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Activision Blizzard, Inc
Investment Club Presentation Activision Blizzard, Inc. (ATVI) Analyst: Niko Martinovic 5-Yr Stock Performance $90 $80 $70 $60 $50 $40 $30 Decline in stock primarily driven by analyst sentiment changes, missing expectations, CFO firings, $20 and most recently, Bungie games leaving ATVI $10 $0 1/15/20144/15/20147/15/201410/15/20141/15/20154/15/20157/15/201510/15/20151/15/20164/15/20167/15/201610/15/20161/15/20174/15/20177/15/201710/15/20171/15/20184/15/20187/15/201810/15/2018 Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 2 They’re Wrong Activision Blizzard has three meaningful and diverse revenue streams that can all grow in unique ways. E-Sports and Virtual Reality are the most exciting growth opportunities in this industry and ATVI is the best positioned to take advantage of it with the power of their brands, aggressive R&D spend, and patience. Source: 3 Note: Three Year Stock Performance ATVI has outperformed the S&P consistently since early 2017 while the Peer Set1 has reverted back. 160.00% 140.00% Stock Price $46.85 Shares Outstanding $762.41mm 120.00% Market Cap $36.08bn 52 Week Range $43.71-$84.68 100.00% Avg. Volume 7,550,000 EPS (TTM) $2.13 80.00% Past Month Performance -1.60% Past 1 Year -33.63% 60.00% Past 5 Year 170.36% 40.00% 20.00% 0.00% -20.00% -40.00% 1/15/2016 4/15/2016 7/15/2016 10/15/2016 1/15/2017 4/15/2017 7/15/2017 10/15/2017 1/15/2018 4/15/2018 7/15/2018 10/15/2018 S&P ATVI Peer Set Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 4 1Electronic Arts, Ubisoft, Take Two Interactive, Square Enix, and Zynga Company Overview & Monetization Activision Blizzard, Inc. -
Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September!
Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September! August 28, 2019 Lead Developer Toys for Bob Celebrates New Platforms Arrival with a Special Live Stream for Fans on Sept. 3 The Beloved Purple Dragon Celebrates The New Platforms Launch By Also Debuting In The Next Crash Team Racing Nitro-Fueled Grand Prix! SANTA MONICA, Calif.--(BUSINESS WIRE)--Aug. 28, 2019-- Spyro is spreading his wings this year by giving fans more ways to experience the fun of Spyro™ Reignited Trilogy. The remastered videogame that made gamers fall in love with “the purple dragon from the ‘90s” all over again lands on Nintendo Switch™and PC via Steam worldwide on September 3. Already available on PlayStation® 4 and Xbox One, this September will mark the very first time that all three original games – Spyro™ the Dragon, Spyro™ 2: Ripto’s Rage! and Spyro™: Year of the Dragon – will be playable on these new platforms with the Spyro Reignited Trilogy. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20190828005200/en/ No matter how you like to play, Spyro has players covered. Gamers looking for an on-the-go gaming experience can take Spyro Reignited Trilogy with them on their next adventure via the Nintendo Switch in handheld mode. The remastered trilogy also gives players on PC via Steam something to look forward to this year with the ability to play with up to 4K graphics and uncapped framerate capability on supporting systems. To celebrate Spyro’s 21 years of saving the Dragon Realms with a remastered twist, lead developer Toys For Bob is inviting fans to tune in to a special live stream on Games Done Quick’s Twitch Channel at 10 a.m. -
September 1999
SEPTEMBER 1999 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION GAME PLAN DEVELOPER 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.2228 w: www.gdmag.com Fast, Cheap, and Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Out of Control Editorial Director Alex Dunne [email protected] Managing Editor his past July I was fortunate mond Rio. If major motion picture stu- Kimberley Van Hooser [email protected] to fly out to Monte Carlo for dios, television networks, radio sta- Departments Editor Medpi, a gathering of game tions, and record labels decide that the Jennifer Olsen [email protected] publishers and representa- time’s right to push their content onto Art Director T Laura Pool lpool@mfi.com tives from the largest French game dis- the Internet (I’m talking in a major Editor-At-Large tributors. In a sense it’s like E3, except way — not the half-hearted attempts Chris Hecker [email protected] that the entire Medpi exhibition area we’re seeing today), what will that do Contributing Editors could have fit within