Le Boudayin Version Fate
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
File 770 #142
2 promotion. Suddenly he was halfway through rations. She bordered the top of the living his twenty-fifth year of publishing and hadn’t room walls with construction-paper 45-rpm put out an issue in over twelve months. That records. Each had a label of a rock-’n-roll hit, would be me. plus a few special dedications like “O Daddy, Several friends noticed the long silence. O Daddy” by Sierra and the Graces. I enjoyed They asked with utmost delicacy if they had them so much we left them up for weeks. missed an issue or their subscription had ex A couple days later, on Tuesday, Diana pired. I felt like the press agent of a critically engineered a surprise party at work and ill celebrity each time I gravely assured them brought Sierra, who everybody loved getting another issue was in the works. Indeed, the to see in person. I enjoyed that a lot, and there next issue always seemed “just about finished” was more to come. because I worked on it a couple of hours every For Thursday night’s LASFS meeting, Di week. But do the math: it takes a hundred ana conspired with my friends Rick Foss and hours of work to produce an issue of File 770. Ed Green to deliver the surprises: a huge File 770:142 is edited by Mike Glyer That means I’ll finish the next issue.. .right chocolate cake and an order of pizzas. Every at 705 Valley View Ave., Monrovia about now. one pounced on the food like starving wolves CA 91016. -
"Hard" Sf, with Its Emphasis on Science and Technology, Has Become Dated During
CHAPTER 5 "Hard" sf, with its emphasis on science and technology, has become dated during the last twenty-five years (Arbur, 1979), although Larry Niven, with his winning mix of wholly believable aliens and technology which operates logically and credibly within the laws of physics applying to Nivens space (Nedelkovich, 1980), has used this medium with resounding success during the last two decades. Nivens wildly exploring imagination has created the fantasies of alien engineering encountered in Ringworld (1972) and the amazing Piersons puppeteers introduced in his book of short stories Neutron Star (1968). In such short stories as "The Lion in His Attic" and "Talisman" (Limits, 1985), Niven has also used the more ancient "natural" magic of the universe to achieve his settings, a "maybe" time on Earth when old magic was dying out. But he also delights in making the present a more tenuous place in which to find oneself living; Lucifers Hammer (1977), written with Jerry Pournelle, impacts heavily on the reader because of its present day setting and its concentration on the view of world affairs created by the media. Some of its scenes would translate directly to a film set as they graphically describe the desperate need of journalists to obtain maximum media coverage of the end of the world, giving this book an immediacy with which all viewers of prime-time television news programs can readily identify. Throughout Nivens work there is a theme of optimism and a breath of humour can often be found pervading even the darkest moments. Whereas Ron Hubbard, for instance, threatens alien invasion from space monsters, recalling xenophobic attitudes from the 1950s "flying saucer" era, Larry Niven provides characters who are xenophiles such as Louis Wu in Ringworld, and scenes where the maximum entertainment is obtained from the wide variety of aliens present. -
Fiction & Fantasy Digital Collection - Science Fiction & Fantasy Publications
University of South Florida Scholar Commons Digital Collection - Science Fiction & Fantasy Digital Collection - Science Fiction & Fantasy Publications 2-1-1992 SFRA ewN sletter 194 Science Fiction Research Association Follow this and additional works at: http://scholarcommons.usf.edu/scifistud_pub Part of the Fiction Commons Scholar Commons Citation Science Fiction Research Association, "SFRA eN wsletter 194 " (1992). Digital Collection - Science Fiction & Fantasy Publications. Paper 137. http://scholarcommons.usf.edu/scifistud_pub/137 This Article is brought to you for free and open access by the Digital Collection - Science Fiction & Fantasy at Scholar Commons. It has been accepted for inclusion in Digital Collection - Science Fiction & Fantasy Publications by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. The SFRA Review Published ten times a year for the Science Fiction Research Association by Alan Newcomer, Hypatia Press, Eugene, Oregon. Copyright © 1992 by the SFRA. Editorial correspondence: Betsy Harfst, Editor, SFRA Review, 2357 E. Calypso, Mesa, AZ 85204. Send changes of address and/or inquiries concerning subscriptions to the Treasurer, listed below. Note to Publishers: Please send fiction books for review to: Robert Collins, Dept. of English, Florida Atlantic University, Boca Raton, FL 33431-7588. Send non-fiction books for review to Neil Barron, 1149 Lime Place, Vista, CA 92083. Juvenile-Young Adult books for review to Muriel Becker, 60 Crane Street, Caldwell, NJ -
Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson
Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson DANI CAVALLARO THE ATHLONE PRESS CYBERPUNK AND CYBERCULTURE This page intentionally left blank CYBERPUNK AND CYBERCULTURE SCIENCE FICTION AND THE WORK OF WILLIAM GIBSON DANI CAVALLARO THE ATHLONE PRESS London & New Brunswick NJ First published in 2000 by THE ATHLONE PRESS 1 Park Drive, London NW11 7SG and New Brunswick, New Jersey © Dani Cavallaro 2000 Dani Cavallaro has asserted her right under the Copyright, Designs and Patents Act 1998 to be identified as the author of this work British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library ISBN 0 485 00412 7 HB 0 485 00607 3 PB Library of Congress Cataloging in Publication Data A catalog record for this book has been requested Distributed in the United States, Canada and South America by Transaction Publishers 390 Campus Drive Somerset, New Jersey 08873 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying or otherwise, without prior permission in writing from the publisher. Typeset by RefineCatch Limited, Bungay, Suffolk Printed in Great Britain by Athenaeum Press Ltd, Gateshead To Paddy, with love This page intentionally left blank CONTENTS Preface ix A brief guide to the book xvii Introduction: Science fiction and cyberpunk 1 1 Cyberpunk and virtual technologies 23 2 Cyberpunk, technology and mythology 41 Technology and mythology: -
DARREN JORGENSEN What and Why
EnterText 6.3 DARREN JORGENSEN What and Why was Postcyberpunk? Greg Egan and Bruce Sterling in the 1990s In 1998, Lawrence Person coined the term postcyberpunk to describe a form of science fiction writing that had appeared in the previous decade.1 That cyberpunk is largely associated with the 1980s is convenient for historians of the genre, as the distinction between it and postcyberpunk has to do with shifts in decades, the change from one generation of writers and readers to another. Yet there is more to generic transitions than the passage of time. They can also be explained historically and, in the case of science fiction, explained as an effect of the history of technology. If in the 1980s such terms as the virtual and cyberspace looked to a future that had not yet come about, by the 1990s these words had acquired a certain materiality. It is amidst this materialisation of the future that postcyberpunk intervenes, its historical and technological conditions of production those that cyberpunk foresaw to some extent. If the early cyberpunk novels were composed on typewriters and imagined a future dominated by computers, by the 1990s computing had become an everyday technology. Not only digital but biological technology had become a marketable reality in the 1990s, and it is with these in mind that I want to look at the postcyberpunk novels of Bruce Sterling and Greg Egan, in order to Darren Jorgensen: What and Why was Postcyberpunk? 229 EnterText 6.3 take Person’s claims for a new kind of fiction seriously, and to supplement his observations with the techno-historical specificity of the 1990s. -
Barbara Hambly Papers
http://oac.cdlib.org/findaid/ark:/13030/c84x58mb No online items Barbara Hambly papers Finding aid prepared by Julia D. Ree, Principal Cataloger, Eaton Collection. Special Collections & University Archives The UCR Library P.O. Box 5900 University of California Riverside, California 92517-5900 Phone: 951-827-3233 Fax: 951-827-4673 Email: [email protected] URL: http://library.ucr.edu/libraries/special-collections-university-archives © 2013 The Regents of the University of California. All rights reserved. Barbara Hambly papers MS 162 1 Descriptive Summary Title: Barbara Hambly papers Date (inclusive): 1968-2008, undated Date (bulk): 1982-1989 Collection Number: MS 162 Creator: Effinger, George Alec Creator: Hambly, Barbara Creator: Niemand, O. Extent: 23.5 linear feet(22 boxes) Repository: Rivera Library. Special