Unreal Engine 4 for Beginners

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Unreal Engine 4 for Beginners Unreal Engine 4 for Beginners David Nixon Unreal Engine 4 for Beginners Copyright © 2017 David Nixon All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the author, except as provided by United States copyright law. Limit of Liability / Disclaimer of Warranty: The author makes no representations or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not apply or be suitable for your situation. You should consult with a professional where appropriate. The accuracy and completeness of the information provided herein and the opinions stated herein are not guaranteed or warranted to produce any particular results, and the advice and strategies contained herein are not suitable for every individual. By providing information or links to other companies or websites, the publisher and the author do not guarantee, approve or endorse the information or products available at any linked websites or mentioned companies, or persons, nor does a link indicate any association with or endorsement by the publisher or author. This publication is offered or sold with the understanding that neither the publisher nor the author is engaged in rendering legal, accounting or other professional service. If legal advice or other expert assistance is required, the services of a competent professional should be sought. Neither the publisher or the author shall be liable for any loss or loss of profit or any other commercial damages, including but not limited to special, incidental, consequential, or other damages. Table of Contents | 4 CONTENTS CHAPTER 1 – GETTING STARTED 1.1 Licensing ..................................................................... 19 1.2 Registration ................................................................ 21 1.3 Download & Installation ............................................. 24 1.4 Chapter 1 Quiz ............................................................ 26 Answers ........................................................................ 27 2.1 Projects ....................................................................... 29 Unreal Project Browser ................................................ 29 Projects Tab .............................................................. 30 New Project Tab ....................................................... 32 2.2 Levels .......................................................................... 36 Creating, Opening & Saving Levels ............................... 37 Playing a Level .............................................................. 40 2.3 Actors.......................................................................... 41 The Static Mesh Actor .................................................. 42 Geometry Brushes ........................................................ 43 Materials ................................................................... 45 The Light Actor ............................................................. 46 Summary of Actors ....................................................... 47 Table of Contents | 5 2.4 Chapter 2 Quiz ............................................................ 48 Answers ........................................................................ 50 3.1 Level Editor Overview ................................................. 53 Unreal Engine vs the Unreal Editor ............................... 53 Unreal Editor vs the Level Editor .................................. 54 Panels of the Level Editor ............................................. 54 Customizing the Interface............................................. 60 3.2 Place Mode ................................................................. 62 Place Mode Tabs ........................................................... 63 3.3 Navigating Within the Viewport ................................. 66 Mouse Navigation ......................................................... 66 WASD Navigation.......................................................... 67 Focusing ........................................................................ 67 Maya Navigation ........................................................... 68 Camera Speed ............................................................... 69 3.4 Moving, Rotating, and Scaling Actors ......................... 70 Move Tool ..................................................................... 71 Rotate Tool ................................................................... 74 Scale Tool ...................................................................... 75 World Space vs Local Space .......................................... 76 3.5 Snapping ..................................................................... 79 End Key ......................................................................... 79 Table of Contents | 6 Surface Snapping .......................................................... 79 Grid Snapping ............................................................... 83 Snap Size ................................................................... 84 Grid Units .................................................................. 85 Rotation Snapping ........................................................ 86 Scale Snapping .............................................................. 86 3.6 Different Ways to View Your Level ............................. 88 Immersive Mode .......................................................... 88 View Modes .................................................................. 88 Lit Mode.................................................................... 89 Unlit Mode ................................................................ 90 Wireframe Mode ...................................................... 91 Orthographic Views ...................................................... 91 Show Flags .................................................................... 94 Game View ................................................................... 96 Piloting Actors Within the Viewport ............................. 96 3.7 Content Browser ......................................................... 98 Sources Panel and Asset Window ................................. 98 Back Button and Forward Button ............................... 100 Breadcrumbs .............................................................. 100 Add New Button ......................................................... 101 Import Button ............................................................. 103 Table of Contents | 7 Save All Button ........................................................... 103 View Options .............................................................. 103 Tiles vs List vs Columns ........................................... 104 Show Folders .......................................................... 105 Show Developers Folders ....................................... 105 Show Plugins Content ............................................. 106 Show Engine Content ............................................. 106 Show Collections..................................................... 106 Thumbnail Options ................................................. 109 Content Browser Windows ......................................... 110 3.8 Details Panel ............................................................. 113 Property Matrix .......................................................... 114 View Options .............................................................. 115 Transform Category .................................................... 117 Relative vs World .................................................... 119 Mobility .................................................................. 120 3.9 World Outliner .......................................................... 121 World Outliner Data ................................................... 122 Grouping Actors .......................................................... 123 Organizing and Finding Actors .................................... 127 3.10 Chapter 3 Quiz ........................................................ 129 Answers ...................................................................... 131 Table of Contents | 8 4.1 Static Meshes ........................................................... 134 Replacing the Mesh of a Static Mesh Actor ................ 135 Physics ........................................................................ 136 4.2 Brushes ..................................................................... 140 Brushes vs Meshes ..................................................... 140 Brush Settings ............................................................. 142 Brush Type .............................................................. 143 Brush Shape ............................................................ 144 Size Properties ........................................................ 144 Sides Properties ...................................................... 145 Hollow Property ...................................................... 145 Stair Brushes ..............................................................
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