A Forger's Guide to Waterdeep
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A Forger’s Guide to Waterdeep Sample file A Forger’s Guide to Waterdeep ,uperscripts Have you wanted assets to build a forgery ,uperscripts are used on the following pages to scenario into your adventures, wanted more note the source of the item, which includes: realistic wax seals for your missives, or wanted your character to become a master forger? f )layer’s Handboo+ &)H-' so, this might be for you. ntended for both .olo’s Guide to #onsters &.G#' Dungeon #asters and players, this document /anathar’s Guide to 0verything &/G0' includes: 0berron-2ising from the 3ast War &0123W' Acquisitions ncorporated (A ' A summary of the rules of forging and forgery equipment Homebrew (H-' Wax seals for the factions, houses, and guilds a character would encounter in Waterdeep: Dragonheist (and Curse of Strahd as a bonus) A #aster Forger ()* A hoo+ to get a character down the path to being a #aster Forger Art: Certain faction art by -radley 45Hanrahan! Certain noble house art by 6ames Welch! .ersion 7!8 "9(G04(, : "2AG4(,, ":", Wi;ards of the Coast, Forgotten 2ealms, the dragon ampersand, )layer’s Handboo+, #onster #anual, "ungeon #aster’s Guide, ":" Adventurers 3eague, all other Wi;ards of the Coast product names, and their respective logos are trademar+s of Wi;ards of the Coast in the 9,A and other countries! All characters and their distinctive li+enesses are property of Wi;ards of the Coast! This material is protected under the copyright laws of the United ,tates of America! Any reproduction or unauthori;ed use of the material or artwor+ contained herein is prohibited without the express written permission of Wi;ards of the Coast! =7>7? Wi;ards of the Coast 33C, )4 -ox @>@, 2enton, WA AB>8@1>@>@, 9,A! #anufactured by Hasbro ,A, 2ue 0mile1-oCchat D?, 7B>> "elCmont, CH! 2epresented by Hasbro 0urope, E TheSample ,%uare, ,tockley )ar+, Uxbridge, #iddlesex, 9-?? ?0T, 9F! file Certain art released to the public domain and free of copyright restrictions! *ertain art licensed under the Creative Commons Attribution Creative Commons – ,hareAli+e, or Creative Commons Attribution – (o "erivatives licenses! To view a copy of these licenses, visit http$GGcreativecommons!org! *ertain fonts licensed under the , 3 4pen Font 3icense! To view a copy of this license, visit https$GGscripts!sil!org! A Forger’s Guide to Waterdeep 7 page in length. As part of a long rest, you can Equipment produce a document that is up to four pages long! Iour ntelligence check using a forgery +it <he following tools are used to forge legal determines the "* for someone else’s ntelli1 documents and letters. gence & nvestigation) check to spot the fake. PHB Forgery Kit Forgery Kit Type$ <ool Cost$ ?8 gp Activity DC Weight$ 8 lbs #imic handwriting ?8 Duplicate a wax seal 7> <his small box contains a variety of papers and parchments, pens and inks, seals and sealing HB wax, gold and silver leaf, and other supplies Master Forgery Kit necessary to create convincing forgeries of Wondrous item, rare physical documents. )roficiency with this +it <his is a magical forgery +it! f you are profi1 lets you add your proficiency bonus to any cient with a forgery +it, your proficiency bonus ability checks you make to create a physical is doubled for any ability check while using this forgery of a document! +it! f you have expertise with a forgery +it, your proficiency bonus is tripled for any ability check Forgery Kit XGE while using this +it! f you are not proficient with a forgery +it, but A forgery +it is designed to duplicate consistently train with this +it as a downtime documents and to make it easier to copy a activity, you become proficient with a forgery person’s seal or signature. +it in 8 wor+weeks with no need to purchase Components. A forgery +it includes several items or the services of an instructor! different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal! Arcana. A forgery +it can be used in conjunction with the Arcana skill to determine if a magic item is real or fake. Deception. A well1crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie. History. A forgery +it combined with your +nowledge of history improves your ability to create fake historical documents or to tell if an old document is authentic. Investigation. When you examine obHects, proficiency with a forgery +it is useful for deter1 mining how an obHect was made and whether it is genuine. <his item is on ":D -eyond at Other Tools. Fnowledge of other tools makes your forgeries that much more https://www!dndbeyond!com/magic-items/3J8D B8J1master1forgery1+it believable! For example, you could combine proficiency with a forgery +it and proficiency withSample cartographer’s tools to make a fake map! file Quic !a e. As part of a short rest, you can produce a forged document no more than one A Forger’s Guide to Waterdeep D " ills Class Along with proficiency choices made at )roficiency with a forgery +it can be obtained character creation, there are other methods of through a character’s class. obtaining the skills of a master forger! 