A Forger's Guide to Waterdeep

Total Page:16

File Type:pdf, Size:1020Kb

A Forger's Guide to Waterdeep A Forger’s Guide to Waterdeep Sample file A Forger’s Guide to Waterdeep ,uperscripts Have you wanted assets to build a forgery ,uperscripts are used on the following pages to scenario into your adventures, wanted more note the source of the item, which includes: realistic wax seals for your missives, or wanted your character to become a master forger? f )layer’s Handboo+ &)H-' so, this might be for you. ntended for both .olo’s Guide to #onsters &.G#' Dungeon #asters and players, this document /anathar’s Guide to 0verything &/G0' includes: 0berron-2ising from the 3ast War &0123W' Acquisitions ncorporated (A ' A summary of the rules of forging and forgery equipment Homebrew (H-' Wax seals for the factions, houses, and guilds a character would encounter in Waterdeep: Dragonheist (and Curse of Strahd as a bonus) A #aster Forger ()* A hoo+ to get a character down the path to being a #aster Forger Art: Certain faction art by -radley 45Hanrahan! Certain noble house art by 6ames Welch! .ersion 7!8 "9(G04(, : "2AG4(,, ":", Wi;ards of the Coast, Forgotten 2ealms, the dragon ampersand, )layer’s Handboo+, #onster #anual, "ungeon #aster’s Guide, ":" Adventurers 3eague, all other Wi;ards of the Coast product names, and their respective logos are trademar+s of Wi;ards of the Coast in the 9,A and other countries! All characters and their distinctive li+enesses are property of Wi;ards of the Coast! This material is protected under the copyright laws of the United ,tates of America! Any reproduction or unauthori;ed use of the material or artwor+ contained herein is prohibited without the express written permission of Wi;ards of the Coast! =7>7? Wi;ards of the Coast 33C, )4 -ox @>@, 2enton, WA AB>8@1>@>@, 9,A! #anufactured by Hasbro ,A, 2ue 0mile1-oCchat D?, 7B>> "elCmont, CH! 2epresented by Hasbro 0urope, E TheSample ,%uare, ,tockley )ar+, Uxbridge, #iddlesex, 9-?? ?0T, 9F! file Certain art released to the public domain and free of copyright restrictions! *ertain art licensed under the Creative Commons Attribution Creative Commons – ,hareAli+e, or Creative Commons Attribution – (o "erivatives licenses! To view a copy of these licenses, visit http$GGcreativecommons!org! *ertain fonts licensed under the , 3 4pen Font 3icense! To view a copy of this license, visit https$GGscripts!sil!org! A Forger’s Guide to Waterdeep 7 page in length. As part of a long rest, you can Equipment produce a document that is up to four pages long! Iour ntelligence check using a forgery +it <he following tools are used to forge legal determines the "* for someone else’s ntelli1 documents and letters. gence & nvestigation) check to spot the fake. PHB Forgery Kit Forgery Kit Type$ <ool Cost$ ?8 gp Activity DC Weight$ 8 lbs #imic handwriting ?8 Duplicate a wax seal 7> <his small box contains a variety of papers and parchments, pens and inks, seals and sealing HB wax, gold and silver leaf, and other supplies Master Forgery Kit necessary to create convincing forgeries of Wondrous item, rare physical documents. )roficiency with this +it <his is a magical forgery +it! f you are profi1 lets you add your proficiency bonus to any cient with a forgery +it, your proficiency bonus ability checks you make to create a physical is doubled for any ability check while using this forgery of a document! +it! f you have expertise with a forgery +it, your proficiency bonus is tripled for any ability check Forgery Kit XGE while using this +it! f you are not proficient with a forgery +it, but A forgery +it is designed to duplicate consistently train with this +it as a downtime documents and to make it easier to copy a activity, you become proficient with a forgery person’s seal or signature. +it in 8 wor+weeks with no need to purchase Components. A forgery +it includes several items or the services of an instructor! different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal! Arcana. A forgery +it can be used in conjunction with the Arcana skill to determine if a magic item is real or fake. Deception. A well1crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie. History. A forgery +it combined with your +nowledge of history improves your ability to create fake historical documents or to tell if an old document is authentic. Investigation. When you examine obHects, proficiency with a forgery +it is useful for deter1 mining how an obHect was made and whether it is genuine. <his item is on ":D -eyond at Other Tools. Fnowledge of other tools makes your forgeries that much more https://www!dndbeyond!com/magic-items/3J8D B8J1master1forgery1+it believable! For example, you could combine proficiency with a forgery +it and proficiency withSample cartographer’s tools to make a fake map! file Quic !a e. As part of a short rest, you can produce a forged document no more than one A Forger’s Guide to Waterdeep D " ills Class Along with proficiency choices made at )roficiency with a forgery +it can be obtained character creation, there are other methods of through a character’s class. obtaining the skills of a master forger! 