Breath of fire snes manual

Continue Bof2 Handbook Page 1 U/SNS-AF2E-USA 2 (tm) Instruction Guide SNES (r) Page 2 SPECIAL MESSAGE from Thanks for choosing BREATH FIRE II (tm), the latest addition to the CAPCOM role-playing series for your Super Entertainment system. BREATH OF FIRE II (tm) continues the tradition of action games for the whole family. BREATH OF FIRE II (tm) has colorful, newest high-resolution graphic images, animation and stereo sound. We at CAPCOM are proud to bring you to your video game library. Page 3 TABLE OF CONTENTS Precautions 4 Getting started 5 Managing 7 Command screens 8 Elements 9 Spell 10 Equipment 11 Stats 12 Swch 15 Opt. 16 End 16 Battle Scenes 17 Combat Messages 17 Battle Screen 17 Hunting - Fishing 20 Characters 23 Goods - Services 26 Item Shop 26 Armory 28 Inn 29 Bank 29 Dragon Shrine 30 Church of St. Eve 30 Village 31 Adventure Begins 32 WARNING Tips and Tips 34 Page 4 SAFETY To keep your Breath FIRE II GAME PACK IN PERFECT OPERATING CONDITION. 1. DO NOT PARK YOUR GAME WITH EXTREME TEMPERATURES, COLD OR HOT. ALWAYS STORE IT AT ROOM TEMPERATURE. 2. DON'T TOUCH THE TERMINAL CONNECTORS ON YOUR GAME PACK. KEEP IT CLEAN AND DUST-FREE, ALWAYS KEEPING IT IN A PROTECTIVE BOX. 3. DON'T TRY TO MAKE OUT THE GAME PAK. THIS WILL VOID YOUR WARRANTY. 4. DON'T LET YOUR PAK GAME COME INTO CONTACT WITH DILUENTS, SOLVENTS, BENZENE, ALCOHOL OR OTHER STRONG DETERGENTS THAT CAN DAMAGE IT. Page 5 WORK 1. Insert BREATH OF FIRE II Game Pak into your Super Nintendo entertainment system and turn the ON power. 2. See the introduction or click the START button to go to the front screen. 3. When the front screen appears, you'll see the following options: GAME START, NEW GAME, COPY or ERASE. Use the control panel to move the cursor next to the option and click the START button. For more on the above options, see below. GAME START: Choose this option and click START or A to show a list of previously saved games. If the games have not been saved, this will lead you to a new game option (see below). NEW GAME: Choose this option to start a new game. There's a list of saved games. There are up to three gaming slots available. To select one of these slots, use the control panel and then click A. Enter your name using only four letters by clicking on the control panel up or down. Your game is now entered, and click START or A to start your game. With the new game, there is an introduction you have to play through; Once the introduction is done, the logo of the name appears and plays continues normally. Page 6 COPY: This allows you to copy a saved game from one slot to Choose the game you want to copy, click A, and then select the slot where you want the game copied, and click A again. Once again. The game is copied into this slot. ERASE: If you want to erase the saved game, select this team and then select the game you want to remove. Click A to erase the game, after which you will be asked to confirm it before the game is erased. Page 7 CONTROLS A BUTTON: Action Controller, see the next page. B BUTTON: Click B to take one step of the backup time on any team screen. X BUTTON: Click the X button to display the team screens. Y BUTTON: Click Y to activate special power (if available). L BUTTON: Shift the current order of the characters back one while in the box. R BUTTON: Shift the current order of characters forward one while in the box. START BUTTON: Not used BY SELECT BUTTON: When in the field, this button displays the map. CONTROL PAD: Use the control panel to move characters in the field and move the cursor on Command screens. Page 8 BUTTON Button is an all-destination controller. Use it to confirm your choices in command screens and perform actions on the ground. Click A to talk to the characters in the castles and cities (as soon as you move near them) and open treasure chests and doors, and work switches. The X BUTTON X button is mainly used to access command screens. On team screens, you can view and control different aspects of your party. COMMAND SCREENS These screens allow you to control and control different aspects of your party. Command screens are available by clicking the X button (although it is not available during combat; see Battle Scenes). The main command screen is shown below. The upper left shows the city, castle or dungeon you are in (if you are in one, that is). A small figure in the top middle of the Monster Meter when he sleeps, there are no monsters around, but the more active he gets, the more dangerous things are! In the top right is the current number of coins you have, with a reduced th after amount. Page 9 Large Square Of the Main Team Screen is dedicated to your characters, showing their image, name, hit points (HP), ability points (AP), experience points, their current level and the number of experience points needed to reach the next level. (For more information, see The Stats section). The list on the left shows other command screens or available commands. In the bottom left corner is a diagram showing the current fighting order of the party. ITEMS Select this command and click A to display an inventory