Nintendo’s E3 to game sales? Will the competition Jeff Lander [email protected] Mel Guymon [email protected] booth. During my second day at the from other forms of digital entertain- Omid Rahmat [email protected] show, I met a developer on the show ment mean opportunities for game Advisory Board floor who works for a major game developers, or will it threaten the pre- Hal Barwood LucasArts development/publishing company. As eminence of games as computer-based Noah Falstein The Inspiracy Brian Hook id Software 6 we toured his company’s booth and he digital entertainment? Susan Lee-Merrow Lucas Learning demonstrated their upcoming titles for While the current retail model for Mark Miller Harmonix Paul Steed id Software me, we began discussing movies — The games is far from dead and competition Dan Teven Teven Consulting Phantom Menace, specifically. -
'Call of Duty: Modern Warfare' to Support Directx Raytracing on PC
‘Call of Duty: Modern Warfare’ to Support DirectX Raytracing on PC, Powered by NVIDIA GeForce RTX One of the Most Anticipated Games of the Year to Leverage NVIDIA RTX Technology on PC NVIDIA and Activision today announced that NVIDIA is the official PC partner for Call of Duty®: Modern Warfare®, the highly anticipated, all-new title scheduled for release on Oct. 25. NVIDIA is working side by side with developer Infinity Ward to bring real-time DirectX Raytracing (DXR), and NVIDIA® Adaptive Shading gaming technologies to the PC version of the new Modern Warfare. “Call of Duty: Modern Warfare is poised to reset the bar upon release this October,'' said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA is proud to partner closely with this epic development and contribute toward the creation of this gripping experience. Our teams of engineers have been working closely with Infinity Ward to use NVIDIA RTX technologies to display the realistic effects and incredible immersion that Modern Warfare offers.'' The most celebrated series in Call of Duty will make its return in a powerful experience reimagined from the ground up. Published by Activision and developed by Infinity Ward, the PC version of Call of Duty: Modern Warfare will release on Blizzard Battle.net. Modern Warfare features a unified narrative experience and progression across an epic, heart-racing, single-player story, an action-packed multiplayer playground, and new cooperative gameplay. “Our work with NVIDIA GPUs has helped us throughout the PC development of Modern Warfare,'' said Dave Stohl, co-studio head at Infinity Ward. “We've seamlessly integrated the RTX features like ray tracing and adaptive shading into our rendering pipeline. -
Activision Publishing Reveals New Plans for Call of Duty® Franchise
Activision Publishing Reveals New Plans for Call of Duty® Franchise --Company to Establish Dedicated Business Unit to Focus on Product Excellence and Brand Expansion - -Company Confirms New Call of Duty Game To Be Released in 2011 --Activision Publishing Plans to Launch Call of Duty in New Genres and Asia SANTA MONICA, Calif., March 2, 2010 /PRNewswire via COMTEX News Network/ -- Activision Publishing, Inc. (Nasdaq: ATVI) today announced new strategic plans for the Call of Duty(R) franchise, one of the best-selling video game franchises of all time. The plans include the formation of a dedicated business unit that will bring together its various new brand initiatives with focused, dedicated resources around the world. The company intends to expand the Call of Duty brand with the same focus seen in its Blizzard(R) Entertainment business unit. This will include a focus on high-margin digital online content and further the brand as the leading action entertainment franchise in new geographies, new genres and with new digital business models. "2010 will be another important year for the Call of Duty franchise," stated Mike Griffith, President and CEO of Activision Publishing. "In addition to continued catalog sales, new downloadable content from Infinity Ward and a new Call of Duty release, we are excited about the opportunity to bring the franchise to new geographies, genres and players." The company expects to release a new Call of Duty game from Treyarch this fall. In addition, Infinity Ward is in development on the first two downloadable map packs for Modern Warfare(R) 2 for release in 2010. -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
Sony Corporation Announces Signing of a Definitive Agreement for the Acquisition of Equity Interest in Insomniac Games, Inc
