Mapping Intermediality in Performance Andy Lavender & Robin Nelson
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The Sacred Ground
The Sacred Ground: Enhancing and Constructing the Transcendent State in the Immersive Installation Environment A project submitted in fulfilment of the requirements for the degree of Doctor of Philosophy Sadia Sadia M. Sc. Political Science and Economics, Birkbeck College, University of London M.A. Design Studies, Central Saint Martins, University of the Arts (London) School of Art College of Design and Social Context RMIT University June 2019 !ii Declaration I certify that except where due acknowledgement has been made, the work is that of the author alone; the work has not been submitted previously, in whole or in part, to qualify for any other academic award; the content of the project is the result of work which has been carried out since the official commencement date of the approved research program; any editorial work, paid or unpaid, carried out by a third party is acknowledged; and, ethics procedures and guidelines have been followed. I acknowledge the support I have received for my research through the provision of an Australian Government Research Training Program Scholarship. Sadia Sadia 4 June 2019 !iii Notes This dissertation was produced employing the Chicago Manual of Style (2017) ‘Notes and Bibliography’ citation style. Where a concept is expressed across the entirety of a document, no page number is listed in the footnote. The manual allows the use of ‘ibid.’ while expressing a preference for shortened citations. The use of shortened citations is new to the 17th edition, and this document preferences the use of ‘ibid.’ over the shortened citation format. Websites have been included in the bibliography. -
Statement on Intermedia
the Collaborative Reader: Part 3 Statement on Intermedia Dick Higgins Synaesthesia and Intersenses Dick Higgins Paragraphs on Conceptual Art/ Sentences on Conceptual Art Sol Lewitt The Serial Attitude Mel Bochner The Serial Attitude – Mel Bochner Tim Rupert Introduction to the Music of John Cage James Pritchett In the Logician's Voice David Berlinski But Is It Composing? Randall Neal The Database As a Genre of New Media Lev Manovich STATEMENT ON INTERMEDIA Art is one of the ways that people communicate. It is difficult for me to imagine a serious person attacking any means of communication per se. Our real enemies are the ones who send us to die in pointless wars or to live lives which are reduced to drudgery, not the people who use other means of communication from those which we find most appropriate to the present situation. When these are attacked, a diversion has been established which only serves the interests of our real enemies. However, due to the spread of mass literacy, to television and the transistor radio, our sensitivities have changed. The very complexity of this impact gives us a taste for simplicity, for an art which is based on the underlying images that an artist has always used to make his point. As with the cubists, we are asking for a new way of looking at things, but more totally, since we are more impatient and more anxious to go to the basic images. This explains the impact of Happenings, event pieces, mixed media films. We do not ask any more to speak magnificently of taking arms against a sea of troubles, we want to see it done. -
Chi-Wen Gallery Art Stage Singapore 2016
Chi-Wen Gallery Art Stage Singapore 2016 January 21-24, 2016 Video Stage : Fifty around 5 (Singapore Edition) - The Artist in The Picture Curated by Chi-Wen Huang Selected Artists: 李然 Li Ran,Chim↑Pom,崔廣宇 Tsui Kuang-Yu,余政達 Yu Cheng-Ta,關尚智 Kwan Sheung Chi, 陳瀅如 Yin-Ju Chen Fifty around 5, Singapore Edition “The Artist in the Picture”, curated by Chi-Wen Huang. Video and the use of moving images in artistic expression became popular in the 1960s with the development of new video technology, but in terms of the long sweep of art history, video art is still very much a new medium. Now those new technologies, such as camera phones, affordable HD cameras and editing equipment, allow video to be created in new and exciting ways and YouTube alone is said to launch 48 hours of video every minute. Initially, at least until the 1990’s, video as an art genre was mainly attributed to the western hemisphere, in spite of the fact that many of its most important representatives such as Nam June Paik were from Asia. However, since the turn of the century, many artists in Asia have turned to video and Asian video art has found a global public, especially at burgeoning biennales and art exhibitions across Asia and beyond. Fifty around 5, Singapore Edition “The Artist in the Picture” will focus on those single channel video works by Asian artists that feature the artists themselves performing in the video. Historically many video art pioneers came from performance and installation movements, including Vito Acconci, Bruce Nauman, Chris Burden, Joseph Beuys, John Baldessari, Bill Viola and Marina Abramovic amongst others, who all appeared them in what are now some of the most seminal video art works in history. -