of items. There are five commands available here: Use, Trash, Order, Clean, and Spcls. Use the B button at any time capture the previous screen. USE This command allows you to use the item in your inventory. Move the backlight to the in the item you want to use. If an item is used on a specific symbol, you will be asked to choose a character. Items that cannot be used are gray. Page 10 TRASH This command lets you throw away one of your items to make room for other items. Move the lights to the item you want to throw away and click A. You will be asked to confirm your decision to throw away. ORDER This command allows you to move items in your inventory. Move the backlight to the item you want to move and click A. Then move the item to a new location and click the A button you first chose is exchanged for the item you choose (if any). CLEAN This team organizes an inventory, put up to nine single items in one place (e.g. nine roasts will be shown as fried X 9) and fill any empty stains automatically. You are asked to confirm this order before it happens. SPCLS This team lists any special items you may have. These special items do not appear in regular inventory and cannot be used up to the right time and place. SPELL This team allows you to select one of the spells from any character and use it. First, you are asked to choose a character whose spells you plan to use; Move the highlight and click the A button when you have the desired character. Page 11 goes on to show a list of the character's spells; spells that cannot be used in the current location are gray. Use the control panel to select the spell you want. You'll see the cost of the AP spell shown in the box in the middle of the left side of the screen. Click A to confirm the choice of spell. After selecting a spell, you may need to select a character that will affect them. If you don't use this command, you won't wear that lovely shiny armor you found or bought; It will just take up space in your backpack and not do anything for our defense. As soon as you select this command and click the A button, you will be asked to choose a character to equip. Move the lights to the desired character and click A. Display some of the character's stats, as well as the character's weapon, armor, and space for the other two items. When you move the backlight from place to place, the available items for that seat are displayed in the window on the right side of the screen. If you press the A button, when the available item (or more than one) is displayed in the window, when you are shown what will happen to the character's stats, if that item is equipped. Click A again on Equ Page 12 STATS This team lets you see the overall state After pressing the A button to select this command, then select a character to explore. The screen displays the following things (each of which is explained here): LV LV LV It shows a hoe experienced character that reflects how good they are with their abilities. HP Hit Points: This is how much damage a character can take before unconscious. The left number is the current amount, the correct number is the maximum possible at that time. EXP Experience: This is how much experience indicates the character and then how much is needed to reach the next level. AP Points ability: They are used for spells. Left number - current amount of Page 13; the right number is as possible at the time. Str. Strength: It affects the character's offensive capabilities. STMNA Stamina: A measure of a character's ability to withstand. AGIL. Agility: The character's ability to move and strike fast. WISDOM is a measure of a character's intelligence that affects their ability to perform magic. LUCK Everyone needs luck, especially in a dangerous world like this. OFF. Assault: Measuring the character's attacking ability. Def. Defense: Measuring a character's defensive abilities. VIGOR This shows how well the character holds on in long battles. Air con. Condition: This shows the overall health of the character. Page 14 GUTS This shows how tough a character is; With a fairly high Guts rating, the character can actually fight even after being shot up to 0 HP. WEPN Weapon: Shows the weapon the character is currently in use (use the Equip command to change that). ARMR Armor: Shows the armor the character is currently wearing (use the Equip command to change that). SHLD Shield: Shows the shield that the character is currently carrying (use the Equip command to change that). SLYK HELM: Shows a helmet that the character currently uses (use the Equip command to change that). Etc. These two slots show what other elements the character is currently using (use the Equip command to change that). Page 15 SWCH This team allows you to change the order and formation of the party. When selecting Swch and clicking the A button, you will be delivered to the Order screen, showing the order of marching characters at the top of the screen, and combat formation at the bottom of the screen. There are three teams here: Swch, Order, End. Swch Select this team to change the formation. Characters can be lined up in