Illustrative Visualization of Anatomical Structures Erik Jonsson
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												The Chem Access Project from Bitmap Graphics to Fully Accessible Chemical Diagrams
The Chem Access project From Bitmap Graphics to Fully Accessible Chemical Diagrams Volker Sorge Scientific Document Analysis Group Progressive Accessibility Solutions School of Computer Science Birmingham, UK University of Birmingham progressiveaccess.com 9th European e-Accessibility Forum, 2015, Paris, 8 June 2015 Motivation I Accessibility to STEM material is important issue for inclusive education I Diagrams are an important teaching means in STEM I Chemical diagrams (depictions of molecules) are ubiquitous in teaching from GCSE and A-levels teaching to undergrad curriculum chemistry, biosciences, life sciences. I Previous work on assistive technology for chemical diagrams I Require diagrams to be drawn in particular way or authoring environment I Need for specialist software to access and interact with diagrams I Additional hurdles for both authors and readers Goals I Make regular teaching material accessible I From inaccessible image to support for independent learning I Source independence I Do not rely on the benevolent, educated author I Platform independence I Use standard web technology (HTML5) I Accessible with all browsers, screen readers I Provide a seamless user experience without/very little interface I Support diverse material, for novices and experts alike Examples I Different representations of Aspirin molecule. Displayed formula. Skeletal formula. Structural formula. Examples I Or somewhat more complex. Procedure Input: A bitmap image of a molecule diagram 1. Image analysis and recognition 2. Generation of annotated SVG - 
												
												Inviwo — a Visualization System with Usage Abstraction Levels
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL X, NO. Y, MAY 2019 1 Inviwo — A Visualization System with Usage Abstraction Levels Daniel Jonsson,¨ Peter Steneteg, Erik Sunden,´ Rickard Englund, Sathish Kottravel, Martin Falk, Member, IEEE, Anders Ynnerman, Ingrid Hotz, and Timo Ropinski Member, IEEE, Abstract—The complexity of today’s visualization applications demands specific visualization systems tailored for the development of these applications. Frequently, such systems utilize levels of abstraction to improve the application development process, for instance by providing a data flow network editor. Unfortunately, these abstractions result in several issues, which need to be circumvented through an abstraction-centered system design. Often, a high level of abstraction hides low level details, which makes it difficult to directly access the underlying computing platform, which would be important to achieve an optimal performance. Therefore, we propose a layer structure developed for modern and sustainable visualization systems allowing developers to interact with all contained abstraction levels. We refer to this interaction capabilities as usage abstraction levels, since we target application developers with various levels of experience. We formulate the requirements for such a system, derive the desired architecture, and present how the concepts have been exemplary realized within the Inviwo visualization system. Furthermore, we address several specific challenges that arise during the realization of such a layered architecture, such as communication between different computing platforms, performance centered encapsulation, as well as layer-independent development by supporting cross layer documentation and debugging capabilities. Index Terms—Visualization systems, data visualization, visual analytics, data analysis, computer graphics, image processing. F 1 INTRODUCTION The field of visualization is maturing, and a shift can be employing different layers of abstraction. - 
												