Intermedia Dick Higgins, Hannah Higgins
Intermedia Dick Higgins, Hannah Higgins Leonardo, Volume 34, Number 1, February 2001, pp. 49-54 (Article) Published by The MIT Press For additional information about this article https://muse.jhu.edu/article/19618 [ This content has been declared free to read by the pubisher during the COVID-19 pandemic. ] S A Y N N D E S I Intermedia T N H T E E S R 8 S I E A N S Dick Higgins E with an Appendix by Hannah Higgins S 1965 an institution, however. It is absolutely natural to (and inevi- Much of the best work being produced today seems to fall be- table in) the concept of the pure medium, the painting or tween media. This is no accident. The concept of the separa- precious object of any kind. That is the way such objects are tion between media arose in the Renaissance. The idea that a marketed since that is the world to which they belong and to painting is made of paint on canvas or that a sculpture should which they relate. The sense of “I am the state,” however, will not be painted seems characteristic of the kind of social shortly be replaced by “After me the deluge,” and, in fact, if thought—categorizing and dividing society into nobility with the High Art world were better informed, it would realize that its various subdivisions, untitled gentry, artisans, serfs and land- the deluge has already begun. less workers—which we call the feudal conception of the Great Who knows when it began? There is no reason for us to go Chain of Being. -
Press Release
Contact: Mark Linga 617.452.3586 [email protected] N E W S R E L E A S E The Media Test Wall Presents Video Trajectories (Redux): Selections from the MIT List Visual Arts Center New Media Collection featuring works by Bruce Nauman, Dara Birnbaum, Bill Viola, Nam June Paik and Gary Hill Viewing Hours: Daily 24 Hours Cambridge, MA – September 2008. The MIT List Visual Arts Center’s Media Test Wall presents Video Trajectories (Redux): Selections from the MIT List Visual Arts Center New Media Collection. This five-part exhibition series features selections from the List Center’s exhibition Video Trajectories (October 12-December 30, 2007) which was originally organized by MIT Professor Caroline A. Jones. The five selections in Video Trajectories (Redux), considered masterworks from video art history were acquired to become part of the MIT List Center’s New Media Collection. This exhibition re-introduces these works to a broader public: September 12-October 10 Bruce Nauman Slow Angle Walk (Beckett Walk), 1968 Video, black-and-white, sound, 60 minutes © 2008 Bruce Nauman/Artists Rights Society (ARS), New York, NY For Bruce Nauman, the video camera is an indispensable studio tool and witness. Barely edited, a characteristic Nauman tape from the late '60s shows the artist laconically following some absurd set of directions for an extended amount of time within the vague purview of a video camera mounted at a seemingly random angle in relation to the action. Slow Angle Walk is a classic of the genre, reflecting the artist's interest in Irish playwright Samuel Beckett, whose characters announce, "Let's go!" while the stage directions read, "No one moves." October 13-November 14 Dara Birnbaum Technology/Transformation: Wonder Woman, 1978-79 Video, color, sound, 5 minutes 50 seconds Courtesy of Electronic Arts Intermix Trained in architecture and painting, Birnbaum early on understood the estranging power of repetition. -
Modernism 1 Modernism
Modernism 1 Modernism Modernism, in its broadest definition, is modern thought, character, or practice. More specifically, the term describes the modernist movement, its set of cultural tendencies and array of associated cultural movements, originally arising from wide-scale and far-reaching changes to Western society in the late 19th and early 20th centuries. Modernism was a revolt against the conservative values of realism.[2] [3] [4] Arguably the most paradigmatic motive of modernism is the rejection of tradition and its reprise, incorporation, rewriting, recapitulation, revision and parody in new forms.[5] [6] [7] Modernism rejected the lingering certainty of Enlightenment thinking and also rejected the existence of a compassionate, all-powerful Creator God.[8] [9] In general, the term modernism encompasses the activities and output of those who felt the "traditional" forms of art, architecture, literature, religious faith, social organization and daily life were becoming outdated in the new economic, social, and political conditions of an Hans Hofmann, "The Gate", 1959–1960, emerging fully industrialized world. The poet Ezra Pound's 1934 collection: Solomon R. Guggenheim Museum. injunction to "Make it new!" was paradigmatic of the movement's Hofmann was renowned not only as an artist but approach towards the obsolete. Another paradigmatic exhortation was also as a teacher of art, and a modernist theorist articulated by philosopher and composer Theodor Adorno, who, in the both in his native Germany and later in the U.S. During the 1930s in New York and California he 1940s, challenged conventional surface coherence and appearance of introduced modernism and modernist theories to [10] harmony typical of the rationality of Enlightenment thinking. -