2ogue, #astermind /GE -ackgrounds <he rogue archetype, #astermind, provides a character proficiency with a forgery +it! )roficiency with a forgery +it can be obtained through a character’s background! Company Position Charlatan PH- )roficiency with a forgery +it can be obtained if <he Charlatan background provides a a character Hoins a franchise. character proficiency with a forgery +it A &Player’s Handboo '! "ocumancer Document !lexi$ility. Also at rank D, you gain House Agent, Sivis House 0123W proficiency with a forgery +it! 4ne such +it (containing several different types of ink, a <he House Agent background &,ivis House, variety of parchments and papers, several available to gnomes) provides the character quills, seals and sealing wax, gold and silver proficiency with a forgery +it! leaf. and small tools to sculpt melted wax to mimic a seal' is always contained within the Race extradimensional space of your documancy satchel! Fenku .G# <he Fenku race is inherently strong when it comes to forging documents due to its racial trait, expert forger! Expert !orger. Iou can duplicate other creatures' handwriting and craftwor+! Iou have advantage on all checks made to produce forgeries or duplicates of existing obHects. Sample file A Forger’s Guide to Waterdeep E " ul er. Friip <i+ can try to hide when he is lightly Non&'layer Character obscured from the creature from which he is hiding. When he is hidden from a creature and Friip Ti+ misses it with a ranged weapon attac+, ma+ing the attac+ doesn't reveal his position. "im light Friip <i+ has spent many years perfecting doesn't impose disadvantage on his Perception official seals for the KhentarimL all the while chec+s relying on sight. +eeping copies for himself and expanding his Cloa of the .at. While wearing this cloa+, Friip portfolio of seals beyond those which were <i+ has advantage on "exterity &,tealth) chec+s. commissioned by the Khentarim! He has built n an area of dim light or dar+ness, he can grip the an almost invaluable set of high-quality seals edges of the cloa+ with both hands and use it to fly and master1quality imprint proofs. at a speed of E> feet. f he ever fails to grip the Hoo . (ot long ago, 4ghma, god of cloa+'s edges while flying in this way, or if he is no +nowledge, came to him in a dream, tasking longer in dim light or dar+ness, he lose this flying speed! him with passing on his life’s wor+ to a chosen one – with the reward being salvation and E#pert !orgery. Friip <i+ has advantage on all eternal flight! He has now made it his life's duty chec+s made to produce forgeries or duplicates of to find one worthy of his master collection. existing obHects! Tools of the Tra(e. Friip <i+ is proficient with Kriip Tik Light Armor, Crossbow, Hand, Longsword, 2apier, ,hortsword, ,imple Weapons, "ice ,et, !edium humanoid " en u#, neutral "isguise Fit, Forgery Fit, 6eweler's <ools, Armor Class ?8 (leather armor, ring of prote$tion' <hieves' <ools, <hree-"ragon Ante ,et. Hit Points 7@ &EdB M E' "peed D> ft., fly E> ft. Actions "T) DE* CON I%T WI" CHA Dagger 12. !elee or %anged Weapon Atta$ : MJ to ?> &M>' ?J &MD' ?7 &M?' ?D &M?' ?J &MD' B &1?' hit, reach 8 ft. or range 7>GJ> ft., one target. Hit: J &?dE M E) piercing damage. "aving Throws "ex MJ, nt ME " ills Acrobatics M8, "eception MD, History MD, "hortbow. %anged Weapon Atta$ : M8 to hit, range nsight M8, nvestigation MD, Perception M8, B>GD7> ft., one target. Hit: @ &?dJ M D) piercing ,leight of Hand M@, ,tealth M8 damage. "enses Passive Perception ?8 Polymorph 320(ay). While wearing the $loa of the ,anguages Auran, Common, 0lvish, Halfling, bat in an area of dim light or dar+ness, Friip <i+ <hieves' Cant – understands but spea+s only can use his action to cast polymorph on himself, through the use of its #imicryG#aster of ntrigue transforming into a bat. While he is in the form of trait the bat, he retains his ntelligence, Wisdom, and Challenge ? &7>> /P) 'roficiency .onus M7 Charisma scores! <he cloa+ can't be used this way "nea Attac .