normal, scramble, defense, or parallel education. Each of them has a different influence on the fight. The characters in the front of the formation are likely to be amazed. Order this command to change the way the characters are marching (which also changes their position in your chosen formation). Choose a Guide or Auto; The guide allows you to swap any two characters in the order of marching, while Auto places the most vulnerable characters in the most protected positions. Take this team back to get you back. Main Command Screen. Page 16 OPT. This command displays the game options screen. Here you can choose the speed of the message message Normal, or slow), sound (Stereo or Mono), and whether you want music or not (Yes or No). Choose the end to get back to the main command screen when you have the right settings. END Select this team and click A to get back into the game. (You can also do this by simply clicking the B button.) Page 17 FIGHTING SCENES Fighting is common in Breath of Fire II, and there are a number of options for you to use in combat. COMBAT MESSAGES During combat you will often see messages that give you some information about what is going on. The special points to a very good hit. Lead-off Attack means that your entire game gets a chance to strike before the usual round of combat. Defense means that the enemy, instead of attacking this turn, has taken a defensive position. Other messages may also appear. COMBAT SCREEN The top area of the screen shows your characters and opponents in action, and the consequences of all actions (including spells). At the bottom of the screen is your command center to control your characters during the battle. Each character is listed with their current HP, AP, and their level. If you press and hold the X button, you'll see state bands showing the current HP level of each character compared to their overall HP. The commands you can use are displayed in the central area. Select commands using the Control Panel to move around, and click A to give the Page 18 team to back off the command you gave; unless it's the last character in which you have to wait until the next round to give new orders). You start with the first character, and then as soon as you give command to that character, you automatically switch to the next character. When all the characters have their orders, that round of battle is happening, showing you what's going on. AUTO This team is useful when you are fighting enemies that you don't think are a big threat. When you choose this and click the A button, each character will use their weapon to attack the first enemy. The one that the enemy is destroyed, they will attack the next enemy until all the enemies are destroyed. If you want to hack and give new orders, click B; Once the current round of combat is over, you will leave Auto mode and be able to give new orders. Atc. This means that the character attacks one of the enemies with a weapon; You can choose which enemy. SPECIAL It depends on the character; Each character has their own special abilities in battle. Try them out and see what happens! Page 19 SPL. This allows you to choose one of the character's spells. When you select this command and press the A button, you'll see a list of spells. (If you don't have enough AP to hand out a spell, his name appears gray out.) Use the control panel to select a spell you want, and click the A button to activate the spell. If the spell has more One possible target, you can choose a target using the control panel and the A. ITEM button that allows you to select one of the party elements to use. When you select this command and press the A button, you see a list of items. (If an item can't be fit to work in combat, its name appears gray.) Use the control panel to select the item you want and click A to activate the item. If the item has more than one possible target, you can choose a target using the control panel and the A. RUN button Select this command to tell the whole lot to try to escape. This is great for avoiding unwanted fighting, but be careful! If that doesn't work, enemies get a free shot at your party. SWCH click L to appear Swch (Switch). If you choose this option, you can switch your combat formation. You can't, however, change the order of the march while in combat. Page 20 DEF. Click the right button to appear Def option. (Defense). If you choose the defense, the character will go into a defensive pose for this round. They won't attack, but they will take less harm if attacked. X BUTTON Temporarily shows the Hit Pint status of each character (see screenshot). HUNTING and FISHING These are both activities that you can engage in while you are adventurous. If you are successful, you will get certain products that can be sold at a profit or in some cases have other uses (such as wound treatment). HUNTING Often after you beat some enemies in the field when you return to the field after the fight you will see a small patch of grass (see screen above). It is a signal that you can go hunting; Move up to this place and click the B button to enter the hunting grounds. Only Bowe and