												A Process for Digitizing and Simulating Biologically Realistic Oligocellular Networks Demonstrated for the Neuro-Glio-Vascular Ensemble Edited By: Yu-Guo Yu, Jay S
fnins-12-00664 September 27, 2018 Time: 15:25 # 1 METHODS published: 25 September 2018 doi: 10.3389/fnins.2018.00664 A Process for Digitizing and Simulating Biologically Realistic Oligocellular Networks Demonstrated for the Neuro-Glio-Vascular Ensemble Edited by: Yu-Guo Yu, Jay S. Coggan1 †, Corrado Calì2 †, Daniel Keller1, Marco Agus3,4, Daniya Boges2, Fudan University, China * * Marwan Abdellah1, Kalpana Kare2, Heikki Lehväslaiho2,5, Stefan Eilemann1, Reviewed by: Renaud Blaise Jolivet6,7, Markus Hadwiger3, Henry Markram1, Felix Schürmann1 and Clare Howarth, Pierre J. Magistretti2 University of Sheffield, United Kingdom 1 Blue Brain Project, École Polytechnique Fédérale de Lausanne (EPFL), Geneva, Switzerland, 2 Biological and Environmental Ying Wu, Sciences and Engineering Division, King Abdullah University of Science and Technology, Thuwal, Saudi Arabia, 3 Visual Xi’an Jiaotong University, China Computing Center, King Abdullah University of Science and Technology, Thuwal, Saudi Arabia, 4 CRS4, Center of Research *Correspondence: and Advanced Studies in Sardinia, Visual Computing, Pula, Italy, 5 CSC – IT Center for Science, Espoo, Finland, Jay S. Coggan 6 Département de Physique Nucléaire et Corpusculaire, University of Geneva, Geneva, Switzerland, 7 The European jay.coggan@epfl.ch; Organization for Nuclear Research, Geneva, Switzerland [email protected] Corrado Calì [email protected]; One will not understand the brain without an integrated exploration of structure and [email protected] function, these attributes being two sides of the same coin: together they form the †These authors share first authorship currency of biological computation. Accordingly, biologically realistic models require the re-creation of the architecture of the cellular components in which biochemical reactions Specialty section: This article was submitted to are contained. - 
												
												11.2 Alkanes
11.2 Alkanes A large number of carbon compounds are possible because the covalent bond between carbon atoms, such as those in hexane, C6H14, are very strong. Learning Goal Write the IUPAC names and draw the condensed structural formulas and skeletal formulas for alkanes and cycloalkanes. Chemistry: An Introduction to General, Organic, and Biological Chemistry, Twelfth Edition © 2015 Pearson Education, Inc. Naming Alkanes Alkanes • are hydrocarbons that contain only C—C and C—H bonds • are formed by a continuous chain of carbon atoms • are named using the IUPAC (International Union of Pure and Applied Chemistry) system • have names that end in ane • use Greek prefixes to name carbon chains with five or more carbon atoms Chemistry: An Introduction to General, Organic, and Biological Chemistry, Twelfth Edition © 2015 Pearson Education, Inc. IUPAC Naming of First Ten Alkanes Chemistry: An Introduction to General, Organic, and Biological Chemistry, Twelfth Edition © 2015 Pearson Education, Inc. 1 Condensed Structural Formulas In a condensed structural formula, • each carbon atom and its attached hydrogen atoms are written as a group • a subscript indicates the number of hydrogen atoms bonded to each carbon atom The condensed structural formula of butane has four carbon atoms. CH3—CH2—CH2—CH3 butane Core Chemistry Skill Naming and Drawing Alkanes Chemistry: An Introduction to General, Organic, and Biological Chemistry, Twelfth Edition © 2015 Pearson Education, Inc. Condensed Structural Formulas Alkanes are written with structural formulas that are • expanded to show each bond • condensed to show each carbon atom and its attached hydrogen atoms Expanded Condensed Expanded Condensed Chemistry: An Introduction to General, Organic, and Biological Chemistry, Twelfth Edition © 2015 Pearson Education, Inc. - 
												
