Tomb of the Overseers.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Tomb of the Overseers.Pdf how to Use This Product This adventure is designed to be easily dropped into your existing 3rd edition D&D campaign. It can be run in a single session, and makes for an excellent evening’s gaming. To prepare yourself to run it, you should read it completely at least once to familiarize yourself with the material, and you may wish to photocopy the map in the center of the book for ease of use as well. The text on the back of the book can be read to your players in order to introduce them to the adventure. After that, you’re ready to begin. Good luck! Dungeons and Dragons® This module requires the use of the Dungeons and Dragons® Player’s Handbook, Third Edition, published by Wizards of the Coast®. You won’t be able to run this adventure without it. Adventure Boosters by AEG 8301 Castle Zadrian by Rich Wulf 8302 Sundered Faith by Kevin Wilson 8303 Tomb of the Overseers by Ken Villars & John Zinser 8304 Against the Barrow King by Steve Houg. 8305 Jerimond’s Orb by Ree Soesbee 8306 Out of Body, Out of Mind by Patrkk Kapera 8307 Crypt of St. Bethesda by James Macduff 8308 Kurishan’s Garden by Ken Carpenter 8309 The Last Gods by Kevin Wilson 8310 Bring him Back Alive! by Matt Forbeck 8311 The heart of Amun Khonshu by Marcelo & Kat Figueroa 8312 The Murder of the Seven Points by Erik Yaple Be sure to collect these other great d20 System “Adventure Boosters” available from AEG! 1 Tomb of the Overseers by Ken Villars & John Zinser DM Background This adventure is intended for four to six characters of levels 3-5. Although the final battle with the shadow demon may seem quite difficult for such a low level party, several powerful magic items have been placed in the temple to help them accomplish the task. It is important to note that all items from the temple — the sword, shield, helm, keys, scroll, and so on — phase out and return to their original location within the mountain if the heroes attempt to leave with any of them before summoning Eriador. This is why the monsters have not been able to remove or destroy these items. The adventure starts with the heroes just outside the entrance to the Holy Mountain of Anduin, burial place of the previous two overseers. You may choose to make the journey to the mountain as eventful as you like, but the heroes should be close to full strength before venturing into the mountain. About the Monsters Several of the monsters in this adventure may be familiar to you, even though they have yet to appear in an official d20 tome elsewhere. For most of these, we’ve simply provided quick-reference stat blocks. These should be plenty for you to work with. The Entrance The entrance to the tomb is carved into the mountain itself. A simple arched stone passageway leads to the altar chamber (#1). Two gigantic stone warriors (20 feet tall) stand vigil over it. As the heroes enter each location described below, read the boxed text to them aloud. 1. The Altar Chamber You push through the cobwebs covering the entrance to the tomb and find yourselves in a large room mostly filled by three rows of broken pews. One row lines the left side of the chamber, with another to the right, and a third running straight down the middle. Directly in front of the middle row, at the far side of the room, stands a stone altar. A mass of webs covers the left, rear corner of the room, and there is an archway on the right wall. The altar is made of solid stone. If examined (Search, DC 10), a small button is found on the underside of the altar’s top slab. If the button is pushed by a good-aligned character, a magic mouth appears on the back wall and says: “It helps us, it warms us, it gives us sight. It is a symbol of good, but sometimes it bites.” If the party answers out loud: “Sun,” a scroll with the divine spells bless, cure light wounds, and protection from evil appears on the altar. If the button is pushed again, whether or not the riddle is answered, a gold key appears atop the altar. This key can open any door in the mountain temple, as well as the chest of displacement at #13. The webs in corner are the home of five monstrous spiders. This secret door can easily be found if looked for (Search, DC 15). It is locked (Open Lock, DC 30). Monstrous Spiders: CR 1/2; SZ S (vermin); HD 1d8; hp 7, 6 (x3), 4; Init +3; Spd 30, climb 20; AC 14 (+1 size, +3 Dex), Atk bite +4 (1d4-2, plus poison), Face 5 ft. by 5 ft.; Reach 5 ft.; SA poison (DC 11, 1d3 Str), web (Escape DC 18, Break DC 24, hp 4); SQ vermin; SV Fort +2, Ref +3, Will +0; Str 7, Dex 17, Con 10, Int —, Wis 10, Cha 2; AL N. Skills: Climb +10, Hide +14, Jump -2, Spot +7. Feats: Weapon Finesse (bite). 