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The Marvel Super Heroes Adventure Game (MSHAG) Character Roster (SAGA Rules)

Notes: Skills that are Italicized are Master Class and Skills that are Underlined are World Class.

A-Bomb (): Strength 20A, Agility 5X, Intellect 1X, Willpower 6X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Natural Weapons, Sonic Slam, Wrestling. : Body Armor +10, Claws +3, Leaping 25, Life Support 15 (Suspended Animation only; Limit: Situational [When deprived of oxygen]), Resistance (+10 to Cold, Energy, , and Pressure). Calling: Demolisher / Vengeance (against the ). Hindrances: Inaccurate, Monstrous, Unlucky. Rick Jones: Strength 5X, Agility 5D, Intellect 5C, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Assessment (Super Heroes and Villains), Trivia (Super Heroes and Villains); Performing (Music). Calling: Gloryhound. Hindrances: Unlucky. (Marvel)

A-ko (Eiko Magami): Strength 15C, Agility 13B, Intellect 6C, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Acrobatics, Fast Exit, Flinging; Trivia (Fashion), Trivia ( City); Performing (Acting [like a normal teenage girl]). Powers: Body Armor +5, Leaping 11, Lightning Speed 11 (Running only). Calling: Protector / Guardian (C-ko). Hindrances: Frenzied. Note: A-ko is allegedly the daughter of and . (Soeishinsha, Studio A.P.P.P.)

The (Emil Blonski): Strength 22C, Agility 4X, Intellect 5C, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Espionage, Weapon Systems; Survival, Writing. Powers: Body Armor +6, Leaping 27, Life Support 15 (Suspended Animation only; Limit: Situational [When deprived of oxygen]), Resistance (+10 to Cold, Energy, Fire, and Pressure). Calling: Demolisher / Vengeance (against the Hulk). Hindrances: Bruiser, Monstrous. (Marvel)

Access (Axel Asher): Strength 6X, Agility 4X, Intellect 4C, Willpower 8X, Edge 1, Hand Size 3 (Health 17). Skills: Trivia (DC Universe), Trivia (). Powers: Cosmic Awareness 24, Dimensional Travel 24 (Passengers), Reality Warping 24 (Limit - Amalgamation* Only), Teleportation 24 (Passengers, Summoning), Time Travel 24 (Passengers). Calling: Guardian (DC and Marvel Universes). *Amalgamation - Reality Warping can be used on two people from separate universes, combining the two into one person. The powers, appearance and identity of the amalgam hero is based off of the component heroes, as is the personality. The amalgam's memories are often a mix of the component heroes' memories as well. (DC and Marvel)

Achilles (Helmut [Last name unrevealed]): Strength 8D, Agility 6X, Intellect 4B, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Assessment, Criminology, Espionage; Military. Powers: -Screen +10, Regeneration 5, Resistance (+20 to Aging, Cold, Disease, Energy, Fire, Kinetics, and Pressure). Equipment: Combat Suit 6 (Ability Boost [Strength; Limit: Defense does not increase]). Calling: Soldier. Hindrances: Triggered-Powerless (by low-level Gamma Radiation [Powers drop 1 point per exchange in the of it and return at the same rate when either he himself or the {such as the Hulk} of the Radiation is removed]). (Marvel)

Adam Strange: Strength 8C, Agility 7C, Intellect 8A, Willpower 7X, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Clubs; Aerial Combat, Marksmanship; Archeology, Electronics, Lore (Rannian), Mechanics. Equipment: Body Suit +2 [Body Armor, Resistance {+5 to Fire}], Jet Pack [Flight 10C], Laser Pistol +5. Calling: Guardian. (DC)

Adam : Strength 16D, Agility 12B, Intellect 8A, Willpower 14D, Edge 3, Hand Size 5 (Health 30). Skills: Wrestling; Aerial Combat, Martial Arts, Piloting; Astronomy, Dimensional Geography, Energy Control, Occult; Leadership, Manipulation, Meditation. Powers: Body Armor +6, Cosmic Energy Control 16 (Ability Boost 4 [Strength]), Dimensional Travel 18 (Limits: Only himself, only to Soul Gem dimension), Energy Control- All Energies 16, Invulnerability [to Aging, Disease, and Poison], Space Flight 24 (Flight [Code B], Life Support, Resistance [to Pressure]), “Protective Cocoon” 14 (Unique Power: Body Armor, Healing), Equipment: Karmic Staff +4 (Power Amplification 4 [Cosmic Energy Blasts only], Randomizer [Cosmic Energy Blasts only]), Soul Gem 20 (Devolution, Energy Blast [], Hyperlinguistics, Life Drain, Stun Blast [“Karmic Blast”]; Limit: Adam’s own Cosmic Energy Control and Energy Blast are at ½ Intensity when he uses the Soul Gem. Note: The Soul Gem is sentient and malevolent with an Intellect 10X, Willpower 15X, and Calling: Demolisher). Calling: Vestige of Humanity. (Marvel)

Aguila (Alejandro Montoya): Strength 7C, Agility 6X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17), Skills: Swords, Whips. Powers: Electrical Control 12 (Aguila has a pool of bio-electricity. His player draws four cards at the start of the play and keeps them up. The player can use any one card from the stack for an electric blast each exchange, and he or she redraws one card up to Aguila’s maximum at the start of each exchange. For Aguila to push, the player must lose both a card from the face-up stack and an equal or higher value card from his or her hand). Equipment: Bullwhip +1, Sword +3 (Can channel Electrical Control through the sword). Calling: Protector. (Marvel)

Air Wave II (Harold “Hal” Jordan): Strength 3X, Agility 3D, Intellect 3X, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat; Student. Equipment: Helmet 10 (Enhanced Senses [Hearing], Flight 25 [Mach Control, Resistance {to Pressure}], Phasing; Limit: Blocked [Sunspots]). Calling: Protector. Hindrances: Triggered-Powerless (by activity). (DC)

Alien Costume: Strength 5D, Agility 14X, Intellect 1X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Climbing. Powers: Gestalt 10 (Ability Boost [Strength; Limit: Strength 15], Ability Boost 7 [Agility; Limit: Agility 15], Ability Boost [Unique Trait: Edge +1 and Hand Size +2], Body Armor +2, Detection 8 [Symbiotic spawn only], Enhanced Senses [Circular only], Invulnerability [to Spider-Man's Danger Sense], Teeth +6, Wall- Crawling 14, -Slinging 14; Unique Trait: Each symbiote develops additional powers (such as Blending 15, Claws +6, Elongation 7, etc.), Life Support 15, Shapeshifting 5 (Size Alteration, Plasticity). Calling: Vengeance (Spider-Man). Hindrances: Fatally Vulnerable (Fire and Sonics). (Marvel)

Amanda Waller (Amanda “The Wall“ Waller): Strength 3D, Agility 3D, Intellect 9A, Willpower 9A, Edge 4, Hand Size 6 (Health 40). Skills: Brawling; Marksmanship; Assessment, Criminology, Photographic Memory, Psychology; Leadership, Manipulation, Observation, Politics. Equipment: Pistol +4. Calling: Guardian. Hindrances: Obsessive (Justice). (DC)

Amazo: Strength 23X, Agility 7X, Intellect 5X, Willpower 15X, Edge 2, Hand Size 4 (Health 25). Powers: Animal Control 15 (Animal Summoning, Animal Telepathy, Basal Ganglia Control 10, Rangeless; Limit: Aquatic Animals Only), Body Armor +5, Enhanced Senses 10 (All; Infravision, Microscopic Vision, Penetration Vision, , Telescopic Vision), Invulnerability (to Aging, Disease, and Poison), Life Support 22, Lightning Speed 20 (Swimming), Lightning Speed 28 (Mach Control, Run Up Walls, Spinning Drill, Waterwalking, ), Power Duplication 25 (Mechanical Duplication; Limit: Works only on members of the ), Resistance (+10 to Cold, Energy, Fire, and Pressure), "Self-Repair Mechanisms" (Unique Power: Can "heal" as if it were a living creature), Shapeshifting 18 (Elongation 12, Invisibility 8 [Invisibility to Machines], Plasticity 16), Sonic Control 12 (Sonic Scream only), Telekinesis 15 (Forceflight [Code B] only), Telepathy 17 (Mental Probe). Equipment: Power Ring 20 (Intensity of effects are equal to its Willpower +5: Coded ['s Programming], Energy Control [Unique Trait: Allows Amazo to use a variety of powers. Can do four effects at once, or up to six with a Challenging Intellect action. Power Stunts include, but are not limited to the following - Absorption {External Power Source}, Cosmic Energy Control {Alchemy, Healing 4}, Detection {Energy Detection, Life Detection, Telelocation}, Electrical Control, Energy Blast {Momentum, Wide-Angle Beam}, Energy Conversion {Conversion Control Only}, Energy Reflection, Energy Sheath 14 {Resistance to Energy Attacks; Limit: This is Amazo's initial energized defense only and is replaced when its personal Force Field is activated}, Enhanced Senses {Infravision, Radar Sense, Telescopic Vision}, Flight {Code B; Mach Control, Passengers}, Force Field {Energy Bottle, Entrapment, Force Bubble, from Energy, Suffocation; Limit: Visible Fields}, Hyperlinguistics, Life Support, Light Control {Absorption, Illusion, Invisibility 8, Laser, Light Shapes*, Light Sword}, Lightning Speed {Swimming only}, Magnetic Control, Phasing, Protected Senses, Radiation Control {Absorption}, Regeneration, Size Alteration 12 {Imbue Size Alteration, Power Growth} , Space Flight {Passengers}, Telekinesis, Teleportation); Limits: Ineffective / Weak [against anything the color, Yellow. The Power Ring is not completely helpless against Yellow, but it will be incredibly weak so as to seem that way unless Amazo uses intense concentration. It can do nothing except pump energy directly affecting the Yellow target and his Willpower gives out after an aura duration. This is so difficult that it rarely attempts this). *Light Shapes can be made permanent with a Daunting Willpower action, at -1 Intensity Score. Calling: Demolisher. Hindrances: Monstrous, Overconfident. (DC)

American Eagle (Jason Strongbow): Strength 15X, Agility 11B, Intellect 5D, Willpower 5D, Edge 1, Hand Size 3 (Health 17). Skills: Archery, Contingent Attack, Martial Arts; Lore (Navaho); Politics. Powers: Chi 5, Endurance, Enhanced Senses 12 (All), Lightning Speed 6. Equipment: Crossbow +3 (14 Regular or Blunt-headed Bolts, 1 Web- Slinging Bolt 9). Calling: Exemplar. Note: Simultaneously bombarded by radiation and the sonic vibrations of while trapped in the cavern of an ore refinery, Jason Strongbow gained super powers that he attributed to the Great Spirit of the Navaho. (Marvel)

Amphibion (Qnax of the planet Xantar): Strength 18A, Agility 6C, Intellect 4D, Willpower 6B, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Sonic Slam, Spears, Swords; Fast Exit, Underwater Combat; Assessment; Observation, Survival, Taunting. Powers: Body Armor +4, Lightning Speed 6, Resistance (+10 to Cold and Pressure), Waterbreathing 12. Calling: Protector (of Xantar). Hindrances: Monstrous (to ). Note: Amphibion is a member of the Hulk-Hunters / Horror-Hunters. (Marvel)

Animal Man (Buddy Baker): Strength 8C, Agility 6D, Intellect 6X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Wrestling; Acrobatics; Performing (Acting). Powers: Power Duplication 18 (Limit: Animals only). Calling: Protector. (DC)

Annihilus: Strength 16X, Agility 6X, Intellect 8B, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Astronomy (), Mechanics, Weapon Systems. Powers: Wings 14 (Flight 5B, Protected Wings). Equipment: Body Armor +4, Cosmic Control Rod 18 (Ability Boost 4 [Strength], Animation [Limit: -Organic Material only], Cosmic Energy Control [Energy Blast, Flight, Invulnerability {to Aging, Disease, and Poison}, Resistance {+10 to Cold, Electricity, Fire, and Pressure}, Space Flight]). Calling: World Domination (Earth and Negative Zone). Hindrances: Monstrous, Triggered-Powerless (Strength 8X and Intensity 0 Powers without the Cosmic Control Rod). The Minions of Annihilus: Strength 6X+*, Agility 1X*, Intellect 2X*, Willpower 1X*, Edge: 0, Hand Size 2 (Health 10). * Skills are based around their physical attributes, which varies. May have Body Armor +2, Claws, Horns, Tails, Wings, and / or other misshapen body parts. Calling: Soldier. Hindrances: Monstrous. (Marvel)

The Answer: Strength 10X, Agility 10C, Intellect 10C, Willpower 10X, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat, Contingent Attack; Assessment, Espionage. Powers: Chi 10 (Healing), Enhanced Senses 16, Flight 16 (Mach Control, Power Dive), Lightning Speed 16 (Mach Control, Power Slam), Resistance (+8 to Energy, Ensnarement, and Pressure). Calling: Investigator. (Marvel)

Apocalypse (En Sabah Nur): Strength 12B, Agility 8X, Intellect 8A, Willpower 12C, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Sonic Slam, Wrestling; Biochemistry, Electronics, Genetics, History (World); Intimidation, Leadership. Powers: Body Transformation 12 (Liquid Form, Semisolid Form, Solid Form), Flight 9, Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+8 to Cold, Fire, Kinetics, Radiation, and Stunning), Shapeshifting 12 (Elongation, Size Alteration), Teleportation 15 (Passengers, Summoning [His horses and their riders only]). Equipment: Powered Armor +6 (Body Armor, Life Support 15). Calling: World Domination. Hindrances: Monstrous (to Humans), Overconfident. (Marvel)

Apollo (Real Name Unknown, "The Sun King"): Strength 19C Agility 7D, Intellect 6C, Willpower 6B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Aerial Combat, Contingent Attack; Criminology; Leadership, Manipulation, Survival (Urban). Powers: Cosmic Energy Control 18 (Stunts only; Energy Blast [Wide-Angle Beam; Limit: Draining {If the card drawn to replace the card played is negative, discard it}], Energy Sheath 4 [Resistance {to Energy Attacks}], Starburst), Enhanced Senses 18 (Vision), Space Flight 18B (Mach Control, Flight, Resistance [to Pressure]), Invulnerability (to Aging, Disease, and Poison), Lightning Speed 18 (Mach Control, Resistance [+10 to Pressure], Life Support 18. Calling: Soldier, formerly Outcast. Hindrances: Physically Disabled ( Powered [doesn't regain cards unless he's exposed to sunlight]). (Wildstorm / DC)

Aquaman (Orin I of , Arthur Curry): Strength 14C, Agility 8C, Intellect 7C, Willpower 9A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Spears; Boats, Underwater Combat; Lore (Atlantean), Oceanography; Leadership, Observation, Politics, Survival. Powers: Animal Control 15 (Animal Summoning, Animal Telepathy, Basal Ganglia Control 10, Rangeless; Limit: Aquatic Animals Only), Enhanced Senses 7 (Hearing and Vision; Infravision, Sonar), ESP 5 (Limit: Only to a location with a conscious aquatic lifeform in it), Lightning Speed 9 (Limit: Swimming Only), Resistance (+10 to Cold and Pressure), Telepathy 4 (Limit: Only with beings that have aquatic evolutionary history), Waterbreathing 5. Equipment: Mystical Water Hand 14 (Astral Projection 8 [to the “Secret Sea” and the “Lady of the Lake“; Limit: Submersive only], Density Control 12 [Phasing; Limit: “Water Hand” only], Regeneration 5 [Healing], Nullification 12 [Magic; Limit: Touch only], Precognition 10; Note: Compensates for Physical Disability; Limit: It is a misuse of the “Water Hand” to use it as a weapon in battle. Doing so can unleash “The Thirst”, an ancient evil bent on destroying the Secret Sea and all it’s sources]), Watersuit +2 (The suit increases his time out of water from an hour to a day or more). Former Equipment: Mimetic Metal Prosthesis (Cybernetic Hook) +4 (Firing Weapon, Shapeshifting 12 [Elongation; Note: Compensates for Physical Disability]). Calling: Majesty / Protector. Hindrances: Fatally Vulnerable (Lack of Water [After one hour]), Monstrous (Only if he abuses his mental control powers), Physically Disabled (Amputee [Left Hand, compensated for by prosthesis]). (DC)

Aquarian: Strength 12X, Agility 5X, Intellect 4C, Willpower 9X, Edge 2, Hand Size 4 (Health 25). Skills: Medicine (First aid only), Philosophy. Powers: Animal Control 4 (Animal Telepathy; Unique Trait: It is against Aquarian’s ethics to control any living creature), Flight 18 (Levitation only), Nullification 18 (Dampening Field; Limits: Electromagnetic and Kinetic Energies only, including Electricity, Gravity, Kinetics, Light, Magnetism, Radiation, and Sound, and permanent within 5 inches; Unique Trait: Power can nullify natural energies, as well as, powers, including the kinetic energy of a blow or gravity). Calling: Peace of Mind. Note: Wundarr is an alien sent to Earth to avoid the suspected destruction of his homeworld. Bombarded by cosmic radiation, Wundarr was aged physically and empowered upon reaching Earth. After several misadventures, Wundarr was exposed to the and transformed into a prophet of peace and enlightenment, Aquarian. Wundarr: Strength 15X, Agility 5X, Intellect 1X, Willpower 2X, Edge 1, Hand Size 3 (Health 17). Powers: Absorption 20 (Kinetic energies; Limit: Overload [Unique Limit – Wundarr stores the energy he absorbs, including 1 point per exchange from the environment. He releases that energy through use of his Strength and Leaping at their score or intensity rates. However, should Wundarr absorb 100 points of energy, he erupts with an uncontrolled kinetic blast causing everyone within firing distance 20 points of ), Leaping 25. Equipment: Containment Suit (Removes Absorption’s Overload limit). Calling: Animal Nature. Note: Wundarr possessed the mentality of a two-year old, one whose tantrums could be particularly violent. (Marvel)

Aquon (“The Man-Fish“): Strength 20C, Agility 5X, Intellect 1X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Sonic Slam. Powers: Additional Limb (Tail) 15, Body Armor +9, Teeth +2, Waterbreathing 15, Resistance (+10 to Cold, Disease, and Pressure), Sonic Control 15 (Sonar only). Calling: Soldier. Hindrances: Bruiser, Monstrous, Physically Disabled (Mute). (Marvel)

Arabian Knight (Abdul Qamar): Strength 7B, Agility 6X, Intellect 4X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Swords, Whips; Leadership. Equipment: Golden +6 (Anti-Theft 12, Energy Blast 12 [Eldritch Force]), Magic Carpet 12 (Basic Movement, Ensnarement [Instant Freedom], Flight, Remote Controllable, Striking Weapon, Worthiness [Kin of Qamar]; Material Strength 18), Belt-Sash 12 (Elongation [Telescopic Attack], Ensnarement [Instant Freedom], Striking Weapon [] +3, Worthiness [Kin of Qamar]; Material Strength 18) 12. Calling: Majesty (Protector). Note: Arabian Knight is Bedouin chieftain and patriotic Saudi, who discovered the magical weapons of his ancestors. (Marvel)

Archangel (Warren Kenneth Worthington III): Strength 7X, Agility 8A, Intellect 5C, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Acrobatics, Aerial Combat, Fast Exit, Martial Arts; Assessment, Physics; Finance, Leadership. Powers: Body Armor +3, Enhanced Senses 10 (Vision), Resistance (+10 to Cold and Pressure), Wings 14 (Flight Code A; Downdraft, Power Dive; Limit: Increased Difficulty [to exceed the sound barrier {Intensity 10}]). Calling: Protector. “Death” Form: Strength 9X, Agility 8B, Intellect 5X, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Fast Exit, Martial Arts. Powers: Body Armor +3, Enhanced Senses 10 (Vision), Resistance (+10 to Cold and Pressure), Wings 14 (Flight Code A; Feather Blast, Power Dive). Equipment: Body Armor +6. Calling: Vengeance (against ). Hindrances: Monstrous (to Humans). (Marvel)

Ares: Strength 17A, Agility 8C, Intellect 5X, Willpower 7D, Edge 3, Hand Size 5 (Health 30). Skills: Axes, Boxing, Brawling, Clubs, Knives, Spears, Swords, Wrestling; Archery, Slings; Leadership; Unique Trait: has knowledge of how to use all ancient Greek weapons and fighting skills. Powers: Immortality, Invulnerability (to Aging and Disease), Regeneration 6. Equipment: Body Armor +4, Various Weapons +7, including spears and axes. Calling: World Domination. (Marvel)

Argent (Toni Moretti): Strength 4X, Agility 6X, Intellect 5D, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Energy Control. Powers: Light Control 15 (Lightshapes only). Calling: Protector. (DC)

Arsenal (Ultimate Weapon Robot): Strength 19X, Agility 6X, Intellect 6X, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Powers: Body Armor +5, Chest Cannon 20 (Energy Blast [Kinetic]), Computer Link 16, Electrical Control 15 (Remote Field [as Force Field], Shock Field), Enhanced Senses 10 (Hearing and Vision; Infravision), Freezing Units 14 (Cold Control), Gas Jets 18 (Poison [Poison Gas {Soporific}]), Invulnerability (to Aging, Disease, and Poison), Life Support 15 (Reformation), Light Control 13 (Blinding Blast only), Palm Guns 17 (Air Control [Vacuum]), Radar Sense 2 (Back Attack), Shoulder Guns 12 (Energy Blast [Radiation]). Calling: Soldier. Hindrances: Monstrous, Naive, Uncreative. (Marvel)

Asmodel (King- of the Bull Host): Strength 20C, Agility 5C, Intellect 9A, Willpower 15B, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Spears; Dimensional Geography, History, Lore (Angelic), Mythology; Intimidation, Leadership, Military. Powers: Ability Boost 10 (Extra Health Points [Health 40]; Unique Bonus: Constant [unless Health is reduced]), Fire Control 18 (Blinding, Energy Blast [Heat Beam; Limit: Generated from eyes only], ; Limits: Heat and Light only), Gateway 18 (Any Place, Time, or Dimension), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 20, Psychic Blast 12 ("The Scouring Light of Heaven"; Unique Trait: +6 Intensity if victim has a Villainous Calling; Limit: Must be projected from his eyes), Regeneration 10, Resistance (+10 to Cold, Energy, Fire, and Pressure), Sonic Control 12 (Sonic Scream Only), Wings 12 (Flight Code A). Equipment: Body Armor +5, Flaming +5 (Unbreakable). Calling: Universal Domination. Hindrances: Frenzied, Hateful (Zauriel), Monstrous. (DC)

Atlas (Erik Josten): Strength 8D, Agility 5X, Intellect 4X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling. Military. Powers: Body Armor (Unique Trait: Atlas’ Body Armor is a bonus equal to 1/3 his total Size Alteration intensity, rounded down), Size Alteration 9 (Growth Only; Power Growth [Maximum Strength 17D, Minimum Agility 0X; Unique Trait: When pushing Size Alteration, Atlas doubles the value of the push card he uses and may maintain this height for a aura duration]). Equipment: CommLink 10. Calling Soldier. (Erik Josten): Strength 12D, Agility 5X, Intellect 4X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling. Powers: Body Armor +6, Life Support 15, Resistance (+4 to all Energy Attacks), Resistance (+12 to Cold and Fire), Size Alteration 9 (Growth Only; Power Growth [Maximum Strength 18D, Minimum Agility 0X; Unique Trait: When pushing Size Alteration, Atlas doubles the value of the push card he uses and may maintain this height for a aura duration]). Calling Demolisher. (Marvel)

The II (Doctor Raymond "Ray" Palmer): Strength 8D, Agility 6C, Intellect 7B, Willpower 5C, Edge 3, Hand Size 5 (Health 30). Skills: Swords; Acrobatics, Construction; Chemistry, Mechanics, Physics (Sub-Atomic Physics); Observation, Teaching. Powers: Density Control 5 (Limit: Higher Density Only), Flight 1D (Limits: Gliding, Only at small sizes [Intensity 11 or more]), Size Alteration 18 ("Crossing the Barrier" [Unique Trait: Strength not affected], Unique Stunt: Electron Stream Riding [Can ride electron streams anywhere, most notably along telephone wires. This is like Teleportation, in that it is nearly instantaneous travel, but he has no control where the stream is going once he is in it.]; Limit: Shrinking Only), Calling: Guardian / . (DC)

Atom (Albert Rothstein, a.k.a. Nulkon): Strength 14C, Agility 6C, Intellect 6X, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Driving, Gadgetry. Powers: Body Armor +10, Phasing 12 (Limit: Triggered- Powerless [when Size Alteration is activated]), Size Alteration 6 (Growth only; Power Growth). Calling: Protector. (DC)

Atum the God-Eater (Atum): Strength 18X, Agility 12X, Intellect 6X, Willpower 24X, Edge 4, Hand Size 6 (Health 40). Skills: None Known. Powers: Body Armor +12, Cosmic Energy Control 26 (Limit: Plasma only), Fire Control 26, Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 30, Light Control 26, Power Theft 26 (Limits: Powers only and cannot enhance pre-existing Powers), Resistance (+30 to Cold, Energy, Fire, and Pressure), Teleportation 26 (Limit: Between the Earth and the Sun only). Calling: Protector (of the essence of Mother Earth known as Gaea). Hindrances: Monstrous, Transformative (Changes from Atum the God-Eater into Demogorge one exchange after Power Theft is activated). Demogorge (Atum): Strength 24X, Agility 18X, Intellect 6X, Willpower 28X, Edge 5, Hand Size 7 (Health 50). Skills: None Known. Powers: Body Armor +16, Cosmic Energy Control 26 (Limit: Plasma only), Fire Control 26, Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 30, Light Control 26, Power Theft 26 (Limits: Powers only and cannot enhance pre-existing Powers), Resistance (+30 to Cold, Energy, Fire, and Pressure), Space Flight 26, Wings 26 (Flight [Code B], Mach Control), Teleportation 26 (Limit: Between the Earth and the Sun only). Calling: Protector (of the essence of Mother Earth known as Gaea). Hindrances: Monstrous, Transformative (Changes from Demogorge into Atum the God-Eater one exchange after defeating his opponent). (Marvel)

Aurora (Jeanne-Marie Beaubier): Strength 4X, Agility 6D, Intellect 5X, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat; Teaching. Powers: Flight 16A (Mach Control, Resistance [to Pressure]), Light Control 15 (Blinding Blast), Lightning Speed 14 (Invisibility, Mach Control). Calling: Peace of Mind. Hindrances: Transformative (inactive now that she literally has been split in two). (Marvel)

Avalanche (Dominic Petros): Strength 7D, Agility 4X, Intellect 3D, Willpower 3D, Edge 1, Hand Size (Health 17). Skills: Brawling, Wrestling; Geology; Intimidation. Powers: Earth Control 15 (Earthquake). Powers: Body Armor +3. Calling: Greed. (Marvel)

Aztek (Uno, a.k.a. Dr. Curtis “Curt” Falconer): Strength 9C, Agility 9B, Intellect 8D, Willpower 10X, Edge 1, Hand Size 3 (Health 17). Skills: Boxing, Wrestling; Acrobatics, Fast Exit, Martial Arts, Thievery; Medicine. Equipment: Magic Mirror 10 (Dimension Control [4-D; External Power Source], Blending [“Bodyheat Camouflage”], Flight 9C, Invisibility 8, Phasing), Quetzalcoatl Battlesuit 5 (Ability Boost [Strength], Adaptation [Instant Adaptation, Life Support], Body Armor +5, Energy Blast 15 [Plasma], Ensnarement [Adhesion {Entrapment Nets 13}, Firing Weapon), Quetzalcoatl Helmet 10 (Ability Boost [Dual Ability Boost {Intellect and Willpower, with Assessment, Photographic Memory, and Observation Skills}, CommLink, CPU], Body Armor +5, Enhanced Senses [Hearing and Vision; Infravision, Penetration Vision, Telescopic Vision]). Calling: Protector. (DC)

B-ko (Biko Daitokuji): Strength 2X(12X), Agility 2X(10X), Intellect 12A, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Aeronautics, Assessment, Computers, Electronics, Espionage, Mechanics, Robotics, Weapon Systems). Equipment: Akagiyama 23 Bio-Suit (Ability Boost 8 [Agility], Ability Boost 10 [Strength], Body Armor +4, CommLink, Flight 4C, Homing System, Lightning Speed 12 (Running only), Missiles 10 (Energy Blast [Explosion]). Calling: Demolisher / Greed. Hindrances: Hateful (A-ko), Obsessive (C-ko). (Soeishinsha, Studio A.P.P.P.)