												Image Processing on Optimal Volume Sampling Lattices
Digital Comprehensive Summaries of Uppsala Dissertations from the Faculty of Science and Technology 1314 Image processing on optimal volume sampling lattices Thinking outside the box ELISABETH SCHOLD LINNÉR ACTA UNIVERSITATIS UPSALIENSIS ISSN 1651-6214 ISBN 978-91-554-9406-3 UPPSALA urn:nbn:se:uu:diva-265340 2015 Dissertation presented at Uppsala University to be publicly examined in Pol2447, Informationsteknologiskt centrum (ITC), Lägerhyddsvägen 2, hus 2, Uppsala, Friday, 18 December 2015 at 10:00 for the degree of Doctor of Philosophy. The examination will be conducted in English. Faculty examiner: Professor Alexandre Falcão (Institute of Computing, University of Campinas, Brazil). Abstract Schold Linnér, E. 2015. Image processing on optimal volume sampling lattices. Thinking outside the box. (Bildbehandling på optimala samplingsgitter. Att tänka utanför ramen). Digital Comprehensive Summaries of Uppsala Dissertations from the Faculty of Science and Technology 1314. 98 pp. Uppsala: Acta Universitatis Upsaliensis. ISBN 978-91-554-9406-3. This thesis summarizes a series of studies of how image quality is affected by the choice of sampling pattern in 3D. Our comparison includes the Cartesian cubic (CC) lattice, the body- centered cubic (BCC) lattice, and the face-centered cubic (FCC) lattice. Our studies of the lattice Brillouin zones of lattices of equal density show that, while the CC lattice is suitable for functions with elongated spectra, the FCC lattice offers the least variation in resolution with respect to direction. The BCC lattice, however, offers the highest global cutoff frequency. The difference in behavior between the BCC and FCC lattices is negligible for a natural spectrum. We also present a study of pre-aliasing errors on anisotropic versions of the CC, BCC, and FCC sampling lattices, revealing that the optimal choice of sampling lattice is highly dependent on lattice orientation and anisotropy. - 
												
												Opengl 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook Over 60 highly focused, practical recipes to maximize your use of the OpenGL Shading Language David Wolff BIRMINGHAM - MUMBAI OpenGL 4.0 Shading Language Cookbook Copyright © 2011 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: July 2011 Production Reference: 1180711 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849514-76-7 www.packtpub.com Cover Image by Fillipo ([email protected]) Credits Author Project Coordinator David Wolff Srimoyee Ghoshal Reviewers Proofreader Martin Christen Bernadette Watkins Nicolas Delalondre Indexer Markus Pabst Hemangini Bari Brandon Whitley Graphics Acquisition Editor Nilesh Mohite Usha Iyer Valentina J. D’silva Development Editor Production Coordinators Chris Rodrigues Kruthika Bangera Technical Editors Adline Swetha Jesuthas Kavita Iyer Cover Work Azharuddin Sheikh Kruthika Bangera Copy Editor Neha Shetty About the Author David Wolff is an associate professor in the Computer Science and Computer Engineering Department at Pacific Lutheran University (PLU). - 
												
												Imaging Live Drosophila Brain with Two-Photon Fluorescence Microscopy Syeed Ehsan Ahmed University of Texas at El Paso, [email protected]
University of Texas at El Paso DigitalCommons@UTEP Open Access Theses & Dissertations 2017-01-01 Imaging Live Drosophila Brain With Two-Photon Fluorescence Microscopy Syeed Ehsan Ahmed University of Texas at El Paso, [email protected] Follow this and additional works at: https://digitalcommons.utep.edu/open_etd Part of the Biophysics Commons, and the Optics Commons Recommended Citation Ahmed, Syeed Ehsan, "Imaging Live Drosophila Brain With Two-Photon Fluorescence Microscopy" (2017). Open Access Theses & Dissertations. 397. https://digitalcommons.utep.edu/open_etd/397 This is brought to you for free and open access by DigitalCommons@UTEP. It has been accepted for inclusion in Open Access Theses & Dissertations by an authorized administrator of DigitalCommons@UTEP. For more information, please contact [email protected]. IMAGING LIVE DROSOPHILA BRAIN WITH TWO-PHOTON FLUORESCENCE MICROSCOPY SYEED EHSAN AHMED Master’s Program in Physics APPROVED: Chunqiang Li, Ph.D., Chair Cristian E. Botez, Ph.D. Chuan Xiao, Ph.D. Charles Ambler, Ph.D. Dean of the Graduate School Copyright © by Syeed Ehsan Ahmed 2017 Dedication Dedicated to my beloved family and friends. Thank you for believing in me and helping me throughout my journey. IMAGING LIVE DROSOPHILA BRAIN WITH TWO-PHOTON FLUORESCENCE MICROSCOPY by SYEED EHSAN AHMED, B.Sc. in Physics THESIS Presented to the Faculty of the Graduate School of The University of Texas at El Paso in Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE Department of Physics THE UNIVERSITY OF TEXAS AT EL PASO August 2017 ACKNOWLEDGEMENTS All praise and worthiness goes to Almighty Merciful Allah who has given me the opportunity, strength and ability to complete this work. - 
												