Recommended publications
  • Dragon Magazine #182
    Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM.
    [Show full text]
  • 128 Map & Handout Supplement Produced by Paizo Publishing, Llc
    #128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc.
    [Show full text]
  • Noble Houses of Waterdeep P R Ovides a T H O R Ough and up -T O -Date Bre a K D Own of Wa T E R- NOBLE HOUSES D E E P’S Most Import a N T Nobility
    City of Splendors: Waterdeep p rovides the most in- depth description to date of the famed city of Wa t e r- deep in the FORGOTTEN REALMS Campaign Setting. The book also offers four new prestige classes appro p r i a t e for re s i d e nts of Wa t e rd e e p, plus a variety of new feats, monsters, and magic items. Noble Houses of Waterdeep p r ovides a t h o r ough and up -t o -date bre a k d own of Wa t e r- NOBLE HOUSES d e e p’s most import a n t nobility. T he nobles OF WATERDEEP detailed he re do not rule the Wa t e rdeep re g i o n, but they do own much of the surrounding coun- A Web Enhancement for t r yside. For more information on these noble houses and their influence on the city, see City of City of Splendors: Waterdeep S p l e n d o r s: W a t e r d e e p. As always, feel free to adapt the material pre- s e nted he re as you see fit to make it work with yo u r CREDITS c a m p a i g n . Design: Eric L. Boyd Editing: Penny Williams PREPARATION Typesetting: Nancy Walker You (the DM) need the D&D core ru l e b o o k s —t he Design Manager: Christopher Perkins Player’s Handbook, t he Dungeon Master’s Guide, Web Production Bart Carroll and the Monster Manual—as well as City of Web Development: Mark A.
    [Show full text]
  • The Ruins of Undermountain
    Sample file Undermountain Adventures by Ed Greenwood Table of Contents Starters: Adventures That Take Adventurers Into Undermountain The Ghost Knight . .2 The Eye And The Hand . .5 Frying Pans & Fires: Adventures That Leave Undermountain Coils In The Dark . .8 The Killing Tree. 12 Down In The Dungeon: Adventures Chiefly Concerned With Undermountain The Black Viper Strikes . 16 Gathgaers Iron Maiden . 17 The God of the Dry Depths . 18 Adventure Hooks . 19 Monster Guide. 21 Skullport . .29 The Rat Hills. .30 Maps & Charts of Undermountain. .32 General Note The adventures in this book involve several noble families of Waterdeep. If any of the activities or character descriptions herein conflict with versions of the families existing in a DMs own campaign, feel free to change the names given here to those of other no- ble families. In any campaign set in Waterdeep, it is recommended that a DM establish an aloof list of 25 or so of the Sample76 noble families thatfile are not involved in daily play or PC interactions, so that they can be used in later adventures (such as those in this book). Credits Design: Ed Greenwood Cartography: David Sutherland Editing: Jon Pickens and Steven E. Schend Graphic Design: Dee Barnett Cover Art: Jeff Easley Production: Sarah Feggestad Interior Art: Karl Waller Typography: Gaye OKeefe TSR Inc. TSR Ltd POB 756 120 Church End, Cherry Hinton Lake Geneva, WI 53247 Cambridge CB1 3LB ©1991 TSR, Inc. All Rights Reserved Printed in the U.S.A ADVANCED DUNGEONS & DRAGONS, AD&D, CATACOMBS, DRAGON, DUNGEONS & DRAGONS, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc.
    [Show full text]
  • Yearning to Breathe Free
    Yearning to Breathe Free Waterdeep: Dragon Heist Primer Introduction: This FREE primer is designed to allow you to integrate your reputation with the Factions introduced in Waterdeep: Dragon Heist into the Yearning to Breathe Free campaign. This primer also offers a new faction: The Order of the Hellfire Hearth. Yearning to Breathe Free: When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things grow bleak for the tieflings of Faerûn. In response to the murder, the Lords of Waterdeep begin rounding up and jailing tieflings with no cause. The Order of the Hellfire Hearth does not take the accusation of murder lightly, nor do they respond well to the summary imprisonment and demonization of their tiefling brothers and sisters. This climate of intolerance, bigotry and fear spreads outward through the Sword Coast, for as it is often said, “as goes Waterdeep, so goes the North.” As heroes of the Sword Coast, it is up to the players to discover the truth about the murder, bring the parties responsible to justice, and if possible, relieve tensions across the Sword Coast before the fragile peace between various factions of the North is irreparably damaged. by Travis Legge Cover Art Some artwork copyright Claudio Pozas, used with Additional Writers permission. R P Davis Some Artwork David Revoy Rafa Martins Dan Layman-Kennedy Interior Art Seth Rinker David Revoy edited by Sarah Scharnweber DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the CoastSample in the USA and other countries.