Bane (Real Name Unknown): Strength 10A(13A), Agility 9A+, Intellect 10A+, Willpower 11A, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Brawling, Martial Arts Weapons, Wrestling; Demolitions, Escape Artistry, Marksmanship, Martial Arts, Thievery; Assessment, Computers, Criminology, History (), Law; Intimidation, Observation, Survival, Tracking. Unique Trait: Bane has 5 Agility- and Intellect-based skills. Equipment: High-Tech Firearms +4, Dispensers 10 (Ability Boost 3 [Strength]). Calling: Gloryhound / World Domination. (DC)

Balder the Brave (Baldur, The Asgardian God of Light, a.k.a. Barry Landers): Strength 17A, Agility 7C, Intellect 4C, Willpower 10C, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Brawling, Shields, Swords; Archery, Equestrian; History, Mythology; Leadership, Military. Powers: Invulnerability (to all Physical Attacks; Limits: Only in and only applies to damage that reduces him to 0 Health), Life Support 8, Resistance (+9 to Aging and Disease). Equipment: Longsword +6 (“Svarden” [Light Control 14 {Stunts only; Purification, Blinding, Banish Darkness}, Summonable, Unbreakable, Worthiness). (Marvel)

Banshee (Sean Cassidy): Strength 6D, Agility 6B, Intellect 6B, Willpower 6B, Edge 3, Hand Size 5 (Health 30). Skills: Boxing; Gadgetry, Marksmanship, Martial Arts; Criminology, Electronics, Mechanics; Law Enforcement, Observation, Teaching), Powers: Sonic Control 18 (Hypnosis 13, Sonar, Sonic Flight [Without winged costume Agility during Sonic Flight is halved {rounded up}], Sonic Scream [Striking Distance Only]; Limit: Loudness Only), Invulnerability (to Black Tom’s Energy Attacks). Calling: Mentor. (Marvel)

Bastion: Strength 10X, Agility 6C, Intellect 9A, Willpower 7B, Edge 2, Hand Size 4 (Health 25). Skills: Piloting, Repair; Assessment, Bionics, Photographic Memory, Robotics; Intimidation, Leadership, Observation. Powers: Computer Link 5, Danger Sense 6, Detection 11 ( Detection), Disintegration 14 (Disintegration Ray only), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 18. Equipment: Powered Armor +5 (Force Field 14). Calling: World Domination. Hindrances: Hateful (Mutants). : Strength 16C, Agility 8C, Intellect 8A, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Marksmanship, Repair; Assessment, Computers, Genetics, Photographic Memory, Robotics; Observation, Survival. Powers: Body Armor +10, Computer Link 14, Detection 12 (Chronometric Detection, Energy Detection, Telelocation), Detection 20 (Mutant Detection), Disintegration 14 (Disintegration Ray only), Energy Blast 16 (Heat or Plasma; Momentum, Wide-Angle Beam), Enhanced Senses 14 (Infravision, Lie Detection, Microscopic Vision, Radar Sense, Telescopic Vision), Ensnarement 10 (Limit: Short Duration), Flight 10C, Force Field 14, Gravity Control 14 (Telekinesis, Stun Blast), Imitation 10, Invulnerability (to Aging, Disease, and Poison), Life Support 18, Nullification 14 (Dampening Field, Limit: Psionic powers only), Protected Senses +10, Regeneration 7, Sensors, Sonic Control 7, Teleportation 7. Calling: Demolisher. (Marvel)

The (): Strength 9A+, Agility 10A+, Intellect 10A+, Willpower 11A+, Edge 4, Hand Size 6 (Health 40). Skills: Skillmaster ("The World's Finest"; Exceptional Skills includes: Boxing, Swords, Acrobatics, Escape Artistry, Flinging, Gadgetry, Martial Arts, Piloting, Assessment, Computers, Criminology, Intimidation, Observation). Equipment: Costume +2 (Blending 4 [Limit: Darkness Only], Resistance [+4 to Projectiles]), Cape and Cowl +6 (Blending 4 [Limit: Darkness Only], Flight 1D [Cape {Gliding Only}], CommLink, Enhanced Senses 4 [Infravision], Voice Modulator), Utility Belt 10 (Various Gadgets with Power Intensity up to 10 [unless otherwise noted]. Some examples include Anti-Theft, +4 [Web-Slinging and Ensnarement 11 with line attached], Cutting Torch [Light Control {Laser Only}; Limit: Striking Distance Only], Plastic Explosives [Energy Blast {Explosion Only}], Razorwings +2 [May throw up to four as one action, each adding another +2], Rebreather [Resistance {+4 to Gases and Waterbreathing}], Subsonic Bat Call [Animal Control; Animal Summoning Only; Limits: One Animal Type Only {Bats}]), Batmobile 12 (Classic Model -Alarm, Basic Movement, Body Armor +6, Coded, CommLink, CPU, Lightning Speed 7, Light Control 7 [Lasers], Passengers, Sensors, Weather Control 5 [Fog Cloud Only]), Batmobile (No Man's Land Model - Same as standard except Body Armor +10 and Lightning Speed 3. This reflects that the body is a monster truck off-road vehicle and thus has no penalties in off-road conditions). Other Equipment: Powered Armor (Dark Knight Armor Version 1.0) 18 (Ability Boost [Strength], Body Armor +10, Corrosion 12 [contingent Blinding {Limit: Charged - 2}], Electrical Control 16 [Shock Field only; contingent Paralysis {Limit: Charged - 1}], Resistance [+10 to all Energy Attacks], Sonic Control 14 [Limit: Harmful Frequencies]; Limit: Situational [Must be connected to a sufficiently potent external power source]). External Accessories: Explosive Charge (1) 15 (Energy Blast [Explosion]), Sonic Rifle 15 (Sonic Control [Limit: Charged {4}]). Calling: Guardian (of ) / Peace of Mind. Hindrances: Obsessive (Justice), formerly Guilt-Ridden (Over the of ). (DC)

Batroc the Leaper (Georges Batroc): Strength: 8C, Agility: 10A, Intellect 4X, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Clubs, Whips; Acrobatics, Contingent Attack, Fast Exit, Martial Arts; Military. Powers: Leaping 2, Equipment: Quarterstaff +3, Neuro-shock Boots 10 (Energy Blast [Limit: Touch only]). Calling: Greed. (Marvel)

Beast (Henry “Hank” McCoy): Strength 12B, Agility 11A, Intellect 9A, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Climbing, Wrestling; Acrobatics, Fast Exit, Martial Arts, Ricochet; Biochemistry, Chemistry, Electronics, Physics; Leadership, Taunting. Powers: Ability Boost 5 (Strength; Limits: Intellect 2X when transformed, Triggered [if he reverts back to his normal appearance]), Leaping 7, Prehensile Feet 10 (see Prehensile Hair), Regeneration 2, Wall-Crawling 10. Equipment: Goggles 9 (Detection [Life Detection, Mutant Detection]). Calling: Investigator. Hindrances: Monstrous (to Humans). (Marvel)

Beast Boy (Garfield Mark Logan, a.k.a. Changeling): Strength 6X, Agility 6X, Intellect 5X, Willpower 5C, Edge 2, Hand Size 4 (Health 25). Skills: Leadership, Performing (Acting). Powers: Animal Form 16 (Size Alteration; Limit: Signature Flaw [All-green animals only, including his form], Must be able to see what he wants to become), Resistance (+6 to Energy and Physical Attacks [due to his body‘s malleability]). Calling: Adventurer. (DC)

The Behemoth (Atlantean Synthezoid): Strength 26X, Agility 2X, Intellect 1X, Willpower 1X, Edge 0, Hand Size 2 (Health 30). Skills: None Known. Powers: Body Armor +4, Claws +2, Invulnerability (to Aging, Disease, Gases, Life Drain, Poison, Pressure, and Stunning), Life Support 20 (Reformation, Suspended Animation), Resistance (+10 to Cold and Pressure), Size Alteration 6 (Limits: Growth Only, Permanent), Teeth +3. Calling: Demolisher. Hindrances: Bruiser, Monstrous, Susceptible (to Mental Control). : #79. (Marvel)

The Berserker (Prisoner of Realm): Strength 14A, Agility 8X, Intellect 5C, Willpower 9C, Edge 2, Hand Size 4 (Health 25). Skills: Knives, Shields, Spears, Swords; History (World), Lore (Alien Worlds); Intimidation, Survival. Equipment: Body Armor +8 (Aturak IV Tyrant Armor), Gauntlets +5 (Life Drain 5 [Strength {Weakness only}]), Knife +2 (Arkossian System Dagger; Nullification 18), Spear +6 (Unbreakable), Shield +6 (Disintegration [Limit: Disruption only], Magnetic Control 18 [Tractor Beam only]; Unbreakable), Sword +6 (Cerellian Power-Sword; Energy Blast 18 [Wide-Angle Beam], Unbreakable), Chariot +4 (Mechanical Horses [x2]; Strength 13X, Agility 7X, Intellect 4X, Willpower 6X, Edge 0, Hand Size 2 [Health 10]. Powers: Body Armor +2, Flight 20A [Exhaust - Cold Control {Cold Fire only}, Fire Control {Light only}, Force Field {Shield From Energy, Suffocation}], Lightning Speed 20). Calling: Soldier. First Appearance: #207 (Marvel)

The Berzerker (Alexander Kirk): Strength 17A, Agility 9A, Intellect 6A, Willpower 10A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Jumping, Sonic Slam, Wrestling; Acrobatics, Fast Exit, Flinging, Ricochet; Chronology, Computers, Mechanics, Time Machinery; Intimidation, Military, Survival, Trance. Powers: Cyborg Body 17 (Invulnerability [to Aging, Disease, Gases, and Poison], Life Support, Resistance [+20 to Cold, Energy, Fire, and Pressure), Psi-Screen +10. Equipment: Battle Harness +5 (Regeneration 20, Unremovable, Unbreakable). Calling: Soldier, formerly Explorer. Hindrances: Monstrous. Note: Chrononaut Alexander Kirk is America’s first time traveler. (Caliber / / Image)

Beta Ray Bill ( of Korbin / Simon Walters): Strength 19D, Agility 6X, Intellect 8B, Willpower 10C, Edge 3, Hand Size 5 (Health 30). Skills: Hammers; Astronomy, Lore (Asgardian and Korbinite), Spacecraft; Intimidation, Military. Powers: Absorption 5 (Fire and Heat; Absorption Healing), Invulnerability (to Aging, Disease, and Poison), Resistance (+3 to Energy and Physical Attacks). Equipment: Body Armor +3, Spacecraft (“Skuttlebutt” [Hull Strength 14, Body Armor +4, Danger Sense 10, Energy Blast 13, Flight 15, Intellect 10X, Radar Sense 12, Regeneration 8, Space Flight 15]), War Hammer +7 (“Stormbreaker” [All Intensity 18 Powers - Air Control, Automatic Return, Blinding, Detection {Cosmic Energy Detection}, Dimensional Travel, Energy Reflection {including Kinetics}, Flight {Code D}, Unbreakable, Weather Control {and Lightning Bolts}, Worthiness {Only those with Strength 15+ can wield and only Beta Ray Bill can control it's energies}]). Calling: Protector. Hindrances: Monstrous (to Humans). (Marvel)

The Bi-Beast: Strength 22C, Agility 3X, Intellect 8C, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Natural Weapons; Lore (Bird People), Photographic Memory. Powers: Claws +2, Energy Blast 18 (Solar), Invulnerability (to Aging, Poison, and Disease), Life Support 15, Resistance (+4 to Energy and Physical Attacks), Resistance (+10 to Cold, Fire, Gases, and Pressure), "Self-Repair Mechanisms" (Unique Power: Can "heal" as if it were a living creature), Teleportation 18. Equipment: Stark Battle-Vest +4. Calling: Demolisher. Hindrances: Bruiser, Monstrous, Uncreative. (Marvel)

Big Barda: Strength 16B, Agility 8D, Intellect 6D, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs, Wrestling; Martial Arts; Lore (); Intimidation, Military. Powers: Body Armor +3, Resistance (+7 to Aging and Disease). Equipment: Mega-Rod +6 (Energy Blast, Flight, Gravity Control 13, Teleportation 20 [Gateway], Unbreakable). Calling: Guardian. (DC)

Bizarro (Imperfect clone of Superman): Strength 22C(6X), Agility 6C, Intellect 1X, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Hyper-Breath, Sonic Slam; Aerial Combat, Fast Exit. Powers: Body Armor +6, Energy Blast 14 ("Cold Vision"; Ensnarement, Pinpoint Blast, Wide-Angle Beam; Limit: Generated from eyes only]), Enhanced Senses 18 (Hearing and Vision; Infravision, Microscopic Vision, Penetration Vision [Limit: Blocked {Cannot work through lead}], Telescopic Vision), Fire Control 16 (“Fire Breath”; Limits: Blast only; Linked [to Hyper-Breath]), Flight 22B (Mach Control, Whirlwind), Life Support 15 (Limits: Air Only; Only 2 Hours), Lightning Speed 19 (Mach Control, Spinning Drill), Resistance (+10 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation), Space Flight 8 (Limit: Unguided). Calling: Outcast, sometimes Demolisher and Protector. Hindrances: Monstrous. (DC)

Black Adam (Teth-Adam, a.k.a. Theo Adam): Strength 20C, Agility 5C, Intellect 6C, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Aerial Combat, Fast Exit; Lore (Ancient Egyptian), Occult; Intimidation. Powers: Ability Boost 5 (Intellect [Situational Insight only; Limit: Situational {Only where he can find a way to work something to his advantage}]), Body Armor +5, Enhanced Senses 8 (Hearing and Vision), Flight 20 (Mach Control, Whirlwind), Lightning Speed 17 (Mach Control, Whirlwind), Magic 20 (Stunt Only; Electrical Control [Lightning Bolts Only]; Limit: Must say the name of the , . This transforms him into each identity), Resistance (+10 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation). Calling: Protector. Hindrances: Naïve, Transformative (By a large of electricity [Intensity 13+]). Teth-Adam, a.k.a. Theo Adam: Strength 4D, Agility 6X, Intellect 5C, Willpower 7D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Lore (Ancient Egyptian), Occult; Intimidation. (DC)

Black Bolt (Blackagar Boltagon): Strength 13C, Agility 12D, Intellect 7D, Willpower 10D. Skills: Brawling, Wrestling; Acrobatics; Energy Control; Leadership. Powers: Ability Boost 5 (Strength [Stunt Only] - “Master Blow” [Unique Stunt: can channel all his energy into one arm for a single powerful blow; Limit: Strength drops to 0 for an aura duration after he uses this ability]), Absorption 20 (Electricity; Absorption Conversion), Energy Blast 15 (Electrical), Energy Detection 15 (Electrical and Magnetic Detection), Magnetic Control 15 (Stunts Only; Flight 8C, Force Field, Force Shapes [Limit: Masochistic], Scrambling), Sonic Control 25 (Sonic Vibration Only; Limits: Constant, Loudness Only, Uncontrollable [Cannot speak at a volume less than 18, and dangerous even then unless in a near vacuum). Calling: Majesty. Hindrances: Fatally Vulnerable (to Diseases of all sorts and even mild toxins [including Pollution of Intensity 15+]), Triggered-Powerless (to all Powers except Sonic Control should the antennae of his costume become damaged or destroyed). (Marvel)

The (Dinah Laurel Lance): Strength 7C, Agility 7B, Intellect 6C, Willpower 6D, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Climbing; Acrobatics, Martial Arts, Piloting; Espionage, Trivia (1940's Superheroes); Finance. Powers: Invulnerability (to her own power), Sonic Control 12 (Sonic Scream Only ["Canary Cry"]). Equipment: Body Suit +2 (Body Armor). Calling: Adventurer / Protector. (DC)

Black Cat (Felicia Hardy): Strength 5C, Agility 8A, Intellect 4X, Willpower 5D, Edge 1 (Health 17). Skills: Climbing, Jumping; Acrobatics, Contingent Attack, Martial Arts, Thievery; Observation. Equipment: Claws +2 (Unique Trait: Claws also give a bonus to Climbing), Tightrope 8 (Web-Slinging). Powers: Black Cat at one time had one of two sets of powers: (1) Luck Control 15 (Limits: Bad Luck only, Uncontrolled), or (2) Strength 8D, Agility 12A, Claws +3, and Enhanced Senses 6 (Infravision). She may once again be exhibiting a variation on Luck Control 15 (Limit: Good Luck only, Uncontrolled). Calling: Thrill-Seeker. (Marvel)

Black Crow (Jesse *): Strength 12B, Agility 12C, Intellect 6D, Willpower 14A, Edge 2, Hand Size 4 (Health 25). Skills: Knives, Spears, Wrestling; Archery, Martial Arts; Occult (American Indian); Meditation, Observation, Survival, Tracking. Powers: Animal Form 12 (Crow [Strength 1D, Agility 6D. Skills: Natural Weapons; Aerial Combat. Powers: Claws +1, Enhanced Vision 6, Flight 6] and Giant Crow [Strength 6D, Agility 6D. Skills: Natural Weapons; Aerial Combat. Powers: Claws +6, Enhanced Vision 6, Flight 6] forms only), Body Transformation 12 (Lightning; Energy Form), Paralysis 14 (Remove Paralysis; Limit: Eye Contact), Regeneration 14 (Disease Remission, Healing, Purification only), Telepathy 14 (Telelocation; Limit: With only), Weather Control 14 (Fog Cloud only). Equipment: Bow & Arrows +2, Knife +2, Spear +3. Calling: Exemplar. Jesse Black Crow: Strength 3X, Agility 2D, Intellect 4X, Willpower 3X, Edge 0, Hand Size 10. Skills: Construction. Equipment: Wheelchair. Calling: Peace of Mind. Hindrance: Physically Disabled (Unable to Walk). Note: Black Crow is the spirit of America. (Marvel)

Black King (): Strength 4D, Agility 4X, Intellect 7A, Willpower 8A, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Electronics, Mechanics, Robotics, Weapon Systems; Finance, Intimidation, Leadership, Politics. Powers: Absorption 30 (Kinetic Energy [Absorption Boost {Automatic; Unique Trait: Absorption Boost affects the Black King’s Agility as well. Limits: The Black King can only absorb up to 30 points of damage in one exchange. The result is then divided by 2 and split between Agility and Strength. Any damage less than his enhanced Abilities are ignored. If the Black King’s Agility and Strength is ever boosted past 20, he must succeed in a desperate Strength action opposed by his natural Strength score or fall unconscious. He will awaken on the next negative Narrator draw}]). Calling: World Domination. Tessa: Strength 4D, Agility 5C, Intellect 5A, Willpower 5C, Edge 1, Hand Size 3 (Health 17). Skills: Knives; Marksmanship, Martial Arts; Assessment, , Linguistics, Photographic Memory; Finance, Observation, Politics. Powers: Emotion Control 5, Telepathy 9 (Mind Control). Equipment: Knife +2, Pistol +3. Calling: Soldier. (Marvel)

Black Knight (Dane Whitman): Strength 7D, Agility 6B, Intellect 5C, Willpower 5D, Edge 2, Hand Size 4 (Health 25). Skills: Swords; Equestrian, Gadgetry, Repair; Genetics, Physics; Leadership. Equipment: Elvish Chain Mail Body Armor +4, Shield of Night +5, Sword of Light +6 (Blinding 8, Energy Reflection 15, Unbreakable). Former Equipment: Body Armor +4, Ebony +6 (Energy Reflection 18 [including all Magic], Teleportation 30 [Dane can teleport to the sword or vice versa by making a desperate Willpower action], Unbreakable, Worthiness [an enemy holding the Blade suffers an Energy Blast 12 each exchange]), Photon Sword +6 (Set between +0 to +6 by Dane), Atomic Steed 18 (Body Armor +6, Flight 10C). Calling: Exemplar. Hindrances: Transformative (becomes Frenzied upon killing an opponent with the Ebony Blade). Strider (Pegasus Steed): Strength 12X, Agility 6X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Powers: Adaptation 6 (Life Support; Protects Rider), Lightning Speed (Running 3 and Swimming 1 only), Wings 8 (Flight Code C; Space Flight 2). Calling: Soldier. (Marvel)

Black Lightning (Jefferson Pierce): Strength 8D, Agility 7B, Intellect 7D, Willpower 8B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Acrobatics, Martial Arts, Stealth; Energy Control; Politics (Former Secretary of Education), Teaching, Writing. Powers: Body Transformation 15 (Flight [Code B]; Limit: No Self-Explosion), Electrical Control 15 (Ability Boost 5 [Strength], Absorption, Arc Riding, Blowout, Brownout, Force Field, Lightning Speed, Machine Animation, Power Storage, Shock Field), Resistance [+19 to Electricity], Resistance [+10 to Disease and All other Energy Attacks]). Calling: Protector. Hindrances: Guilt-Ridden (over those he couldn't save). (DC)

Black Manta (Real Name Unknown): Strength 10X(13X), Agility 8B(12B), Intellect 9A, Willpower 9X, Edge 2, Hand Size 4 (Health 25). Skills: Boating, Piloting (Underwater Craft), Underwater Combat; Biology (Marine), Mechanics, Medicine, Oceanography. Equipment: Helmet +5 (Energy Blast 16 [Light Control {Laser only}]), Underwater Suit (Ability Boost 5 [Dual Ability Boost {Strength and Agility}], Body Armor +5, CommLink 10, Life Support 15 [Limit: Air only], Lightning Speed 3 [Swimming only], Resistance [+10 to Cold and Pressure]). Calling: World Domination. (DC)

The Black Panther (T’Challa): Strength 9B, Agility 10B, Intellect 7A, Willpower 8C, Edge 3, Hand Size 5 (Health 30). Skills: Climbing, Garrotes, Knives; Acrobatics, Flinging, Martial Arts; Electronics, History (African), Mechanics, Physics; Leadership, Tracking. Powers: Enhanced Senses 4 (All; Infravision [Limit: Cannot see in complete darkness]). Equipment: Energy Daggers +3 (Unlimited supply of these knives; a new one appears in Black Panther's boot sheath each time one is used), "Kimoyo" Communications Device 10 (Commlink, Light Control, global tracking of targets marked by Energy Daggers, contains global positioning maps), Lenses (These lenses allow tracking of those hit by Energy Daggers), Cords +3, Boots 12 (These boots make the Black Panther's footfalls noiseless, absorb impact from falls up to 50 feet, and allow him to run op the sides of buildings), Vibranium Claws +3 (Retractable, Rending). Calling: Majesty. (Marvel)

The Black Racer (Sergeant William “Willie” Walker): Strength 13X, Agility 15D, Intellect 9X, Willpower 13C, Edge 4, Hand Size 6 (Health 40). Skills: Skiing; Military. Powers: Detection 30 (Life Detection), Immortality (Limit: As Black Racer only), Life Drain 24 (Unique Trait: Although he usually activates this Power upon New Gods on the verge of death, he can use it against living creature; Limit: Touch only), Phasing 20, Resistance (+7 to Everything). Equipment: Body Armor +17, Ski Poles +9 (Unbreakable; Unique Bonus: May focus Life Drain through them; Limit: Touch only), Skis +9 (Space Flight 26A [Flight, Life Support, Mach Control], Unbreakable). Calling: Soldier (Messenger of Death [New Gods are collected by the Racer at the moment of their deaths, and taken to Hadis (the Fourth World version of Hades). Willie Walker: Strength 2X, Agility 1X, Intellect 3X, Willpower 4D, Edge 0, Hand Size 2 (Health 10). Skills: Military. Equipment: Wheelchair. Calling: Soldier. Physically Disabled (Unable to Walk). (DC)

Black Tom (Thomas Samuel Eamon Cassidy): Strength 7A, Agility 4D, Intellect 5X, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Brawling, Climbing, Clubs; Marksmanship; Leadership, Teaching. Powers: Claws +3, Invulnerability to Sonics, Kinetic Control 7 (15 with Shillelagh; Heat Control, Force Bolt), Mind Control 22, Plant Control 18. Equipment: Shillelagh +2 (Power Amplification (Kinetic Control 8). Calling: Greed. (Marvel)

Blacklash (Mark Scarlotti a.k.a. ): Strength 8D, Agility 6C, Intellect 6D, Willpower 2X, Edge 1, Hand Size 3 (Health 17). Skills: Whips; Martial Arts, Contingent Attack; Weapon Systems. Equipment: Body Armor +1, Gravity Bolo 14 (Gravity Control [Increase only]), Necrolash 14 (Electrical Control; Limits: Blast only, Touch Only), Whips / Nunchaku +4 (Ensnarement 10, Explosive 12 [add +8 to this in striking distance]), Leaping 2 (stiffened to form a pole for vaulting), Shield +8 [when spun to block attacks]). Calling: Vengeance. Hindrances: Overconfident. (Marvel)

Blackout II (Real Name Unrevealed): Strength 13C, Agility 9X, Intellect 5X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Natural Weapons. Powers: Absorption 12 (Light; Unique Stunt: [Can cause all ambient light in a given area {roughly the size of one city block} to be completely dampened. Lights will work, flames will burn, but no is generated]), Claws +2, Regeneration 3, Teeth +2. Calling: Demolisher. Hindrances: Susceptible (to Sunlight). Notes: A would-be , the origins of Blackout’s powers are unknown. He is a ruthless killer for hire. (Marvel)

Blank (Real Name Unrevealed): Strength 4X, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Equipment: Force Field Generator 16 (Force Field [Personal Field only], Resistance [to Ensnarement]; Unique Trait: Field completely conceals his features), Handgun +4. Calling: Greed. Note: Was a one-time ally of Graviton. (Marvel)

Blastaar the Living Bomb-Burst (, Warlord of the planet, Baluur): Strength 16X, Agility 8D, Intellect 6B, Willpower 5D, Edge 2, Hand Size 4 (Health 25). Skills: Piloting; Astronomy (Negative Zone), Energy Control, Spacecraft; Leadership. Powers: Body Armor +6, Energy Blast 18 (Kinetic; Explosion), Flight 18, Life Support 15 (Suspended Animation). Calling: World Domination (Earth and Negative Zone). (Marvel)

“Blastproof” Exo-Skeletal Robot (Unknown Saboteur): Strength 3X(26X), Agility 4B(2B), Intellect 6B, Willpower 5X, Edge 0, Hand Size 2 (Health 10). Skills: Demolitions, Gadgetry, Repair; Computers, Espionage, Weapon Systems. Equipment: “Blastproof” Exo-Skeleton 26 (Ability Boost [Strength], Body Armor +4, Life Support 15, Resistance [+10 to all Physical and Energy Attacks]; Limit: Design Flaw [The spy was fused inside of it after the military fired upon it, making it effectively Unremovable]). Calling: Demolisher. Hindrances: Bruiser, Monstrous. Notes: This mech, designed by Bruce Banner, stood 10’ tall and weighed 10 tons. It was designed to withstand a nuclear blast at Ground Zero (although this was never tested). Not even the Hulk could damage it. It’s only known weakness is the person entombed within it. First Appearance: Tales to Astonish #60. (Marvel)

Blink: Strength 4D, Agility 7D, Intellect 5X, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Knives; Acrobatics. Powers: Teleportation 12 (Displacement [can teleport people using special daggers she creates], Fusillade, Gateway, Passengers). Equipment: Daggers +3. Calling: Youthful Exuberance. (Marvel)

Blitzkrieger (Franz Mittelstaedt, a.k.a. ”Lightning Warrior”): Strength 6X, Agility 6X, Intellect 6C, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Electronics, Mechanics. Powers: Detection 8 (Energy; Limit: Electricity, including bio-electricity only), Electrical Control 16 (Arc Riding, Downdraft [as Air Control stunt], Electric Restraints, Electric Shield, Electric Shapes [as various Fire Control stunts], Resistance [to Electricity]). Calling: Guardian. (Marvel)

The (Fred J. Dukes): Strength 12D, Agility 4X, Intellect 3X, Willpower 5C, Edge 2, Hand Size 4 (Health 25). Skills: Wrestling; Intimidation, Taunting. Powers: Kinetic Control 18 (Stunts only; Ability Boost 6 [Strength; “Gravity Punch” only; Limit: Increased Difficulty], Absorption, Immovability), Plasticity 18 (Stunt only; Body Expansion [Unique Stunt: The Blob can expand his fatty tissues to snap body restraints with an Intensity less than his Plasticity; Limit: Cannot take shapes other than his basic human form]). Calling: Greed. (Marvel)

Blockbuster I (Mark Desmond): Strength 17C, Agility 5X, Intellect 2X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Intimidation. Powers: Body Armor +3, Resistance (+8 to Aging and Disease). Calling: Demolisher. Hindrances: Monstrous (due to his size). (DC)

The (Nameless Alien Twins): Strength 19A, Agility 3X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Natural Weapons, Sonic Slam, Wrestling. Powers: Body Armor +3, Teeth +3. Calling: Soldier / Demolisher. Hindrances: Linked (To Each Other - Unique Hindrance: For every 100 feet apart, the Blood Brothers lose -1 Strength to a minimum score of 11), Monstrous. (Marvel)

Bloodshot (Angelo Mortalli, a.k.a. Michael Lazarus): Strength 12A, Agility 8A, Intellect 6C, Willpower 10B, Edge 3, Hand Size 5 (Health 30). Skills: All Strength- and Agility-based Skills pertaining to combat. Additional Skills include Climbing, Jumping, Boating, Driving, and Piloting; Computers, Electronics; Intimidation, Military, Survival. Powers: Cyborg Body +4 (Body Armor, Computer Link 14 [Downloadable Skill {Limit: Must be combat- related in nature}, Machine Animation, Multiple Machines], Enhanced Senses 10 (Hearing), Regeneration 5, Resistance (+10 to Aging, Disease, and Poison). Equipment: Various Weapons +4 (Mainly handguns and katanas). Calling: Soldier. Note: has had his blood replaced with nanites that provide his enhanced Abilities and Powers, including his fighting-based Skills. Previously, Mortalli only had Skills in Brawling and Marksmanship. (Valiant)

Bloodwynd (Real Name Unknown): Strength 10D(5D), Agility 7D, Intellect 7D, Willpower 10C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Marksmanship; Occult; Intimidation, Manipulation. Powers: Magic 10 (Stunts Only; Detection [Dimensional Detection, Magic Detection], Dimensional Travel, Energy Blast ["Kinetic Eyebeams"; Pinpoint Blast, Wide-Angle Beam], Flight [Mach Control, Resistance {to Pressure}], Illusion [Broadcastable, Holographic Illusion, Prolonged Images], Permanent Ability Boost 5 [Strength], Postcognition [Memory Dredge, Time Tracking], Resistance [+5 to Energy, Kinetics, Magic, and Psionics], Teleportation). Equipment: Bloodstone +5 (Power Amplification 7 [Limit: Works only on Magic], Unbreakable, Unremovable). Calling: Responsibility of Power. (DC)

The Blue II (Theodore "Ted" Kord): Strength 7C, Agility 8A, Intellect 8A, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Climbing; Acrobatics, Gadgetry, Marksmanship, Piloting; Chemistry, Criminology, Electronics, Weapon Systems; Law Enforcement, Taunting. Equipment: BB Gun 8 (Blinding [Blinding Blast], Air Control [Hyper-Breath Only; Limit: Max Only]), The Aircraft 10 (Additional Limbs [Grappling ], Backup Power, Basic Movement, CommLink, CPU, Electrical Control [Power Storage, Resistance to Electricity], ECM}, EMP Protection, Energy Blast [Lasers], Enhanced Senses [Circular Vision, Energy Detection, Radar Sense, Telescopic Vision, Hearing], Flight, Lights, Invulnerability [to Gases and Pressure], Lightning Speed [Swimming Only], Magnetic Control, Passenger Compartment), Communicator 15 (Coded, CommLink), Remote Control 10 (Coded, Computer Link [Limit: The Bug Only]). Calling: Protector. (DC)

The Blue Devil (Daniel “Dan” Patrick Cassidy): Strength 7D(14C), Agility 8A, Intellect 6B, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Spears (Trident); Acrobatics, Disguise, Driving, Martial Artist; Occult, Trivia (Antiquities, Movie Special Effects); Performing (Acting). Powers: The Blue Devil Costume 14 (Ability Boost [Strength], Adaptation 4 [Limit: Underwater environments only], Body Armor +2, Energy Blast 18 [Explosion only], Enhanced Senses 8 [Hearing and Vision {Infravision only}], Horns +2, Leaping 12, Light Control 10 [Blinding Blast only], Lightning Speed 6, Regeneration 7, Unremovable). Equipment: Trident +6 (Electrical Control 16, Fire Control 16, Flight 5D [Limit: Burst only], Unbreakable). Calling: Outcast. Hindrances: Monstrous. (DC)

Boomerang (Fred Myers): Strength 7D, Agility 8B, Intellect 4X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Boomerangs, Flinging, Martial Arts. Equipment: Body Armor +2, 7-10 Boomerangs 12 (Bladarang +6, Gasarang [Poison – Paralytic or Soporific; Poison Gas only], Gravityrang [Gravity Control – Increase only], Razorang +6, Reflexerang [Stun Blast], Screamerang [Sonic Control – Sonic Scream only], Shatterang [Energy Blast – Explosion only]), Boot Jets (Energy Blast [Touch only] 8, Flight 4). Calling: Greed. (Marvel)

Booster Gold (Michael Jon Carter): Strength 7D, Agility 7C, Intellect 6B, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Aerial Combat, Martial Arts, Piloting; Computers, Trivia (20th and 25th Century); Finance, Manipulation. Equipment: Battlesuit +3 (Ability Boost 6 [Strength 13D], Absorption 5 [Electricity, Heat, and Light], Body Armor, Energy Blast 10, Enhanced Senses 5 [Vision; Infravision, Microscopic Vision, Telescopic Vision], Force Field 10 [Expanded Field; Limit: Intensity is reduced by the value of a card draw when expanded], Power Amplification 5 [Limits: Usable on all Battlesuit powers except Enhanced Senses; Only works on one power at a time; May not affect other characters]), Legion Flight Ring 8 (Distress Call [Unique Power: Alerts wearers of other Legion Flight Rings of danger, Flight {Code C}]). Calling: Adventurer / Gloryhound. (DC)

Bork (Carl Bork): Strength 17D, Agility 7C, Intellect 3X, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Sonic Slam; Boating, Thievery. Powers: Body Armor +8, Leaping 5, Teeth +2. Calling: Repentant, formerly Greed. Hindrances: Monstrous. (DC)

Box I (Roger Bochs): Strength 3X(18X), Agility 1C(8X), Intellect 8A, Willpower 4D, Edge 1, Hand Size 1 (Health 17). Skills: Gadgetry, Repair; Computers, Electronics, Mechanics, Robotics; Finance. Equipment: Wheelchair, Blue and Silver Box Armor 18 (Ability Boost 15 [Strength], Ability Boost 7 [Agility], Body Armor+2, CommLink, Computer Link 10, ECM, Enhanced Senses [Energy Detection, Infravision], Flight 12C, Radar Sense, Regeneration 5, Resistance [+6 to Cold, Heat, and Radiation], Sensors; Limits: Each hour after the first 3, requires a challenging Willpower action to avoid a permanent merger with the armor). Former Equipment: Original Red and Silver Box Armor 16 (Ability Boost 13 [Strength], Ability Boost 7 [Agility], Body Armor +2, CommLink, ECM, Leaping, , Resistance [+6 to Cold and Heat]). Calling: Outcast. Hindrances: Physically Disabled (Paraplegic; Amputee and Unable to walk), Triggered-Powerless (if removed from armor).