August 19, 2019 Sony Corporation Sony Corporation Announces Signing of a Definitive Agreement for the Acquisition of Equity Interest in Insomniac Games, Inc. by its Wholly-owned Subsidiary August 19, 2019 (Pacific Standard Time) – Sony Interactive Entertainment LLC (“SIE”), a wholly-owned subsidiary of Sony Corporation (“Sony”), today announced that SIE has entered into definitive agreements to acquire the entire equity interest in Insomniac Games, Inc. Completion of the acquisition is subject to regulatory approvals and certain other closing conditions. Financial terms of this transaction are not disclosed due to contractual commitments. For further details, please refer to the attached press release. This transaction is not anticipated to have a material impact on Sony's forecast for its consolidated financial results for the fiscal year ending March 31, 2020. SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL’S SPIDER-MAN, RATCHET & CLANK ~Highly-acclaimed Game Creators to Join Sony Interactive Entertainment’s Worldwide Studios to Deliver Extraordinary Gaming Experiences~ SAN MATEO, Calif., August 19, 2019 - Sony Interactive Entertainment (“SIE”) announced today that SIE has entered into definitive agreements to acquire Insomniac Games, Inc. (“Insomniac Games”), a leading game developer and long-time partner of SIE, in its entirety. Insomniac Games is the developer of PlayStation®4’s (PS4™) top-selling Marvel’s Spider-Man and the hugely popular PlayStation® Ratchet & Clank franchise. Upon completion of the acquisition, Insomniac Games will join the global development operation of Sony Interactive Entertainment Worldwide Studios (“SIE WWS”). Insomniac Games is the 14th studio to join the SIE WWS family. -
Activision Publishing's Call of Duty and Skylanders Continue to Top NPD Charts for 2013
Activision Publishing's Call of Duty and Skylanders Continue to Top NPD Charts For 2013 Call of Duty: Ghosts #1 Top-Selling Next Gen Title; Call of Duty #1 Franchise for the Last Five Years Skylanders #1 Kids Video Game Franchise for Second Consecutive Year; Takes #3 Spot for Overall Video Game Franchise in 2013 SANTA MONICA, Calif.--(BUSINESS WIRE)-- Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), announced today that Call of Duty® and Skylanders® continue to top U.S. NPD charts for 2013. Call of Duty: Ghosts was the #1 best-selling title overall in December, and the #1 best-selling next gen title of 2013 on both Xbox One and PlayStation 4; Call of Duty was the #1 franchise for the fifth year in a row in both software units and dollars in the U.S., according to the NPD Group¹. Additionally, Skylanders SWAP Force was the #2 best-selling title overall in December; Skylanders was the #1 best-selling kids video game franchise of 2013 in the U.S. for the second consecutive year, and the #3 video game franchise overall for the year in the U.S., according to the NPD Group and including toys and accessories2. "Call of Duty: Ghosts is the #1 best-selling next gen launch title on both Xbox One and PS4, and for the second year in a row Skylanders was the #1 top-selling kids video game franchise," said Eric Hirshberg, CEO of Activision Publishing, Inc. "This consumer response to both Call of Duty: Ghosts and Skylanders speaks to the deep connection both franchises have made with fans, which fuels our commitment to delivering great games time and again." The latest two Skylanders games -- Skylanders GiantsTM and Skylanders SWAP ForceTM - both ranked in the top 5 of kids video games in 20132. -
Crash Bandicoot N. Sane Trilogy Spins Into the Hands of Fans Today
June 30, 2017 Crash is Back Fur Realz! Crash Bandicoot N. Sane Trilogy Spins into the Hands of Fans Today Play All Three Games that Started the Crash SeNsation Crash Bandicoot Green Screen Launches, Allowing Fans to Create Custom Crash Videos SANTA MONICA, Calif.--(BUSINESS WIRE)-- Boo-yah! Crash fans can rejoice as Crash Bandicoot™ N. Sane Trilogy is available today for PS4™ and PS4™ Pro owners. Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), brings Crash Bandicoot, one of the most famous game characters in history, back into fans' living rooms today with beautiful remastered HD graphics. Fans can play as Crash or his sister Coco in the three games that started it all: Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped. In addition, today marks the launch of the Crash Bandicoot Comeback Speech Green Screen video, giving fans the ability to create their own custom videos featuring the famous Crash Bandicoot character. The Music from Crash Bandicoot N. Sane Trilogy is also available today. