is needed to make it compatible, but it is possible. All objects, names and similarities thereof corresponding to licensed objects, names and titles are owned by TSR inc. USA and TSR ltd. UK. and therefore all rights are reserved. The information was extracted from all corresponding DRAGON® magazines, POLYHEDRON® newszines and game Modules corresponding whole or partially to the game worlds of DUNGEONS&DRAGONS® and MYSTARA® in particular, or even Advanced DUNGEONS&DRAGONS® and corresponding Modules. Additional information was extracted from historical sources. Most is taken from the D&D Rules Encyclopedia, AD&D2 DMG&PHB, Den of Thieves, Gazetteers, Almanacs, Dragon 171 Princess Ark by Bruce Heard, Dragon 191 Different Totes for different Folks by Vince Garcia. Cover illustration is from the same article by Joseph Pillsbury. Interior art is from D&D rulebooks en Rules encyclopedia and its artists are. J.Easley, C. Caldwell, L.Elmore, T. Dykstra, and others. Those taken from the Internet are listed with their URL. Not mentioning a name or source is in no way intended as an infringement of the owner’s rights, but only that it could not be found. We Thank all who worked together to help this work come to an end. (Pandius, and The Piazza) This compilation document created 2005 was lastly handled and partially rewritten and layout improved by the writer and collector of this huge bulk of information on 26 – 08 – 2015. 2 Coinage and Currencies Platinum Gold Electrum Silver Copper Other Coinage Description PP GP GP GP EP GP SP GP CP GP GP Alphatia & Territories Various 5 Crown 1 Various 0,5 Mirror 0,1 Judge 0,01 Gems Used by many merchants Alfheim Atruaghin Cloud 0,5 Land 0,01 Barter Minted in Darokin Gems Darokin Daro/Piaster 1 Tendrid 0,1 Passim 0,01 Cloc Tang 15Tang 11Tang 1 0,5 Tang 1 0,1 Tang 1 0,01 Foreign Currency Illegal Ethengar Tang 5 25 Tang 55Tang 5 2,5 Tang 5 0,5 Tang 5 0,05 Barter Tang 10 50 Tang 10 10 Tang 10 5 Tang 10 1 Tang 10 0,1 Five Shires Yellow 1 Star 0,1 Sunset 0,01 Silver bars 50 Hule Ducat 1 Crowns are Magical Glantri Crown Sovereign 0,1 Penny 0,01 Crown 3-4 Foreign coins discouraged, illegal in Glantri City Heldannic Territories Groschen 5 Gelder 1Erzer 0,5 Markschen 0,1 Fenneg 0,01 Foreign coins discouraged. Pre-invasion Heldann Lands Daalder 5 Gulden 1 Kwartje 0,25 Dubbeltje 0,1 Cent 0,01 Owning pre-invasion coins is 1 year Imprisonment Ierendi Pali 10 Geleva 1 Sana 0,1 Cokip 0,01 Prefers Foreign Coins Karameikos Thyatian Emperor 5Royal 1 Crona 0,1 Kopec 0,01 Minrothad Crona 1 Byd 0,5 Quert 0,1 Plen 0,01 Ostland Krona 1 Eyrir 0,1 Oren 0,01 Sun 10 Moon 1 Rockhome Stone 0,01 Gems Trader 1Star 0,1 Shadow Elf Territories Bright Shine Glint Khalafi (fungus bark) 10, 50, 100 Sind Guru (25) 25 Rupee 5 Bhani 1 Khundar 0,1 Piaster 0,01 Gems Soderfjord Markka 1 Penne 0,5 Gundar 0,1 Oren 0,01 Thyatis Emperor 5 Lucin 1 Asterius 0,1 Denarius 0,01 Gems Thyatian Colonies Various 3-5 Various 1-1,5 Various 01-0,5 Various 0,01 Gems Imperial Coins Legal Tender Vestland Schilder 5 Guldan 1 Hellar 0,5 Floren 0,1 Oren 0,01 Ylaruam Dinar 1 Dirham 0,1 Fal 0,01 Wendar Di 1 On 0,1 Teci 0,01 Complete Sindhi Guru Source; Champions of Mystara Old Karameikan Royal New Karameikan Coins Source; ÁD&D2 1013AC Joshuas’s Almanac Source; Gazetteer 1 Grand Duchy of Karameikos Coinage Facts Alfheim In Alfheim, elves barter, coins are superfluous.