    [Show full text]
  • Board Game Expansion
    AGE 12+ TM BOARD GAME EXPANSION RULEBOOK TABLE OF CONTENTS CREDITS Introduction 3 Design Rodney Thompson, Tom LaPille, Matt Sernett Storage Diagram 3 Development Peter Lee, Chris Dupuis, New Rules Chris Tulach Expansion Game Boards 4 Editing Jennifer Clarke Wilkes Placing Resources on Action Spaces 4 Adventurer Caravans 5 D&D Senior Group Manager Mike Mearls Six-Player Games 5 Senior Creative Director Jon Schindehette Optional Rule: Long Game 5 Art Director Mari Kolkowsky Optional Rule: Using Two Modules 5 Graphic Design Emi Tanji, Trish Yochum Undermountain 6 Cover Illustration Ralph Horsley Setup 6 Game Board Illustration Mike Schley Skullport 7 Card Illustrations Scott Altmann, Alexey Aparin, Setup 7 Ralph Beisner, Noah Bradley, The Corruption Track 7 Zoltan Boros, Kai Carpenter, Taking Corruption 8 Milivoj Ceran, Stephen Crowe, Returning Corruption 8 Crut, Vincent Dutrait, Empty Removing Corruption 8 Room Studios, Wayne England, Jason A. Engle, Ending the Game 8 Gonzalo Flores, Tony Foti, Paul Appendix 1: New Buildings 9 Guzenko, Ralph Horsley, Aaron Hubrich, Tyler Jacobson, Appendix 2: New Faction (Gray Hands) 14 Jason Juta, Goran Josic, Mathias Kollros, Jorge Lacera, Appendix 3: Clarifications 14 Howard Lyon, Christine Rules Reference Back Cover MacTernan, Slawomir Maniak, Christopher Moeller, Scott Murphy, Jim Nelson, Adam Paquette, David Rapoza, Richard Sardinha, Chris Seaman, Dan Scott, Craig J Spearling, John Stanko, Sarah Stone, Matias Tapia, Peter Tikos, Brian Valenzuela, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner Prepress Manager Jefferson Dunlap D&D® Brand Team Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross, John Feil 2 Imaging Technician Carmen Cheung Production Manager Godot Gutierre Playtesting Tommy Barnes, Paul Bazakas, Jennifer Clarke Wilkes, Chris Dupuis, Megan Dupuis, ©2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA.
    [Show full text]
  • The Drow of the Underdark
    CONTENTS Introduction: Drow In The Realms . 3 A Selected Glossary of Deep Drow 100 The Nature of Dark Elves . 5 Dark Elven Runes . 103 Dark Elven Society . 13 The Spider And The Axe: War In The Drow Religion . .20 Depths . 109 Eilistraee . 21 The Underdark . 111 Ghaunadaur (The Elder Elemental Monsters of the Underdark . 112 God). .27 Bat, Deep . 113 Lolth . .35 Dragon, Deep . 115 Vhaeraun . 43 Myrlochar . 117 The High History of the Drow . 46 Pedipalp . 118 Drow Spells . .49 Rothe . 120 Drow Magical Items . .69 Solifugid . 122 Drow Craftwork . .87 Spider, Subterranean . 123 .95 Spitting Crawler . l . 125 Drow Language . , . l Drow Nomenclature . .96 Yochlol . 126 Credits Design: Ed Greenwood Typesetting: Ries Graphics Editing: Newton Ewe11 Cover Art: Jeff Easley Keylining: Sarah Feggestad Interior Art: Tim Bradstreet, Rick Harris Copyright ©1991 TSR, Inc. All Rights Reserved. Printed in U.S.A. TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CB1 3LB WI 53147 USA United Kingdom Distributed to the book trade by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This work is protected under the copyright laws of the United States of America. Any repro- duction or unauthorized use of the material or artwork herein is prohibited without the ex- press written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc.