2 2. Font Room This small room is empty except for a small marble font filled with crystal clear water. The font is magical and contains holy water. There are six flasks worth of water in the font. Water placed in this font automatically becomes holy water in 24 hours. The font emanates good and cannot be removed from the room. The monsters infesting the temple avoid this room, as attempts to destroy the font have failed. 3. Skeletons This room has three helmets in glass boxes on the back wall. They are golden in color and rest on red velvet pillows. Before you can do more than glance at them, three skeletons attack! Three skeletons immediately attack the heroes when they open this door. The skeletons fight until one side or the other is destroyed or the heroes are run off. Because the helmets created them, the skeletons cannot flee if turned. The helmets have had the necromantic armor spell placed on them. (See “New Spell” at the end of this adventure for the details.) The skeletons immediately attack anyone within 30 feet of the helmets. Skeletons (3): CR 1/3, SZ M (undead), HD 1d12, hp 6 each; Init + 5 (+1 Dex, +4 improved initiative); Spd 30; AC 13 (+1 Dex, +2 natural); Atk: 2 claws +0 (1d4); Face 5 ft. x 5 ft.; Reach 5 ft.; SQ undead, immunities; SV Fort +0, Ref +1, Will +2; Str 10, Dex 12, Con —, Int —, Wis 10, Cha 11, AL N. Feats: Improved Initiative. 4. Wood Golem This small room is empty save for a crude, human-shaped, wooden statue in the corner. There are two glass vials to one side of its feet. This is no statue. In fact, it’s a special kind of golem made from wood. As golems go, it’s fairly small and weak, although still a threat. It animates and attacks as soon as anyone enters the room. The golem cannot leave the room. Each of the vials contains a magical potion. The first is a potion of cure moderate wounds. The second is a potion of heroism. Wood Golem (1): CR 4; SZ M (construct); HD 4d10; hp 27; Init -1; Spd 30 (can’t run); AC 14 (-1 Dex, +5 natural); Atk: 2 slams +6 (2d6+4); Face 5 ft. x 5 ft.; Reach 5 ft.; SA berserk; SQ construct, magic immunity damage reduction 10/+1, fire does +1 damage per die; SV Fort +3, Ref +2, Will +3; Str 18, Dex 9, Con —, Int —, Wis 11, Cha 1; AL N. 5. Memorial to the Overseers The wall to this circular, domed room is ornately carved and painted with murals. Several continual flame spells have been cast around the dome’s rim, brilliantly lighting the room. Two statues flank the doorway through which you entered the room, arms outstretched towards two other, much larger, statues directly opposite you on the other side of the room. The larger statues are dressed in the official robes of the overseer. The shadows cast by the two larger statues are quite sharp and black. If players are looking for trouble they may notice this (Spot, DC 20). Shadows (2): CR 3; SZ M (undead, incorporeal); HD 3d12; hp 17 each; Init +2; Spd 30, fly 40; AC 13 (+2 Dex, +1 deflection), Atk incorporeal touch +3 (1d6, plus Str damage); Face 5 ft. x 5 ft.; Reach 5 ft.; SA Str damage (victim loses 1d6 Str; if Str is 0 or less, victim dies), create spawn (humanoid killed by Str damage becomes a shadow under killer’s control in 1d4 rounds); SQ undead, incorporeal; SV Fort +1, Ref +3, Will +4; Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13; AL CE. Skills: Hide +8, Intuit Direction + 5, Listen + 7, Spot + 7. Feats: Dodge. Umbrae (1): CR 3; SZ M (undead, incorporeal); HD 3d12; hp 20; Init +2; Spd 30, fly 40; AC 13 (+2 Dex, +1 deflection); Atk: shadow longsword +3 (1d8+4, incorporeal); Face 5 ft. x 5 ft.; Reach 5 ft.; SA shadow longsword; SQ undead, incorporeal, only hit by shadows (the visible shadow of any weapon, magical or not, can hurt an umbrae; -4 to attack rolls of foes, even if they realize this, except for monks, who are only penalized -2); SV Fort +3, Ref +3, Will +3; Str —, Dex 14, Con —, Int 10, Wis 12, Cha 11; AL CE.