Catt can hunt; one or the other of these Page 21 characters should be in the leader after you enter the hunting site. When you see animals, click the Y button to attack. Catt will use his personnel to attack, while Bowe will use his crossbow. If you can hit the animal twice, you will find the prize. FISHING Sometimes after you beat some enemies in the field, when you return to the field after a fight you can see the fish jumping out of the water (see screen left). This is a signal that you can start fishing if you have the right equipment; Move the fish and press the B button to enter the fishing spot. Only the Hero can fish, and he must have a fishing rod and bait. You will be able to find these items in some stores. You rod and bait should be equipped as hero etc. items. Page 22 When you fish, the following command menu appears: Casting, Rod/Bait, and Return to the map. CASTING Choose casting to start fishing; If you're not equipped you and bait, you are asked to do it first. Click the A button to throw, and press the A button again quickly for a shorter cast. The bait will sink, so you can reel in the bait by clicking on the button. Click B B Coil the bait all the way and be ready to throw again. EQUIP ROD/BAIT Select this team and click A to bring the main command screen where you can use the Equip command to get rid of and the baits are ready. RETURN TO MAP Choose this to leave the fishing spot and get back on the map. Page 23 CHARACTERS There are a total of eight characters that will join you at some point in your adventure. Each character is important, and each of them has their own special talents that come into play to help you in your quest. It pays to know their attributes when you decide who to attract in your party. You may only have four characters in your party at a time, but you will need each of these characters at one time or another. As they continue to adventure and gain experience, these characters will acquire new and useful special abilities. HERO Separated from his parents at birth, Hero grew up strong and independent. He is a brave and natural leader, and he also has the mysterious powers of a dragon that will manifest itself in the future. BOW He is a thief, a rogue, and a hero's best friend since childhood. He is well with his hands and an expert with a bow. He is a great hunter and a worthy companion in search of the Hero. Page 24 RAND Giant Man with tremendous strength, Rand also commands some magic. He is a brave, honest and terrible fighter. KATT She is a fast and deadly, arena fighter of amazing skill. She loves to fight and she is very competitive. She is also very loyal, inquisitive and fiercely protects her friends. NINA This exiled princess of Windy is the magician of great power. Although she is not as tough as some of the party, she possesses tremendous magic that can be very effective in the fight. Page 25 STEN Traveling Artist, who was once an elite soldier, he always jokes. But once you see it in action, you will take it very seriously. These long arms of it can come in very handy in special situations. Jean He is very absorbed and often unaware of what is going on, but he is very chivalrous and kind. He is also a good warrior and has some unusual powers that can be of great importance to the party. SPAR He is a forest creature, and can communicate with plants. His unusual abilities are priceless at the right time. Calm and unemotional, it is also strong and reliable. Page 26 GOODS AND SERVICES In almost every city you will find several useful establishments that offer goods and services. Make sure you visit these places as they can offer things you can't get elsewhere. Walk into these places and talk to the owner, standing next to him or her and pressing a button. One thing to remember when buying and selling: Merchants always buy low and sell high. You only get half of what you paid for the goods when you It. ITEM SHOP You'll learn this store by singing a bottle in That's where you can buy and sell items of different kinds. Once you press the A button, you'll see a list of what's on sale, how many Page 27 coins you have, and three teams to choose from: Buy, sell and exit. These commands work the same way in the Armory or the item store. BUY Select this command and click A to find out who the item belongs to and get a brief description. If you press the A button again, the item is added to the inventory (although it's not equipped; you'll have to go to the main command screen to do so) and the cost is taken from your money. Click the B button to return to the team menu without buying. SELL Select this team and click the A button to see your inventory, how much money you have and the sale price of your chosen item. Use the control panel to move to different elements. If you press the A button again, the product is sold and the price is added to your money. Click the B button to return to the team menu without selling. If you have several items of the same type, you can choose how much you want to sell. Beware! If the merchant regularly carries the item in stock, you won't be able to but back