Box II (): Strength 6D(18D), Agility 4B(10X), Intellect 7D, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Gadgetry, Piloting, Repair; Mechanics; Military. Powers: Detection 9 (Madison automatically detects the presence of his brother Lionel), Transmutation 18 (Healing [as Regeneration], Rapid Assembly [as Magnetic Control], Rapid Shift, Scrambling [as Magnetic Control], Telekinesis; Limit: Metal, plastic, and glass only for power and stunts, including armor). Equipment: Rust and Silver Box Armor 18 (Ability Boost [Strength], Ability Boost [Agility], Anti-Theft, Body Armor +2, CommLink, Computer Link 12 [Mechanical Link], Digging, Elongation, Energy Blast 12, Enhanced Senses (Energy Detection, Infravision), ECM, Firing Weapons, Flight [Code C], Life Support, Protected Senses, Radar Sense, Resistance [+6 to Cold, Gas, Heat, and Radiation], Sensors, Size Alteration [Growth only and only by incorporating existing metals; Unique Trait: Actual growth is 4 feet per intensity point], Space Flight). Calling: Peace of Mind. (Marvel)

Brainiac (The Supercomputer): Strength 18X, Agility 10X, Intellect 18A+, Willpower 16A+, Edge 3, Hand Size 5 (Health 30). Skills: Renaissance Man (All Intellect- and Willpower-Based Skills). Powers: Body Armor +10, Computer Link 20 (All Stunts), Energy Blast 20 (Kinetic), Hyperlinguistics 20 (Animal Communication, Interlanguage), Invulnerability (to Aging, Disease, and Poison), Life Support 20, Resistance (+10 to Cold, Corrosion, Fire, and Radiation). Calling: World Domination. Hindrances: Monstrous, Overconfident. Note: These statistics were originally based on the version in Superman: The . (DC)

Brainiac 5 (Querl Dox of 31st Century Colu): Strength 4X, Agility 6X, Intellect 17A+, Willpower 13A+, Edge 3, Hand Size 5 (Health 30). Skills: Renaissance Man (All Intellect- and Willpower-Based Skills). Powers: Force Field 20 (Expanded Field, Shield From Energy), Hyperlinguistics 19 (Animal Communication, Interlanguage), Invulnerability (to Aging, Disease, and Poison), Kinetic Control 16 (Kinetic Shield; Unique Bonus: Gains +8 to Attack), Life Support 15. Calling: Explorer. (DC)

Brawl (Drake Jones): Strength 17B, Agility 5X, Intellect 3, Willpower 5, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam, Wrestling; Intimidation, Leadership, Military. Powers: Resistance (+8 to all Damage). Calling: Soldier (Mercenary). Hindrances: Overconfident. (DC)

The Brute ( of Counter-Earth): Strength 3X(19X), Agility 6X, Intellect 11A, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Scientific Genius (Computers, Electronics, Mechanics, Spacecraft, and perhaps others). Powers: Body Armor +5, Body Transformation 19 (Alter Ego: Reed Richards only), Enhanced Senses 9, Resistance (+5 to Energy Attacks). Calling: Vengeance (against Mister Fantastic [Reed Richards]), later Repentant. (Marvel)

Bulletman (James "Jim" Barr): Strength 8X(14X), Agility 6C, Intellect 8A, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Fast Exit; Chemistry, Criminology, Espionage, Mechanics. Equipment: Gravity Regulator Helmet +6 (Gravity Control 6 [Gravity Field], Magnetic Control [Stunts only; Ability Boost 6 {Strength; Limit: Increased Difficulty}, Flight 10B]). Calling: Adventurer. (DC)

Bullseye (Benjamin “Ben” Poindexter): Strength 7B, Agility 8A, Intellect 4X, Willpower 3C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Knives, Whips; Demolitions, Contingent Attack, Flinging, Marksmanship, Martial Arts; Intimidation, Military. Unique Trait: has 5 Agility-based Skills. Powers: Body Armor +2 (Striking Weapon [Physical Attacks] +1, Unbreakable [Bones]). Equipment: Body Armor +1, Various Thrown Objects (including a false tooth) +0 to +3 and Firearms +2 to +4. Calling: Demolisher. Notes: Bullseye is a regular of and one of Daredevil's deadliest enemies. For a time, the level of hate between Bullseye and Daredevil actually created a psychic rapport of some sort between them. (Marvel)

Cable (Nathan Christopher Charles Dayspring Summers): Strength 8A, Agility 6C, Intellect 7A, Willpower 8B, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Climbing, Spears, Wrestling; Marksmanship, Martial Arts; Bionics, Espionage, History (of his own time); Leadership, Manipulation, Military. Powers: Computer Link 7 (only with the Techno-Organic parts of his body), Psychic Blast 6 (Limit: Equipment Requirement – Focused through “Psimatar,” a spear as contingent attack), Resistance (+4 to Stunning), Telekinesis 9 (Force Bolt, Force Field), Telepathy 12 (Mental Probe, Psi-Screen), Cyborg Form 12 (Techno-Organic Body Parts +4 [Right Eye – Enhanced Senses 16 {Vision; Infravision}]; Left Arm and Shoulder [Ability Boost 4 {Strength – Left Arm Only}]), Armored Suit (Body Armor +4), Psimitar +4 (Power Amplification 8 [Psychic Blast power or Force Bolt stunt only]), Assault Rifle +5. Calling: Soldier. (Marvel)

Cannonball (Sam Guthrie): Strength 5D, Agility 5D, Intellect 4X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Climbing; Demolitions; Leadership. Powers: Absorption 8 (Kinetics only, Active only when Cannonball uses his flying power), Energy Blast 12, Flight 15D (Agility 7D while in flight; Limit: Burst Only), Force Field 16 (Only active while in flight). Calling: Youthful Exuberance. Hindrances: Naïve. (Marvel)

Captain America (Steve Rogers): Strength 10B, Agility 10A, Intellect 6C, Willpower 12A, Edge 4, Hand Size 6 (Health 40). Skills: Boxing, Shields, Wrestling; Acrobatics, Driving, Martial Arts, Ricochet; History (American), Sociology; Art, Leadership, Military, Survival. Powers: Resistance (+2 to Aging), Resistance (+10 to Disease). Equipment: -Vibranium Shield 25 (Unbreakable; Unique Bonus: +5 on Attack or +15 on Defense), Chain Mail Upper Body Armor +2. Other Shields: Energy Force Shield 25 [Energy Reflection {Limits: Kinetic Only, cannot be thrown}; World War II Shield +3. Calling: Idealist. (Marvel)

Captain Atom (Nathaniel Christopher Adam): Strength 8X(18X), Agility 7A, Intellect 4D, Willpower 5C, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Martial Arts, Marksmanship, Piloting; Trivia (1960's); Military, Tracking. Powers: Ability Boost 10 (Strength; Limit: Does not affect Defense), Absorption - All Energies 20 (Absorption Conversion [Stunt: Time Travel 16]; Limits: Future only; Linked to Body Armor; Uncontrolled [If he absorbs more than Intensity 14 Energy, he has to use his Power Stunt]), Body Coating (Body Armor +10 [Retractable]), Cosmic Energy Control 16 (Limit: Linked to Body Armor), Flight 16B, Life Support 15 (Limit: Linked to Body Armor). Calling: Soldier. (DC)

Captain (George “Digger” Harkness): Strength 5D, Agility 7C, Intellect 6X, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Boomerangs, Flinging. Equipment: Boomerangs (Material Strength +2 or 8 [Bladed Boomerang {Gains +2 to Edged Attack Damage}, -Boomerang 14 [Electrical Control {Shock Field only}], Exploso-Boomerang 14 [Energy Blast {Explosion only}], Gas Boomerang 16 [Gas Emission {Tear Gas}], Gravity Boomerang 12, Preprogrammed Boomerang 14 [Automatic Return, Flight {Code A}, Homing System, Tractor Beam), Razor Boomerang {Gains +2 to Edged Attack Damage}, Sonic Boomerang 10 [Sonic Control], Weighted Boomerang +5 [Striking Weapon]). (DC)

Captain Britain (Brian Braddock): Strength 18B*, Agility 6C, Intellect 6B, Willpower 8D*, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs, Wrestling; Acrobatics, Aerial Combat; Aeronautics, History (British Folklore and History), Physics; Leadership. Powers: Body Armor +4*, Flight 9C*. Calling: Exemplar. Hindrances: Addicted (Alcohol – in remission), Grounded (Brian’s powers are tied to the land of Britain. When not on [or above] British soil [or an extradimensional equivalent], all asterisked values drop 1 point per day until they 0 (or 4 in the case of his ability scores). The full values are restored immediately upon his return to Britain), Guilt-Ridden (0 in all abilities if he fails to protect his sister, Betsy []). (Marvel)

Captain Cold (Leonard Snart): Strength 8X, Agility 8D, Intellect 8D, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Marksmanship; Chemistry (Cryogenics). Equipment: Cold Gun 18 (Cold Control [Absorption, Body Armor, Cold Waves, Ensnarement, Missiles, Ice Patch, Ice Ramps, Ice Sculpture, Ice Walls]), Cold Suit +2 (Resistance [+20 to Cold]). Calling: Demolisher. (DC)

Captain (Adam Blake): Strength 13X, Agility 11B, Intellect 10A, Willpower 12C, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat, Marksmanship, Piloting (Spacecraft); Computers, Criminology, Electronics, Photographic Memory; Leadership, Mental Control. Powers: Ability Boost 2 (Dual Ability Boost [Strength and Agility], Lightning Speed 7, Telekinesis 15 (Forceflight [Code C], Force Field 5, Space Flight 5), Life Support 15, Psi-Screen +8, Telepathy 15 (Mental Probe). Equipment: Gun +5 (“Comet Gun”). Calling: Protector. (DC)

Captain Marvel (William “Billy” Batson): Strength 20A, Agility 5C, Intellect 5D, Willpower 10C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Aerial Combat, Fast Exit; Journalism, Trivia (Everything); Performing (Broadcasting). Powers: Body Armor +5, Cosmic Awareness 15 (Situational Insight [With an average Willpower action, he can examine a person once per session and discover facts pertinent to dealing with them. Usually along the lines of what they want; Limit: Linked {to the planet he is near or on.}]), Enhanced Senses 8 (Hearing and Vision), Flight 20B (Mach Control, Whirlwind), Lightning Speed 17 (Mach Control, Spinning Drill), Magic 20 (Stunt Only; Electrical Control [Lightning Bolts Only]; Limit: Must say the name of the wizard, Shazam. This transforms him into each identity), Resistance (+10 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation). Calling: Protector. Hindrances: Naïve; Shared Powers (-2 to Strength and Willpower, as well as -1 Power Intensity Scores when and CM3 are active; Transformative (By a large bolt of electricity [Intensity 13+]). William "Billy" Batson: Strength 2D, Agility 3X, Intellect 5D, Willpower 6D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Journalism; Performing (Broadcasting). Calling: Hindrances: Kid. (DC)

Captain Marvel IV (Mar-Vell, a.k.a. Walter Lawson): Strength 16C, Agility 8A, Intellect 6A, Willpower 8C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Wrestling; Aerial Combat, Marksmanship, Martial Arts, Piloting [Spacecraft]; Aeronautics, Astronomy, Energy Control, Espionage; Military, Observation. Powers: Absorption 18 (Solar; Absorption Conversion [Plasma]), Cosmic Awareness 16 (Limit: Can only see events that will affect himself), Danger Sense 8, Energy Blast 18 (Plasma), Flight 10. Equipment: Nega-Bands +10 (Body Armor +6, Life Support 15, Resistance [to Cold, Electricity, Fire, Pressure, and Radiation], Space Flight 12, Telepathy 18 [Limit: Works only on the person he is bonded to], Unbreakable, Unremovable]). Calling: Guardian. Hindrances: Susceptible (to Gases). Note: Captain Marvel and Captain Marvel, Jr. (II [a.k.a., CM3 due to Mary Marvel preceding him]) are products of DC Comics. (Marvel)

Captain Marvel, Jr.(Frederick Christopher "Freddy" Freeman, a.k.a. CM3): Strength 17A, Agility 7C, Intellect 5D, Willpower 6C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Aerial Combat, Fast Exit; Journalism, Trivia (Everything); Performing (Broadcasting). Powers: Body Armor +3, Cosmic Awareness 15 (Situational Insight [With an average Willpower action, he can examine a person once per session and discover facts pertinent to dealing with them. Usually along the lines of what they want; Limit: Linked {to the planet he is near or on.}]), Enhanced Senses 8 (Hearing and Vision), Flight 15B (Mach Control, Whirlwind), Lightning Speed 12 (Mach Control, Spinning Drill), Magic 20 (Stunt Only; Electrical Control [Lightning Bolts Only]; Limit: Must say the name of the wizard, Shazam. This transforms him into each identity), Resistance (+10 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation). Calling: Protector. Hindrances: Naïve; Shared Powers (-1 to Strength, Willpower, and Power Intensity Scores when Captain Marvel and Mary Marvel are active; Transformative (By a large bolt of electricity [Intensity 13+]). Frederick Christopher "Freddy" Freeman: Strength 2D, Agility 3X, Intellect 5D, Willpower 6D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Journalism; Performing (Broadcasting). Equipment: Wheelchair. Hindrances: Physically Handicapped (Unable to Walk). (DC)

Captain Nazi (Albrecht Krieger): Strength 16C, Agility 6A, Intellect 8C, Willpower 6A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Aerial Combat, Artillery, Marksmanship, Thievery; Assessment, Lore (Germanic); Intimidation, Leadership, Manipulation, Military. Powers: Body Armor +4, Flight 8C, Lightning Speed 6, Resistance (+10 to Aging, Disease, Cold, Energy, Fire, Poison, and Pressure). Calling: World Domination / Greed. (DC)

Captain Universe (Captain Universe is a template that grants the following Powers: Ability Boost 8 [Dual Ability Boost {Strength and Agility; Unique Trait: Strength and Agility may Boost beyond 20, to a maximum score of 22}, Alchemy 18, Cosmic Awareness 18, Cosmic Energy Control 18 [Energy Blast {Ricochet}, Resistance {to Cosmic Energy}, Healing], Enhanced Senses 18 [Lie Detection {if enhanced Willpower is 10 or higher}, Microscopic Vision, Penetration Vision, Telescopic Vision, True Sight], Flight 10 [Mach Control], Hypnosis 10 [Limit: Requires eye contact], Power Amplification 4 [Ability Scores and Sensory Powers only; Unique Trait: Captain Universe adds its Powers to any identical existing Powers the host has to a maximum of 22], Space Flight 10 [Life Support 15 {Limit: Air only}], Transmutation 18). Note: Captain Universe is the generic name of the recipient of the Uni-Power, an extradimensional energy that can mysteriously empower good people in times of . (Marvel)

Carmilla Black (Thanasee Rappaccini, a.k.a. II): Strength 8A, Agility 9A, Intellect 5X, Willpower 6B, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Climbing, Natural Weapons, Wrestling; Acrobatics, Fast Exit, Martial Arts, Thievery; Intimidation, Survival, Tracking. Powers: Absorption 16 (Poison), Poison 16 (Limit: Touch only), Resistance (+10 to Disease, Gases, Poison, and Radiation). Equipment: Scorpion Gauntlet +4 (Power Amplification 4 [Poison], CommLink). Calling: Soldier (Mercenary). (Marvel)

Century: Strength 11D, Agility 9X, Intellect 4D, Willpower 6X, Edge 2, Hand Size 4 (25). Skills: Axes; Dimensional Geography. Powers: Cosmic Awareness 4. Equipment: +5 (Detection 8 [Dimensional, Energy, Telelocation], Dimensional Travel 12 [Passengers; Limit: 5], Teleportation 20 [Fusillade, Quick Turnaround, Passengers; Limit: 5]). Calling: Vestige of Humanity. Hindrances: Triggered Powerlessness (Without Parallax, Century is reduced to 0 in all abilities every time the narrator card is negative). (Marvel)

Chameleon (Dmitri Smerdyakov, a.k.a., Dmitri Kravinoff): Strength 5X, Agility 5A, Intellect 7D, Willpower 9A, Edge 2, Hand Size 4 (Health 25). Skills: Demolitions, Disguise, Fast Exit, Marksmanship; Espionage; Art (Masks & make-up artistry), Finance, Performing (Acting & impressions), Politics. Equipment: Imitation Masks 12 (Limit: Requires Computer Belt to activate), Computer Belt (Scans targets, stores information, and activates Imitation powers), Memory Material (Special fabric responds to Computer Belt and Imitation powers), Air Pistol w/Knockout Darts +2 (Poison 8 [Soporific] delivered automatically upon hit), Knockout Gas Aerosol (Poison 8 [Soporific; Poison Gas]), Smoke Bombs (Smokescreen 10 [as Fire Control Stunt]). Defunct Equipment: Masks, Colorshift Clothing, and Special Gas (Imitation 9; Limit: Change takes 2 exchanges). Calling: Vengeance (The United States and Spider- Man). Hindrances: Triggered Powerless (Without Computer Belt, reverts to white-face form after two exchanges). (Marvel)

The Champion of the Universe (Tryco Slatterus): Strength 22A, Agility 8D, Intellect 4D, Willpower 6X, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Jumping, Sonic Slam, Wrestling; Martial Arts; Astronomy. Powers: Body Armor +10, Cosmic Energy Control 18 (Force Field, Life Support, Teleportation), Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+10 to Cold, Energy, Fire, and Pressure). Equipment: Spacecraft 26 (Body Armor +14, Control [Intensity 14], Flight, Space Flight). Calling: Obsessive (Physical Combat). Hindrances: Monstrous (to Humans). (Marvel)

Charlie-27: Strength 13A, Agility 4D, Intellect 4D, Willpower 3D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Clubs, Knives, Wrestling; Marksmanship; Medicine (First Aid only); Military. Powers: Body Armor +2, Resistance (+4 to Disease and Gravity). Equipment: Energy Cannon (Energy Blast 16; Limit: Strength 12 to wield). Calling: Adventurer. Note: Charlie-27 is a member of The . (Marvel)

Cheetah II (Barbara Ann Minerva): Strength 3X(14C), Agility 3X(14B), Intellect 8D, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Natural Weapons; Acrobatics, Martial Arts, Thievery; Archaeology; Tracking. Equipment: Costume (Ability Boost 11 [Dual Ability Boost {Strength and Agility}], Additional Limb 10 [Tail], Body Armor +2, Claws +6, Heightened Senses 12 [Vision; Infravision], Leaping 2, Lightning Speed 4). Calling: Demolisher, rarely Investigator. Hindrances: Frenzied. (DC)

Chemo: Strength 15X, Agility 4X, Intellect 1X, Willpower 9X, Edge 2, Hand Size 4 (Health 25). Powers: Synthetic Lifeform 15 (Liquid Form [Corrosion 18 {Corrosive Missile}, Size Alteration 9 {Limits: Growth only, Strength 20X maximum, Permanent}, Poison 12 {Poison Gas, Poison Spray, Slow-Acting; Limit: Toxic}, Resistance {+15 to Everything}; Limit: Must be channeled through Plastic Exoskeleton]). Equipment: Plastic Exoskeleton +5 (Semisolid Form; Resistance [to Energy and Physical Attacks] only). Calling: Demolisher. Hindrances: Bruiser, Giant Size, Monstrous. (DC)

Chief Examiner (Unknown): Strength 6X, Agility 4X, Intellect 20X, Willpower 18X, Edge 3, Hand Size 5 (Health 30). Skills: Unknown. Powers: Computer Link 18 (Machine Animation), Invisibility 18 (The Examiner is invisible to all senses and electronic surveillance. He does have mass and substance, though.), Levitation 18, Reality Warping 18 (Lifeform Creation [The Chief Examiner can duplicate superbeings, complete with Intensity 18 Abilities, Equipment and Powers]), Phasing 18, Teleportation 24. Equipment: Analyzer 18 (The Analyzer has all Detection Powers), Monolith 22 (Gateway to the Chief Examiner's lair). Calling: Investigator. (Marvel)

The Circus of Crime: The (Maynard Talbot): Strength 4X, Agility 4D, Intellect 6D, Willpower 6A, Edge 2, Hand Size 4 (Health 25). Skills: Acrobatics; Electronics; Finance, Leadership, Manipulation, Performing (Circus). Equipment: Hat (Hypnosis 16 [Multiple Targets, Illusion – a unique stunt equal to the power Illusion]). Calling: Greed. Note: The Ringmaster is mastermind who uses his Circus of Crime as a cover to rob his patrons blind. Bruto the (Bruce “Bruto” Olafsen): Strength 10C, Agility 3D, Intellect 2X, Willpower 2X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Wrestling; Flinging (Weights and other heavy objects). Calling: Soldier. The Clown (Eliot “Crafty” Franklin): Strength 4X, Agility 5B, Intellect 4X, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Flinging, Gadgetry, Juggling; Performing (Circus Clown). Equipment: Juggling Balls +2, Trick Cane +2. Calling: Greed. Fire-Eater (Tomas Ramirez): Strength 7D, Agility 3D, Intellect 4X, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Gadgetry; Performing (Fire Eating). Powers: Resistance (+3 to Fire). Equipment: “Inferno Discs” (Energy Blast 6 [Fire Breathing]). Calling: Greed. Great Gambonnos (Ernesto & Luigi Gambonno): Strength 6X, Agility 8B, Intellect 3X, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Acrobatics, Aerial Combat, Flinging; Performing (Aerialists). Calling: Greed. Note: Both brothers share the same statistics. Human Cannonball (Jack Pulver): Strength 7D, Agility 5C, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Clubs; Acrobatics, Artillery. Equipment: Body Armor +4, Helmet +2 (Impalement as Horns stunt), Mace +3, Cannon (equals the Impalement stunt of the Horns power +5). Calling: Greed. Live Wire (Rance Preston): Strength 5D, Agility 6C, Intellect 5X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Whips (lariat); Equestrian, Marksmanship; Performing (Cowboy). Equipment: Electrified Lariat 7 (Ensnarement, Energy Blast [limit: Touch only, as a contingent action]), Electro-Guns +5, Costume (Resistance to Electricity +7), Six-Shooters +3. Calling: Greed. Princess Python (Zelda DuBois): Strength 3X, Agility 5X, Intellect 4X, Willpower 4C, Edge 1, Hand Size 3 (Health 17). Skills: Animal Handling (Snakes), Performing (Dance). Powers: Animal Control 4 (Snakes only). Calling: Greed. Trained (Strength 13D, Agility 3X, Intellect 0, Willpower 0, Edge 1, Hand Size 3 [Health 17]; Skills: Wrestling). Rajah (Kabir Mahadevu): Strength 3X, Agility 3X, Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Animal Handling (Elephants). Powers: Animal Control 3 (Elephants only). Calling: Greed. Trained Elephants (Strength 15X, Agility 4X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Powers: Horns +4 [Impalement]). Teena the Fat Lady (Mary Stensen): Strength 8D, Agility 3X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Wrestling. Calling: Outcast. (Marvel)

Clayface I (Basil Karlo): Strength 11C, Agility 5C, Intellect 6X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Knives: Marksmanship, Thievery; Performing (Acting). Powers: Corrosion 13, Imitation 13, Shapeshifting 13. Calling: Greed. Hindrances: Monstrous, Susceptible (to Fire). (DC)

Cloak (Tyrone “Ty” Johnson): Strength 9D, Agility 4X, Intellect 3X, Willpower 5X, Edge 1, Hand Size 3 (Health 17). Skills: Wrestling. Powers: Blending 4 (Darkness only), Darkforce Control 18 (Create Darkness, Darkforce Aura, Resistance [to Darkness], Teleportation [Passengers], Window; Limit: Darkforce Hostility), Elongation 4 (Cloak; Unique Trait: May make normal Wrestling attacks with cloak), Life Drain 8 (Psychic Vampirism), Phasing 16 (Phase Shift). Calling: Protector. Hindrances: Addicted (life energy, including Dagger’s light energy), Monstrous. (Marvel)

Cobalt Man (Ralph Roberts): Strength 10X(20X), Agility 9D, Intellect 7B, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat; Mechanics, Physics, Robotics; Finance. Powers: Invulnerability (to Aging, Disease, and Poison). Equipment: Powered Armor 20 (Cobalt Man Armor: Ability Boost [Strength], Body Armor +8, Flight [Code C {by propelling himself with his “Recoil Beams”}], Leaping 25, Life Support, Radiation Control [Energy Blast {“Recoil Beams”}], Resistance [+8 to Cold and Fire]), Resistance [+12 to Pressure and Radiation], Space Flight 5. Calling: Demolisher. Hindrances: Instability (Will explode [Energy Blast 30 {Radiation; Limit: Explosion only}]), Monstrous. First Appearance: Uncanny X-Men #31. (Marvel)

Collective Man (Han, Chang, Lin, Sun, and Ho Tao-Yu): Strength 7B(11A), Agility 5D(9D), Intellect 4X(8D), Willpower 6B(10B), Edge 1(2), Hand Size 3 (Health 17) / (4 [Health 25]). Note: Numbers in parentheses refer to the Collective Man gestalt. Skills: Boxing, Martial Arts Weapons, Stunning, Wrestling; Martial Arts; Assessment; Law Enforcement, Meditation, Military. Powers: Ability Boost 9 (Strength only; Limits: Concentration [requires one full exchange of meditation to use], Masochistic), Chi 10 (Last Kick; Unique Traits: Chi intensity always equals current Willpower), Gestalt 12, Hyper-Intellect 8 (“Unique Power” as ; If Collective Man takes one exchange to meditate, he can develop any Intellect skill for the next exchange), Lightning Speed 4. Calling: Guardian (China). Hindrances: Triggered-Powerless (The Tao-Yu brother’s only have the Chi power individually). Note: The five Tao-Yu brothers are identical twins who discovered their powers accidentally while meditating. The Chinese government soon heard of their abilities and trained them. The brothers are all quiet, contemplative, humble, and proud patriots. (Marvel)

Colossus (Piotr “Peter” Nikolaievitch Rasputin): Strength 8C, Agility 4B, Intellect 4D, Willpower 5D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Flinging (Humans), Martial Arts, Piloting; Mechanics; Art (Painting). Powers: Body Transformation 18 (Solid Form; Limit: Can assume only a form of “organic steel” [Strength 18C, Body Armor +6, Resistance {+6 to Cold, Corrosion, Energy, Fire, Gases, Pressure, and Radiation}]), Life Support 15 (Limit: Transformation-Linked [Usable only when in steel form]). Calling: Protector. Hindrances: Monstrous. (Marvel)