												Arxiv:2001.11604V2 [Cs.PL] 6 Sep 2020 of Trigger Conditions, Having an in Situ Infrastructure That Simplifies Results They Desire
DIVA: A Declarative and Reactive Language for in situ Visualization Qi Wu* Tyson Neuroth† Oleg Igouchkine‡ University of California, Davis, University of California, Davis, University of California, Davis, United States United States United States Konduri Aditya§ Jacqueline H. Chen¶ Kwan-Liu Ma|| Indian Institute of Science, India Sandia National Laboratories, University of California, Davis, United States United States ABSTRACT for many applications. VTK [61] also partially adopted this ap- The use of adaptive workflow management for in situ visualization proach, however, VTK is designed for programming unidirectional and analysis has been a growing trend in large-scale scientific simu- visualization pipelines, and provides limited support for highly dy- lations. However, coordinating adaptive workflows with traditional namic dataflows. Moreover, the synchronous dataflow model is procedural programming languages can be difficult because system somewhat difficult to use and does not always lead to modular pro- flow is determined by unpredictable scientific phenomena, which of- grams for large scale applications when control flows become com- ten appear in an unknown order and can evade event handling. This plicated [19]. Functional reactive programming (FRP) [19,24,48,53] makes the implementation of adaptive workflows tedious and error- further improved this model by directly treating time-varying values prone. Recently, reactive and declarative programming paradigms as first-class primitives. This allowed programmers to write reac- have been recognized as well-suited solutions to similar problems in tive programs using dataflows declaratively (as opposed to callback other domains. However, there is a dearth of research on adapting functions), hiding the mechanism that controls those flows under these approaches to in situ visualization and analysis. - 
												
												Phong Shading
Computer Graphics Shading Based on slides by Dianna Xu, Bryn Mawr College Image Synthesis and Shading Perception of 3D Objects • Displays almost always 2 dimensional. • Depth cues needed to restore the third dimension. • Need to portray planar, curved, textured, translucent, etc. surfaces. • Model light and shadow. Depth Cues Eliminate hidden parts (lines or surfaces) Front? “Wire-frame” Back? Convex? “Opaque Object” Concave? Why we need shading • Suppose we build a model of a sphere using many polygons and color it with glColor. We get something like • But we want Shading implies Curvature Shading Motivation • Originated in trying to give polygonal models the appearance of smooth curvature. • Numerous shading models – Quick and dirty – Physics-based – Specific techniques for particular effects – Non-photorealistic techniques (pen and ink, brushes, etching) Shading • Why does the image of a real sphere look like • Light-material interactions cause each point to have a different color or shade • Need to consider – Light sources – Material properties – Location of viewer – Surface orientation Wireframe: Color, no Substance Substance but no Surfaces Why the Surface Normal is Important Scattering • Light strikes A – Some scattered – Some absorbed • Some of scattered light strikes B – Some scattered – Some absorbed • Some of this scattered light strikes A and so on Rendering Equation • The infinite scattering and absorption of light can be described by the rendering equation – Cannot be solved in general – Ray tracing is a special case for - 
												
												CS488/688 Glossary
CS488/688 Glossary University of Waterloo Department of Computer Science Computer Graphics Lab August 31, 2017 This glossary defines terms in the context which they will be used throughout CS488/688. 1 A 1.1 affine combination: Let P1 and P2 be two points in an affine space. The point Q = tP1 + (1 − t)P2 with t real is an affine combination of P1 and P2. In general, given n points fPig and n real values fλig such that P P i λi = 1, then R = i λiPi is an affine combination of the Pi. 1.2 affine space: A geometric space composed of points and vectors along with all transformations that preserve affine combinations. 1.3 aliasing: If a signal is sampled at a rate less than twice its highest frequency (in the Fourier transform sense) then aliasing, the mapping of high frequencies to lower frequencies, can occur. This can cause objectionable visual artifacts to appear in the image. 1.4 alpha blending: See compositing. 1.5 ambient reflection: A constant term in the Phong lighting model to account for light which has been scattered so many times that its directionality can not be determined. This is a rather poor approximation to the complex issue of global lighting. 1 1.6CS488/688 antialiasing: Glossary Introduction to Computer Graphics 2 Aliasing artifacts can be alleviated if the signal is filtered before sampling. Antialiasing involves evaluating a possibly weighted integral of the (geometric) image over the area surrounding each pixel. This can be done either numerically (based on multiple point samples) or analytically. - 
												