Collections Department. Riverside, CA 92517-5900 Abstract: This collection contains novels and short stories written or edited by Barbara Hambly, an American science fiction, fantasy, and mystery writer. Also includes novels and short stories written by George Alec Effinger, an American science fiction writer, and short stories written by O. Niemand, Effinger's best known pseudonym. Formats include manuscripts, sketches, diaries, notes, story fragments, poems, correspondence, and other material. Languages: The collection is in English. Access This collection is open for research. Part of the collection is unprocessed, please contact Special Collections & University Archives regarding the availability of these materials for research use. Publication Rights Copyright has not been assigned to the University of California, Riverside Libraries, Special Collections & University Archives. Distribution or reproduction of materials protected by copyright beyond that allowed by fair use requires the written permission of the copyright owners. -
Fate of the Budayeen, a Setting Adaptation for Fate Accelerated by Sophie Lagacé
Fate of the Budayeen, a setting adaptation for Fate Accelerated by Sophie Lagacé. 14 November 2013. Fate of the Budayeen by Sophie Lagacé. An example of setting adaptation from literature to the Fate Accelerated Edition game system. First posted AugustNovember 2013 as a sixpart discussion on http://mechanteanemone.wordpress.com/. Introduction borrowed backdrop, however; he did serious research into what it should look like if it really had evolved in an Arab metropolis. I wrote about the Fate Accelerated system recently and how I think it’s a perfect tool to grab a crazy idea and turn it into a fully fleshed roleplaying campaign. I thought it might be fun to work through an example stepbystep, taking comments and questions, and showing how easy it can be. I posted a little poll to see which setting people would be interested in seeing used in a stepbystep example of creating a setting in Evil Hat Productions' Fate Accelerated Edition (FAE) roleplaying game system, all the way from initial Light Bulb! moment when an idea grabs you to prep notes for a game. The Budayeen setting, from George Alec Effinger’s “Marîd Audran” series, won the poll. That suited me fine because, as Fred Hicks pointed out, too many people still think FAE is just for Back in 1992, R. Talsorian Games published a supplement for whimsical or lighthearted games. I am the RPG Cyberpunk 2020 also entitled When Gravity Fails, convinced that FAE can be successfully which used material from the three novels and was personally used for any setting which the more reviewed and approved for publication by Effinger. -
128491-Sample.Pdf
Sample file ...... ADVENTURING IN THE WORLD OF GEORGE ALEC EFFINGER'S NOVELS ant to know where that dark alley leads? What's it worth to you to find out? Maybe ~ all your money? Maybe your Life? I pictured some dark byways in When Gravity Fails, and I have Michael MacDonald, William Moss, David Acker man and the rest of the crew at R. Talsorian to thank for bringing that vision to dice-wielding reality. In the origi nal novel, I was very concerned with showing Marid as a loner and an outsider, one who doesn't quite fit into his own noble and ancient heritage. I' m glad that RTG has taken the same care and effort to consult the proper experts and provide an accurate and pia usable vision of the world of 2202. Everything's just a game to some people, right? You just don't want to be standing next to them when the pay back happens. A SOURCEBOOK F 0 R Sample file 1. WilEN 'Rit/11'1 Flllf Credi-rs Imagine a world where Casablanca collides with Blade Runner; where intrigue outstrips firepower, and where every crowded bazaar and twisting alley holds its own brand of danger. Imagine midnight in the Budayeen. ~by: G~ Alec efft""F' The mullah's call awakes you from a fevered sleep; you stagger to 'Derek ~.s.e. \.V.U. <noss the open window. You blink away your transpex hangover and focus on landscape below-minarets, domes, and microwave (T)Id,o.d_ cnc.c.'Donald receivers spearing up into the desert night. -
The Body Project: Transhumanism, Posthumanism and Modification in Twentieth Century Cyberpunk
