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Intel Master of the Games Contest (“The Promotion”)
Intel Master of the Games Contest (“The Promotion”) OFFICIAL ONLINE CONTEST RULES TERMS & CONDITIONS The Sponsor is offering you the opportunity to win prizes as outlined in section 7 below (the “Giveaway Prize”). Please read the below Terms and Conditions in relation to the Prize Promotion and retain a copy for your information. In entering the Prize Promotion you will be deemed to have accepted these Terms and Conditions. 1. THE SPONSOR: a. Intel Corporation, 2200 Mission College Blvd., Santa Clara, CA 95052-8119 (the “Sponsor”). 2. ELIGIBILITY a. The Promotion is open to residents of legal age on the date of the promotion in the United States of America (legal residents of the 50 United States, the District of Columbia. b. Employees of the Sponsor and its parent companies, affiliates, subsidiaries, distributors, advertising and promotion agencies, fulfilment agencies and members of the immediate family (defined as spouse, parent, sibling, child and respective spouses regardless of where they reside) and/or those living in the same household of such employees are not eligible to enter. c. The Contest is subject to all applicable national, federal, state, provincial, territorial, municipal and local laws, regulations and ordinances. d. Online entrants must have valid e-mail address and it is entrant’s responsibility to update Sponsor of any change in e-mail address Internet access, Registration on the GLEAM widget and an Intel Gaming Access app account are required to enter. By submitting your information and signing up for an Overwolf Intel Gaming Access App Account and the GLEAM widget, you will be required to agree to the terms of service and privacy notice of the Apps and website. -
1St Edition CMS Student Newspaper
Carson Chronicle CARSON M IDDLE SCHOOL FALL 2020 CMS News Chronicle Editors: Hallie Dong, Juliet Guttendorf, Sadie Kim, Rachel McLaughlin A New School Year By Juliet Forrest This school year, things have been a bit crazy, but we?re all in the same boat. Everyone has their own opinions on this new way of learning. Even though this school year is not starting out as normal, students find the positives. For example, Abbie Woods (6th grade) says, ?I love being able to meet new people and have new opportunities.? Despite this year being a hybrid model, Abbie is still finding new ways to make friends. 7th grader, JJ Gruszewski says, ?I like going on the bus with barely anyone on it, because it?s way quieter.? Carson students are great at looking on the bright side of things! Sanitation stations, distancing and masks are things Carson students have needed to make part of their routine. It is clear that the Carson students who know the school the best are the ones who miss the way things used to be. Neely Cameron (8th grade) says, ?I miss not having to worry about sanitation, and masks.? Getting used to masks is hard, but something even harder for students is not being able to see their friends. Gruszewski says, ?I miss being able to see my friends all at once.? These are all things we miss, but Carson students Interested in knowing N.A.'s covid have a way of adapting and rising above the numbers? Click here. challenge. There have been some hiccups this year. -
Jay & Silent Bob Reboot
Presents JAY & SILENT BOB REBOOT A film by Kevin Smith 105 mins, USA, 2019 Language: English Distribution Publicity Mongrel Media Inc Bonne Smith 217 – 136 Geary Ave Star PR Toronto, Ontario, Canada, M6H 4H1 Tel: 416-488-4436 Tel: 416-516-9775 Fax: 416-516-0651 Twitter: @starpr2 E-mail: [email protected] E-mail: [email protected] www.mongrelmedia.com JAY AND SILENT BOB REBOOT SYNOPSIS: The stoner icons who first hit the screen 25 years ago in CLERKS are back! When Jay and Silent Bob discover that Hollywood is rebooting an old movie based on them, the clueless duo embark on another cross-country mission to stop it all over again! 