Bleach V1.6 Powers Supplement Shinigami Powers Hollow Powers

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Bleach V1.6 Powers Supplement Shinigami Powers Hollow Powers Bleach v1.6 Powers Supplement By Enetious This replaces the Hollow, Quincy, and Fullbringer power sections and adds onto the Shinigami power section in the Bleach Reborn Jump. Shinigami Powers Shikai Powers Sword Slash: Your Zanpakutō absorbs and condenses the your Reiatsu before releasing it at the tip of the blade (or equivalent), magnifying the slash attack, which flies forward. This is a powerful technique with great force, creating large-scale damage and destruction. A simple but devastating ability. Hollow Powers Every Hollow has a story, whether depressing or enraging, each one lost contact with their "heart" in a different way, and as such each of their powers differ as well. The lowest classes of Menos, namely Gillians and Menos Grande, are almost bound to your will, and as such will follow your orders without question unless another mostly Hollow-like entity that's stronger than you exerts their will over them. Body Types Unless you want to be a blob of negative energy, choosing a body-type would be a good idea. Additional purchases combine all of the attributes into one body, and are 200pp. Biped: Or humanoid, you've known this body-type for a while so I'll just skip it. Grants a bonus to your spiritual energy. Multi-legged: Things like Centaurs, Horses and Spiders, anything with more than 2 legs and less than 3 arms. Grants a bonus to physical strength and speed. Serpent-like: A body with no legs, your lower half instead resembles that of a serpent or another limbless creature. Grants a bonus to stealth and dexterity. Multi-armed: Similar to Multi-legged, but up top. Grants a bonus to physical strength and dexterity. No Arms (+200pp): You have a body-type of your choice (no bonuses) with no arms. You can still have legs if you want, but no matter what it will be weird. Mask Types Hollow masks are formed from the heart they lost when they fell into despair or regret as a Plus, coating their face and concealing their true identity. Powerful Hollows are able to remove their mask and become Arrancars, gaining great power and a Human appearance in the process. All masks are white and completely cover the face, no exceptions can be made to this, and as a base Hollow you will have black sclera, golden-brown pupils, and a signature Hollow hole somewhere through your body. Human: While most Hollows tend for other skulls, you seem to be different. Having a Human skull as a mask will increase your spiritual energy. Mammal: From dogs to whales, any skull that was a part of a mammal will be your mask. Gain a bonus to your physical strength. Reptilian: Dinosaurs, lizards and the like, these kinds of masks grant a bonus to your durability. Amphibian: For the partially aquatic creatures, these masks improve your passive regenerative abilities by 2x, allowing you to recover from non-fatal wounds rapidly, and will allow for a 1.5x boost to your passive regenerative abilities instead for wounds that should have been fatal, provided you survive the skirmish. Avian: Anything that has wings or flies, these masks will improve your eyesight, allowing you to see for miles unperturbed, and grants a bonus to your physical speed. Powers Freebies High-Speed Regeneration: This is an innate ability in every Hollow to rapidly heal most injuries very quickly using their spiritual energy, and can be sped up by pouring more into this ability. This will regenerate anything but your head or vital organs. Kūmon: All Hollows have the innate ability to tear open the fabric separating the worlds and traverse the void between worlds, called Garganta, to get to their destination, and know instinctively how to properly traverse the Garganta to reach their destination, though this low-level Hollow ability is not very stable and will require the user to manually keep the rift open, and it will take a bit to open up a rift unless one uses a lot of spiritual energy to forcefully speed up the process. Post-Jump this ability can be used to traverse dimensions, planes, or anything of the sort. Pick up to three, additional purchases will be 100pp each. Shrieker: What better way to scare the poor souls you eat than with an ear-piercing cry? You are able to emit a sound loud enough to shatter windows form your mouth, and have immunity to any vibration based attack. REEEEEEE. Projectiles: By default purchasing this will allow you to possess two specialized organs anywhere on your body which can shoot out bone fragments at your enemies, with the fire rate of them being once every 5 seconds. Mind-control Effect: Enemies that you manage to land a hit on with your Body-Bullets will enter an altered state of consciousness where your words direct their actions. Stronger enemies can resist this up to a point, so multiple shots might be necessary. Double-Shot: The more the merrier right? Each time you purchase this, the amount of projectiles fired per shot is doubled. Simple right? Speed: If the 5 second delay is too long for whatever you have planned, you can double the fire rate of your projectiles and their flight speed with each purchase. Bullets: Maybe you were an experiment of Aizen, or maybe you were just a gun-nut in life, either way you seem to have modified your body to shoot out bullets instead of the normal bony projectile. Congrats? Element: If you already have an elemental attack it can be applied to the projectile for free, if not then choose one from the Shinigami table instead. Drain: Your projectile seems to contain a sort of toxin, that while doing nothing to harm the target directly will slowly drain away at any one of their stats until they collapse. Can be bought multiple times, with each additional purchase doubling your toxin's potency. Skinwalker: Some Hollows have power of their own, others can instead steal them for themselves. By putting an enemy in the brink of death you are able to enter their body, gaining full control over it and its powers. This effect cannot stack, and possessing a new body will relinquish control of your old one and its powers as well. At any point you can leave the body you're currently possessing and return to your original form. Elemental Form: There have been at least once recorded occurrence of a Hollow being made of a formed element instead of a body, and you’re now one of a kind too! You can turn your body into any natural and dense substance, like sand or water gaining the strengths, weaknesses, and control of said element. Elemental Release: Fire, ice, etc. you can release a gout of whatever element you have from your mouth and limbs. See Shinigami elements for a list of available ones. Extra Limb: Not satisfied with your base form, are you? Like this you can add on 2 extra limbs of any kind, and with each additional purchase that amount doubles (2,4,8,etc.). Don’t get your hands too full though… Mines: Defense is always an option, placing mines will limit your enemies movements, and funnel them into a path that you want them to take. While this is explosive by default, it can take the properties of any element that you are capable of producing as well. Aerial Mines: An upgrade from just land and water-mines, these are capable of hovering where they are placed. Spit: While this may seem like a rather pointless power, having a direct attack to someone in close range should never be under-assumed, so pick one of the effects below. Can be secreted from your pores for an additional 100pp. You can swap between spit types if you have multiple types of spit, including just regular saliva. Corrosive: Your spit takes on a corrosive property, melting and dissolving things that come into contact with it. While objects and weak individuals will be taken quickly, more powerful beings can resist this ability. Toxic: While this takes a little bit more skill to land, shooting poison down someone's throat will certainly end the battle quickly. Sticky: Shooting fast acting cement is a great way to slow down a pesky Shinigami, and does not require good accuracy for great results either! But there are always those who are strong enough to break free, so try and train your spit before going against someone out of your league. Healing: A slower, cheaper in spiritual energy alternative to High-Speed Regeneration, your spit now has potent healing properties that'll heal wounds at a decent rate when directly applied. This spit cannot regenerate Hollow masks or heal vital organs. Marking Target: Upon encountering an individual, you can “mark” them by coming into contact with them in some way, such as by touching them or shooting one of your bodily projectiles into them, and have knowledge of their location at all times for as long as you continue to supply this ability with a little bit of spiritual energy. Prehensile Appendage: While not as strong as a limb is, these appendages have greater numbers for the purchase, and have much more control over them. The first purchase grants you up to 5, and subsequent purchases grant you up to double the previous amounts. Natural Weapons: Your body can also have weapons as part of itself. Each purchase can either grant a melee weapon to one of your limbs, or cover your body in spikes or armor for protection.
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