Intermedia Dick Higgins, Hannah Higgins
Intermedia Dick Higgins, Hannah Higgins Leonardo, Volume 34, Number 1, February 2001, pp. 49-54 (Article) Published by The MIT Press For additional information about this article https://muse.jhu.edu/article/19618 Accessed 7 May 2018 15:16 GMT S A Y N N D E S I Intermedia T N H T E E S R 8 S I E A N S Dick Higgins E with an Appendix by Hannah Higgins S 1965 an institution, however. It is absolutely natural to (and inevi- Much of the best work being produced today seems to fall be- table in) the concept of the pure medium, the painting or tween media. This is no accident. The concept of the separa- precious object of any kind. That is the way such objects are tion between media arose in the Renaissance. The idea that a marketed since that is the world to which they belong and to painting is made of paint on canvas or that a sculpture should which they relate. The sense of “I am the state,” however, will not be painted seems characteristic of the kind of social shortly be replaced by “After me the deluge,” and, in fact, if thought—categorizing and dividing society into nobility with the High Art world were better informed, it would realize that its various subdivisions, untitled gentry, artisans, serfs and land- the deluge has already begun. less workers—which we call the feudal conception of the Great Who knows when it began? There is no reason for us to go Chain of Being. -
Computer Animation: from Avatars to Unrestricted Autonomous Actors (A Survey on Replication and Modelling Mechanisms) Alfredo Pina! *, Eva Cerezo", Francisco J
Computers & Graphics 24 (2000) 297}311 Survey Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms) Alfredo Pina! *, Eva Cerezo", Francisco J. SeroH n" !Mathematics and Computer Science Department, Public University of Navarra, Compus de Arrosadia s/n, 31006, Pamplona, Spain "Advanced Computer Graphics Group (GIGA), Computer Science Department, Technical School of Engineering, University of Zaragoza, Zaragoza, Spain Abstract Dealing with synthetic actors who move and behave realistically in virtual environments is a task which involves di!erent disciplines like Mechanics, Physics, Robotics, Arti"cial Intelligence, Arti"cial Life, Biology, Cognitive Sciences and so on. In this paper we use the nature of the information required for controlling actors' motion and behaviour to propose a new classi"cation of synthetic actors. A description of the di!erent motion and behaviour techniques is presented. A set of Internet addresses of the most relevant research groups, commercial companies and other related sites in this area is also given. ( 2000 Elsevier Science Ltd. All rights reserved. Keywords: Computer animation; Avatars; Behaviour modelling; Arti"cial life; Synthetic factors 1. Introduction interactions with a simple virtual world. As synthetic actors are placed in simulated worlds of growing com- Computer animation technologies allow users to gen- plexity, an obvious requirement that comes about is to erate, control, and interact with life-like representations make them perform in these worlds. Advances in com- in virtual worlds. Such worlds may be 2D, 3D, real-time puter animation techniques have spurred increasing 3D, or real-time 3D shared with other participants, and levels of realism and virtual characters closely mimic the actors can be given the form of humans, animals, or physical reality and typically draw upon results from animate objects. -
Exist-Ence Catalogue 2011
exist-ence a festival of live art, performance art and action art 13 – 16 October, 2011 Brisbane Powerhouse Queensland, Australia http://existenceperformanceart.wordpress.com THANK YOU This event would not be possible without the generosity of each and every participant. You have given your time and your work for free for us to experience your art. Thank You. CURATED, PRODUCED & PRESENTED BY [2011 crew] Thomas Quirk & Rebecca Cunningham PRESENTED BY SUPPORTED BY ARTISTS HAVE HAD ASSISTANCE FROM CONTENTS about exist-ence about exist schedule overview about the program artist’s information writing on performance/ writers in residence 2 day project websites related to this event exist acknowledges the traditional owners of the land on which it is situated, and is committed to fostering a culture of remembrance and respect for Indigenous people. The contents of this catalogue is printed in good faith; any errors within are the curators alone. Opinions expressed by exist-ence participants are theirs alone and not necessarily the opinions of the curators of exist-ence. exist-ence: a festival of live art, performance art and action art presented by exist and the Brisbane Powerhouse Venue: Brisbane Powerhouse, 119 Lamington St. New Farm Admission: $10/8 day pass $30/25 festival pass Presenting work by artists from Australia, Canada, Germany, Italy, The Netherlands, Poland, Portugal, Singapore, Spain, Sweden, UK, USA About exist-ence: a festival of live art, performance art and action art Following the success of exist in 08, exist presents the fourth annual exist-ence festival, bringing the best, the bold and the brave to Brisbane Powerhouse. -