1 CAST & CREW BIOGRAPHIES: KEVIN SMITH (Silent Bob, Director / Writer) Kevin Smith has been saying silly cinematic shit since his first film Clerks, released way back in 1994. He had a heart attack and almost died last year but survived solely so he could direct his magnum opus, Jay and Silent Bob Reboot. A polygamist, he’s married to both his wife Jen and podcasting. JASON MEWES (Jay) Jason Mewes most recently made his directorial debut on MADNESS IN THE METHOD, which was released in August 2019. With cult-fans following his controversial antics, Mewes has captured audiences with his rebellious banter against his unspoken other half and longtime friend, Kevin Smith. Since the beginning of the duo’s offbeat work together, Mewes and Smith have continued to build on their beloved character-driven roles from the Jay and Silent Bob series. It’s been over a decade since fans last saw the duo in live- action, but they’re back along with a star-studded cast in the upcoming comedy film, JAY AND SILENT BOB REBOOT. -
150 Years Of
09 / 20 / 2018 THE STUDENT VOICE OF YOUNGSTOWN STATE UNIVERSITY SINCE 1931 150 YEARS OF MUSIC TO THE EARS see page 8 2 09 / 20 / 2018 INSIDE THIS ISSUE FEATURES NEWS 3 Mission Night Market 4 Tim Wise/Flying the Coop 5 Former Foster Kids/ Student Safety 6 Ian Tanner Weight Loss 7 Beating the Stigma 4 ARTS & ENTERTAINMENT 3 8 Dana School of Music 9 Safest Ledge 10 Refugee Crisis Film/Mario’s Movies OPINION 13 Editorial SPORTS 14 YSU Cross Country 15 YSU Football 9 16 16 YSU Womens Tennis JAMBAR STAFF CONTACT US EDITOR-IN-CHIEF SPORTS EDITOR ARTS & ENTERTAINMENT REPORTERS Morgan Petronelli Marc Weems Katlyn Kritz [email protected] MANAGING EDITOR SPORTS REPORTERS Mario Ricciardi Rachel Gobep Brian Yauger Victoria Remley NEWS EDITOR Josh Fitch COLUMNIST 330.941.1991 Alyssa Weston ADS MANAGER David Ford REPORTERS Mary Dota HEAD COPY EDITOR Nami Nagaoka HEAD DESIGN EDITOR Samantha Welch Amanda Joerndt Lydia Tarleton ASSISTANT COPY EDITOR 330.941.2322 John Stran ASSISTANT DESIGNER Robin Stears ADVERTISING Courtney Hibler Anastasia Truby SOCIAL MEDIA CURATOR Frances Clause VIDEO JOURNALIST Brent Bigelow PHOTOGRAPHY EDITOR Miles Garrett WEB MANAGER [email protected] Tanner Mondok DJ Davis Brady Sklenar PHOTOGRAPHERS ARTS & ENTERTAINMENT EDITOR ASSISTANT WEB MANAGER Tyler Rothbauer Marah Morrison Ryan Peplowski 330.941.1990 J. Harvard Feldhouse COLUMNIST BUSINESS MANAGER David Ford Mary Dota ([email protected]) Cover photo by Tanner Mondok / The Jambar THEJAMBARYSU JAMBARVIDEO THEJAMBAR NEWS 09 / 20 / 2018 3 Photo by A NIGHT MARKET WITH A MISSION Rachel Gobep /The Jambar ALYSSA WESTON Kasey Hood, a junior dental hygiene major at love for nature and she creates nature inspired to have something for everyone even if you’re Youngstown State University, visited the market jewelry,” Hogarth said. -
STUDENT ENGAGEMENT Esports Other Athletics News
February 15, 2021 STUDENT ENGAGEMENT Weekly Newsletter Athletics, Recreation, & Wellness In this issue: Unfortunately, Covid-19 has made Athletics athletics a bit challenging for the past E-Sports Program year. While we miss watching our athletes compete, and seeing our students, faculty, and staff in the RWC, we are still thinking of all of you and want you to stay healthy. Just because we are closed, and we don't see you everyday, doesn't mean that we're not still here for you. Below are some ways we have been working to keep athletics engaging and fun in this remote world. If you have any questions, please feel free to reach out to us: Adam Nelson Director Athletics Wellness & Recreation [email protected] Fielding Vaughn Assistant Director Athletics Wellness & Recreation [email protected] ____________________________________________________ ESports Through the month of February we will be hosting the hit game “Among us” in our Discord (https:// discord.gg/nVESvUK6) every Monday evening at 7:30pm. This time is a social space where students can come relax and have fun meeting fellow students through our stream channel. Among Us is an online multiplayer social deduction game which is available on all iOS and Android devices as well as Nintendo Switch. Our League of legends season starts first week of March. First match is against last season’s Esports Region 21 Champions, Quinsigamond Wyverns. It will be a 6 game season followed by playoffs in April. All matches will be held on Tuesday evenings at 7:30pm. The Massbay Community will be able to watch matches following our Twitch Channel (twitch.tv/massbay_esports). -