Comet Man (Dr. Stephen Beckley): Strength 15X, Agility 7X, Intellect 7, Willpower 5, Edge 2, Hand Size 4 (Health 25). Piloting; Astronomy, Physics. Skills: Animal Control 5 (Animal Telepathy), Energy Blast 12 (Limit: Near missile distance), Space Flight 18 (Flight), Regeneration 10, Resistance (+5 to Cold and Heat), Telekinesis 12, Telepathy 15 (Mental Probe, Telelocation), Teleportation 10 (Limits: Uncontrolled, reacting randomly to danger without cybernetic amplifier). Equipment: Space Costume (Life Support) 15, Cybernetic Amplifier 10. Calling: Peace of Mind. (Marvel)

Conan The Barbarian (Conan of Cimmeria): Strength 10A+, Agility 8A, Intellect 6C, Willpower 10A+, Edge 4, Hand Size 6 (Health 40). Skills: Axes, Brawling, Climbing, Swords, Wrestling; Archery, Equestrian, Flinging, Thievery; Linguistics, Lore (Hyborian Age); Intimidation, Leadership, Military, Observation, Survival, Tracking. Unique Traits: Conan has 5 Strength-based and 6 Willpower-based Skills. Equipment: Battle Axe +4, Body Armor +3, Sword +4. Calling: Variable (Adventurer, Greed, Majesty, Protector, Soldier, Thrill-Seeker). (Marvel)

Constrictor (Frank Schlichting): Strength 6C, Agility 5X, Intellect 2X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Whips. Equipment: Body Suit (Body Armor +2, ECM 4, Resistance [+6 to Electricity]); Tentacles +6 (Additional Limbs 12 [Telescopic Attack only], Electrical Control 16, Ensnarement 12 [Instant Freedom], Unbreakable). Calling: Repentant. (Marvel)

Count Nefaria (Count Luchino Nefaria): Strength 19A, Agility 6D, Intellect 10D, Willpower 8B, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Swords; Fast Exit; Criminology; Finance, Intimidation. Leadership. Powers: Energy Blast 18 (“Laser Vision”; Ricochet), Leaping 16, Lightning Speed 16 (Mach Control, Run Up Walls), Resistance (+11 to Cold, Corrosion, Energy, Fire, Kinetics, and Pressure). Calling: World Domination. Hindrances: Overconfident. (Marvel)

The Creeper (Jack Ryder): Strength 11C, Agility 9C, Intellect 3X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Acrobatics, Fast Exit; Intimidation. Powers: Leaping 5, Regeneration 10 (Disease Remission). Calling: Animal Nature. Hindrances: Frenzied, Monstrous. Jack Rider: Strength 3X, Agility 3X, Intellect 6D, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Criminology. Calling: Adventurer. (DC)

Crimson Commando (Frank Bohannan): Strength 9A, Agility 9A, Intellect 4D, Willpower 6A, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Garrotes, Knives, Wrestling; Acrobatics, Flinging, Marksmanship, Martial Arts; Espionage; Leadership, Military, Observation, Tracking. Powers: Enhanced Senses 10 (Vision), Psi- Screen +5, Resistance (+5 to Aging). Equipment: Body Armor +2, Daggers +2, Revolver +4, Grenades (Blinding 15), Incendiary Grenade (Energy Blast 5), 50’ reel of fine wire, Lock Picks, Mini-Torch, Plastic Explosives (up to Energy Blast 15), Smoke Bomb (Weather Control – Fog Cloud 10), Tear Gas (Poison 5). Calling: Soldier. Note: Following an adventure in Iraq, Commando suffered grievous wounds that resulted in him receiving certain bionics. (Marvel)

Crimson Dynamo (Corporal Dimitri Bukharin): Strength 6X(15X), Agility 4X(9X), Intellect 5D, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Marksmanship; Espionage; Military. Equipment: Powered Armor ( Armor) 15 (Ability Boost 5 [Agility], Ability Boost 9 [Strength], Body Armor +5, CommLink [Unique Trait: Crimson Dynamo may also jam radio transmissions], ECM, Energy Blast [Electricity], Enhanced Senses [Energy Detection, Infravision] Firing Weapons +5 [Gatling Gun and Mini-Missiles], Flight 6C (or Energy Blast 9), Life Support [Limits: Air only and only one hour], Resistance [+5 to Cold, Electricity, Fire, Gas and Radiation], Sensors, Shoulder Plates +2 [Limit: Only when ramming]). Calling: World Domination (Russia and the former Soviet Union). Hindrances: Triggered-Powerless (0 intensity without armor). Note: This Crimson Dynamo is now known as Airstrike. Airstrike: Strength 6X(15X), Agility 4X(9X), Intellect 5D, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Marksmanship; Espionage; Military. Equipment: Powered Armor (Airstrike Armor) 15 (Ability Boost 5 [Agility], Ability Boost 9 [Strength], Body Armor +5, CommLink [Unique Trait: Airstrike may also jam radio transmissions], ECM, Energy Blast +5 [Laser Cannon {Right Arm}], Enhanced Senses [Energy Detection, Infravision] Firing Weapons [Gatling Gun +4 {Left Arm}, and Missiles +6 {x2; Back}], Flight 6C (or Energy Blast 9), Life Support [Limits: Air only and only one hour], Resistance [+5 to Cold, Electricity, Fire, Gas and Radiation], Sensors, Shoulder Plates +2 [Limit: Only when ramming]), Handguns +4. Calling: Soldier. Hindrances: Triggered-Powerless (0 intensity without armor). Note: As the fifth Dynamo, Bukharin once led the Soviet Super Troopers and was a member of the Soviet Super-Soldiers and Supreme Soviets / People’s Protectorate. As Airstrike, he is presumably a member of the . (Marvel)

The Crow (Eric Draven): Strength 12D, Agility 10C, Intellect 5C, Willpower 10A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Acrobatics, Martial Arts; Trivia (Literature, Poetry), Performing (Dancing, Guitar, Singing). Powers: Immortality, Empathy 10 (Limit: Touch only), Invulnerability (to Aging, Disease, and Poison), Regeneration 18. Calling: Vengeance (against Funboy, Skank, T-Bird, Tin-Tin, and Dollar). Hindrances: Triggered-Powerless (If Eric's crow guide is injured his Powers of Immortality and Regeneration are reduced to 0 Intensity). (Caliber)

The Crumbler (Alexander Percy Tuttle): Strength 4X, Agility 6X, Intellect 8B, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Biochemistry, Chemistry, Mechanics. Equipment: Disintegrator Glove 10 (Disintegration 22 [Limits: Disruption only; Touch only]). Hindrances: Frenzied. First Appearance: / Green Volume 2, Issue #114. (DC)

Cyber: Strength 12A, Agility 8C, Intellect 4D, Willpower 5C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Climbing, Clubs, Natural Weapons; Contingent Attack, Martial Arts; Trivia (Poison); Teaching, Tracking. Powers: Body Armor +5 (Unbreakable), Claws +5 (Retractable, Unbreakable), Detection 12 (Life Detection [Brain Patterns only]), Poison 15 (Addictive, Hallucinogenic, Lethal; Limit: Requires a successful claw hit to take effect), Regeneration 8, Resistance (+8 to Aging, Disease, Gases, and Poison). Hindrances: Physically Disabled (Blind [Missing left eye]). (Marvel)

Cyborg (Victor “Vic” Stone): Strength 14X, Agility 6A, Intellect 7B, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Climbing, Driving, Gadgetry, Repair; Computers, Electronics, Mechanics; Intimidation. Powers: Cyborg Body +6 (Body Armor, Elongation 2 [Limit: Hands only], Energy Blast 12 [Electrical Control], Enhanced Senses 10 (Hearing and Vision; Infravision, Telescopic Vision), Leaping 8, Lightning Speed 4 (Running only), Wall-Crawling 6. Equipment: All of Cyborg’s equipment must be plugged into his mechanical body (Computer Link 13, Grappling Hook and Winch 16 [Web-Slinging {300‘ of line}], Laser Attachment 15 [Energy Blast {Light Control}], White Sound Generator 17 [Energy Blast {Sonic Control; Limit: Loudness only}]). Calling: Responsibility of Power. Hindrances: Monstrous (due to cybernetic body parts). (DC)

The Cyborg Superman (Henry “Hank” Henshaw): Strength 18X, Agility 8X, Intellect 6D, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Photographic Memory. Powers: Cyborg Body 18 (Body Armor +6, Computer Link, Energy Blast 16 [Laser Cannon {Left Arm}], Enhanced Senses [Hearing and Vision; Infravision, Telescopic Vision], Flight 22C [Mach Control], Invulnerability [to Aging, Disease, Gases, and Poison], Life Support [Reformation], Regeneration 5, Resistance [+10 to Cold, Fire, Pressure, and Radiation], Shapeshifting 12 [Size Alteration], Space Flight 8 (Limit: Unguided). Calling: World Domination. Hindrances: Hateful (Superman), Monstrous. (DC)

Cyclonus (Bombshell [Decepticon / Insecticon] of Cybertron [Generation 1] - Animated Version): Strength 23C, Agility 7C, Intellect 15C, Willpower 16B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Marksmanship, Piloting (Spacecraft); Astronomy, Lore (Cybertron); Intimidation, Leadership, Military. Powers: Body Armor +3, CommLink 10, Enhanced Senses 2 (Microscopic Vision, Telescopic Vision), Invulnerability (to Aging, Disease, Gases, and Poison), Resistance (+6 to all Energy Attacks), Sensors, Shapeshifting 10 (Jet Fighter Mode [Firing Weapons {Energy Blast 19}, Flight 23C, Space Flight]), Size Alteration 12 (Growth only; Limits: Permanent). Equipment: Laser Blaster +5 (Energy Blast). Calling: Soldier / Demolisher. Hindrances: Giant Size, Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Cyclops (Scott “Slim” Summers): Strength 6D, Agility 6B, Intellect 6X, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Boxing; Martial Arts, Piloting, Ricochet; Energy Control; Leadership. Powers: Energy Blast 16 (“Optic Blasts” [Momentum {“Pressor Beam”}, Ricochet, Wide-Angle Beam; Limits: Blocked {by ruby quartz}, Uncontrolled {without visor}]), Invulnerability (to his own Energy Blast and ’s Cosmic Energy Control). Equipment: Visor (Allows power stunts, stops beam from firing). Calling: Idealist. (Marvel)

Dagger (Tandy Bowen): Strength 5X, Agility 9A, Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Skills: Acrobatics, Contingent Attack, Equestrian, Martial Arts; Performing (Dance). Powers: Light Control 10 (Blinding Blast, Light Knives [Limit: Situational – Light Knives do not damage those who do not see themselves as evil and whose Willpower equals or exceeds 10, such as Dr. Doom; Unique Trait: Light Knives are defended against by Willpower, not Strength], Force Field [Limit: Energy only], Purification, Reformation as Life Support stunt, Telelocation as Telepathy stunt [Cloak only]), Resistance (+10 to Life Drain and Light). Calling: Protector. (Marvel)

Daredevil (Matt Murdock): Strength 8B, Agility 10A, Intellect 8C, Willpower 8A, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Brawling, Clubs; Acrobatics, Fast Exit, Martial Arts, Ricochet; Criminology, Law; Intimidation, Law Enforcement, Observation, Politics. Powers: Enhanced Senses 16 (All But Vision; Lie Detection), Invulnerability (to Visual Attacks), Radar Sense 5, Billy Club +2 (Web-Slinging 9). Calling: Guardian (Hell’s Kitchen). Hindrances: Physically Disabled (Blind - Compensated with Radar Sense). (Marvel)

The Dark-Crawler (Ruler of the Dark Dimension): Strength 17D, Agility 7X, Intellect 5C, Willpower 7D, Edge 1, Hand Size 3 (Health 17). Skills: Natural Weapons; Dimensional Geography, Occult; Intimidation. Powers: Additional Limb (Tail) 17, Immortality (Limit: Only in the Dark Dimension), Invulnerability (to Aging, Disease, and Poison; Limit: Only in the Dark Dimension), Resistance (+8 to Darkness and Life Drain), Teeth +2. Equipment: Body Armor +5 (Vibration Control 15), Scepter +5 (“The Sceptre of Shadow” [Darkforce Control 20 - Dimensional Travel {Darkforce Dimension only}, Force Field {Extended Field, Force Shapes}, Shadow Control, Teleportation {Gateway}, Window; Self-Repair]). Calling: Majesty. Hindrances: Monstrous (to Humans), Susceptible (to Light). Note: The Dark-Crawler is a member of the Hulk-Hunters / Horror-Hunters. (Marvel)

Darkoth the Death Demon (Major Desmond Pitt): Strength 16D, Agility 8C, Intellect 7D, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Aerial Combat, Piloting; Spacecraft. Powers: Cyborg Body 16 (Promethium [Magical] Steel - Additional Limb 14 (Tail; Constriction), Body Armor +6, Claws +2, “Firehorns” 14 (Energy Blast [Fire, Kinetic], Mind Control; Limit: Requires two exchanges of concentration to use), Phasing 12, Wings 4. Calling: Vengeance (against ). Hindrances: Monstrous. (Marvel)

Darkseid (Uxas of ): Strength 19A, Agility 9D, Intellect 12A, Willpower 15A, Edge 4, Hand Size 6 (Health 40). Skills: Axes, Brawling, Spears, Swords; Marksmanship; Assessment, Energy Control ( Effect), Lore (Apokolips), Trivia (The Anti-Life Equation); Intimidation, Leadership, Manipulation, Military. Powers: Body Armor +10, Cosmic Energy Control 24 (Animation [Constructs, Necromancy], Dimensional Travel [Banishment, Gateway, Passengers, Summoning], Energy Blast [“Omega Effect” - Disintegration, Reintegration, Wide-Angle Beam], Regeneration [Damage Transfer, Raising the Dead], Teleportation [Banishment, Gateway, Passengers, Summoning], Time Control, Transmutation), ESP 12 (Limit: Only for use with Teleportation / Summoning Power Stunts [Cosmic Energy Control]), Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 18, Psi-Screen +5, Resistance (+10 to Cold, Energy, Fire, and Pressure). Equipment: Boom Tube Device +5 (Teleportation 20; Limit: Charged [Indeterminate amount of uses - can be recharged with more X-Element]). Calling: World Domination. Hindrances: Monstrous (to Humans), Obsessive (The Anti-Life Equation, Order). (DC)

Darkstar (Laynia Petrovna): Strength 5X, Agility 7D, Intellect 5C, Willpower 7X, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Energy Control, Espionage. Powers: Darkforce Control 13 (Darkforce Aura, Darkforce Missiles, Force Shapes, Force Shields, Resistance [to Darkness and Light], Teleportation [Passengers]), Flight 7C. Calling: Protector. (Marvel)

Darwin (Armando Munoz): Strength 9X, Agility 6X, Intellect 7X, Willpower 8D, Edge 1, Hand Size 3 (Health 17). Skills: Student. Powers: Adaptation 18 (“Reactive Evolution” [Instant Adaptation; Examples of his powers include gaining - Ability Boost 12 [Intellect], Body Transformation [Energy Form only], Enhanced Senses [Infravision only], Hyperlinguistics, Life Support [Limit: Situational {In non-habitable regions only}]), Phasing, Regeneration [Disease Remission], Resistance [to Cold, Fire, and Pressure], Teleportation, Waterbreathing 9). Calling: Outcast. Hindrances: Monstrous (Marvel)

Deadman (Boston Brand): Strength 6X, Agility 8B, Intellect 6C, Willpower 8C, Edge 2, Hand Size 5 (Health 25). Skills: Acrobatics, Escape Artistry, Thievery; Dimensional Geography, Occult; Mental Control, Taunting. Powers: Astral Projection 10 (Dimensional Travel), Corpse Form (Unique Power: can take the form of his previous human body. He can be attacked by Energy and Physical Attacks while in this form), Cosmic Awareness 10, Detection 10 (Astral Detection, Dimensional Detection), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 20, Mind Control 20 (Possession only), Spirit Form (Unique Power: Strength 0X, Agility 0X, Invisibility 20 [Limit: Deadman can be seen by anyone with the Occult Skill or the Magic Power], and Invulnerability [to Energy / Physical Attacks]). Calling: Peace of Mind. Hindrances: Monstrous, Non-Corporeal (Only when in Spirit Form), Unlucky. (DC)

Deadpool (Wade Wilson): Strength 9A, Agility 9A, Intellect 5X, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Brawling, Climbing, Martial Arts Weapons; Aerial Combat, Contingent Attack, Marksmanship, Martial Arts; Intimidation, Taunting. Powers: Regeneration 14. Equipment: Big Gun +4, Sword +4. Calling: Repentant (when heroic); Demolisher (when bad) Hindrances: Monstrous (without his costume, 0 Willpower to convince normal people not to run away). (Marvel)

Death Adder (Roland Burroughs): Strength 8D, Agility 5X, Intellect 3D, Willpower 3X, Edge 2, Hand Size 4 (25). Natural Weapons; Mechanics. Powers: Bionic Implants (Additional Limb 4 [Tail], Body Armor +2, Claws +2, Lightning Speed 5 [Swimming only], Poison 15 [Damaging], Waterbreathing 4). Calling: Greed. Hindrances: Physically Disabled (Mute). (Marvel)

Death’s Head II: Strength 17A, Agility 8A, Intellect 8A, Willpower 9A, Edge 3, Hand Size 5 (Health 30). Skills: Skillmaster (Axes, Boxing, Brawling, Climbing, Knives, Martial Arts Weapons, Natural Weapons, Sonic Slam, Swords, Wrestling; Artillery, Contingent Attack, Demolitions, Driving, Flinging, Marksmanship, Martial Arts, Piloting; Assessment, Computers, Criminology, Espionage, History [including future history], Occult, Photographic Memory, Spacecraft, Weapon Systems; Intimidation, Law Enforcement, Leadership, Manipulation, Military, Observation, Survival, Taunting, Tracking). Powers: Body Armor +3, Claws +4, Energy Blast 16, Hyperlinguistics 10, Invulnerability (to Aging, Disease, and Poison), Life Support 15, Lightning Speed (Limit: Running only) 6, Power Theft (Limits: Skill theft only, only works on targets already reduced to 0 Cards or Health and kills the target, the transfer is permanent) 10, Regeneration 16. Calling: Demolisher (Soldier). Hindrances: Monstrous. Note: DH2 is a with the skills and instinct of 104 of the most dangerous warriors of the universe, hence his formidable list of skills. The dominant personality is Death’s Head, a rude, obnoxious, violent and evil-tempered mercenary with a mean sense of humor and a not-so-mean sense of loyalty towards his few friends. (Marvel)

Death-Rite (Draaga): Strength 17A, Agility 13A, Intellect 2X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Martial Arts Weapons, Sonic Slam, Wrestling; Acrobatics, Fast Exit, Flinging, Martial Arts; Intimidation. Powers: Resistance (+5 to Energy and Physical Attacks). Equipment: Various Gladiatorial Weapons +5. Calling: Soldier (). Hindrances: Monstrous. (DC)

Deathstroke the Terminator (Slade Wilson): Strength 11A, Agility 13A, Intellect 10A, Willpower 10A, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Clubs (Staff), Martial Arts Weapons, Wrestling; Acrobatics, Marksmanship, Martial Arts, Piloting; Assessment, Computers, Criminology, Espionage; Leadership, Military, Survival, Tracking. Powers: Enhanced Senses 10 (All), Leaping 3, Regeneration 10 (Resurrection), Resistance (+9 to Aging, Disease, and Poison). Equipment: Artificial Eye 10 (Infravision), Body Armor +2 (CommLink), Concussion Grenades (Energy Blast 10 [Kinetic]), Flash Grenades (Blinding 10), Knives (2) +2, Telescoping Quarterstaff +5 (Energy Blast 14, Energy Sheath 4), Pistol +4, Sword +4, Various Bladed Weapons +2. Calling: Guilt-Ridden (Killing his son, Jericho) / Soldier (Mercenary). Hindrances: Physically Disabled (Blind [Right Eye], compensated by his artificial eye). (DC)

Deathurge: Strength 6D, Agility 8C, Intellect 4X, Willpower 9D, Edge 4, Hand Size 6 (Health 40). Skills: Spears; Aerial Combat, Fast Exit; Performing (Acting). Powers: Flight 26A, Phasing 18 (Limit: Constant), Precognition 16 (Limits: Death only, Others only [usually anyone who thinks they control it]), Resistance (+24 to Everything). Equipment: Death Weapon +6 (Life Drain 20, Unique Trait: It is intangible until used upon the target. It leaves a bloodless wound, which springs forth a darkness which begins to envelop, causing them to lose 5 Health, or one card per exchange. Against any other living being, it inflicts Intensity 16 Cold, but they will not die; Unbreakable). Calling: Soldier ( [Deathurge executes those who subconsciously attempt suicide, but somehow avoid it. It serves as a pawn to other villains, only for them to unexpectedly be its actual victim]). (Marvel)

Deathwatch (Stephen Lords): Strength 12C, Agility 6D, Intellect 6D, Willpower 10D, Edge 1, Hand Size 3 (Health 17). Skills: Martial Arts Weapons, Wrestling; Martial Arts; Occult; Finance. Powers: Chi 8 (Strength [Hyper-Stamina {Special - Gains 5 Extra Health Points per death, to a maximum of 30}; Limit: Linked {to Telepathy}, Situational {Requires the death of others whose single or combined Health score can equal 30 points}]), Telepathy 12 (Mental Probe; Unique Traits: Non-Magical victims must make a Willpower action to avoid unconsciousness [Daunting (16)] or death [and still be unconscious - Challenging (12)] the next exchange; Limit: Touch only). Notes: was empowered by Zarathos, the demon linked to the Rider. (Marvel)

Defensor (Gabriel Carlos Dantes Sepulveda): Strength 6D(12D), Agility 5C, Intellect 4X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Shields; Construction, Driving. Equipment: Defensor Vibranium Powered Armor (Ability Boost 6 [Strength], Body Armor +6, Resistance [+6 to Cold, Energy, and Fire]; Note: Ability Boost and Body Armor or Resistance bonuses aggregate for defensive purposes with each other and shield [Total Defense 18, 24 with shield]), Vibranium Shield +6 (Unique Bonus: +3 on damage, +6 on defense [Total Defense 24]). Calling: Guardian (Adventurer). Note: Sepulveda is a construction worker who discovered a suit of Vibranium Conquistador armor underneath a site where he was working. As Defensor, he is a champion of the people of Argentina. The macho Defensor believes himself something of a ladies man. However, his chivalrous attitude sometimes comes across as chauvinistic. (Marvel)

Despero: Strength 22C, Agility 4X, Intellect 4D, Willpower 10C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Sonic Slam; Occult (“The Flame of ’tar”); Intimidation, Mental Control. Powers: Body Armor +2, Illusion 12, Invulnerability (to Aging, Disease, Gases, and Poison), Mind Control 14 (Possession), Psychic Blast 16, Regeneration 5. Calling: Demolisher. Hindrances: Frenzied, Monstrous (to Humans). (DC)

Destiny (Irene Adler): Strength 2X, Agility 3D, Intellect 5C, Willpower 15D, Edge 2, Hand Size 4 (Health 25). Skills: Marksmanship; Genetics, History; Observation. Powers: Precognition 18 (Danger Sense). Equipment: Crossbow Pistol +3. Calling: Guardian. Hindrance: Physically Disabled – Blind (compensated by Precognition). (Marvel)

The : Strength 24X, Agility 8X, Intellect 0X, Willpower 1X, Edge 0, Hand Size 2 (Health 10). Powers: Body Armor +8 (Reformation, Self-Repair, Unbreakable), Body Transformation 25 (Energy Form [When donned, the Destroyer transforms the wearer into a being of pure energy {Strength 0X, Energy Blast, Invulnerability to Biological and Physical Attacks, Life Support, Unique Power – "Killing Blast": If this attack is not dodged, the target's defense is reduced to 0 for an aura duration; Limits: Abilities and powers must be focused through the armor, No Flight, No Self-Explosion}]), Resistance (+14 to Energy, Magic, and Psionics). Equipment: The Odinsword (“The Oversword of Asgard”) +5 (Unbreakable). Calling: Demolisher. Notes: The Destroyer's Intellect, Willpower (+1), Edge, and Hand Size scores are equal to those of its wearer. The wearer loses all Skills unless they are in complete control of the armor. (Marvel)

Devil Dinosaur (Mutant Tyrannosaurus rex): Strength 17D, Agility 7X, Intellect 3X, Willpower 1D, Edge 2, Hand Size 4 (Health 25). Skills: Sonic Slam; Tracking. Powers: Altered Metabolism (Body Armor +7, Enhanced Senses 12 [Smell], Leaping 6 [Power Slam {"Super-Stomp" +9 Damage with only one leap}], Stomp +8, Teeth +7). Calling: Protector. Hindrances: Monstrous. Moon-Boy (Early Humanoid): Strength 4X, Agility 9B, Intellect 4X, Willpower 2C, Edge 1, Hand 3 (Health 17). Skills: Acrobatics, Equestrian (Riding ), Flinging; Survival, Tracking. Powers: Empathy 2 (Limit: Devil Dinosaur only), Resistance (+2 to Cold). Calling: Youthful Exuberance. Hindrances: Monstrous, Naïve. (Marvel)

Diamond Lil (Lillian Crawley): Strength 8B, Agility 5X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Garottes (Hair), Whips (Hair). Powers: Claws +2 (including hair), Resistance (+20 to Cold, Corrosion, Energy, Heat, Kinetics (Unique Limit – Vulnerability to Stun: Any attack that would normally cause damage (card loss) without Body Armor (vs. 8B Strength) requires a challenging Willpower action to avoid being stunned (unable to take action) for a number of exchanges equal to what the card loss would have been). Calling: Peace of Mind, formerly Vengeance. Hindrances: Overconfident, Physically Disabled (Lil’s sense of touch is virtually nonexistent and requires a blow of at least 8 intensity to even stimulate her tactile nerves). (Marvel)

Doc Samson (Doctor Leonard Samson): Strength 17C, Agility 7D, Intellect 7B, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Martial Arts; Medicine, Psychiatry, Radiology; Teaching, Writing. Powers: Body Armor +5, Leaping 20. Calling: Investigator. Hindrances: Triggered-Powerless (Samson’s powers decrease in direct proportion to the amount of his hair that is cut. Samson’s Strength is 5C if he should lose his powers). (Marvel)

The Doctor (Real Name Unknown, a.k.a. "The Shaman"): Strength 6X, Agility 6X, Intellect 8C, Willpower 20A, Edge 1, Hand Size 3 (Health 17). Skills: Computers, Occult; Art (maybe Poetry), Finance, Mental Control, Trance. Powers: Cosmic Awareness 18 (Limits: Intermittent, Situational [Global Threats]), Dimensional Travel 14, Magic 20, Postcognition 30 ("Garden of Ancestral Memory"; Limits: Intermittent [he's told what he needs to know]), Reality Warping 20, Transmutation 20 (Limits: Masochistic, Spell-Focused). Calling: Responsibility of Power / Peace of Mind. Hindrances: Drug Addict (to Heroin), Panicky. (Wildstorm / DC)

Doctor Doom (Victor Von Doom): Strength 5X(14X), Agility 6X, Intellect 12A, Willpower 12X, Edge 4, Hand Size 6 (Health 40). Skills: Scientific Genius (Bionics, Computers, Electronics, Mechanics, Physics, Robotics, Spacecraft, Super-Physiology, Time Machinery, Weapon Systems). Powers: Magic 8 (Dimensional Travel [Limit: One plane only {'s realm}], Energy Blast, Ensnarement, Force Field, Teleportation [Summoning]), Mind Control 14 (Transferal only). Equipment: Pistol +4 (Explosive and Tranquilizing Bullets); Powered Armor 14 (Ability Boost [Strength], Absorption [Solar Power Source], Body Armor +4, Electrical Control (Shock Field only), Energy Blast, Enhanced Senses (Hearing, Infravision), Flight [Code B], Force Field, Life Support 15). Other Equipment: Tools (Various Time Machines and other devices). Calling: World Domination, sometimes Vengeance (against Reed Richards). Hindrances: Overconfident. (Marvel)

Doctor Druid (Anthony Druid): Strength 5X, Agility 5D, Intellect 8A, Willpower 9A, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Assessment, Medicine, Occult, Psychiatry; Meditation, Mesmerism, Tracking, Trance. Powers: Danger Sense 5, Magic Detection 9, Flight 5X (Limit: Levitation only), Hypnosis 12 (Empathy, Multiple Targets), Illusions 15 (Limit: No smell), Magic 9 (Air Control, Earth Control, Empathy [Animal], Plant Control, Water Control, Weather Control; Limits: Ritualistic), Psychic Blast 9, Resistance (+3 to Aging), Telekinesis 5, Telepathy 15 (Life Detection, Mental Probe). Calling: Investigator. Hindrances: Overconfident, Susceptible (to Magic Iron only). (Marvel)

Doctor Fate I (Kent Nelson / Nabu): Strength 9D, Agility 7D, Intellect 12A, Willpower 16D, Edge 3, Hand Size 5 (Health 30). Skills: Boxing; Martial Arts; Archaeology, Dimensional Geography, Medicine, Occult; Meditation. Powers: Magic 16 (Any Intellect- and Willpower-Linked Power; Typical spells include Ability Boost 4 [Strength], Energy Blast, Force Field, and Teleportation), Psi-Screen +8, Resistance (+16 to Aging). Equipment: Amulet of Nabu 14 (Flight, Telekinesis), Helmet of Nabu (Detection 16 [Magic Detection], Cosmic Awareness 14, Power Amplification 4 [Magic Only]; Limit: Worthiness [Can only be worn by someone that Nabu approves of and that has a Willpower Score of 6+. Anyone else wearing the helmet will be attacked by a Psychic Blast 14. Damage is considered temporary insanity]). Calling: Responsibility of Power. (DC)

Doctor Manhattan (Jonathon Osterman): Strength 20A+, Agility 15A+, Intellect 30A+, Willpower 25A+, Edge 4, Hand Size 6 (Health 40). Skills: Skillmaster (Knows all Terrestrial Skills). Powers: Alchemy 30, Life Support 30, Power Simulation 25, Precognition 30, Resistance (+20 to Everything), Telekinesis 25, Teleportation 30, Total Memory 30, Transmutation 30. Calling: Investigator. (DC)