Recommended publications
  • Lama Del Destino ®
    ® LAMA DEL DESTINO J. Robert King Basato sulla serie di videogiochi di ArenaNet Romanzo originale pubblicato negli Stati Uniti da POCKET STAR BOOKS POCKET STAR BOOKS, divisione di Simon & Schuster, Inc. 1230 Avenue of the Americas, New York, NY 10020 Questo libro è un’opera di fantasia. Nomi, personaggi, luoghi e accadimenti sono prodotto dell’immaginazione dell’autore o sono utilizzati in maniera fittizia. Ogni somiglianza a eventi, luoghi o persone reali, vive o morte, è del tutto casuale. Copyright © 2011 by ArenaNet, Inc. All Rights Reserved. NCsoft, the interlocking NC logo, ArenaNet, Guild Wars, Guild Wars 2, Ghosts of Ascalon, Edge of Destiny, and all associated logos and designs are trademarks of registered trademarks of NC soft Corporation. Tutti i diritti sono riservati, incluso quello di riprodurre questo libro o porzioni di esso in una forma qualsiasi. Titolo originale: Guild Wars®: Edge of Destiny Pubblicato in paperback nel Gennaio 2011 da POCKET STAR BOOKS POCKET STAR BOOKS and colophon are registered trademarks of Simon & Schuster, Inc. Cover art by Kekai Kotaki, cover design by AJ Thompson, map cartography by Robert Lazzaretti Edizione italiana a cura di: MULTIPLAYER.IT EDIZIONI coordinamento: Alessandro Cardinali traduzione: Francesca Pezzoli (G.I.T.) revisione: Cristina Mazzucchelli, Chiara Betti e Francesco Rubeo impaginazione: Andrea Turrini ISBN: 9788863551587 Stampato in Italia presso Graffietti Stampati - Viterbo Prima edizione italiana: Febbraio 2011 NOTA: questa prima edizione, non potendo utilizzare la localizzazione italiana, potrebbe presentare delle differenze nei nomi dei luoghi, degli oggetti o dei personaggi rispetto al videogioco Guild Wars® 2. Multiplayer.it Edizioni, che ha condotto delle verifiche sulla terminologia italiana attraverso le community web del gioco e contattando alcuni appassionati, si impegna a provvedere ai necessari aggiornamenti nelle eventuali, successive edizioni.
    [Show full text]
  • Oriental Adventures James Wyatt
    620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.
    [Show full text]
  • Oriental Adventures James Wyatt
    ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA
    [Show full text]
  • Guild Wars 1
    Matt Forbeck und Jeff Grubb Basierend auf der Computerspielreihe von ArenaNet Ins Deutsche übertragen von Cora Hartwig Bibliografische Information der Deutschen Nationalbibliothek Die Deutsche Nationalbibliothek verzeichnet diese Publikation in der Deutschen Nationalbibliografie; detaillierte bibliografische Daten sind im Internet über http://dnb.d-nb.de abrufbar. Dieses Buch wurde auf chlorfreiem, umweltfreundlich hergestelltem Papier gedruckt. In neuer Rechtschreibung. Deutsche Ausgabe: Panini Verlags GmbH, Rotebühlstraße 87, 70178 Stuttgart. Alle Rechte vorbehalten. This edition published by arrangement with the original publisher, Pocket Books, a Division of Simon & Schuster, Inc., New York. Amerikanische Originalausgabe: „Guild Wars: Ghosts of Ascalon“ by Matt Forbeck and Jeff Grubb, published in the US by Pocket Star Books, a Division of Simon and Schuster, Inc., July 2010. Copyright © 2010 by ArenaNet, Inc. All Rights Reserved. NCsoft, the interlocking MC logo, ArenaNet, Guild Wars, Guild Wars 2, Ghosts of Ascalon, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All rights reserved including the right of reproduction in whole or in part in any form. No similarity between any of the names, characters, persons and/or institutions in this publication and those of any pre-existing person or institution is intended and any similarity which may exist is purely coincidental. No portion of this publication may be reproduced, by any means, without the express written permission of the copyright holder(s). Übersetzung: Cora Hartwig Lektorat: Mick Schnelle, John Schmidt-Weigand Redaktion: Mathias Ulinski, Holger Wiest Chefredaktion: Jo Löffler Umschlaggestaltung: tab indivisuell, Stuttgart Satz: Greiner & Reichel, Köln Druck: GGP Media GmbH, Pößneck Printed in Germany ISBN 978-3-8332-2124-8 1.