    [Show full text]
  • Baldur's Gate
    Content Catalogue Version 9.02 Baldur’s Gate Descent into Avernus Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: LaTia Bryant, Ma’at Crook, Will Doyle, Amy Lynn Dzura, Claire Hoffman, Greg Marks, Shawn Merwin, Alan Patrick, Travis Woodall Effective Date 17 September 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. He was a giant of an avatar, sprawled out and snoring. I wonder how you get a god drunk? —Jan, a thief, to Minsc, a barbarian What is This? The Dungeons and Dragons Adventurers League has been around for a few years now, and a lot of content has been created during that time.
    [Show full text]
  • D&D Adventurers League Dungeon Master's Guide
    Dungeon Master’s Guide Version 9.1 Credits D&D Staff-Head Dungeon Master: Chris Lindsay D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Lysa Penrose, Claire Hoffman, Greg Marks Effective Date September 17, 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Part 1. Getting Started This document is a guide to getting started as a Dungeon Master (DM) for the Forgotten Realms campaign managed by the D&D Adventurers League. These rules are supplemented by the Adventurers League FAQ (also found in the Adventurers League DM’s Pack). • Players. Adventures League play is designed for a Storyline Seasons table of five players but can be adjusted for as few as Adventurers League play is broken up into storyline three to as many as seven players.
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • Waterdeep: Dragon Heist™ to the Eberron Campaign Setting for DUNGEON & DRAGONS 5Th Edition Version 1.8 Sample File
    A Conversion Guide for Waterdeep: Dragon Heist™ to the Eberron Campaign Setting for DUNGEON & DRAGONS 5th edition Version 1.8 Sample file i Table of Contents Introduction 1 App. A. Districts of Sharn……24 Main Adversaries…………………..…….2 App. B. Organizations and Factions in Sharn………………………27 Organizations and Factions...3 App. C. Character Conversion Introduction and Chapter One Examples…………………………………………28 Characters and NPCs………………………………………4 App. D. Non-Player Locations……………………………………………………….5 Characters………………………….………38 Chapter Two App. E. DM Tips for the Characters and NPCs………………………………………6 Alexandrian Remix……………….…… Locations……………………………………………………….8 40 Version 1.8 Chapter Three Created by Characters and NPCs………………………………………9 Collin D. Freeman Locations……………………………………………………..10 Special thanks to Justin Alexander Chapter Four Interior Art Characters and NPCs……………………………………11 All artwork presented in this conversion guide is provided by Location Spring…………………………………………...13 Wizards of the Coast from the DMs Guild Creator Resource. Most illustrations are from the Eberron Guild Creation Location Summer………………………………………...13 Resources. Location Autumn…………………………………………14 Location Winter…………………………………………..14 Chapters Five, Six, Seven, and Eight Characters and NPCs……………………………………15 Locations…………………………………………………….16 Characters, Monsters, and Races by Alphabetical Order, First Name…………………………………….17 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express writtenSample permission of Wizards of the Coast.
    [Show full text]
  • Undermountain: Stardock by Steven E
    Undermountain: Stardock by Steven E. Schend Table of Contents Area #2: The Masters Chambers . .28 Area #2A: The Entry .............................. .28 Introduction ......................................2 Area #2B: The Study . 28 Call to Arms ....................................... 2 Area #2C: Halasters New Home ..................... .28 Hidden Stories ....................................4 Area #3: Priamons Lair .............................. .29 History of the Labyrinth .............................. 5 Area #4: Ralayns Lair ............................... .30 History of Stardock ....................... .. ......... 5 Area #5: Lunch Meetings ............................ .30 Halasters Harvest ................................... 5 Area #6: Pantry ................................... 30 Current Clack: Waterdeep ............................. 5 Area #7: Slaves Den ................................ .30 Current Clack: Undermountain ................ ........ 7 Area #8: The Ladder ................................ .31 Current Clack: Around the Realms .....................7 Area #9: Bunks & Equipment ......................... .31 Rumors .............................................8 Area #10: The Stardock ............................. .31 Details of the Dungeon ............................... 9 Halasters Actions & Reactions ........................ .31 Architecture ...................................... 9 If the PCs Try to Kill Halaster ........................ .32 Climate ..........................................9 Magic in Undermountain ..........................
    [Show full text]