Doctor Sivana (Thaddeus Bodog Sivana): Strength 2X, Agility 2C, Intellect 11A, Willpower 7A, Edge 3, Hand Size 5 (Health 30). Skills: Gadgetry, Repair; Bionics, Electronics, Robotics, Weapon Systems; Leadership, Manipulation, Observation, Taunting. Equipment: Weapons (Various robots and guns [usually +5]). Calling: World Domination. Hindrances: Hateful (of Captain Marvel). (DC)

Doctor Strange (Doctor Stephen Strange): Strength 4X, Agility 5C, Intellect 8A, Willpower 16A, Edge 3, Hand Size 5 (Health 30). Skills: Martial Arts, Sleight of Hand; Dimensional Geography, Medicine, Mythology, Occult; Meditation, Mesmerism, Mental Control, Trance. Powers: Magic 16 (Can duplicate any Intellect or Willpower-linked Power), Psi-Screen +8. Equipment: Cloak of Levitation (Flight 12C [Mach Control, Resistance {+10 to Cold and Pressure}]), Eye of Agamotto 16 (Additional Sensor - Vision [Lie Detection, Lights, True Sight), Telepathy (Mental Probe); of Agamatto 25 (Detection [Magic], ESP). Calling: Guardian (Earth). (Marvel)

Doomsday (The Ultimate, a.k.a. “The Armageddon Creature”): Strength 22B, Agility 6X, Intellect 2X, Willpower 10C, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Natural Weapons, Sonic Slam; Intimidation, Survival. Powers: Body Armor +10, Body Weapon +4 (Bony Protrusions), Immortality (Adaptation [Special - Gains Resistance equal to whatever “kills“ him with an additional +2 defense, to a maximum of +10; Unique Bonus: Permanent]), Invulnerability (to Aging, Disease, and Poison), Leaping 18, Life Support 20 (Suspended Animation), Lightning Speed 10 (Mach Control; Limits: Reflexes and Running only), Resistance (+10 to Cold, Energy, Fire, and Pressure). Calling: Demolisher. Hindrances: Frenzied, Hateful (All Life), Monstrous. (DC)

Dormammu: Strength 18X, Agility 18B, Intellect 15A, Willpower 16A, Edge 3 / 4 (in the Dark Dimension), Hand Size 5 (Health 30) / 6 (Health 40) in the Dark Dimension. Skills: Contingent Attack, Sleight of Hand, Thievery; Dimensional Geography, Lore (Dark Dimension), Mythology, Occult; Intimidation, Meditation, Mental Control, Trance. Powers: Body Armor +10, Immortality, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 17, Magic 16 (+2 [18] with Flames of Faltine; Typical Spells: Body Transformation, Dimensional Travel, Eldritch Blast, Elemental Control, Growth, Illusion, Shrinking, Telepathy, Transmutation; Special Spell: Counterspell [Can interfere or tamper with spells cast by other by making a Daunting Willpower action vs. his opponent's casting ability]; Limit: On the Earth plane, can only use up to Intensity 15. Anything beyond that and the Host body is damaged), Resistance (+10 to Fire and Pressure). Calling: World Domination (Earth Dimension) / Vengeance (Dr. Strange). Hindrances: Overconfident. (Marvel)

Douglock: Strength 8D, Agility 3X, Intellect 10B, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Wrestling; Computers, Electronics, Linguistics. Powers: Absorption 17 (Life Energy; Leaves behind Techno-Organic Ash), Body Armor +8, Body Transformation 17 (Techno-Organic Forms Only), Computer Link 17 (Machine Animation, Mechanical Link), Empathy 9 (17 to Machines), Hyperlinguistics 12. Calling: Vestige of Humanity. Hindrances: Naïve. (Marvel)

The Man: Strength 22X, Agility 4X, Intellect 1X, Willpower 1X, Edge 1, Hand Size 3 (Health 17). Powers: Additional Limbs 22 (Tail), Body Armor +6, Fire Control 16 (“Fire Breath” [Absorption {Energy}; Unique Trait: consumes the energy of objects he burns for sustenance; Limits: Blast only; Generated from mouth only]), Invulnerability (to Aging, Disease, and Poison), Life Support 15 (Air, Sleep, and Water), Resistance (+10 to Cold, Energy, Fire, and Pressure), "Self-Repair Mechanisms" (Unique Power: Can "heal" as if it were a living creature), Wings 10 (Flight Code C). Calling: Soldier. Hindrances: Bruiser, Monstrous, Susceptible (to Sonic Attacks [Sonic Attacks cause Dragon Man to undergo severe, random mood alterations. A hero with Sonic Control can perform a daunting Sonic Control action to influence Dragon Man as though by Emotion Control]). (Marvel)

Dr. Octopus (Doctor Otto Octavius): Strength 3X, Agility 4X, Intellect 8A, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Scientific Genius (Computers, Electronics, Mechanics, Radiology, Robotics). Equipment: Additional Limbs - Quartet of Tentacles 15 (Constriction, Detachable, Elongation, Seven League Strides), Body Armor +3. Calling: Vengeance (against Spider-Man). (Marvel)

Drax the Destroyer (Arthur Douglas [Current Form]): Strength 16C, Agility 6X, Intellect 5D, Willpower 7D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Knives; Astronomy; Performing (Saxophonist). Powers: Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 20, Regeneration 18, Resistance (+20 to Cold, Electricity, Fire, and Pressure). Equipment: Two Knives +4. Calling: Protector, formerly Vengeance (against ). Hindrances: Hateful (Thanos), Monstrous. Previous Form: Strength 16D(22D), Agility 6X, Intellect 5D(2X), Willpower 7D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Astronomy (First Version only); Performing (Saxophonist). Powers: Energy Blast 18 (Kinetic), Flight 18C, Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 20, Regeneration 9, Resistance (+10 to Cold, Electricity, Fire, and Pressure), Space Flight 24. Equipment: Power Gem +6 (Ability Boost 6 [Strength], Unbreakable). Calling: Protector, formerly Vengeance (against Thanos). Hindrances: Hateful (Thanos), Inaccurate, Monstrous. (Marvel)

The Dreaming : Strength 30X, Agility 18X, Intellect 28A, Willpower 24X, Edge 4, Hand Size 6 (Health 40). Skills: Energy Control, Robotics, Spacecraft, Weapon Systems. Powers: Body Armor +30 (Self-Repair), Cosmic Energy Control 24 (Absorption [Cosmic Energy], Alchemy, Energy Blast, Energy Detection, Energy Gift, Healing, Starburst), ESP 24, Immortality, Invulnerability (to Biological, Energy, Magical, and Mental Attacks), Space Flight 30 (Flight [Code X]), Transmutation 26 (Genetic Alteration, Mutation Inducement). Calling: Investigator (World Domination). Hindrances: Triggered-Powerless (After "essential energy" was removed from him by the Second Host of Celestials, he was imprisoned under the Mountains of . Until an individual regains the vial that contains this "essential energy," the Dreaming Celestial cannot act. Once the energy in the vial is released, he can mentally control the individual and use the power through the victim). (Marvel)

Dromedan ("-Snatcher"): Strength 18X, Agility 6X, Intellect 6D, Willpower 20A, Edge 3, Hand Size 5 (Health 30). Skills: Psychiatry; Intimidation, Leadership, Mental Control, Trance. Powers: Body Armor +4, Illusion 22, Life Support 15 (Suspended Animation), Mind Control 22 (Compel), Psi-Screen +10, Telekinesis 22. Calling: World Domination. Hindrances: Monstrous, Overconfident. (Marvel)

Earth-2 Superman (Golden Age [circa 1938 to 1951] / Hybrid [Kal-L of , a.k.a. of Earth-2]): Strength 19A, Agility 6B, Intellect 7B, Willpower 13A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Construction, Fast Exit, Gadgetry; Chemistry, Journalism, Mechanics; Leadership, Manipulation, Performing (Acting), Survival. Powers: Body Armor +7, Enhanced Senses 15 (All; Infravision, Lie Detection, Microscopic Vision, Penetration Vision [Limit: Cannot see through lead], Telescopic Hearing, Telescopic Vision), Leaping 20 (Flight [Code C; Hyper-Gliding and Levitation only; Unique Bonus: Both Stunts can be used simultaneously. Superman can hold aloft great weights in the air while Leaping; Mach Control]), Lightning Speed 16 (Mach Control, Whirlwind), Plasticity 5 (Disguise only), Radiation Control 13 (X-Ray only ["Heat Vision"]), Resistance (+10 to Cold, Disease, Fire, Poison, Pressure, and Radiation). Calling: Protector. Hindrances: Fatally Vulnerable (to ), Susceptible (to Magic). Note: This Superman is a late middle-aged version of his mainstream counterpart (he is more wrinkled and his hair is gray at the temples). His “S“ emblem is slightly altered as well. (DC)

Electro (Maxwell Dillon): Strength 4X, Agility 4C, Intellect 4C, Willpower 2X, Edge: 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Electronics, Energy Control. Powers: Electrical Control 14 (Ability Boost [Strength], Absorption, Arc Riding, Blowout, Brownout, Lightning Speed, Machine Animation, Power Storage, Shock Field), Resistance (+18 to Electricity), Resistance (+8 to all other Energy Attacks and Disease). Calling: Greed. (Marvel)

Eclipso (Dr. Bruce Gordon): Strength 16A, Agility 8X, Intellect 8C, Willpower 10D, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Knives, Swords, Wrestling; Astronomy (Eclipses), Occult; Leadership. Powers: Duplication 20, Flight 15 (Levitation only), Immortality, Invulnerability (to Aging, Disease, and Poison), Mind Control 15 (Possession only; Limits: Requires physical contact with a fragment from the "The Heart Of Darkness" and for the recipient to feel anger and / or vengeful), Regeneration 10. Equipment: "The Heart Of Darkness" Black Diamond 18 (Absorption [Energy], Cold Control, Energy Blast); Various Bladed Weaponry +2 to +4. Calling: World Domination. Hindrances: Frenzied, Monstrous, Triggered-Powerless / Fatally Vulnerable (to sunlight). (DC)

Ego (The Living Planet): Strength 29X, Agility 1X, Intellect 22D, Willpower 24X, Edge 5, Hand Size 7 (Health 50). Skills: Astro-Navigation. Powers: Absorption / Consumption 26 (Consumes stellar energy or life forms on surface), Body Armor +5, Energy Blast 26, ESP 24, Gravity Control 26 (Limit: Affects nothing smaller than a moon), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 26, Psychic Blast 26, Regeneration 26, Shapeshifting 18 (Create Humanoids [Maximum Strength 18X, Agility 12X], Surface Environments, Tendrils), Telepathy 22. Equipment: Sidereal Propulsion Unit 26 (Space Flight). Calling: Vengeance (against ). (Marvel)

Elektra ( Natchios): Strength 6C, Agility 8A, Intellect 5X, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Knives, Martial Arts Weapons; Acrobatics, Contingent Attack, Fast Exit, Martial Arts; Intimidation, Politics. Equipment: Two Sais +2. Calling: Repentant, formerly Soldier and Vengeance. (Marvel)

Elongated Man (Ralph Dibny): Strength 6C, Agility 8C, Intellect 8B, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Fast Exit, Marksmanship; Computers, Criminology, Espionage; Law Enforcement. Powers: Danger Sense 10 (Unique Trait: Dibny’s nose twitches when activated), Elongation 18 (Ability Boost 6 [Strength; Limit: Situational {Elongation must be activated}], Seven League Strides, Telescopic Attack), Plasticity 16 (Bouncing, Disguise, Hardening, Kite Flight, Liquidity, Net), Resistance (+8 to Energy and Kinetic Attacks). Calling: Investigator. Hindrances: Triggered-Powerless (Strength 4C, Agility 6D, and 0 Intensity on all Powers after one week of not consuming the extract from Gingold). (DC)

The Engineer ( "Angie" Spica, a.k.a. "The Maker"): Strength 4X(12X), Agility 6A(10A), Intellect 9A+, Willpower 10C, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat, Artillery, Construction, Contingent Attack; Scientific Genius (Bionics, Computers, Mechanics, Medicine, Physics, Robotics, Weapons Systems); Mental Control, Teaching; Unique Trait: The Engineer is a Scientific Genius despite having Skills in other Abilities. Powers: Ability Boost 9 (Intellect [Scientific Genius skills only]), Hyperlinguistics 8. Equipment: Powered Armor 18 ("Engineer Armor" [Ability Boost 4 {Agility}, Ability Boost 8 {Strength}, Adaptation {Environmental Awareness, Life Support, Situational Adaptation}, Body Armor +12, Commlink, Computer Link, Disintegration {Disintegration Aura; Limit: Disruption Only}, Duplication 16 {Self}, Firing Weapon, Flight {Code C; Space Flight}, Hyper-Reference {Unique Power: If Angie takes one exchange, she can develop any Intellect skill for the next exchange}, Invisibility {to deep scanning and physical surveillance; Passengers}, Life Support 20, Radar Sense 8, Rapid Manufacture {an extension of Rapid Assembly}, Telepathy - "Radiotelepathy" {Limit: Stunts Only; Rangeless, Team Link}, Unbreakable, Unremoveable). Calling: Adventurer / Explorer. Hindrances: Naïve. (Wildstorm / DC)

The (Gilad Anni-Padda): Strength 10A, Agility 8A, Intellect 8A, Willpower 9A, Edge 4, Hand Size 6 (Health 40). Skills: Boxing, Brawling, Martial Arts Weapons, Wrestling; Acrobatics, Marksmanship, Martial Arts, Thievery; Assessment, Espionage, History, Medicine; Intimidation, Leadership, Survival, Tracking. Powers: Endurance (If injured, continue to play all cards until reduced to 0 Health), Immortality, Invulnerability (to Aging and Disease), Regeneration 5, Resistance (+10 to Poison). Calling: Soldier. (Valiant)

Etrigan the Demon (Jason Blood): Strength 17C, Agility 9X, Intellect 8C, Willpower 16B, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Natural Weapons; Dimensional Geography, Occult; Manipulation, Politics, Taunting. Powers: Body Armor +3, Claws +3, Cosmic Awareness 13, Fire Control 17 (“Fire Breath”; Limits: Blast only, generated from mouth only), Immortality, Invulnerability (to Aging, Disease, Gases, and Poison), Leaping 14, Magic 16 (Eldritch Blast), Precognition 20 (Limit: Works on others only), Regeneration 12, Resistance (+10 to Corrosion, Fire, and Pressure), Teeth +3, Telepathy 10 (Mental Probe only). Calling: Demolisher. Hindrances: Monstrous, Transformative (into Jason Blood). Jason Blood (Iason Blaise): Strength 5D, Agility 6X, Intellect 8C, Willpower 16B, Edge 3, Hand Size 5 (Health 30). Skills: Brawling; Dimensional Geography, Occult; Manipulation, Politics, Taunting. Powers: Postcognition 15, Precognition 20 (Limit: Works on others only), Regeneration 6, Resistance (+10 to Aging, Disease, and Poison). Calling: Uncontrolled Power. Hindrances: Guilt-Ridden (about his past and the exploits of Etrigan). (DC)

The Executioner (Skurge): Strength 17A, Agility 5D, Intellect 4X, Willpower 6C, Edge 2, Hand 4 (Health 25). Skills: Axes, Brawling, Clubs, Swords; Archery; Leadership, Military. Powers: Body Armor +3, Enhanced Senses 10 (Vision), Resistance (+9 to Aging, Cold, Disease, Fire, Poison, and Radiation). Equipment: Battle Axe +6 (Dimensional Travel 16 [Rifts - Unique Stunt: Can open a rift to another dimension or place, allowing in solar heat {Intensity 30} or the cold of space {Intensity 16}, among other things], Energy Blast 18 [Eldritch], Magnetic Control 8, Power Negation 16 [Magical Disguises and Illusions only], Unbreakable). Calling: Peace of Mind, formerly Soldier. (Marvel)

Fafnir: Strength 22D, Agility 4X, Intellect 4X, Willpower 13D, Edge 3, Hand Size 5 (Health 30). Skills: Natural Weapons; Intimidation. Powers: Claws +2, Body Armor +8, Fire Control (“Fire Breath” 16; Limits: Blast only, generated from mouth only), Hypnosis 18 (Limit: He can take no further action in that Exchange, including Dodging), Illusion 10 (Holographic Illusion only), Invulnerability (to Aging and Disease), Life Support 16, Teeth +2. Calling: Demolisher. Hindrances: Bruiser, Giant Size (Fafnir dodges as if he had Agility 0X), Monstrous. (Marvel)

Fairchild (Caitlin “Kat” Fairchild): Strength 16X, Agility 4X, Intellect 8C, Willpower 6D, Edge 1, Hand Size 3 (Health 17). Skills: Computers, Photographic Memory; Leadership. Powers: Body Armor +4, Leaping 6, ESP 1 (Limit: Usable to establish psychic link with Freefall). Calling: Protector. Hindrances: Bruiser, Naïve. Note: Fairchild is a member of Gen13. (DC / WildStorm [Image])

The (Samuel “Sam” Thomas Wilson, a.k.a. Sam “Snap” Wilson): Strength 7X, Agility 8B, Intellect 5C, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Powers: Animal Control 8 (Birds), Animal Control 12 (Redwing). Equipment: Body Armor +2, Claws +1, Ensnarement Line 6, Visor 10 (Enhanced Senses [Vision; Circular Vision, Infravision, Telescopic Vision]), Wings 8 (Flight Code B; Protected Wings, Shielding [Unique Stunt: By using the wings as a shield instead of flying, Falcon gains additional Body Armor +4). Calling: Exemplar. Redwing: Strength 1X, Agility 12X, Intellect 1X, Willpower 3X, Edge 0, Hand Size 2 (Health 10). Powers: Claws +1, Enhanced Senses 3 (Vision), Wings 8 (Flight Code A). Calling: Soldier. (Marvel)

Ferro (Andrew Nolan, a.k.a. Ferro Lad): Strength 5X, Agility 7D, Intellect 4D, Willpower 6C, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat; Medicine; Art, Performing (Acting). Powers: Body Transformation 15 (Solid Form; Limit: Iron only [Strength 15C, Body Armor +9, Resistance {+9 to Cold, Corrosion, Energy, Fire, Gases, Pressure, and Radiation}]), Life Support 15 (Limit: Transformation-Linked [Usable only when in iron form]). Equipment: Legion Flight Ring 8 (Distress Call [Unique Power: Alerts wearers of other Legion Flight Rings of danger, Flight {Code C}]). Calling: Responsibility of Power. Hindrances: Monstrous. (DC)

Fin Fang Foom: Strength 20X, Agility 8X, Intellect 5X, Willpower 12X, Edge 3, Hand Size 5 (Health 30). Skills: Manipulation. Powers: Additional Limb (Tail) 10, Body Armor +5, Claws +2, Corrosion 14 (Acid Cloud [affects everyone in striking distance], Corrosive Missile), Mind Control 16 (Limit: Must make Eye contact), Resistance (+10 to Everything; Note: Body Armor and Resistance are cumulative with one another where appropriate), Telepathy 16 (Lie Detection), Wings 4 (Flight 4X). Calling: Demolisher. Hindrances: Monstrous, Susceptible (to inhaling or tasting certain rare poisonous herbs [these cannot not kill him, but will put him back to sleep]). (Marvel)

Fire (Beatriz Bonilla da Costa [nee Corvalho]): Strength 3X, Agility 5D, Intellect 6B, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat, Marksmanship; Criminology, Energy Control, Espionage; Art (Fashion Design). Powers: Energy Sheath 7 (Flight [Code C], Partial Sheath), Fire Control 13 (Absorption, Blinding Blast, Fireball, Fire Missiles, Fire Shield, Nova Flame), Resistance (+7 to Fire and Heat). Calling: Responsibility of Power. Hindrances: Susceptible (to Fire). Hindrances: Triggered-Powerless (0 intensity when hit by water, wind, or cold of 10+ intensity, as well as loss of oxygen). (DC)

Firebird (Bonita Juarez, a.k.a. Espirita): Strength 4X, Agility 6D, Intellect 4C, Willpower 7X, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat; Sociology, Psychology. Powers: Adaptation 15 (Space only), Detection 5 (Magic), Energy Sheath 9 (Flight), Fire Control 13 (Blinding, Fire Missiles, Heat Control, Nova Flame [“ Effect”], Updraft; Unique Trait: Power is actually microwave-based), Postcognition 5 (Limit: Uncontrolled), Precognition 5 (Limit: Uncontrolled), Resistance (+6 to Disease, Fire, Heat, and Poison). Calling: Responsibility of Power. Note: Firebird was a member of The and eventually joined the Avengers. (Marvel)

Firelord (Pyreus Kril): Strength 19X, Agility 19C, Intellect 6A, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Fast Exit, Piloting (Spacecraft); Assessment, Astronomy, Energy Control, Lore (Alien Races). Powers: Cosmic Awareness 18, Cosmic Energy Control 15 (Energy Detection, Healing, Resistance [to Radiation]), Energy Sheath 7 (Resistance [to Energy]), Fire Control 20 (Absorption, Blinding, Fireball, Fire Elementals, Fire Missiles, Fire Restraints, Fire Shield, Flame Shapes, Flight, Heat Control, Heat Sphere, Illusion, Nova Flame, Smokescreen, Updraft), Life Support 15, Resistance (+10 to Aging, Cold, Disease, Energy, Fire, Poison, and Pressure). Calling: Explorer. (Marvel)

Firepower (Jack Taggert): Strength 6D(17D), Agility 4D(8D), Intellect 3X, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Boxing; Piloting; Military. Equipment: Powered Armor ( Armor Version I) 17 (Adaptation 4 [Firepower's suit can adjust to temperature variation keeping Taggert comfortable], Anti-Theft, Arm Cannons 18, Backup Power, Basic Movement, Body Armor +7, Coded, CommLink, CPU, ECM, EMP Protection, Flight 14C, Heat Beams 16, Invisibility [to Radar and Sonar], Mini-Grenades 14 [Energy Blast {Explosion}; These grenades can get Radar Lock. If Firepower allows his suit one exchange to get this lock, he can attack the next exchange with these grenades as if he had 14 Agility], Protected Senses 14, Radar, Resistance [+7 to Cold, Corrosion, Electricity, Fire, Gases, Magnetism, and Radiation]), Sensors, Surface-to-Air Missiles 16 [Energy Blast {Explosion}; These S.A.. Missiles can get Radar Lock. If Firepower allows his suit one exchange to get this lock, he can attack the next exchange with these missiles as if he had 10 Agility], Terminax [Tactical Nuclear Weapon 22 {Energy Blast - Explosion; The blast effects everyone in Visual Distance}], Voice Modulator). Calling: Demolisher. Hindrances: Triggered-Powerless (0 intensity without armor). (Marvel)

Firestar (Angelica Jones): Strength 3X, Agility 5D, Intellect 4D, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat; Energy Control. Powers: Radiation Control 14 (Microwaves [Flight, Heat Control, Heat Sphere {Microwave Shield}]). Calling: Responsibility of Power. (Marvel)

Firestorm (Ronald "Ronnie" Raymond): Strength 11D, Agility 7D, Intellect 3D, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Boxing; Aerial Combat; Chemistry. Powers: Energy Blast 13 (Limit: Cannot be used while Phasing is activated), Flight 9C, Life Support 15, Phasing 8, Space Flight 1, Transmutation 14 (Limits: Cannot be used while Phasing is activated, Non-Living Targets Only, Ranged). Calling: Uncontrolled Power / Gloryhound. Hindrances: Overconfident. Ronald "Ronnie" Raymond: Strength 5D, Agility 3X, Intellect 3D, Willpower 3X, Edge 0, Hand Size 2 (Health 10). Skills: Boxing; Chemistry. Calling: Youthful Exuberance. (DC)

Flag-Smasher: Strength 8D, Agility 5C, Intellect 6D(2D*), Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Clubs; Marksmanship, Martial Arts; Linguistics; Politics. Equipment: Body Armor +2, Flame Thrower +4, Jet Pack (Flight 6C), Lenses 8 (Protected Senses [Vision]), Spiked Mace +4, Tear Gas Gun +2. Calling: Idealist. Hindrances: Obsessive (destruction of nationalism). Calling: Idealist / Demolisher. *Note: Following recent events, Flag- Smasher’s has come under the drug-induced control of Roxxon Corporation and his has, as a result of the drugs, turned gray. (Marvel)

The Flash I (Jason “Jay“ Peter Garrick): Strength 7X, Agility 8C, Intellect 7C, Willpower 10D, Edge 3, Hand Size 5 (Health 30). Skills: Fast Exit, Marksmanship; Biochemistry, Chemistry; Law Enforcement. Powers: Lightning Speed 24 (Mach Control, Run Up Walls, Spinning Drill, Waterwalking, Whirlwind), Regeneration 8 (Disease Remission), Resistance (+9 to Cold, Fire [Limit: Only while moving], and Pressure), Vibration Control 17 (Stunts only; Disintegration [Disruption only], Phasing). Calling: Investigator. (DC)

The Flash II (Bartholomew “Barry” Henry Allen): Strength 7X, Agility 8C, Intellect 7C, Willpower 10D, Edge 3, Hand Size 5 (Health 30). Skills: Fast Exit, Marksmanship; Biochemistry, Chemistry; Law Enforcement. Powers: Lightning Speed 25 (Mach Control, Run Up Walls, Spinning Drill, Waterwalking, Whirlwind), Regeneration 9 (Disease Remission), Resistance (+10 to Cold, Fire [Limit: Only while moving], and Pressure), Vibration Control 18 (Stunts only; Disintegration [Disruption only], Phasing). Calling: Investigator. (DC)

The Flash III (Wallace "Wally" Rudolph West): Strength 7X, Agility 8C, Intellect 7A, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Fast Exit, Marksmanship; Computers, Espionage, Physics, Time Machinery; Law Enforcement. Powers: Kinetic Control 12 (Momentum Only; Limit: Others Only), Lightning Speed 28 (Explosive Phasing 22, Mach Control, Run Up Walls, Spinning Drill, Waterwalking, Whirlwind), Regeneration 9 (Disease Remission, Healing), Resistance (+10 to Cold, Fire [Limit: Only while moving], and Pressure), Time Travel 24 (Limit: Only usable by pushing Lightning Speed). Equipment: Speed Force Costume +5 (Body Armor, CommLink 10). Calling: Responsibility of Power. (DC)

Flashback (Gardner Monroe): Strength 5X, Agility 5X, Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Skills: Performing (Acting). Powers: Duplication 20 (Limit: Future Duplication). Calling: Vengeance. (Marvel)

Flow (Major Dan Stone): Strength 10D, Agility 10A, Intellect 4C, Willpower 6A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Marksmanship, Martial Arts; Computers, Espionage; Intimidation, Military, Tracking. Powers: Body Transformation 18 (Gaseous, Liquid, Semisolid, and Solid Forms [All Stunts]). Calling: Soldier. Hindrances: Monstrous. (DC)

Forge: Strength 6D, Agility 4B, Intellect 9A, Willpower 7C, Edge 1, Hand Size 3 (Health 17). Skills: Wrestling; Marksmanship; Gadgetry, Repair; Bionics, Computers, Electronics, Occult; Finance, Military. Powers: Invulnerability (to Illusion), Magic 7 (Teleportation [Others, Self, and Summoning], Animal Control, Astral Projection, Enhanced Senses [True Sight], Psychic Blast, Psi-Screen), Mechanical Empathy 18 (If the difficulty of making something is less than his mechanical empathy then the difficulty falls to 0), Bionic Right Hand and Leg (Strength 6), Tech Rifle 14 (Energy Blast, Ensnarement, Stun Blast (Stun Bolt), Nullification, Force Field (Remote Field, Expanded Field, Shield From Energy, Magic, and Psionics), Lights, Sensors, CommLink). Calling: Investigator. (Marvel)

The Four-Armed Terror: Strength 18X, Agility 6D, Intellect 1X, Willpower 3X, Edge 0, Hand Size 2 (Health 30). Skills: Contingent Attack. Powers: Additional Limbs - Two Extra Arms 18 (Damage Bonus +4), Body Armor +4, Energy Absorption-All Energies 18 (Absorption Conversion), Life Support 15, Resistance (+10 to Cold, Disease, Fire, and Pressure). Hindrances: Monstrous. (DC)

4-D (Captain Lea Corbin): Strength 4D, Agility 6B, Intellect 4C, Willpower 6A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Fast Exit, Marksmanship, Martial Arts, Repair; Computers, Espionage; Intimidation, Leadership, Military, Tracking. Powers: Dimension Control 20 (2D – Ability Boost 6 [Agility], Invisibility [Limit: Situational {When seen from the side}], and Plasticity; 4D - Ability Boost 16 [Strength], Resistance (+10 to all Physical and Energy attacks). Calling: Soldier. (DC)

The Fury Biotechnological Killing Machine: Strength 23D, Agility 7D, Intellect 10D, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling; Marksmanship; Assessment; Tracking. Powers: Cybiote (Cyborg) Form 23 (Adaptation 18 [Situational Adaptation, Power Adaptation {The Fury can adapt to an opponent's powers and abilities. It can only make the adaptations one at a time, but the effects can accumulate. The Fury makes these adaptations as contingent actions}], Body Armor +5, Computer Link 18, Dimensional Travel 12, Energy Blast 25 [Limit: Left arm only], Enhanced Senses 10 [Hearing and Vision], Invulnerability [to Aging, Disease, Gases, Mental Attacks, Poison, Pressure, and Radiation], Life Support, Regeneration 10 [Limit: For major injuries, such as loss of limbs, The Fury needs both organic and inorganic material to regenerate. This is accomplished by "spearing" its organic targets with a Mini-Harpoon +5 and then dragging the victim back by a thread attached to the harpoon. The harpoon is coated by a corrosive compound that infects the victim and causes a cellular breakdown, making absorption easier. The Corrosion is at Power intensity. The Fury needs at least one day to accomplish this kind of regeneration once material has been found], Shapeshifting 18 [Elongation, Ensnarement]). Calling: Demolisher. Hindrances: Monstrous, Physically Disabled (Mute). Note: The Fury's most infamous act was the killing of . (Eclipse)