[AMONG US HACK MOD MENU ONLINE]-No Password/ Unlimited/ Enhancedx ``2028607.56TET! >>>> AMONG US HACK MOD MENU >&
[AMONG US HACK MOD MENU ONLINE]-No pASswOrd/ unlimitEd/ EnhancedX ``2028607.56TET! Updated [August 24, 2021}] - Users Online: 202860 [VERSION 7.56] 23 seconds ago. ,, Among US Hack Mod Menu Online Game Free ,MOD MENU, !HACK GENERATOR 2021( ,Among US Hack Mod Menu, *ALWAYS IMPOSTER– free skins FREE Mobile Hack Android GENERATOR HACK MOD iOS [[ How to GetAmong UsMod Menu Without Verification Free Among Us Mod Menu No Survey - [Among Us FREE Skins Generator]♔100%-Working Real Codes Among Us was released in 2021 and it is kind of a small indie-game which is finding imposter among players and surviving to win. In this game,conversation and politics are crucial to deceive other gamers and to get each own game goal. What is the best, Among Us hacks mod apk supportandroid / ios, so anyone can use it as long as work. Among Us Unlock All Characters - Always Imposter This game is not like other FPS or AOSgame categories, rather it is relying on the strategy based on communication. However, if you are using a good Among Us Hacks, it will be easierto get a win regardless of your side in the match. In this article, we will explain about Among Us cheats features and how to get it, and how to useit properly. You can win every single match with our hacks as Imposter as well as a normal player in the game. Free Among Us Skin GeneratorNo Human Verification Far Rockaway Among Us hack 2020 for free skins generator. Today we will explain you simple and safe solution tounlock all skins and pets without spending real money. -
Youtube Marketing: Legality of Sponsorship and Endorsement in Advertising Katrina Wu, University of San Diego
From the SelectedWorks of Katrina Wu Spring 2016 YouTube Marketing: Legality of Sponsorship and Endorsement in Advertising Katrina Wu, University of San Diego Available at: http://works.bepress.com/katrina_wu/2/ YOUTUBE MARKETING: LEGALITY OF SPONSORSHIP AND ENDORSEMENTS IN ADVERTISING Katrina Wua1 Abstract YouTube endorsement marketing, sometimes referred to as native advertising, is a form of marketing where advertisements are seamlessly incorporated into the video content unlike traditional commercials. This paper categorizes YouTube endorsement marketing into three forms: (1) direct sponsorship where the content creator partners with the sponsor to create videos, (2) affiliated links where the content creator gets a commission resulting from purchases attributable to the content creator, and (3) free product sampling where products are sent to content creators for free to be featured in a video. Examples in each of the three forms of YouTube marketing can be observed across virtually all genres of video, such as beauty/fashion, gaming, culinary, and comedy. There are four major stakeholder interests at play—the YouTube content creators, viewers, YouTube, and the companies—and a close examination upon the interplay of these interests supports this paper’s argument that YouTube marketing is trending and effective but urgently needs transparency. The effectiveness of YouTube marketing is demonstrated through a hypothetical example in the paper involving a cosmetics company providing free product sampling for a YouTube content creator. Calculations in the hypothetical example show impressive return on investment for such marketing maneuver. Companies and YouTube content creators are subject to disclosure requirements under Federal law if the content is an endorsement as defined by the Federal Trade Commission (“FTC”). -
Gaming and Esports: the Next Generation