    [Show full text]
  • Featured Inside
    Volume 13, Issue 5 October/November ConNotations 2003 The Bi-Monthly Science Fiction, Fantasy & Convention Newszine of the Central Arizona Speculative Fiction Society The Hitchhiker’s Guide to Featured Inside Harlan Ellison By Dawn Mullan SF Tube Talk Special Features All the latest news about Harlan Ellison’s Phoenix Appearance For all of his social improprieties and tions. Some recoil. Some rejoice. Still Scienc Fiction TV shows Ode To A Fantasy Seller narcisstic compulsions, his philosophy others sit baffled and frightened hoping by Lee Whiteside Love’s Savage Bindings protuberates underneath pretense and he won’t ask them the next question. General Research In Genetics pretext. Subliminal. An 24 Frames asynchronous perforation of All the latest Movie News Plus our Regular Features: the subconscious mind by Lee Whiteside making nothingness absorb CASFS Business Report realization, this irreverent ConClusion revolutionist drives past CopperCon Event Calendar mere conception and into by Lee Whiteside Area events, TV premires, the garage of visionary Comic Con DVD & Movie releases intellectualism. by Shane Shellenbarger In a room with an FYI agminate of students, Musical Notes News and tidbits of professors, and staff, Mr. The latest news of Filk and Filkers interest to fans Harlan Ellison uncannily from Tom Tuerff chooses from the audience Club Listings those subjects having car ReAnimation troubles on the intellectual Convention List & Reviews of Anime super-highway of life. Generic Registration Form on DVD and VHS Although, the conclave doesn’t appreciate that ignorance leaves us as In Our Book stranded and vulnerable as Reviews of New SF/F Books growing flora on the side of the road with only the NonGenre By Genre sunlight of knowledge able © Shellnbarger Non SF/F books by SF/F Authors Andre Norton to develop us into productive flowers.
    [Show full text]
  • An Empire in Turmoil in Rokugan, It Is Said That Honor Is Stronger Than Steel
    An Empire in Turmoil In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break or twist under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratifica- tion, where an improper look at the wrong time can mean death. This is an era of sudden change and upheaval in Rokugan, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilib- rium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthe- mum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor’s name—shall be put to the test. Cover illustration by Shawn Ignatius Tan. Map illustration by Francesca Baerald. This is a work of fiction. The characters, incidents, and dialogue are drawn from the author’s imagination and are not to be construed as real. Any resemblance to actual events or persons, living or dead, is entirely coincidental. © 2018 Fantasy Flight Games. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games.