The Body Project: Transhumanism, Posthumanism and Modification in Twentieth Century Cyberpunk Gul Dag, BA (Hons.) (Brighton), MA (Hull) Submitted to the University of Hull in partial fulfilment of the requirements for the Degree of Doctor of Philosophy University of Hull May 2020 Abstract This thesis focuses upon the social, cultural and political implications of employing radical body modification practices through an analysis of late twentieth century cyberpunk texts. Using the early works of William Gibson, Rudy Rucker and George Alec Effinger, the aim of this thesis is to demonstrate the ways in which cyberpunk writing works to critique the inherently transhumanist desire for creating technologically advanced societies in which the human race will potentially come to be replaced by a far superior race of posthumans. The thesis begins with an examination of the history of transhumanist thought, and applies the central tenets of transhumanism to the cyberpunk works of Gibson, Rucker and Effinger to illustrate the ways in which cyberpunk critiques the concept and deployment of revolutionary technologies in its analyses of near-future technologically advanced societies. The subsequent chapters of this thesis focus upon specific aspects of selected cyberpunk texts, including the commodification and fetishisation of the modified body; theologically-informed technological transcendence; the assertion of identity and sense of self in the modified subject; and the treatment of women in the race towards posthumanity. While a great deal of critical attention has been paid to the work of high profile cyberpunk writers such as Gibson, the works of other writers such as Rucker and Effinger have been comparatively ignored. -
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
SCIENCE FICTION Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this video games book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Neal Tringham The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG). Features • Focuses exclusively on video games from the science fiction genre—the first book to do so • Provides critical descriptions and encyclopedic overviews of a wide range of the most important science fiction video games • Explores the connections between science fiction video games and other science fiction forms, such as tabletop RPGs, film, and television • Explains the themes that define science fiction video games • Presents a well-researched account of the history of science fiction games About the Author Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work. -
Reviews: Ed Mcknight Fiction Reviews: Philip Snyder
#267 Jan / Feb / Mar 2004 Editor: Christine Mains Managing Editor: Janice M. Bogstad Nonfiction Reviews: Ed McKnight Fiction Reviews: Philip Snyder The SFRAReview (ISSN IN THIS ISSUE: 1068-395X) is published four times a year by the Science Fiction Research As- sociation (SFRA) and distributed to SFRA Business SFRA members. Individual issues are not Editor’s Message 2 for sale; however, starting with issue #256, all issues will be published to SFRA’s website no less than two months Features after paper publication. For information Final Chapter of SF? Part 2 2 about the SFRA and its benefits, see the description at the back of this issue. For a membership application, contact SFRA Non Fiction Reviews Treasurer Dave Mead or get one from Scores 6 the SFRA website: <www.sfra.org>. Span of Mainstream and SF 8 SFRA would like to thank the Univer- Span of Mainstream and SF 8 sity of Wisconsin-Eau Claire for its as- Mervyn Peake 9 sistance in producing the Review. Hollywood’s Stephen King 10 Visions of the Third Millennium 11 SUBMISSIONS The SFRAReview encourages all submis- sions, including essays, review essays that Fiction Reviews cover several related texts, and inter- The Day Dali Died 13 views. If you would like to review non- fiction or fiction, please contact the Budayeen Nights 14 respective editor. House of War 15 Quicksilver 16 Christine Mains, Editor Box 66024 Oy Pioneer! 18 Calgary, AB T2N 1N4 Alphabet of Thorn 18 <[email protected]> Nothing Human 19 Janice M. Bogstad, Managing Editor Storyteller 20 239 Broadway St. Eau Claire WI 54703-5553 Small Press Roundup 21 <[email protected]> Advertising Ed McKnight, Nonfiction Editor Advertising 113 Cannon Lane SFRA 2004 Dues Information 23 Taylors SC 29687 Help SFRA! 23 <[email protected]> Philip Snyder, Fiction Editor 109 Northumberland Road Rochester NY 14618 <[email protected]> 2 SFRA BUSINESS Message from the Editor Christine Mains t News ItemsItems: Unfortunately, we have no message from SFRA president Peter Brigg for The Science Fiction Foundation this issue, as he is lost somewhere in New Zealand.