												FAKE PHONG SHADING by Daniel Vlasic Submitted to the Department
FAKE PHONG SHADING by Daniel Vlasic Submitted to the Department of Electrical Engineering and Computer Science in Partial Fulfillment of the Requirements for the Degrees of Bachelor of Science in Computer Science and Engineering and Master of Engineering in Electrical Engineering and Computer Science at the Massachusetts Institute of Technology May 17, 2002 Copyright 2002 M.I.T. All Rights Reserved. Author ________________________________________________________ Department of Electrical Engineering and Computer Science May 17, 2002 Approved by ___________________________________________________ Leonard McMillan Thesis Supervisor Accepted by ____________________________________________________ Arthur C. Smith Chairman, Department Committee on Graduate Theses FAKE PHONG SHADING by Daniel Vlasic Submitted to the Department of Electrical Engineering and Computer Science May 17, 2002 In Partial Fulfillment of the Requirements for the Degrees of Bachelor of Science in Computer Science and Engineering And Master of Engineering in Electrical Engineering and Computer Science ABSTRACT In the real-time 3D graphics pipeline framework, rendering quality greatly depends on illumination and shading models. The highest-quality shading method in this framework is Phong shading. However, due to the computational complexity of Phong shading, current graphics hardware implementations use a simpler Gouraud shading. Today, programmable hardware shaders are becoming available, and, although real-time Phong shading is still not possible, there is no reason not to improve on Gouraud shading. This thesis analyzes four different methods for approximating Phong shading: quadratic shading, environment map, Blinn map, and quadratic Blinn map. Quadratic shading uses quadratic interpolation of color. Environment and Blinn maps use texture mapping. Finally, quadratic Blinn map combines both approaches, and quadratically interpolates texture coordinates. All four methods adequately render higher-resolution methods. - 
												
												Direct Volume Rendering with Nonparametric Models of Uncertainty
Direct Volume Rendering with Nonparametric Models of Uncertainty Tushar Athawale, Bo Ma, Elham Sakhaee, Chris R. Johnson, Fellow, IEEE, and Alireza Entezari, Senior Member, IEEE Fig. 1. Nonparametric models of uncertainty improve the quality of reconstruction and classification within an uncertainty-aware direct volume rendering framework. (a) Improvements in topology of an isosurface in the teardrop dataset (64 × 64 × 64) with uncertainty due to sampling and quantization. (b) Improvements in classification (i.e., bones in gray and kidneys in red) of the torso dataset with uncertainty due to downsampling. Abstract—We present a nonparametric statistical framework for the quantification, analysis, and propagation of data uncertainty in direct volume rendering (DVR). The state-of-the-art statistical DVR framework allows for preserving the transfer function (TF) of the ground truth function when visualizing uncertain data; however, the existing framework is restricted to parametric models of uncertainty. In this paper, we address the limitations of the existing DVR framework by extending the DVR framework for nonparametric distributions. We exploit the quantile interpolation technique to derive probability distributions representing uncertainty in viewing-ray sample intensities in closed form, which allows for accurate and efficient computation. We evaluate our proposed nonparametric statistical models through qualitative and quantitative comparisons with the mean-field and parametric statistical models, such as uniform and Gaussian, as well as Gaussian mixtures. In addition, we present an extension of the state-of-the-art rendering parametric framework to 2D TFs for improved DVR classifications. We show the applicability of our uncertainty quantification framework to ensemble, downsampled, and bivariate versions of scalar field datasets.