    [Show full text]
  • Matt Forbeck Curriculum Vitae Forthcoming
    Matt Forbeck [email protected] www.forbeck.com Curriculum Vitae by James Lowder and published by BenBella Books, Dallas, TX. Forthcoming Wrote “Fulfill My Destiny—and Save Wrote Loot Drop, a thriller novel, the World!” a short story for Help Fund published by Tor/Forge, New York, My Robot Army, an anthology edited NY. and published by John Joseph Wrote Monster Academy: I Will Burn Adams, Lompoc, CA. Down the School, a YA fantasy novel, Wrote “Meant to Know,” a short story published by Full Moon Enterprises, for Cards of Cthulhu, a card game Beloit, WI. published by Dan Verssen Games, Wrote Monster Academy: I Will Not Glendora, CA. Destroy the Kingdom, a YA fantasy Wrote “Death and Vengeance,” a short novel, published by Full Moon story for the Cadaver Bone anthology, Enterprises, Beloit, WI. edited by Chris Pramas and published Wrote a yet-to-be-titled Exalted novel, by Green Ronin Publishing, Seattle, based on the fantasy roleplaying WA. game, published by The Onyx Path, Wrote “The Last Great War,” a setting Philadelphia, PA. for the Witch Hunters roleplaying Revised The Marvel Encyclopedia for game, published by Paradigm 2014, a nonfiction book published by Concepts, Miami, FL. Dorling Kindersley Publishing, Wrote the text for Global Domination, a London, UK. game by Dan Verssen, published by Wrote Dust: Blood & Lightning, a novel Dan Verssen Games, Glendora, CA. based on the battle game Dust. Wrote “The Temple of Death,” a short Published by Dust Publishing, Hong story for the Sovereign Stone Kong, China. roleplaying game, published by Wrote Dust: Blood & Thunder, a novel Timeout Diversions, Redondo Beach, based on the battle game Dust.
    [Show full text]
  • Horrors of the GOW Page | 1
    Horrors of the GOW Page | 1 Horrors of the GOW Authors: Stefen Styrsky Supplemental Material and Otyughs: Mark Gedak Publisher: Purple Duck Games Artwork: Sade Introduction 2 Celluloid-Inspired Monsters 3 Cursed Item 6 Event 8 Exhumed Monsters 8 Legendary Weapon 13 Location 15 Magical Incantation 16 Master of Life 17 - Harro East 19 Witch Hexes 20 Witch Patron 21 - Suriel 21 Vampiric Otyugh 22 Open Game License 23 About Purple Duck Games Purple Duck Games is the vanity press company created by hobbylancer, Mark Gedak and freelancer, Stefen Styrsky. Purple Duck Games strives to bring you the consumer, tightly focused releases for your favourite open game license game. If you have any comments, suggestions or a list of abuses I’ve made toward the English language please don’t hesistate to email me at [email protected]. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. All text on pages 3-22 are considered Open Game Content. Page | 2 Introduction The undead, demons, malignant ghosts stalk the Lands of GOW. In the late fall, just before the first flakes of winter, the veil between the worlds grows thin. Necromancers feel a surge in power, spirits manifest for longer periods, and those who revel in horror and blood find themselves even more driven to commit foul deeds. This short tome is designed to collect a handful of the horrors witnessed in the Lands of the GOW.
    [Show full text]
  • 1408524072225.Pdf
    how to Use This Product This adventure is designed to be easily dropped into your existing 3rd edition D&D campaign. It can be run in a single session, and makes for an excellent evening’s gaming. To prepare yourself to run it, you should read it completely at least once to familiarize yourself with the material, and you may wish to photocopy the map in the center of the book for ease of use as well. The text on the back of the book can be read to your players in order to introduce them to the adventure. After that, you’re ready to begin. Good luck! Dungeons and Dragons® This module requires the use of the Dungeons and Dragons® Player’s Handbook, Third Edition, published by ® Wizards of the Coast . You won’t be able to run this adventure without it. Adventure Boosters by AEG 8301 Castle Zadrian by Rich Wulf 8302 Sundered Faith by Kevin Wilson 8303 Tomb of the Overseers by Ken Villars & John Zinser 8304 Against the Barrow King by Steve Houg. 8305 Jerimond’s Orb by Ree Soesbee 8306 Out of Body, Out of Mind by Patrkk Kapera 8307 Crypt of St. Bethesda by James Macduff 8308 Kurishan’s Garden by Ken Carpenter 8309 The Last Gods by Kevin Wilson 8310 Bring him Back Alive! by Matt Forbeck 8311 The heart of Amun Khonshu by Marcelo & Kat Figueroa 8312 The Murder of the Seven Points by Erik Yaple Be sure to collect these other great d20 System “Adventure Boosters” available from AEG! 1 Castle Zadrian by Rich Wulf DM Background Sir Timoth Zadrian is a strange man.
    [Show full text]