VIDEO GAMING & ESPORTS GAMING AND ESPORTS: THE NEXT GENERATION YouGov analysis of the global video games and esports landscape yougov.com CONTENTS 04 Introduction 11 PlayStation, Xbox and the ninth generation of gaming consoles 20 Gaming video content and streaming 26 The global esports market 34 Deep dive: hardcore gamers in the US 40 COVID-19 and the future of gaming 42 COVID case study: Minecraft 44 The next level 46 Our data INTRODUCTION With the arrival of the next generation of consoles, the release of major titles such as The Last of Us: Part II and Marvel’s Avengers, and new entries into the competitive multiplayer landscape such as Valorant, journalists and analysts predicted that 2020 would be an important year for the gaming and esports industries. Thanks to COVID-19, they were more right than they knew. Data from YouGov shows that on average, four in ten gamers have been playing more during the coronavirus outbreak than they were last year. Compared to last year, how much more or less are you playing video games on any device (PC, console, mobile/tablet, etc.), during the COVID-19 outbreak? Frequency Australia Germany Singapore UK US More 44% 31% 47% 43% 40% About the same 40% 52% 32% 42% 42% Less 11% 8% 12% 8% 11% Don’t know 5% 8% 9% 7% 7% Beyond the pandemic, gaming’s success in 2020 have conducted an extended ‘deep dive’ survey to is an extension of its increasing significance as gain a deeper understanding of the preferences a force in worldwide entertainment: one with and behaviours of gamers – whether they play on revenues that comfortably exceed those of the mobile devices, consoles, or PCs, and whether global film, TV, and digital music industries. -
Virtual Fan Expo Launching As an Inclusive Con Experience for Pop Culture Fans Searching for Community and Fun
Virtual Fan Expo Launching as an Inclusive Con Experience for Pop Culture Fans Searching for Community and Fun Produced by Entertainment Industry Leaders Collider, Kaleidoko, Legion M and XLEVELENT, Virtual Fan Expo Safely Recreates the Con Experience with Live Panels, Celeb Appearances, Social Opportunities and Exclusive Access to Merchandise From More Than One Hundred Exhibitors LOS ANGELES (April 06, 2020) – With mandated social distancing shuttering large-scale events worldwide, the future of pop culture conventions has arrived: Virtual Fan Expo (VFE). Event producers Kaleidoko, Experience Level Entertainment (XLEVELENT), Legion M and Collider announced today that VFE 2020 is scheduled for Saturday and Sunday, May 2-3; a jam-packed, two-day event offering fun, fandom and the ultimate celebration of the pop culture community in a safe, inclusive virtual environment. “We’re launching Virtual Fan Expo as an exciting, revolutionary con experience that best replicates ‘being there’ without compromising anyone’s health, well-being or need to leave home,” said Bernie Bregman, director of business development and talent acquisitions, Experience Level Entertainment. “Above all, we’re enabling a deep, inclusive and meaningful sense of community for pop culture fans hungry for fun and engaging social opportunities currently stolen by the global pandemic.” VFE promises to be an integrated fan experience featuring exciting panels, Q&A’s and celebrity appearances, including actor Joe Manganiello (“Magic Mike,” “True Blood,” “Rampage”) and “Maltin on Movies” podcast co-hosts Leonard and Jessie Maltin, as well as interactive gaming rooms, online happy hours, and a cosplay “ball.” An event centerpiece will be a seamless virtual exhibitor floor featuring more than one hundred exhibitors and vendors offering the hottest merchandise typically found at well- known Cons. -
Among Us: the Example of Current Digital Influencers’ Impact on the Digital Games’ Popularity
The whole situation can be compared to what happens with limited editions of the Nintendo Switch on a regular basis. However while those are highly limited and valuable collectors’ pieces, new consoles suffering from shortages now are just mass-produced machines with no significant long-term value. Yet what about Nintendo and the next gen- eration? While both Microsoft and Sony had a head start, Nintendo does not yet have a horse in this race. And they do not need to. Nintendo consoles have never been about graphical prowess or raw power. They were about fun, gimmicks and experiences. And if Nintendo Switch sales are something to go by, Nintendo can disregard the competition and do all the whacky stuff they can think of. But to be precise, Nintendo did release a brand-new console. Game & Watch: Super Mario Bros. So, anyone who wants one should