it as soon as you sell it! Page 28 EXIT Select this team to leave the team screen. ARMORY You will recognize this store by the gun sign in front. That's where you can buy and sell guns and armor, and sell other goods to finance purchases. One you press the A button, you'll see a list of what's on sale, how many coins you have, and four teams to choose from: Buy, Sell, Swch, and Exit (Buy, Sell, and Exit are described above). SWCH Select this command and click A to find out who the item belongs to and get a brief description. Click A again to see each character and how buying these weapons or armor will affect their attack or defense. If you press the A button again, you get the opportunity to confirm the deal (choose Yes or No and click A). If you choose Yes, the item is automatically traded to the equivalent item that you already have (no need to equip it), and the value is taken from your money. Click the B button to return to the team menu without switching. INN This is where you can spend the night and recover any lost HP or AP. Even characters who have lost all their HP can recover by spending the night in a hotel. It does cost you some money, although the price varies from place to place. BANK In the Bank you can store items or coins and receive them in any other bank later. It may be a good idea if you are wearing too many things or you are concerned that someone might steal your money. Use button A to follow the team menu to store or remove items from the Bank. At any point in Page 30, you can retreat, B. DRAGON SHRINE button here's where you can record the adventures of your party, so you can pick up again from that point if strike (or you have to turn off the Super Nintendo). You can also change the party here by selecting different party members to join your group. CHURCH OF ST. EVA Church offers several services, including the opportunity to record your adventure (just like the Dragon Sanctuary). You can also get some tips from the priest using the Consult command. Or, if you feel the need, you can even make a donation to the Church. Use the A button to confirm commands, use the B button to retreat at any time. Page 31 TOWNSHIP Later in the game, your hero gets the chance to start building his own city. Your hero can gather people from faraway places who seek to build a new life; these people will add to the city hero, and call it TownShip. After all, TownShip can contain its own stores and services that you can't find anywhere else. One of the people who can come to your TownShip is a powerful sorceress who can perform amazing soul mixing experiments with shame and members of your party. The sorceress will build a room of Unity, where she will be able to perform these experiments. You can learn for yourself what these combinations of characters can do; there are more than a hundred possible combinations. Just follow the instructions on the screen; Use the control panel to highlight commands, the A button to confirm the command, and the B button to leave the command. One or two shames can be combined with each character, although some combinations won't work at all. Experiment and discover these abilities! Page 32 ADVENTURE STARTS HOMETOWN Your old friend Bow is your companion as you set off to find the lost pet. What will happen in the future for you and Bow? Mt. FUBI Hidden in this mountain is a great danger and treasure. And behind the mountain lies your future home... If you can survive and reach it! JOKER GANG These bullies were making lives miserable for people in the area. Can you stop their evil? Page 33 TAGWOODS Deep in the Woods, you will find a forester who can show you the way to the Colosseum ... If you can beat it! COLISEUM You have to fight a deadly opponent in the arena; but the danger lurks outside, too! Page 34 HINTS and TIPS Each character is valuable in some way and they get extra powers as they get the experience. You only get the experience during the adventure, so don't let some characters spend all their time sitting in the hotel! Click the Y button to activate the main character's special powers in the order of marching while you are in the box. Some of these powers are surprising and extremely useful. Experiment! Talk to everyone; You never know who might have valuable information for you. And when you do something important, You can visit places you've been before; things could have changed. If you don't know what else to do, make sure you've visited all the places you can go; spoke with You can talk and tried each character in any particular stick spots to see if they have special abilities that can help you. PAGE 38 90-DAY LIMITED WARRANTY PAGE 39 REPAIR AFTER WARRANTY EXPIRATION: GUARANTEE: breath of fire 2 snes manual

pazopelavizilupuwivar.pdf 5790710240.pdf 24177004921.pdf 28674686410.pdf inside reading 3 book pdf the bulls head repton menu pdf net exam management syllabus pdf air force last year paper pdf apache hive pdf free download java 1.7.0 (64 bit) download for windows avision ad240 pdf fefiwage.pdf monkey_kung_fu_game.pdf govisatogijow.pdf freedom_high_school_morganton_nc_football.pdf