The Galactic Golem: Strength 25B, Agility 5X, Intellect 1X, Willpower 0X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Sonic Slam, Wrestling. Powers: Automaton Form 25 (Absorption [Interstellar {“Hyperstellar”} Energy - External Power Source], Body Armor +9, Detection 20 [Interstellar {“Hyperstellar”} Energy], Invulnerability [to Aging, Disease, and Poison], Life Support, Resistance [+10 to Cold, Energy, Fire, and Pressure], "Self-Repair Mechanisms" [Unique Power: Can "heal" as if it were a living creature]). Calling: Demolisher. Hindrances: Monstrous, Triggered-Powerless (without “Hyperstellar“ Energy [Loses -1 Strength every 10 minutes without interstellar energy to a minimum of 17]). Notes: The term “Hyperstellar” refers to all stars. This Pre-Crisis of Infinite Earths character fought in the JLA / Avengers Mini-Series. (DC)

Galactus (Galan of Taa): Strength 30X, Agility 10X, Intellect 30A+, Willpower 30A, Edge 5, Hand Size 7 (Health 50). Skills: Renaissance Man (Assessment, Astronomy, Biochemistry, Biology, Chemistry, Computers, Electronics, Energy Control, Geology, Mechanics, Oceanography, Photographic Memory, Physics, Radiology, Robotics, Spacecraft, Super-Physiology, Weapon Systems; Intimidation, Mental Control, Observation, Survival). Powers: Cosmic Energy Control 30 (Absorption, Alchemy, Energy Detection, Energy Blast, Energy Gift, Force Field, Healing, Starburst), Flight 10, Immortality, Life Drain 10 [Unique Trait: Galactus does not drain the life energy of individuals, but that of planets; Limit: Galactus must feed once every 30 days. Otherwise, he loses -2 to his Strength and one card or 5 Health per month. Use of his powers with full force lessen these periods to one day. Galactus may feed with or without his equipment. Directly absorbing the planet’s energies renders him immobile for 1-10 days. This process takes 24 hours to complete.], Space Flight 30, Telepathy 30. Equipment: Body Armor +30, Energy Conversion Machines 20 (This eases Galactus’s ability consume the life energy of the planet he intends to feed upon. He gains +20 to his Life Drain). Calling: Uncontrolled Power. Hindrances: Fatally Vulnerable (to starvation). (Marvel)

Gambit (Remy LeBeau): Strength 6B, Agility 9A, Intellect 5D, Willpower 6D, Edge: 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs, Knives; Acrobatics, Fast Exit, Flinging (Cards), Thievery; Lore (Thieves’ Guild); Taunting. Powers: Emotion Control 5 (Must be able to speak to his targets), Energy Blast 11 (Delay [up to thirty minutes]; Limit: Must infuse small inorganic objects to use - may charge up to five at one time). Equipment: Chewing Gum, Deck of Cards, Body Armor +3, Telescopic Quarterstaff +2. Calling: Repentant. (Marvel)

Geirrodur (King of the Rock Trolls): Strength 15D, Agility 7X, Intellect 5A, Willpower 9D, Edge 3, Hand Size 5 (Health 30). Skills: Spears; Lore (Asgardian and Rock Trolls), Mechanics, Metal Working (Weaponsmithing), Weapon Systems; Leadership. Powers: Enhanced Senses 10 (Smell and Vision; Infravision), Resistance (+10 to Aging, Cold, Disease, Fire, Poison, and Radiation), Resistance (+5 to Energy and Physical Attacks). Equipment: Spear +5 (“Tordenstock” [Unbreakable]). Calling: Majesty. Hindrances: Hateful (of Asgardians), Monstrous (to Humans). (Marvel)

The General (General Wade Eiling / The Hybrid): Strength 22A, Agility 4A, Intellect 7D, Willpower 7A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Jumping, Sonic Slam, Wrestling; Artillery, Demolitions, Flinging, Marksmanship; Computers; Intimidation, Military, Survival, Tracking. Powers: Enhanced Senses 10 (Hearing, Smell, and Vision), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 20, Lightning Speed 2, Regeneration 18 (Regrowth), Resistance (+10 to Cold and Pressure). Equipment: Various Firearms +4. Calling: World Domination. Hindrances: Monstrous. (DC)

General Zod (Dru-Zod of Krypton): Strength 20B(5D), Agility 5C, Intellect 5D, Willpower 10B, Edge 3, Hand Size 5 (Health 30). Skills: Hyper-Breath, Sonic Slam, Wrestling; Aerial Combat, Fast Exit; Lore (Kryptonian); Intimidation, Leadership, Military. Powers: Body Armor +5, Cold Control 12 ("Super-Breath"; Cold Waves, Ensnarement; Limit: Linked [to Hyper-Breath]); Energy Blast 14 ("Heat Vision"; Pinpoint Blast, Wide-Angle Beam), Enhanced Senses 16 (Hearing and Vision; Infravision, Microscopic Vision, Penetration Vision [Limit: Blocked {by lead}], Telescopic Vision), Flight 20 (Mach Control, Whirlwind), Life Support 15 (Limits: Air only and only one hour), Lightning Speed 17 (Mach Control, Spinning Drill), Resistance (+10 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation), Space Flight 6 (Limit: Unguided). Calling: Protector. Hindrances: Fatally Vulnerable (to Green Kryptonite), Susceptible (to Magic [Magical Effects only]), Triggered-Powerless (without the exposure to yellow sun, 's strength drops 1 point every day and his powers drop two points per day). Note: Red Kryptonite effects General Zod in a random manner; Narrator is encouraged to draw a fate card and use the event as inspiration. (DC)

Geo-Force (Brion Markov): Strength 12C, Agility 7, Intellect 6D, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: History (Markovian); Leadership. Powers: Earth Control 15 (Lava Blasts), Flight 12C (Mach Control; Negates Gravity around him and propels himself with Lava Blast), Gravity Control 15 (Ability Boost 5 [Strength]), Resistance (+5 to Energy and Physical Attacks), Resistance (+10 to Fire and Pressure). Calling: Guardian (Markovia). (DC)

The (Daniel Ketch / Zarathos): Strength 13C, Agility 7D, Intellect 4D, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Whips (Chains); Driving (Motorcycles); Occult; Intimidation. Powers: Body Armor +5, Detection 8 (Magic Detection), Immortality, Invulnerability (to Aging, Disease, Fire, Poison, and Radiation), Life Support 17, Psychic Blast 12 ("Penance Stare"; Unique Trait: +6 Intensity if victim has a Villainous Calling; Limit: Eye Contact Required), Regeneration 5 (Reformation). Equipment: Chain +5 (Elongation 2, Ensnarement 18, Firing Weapon +3), Motorcycle 16 (Basic Movement, Body Armor +6, Homing , Lightning Speed 7 [Run Up Walls, Power Slam 22, Waterwalking]). Calling: Vengeance / Protector (the innocent). Hindrances: Monstrous, Transformative (back into Ketch after has been served), formerly Amnesia. Daniel Ketch: Strength 4D, Agility 5D, Intellect 4X, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Driving (Motorcycle). Calling: Peace of Mind. Hindrances: Transformative (into Ghost Rider when the blood of innocents has been shed within five miles of Ketch. He can only transform at night and only then after he has touched the gas cap of his cycle). (Marvel)

Giant (of the Giant Folk [“A Killer Of Beasts Without Equal”]): Strength 18B, Agility 8D, Intellect 2X, Willpower 2D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam, Wrestling; Flinging; Intimidation, Survival, Tracking. Powers: Body Armor +4, Resistance (+8 to Cold). Calling: Guardian (of his son, Ruka). Note: First Appearance: Devil Dinosaur #3. (Marvel)

Giant-Man (Doctor Henry “Hank” Pym):Strength 4X, Agility 5X, Intellect 9A, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Scientific Genius (Biochemistry, Biology [including Ant Entomology], Bionics, Cybernetics, Chemistry, Computers, Electronics, Genetics, Mechanics, Physics [including Subatomic Physics], Robotics, Super-Physiology). Powers: Size Alteration 12 (Strength 16X at maximum height, Agility 17X at minimum height; Crossing the Pym Barrier, Imbue Size Alteration, Power Growth). Standard Equipment: Cybernetic Helmet 6 (Animal Control [Animal Summoning, Animal Telepathy, CommLink; Insects and arachnids only including getting insect swarms to attack foes, destroy machinery, spell out messages on floors, and calling flying ants to carry his shrunken form {Flight 2}], Loudspeaker [only when shrunken], Protected Senses [Vision], Resistance [+6 to Gas]). As Yellowjacket, Pym used the following additional equipment: Powered Wings (Flight 2 [Levitation; Limit: Only when shrunk], Leaping 2 [Limit: Only when not shrunk] and either a Disruptor Pistol (Energy Blast 6) or Disruptor Sting Gauntlets (Energy Blast 8). Other Equipment: Various miniaturized tools and weapons. Calling: Explorer. Hindrances: Guilt-Ridden (Over creating [0 Intellect to make sentient robots]). (Marvel)

Giganto I ( Monster): Strength 23X, Agility 5X, Intellect 1X, Willpower 10X, Edge 3, Hand Size 5 (Health 30). Powers: Body Armor +3, Resistance (+10 to Cold and Pressure). Calling: Demolisher. Hindrances: Inaccurate, Monstrous. (Marvel)

Gilgamesh (The Forgotten One): Strength 19A, Agility 7C, Intellect 7B, Willpower 9X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Clubs, Spears, Wrestling; Martial Arts, Piloting; Energy Control, Mythology, Linguistics. Powers: Body Armor +3, Cosmic Energy Control 6, Energy Blast 10, Flight 10, Illusion 6, Immortality, Invulnerability (to Aging, Disease, and Poison), Radar Sense 6, Regeneration 3, Resistance (+11 to Cold, Energy, Fire, and Pressure), Telekinesis 3, Teleportation 12 (Limit: Masochistic [Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration; a Doom card indicates that Gilgamesh suffers Paralysis 18]), Transmutation 3. Calling: Explorer (Monster Hunter). (Marvel)

Gladiator (Kallark): Strength 19A, Agility 15C, Intellect 7X, Willpower 7D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Aerial Combat, Flinging; Leadership. Powers: Body Armor +4, Energy Blast 15, Enhanced Senses 9 (Telescopic Vision), Flight 18B (Mach Control), Life Support 18, Resistance (+10 to Cold, Disease, Fire, Gases, Mental Control, Pressure, and Radiation), Space Flight 17. Calling: Guardian. Hindrances: Obsessive (about protecting Lilandra), Overconfident, Susceptible (to Radiation). (Marvel)

The ( “Joe” Timms): Strength 24X, Agility 2X, Intellect 1X, Willpower 1X, Edge 1, Hand Size 3 (Health 17). Powers: Body Transformation 24 (Plant Life; Invulnerability [to Aging, Disease, and Poison], Life Support 18 [Reformation], Resistance [+10 to Energy and Physical Attacks]; Limit: Permanent). Calling: Demolisher. Hindrances: Bruiser, Monstrous, Susceptible (to Energy Attacks). (Marvel)

Goku (Kakarroto [Kakarot], a.k.a. Son Goku of the Saiya-jins [Saiyans], from the planet Vegita [Vegeta]): Strength 20A, Agility 8A, Intellect 6C, Willpower 10A, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Clubs (Power Pole), Martial Arts Weapons, Wrestling; Aerial Combat, Fast Exit, Martial Arts, Piloting; Energy Control, Lore (Saiyans); Meditation, Mental Control, Trance, Leadership. Powers: Ki (Special: Ability Boost 12 [Agility {Martial Arts only}; Extensive Boosting], Adaptation 10 [Life Support], Body Armor +2, Detection 18 [Dragonball Detection, Power Detection, Telelocation], Energy Blast 20 [Kinetic; Explosion, Wide-Angle Beam], Energy Conversion 25 [Life Energy; Conversion Control {Kinetic Explosion - "Spirit Bomb"}], ESP 12, Flight 26C [Mach Control], Force Field 14 [Limit: Cannot use other non-automatic powers while this is in effect], Leaping 22, Light Control 18 [Stunts only; Blinding Blast, Illusion {Limits: Goku Image Generation only; Only 5 Images}], Lightning Speed 24 [Mach Control], Psi-Screen +10, Psychic Blast 12, Resistance [+10 to Aging and Disease], Telepathy 12 [Mental Probe {Limit: Willing target only}], Teleportation 18 [Limit: Linked to Telelocation]). Former Equipment: Grandpa Gohan's Power Pole +6 (Elongation 18), Roshi's Flying Nimbus 14 (Floating Disk [Flight {Code C}]). Calling: Adventurer. “Oozaru” (a.k.a. “Uzaru“) Form (Goku): Strength 23A, Agility 5X, Intellect 2X, Willpower 10X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Climbing, Jumping, Natural Weapons. Powers: Additional Limb 15 (Tail), Body Armor +5, Claws +2, Enhanced Senses 10 (Hearing and Smell), Kinetic Control 20 (Energy Blast only; Wide- Angle Beam; Limit: Generated from mouth only), Leaping 28, Resistance (+10 to Aging and Disease), Teeth +2. Calling: Animal Nature. Hindrances: Monstrous, Transformative (At the sight of a full moon [or full moon-esque light]), Triggered-Powerless (Removal of his tail [effects are permanent if performed at its base]). ( Productions, LTD.)

The (Golden) Guardian (Clone of James “Jim“ Jacob Harper): Strength 8C, Agility 10D, Intellect 6D, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Shields; Acrobatics; Criminology; Law Enforcement. Equipment: Shield +12 (Energy Blast 14 [Limit: Must be recharged after each use]). Calling: Guardian. (DC)

Goody Two-Shoes (Sven Gollison): Strength 18B, Agility 6D Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Jumping, Sonic Slam; Agility (Tumbling). Equipment: Atomic Boots 18 (Ability Boost 12 [Strength], Body Armor +8, Resistance [+8 to all Energy Attacks]). Calling: Greed. First Appearance: The Thing #7. (Marvel)

Gorilla Grodd (Grodd, a.k.a. “The Super-Gorilla“): Strength 17D, Agility 5C, Intellect 6D, Willpower 12D, Edge 2, Hand Size 4 (Health 25). Skills: Wrestling; Gadgetry, Repair; Mechanics; Leadership. Powers: Ability Boost 4 (Intellect), Body Armor +3, Mind Control 14, Psi-Screen +8, Telepathy 14 (Mental Probe). Calling: World Domination. Hindrances: Frenzied, Monstrous (to Humans [due to being an enormous mountain gorilla]). (DC)

Gorr the Golden Gorilla (Gorr of Counter-Earth): Strength 14A, Agility 12C, Intellect 8D, Willpower 6C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Climbing, Natural Weapons, Wrestling; Acrobatics, Piloting (Spacecraft); Mythology (Sub-Saharan Africa); Survival, Tracking. Powers: Body Armor +2, Claws +2, Enhanced Senses 10, Prehensile Feet 14 (see Prehensile Hair; Unique Trait: Can increase to equal current Strength), Size Alteration 6 (Limit: Growth only; Limits: Situational [Requires an excess of oxygen], Triggers [Frenzied Hindrance]), Teeth +2. Calling: Peace of Mind. Hindrance: Monstrous, Susceptible (to Fire). First Appearance: #171. (Marvel)

The Grandmaster (En Dwi Ghast): Strength 6X, Agility 4X, Intellect 25A+, Willpower 25C, Edge 5, Hand Size 7 (Health 50). Skills: Scientific Genius (Biochemistry, Biology, Chemistry, Computers, Dimensional Geography, Energy Control, Genetics, Mathematics, Physics, Super-Physiology), Games; Manipulation, Observation. Powers: Cosmic Awareness 26, Cosmic Energy Control 26 (Absorption, Alchemy, Energy Blast, Energy Detection, Energy Gift [Bestow permanent powers upon mortals {provided there is an existing pattern to follow} up to a score of 22], Healing, Death Power [make an Unfathomable {28} Strength action or lose one card per exchange thereafter], Dimensional Travel [Passengers], Flight [Levitate only], Force Field, Life Support, Size Alteration 24, Teleportation, Transmutation [Transform molecular structure of matter on a planetary scale]), Immortality (Raising the Dead), Invulnerability (to Aging, Disease, and Poison). Calling: Obsessive (Gaming). Note: The Grandmaster‘s original stats seemed a little low considering he‘s opposed Death, Galactus, and (in the JLA / Avengers Mini-Series). (Marvel)

Graviton (Franklin “Frank” Hall): Strength 5X, Agility 4X, Intellect 6D, Willpower 3X, Edge 2 Hand Size 4 (Health 25). Skills: Physics. Powers: Gravity Control 20 (Can do four effects at once, or six with a Challenging (12) Intellect action; Gravity Control (Body Armor [Unique Stunt], Flight (Code C), Gift of Flight [Unique Stunt Supreme control of gravity allows Graviton to change the very nature of persons and objects. He may imbue anyone with Flight 10C], Gravimetric Detection [Unique Stunt Graviton can detect disruptions in the gravimetric field, essentially allowing him to detect any movement], Gravity Field, Stun Blast, Telekinesis). Calling: World Domination. Hindrances: Overconfident. (Marvel)

Grayven (Grayven of Apokolips): Strength 17D, Agility 7X, Intellect 8C, Willpower 12C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Assessment, Mechanics; Intimidation, Manipulation. Powers: Body Armor +8, Cosmic Energy Control 22 (Animation [Constructs, Necromancy], Dimensional Travel [Banishment, Gateway, Passengers, Summoning], Energy Blast [“Omega Effect” - Disintegration, Reintegration, Wide-Angle Beam], Regeneration [Damage Transfer, Raising the Dead], Teleportation [Banishment, Gateway, Passengers, Summoning], Time Control, Transmutation), ESP 10 (Limit: Only for use with Teleportation / Summoning Power Stunts [Cosmic Energy Control]), Life Support 16, Psi-Screen +3, Resistance (+8 to Cold, Energy, Fire, and Pressure), Resistance (+13 to Aging, Disease, Gases, and Poison). Equipment: Boom Tube Device +5 (Teleportation 20; Limit: Charged [Indeterminate amount of uses – can be recharged with more X-Element]). Calling: World Domination. Hindrances: Overconfident. (DC)

Green Arrow I (Oliver "Ollie" Queen): Strength 7C, Agility 9B, Intellect 6X, Willpower 10C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Climbing; Archery, Martial Arts, Ricochet; Survival, Tracking. Equipment: Bow and Arrows +2, +2 (Holds 20 Arrows). Calling: Adventurer. (DC)

Green Goblin (): Strength 12X, Agility 8C, Intellect 7B, Willpower 7B, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat, Flinging; Chemistry, Electronics, Weapon Systems; Finance, Intimidation, Manipulation. Equipment: Goblin Suit (Gloves - Energy Blast 10, Randomizer [Penalty of 4 Difficulty, negates Spider-Sense]; Suit - Body Armor +2), Explosives +4 (“Goblin Grenades” and “Pumpkin Bombs” [Concussion, Fire Blast, Smokescreen, “Anti-Spider-Man” [Nullification {Danger Sense Only, Lasts 24 Hours}]; Unique Bonus: Any of the Grenades can be put on a delay of up to 30 minutes]), Goblin-Glider 3 (Flight [Code B], Remote Control), Throwing Bats +2 (Knives). Calling: Vengeance (against Spider-Man). (Marvel)

Green Lantern I (Alan Ladd Wellington Scott): Strength 8D, Agility 6C, Intellect 6C, Willpower 14C, Edge 3, Hand Size 5 (Health 30). Skills: Boxing; Aerial Combat, Gadgetry; Energy Control, Occult; Finance, Trance. Equipment: Power Ring 18 (Intensity of effects are equal to his Willpower +4; Animation [Limit: Metal only], Blinding [Blinding Blast], Detection [Energy Detection, Life Detection], Flight [Code B; Mach Control, Passengers], Light Control [Invisibility 8, Light Shapes], Magic [Stunts only; Astral Projection, Detection {Magic}, Dimensional Travel, Energy Blast [Kinetic], ESP, Force Field, Illusion, Healing {as Cosmic Energy Control}, Life Support, Phasing 12, Psi-Screen +6, Telekinesis, Telepathy 10, Teleportation [Self, Summoning]); Limits: Charged [24 hours only {Alan must place the ring inside the Power Battery and quote the following oath, "And I shall shed my light over dark evil, for the dark things cannot stand the light, the light of the Green Lantern!"}]). Other Equipment: Power Battery 16 (Absorption, Invisibility). Calling: Protector. Hindrances: Blocked (against Wood). (DC)

Green Lantern II (Harold “Hal” Jordan): Strength 6X, Agility 6B, Intellect 6C, Willpower 15X, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat, Fast Exit, Piloting; Astronomy, Energy Control. Equipment: Power Ring 20 (Intensity of effects are equal to his Willpower +5: Coded [Hal's DNA], Energy Control [Unique Trait: Allows the user to use a variety of powers. Can do four effects at once, or up to six with a Challenging Intellect action. Power Stunts include, but are not limited to the following - Absorption {External Power Source}, Cosmic Energy Control {Alchemy, Healing 4}, Detection {Energy Detection, Life Detection, Telelocation}, Electrical Control, Energy Blast {Momentum, Wide-Angle Beam}, Energy Conversion {Conversion Control Only}, Energy Reflection, Energy Sheath 14 {Resistance to Energy Attacks; Limit: This is Green Lantern's initial energized defense only and is replaced when his Personal Force Field is activated}, Enhanced Senses {Infravision, Radar Sense, Telescopic Vision}, Flight {Code B; Mach Control, Passengers}, Force Field {Energy Bottle, Entrapment, Force Bubble, Shield from Energy, Suffocation; Limit: Visible Fields}, Hyperlinguistics, Life Support, Light Control {Absorption, Illusion, Invisibility 8, Laser, Light Shapes*, Light Sword}, Lightning Speed {Swimming only}, Magnetic Control, Phasing, Protected Senses, Radiation Control {Absorption}, Regeneration, Size Alteration 12 {Imbue Size Alteration, Power Growth}, Space Flight {Passengers}, Telekinesis, Teleportation), Worthiness [Willpower 10X or better]; Limits: Charged [24 hours only {Hal must place the ring inside the Power Battery and quote the following oath, “In the , in the , no evil shall escape my sight! Let those who worship evil’s might, beware my power, Green Lantern‘s Light!”}], Ineffective / Weak [against anything the color, Yellow. The Power Ring is not completely helpless against Yellow, but it will be incredibly weak so as to seem that way unless Hal uses intense concentration. He can do nothing except pump energy directly affecting the Yellow target and his Willpower gives out after an aura duration. This is so difficult that he rarely attempts this). *Light Shapes can be made permanent with a Daunting Willpower action, at -1 Intensity Score. Other Equipment: Power Battery 15 (Absorption, Invisibility). Calling: Adventurer. (DC)

Green Lantern III (Guy Darrin Joseph Gardner, a.k.a. ): Strength 7C, Agility 7C, Intellect 4C, Willpower 12C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Aerial Combat, Flinging; Energy Control, Psychiatry (Psychology); Intimidation, Survival, Teaching. Equipment: Power Ring 17 (Intensity of effects are equal to his Willpower +5: Coded [Guy's DNA], Energy Control [Unique Trait: Allows the user to use a variety of powers. Can do four effects at once, or up to six with a Challenging Intellect action. Power Stunts include, but are not limited to the following - Absorption {External Power Source}, Cosmic Energy Control {Alchemy, Healing 4}, Detection {Energy Detection, Life Detection, Telelocation}, Energy Blast {Momentum, Wide-Angle Beam}, Energy Conversion {Conversion Control Only}, Energy Reflection, Energy Sheath 12 {Resistance to Energy Attacks; Limit: This is Green Lantern's initial energized defense only and is replaced when his personal Force Field is activated}, Flight {Code B; Mach Control, Passengers}, Force Field {Energy Bottle, Entrapment, Force Bubble, Shield from Energy, Suffocation; Limit: Visible Fields}, Hyperlinguistics, Life Support, Light Control {Invisibility 8, Light Shapes}, Phasing 12, Space Flight {Passengers; Limit: Unguided}, Telekinesis, Teleportation 2), Worthiness [Willpower 10X or better]; Limits: Charged [After 24 hours of use without a recharge, draw a card every hour it is used. On the 6th negative draw, it is empty.], Signature Flaw [All effects are green]). Other Equipment: Power Battery 15 (Absorption, Invisibility). Calling: Guardian. Hindrances: Frenzied. Warrior (Guy Gardner): Strength 15A, Agility 7B, Intellect 4C, Willpower 12A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons, Sonic Slam, Wrestling; Flinging, Marksmanship, Martial Arts; Energy Control, Psychiatry (Psychology); Intimidation, Survival, Teaching, Tracking. Powers: Absorption-All Energies 20 (Absorption Conversion), Body Armor +7, Invulnerability (to Aging, Disease, and Poison), Life Support 15, Regeneration 7, Resistance (+10 to Cold, Energy, Fire, and Pressure), Shapeshifting 20 (Stunts only; Blunt Weapons +5, Edged Weapons +5, Firing Weapons +5 [Energy or Projectile], Striking Weapons +5 [Energy or Projectile]). Calling: Adventurer. Hindrances: Frenzied, Monstrous (when Shapeshifting). (DC)

Green Lantern IV (): Strength 8D, Agility 6D, Intellect 6C, Willpower 14C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Aerial Combat; Architecture, Energy Control; Leadership, Military. Equipment: Power Ring 19 (Intensity of effects are equal to his Willpower +5: Coded [John's DNA], Energy Control [Unique Trait: Allows the user to use a variety of powers. Can do four effects at once, or up to six with a Challenging Intellect action. Power Stunts include, but are not limited to the following - Absorption {External Power Source}, Cosmic Energy Control {Alchemy, Healing 4}, Detection {Energy Detection, Life Detection, Telelocation}, Electrical Control, Energy Blast {Momentum, Wide-Angle Beam}, Energy Conversion {Conversion Control Only}, Energy Reflection, Energy Sheath 14 {Resistance to Energy Attacks; Limit: This is Green Lantern's initial energized defense only and is replaced when his Personal Force Field is activated}, Enhanced Senses {Infravision, Radar Sense, Telescopic Vision}, Flight {Code B; Mach Control, Passengers}, Force Field {Energy Bottle, Entrapment, Force Bubble, Shield from Energy, Suffocation; Limit: Visible Fields}, Hyperlinguistics, Life Support, Light Control {Absorption, Illusion, Invisibility 8, Laser, Light Shapes*, Light Sword}, Lightning Speed {Swimming only}, Magnetic Control, Phasing, Protected Senses, Radiation Control {Absorption}, Regeneration, Size Alteration 12 {Imbue Size Alteration, Power Growth}, Space Flight {Passengers}, Telekinesis, Teleportation), Worthiness [Willpower 10X or better]; Limits: Charged [24 hours only {John must place the ring inside the Power Battery and quote the following oath, “In the brightest day, in the blackest night, no evil shall escape my sight! Let those who worship evil’s might, beware my power, Green Lantern‘s Light!”}], Ineffective / Weak [against anything the color, Yellow. The Power Ring is not completely helpless against Yellow, but it will be incredibly weak so as to seem that way unless John uses intense concentration. He can do nothing except pump energy directly affecting the Yellow target and his Willpower gives out after an aura duration. This is so difficult that he rarely attempts this). *Light Shapes can be made permanent with a Daunting Willpower action, at -1 Intensity Score. Other Equipment: Power Battery 15 (Absorption, Invisibility). Calling: Guardian. (DC)

Green Lantern V (): Strength 6X, Agility 6D, Intellect 6C, Willpower 13C, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat; Energy Control, Trivia (Art); Art, Manipulation. Equipment: Power Ring 18 (Intensity of effects are equal to his Willpower +5: Coded [Kyle's DNA], Energy Control [Unique Trait: Allows the user to use a variety of powers. Can do four effects at once, or up to six with a Challenging Intellect action. Power Stunts include, but are not limited to the following - Absorption {External Power Source}, Cosmic Energy Control {Alchemy, Healing 4}, Detection {Energy Detection, Life Detection, Telelocation}, Energy Blast {Momentum, Wide- Angle Beam}, Energy Conversion {Conversion Control Only}, Energy Reflection, Energy Sheath 14 {Resistance to Energy Attacks; Limit: This is Green Lantern's initial energized defense only and is replaced when his personal Force Field is activated}, Flight {Code B; Mach Control, Passengers}, Force Field {Energy Bottle, Entrapment, Force Bubble, Shield from Energy, Suffocation; Limit: Visible Fields}, Hyperlinguistics, Life Support, Light Control {Invisibility 8, Light Shapes}, Phasing 12, Space Flight {Passengers; Limit: Unguided}, Telekinesis, Teleportation 2), Worthiness [Willpower 10X or better]; Limits: Charged [After 24 hours of use without a recharge, draw a card every hour it is used. On the 6th negative draw, it is empty.], Signature Flaw [All effects are green]). Other Equipment: Power Battery 15 (Absorption,Invisibility). Calling: Responsibility of Power. Hindrances: Guilt-Ridden (Death of Alexandra DeWitt). (DC)

Grendel ("Eddie", a.k.a. Hunter Rose): Strength 8A+, Agility 10A, Intellect 12A, Willpower 10A, Edge 4, Hand Size 6 (Health 40). Skills: Skillmaster (Boxing, Climbing, Clubs [Staves], Martial Arts Weapons, Swords, Wrestling; Acrobatics, Fast Exit, Driving, Martial Arts, Thievery; Assessment, Criminology, Espionage, Law, Photographic Memory ; Finance, Manipulation, Meditation, Performing (Acting), Observation, Trance, Writing. Powers: Ability Boost 6 (Intellect [Limit: Photographic Memory only]), Psi-Screen +8. Equipment: Staff +4 ("Grendel Fork" [Electrical Control 12 {Shock Field only}]; Note: The Grendel Fork has twin parallel blades perched upon one end). Calling: Adventurer. (Dark Horse)

The Grey (Paul Pierre Duval): Strength 5D, Agility 4D, Intellect 6D, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Wrestling; Acrobatics; Chemistry. Powers: Body Armor +3 (Limit: Transformation-Linked), Body Transformation 14 (Solid Form; Limit: One Form Only [Rock]), Life Support 15 (Limit: Transformation-Linked), Transmutation 12 (Limit: One Change Only [Petrification]). Calling: Greed. Hindrances: Monstrous. (Marvel)