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170630005270/en/ "Many people around the world (myself among them) count the early Crash Bandicoot games as one of their most beloved gaming experiences. So it has been an honor and a labor of love for all of us at Activision to bring him into 2017, looking and playing better than ever," said Eric Hirshberg, CEO of Activision. "Our team at Vicarious Visions has done an amazing job giving players the Crash they remember with all the benefits of the modern era." Starting today, fans can download the Crash Bandicoot Comeback Speech Green Screen video. -
IMPORTANT! Please Consult the Accessory Instruction Manual for Important Information
IMPORTANT! Please consult the accessory instruction manual for important information. EN Starter Pack for Nintendo 3DS™ | Quick Start Guide IMPORTANT! Consultez le manuel d'instructions de l'accessoire pour des renseignements importants. FR Pack de démarrage pour Nintendo 3DS™ | Guide de Démarrage Rapide ¡IMPORTANTE! Consulte el manual de instrucciones del accesorio i ES Pack de inicio para Nintendo 3DS™ | Guía de Inicio Rápido para conocer información importante. IT Pacchetto base per Nintendo 3DS™ | Guida Introduttiva IMPORTANTE. Consultare il manuale delle istruzioni dell'accessorio per informazioni importanti. DE Starter-Paket für Nintendo 3DS™ | Schnellstartanleitung WICHTIG! Bitte lesen Sie das Handbuch für Zubehör für wichtige Informationen. WARNING 1. Interaction figure surface/Power button EN 2. Green arrow A. Portal of Power™ D. Stealth Elf CHOKING HAZARD – Small parts 1 EN Not for children under 3 years. 3. Infrared transceiver B. Dark Spyro® E. Batteries (3 x AAA size) NOTE: A screwdriver or coin (not 4. Mini USB connector C. Ignitor F. Mini USB cable included) is required for battery 2 5. Battery compartment AVERTISSEMENT installation. RISQUE DE SUFFOCATION – Petites pièces REMARQUE : un tournevis ou une 1. Surface pour figurines d'interaction/Touche d'alimentation A. Portal of Power D. Stealth Elf Non recommandé pour des enfants de moins de 3 ans. 3 FR 2. Flèche verte FR pièce (non inclus) sont requis pour A B. Dark Spyro E. Piles (3 piles AAA) l'installation des piles. 3. Port infrarouge C. Ignitor F. Mini câble USB ADVERTENCIA 4. Mini connecteur USB NOTA: se necesita un destornillador o 5. Compartiment à piles RIESGO DE ASFIXIA – Piezas pequeñas una moneda (no incluidos) para la A. -
Crash Terms and Conditions
FUEL YOUR GAME – SOUR PATCH KIDS/TRIDENT VIBES x CRASH™ TEAM RACING NITRO-FUELED IN-GAME CONTENT Program Terms and Conditions OPEN TO RESIDENTS OF THE 50 UNITED STATES (AND D.C.), 13 YEARS OF AGE AND OLDER ONLY PURCHASE OF CRASH™ TEAM RACING-NITRO FUELED GAME (PUBLISHED BY ACTIVISION), INTERNET ACCESS, CRASH BANDICOOT ACCOUNT (FREE TO OBTAIN), ACCEPTANCE OF PRODUCT AND END USER LICENSE AGREEMENTS, AND SONY ENTERTAINMENT NETWORK ACCOUNT (FREE SERVICE), OR XBOX LIVE ACCOUNT (FREE SERVICE), OR NINTENDO ACCOUNT (FREE SERVICE) REQUIRED TO PARTICIPATE IN THE PROGRAM, REDEEM CODE(S) AND USE IN-GAME CONTENT AVAILABLE THROUGH THIS PROGRAM. 1. HOW TO PARTICIPATE: Mondelez Global LLC (“Sponsor”) is offering the “Sour Patch Kids/Trident Vibes x Crash™ Team Racing Nitro-Fueled In-Game Content Program” (the “Program”). The Program is subject to these terms and conditions (the “Terms and Conditions”), and by participating, a participant (“Participant”) agrees to be bound by these Terms and Conditions. Program begins at 12:00 am ET on August 30, 2019 and ends at 11:59 pm ET on March 31, 2020 (the “Program Period”). During the Program Period, visit a participating retail location and purchase a qualifying, specially-marked (featuring Game, as defined below, logo and “unlock in-game content” messaging) package of Trident Vibes Spearmint Rush, Trident Vibes Peppermint Wave, Trident Vibes Tropical Beat, SOUR PATCH KIDS Original (5oz or 8oz), and/or SOUR PATCH KIDS Watermelon (8oz) to obtain an on- pack code printed inside the packaging (each a “Code”). During the Program Period, visit www.tridentcrash.com (if you made a qualifying Trident Vibes purchase) or www.spkcrash.com (if you made a qualifying SOUR PATCH KIDS purchase), (each a “Website”). -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer