Session: Outside the Box CHI 2012, May 5–10, 2012, Austin, Texas, USA Virtual Projection: Exploring Optical Projection as a Metaphor for Multi-Device Interaction Dominikus Baur Sebastian Boring Steven Feiner Media Informatics Group1 Interactions Lab Department of Computer Science University of Munich, Munich, University of Calgary, Calgary, Columbia University, New York, Germany AB, Canada NY, USA
[email protected] [email protected] [email protected] Figure 1. Virtual Projection is inspired by its optical counterpart for transferring information between handhelds and stationary displays such as tabletops, PC displays or large public displays. By fixing the virtual projection to the display, the frustum can also be used to (a) select regions, (b) interactively apply filters, and (c) post multiple views. ABSTRACT overcome screen-space limitations on handhelds [17], navi- Handheld optical projectors provide a simple way to over- gate information [12], or augment reality [5]. One of their come the limited screen real-estate on mobile devices. We appeals is the simplicity of interaction: Aiming at an appro- present virtual projection (VP), an interaction metaphor priate surface projects the image, and changing posture and inspired by how we intuitively control the position, size, direction adjusts the image’s position and orientation. This and orientation of a handheld optical projector’s image. VP behavior is based purely on optics, allowing us to intuitive- is based on tracking a handheld device without an optical ly grasp it, based on our own experience with the physical projector and allows selecting a target display on which to world. Naturally, the laws of physics also bring drawbacks; position, scale, and orient an item in a single gesture.