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Ref. Ares(2018)6423112 - 13/12/2018 PROJECT DELIVERABLE REPORT Project Title: Advanced personalised, multi-scale computer models preventing osteoarthritis SC1-PM-17-2017 - Personalised computer models and in-silico systems for well-being Deliverable number 7.1 Deliverable title Analysis of hardware devices and software tools. Game hardware and software design. Submission month of deliverable 13 Issuing partner UPAT Contributing partners UPAT Dissemination Level (PU/PP/RE/CO): PU Project coordinator University of Nicosia (UNIC) Tel: +357 22 841 528 Fax: +357 22 357481 Email: [email protected]& [email protected] Project web site address www.oactive.eu Revision History This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 777159 OACTIVE –777159 SC1-PM-17-2017 Version Date Responsible Description/Remarks/Reason for changes 1.0 01/10/2018 UPAT First draft version. 1.1 29/11/2018 UPAT Version for internal review 1.2 04/12/2018 UPAT Internal review issues: (1) missing comparative analysis of existing hardware and software solutions; (2) better links to requirements and other WPs are needed 1.3 09/12/2018 UPAT Major changes 1.4 11/12/2018 UPAT Final version Deliverable D7.1 OACTIVE –777159 SC1-PM-17-2017 Table of Contents 1 Summary ............................................................................................................................................................... 7 2 Introduction ......................................................................................................................................................... 8 2.1 Architecture Overview .............................................................................................................................. 8 2.2 Outline ......................................................................................................................................................... 9 3 Requirements Identification and Analysis .................................................................................................... 12 4 Gait Retraining .................................................................................................................................................. 14 4.1 Hardware Devices ................................................................................................................................... 15 4.1.1 Inertial Measurement Units ............................................................................................................... 15 4.1.2 Ground Reaction Plates ..................................................................................................................... 16 4.1.3 Force-Sensing Treadmills .................................................................................................................. 19 4.1.4 EMG Measuring System .................................................................................................................... 21 4.1.5 Vibrotactile Feedback Devices ......................................................................................................... 22 4.1.6 Motion Capture Cameras ................................................................................................................... 22 4.1.7 Video Projectors .................................................................................................................................. 23 4.1.8 Rehabilitation Devices ........................................................................................................................ 25 4.2 Software Tools ......................................................................................................................................... 26 4.2.1 Bullet ..................................................................................................................................................... 26 4.2.2 SOFA .................................................................................................................................................... 26 4.2.3 AnyBody ............................................................................................................................................... 27 4.2.4 OpenSim ............................................................................................................................................... 27 4.2.5 LifeMOD .............................................................................................................................................. 27 4.2.6 Havok .................................................................................................................................................... 28 4.2.7 Summary ............................................................................................................................................... 28 4.3 AR Hardware Devices ............................................................................................................................ 29 4.3.1 Desktops ............................................................................................................................................... 29 4.3.2 Smartphones ........................................................................................................................................ 30 4.3.3 Tablets ................................................................................................................................................... 32 4.3.4 Augmented Reality Smartglasses ...................................................................................................... 33 4.4 AR Software Tools .................................................................................................................................. 37 4.4.1 Game Engines ..................................................................................................................................... 37 4.4.2 Mobile Operating Systems ................................................................................................................. 39 4.4.3 AR toolkits ........................................................................................................................................... 40 4.4.4 Relevant Applications ......................................................................................................................... 43 4.5 Indoor Immobile Solution ..................................................................................................................... 43 Deliverable D7.1 OACTIVE –777159 SC1-PM-17-2017 4.5.1 Inverse Kinematics ............................................................................................................................. 45 4.5.2 Inverse Dynamics................................................................................................................................ 45 4.5.3 Static Optimization ............................................................................................................................. 46 4.5.4 Joint Reaction Analysis ...................................................................................................................... 46 4.6 Outdoor Mobile Solution ....................................................................................................................... 47 4.7 Game Design Framework ...................................................................................................................... 48 5 Information Visualization................................................................................................................................ 51 5.1 Web Front-End........................................................................................................................................ 51 5.2 Mobile Front-End ................................................................................................................................... 52 6 Concluding Remarks ........................................................................................................................................ 54 7 References .......................................................................................................................................................... 56 8 Acknowledgment .............................................................................................................................................. 57 9 Appendix ............................................................................................................................................................ 58 9.1 Gait Retraining: Hardware Devices – Technical Specifications ....................................................... 58 9.1.1 Inertial Measurement Units ............................................................................................................... 58 9.1.2 Ground Reaction Force Plates .......................................................................................................... 60 9.1.3 Force-Sensing Treadmills .................................................................................................................. 63 9.1.4 EMG Measuring System .................................................................................................................... 64 9.1.5 Vibrotactile Feedback Devices ........................................................................................................