go and get it; before the scalpers strike again. BIBLIOGRAPHY BARKER, S.: UK Scalper Group Claims It’s Snagged 3,500 PS5 Consoles. Released on 24th Novem- ber 2020. [online]. [2020-26-11]. Available at: <https://www.pushsquare.com/news/2020/11/uk_ scalper_group_claims_its_snagged_3500_ps5_consoles>. TASSI, P.: Bots and Scalpers Are Making Finding PS5 and Xbox Series X Stock a Nightmare. Released on 26th November 2020. [online]. [2020-26-11]. Available at: <https://www.forbes.com/sites/ paultassi/2020/11/26/bots-and-scalpers-are-making-finding-ps5-and-xbox-series-x-stock-a- nightmare/?sh=7a7fde81238d>. Among Us: The Example of Current Digital Influencers’ Impact on the Digital Games’ Popularity Nikola Kaňuková There is no doubt that influencers have enormous strength and power today. -
China's Digital Game Sector
May 17, 2018 China’s Digital Game Sector Matt Snyder, Analyst, Economics and Trade Acknowledgments: The author thanks Lisa Hanson, Dean Takahashi, and Greg Pilarowski for their helpful insights. Their assistance does not imply any endorsement of this report’s contents, and any errors should be attributed solely to the author. Disclaimer: This paper is the product of professional research performed by staff of the U.S.-China Economic and Security Review Commission, and was prepared at the request of the Commission to support its deliberations. Posting of the report to the Commission’s website is intended to promote greater public understanding of the issues addressed by the Commission in its ongoing assessment of U.S.- China economic relations and their implications for U.S. security, as mandated by Public Law 106-398 and Public Law 113-291. However, the public release of this document does not necessarily imply an endorsement by the Commission, any individual Commissioner, or the Commission’s other professional staff, of the views or conclusions expressed in this staff research report. Table of Contents Executive Summary....................................................................................................................................................3 China’s Digital Game Market ....................................................................................................................................3 Importance of the Digital Game Sector to the U.S. Economy ....................................................................................8 -
Digital Cinema and the Legacy of George Lucas
DOCTOR OF PHILOSOPHY Digital cinema and the legacy of George Lucas Willis, Daniel Award date: 2021 Awarding institution: Queen's University Belfast Link to publication Terms of use All those accessing thesis content in Queen’s University Belfast Research Portal are subject to the following terms and conditions of use • Copyright is subject to the Copyright, Designs and Patent Act 1988, or as modified by any successor legislation • Copyright and moral rights for thesis content are retained by the author and/or other copyright owners • A copy of a thesis may be downloaded for personal non-commercial research/study without the need for permission or charge • Distribution or reproduction of thesis content in any format is not permitted without the permission of the copyright holder • When citing this work, full bibliographic details should be supplied, including the author, title, awarding institution and date of thesis Take down policy A thesis can be removed from the Research Portal if there has been a breach of copyright, or a similarly robust reason. If you believe this document breaches copyright, or there is sufficient cause to take down, please contact us, citing details. Email: [email protected] Supplementary materials Where possible, we endeavour to provide supplementary materials to theses. This may include video, audio and other types of files. We endeavour to capture all content and upload as part of the Pure record for each thesis. Note, it may not be possible in all instances to convert analogue formats to usable digital formats for some supplementary materials. We exercise best efforts on our behalf and, in such instances, encourage the individual to consult the physical thesis for further information.