The (Johnny Horton): Strength 20C, Agility 4D, Intellect 1X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Natural Weapons; Aerial Combat. Powers: Adaptation 10 (Note: Suggested Adaptations - Endurance, Energy Blast [Sonic {“Roar”}], Enhanced Senses, Lightning Speed, Resistance [to Disease]; Unique Trait: Permanent; Limit: Can only adapt into a more griffin-like creature), Additional Limb 16 (Tail), Animal Control 4 (Birds only; Limit: Must make an average Intellect action to even think of using this power), Body Armor +6, Claws +2, Teeth +2, Wings 8 (Flight Code C). Calling: Demolisher. Hindrances: Bruiser, Monstrous. (Marvel)

Grizzly (Maxwell Markham): Strength 9D (15D), Agility 5X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Wrestling. Equipment: Exoskeleton 6 (Ability Boost [Strength]). Calling: Vengeance (J. Jonah Jameson). (Marvel)

Guardian (James MacDonald Hudson) Strength 6X(12X), Agility 6C, Intellect 8A, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Gadgetry; Computers, Electronics, Geology, Physics; Leadership, Survival. Calling: Protector. Equipment: Powered Armor +3 (Ability Boost 6 [Strength], Computer Link 13, CPU, Digging 13, Energy Blast 13, Flight 13B, Force Field 13, Life Support 15, Teleportation 20 (Limit: Only within a planets gravity field). (Marvel)

Guardsman (Michael O’Brien): Strength 5D(14D), Agility 6C, Intellect 4D, Willpower 6D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Contingent Attack, Marksmanship; Criminology; Law Enforcement. Equipment: Armor 14 (Ability Boost [Strength], Body Armor +7, CPU, EMP Protection, Energy Blast [Repulsor Ray and Chemically-fueled Boot Jets 10; Limit: Must be above victim to use boot jets as attack], Flight 10C, Kinetic Control 10 [Repulse Field only], Life Support 7, Resistance [+14 to Cold, Energy, Gases, and Fire]). Calling: Protector. (Marvel)

Hardcase (Tom Hawke): Strength 17D, Agility 6D, Intellect 5X, Willpower 6C Edge 3, Hand Size 5 (Health 30). Skills: Brawling; Fast Exit; Leadership, Observation. Powers: Body Armor +2, Enhanced Senses 4 (All), Leaping 16, Regeneration 6, Resistance (+3 to Cold and Fire). Calling: Guardian. ( / Marvel)

Hawkeye (Clint Barton): Strength 8D, Agility 8A, Intellect 5D, Willpower 7D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling; Archery, Contingent Attack, Gadgetry (Arrows), Martial Arts; Lore (Circus and Wild West); Leadership. Powers: Enhanced Senses 10 (Vision; Telescopic Vision). Equipment: Atomic Steed (Hull Strength 10, Flight 10, Lightning Speed 8), Body Armor +2 (CommLink), Bow and Arrows ('s quiver holds at least 36 arrows. Normal arrows are +2. Each of Hawkeye’s special arrows has one power at Intensity 12, unless otherwise stated - Adamantium* [+5 Damage, Contingent Energy Blast {Electrical}], Automatic Return, Blinding, Blunt [+2 Damage], Chaos Arrows [Magically ensorcelled by the Witch], Corrosion, Electrical [see Energy Blast], Explosive [see Energy Blast], Ensnarement [Adhesion, Net], Fire Control [Heat only; Smokescreen], Magnetic, Nullifier [Absorption], Poison [Tear Gas], Sonic [Sonic Blast, Sonic Vibration], Stun Blast, Wall-Crawling, Web- Slinging, Vibranium* [Absorption 15 {Kinetic Energy}]; Note: *Hawkeye won't use these if unsure he'll get them back.), Hearing Aids 10 (Enhanced Senses [Hearing]), Wrist Crossbow +2 (while arm is injured). Calling: Adventurer. Hindrances: Physically Disabled (Nearly deaf in both ears [compensated by hearing aids]). (Marvel)

Hawkgirl (Kendra Saunders): Strength 9C, Agility 9B, Intellect 4X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs (Maces); Aerial Combat, Martial Arts, Piloting (Spacecraft); Intimidation. Powers: Animal Control 10 (Limit: Birds only), Body Armor +2, Enhanced Senses 10 (Vision), Resistance (+10 to Cold and Pressure). Equipment: Flight Belt 10 ("Ninth Metal Belt" [Gravity Control {Flight Only}]), Wing Pack Harness 10 (Wings [Flight Code A; Downdraft, Power Dive, Protected Wings]), Mace +5 (Energy Sheath 7 [Electrical], Unbreakable). Other Equipment: Various Weapons +4. Calling: Adventurer. (DC)

Hawkman I (Katar Hol, a.k.a. Carter Hall): Strength 10B, Agility 10A, Intellect 6D, Willpower 8C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Clubs (Maces), Martial Arts Weapons; Aerial Combat, Marksmanship, Martial Arts, Piloting (Spacecraft); Archaeology; Intimidation, Leadership. Powers: Animal Control 10 (Limit: Birds only), Body Armor +2, Enhanced Senses 10 (Vision), Resistance (+10 to Cold and Pressure). Equipment: Flight Belt 10 ("Ninth Metal Belt" [Gravity Control {Flight Only}]), Wing Pack Harness 10 (Wings [Flight Code A; Downdraft, Power Dive, Protected Wings]), Mace +5 (Energy Sheath 7 [Electrical], Unbreakable). Other Equipment: Various Weapons +4. Calling: Adventurer. (DC)

He-Man (Prince Adam of Eternia): Strength 9D(19B), Agility 8C, Intellect 6C, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Hyper-Breath, Sonic Slam, Swords; Marksmanship, Piloting; First Aid, Occult; Leadership. Powers: Equipment: Harness +7 (Ability Boost 10 [Strength], Empathy 10, Luck Control 15 [Limits: Good Luck and Self only], Resistance [+10 to Disease and Poison], Resistance [+3 to Energy and Physical Attacks; Limit: Harness does not provide any intrinsic protection], Unbreakable), Pistol +5 (Energy Blast [Electrical, Kinetic], Stun Blast), Skymobile 12 (Body Armor +3, Flight), Sword +7 ("The Sword of Greyskull" [Adam must possess sword to switch identities], Unbreakable). Calling: Protector. Hindrances: Triggered-Powerless (0 Intensity on all Powers without the Harness or Sword). ( Associates Productions)

Hector Hammond (Real Name Unknown): Strength 2X, Agility 0X, Intellect 11A, Willpower 13C, Edge 2, Hand Size 4 (Health 25). Skills: Assessment, Electronics, Energy Control, Photographic Memory; Mental Control, Observation. Powers: ESP 22, Light Control 18 (Light Shapes), Mind Control 16, Psi-Screen +11, Telekinesis 18 (Forceflight, Force Bolt), Telepathy 16 (Mental Probe). Equipment: Chair 12 (Uses Telekinesis to move himself around). Calling: World Domination. Hindrances: Physically Disabled (Paralyzed [Quadriplegic]). (DC)

Hellboy (Anung Un Rama): Strength 13A, Agility 7A, Intellect 6B, Willpower 10D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam, Swords, Wrestling; Acrobatics, Driving, Marksmanship, Piloting; Computers, Espionage, Occult; Survival. Powers: Additional Limb-Prehensile Tail 11, Horns +2, Leaping 5, Life Support 15, Psi-Screen +10, Regeneration 12, Resistance (+15 to Aging, Corrosion, Gases, Poison, and Radiation), Resistance (+17 to Fire and Heat). Equipment: Stone Gauntlet +5 ("The Right Hand Of Doom"; Unbreakable, Unremovable), Gun +7 ("The Samaritan"). Calling: Investigator. Hindrances: Monstrous. (Dark Horse)

Hercules (Heracles, The Greco-Roman God of Strength, a.k.a. Harold Champion): Strength 20A, Agility 6D, Intellect 6C, Willpower 6X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Clubs, Sonic Slam, Wrestling; Archery; Lore (Greco-Roman), Mythology. Powers: Immortality (Limit: Can be removed by ), Invulnerability (to Aging and Disease), Leaping 12, Regeneration 5, Resistance (+10 to Cold, Fire, Poison, and Radiation). Equipment: Enchanted Club (?) +4. Calling: Adventurer. (DC)

Hercules II (Herakles, The Greco-Roman God of Strength, a.k.a. “The Lion of Olympus“, “The Prince of Power“, “Harry Cleese“): Strength 20A, Agility 6D, Intellect 5C, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Clubs, Sonic Slam, Wrestling; Archery; Lore (Greco-Roman), Mythology. Powers: Immortality (Limit: Can be removed by Zeus), Invulnerability (to Aging and Disease), Leaping 12, Regeneration 5, Resistance (+10 to Cold, Fire, Poison, and Radiation). Equipment: Golden Mace +4 (“Adamantine“). Calling: Adventurer. (Marvel)

Hi-Jack (The Jack of Spades, a.k.a. Robert Danforth): Strength 4D, Agility 6B, Intellect 5D, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Acrobatics, Marksmanship, Martial Arts; Criminology. Powers: Cybernetic Eye 8 (Light Control 12 [Laser only]). Equipment: Hi-Jack Card Gun 8 (Razor-Tipped Cards +2), Various Trick Cards +1 (Intensity 10 effects). Calling: Greed / Outcast (because of his cybernetic eye). (DC)

The (Herbert Edgar Wyndham): Strength 10X, Agility 8X, Intellect 20A+, Willpower 20X, Edge 4, Hand Size 6 (Health 40). Skills: Scientific Genius (Biology, Bionics, Chemistry, Dimensional Geography, Electronics, Energy Control , Genetics, Medicine, Physics, Robotics, Super-Physiology, Time Machinery, Weapon Systems. Powers: Alchemy 15, Astral Projection 15, Cosmic Awareness 15, Cosmic Energy Control 15, Enhanced Senses 15 (All), Psi-Screen +20, Telepathy 15 (Animal Telepathy, Mental Probe, Psychic Invisibility. Equipment: Cyborg Exoskeleton 24 (Body Armor +10, Computer Link, Cosmic Awareness, Danger Sense [Unique Trait: Senses danger to his creations], Energy Blast [Missiles, Wide-Angle Beam], ESP, Flight, Hyperlinguistics, Life Support, Size Alteration). Calling: Investigator. (Marvel)

Highfather (Izaya the Inheritor, Leader of New Gods): Strength 11A, Agility 9B, Intellect 18A, Willpower 18A, Edge 4, Hand Size 6 (Health 40). Skills: Boxing, Brawling, Clubs (Staves), Wrestling; Marksmanship, Martial Arts, Piloting; Assessment, Lore (, Apokolips), Energy Control, Photographic Memory; Leadership, Observation, Politics, Survival. Powers: Body Armor +7. Equipment: Staff +7 (Power Duplication 18 [Residual Absorption], Precognition), Unbreakable). Calling: Protector (of New Genesis). (DC)

The Hitman (Thomas “Tommy” Monaghan): Strength 6B, Agility 8A, Intellect 6D, Willpower 8B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Knives, Wrestling; Acrobatics, Driving, Marksmanship, Martial Arts; Criminology; Intimidation, Military, Survival. Powers: Enhanced Senses 10 (Vision; Penetration Vision), Telepathy 10. Equipment: Knives +1, Pistols (x2) +4, Trenchcoat +2 (Body Armor), Various Weaponry +1 to +6. Calling: Soldier (Mercenary) / Adventurer. (DC)

Hourman #24 ("Tyler"): Strength 15X, Agility 7B, Intellect 8A, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Computers, History, Photographic Memory, Time Machinery. Powers: Body Armor +5, Flight 9, Detection 18 (Chronometric Detection, Dimensional Detection), Dimensional Travel 20 (Passengers), Invulnerability (to Aging, Disease, Emotion Control, Gases, Mental Control, and Poison), Life Support 16, Teleportation 19 (Passengers), Time Control 14 (Paralysis, Speed Burst 6, Timetwisting), Time Travel 22 (Passengers, Redirection, Time Tracking; Limit: Can use Time Travel for only one hour every day). Calling: Guardian. Hindrances: Monstrous. (DC)

The Hulk (Doctor Robert Bruce Banner [“Savage Green” Form]): Strength 20B, Agility 3X, Intellect 1X, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Hyper-Breath, Sonic Slam, Wrestling. Powers: Ability Boost 5 (Strength - "Hulking Out" [Unique Trait: Gains +1 Strength per Exchange if angry, to a maximum score of 25]), Body Armor +5, Detection 18 (Astral Detection), Leaping 30, Resistance (+10 to Cold, Disease, Energy, and Fire). Calling: Animal Nature, rarely Demolisher. Hindrances: Bruiser, Monstrous, Transformative (Anger, formerly Nightfall). “Gray“ Form (a.k.a., “Mister Joe Fixit”) and “Gravage*” Form: Strength 17B, Agility 3X, Intellect 8A (4X in “Gravage“ Form), Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Hyper-Breath, Sonic Slam, Wrestling; Computers, Electronics, Physics, Radiology (“Gray“ Form only); Intimidation. Powers: Ability Boost 8 (Strength - "Hulking Out" [Unique Trait: Gains +1 Strength per Exchange if angry, to a maximum score of 25]), Body Armor +5, Detection 18 (Astral Detection), Leaping 30, Resistance (+10 to Cold, Disease, Energy, and Fire). Calling: Outcast (“Gravage” Form constantly; Note: During a full moon, Banner has most influence [“Gray“ Form only]), sometimes Greed (During a new moon, Banner has least influence [“Gray“ Form only]). Hindrances: Bruiser, Monstrous, Transformative (Anger and / or Nightfall [“Gray“ Form only]). * “Gravage” Form is an intermediate incarnation of the “Gray” and the “Savage Green” Forms. “Professor“ Form: Strength 22B, Agility 4X, Intellect 8A, Willpower 6D, Edge 3, Hand Size 5 (Health 30). Skills: Hyper-Breath, Sonic Slam, Wrestling; Computers, Electronics, Physics, Radiology; Intimidation. Powers: Body Armor +6, Detection 18 (Astral Detection), Leaping 27, Resistance (+10 to Cold, Disease, Energy, and Fire). Calling: Outcast, rarely Investigator. Hindrances: Bruiser, Monstrous, sometimes Frenzied. Note: The Professor Hulk has different statistics than other forms. “Red” Form (Possibly Doctor Robert Bruce Banner): Strength 23A, Agility 5X, Intellect 8A, Willpower 8A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Marksmanship; Computers, Electronics, Physics, Radiology; Intimidation, Leadership, Manipulation, Survival. Powers: Body Armor +7, Detection 18 (Astral Detection), Leaping 30, Resistance (+10 to Cold, Disease, Energy, and Fire). Calling: Demolisher. Hindrances: Frenzied, Inaccurate, Monstrous. Note: Who knows what this guy‘s deal is yet? This is just for fun. “Green Scar” (a.k.a., “World War“) Form: Strength 20A+(25A+), Agility 3X, Intellect 4X, Willpower 8B, Edge 3, Hand Size 5 (Health 30). Skills: Axes, Brawling, Hyper-Breath, Sonic Slam, Swords, Wrestling; Intimidation, Military, Resist Domination; Unique Trait: World War Hulk has 6 Strength-based Skills. Powers: Ability Boost 5 (Strength; Unique Trait: Strength may Boost beyond 20, to a maximum score of 25; Unique Bonus: Constant), Body Armor +5, Detection 18 (Astral Detection), Leaping 30, Resistance (+10 to Cold, Disease, Energy, and Fire). Equipment: Battleaxe +4, Sword +4. Calling: Vengeance / Demolisher. Hindrances: Bruiser, Hateful (The [Marvel] and all who oppose him), Monstrous. The (Doctor Robert Bruce Banner, a.k.a. The Hulk): Strength 24A, Agility 4X, Intellect 8A, Willpower 8A, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Computers, Electronics, Physics, Radiology; Intimidation, Leadership, Manipulation, Survival. Powers: Body Armor +6, Detection 18 (Astral Detection), Leaping 30, Resistance (+10 to Cold, Disease, Energy, and Fire). Calling: World Domination / Demolisher. Hindrances: Bruiser, Frenzied, Monstrous. Note: The Maestro is the Hulk in an alternate future reality. Note: The Maestro is an alternate version of the Professor Hulk 100 years in the future. Doctor Robert Bruce Banner: Strength 3X, Agility 3X, Intellect 8A, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Computers, Electronics, Physics, Radiology. Calling: Uncontrolled Power, rarely Investigator. (Marvel)

The Hulk-Killer Humanoid: Strength 23X, Agility 5X, Intellect 1X, Willpower 1X, Edge 1, Hand Size 3 (Health 17). Powers: Absorption 18 (Air; Flight [Levitation only]), Body Transformation (Semisolid Form only; Limits: Strength 12X and 0 Resistance against Edged Attacks; Although its body can be deformed significantly by external forces, it cannot take shapes other than its basic humanoid form), Invulnerability (to Biological Attacks), Life Support, Resistance [+14 to Energy and Physical Attacks]). Calling: Demolisher. Hindrances: Inaccurate, Monstrous, Susceptible (to Electricity). First Appearance: Tales to Astonish #86. (Marvel)

The Hulk Robot: Strength 20D, Agility 5X, Intellect 1X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Sonic Slam. Powers: Body Armor +5, Invulnerability (to Aging, Disease, Gases, and Poison), Leaping 25, Life Support 15, Resistance (+10 to Cold, Energy, and Fire). Calling: Soldier (Demolisher). Hindrances: Monstrous. (Marvel)

The I (Jim Hammond): Strength 9X, Agility 11C, Intellect 5B, Willpower 6B, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat, Piloting; Energy Control, Espionage, Trivia (1930’s and 1940’s Culture); Law Enforcement, Leadership, Military. Powers: Energy Sheath 7 (Flight 9A, Partial Sheath), Fire Control 17 (Absorption, Fire Ball, Fire Missile, Fire Restraints, Flame Shapes, Heat Control, Illusion, Nova Flame, Updraft), Invulnerability (to Aging, Disease, and Poison), Regeneration 5 (Solar), Resistance (+4 to Fire and Heat). Calling: Vestige of Humanity. Hindrances: Triggered-Powerless (0 Intensity when hit by Cold, Water, and Wind of Intensity 10+, or loss of Oxygen). Note: The original Human Torch, alongside Captain America and the Sub-Mariner, was a member of The . They fought relentlessly against the Axis Powers during World War II. (Marvel)

The Human Torch II (Johnny ): Strength 5X, Agility 7B, Intellect 5D, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Driving, Repair; Energy Control. Powers: Energy Sheath 10 (Flight [Code B], Partial Sheath), Fire Control 18 (Absorption, Blinding Blast, [Limit: One power only {Flight}], Fireball, Fire Missiles, Fire Restraints, Fire Shield, Flame Shapes, Flame Whip, Heat Control, Heat Sphere, Nova Flame, Remove Heat, Updraft), Resistance (+7 to Fire and Heat). Equipment: Atmo-Web (Allows Johnny to use his powers in a vacuum). Calling: Gloryhound. Hindrances: Triggered-Powerless (0 intensity when hit by water, wind, or cold of 10+ intensity, as well as loss of oxygen). The Human Torch II (Johnny Storm [Elder Version]): Strength 5X, Agility 7B, Intellect 5D, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Driving, Repair; Energy Control. Powers: Energy Sheath 10 (Flight [Code B], Partial Sheath), Fire Control 20 (Absorption, Blinding Blast, Body Doubles [Limit: One power only {Flight}], Fireball, Fire Missiles, Fire Restraints, Fire Shield, Flame Shapes, Flame Whip, Heat Control, Heat Sphere, Nova Flame, Remove Heat, Updraft), Resistance (+10 to Fire and Heat). Equipment: Atmo-Web (Allows Johnny to use his powers in a vacuum). Calling: Gloryhound. Hindrances: Triggered-Powerless (0 intensity when hit by water, wind, or cold of 10+ intensity, as well as loss of oxygen). Note: He only looks 15 to 20 years older even though it is 75 years in the future. (Marvel)

The (Helena Bertinelli): Strength 6C, Agility 7A+, Intellect 6B, Willpower 8A, Edge 2, Health 25. Skills: Acrobatics, Archery (Crossbow), Marksmanship (Grappling Hook Launcher), Martial Arts, Thievery (Lockpicking); Criminology, Lore (Gotham); Intimidation, Observation, Performing, Tracking. Unique Trait: The Huntress has 5 Agility-based Skills. Equipment: Hand-Held Crossbow and Bolts +3, Knife +2, Throwing Knives +1, Wrist-Launcher +4 (can also be used as Grappling Hooks and Line). Calling: Outcast / Vengeance. Hindrances: Hatred (Gotham Crime Families). (DC)

Hydro-Man (Morris Bench): Strength 6D, Agility 3X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling. Powers: Body Transformation 15 (Liquid Form; Water), Water Control 15 (Drowning, Ensnarement [Unique Stunt: Hydro-Man can “swamp” an opponent]). Calling: Greed. Note: Hydro-Man is a your typical dumb thug who now rents himself out. (Marvel)

Hyperion (Mark Milton): Strength 19A, Agility 17D, Intellect 7C, Willpower 7D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Aerial Combat; Assessment, Journalism; Art, Intimidation, Leadership. Powers: Body Armor +3, Energy Blast 19 (“Radioactive Eyebeams“), Flight 13B (Mach Control), Lightning Speed 9, Resistance (+10 to Cold, Disease, Fire, Poison, and Radiation). Calling: Protector. Hindrances: Allergic (to Argonite). (Marvel)

Ibac the Cursed (Stanley “Stinky” Printwhistle): Strength 16A, Agility 9B, Intellect 4X, Willpower 8C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Climbing, Jumping, Sonic Slam; Acrobatics, Fast Exit, Flinging; Intimidation, Survival. Powers: Endurance (If injured, continue to play all cards until reduced to 0 Health), Fire Control 18 (Spontaneous Combustion only [Transforms him into Ibac and back]; Unique Traits: The flame is green and makes a loud, delayed “Zee” sound when activated; Limit: Must say the acronym “IBAC”), Invulnerability (to Aging, Disease, and Poison), Lightning Speed 7, Regeneration 10. Calling: Demolisher. Hindrances: Frenzied. Note: I = Ivan the Terrible (Terror), B = Borgia (Cunning), A = Attila the Hun (Fierceness), and C = Caligula (Cruelty). “Stinky” Printwhistle (Stanley Printwhistle): Strength 3X, Agility 3X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Calling: Repentant. (DC)

Ibis the Invincible (Danny Khalifa): Strength 4X, Agility 6D, Intellect 10D, Willpower 10B, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Occult; Meditation, Mental Control, Trance. Equipment: Ibis- 16 (Magic 18, Power Simulation 14). Calling: Adventurer. (DC)

Ice (Tora Olfsdotter): Strength 3C, Agility 5D, Intellect 4D, Willpower 6D, Edge 1, Hand Size 3 (Health 17). Skills: Boxing, Swords; Martial Arts; Linguistics (Bilingual [English, Norse {1st Language}]); Performing (Modeling). Powers: Cold Control 15 (Absorption, Cold Waves, Ensnarement, Flash Freeze, Ice Missiles, Ice Patch, Ice Ramps, Ice Sculpture, Ice Walls), Resistance (+7 to Cold). Calling: Responsibility of Power. Hindrances: Susceptible (to Fire). (DC)

Iceman (Robert “Bobby” Drake): Strength 5X, Agility 6D, Intellect 6X, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Flinging; Art (Ice Sculpting), Finance. Powers: Body Transformation 5 (Limit: Semisolid ice form only), Cold Control 18 (Absorption, Body Armor +4, Cold Waves, Ensnarement, Flash Freeze, Ice Missiles, Ice Patch 25, Ice Ramps, Ice Sculpture, Ice Walls), Regeneration 6 (Reformation), Resistance (+8 to Cold), Transmutation 6 (Limit: To ice and back only). Calling: Responsibility of Power. Hindrances: Susceptible (to Fire). (Marvel)

Icon (Augustus Freeman IV, a.k.a. Arnus): Strength 20C, Agility 6C, Intellect 9C, Willpower 9D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Sonic Slam; Aerial Combat, Marksmanship; Criminology, Law; Law Enforcement; Intimidation. Powers: Enhanced Senses 4 (Hearing and Vision; Infravision, Microscopic Vision, Penetration Vision, Telescopic Vision), Energy Blast 14, Flight 9C. Equipment: Body Armor +10 (Unremovable; Unique Bonus: Can be normally removed by the wearer). Calling: Protector. (DC / Milestone)

Ikaris (a.k.a. Ike Harris, Sovereign): Strength 16D, Agility 9B, Intellect 6B, Willpower 12C, Edge 3, Hand Size 5. Skills: Wrestling; Gadgetry, Martial Arts, Piloting; Energy Control, Lore (Celestials, , Deviants), Mythology; Intimidation, Leadership. Powers: Detection 10 (Astral Detection, Dimensional Detection, Energy Detection, Illusion Detection), Energy Blast 22, Enhanced Senses (All) 12, Flight 12, Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+14 to Cold, Energy, Fire, and Pressure), Telekinesis 6, Telepathy 3 (Telepathic Disguise), Teleportation 3 ([Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration; a Doom card indicates that suffers Paralysis 18]), Transmutation 6. Calling: Protector (Humanity). (Marvel)

Imperiex : Strength 30A+, Agility 5A+, Intellect 30A+, Willpower 30A+, Edge 5, Hand Size 7 (Health 50). Skills: Skillmaster (Knows all existing Skills; Unique Bonus: Agility is considered 8 in regards to Skills). Powers: Absorption - All Energies 30 (External Power Source; Absorption Conversion), Body Transformation 30 (Energy Form [Strength 0X, Energy Blast, Flight {Code C}]), Invulnerability {to Biological and Physical Attacks}, Life Support]), Cosmic Awareness 30, Cosmic Energy Control 30 (Energy Blast, Energy Gift [Uses on Probes], Force Field, Healing, Transmutation), Detection 30 (Chronometric Detection, Dimensional Detection, Energy Detection, Life Detection, Psychic Detection), Dimensional Travel 30 (Passengers), Immortality, Light Control 16 (Light Shapes), Space Flight 30 (Flight [Code X]), Telepathy 30 (Limit: Works only with Imperiex Probes), Teleportation 30 (Summoning, Passengers), Time Travel 30 (Passengers). Equipment: Body Armor +30 (Containment Suit [Should it be breached, Imperiex Prime releases an Energy Blast of Intensity 60 that affects all targets within visual distance]). Hindrances: Monstrous; Triggered-Powerless and Fatally Vulnerable (to breaking its Body Armor). Imperiex Probe: Strength 16A+, Agility 4A+, Intellect 20A+, Willpower 20A+, Edge 0, Hand Size 2 (Health 10). Skills: Skillmaster (Knows all existing Skills; Unique Bonus: Agility is considered 8 in regards to Skills). Powers: Body Transformation 16 (Energy Form [Strength 0X, Energy Blast, Flight {Code C}]), Invulnerability {to Biological and Physical Attacks}, Life Support]), Detection 16 (Energy Detection), Light Control 16 (Light Shapes), Space Flight 16 (Flight [Code D]). Equipment: Body Armor +4 (Containment Suit [Should it be breached, the Probe releases an Energy Blast of Intensity 19 that affects all targets within visual distance]). Other Equipment: Various Gladiatorial Weapons +4. Calling: Demolisher. Hindrances: Monstrous; Triggered-Powerless and Fatally Vulnerable (to breaking its Body Armor). (DC)

The Impossible Man (and Woman): Strength 3X, Agility 5D, Intellect 4C, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Disguise; Astronomy, Trivia (Television). Powers: Ability Boost 15 (Dual Ability Boost [Strength and Agility]), Duplication 20, Hyperlinguistics 4, Object Duplication 20 (Duplicative Shaping), Power Duplication 5, Resistance (+17 to all Damage), Shapeshifting 20 (Elongation, Plasticity, Propulsion [Unique Stunt: Gains Flight or Space Flight [Intensity 20] if he takes the form of an appropriate craft), Size Alteration). Calling: Thrill-Seeker. Hindrances: Naïve. (Marvel).