Interacc14completo.Pdf
TimeMesh: Producing and evaluating a Serious Game Pedro M. Latorre Andrés, Jorge López Carlos Vaz de Carvalho Moreno, Francisco J. Serón Arbeloa GILT Departamento de Informática e Ingeniería de Instituto Superior de Engenharia do Porto Sistemas Rua Bernardino de Almeida, 431 Centro Politécnico Superior (Universidad de 4200-072 Porto (Portugal) Zaragoza) [email protected] María de Luna, 1 E-50015 Zaragoza (Spain) [email protected] ABSTRACT Computer games have wide acceptance among younger Serious Games are specifically designed to develop men- learners for their challenging design but also for the social in- tal abilities and skills such as strategy, mental calculation teractions they generate (especially web based games). Re- and decision making but the acquisition of deep knowledge search shows that games do develop mental abilities and is less well understood. The SELEAG (Serious Learning skills such as strategy, mental calculation and decision mak- Games) engine is a multiplayer graphical adventure system, ing but the acquisition of deep knowledge is less well un- inspired by the 90s graphic adventures created by LucasArts. derstood. Serious games are specifically designed to change This engine has been used to implement the Serious Game behaviors and impart knowledge and are widely used with TimeMesh, designed to impart knowledge and competences adults in training situations, such as emergency prepared- in the area of History and Geography. ness, training for leadership and even citizenship [1]. The To test the acquisition of knowledge with Timemesh a use of serious games with an younger audience has been complete process of evaluation was needed, divided in three much less explored, though. -
AR592 Art History Seminar Research Paper BILL VIOLA
AR592 Art History Seminar Research Paper BILL VIOLA: REACHING THE SUBCONSCIOUS Submitted by Heidi Leech Department of Art In partial fulfillment of the requirements for the Degree of Master of Fine Arts Colorado State University Fort Collins, Colorado Spring 1996 I am transported from my conscious state to my subconscious, and feel like a stranger there. The room is scary but inviting, out of control and overwhelming but, at the same time, calm and safe. I am enveloped by the installation. Faint and static-blurred dream images of landscapes and interiors fill and move lazily across the square room's walls. The sound of static surrounds me. The images culminate into a child's face, projected across a wall, blowing out a candle as the room goes black and silent. The Cloud of Unknowing, 1994 (figure 1), a piece in the Denver Art Museum exhibition, Visions ofAmerica: Landscape as Metaphor in the Twentieth Century, was the first video installation I experienced by artist Bill Viola. It caused a reaction within me. I was and still am unable to clearly define the effect in words; I can only say that it was very powerful. I was overwhelmed by it. As I exited the installation I realized that I had not just seen images and heard sounds, but had felt the piece emotionally and physically. The second Bill Viola piece I experienced was at the Museum fur Modern Kunst in Frankfurt am Main, Germany. The Stopping Mind, 1991 (figure 2), is an installation of four life size screens, oriented to make a square, surrounding viewing space. -
I – Introduction
QUEERING PERFORMATIVITY: THROUGH THE WORKS OF ANDY WARHOL AND PERFORMANCE ART by Claudia Martins Submitted to Central European University Department of Gender Studies In partial fulfillment for the degree of Master of Arts in Gender Studies CEU eTD Collection Budapest, Hungary 2008 I never fall apart, because I never fall together. Andy Warhol The Philosophy of Andy Warhol: From A to B and Back again CEU eTD Collection CONTENTS ILLUSTRATIONS..........................................................................................................iv ACKNOWLEDGMENTS.................................................................................................v ABSTRACT...................................................................................................................vi CHAPTER 1 - Introduction .............................................................................................7 CHAPTER 2 - Bringing the body into focus...................................................................13 CHAPTER 3 - XXI century: Era of (dis)embodiment......................................................17 Disembodiment in Virtual Spaces ..........................................................18 Embodiment Through Body Modification................................................19 CHAPTER 4 - Subculture: Resisting Ajustment ............................................................22 CHAPTER 5 - Sexually Deviant Bodies........................................................................24 CHAPTER 6 - Performing gender.................................................................................29