2ogue, #astermind /GE -ackgrounds <he rogue archetype, #astermind, provides a character proficiency with a forgery +it! )roficiency with a forgery +it can be obtained through a character’s background! Company Position Charlatan PH- )roficiency with a forgery +it can be obtained if <he Charlatan background provides a a character Hoins a franchise. character proficiency with a forgery +it A &Player’s Handboo '! "ocumancer Document !lexi$ility. Also at rank D, you gain House Agent, Sivis House 0123W proficiency with a forgery +it! 4ne such +it (containing several different types of ink, a <he House Agent background &,ivis House, variety of parchments and papers, several available to gnomes) provides the character quills, seals and sealing wax, gold and silver proficiency with a forgery +it! leaf. and small tools to sculpt melted wax to mimic a seal' is always contained within the Race extradimensional space of your documancy satchel! Fenku .G# <he Fenku race is inherently strong when it comes to forging documents due to its racial trait, expert forger! Expert !orger. Iou can duplicate other creatures' handwriting and craftwor+! Iou have advantage on all checks made to produce forgeries or duplicates of existing obHects. Sample file A Forger’s Guide to Waterdeep E " ul er. Friip <i+ can try to hide when he is lightly Non&'layer Character obscured from the creature from which he is hiding. When he is hidden from a creature and Friip Ti+ misses it with a ranged weapon attac+, ma+ing the attac+ doesn't reveal his position. "im light Friip <i+ has spent many years perfecting doesn't impose disadvantage on his Perception official seals for the KhentarimL all the while chec+s relying on sight. +eeping copies for himself and expanding his Cloa of the .at. While wearing this cloa+, Friip portfolio of seals beyond those which were <i+ has advantage on "exterity &,tealth) chec+s. commissioned by the Khentarim! He has built n an area of dim light or dar+ness, he can grip the an almost invaluable set of high-quality seals edges of the cloa+ with both hands and use it to fly and master1quality imprint proofs. at a speed of E> feet. f he ever fails to grip the Hoo . (ot long ago, 4ghma, god of cloa+'s edges while flying in this way, or if he is no +nowledge, came to him in a dream, tasking longer in dim light or dar+ness, he lose this flying speed! him with passing on his life’s wor+ to a chosen one – with the reward being salvation and E#pert !orgery. Friip <i+ has advantage on all eternal flight! He has now made it his life's duty chec+s made to produce forgeries or duplicates of to find one worthy of his master collection. existing obHects! Tools of the Tra(e. Friip <i+ is proficient with Kriip Tik Light Armor, Crossbow, Hand, Longsword, 2apier, ,hortsword, ,imple Weapons, "ice ,et, !edium humanoid " en u#, neutral "isguise Fit, Forgery Fit, 6eweler's <ools, Armor Class ?8 (leather armor, ring of prote$tion' <hieves' <ools, <hree-"ragon Ante ,et. Hit Points 7@ &EdB M E' "peed D> ft., fly E> ft. Actions "T) DE* CON I%T WI" CHA Dagger 12. !elee or %anged Weapon Atta$ : MJ to ?> &M>' ?J &MD' ?7 &M?' ?D &M?' ?J &MD' B &1?' hit, reach 8 ft. or range 7>GJ> ft., one target. Hit: J &?dE M E) piercing damage. "aving Throws "ex MJ, nt ME " ills Acrobatics M8, "eception MD, History MD, "hortbow. %anged Weapon Atta$ : M8 to hit, range nsight M8, nvestigation MD, Perception M8, B>GD7> ft., one target. Hit: @ &?dJ M D) piercing ,leight of Hand M@, ,tealth M8 damage. "enses Passive Perception ?8 Polymorph 320(ay). While wearing the $loa of the ,anguages Auran, Common, 0lvish, Halfling, bat in an area of dim light or dar+ness, Friip <i+ <hieves' Cant – understands but spea+s only can use his action to cast polymorph on himself, through the use of its #imicryG#aster of ntrigue transforming into a bat. While he is in the form of trait the bat, he retains his ntelligence, Wisdom, and Challenge ? &7>> /P) 'roficiency .onus M7 Charisma scores! <he cloa+ can't be used this way "nea Attac .