Impulse I (Richard Kent Shakespeare): Strength 15A, Agility 13C, Intellect 7A, Willpower 10X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Acrobatics, Fast Exit; Biochemistry, Biology, Medicine, Trivia (30th Century Earth). Powers: Body Armor +5, Enhanced Senses 10 (Hearing and Vision [Telescopic Vision]), Leaping 12, Lightning Speed 7. Calling: Protector. (DC)

The Man (Drax): Strength 16A+, Agility 12A+, Intellect 12X, Willpower 11X, Edge 4, Hand Size 6 (Health 40). Skills: Weaponsmaster (All Weapon Skills). Powers: Cosmic Energy Control 18 (Alchemy, Energy Blast), Flight 18 (Mach Control, Resistance [+10 to Pressure]), Magnetic Control 18, Telekinesis 18. Calling: Guardian (of the Forever People). (DC)

Intergalactic : Strength 20D, Agility 9X, Intellect 3X, Willpower 0X, Edge 0, Hand Size 2 (Health 30). Skills: Brawling. Powers: Body Armor +5, CommLink, Energy Blast 18, Invulnerability (to Aging, Disease, Gases, Mental Control, and Poison), Life Support 15 (Reformation), Regeneration 4, Vibro-Screen (Unique Power: The Sentry can project a spherical screen up to a mile in diameter that causes Intensity 15 damage to anything that crosses it). Calling: Guardian. Hindrances: Monstrous. (Marvel)

The (Susan “Sue” Storm Richards): Strength 4X, Agility 6D Intellect 6D, Willpower 10C, Edge 3, Hand Size 5 (Health 30). Skills: Martial Arts; Energy Control; Leadership, Performing. Powers: Force Field 15 (Energy Bottle, Entrapment, Expanded Field, Forceflight, Force Bolt, Force Bubble, Force Cushion, Force Ram, Force Shapes, Remote Field, Scatter Blast, Shield from Energy, Suffocation), Invisibility 8 (Invisibility Field, Invisibility [to machines], Remote Invisibility, Remove Invisibility). Calling: Guardian (of her family). The Invisible Woman (Susan “Sue” Storm Richards [Elder Version]): Strength 4X, Agility 6D Intellect 6D, Willpower 10C, Edge 3, Hand Size 5 (Health 30). Skills: Martial Arts; Energy Control; Leadership, Performing. Powers: Force Field 18 (Energy Bottle, Entrapment, Expanded Field, Forceflight, Force Bolt, Force Bubble, Force Cushion, Force Ram, Force Shapes, Remote Field, Scatter Blast, Shield from Energy, Suffocation), Invisibility 10 (Invisibility Field, Invisibility [to machines], Remote Invisibility, Remove Invisibility). Calling: Guardian (of her family). Note: She only looks 15 to 20 years older even though it is 75 years in the future. (Marvel)

Iron Cross (Helmut Gruler): Strength 7D(17D), Agility 3X, Intellect 5X, Willpower 5C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Intimidation, Military. Equipment: Powered Armor 17 (Ability Boost [Strength], Body Armor +5, CommLink, Computer Link, Energy Blast [Cold, Electricity], Firefighting, Flight, Life Support, Poison [Soporific; Poison Gas]). Calling: Idealist. Hindrances: Triggered-Powerless (without armor). Note: Gruler is German nationalist, who assisted the Nazi’s as a foe of the Invaders. He has spent his time since making amends. Now 100 years old, he requires his armor to survive. (Marvel)

Iron Fist (Daniel “Danny” Rand): Strength 8B, Agility 10B, Intellect 6D, Willpower 10C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Martial Arts Weapons, Wrestling; Acrobatics, Fast Exit, Martial Arts; Lore (K'un-L'un Lore); Meditation, Trance. Powers: Ability Boost 10 (Strength only [“”], Limits: Fist strike only; Requires one full exchange of concentration, to use; May not be used more then once a day.), Chi 10 (Healing; Unique Trait: Despite the standard limits, Iron Fist is able to increase his Strength to 20 when using both his Ability Boost and Chi powers in conjunction with one another). Calling: Peace of Mind. (Marvel)

Iron Man (Anthony “Tony” Stark): Strength 4X (16X), Agility 6A, Intellect 10A, Willpower 6D, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat, Contingent Attack, Gadgetry, Repair; Bionics, Computers, Electronics, Weapon Systems; Finance. Equipment: Powered Armor ( Armor Mark VIII) 16 (Ability Boost [Strength], Absorption [Energy; Absorption Boost - Unique Trait: Gains +4 to Strength or Energy Blast}], Anti-Theft, Backup Power, Basic Movement, Blinding, Body Armor +4, Coded, CommLink, CPU, ECM, EMP Protection, Energy Blast [Momentum Repulsors, Uni-Beam {EMP Burst, Heat, Laser, Plasma}], Enhanced Senses [Hearing and Vision; Energy and Heat Detection, Infravision], Flight [Code B], Force Field, Invisibility to Radar and Sonar, Iron Man Image Generation, Lights, Life Support [Limit: Only one hour], Magnetic Control, Protected Senses, Psi-Screen +8, Radar, Resistance [+6 to Cold, Corrosion, Electricity, Fire, Gases, Magnetism, and Radiation]), Sensors, Sonic Control, Tractor Beam, Voice Modulator). Note: Armor is collapsible into a flying pod (Flight 2D) that Tony generally stores in his car. Other Equipment: Psi-Screen Watch +8 (Psi-Screen [Civilian Form]). Calling: Responsibility of Power. Hindrances: Addicted (to Alcohol [0 Willpower after one day without alcohol, currently inactive since Tony is in remission), Triggered-Powerless (0 intensity without armor).

Powered Armor Component (Iron Man Hulk-Buster Mark VIII-B) 22 (Ability Boost [Strength 22X], Body Armor +6, CommLink, Energy Blast [Repulsors], Enhanced Senses [Hearing and Vision; Energy and Heat Detection, Infravision]), Flight [Code B], Life Support [Limits: Air Only, Only two hours], Lights, Protected Senses, Psi-Screen +8, Radar Sense, Resistance [+6 to Cold, Corrosion, Electricity, Fire, Gases, Magnetism, and Radiation], Sensors, Sonar, Stun Blast, Voice Modulator). Hindrances: Inaccurate, Triggered-Powerless (without Iron Man Armor Mark VIII). Note: This armored component was demolished in combat with the Hulk in his “Green Scar” Form.

Powered Armor Component (Iron Man -Buster Mark VIII-C) 19 (Ability Boost [Strength 19X], Absorption [Magic Power Source; Absorption Boost {Unique Trait: +5 on Attack or Energy Blast; Limit: Asgardian Magic Only}, Absorption Conversion], Backup Power, Body Armor +9, CommLink, Energy Blast [Repulsors], Enhanced Senses [Hearing and Vision; Magic Detection, Infravision], Flight [Code B; Floating], Life Support, Lights, Protected Senses, Psi-Screen +8, Radar Sense, Resistance [+9 to Cold, Corrosion, Electricity, Fire, Gases, Magnetism, and Radiation], Sensors, Sonar, Voice Modulator). Hindrances: Triggered-Powerless (without Iron Man Armor Mark VIII). Note: This armored component was destroyed in combat with King Thor.

Powered Armor (Iron Man Ablative Armor Mark I) 16 (Ability Boost [Strength 16X], Body Armor +10; Limit: Degradable {Unique Trait: This is only providing the attack harms it, to a minimum of +4}], CommLink, Energy Blast [Repulsors], Energy Reflection, Enhanced Senses [Hearing and Vision; Energy and Heat Detection, Infravision], Flight [Code B], Force Field, Grappling Hook, Life Support [Limit: One month only, though he needs sleep], Light Control, Protected Senses, Psi-Screen +8, Radar Sense, Resistance [+10 to Cold, Corrosion, Electricity, Fire, Gases, Magnetism, and Radiation], Sensors, Sonar, Tractor Beam, Voice Modulator. Hindrances: Triggered- Powerless (0 intensity without armor). Note: This is a modified version of the Iron Man Space Armor Mark III. (Marvel)

Iron Man 2020 (Arno Stark): Strength 7X(16X), Agility 3X(4X), Intellect 12B, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Computers, Electronics, Mechanics. Equipment: Powered Armor (Iron Man Armor 2020) 16 (Body Armor +6, Energy Blast 18, Rockets (Flight Code C], Rollerblades 10 [Lightning Speed; Limit: Movement only], Shurikens +7, SX-9 (Cybernetic Computer [Linked to Arno and provides him with the following enhancements: Photographic Memory Skill, Agility Boost 4 {for aiming purposes}, Danger Sense 4; Limit: Fragile {If the suit is damaged in any way, SX-9 will go offline for 3 aura durations for diagnostics and repairs}], Tractor Beam 12 [Telekinesis]. Calling: Greed / Peace of Mind. (Marvel)

Ironclad (Michael “Mike” Steel): Strength 17C, Agility 5D, Intellect 5D, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Piloting; Spacecraft (Rocketry). Powers: Body Armor +3, Density Control 15 (Limits: Higher density only, Uncontrolled [only after exposure to cosmic radiation, for an aura duration]). Calling: Greed. Hindrances: Monstrous. (Marvel)

Isis I (Egyptian Goddess of Magic, a.k.a. Andrea Thomas): Strength 6X, Agility 6X, Intellect 8B, Willpower 14B, Edge 3, Hand Size 5 (Health 30). Skills: Archaeology, Chemistry, Occult; Meditation, Mental Control, Trance. Powers: Invulnerability (to Aging, Disease, Gases, and Poison), Magic 14 (Can duplicate all Intellect- and Willpower- based Powers; The spells include, but are not limited to the following - Absorption-All Energies, Air Control, Animal Control, Cold Control, Earth Control, Energy Blast, Energy Reflection (Kinetic Energy, Magic Energy {Limit: Deflection only}), Enhanced Senses [All], Fire Control, Gravity Control, Invisibility [Limit: Other‘s only], Magnetic Control [Telekinesis], Nullification [Magical only], Plant Control, Water Control, Weather Control), Regeneration 14 (Healing). Calling: Protector. Andrea Thomas: Strength 2X, Agility 2X, Intellect 5C, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Archaeology, Chemistry. Calling: Investigator. (DC)

Isis II (Adrianna Tomaz): Strength 8X, Agility 8X, Intellect 8X, Willpower 10X, Edge 2, Hand Size 4 (Health 25). Equipment: 18 (Ability Boost 10 [Intellect; Photographic Memory, Trivia {Everything}], Dimensional Travel 10 [to the Rock of ; Can utilize Teleportation and Time Travel to anywhere at that point], Elemental Control 18 [All Stunts], Flight 16C [Mach Control, Resistance {+10 to Pressure}], Magic 20 (Stunt Only; Electrical Control [Lightning Bolts Only]; Limit: Must say the name of the goddess, Isis. This transforms her into each identity), Time Control 14 [Speed Burst only], Life Support 15, Resistance [+10 to Energy and Physical Attacks], Resistance [+12 to Aging, Disease, and Poison]). Calling: Protector. Adrianna Tomaz: Strength 6X, Agility 4X, Intellect 4X, Willpower 6X, Edge 1 (Health 17). Calling: Adventurer. (DC)

It the Living (Robert “Bob” O’Bryan): Strength 4X(20X), Agility 3X(2X), Intellect 5C, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Electronics, Mechanics. Powers: Body Armor +5, Flight 2, Invulnerability (to Disease and Electricity), Life Support 15, Mind Control 5 (Transferal from O’Bryan to It only), Size Alteration 12 (Growth only, Permanent). Calling: Protector. Hindrances: Monstrous (Only as It), Physically Handicapped (Unable to walk [Only as O’Bryan]), Susceptible (to knockout or nerve gas), Triggered-Powerless (O’Bryan only retains Mind Control). Note: It was a statue crafted by a Russian sculptor, animated by the alien Kigor, and eventually controlled by O’Bryan. Although originally 100-feet-tall, a reduction permanently reduced It to 30-feet-tall. (Marvel)

The Jack Of Hearts (Jack Hart): Strength 14X, Agility 8D, Intellect 10A, Willpower 9X, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat; Astronomy, Computers, Energy Control, Photographic Memory. Powers: Cybernetic Enhancement (Ability Boost 9 [Willpower; Limit: Photographic Memory only], Computer Link 5), Energy Detection 10, Energy Sheath 18 (“Zero Energy”; Energy Blast, Flight [Code B]), Radiation Control 10, Resistance (+20 to Aging, Cold, Disease, Fire, Poison, Pressure, and Radiation), Space Flight 20 (Life Support). Equipment: Body Armor +6 (Containment Suit [When not wearing his special armor, Jack explodes every exchange in an Energy Blast 20 that affects all targets within visual distance]). Calling: Responsibility of Power. Hindrances: Transformative. (Marvel)

Jack Hawksmoor (Jonathon Hawksmoor, "The God of the Cities"): Strength 13A, Agility 10B, Intellect 4C, Willpower 7A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Climbing, Natural Weapons (His feet), Wrestling; Acrobatics, Fast Exit, Thievery; Assessment, Criminology; Intimidation, Leadership, Observation, Survival (Urban). Powers: Cosmic Awareness 14 (Tracking [The source of a disturbance]; Limit: Cities Only), Enhanced Senses 12 (Pressure), Leaping 24 (Limit: Situational [The jump's intensity is limited to the height of the part of the city he jumped from]), Life Support 15, Phasing 10 (Phase Inversion, Phase Shift; Limit: Situational [Can only phase into a city]), Psi-Screen +10 (Limit: While with the city), Postcognition 4 (Energy Detection, Urban Necessity [Difficulty may be reduced if the event is important to the city]; Limits: Location only [doesn't work on an isolated object and the difficulty is increased if there is significant damage to the location]), Reality Warping 12 (Limits: City Only [only applies to parts of a city], Destructive Only, Unpredictable), Teleportation 18 ("Transit Womb" [Limit: Trance {An hour's travel time between major cities}]), "Feet Extrusions" +2. Calling: Guardian (Cities). Hindrances: Fatally Vulnerable (Being away from a city; when within an injured city he loses cards that can't be recovered), Hatred (Parasites and threats to cities; kids being abused), Phobic (The aliens who did this to him). (Wildstorm / DC)

Jenny Sparks (Jennifer Sparks [January 1, 1900 - December 31, 1999], a.k.a. "The Spirit of the Twentieth Century"): Strength 4D, Agility 8B, Intellect 8A, Willpower 12A, Edge 4, Hand Size 6 (Health 40). Skills: Brawling; Aerial Combat, Marksmanship, Piloting; Aeronautics, Criminology, Dimensional Geography, Energy Control, History (20th Century); Intimidation, Leadership, Military, Politics. Powers: Body Transformation 20 (Energy Form, Lightning Speed [Through live current or radio signal only], Invulnerability [to Aging], Purge Toxins [all Toxins {Gases and Poison} are purged from her system when she transforms], Size Alteration; Limits: Burst Only [Only lasts a single exchange outside of live current or a radio signal, but may be pushed to an aura duration], Non-Generative [Intensity is limited by nearby power sources, as per Electrical Control], One Form Only [Electricity]), Electrical Control 20 (Absorbtion, Blowout, Brownout, Energy Sheath, Lightning Bolts, Power Storage, Radio Broadcast [Can broadcast her voice through all radios in range], Regeneration, Resistance [to Electricity], Scrambling, Shock Field, Stun Blast, Visual Range [Useable at visual range when at full power]; Limit: Non-Generative). Calling: Idealist / Protector. Hindrances: Addicted (Nicotine; Alcohol when the world is in a depression), Obsessive (Making the world a better place, when the world is on an upswing); Triggered-Powerless (No Electricity), Unlucky (When the world is going bad). Note: Jenny created . (Wildstorm / DC)

Jericho (Joseph William Wilson): Strength 4D, Agility 6D, Intellect 6X, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Martial Arts; Art (Painting), Performing (Musician). Powers: Mind Control 18 (Possession only; Unique Trait: Jericho’s own body becomes incorporeal when this Power is activated [Strength 0X, Agility 0X, Invulnerability {to Energy and Physical Attacks}]; Limits: Situational [Must make eye contact and subject must be unconscious, or rendered as such for him to take total control]. Calling: Protector. Hindrances: Physically Disabled (Mute). (DC)

Jesse Quick (): Strength 5X, Agility 8D, Intellect 7X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Finance. Powers: Ability Boost 4 (Strength; Limit: Doesn’t affect Defense), Flight 16D (Mach Control; Limits: Linked [to Lightning Speed], Cannot hover), Lightning Speed 20 (Mach Control, Power Slam, Run Up Walls, Waterwalking). Calling: Guardian. Hindrances: Triggered (Powers are activated by reciting her father’s first formula [3X2(9YZ)4A] and are deactivated by the second formula [Z25Y(2AB)6]). (DC)

The (Real Name Unknown): Strength 7A+, Agility 6A, Intellect 8A, Willpower 10A, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Clubs, Garrotes, Knives, Whips; Driving, Gadgetry, Marksmanship, Repair; Biochemistry, Chemistry, Physics, Trivia (Jokes); Intimidation, Manipulation, Performing (Acting), Taunting. Unique Trait: The Joker has 5 Strength-based skills. Equipment: Acid Flower 11 (Limit: Charged [7]), Electric Joy Buzzer 11 (Energy Blast {Electricity}; Limit: Touch only), Gag Pistol +4 (Fires a miniature spear; Limit: One shot only), Joker Gas Bomb 12 (Coded, Poison [Unique Trait: Causes a hideous death grin]), Joker Ring +2 (Poison 11 [Unique Trait: Causes a hideous death grin]), Knife +2 (Switch Blade), Pistol +4, Stun Cane +3 (Stun Blast 10; Limit: Charged [5]), Throwing Cards +1 (Poison 11 [Unique Trait: Causes a hideous death grin]). Other Equipment: Various Gadgets 7 (Uses toy-like items in certain situations. Examples include using a fake hand to “Give someone a hand”; a fork if someone asks him to “Fork it over”; a “Rubber Ducky” inflatable life preserver if jumping into the water; a “Yo-Yo” that serves as a whip or garrote, etc. If it is feasible that the Joker could have an item and it goes with a joke, the Narrator may allow him to have it on a negative draw). Calling: Vengeance (against the Batman). Hindrances: Obsessive (Jokes). (DC)

Judge Anderson (Cassandra “Cassie” Anderson): Strength 7A, Agility 8B, Intellect 5B, Willpower 10B, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Brawling, Clubs, Wrestling; Driving, Marksmanship (Lawgiver), Piloting; Criminology, Law, Occult; Intimidation, Law Enforcement, Mental Control. Powers: Cosmic Awareness 8, Postcognition 12, Precognition 8, Psi-Screen +10 (Psi-Field), Telepathy 12 (Mental Probe, Telelocation 18 [Limit: Works on Judge Death only]). Equipment: Bludgeon +3, Kevlar Armor +2 (CommLink), Lawgiver Pistol 12 (Anti-Theft, Armor Piercing +3 [Reduces defense by 8], Blinding [Flare], Blunt Ammo +4 [Non-Lethal], Energy Blast [Explosion only], Fire Control [Smokescreen only], Poison [Tear Gas], Regular Ammo +4 [Lethal]), Lawmaster Motorcycle (Hull Strength 10, CommLink, CPU, Lightning Speed 8, Lights 8, Side-Mounted Gatlin Guns +5). Calling: Protector. (2000 A.D.)

Judge Death (Sidney De’ath): Strength 10C, Agility 8D, Intellect 8A, Willpower 12B, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Natural Weapons; Gadgetry, Marksmanship; Criminology, Law, Lore (Deadworld), Occult; Intimidation, Law Enforcement, Leadership. Powers: Body Transformation 10 (Gaseous Form only), Claws +2, Hypnosis 10, Immortality, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 20, Mind Control 18 (Possession, Transferral [Limit: Corpses only]), Phasing 12 (Phase Disruption only; Limit: Situational [Works only when inhabiting a corpse]). Equipment: D-Jump Sphere 10 (Dimension Travel). Calling: Demolisher. Hindrances: Monstrous, Susceptible (to Fire). (2000 A.D.)

Judge Dredd (Joseph “Joe” Dredd): Strength 8A, Agility 7B, Intellect 6C, Willpower 9B, Edge 4, Hand Size 6 (Health 40). Skills: Boxing, Brawling, Clubs, Wrestling; Driving, Marksmanship (Lawgiver), Piloting; Criminology, Law; Intimidation, Law Enforcement, Leadership. Equipment: Bludgeon +3, Kevlar Armor +2 (CommLink), Lawgiver Pistol 12 (Anti-Theft, Armor Piercing +3 [Reduces defense by 8], Blinding [Flare], Blunt Ammo +4 [Non-Lethal], Energy Blast [Explosion only], Fire Control [Smokescreen only], Poison [Tear Gas], Regular Ammo +4 [Lethal]), Lawmaster Motorcycle (Hull Strength 10, CommLink, CPU, Lightning Speed 8, Lights 8, Side-Mounted Gatlin Guns +5). Calling: Idealist (Fanatical). (2000 A.D.)

Judge Fear (Real Name Unknown): Strength 10D, Agility 8D, Intellect 6A, Willpower 11C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Gadgetry, Marksmanship; Criminology, Law, Lore (Deadworld), Occult; Intimidation, Law Enforcement. Powers: Body Transformation 10 (Gaseous Form only), Emotion Control 12 (Fear only), Hypnosis 10, Immortality, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 20, Mind Control 16 (Possession, Transferral [Limit: Corpses only]), Psychic Blast 12. Equipment: D-Jump Sphere 10 (Dimension Travel), Man-Traps +4 (Elongation 1 [Chain], Ensnarement 12 [Steel Trap {as Teeth}]). Calling: Demolisher. Hindrances: Monstrous, Susceptible (to Fire). (2000 A.D.)

Judge Fire (Real Name Unknown): Strength 10D, Agility 8D, Intellect 5A, Willpower 9C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Gadgetry, Marksmanship; Criminology, Law, Lore (Deadworld), Occult; Intimidation, Law Enforcement. Powers: Body Transformation 10 (Gaseous Form only), Corrosion 12 (Cell Rot only; Limit: Living tissue only), Fire Control 12 (Limit: Situational [Limit: Corpses only]), Hypnosis 10, Immortality, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 20, Mind Control 16 (Possession, Transferral [Limit: Corpses only]), Resistance (+20 to Fire and Heat). Equipment: D-Jump Sphere 10 (Dimension Travel), Flaming Trident +4 (Power Amplification 4 [Fire Control]). Calling: Demolisher. Hindrances: Monstrous. (2000 A.D.)

Judge Mortis (Real Name Unknown): Strength 10D, Agility 8D, Intellect 7A, Willpower 10C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Gadgetry, Marksmanship; Criminology, Law, Lore (Deadworld), Occult; Intimidation, Law Enforcement. Powers: Body Transformation 10 (Gaseous Form only), Corrosion 12 (Cell Rot only; Limit: Living tissue only), Hypnosis 10, Immortality, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 20, Mind Control 16 (Possession, Transferral [Limit: Corpses only]). Equipment: D-Jump Sphere 10 (Dimension Travel). Calling: Demolisher. Hindrances: Monstrous, Susceptible (to Fire). (2000 A.D.)

The (Cain Marko): Strength 19D, Agility 2X, Intellect 3X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Sonic Slam; Intimidation. Powers: Ability Boost 7 (Strength - “Unstoppable” [Unique Trait: Strength may boost beyond 20, to a maximum score of 26; Unique Bonus: Constant when his body is in full motion under his own power; Limit: Defense does not increase]), Invulnerability (to Disease), Life Support 15, Regeneration 5, Resistance (+7 to Aging, Cold, Energy, Fire, Gases, and Poison). Equipment: Body Armor +7 (Resistance [to Magic and Mental Control]; Unbreakable, Unremovable [Except for helmet, without which he is vulnerable to Psionic Attacks; Limit: The welds that hold the helmet have only +4 Material Strength). Calling: Demolisher. Hindrances: Bruiser. (Marvel)

J2 (Zane Yama): Strength 18D, Agility 4X, Intellect 5X, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Sonic Slam. Powers: Ability Boost 4 (Strength - “Unstoppable” [Unique Trait: Strength may boost beyond 20, to a maximum score of 22; Unique Bonus: Constant when his body is in full motion under his own power; Limit: Defense does not increase]), Regeneration 4 (Disease Remission), Resistance (+4 to Cold, Disease, Energy, Fire, Gases, and Poison). Equipment: Body Armor +4. Calling: Demolisher. Zane Yama: Strength 3X, Agility 4X, Intellect 5X, Willpower 6X, Edge 0, Hand Size 2 (Health 10). (Marvel)

Kalibak the Cruel (Kalibak of Apokolips): Strength 19B, Agility 5A, Intellect 6X, Willpower 10C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs, Wrestling; Artillery, Flinging, Marksmanship, Martial Arts; Intimidation, Taunting. Powers: Body Armor +5, Resistance (+10 to Aging, Cold, Disease, Fire, Poison, and Radiation). Equipment: Beta-Club +6 (Energy Blast 18, Stun Blast 16, Unbreakable). Calling: Demolisher. Hindrances: Hateful ( of New Genesis), Monstrous (to Humans). (DC)

Kaluu (Kaluu): Strength 6X, Agility 6C, Intellect 8A+, Willpower 16A, Edge 3, Hand Size 5 (Health 30). Skills: Martial Arts, Sleight of Hand; Dimensional Geography, Mythology, Occult, Philosophy; Meditation, Mesmerism, Mental Control, Photographic Memory, Trance; Unique Trait: Kaluu has five Intellect-based Skills. Powers: Chi 4, Magic 16 (Can duplicate any Intellect or Willpower-linked Power), Psi-Screen +8. Calling: Repentant, formerly Demolisher. (Marvel)

Kang the Conqueror (Nathaniel Richards of the 40th Century): Strength 10X, Agility 4X, Intellect 12A+, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Archaeology, Bionics, Chemistry, History, Mechanics, Radiology, Time Machinery, Weapon Systems). Equipment: Powered Armor +2 (Body Armor, Energy Blast, Force Field, Life Support 15, Resistance [+12 to Disease, Gases, Poison and Radiation]), Time Ship 24 (Hull Strength 16, Agility 12, Remote Control, Space Flight [Flight, Passengers], Time Travel). Calling: World Domination. Immortus (Nathaniel Richards of the 80th Century): Strength 5X, Agility 4D, Intellect 15A+, Willpower 12X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Archaeology, Bionics, Chemistry, History, Mechanics, Radiology, Time Machinery, Weapon Systems). Equipment (based in Limbo): Various Devices, together incorporating the following Powers: Dimensional Travel 24 (Passengers), Energy Control-All Energies 14, Illusion 17, Invulnerability (to Aging), Mind Control 17, Nullification 24 (Limit: Time Travel only), Telepathy (Mental Probe only), Time Travel 24 (Passengers, Redirection [Unique Stunt: Can redirect other’s Time Travel]). Calling: Peace of Mind. Iron Lad (Nathaniel Richards of the 31st Century): Strength 4X(16X), Agility 6D, Intellect 10C, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat; Bionics, Mechanics, Weapon Systems. Equipment: Powered Armor 16 (Neuro-Kinetic Armor [Ability Boost {Strength}, Anti-Theft [contingent Body Weapon +4 {Spikes} if touched by an external source], Body Armor +4, Computer Link, Energy Blast [Ion Blast {Energy or Kinetic}], Firefighting, Magnetic Control, Resistance [+6 to Cold, Corrosion, Disease, Energy, Fire, Gases, and Poison], Shapeshifting [the armor is able to change its shape to disguise Iron Lad], Time Travel 24). Calling: Guardian (of his century). Note: His pattern has replaced Simon William’s “mind” within the Vision (in recent comics). Rama-Tut (Nathaniel Richards of the 30th Century): Strength 8X, Agility 4D, Intellect 12A+, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Archaeology, Bionics, Chemistry, History, Mechanics, Radiology, Time Machinery, Weapon Systems). Equipment: Time Ship 24 (Shaped like a ; Hull Strength 14, Agility 10, Remote Control, Space Flight [Flight, Passengers], Time Travel), Ultra-Diode Ray-Gun 10 (Mind Control, Nullification [Dampening Field, Extensive Nullification, Restoration]). Calling: Majesty. Scarlet Centurion (Nathaniel Richards of the 40th Century): Strength 8X, Agility 4X, Intellect 10C, Willpower 6X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Archaeology, Bionics, Chemistry, History, Mechanics, Radiology, Time Machinery, Weapon Systems). Equipment: Powered Armor (Body Armor +4, Resistance [+8 to Corrosion, Disease, and Poison]), Gauntlets 12 (Blinding [Light-Blaster], Energy Blast [Shock-Blaster and Force- Blaster], Ensnarement [Ice-Blaster], Stun Blast [Sleep-Inducer]), Time Ship 24 (Hull Strength 16, Agility 12, Remote Control, Space Flight [Flight, Passengers], Time Travel). Calling: World Domination. Growing Man: Strength 6X, Agility 4X, Intellect 2X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Powers: Absorption 24 (Energy and Kinetics; Absorption Conversion [1 / 4 of the damage absorbed is automatically transferred to Size Alteration intensity where it accumulates and remains until all such attacks end and an aura duration passes], Invulnerability [to Aging, Disease, Gases, and Poison], Life Support 18, Size Alteration [Growth only; Limits: Triggered {by Absorption}; Uncontrolled]). Calling: Soldier. (Marvel)

Kangaroo I (Frank Oliver): Strength 9D, Agility 9D, Intellect 3D, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Boxing (Unique Trait: Usable with Legs); Martial Arts; Biology (Kangaroos); Survival. Powers: Ability Boost 5 (Strength; Permanent; Limit: Legs only), Ability Boost 3 (“Compressed Air Jet Implants”; Strength; Limits: Punching only), Leaping 9 (Power Slam 16). Calling: Vengeance (Spider-Man). Hindrances: Hateful (Spider-Man). (Marvel)

The (Val Armorr): Strength 9B, Agility 11A, Intellect 5B, Willpower 7A, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Martial Arts Weapons, Wrestling; Acrobatics, Contingent Attack, Fast Exit, Martial Arts; Assessment, Lore (Martial Arts Cultures), Trivia (31st Century); Meditation, Observation, Survival, Trance. Powers: Martial Arts 11 (Body Armor, Chi, Contingent Attack, Leaping 4, Life Support 15 [Limit: Situational {Must be in a meditative state}], Mental Focus [After one exchange of concentration, he may focus his thoughts, to make any single action in the next round one difficulty level lower, once per day], Psi-Screen +5, Stun), Perceive Weakness 18 (If the Karate Kid takes one exchange to use Assessment, the target‘s defense drops to 0 for any unarmed attack he makes in the following exchange), Resistance (+11 to Disease, Pressure, Poison, and Stunning). Calling: Peace of Mind / Responsibility of Power. (DC)

Karmang the Evil (formerly Karmang the Good of Ma'aleca'andra [Mars]): Strength 17X, Agility 7C, Intellect 11A, Willpower 13D, Edge 4, Hand Size 6 (Health 40). Skills: Aerial Combat, Fast Exit; Chemistry, Genetics, Lore (Martian), Occult; Mental Control. Powers: Body Armor +5, Enhanced Senses 10 (All; Infravision, Microscopic Vision, Penetration Vision, Telescopic Vision), Lightning Speed 6, Magic 13 (Can duplicate all Intellect- and Willpower-based Powers), Phasing 13 (Partial Phasing, Phase Shift), Resistance (+7 to Cold, Fire, and Pressure), Shapeshifting 16 (Elongation 10, Immortality, Invisibility 7 [Invisibility {to Machines}], Plasticity), Invulnerability (to Aging, Disease, Gases, and Poison), Telekinesis 14 (Forceflight [Code B], Force Bolt ["Martian Vision"]), Telepathy 14 (Illusion 18 [“Mayavana”; Unique Bonus: Permanent; Limits: Grants the heart’s desire of whatever being it is used upon only; Charged {Can only be used once, ever. Note: Martians use this Power to ease the passing of the ones they loved the most. Life Detection, Mental Probe, Psi-Screen +7, Psychic Weapon, Team Link). Calling: Mentor. Hindrances: Demolisher (of Earth-1 and Earth-2) / Guilt-Ridden (over the death of his species [for him to obtain Immortality] of Martians which pre-date that of the Martian ). Hindrances: Monstrous, Susceptible (to Nervous System Agents). (DC)

King ( Voorhees): Strength 6X, Agility 16B, Intellect 5X, Willpower 5C, Edge 2, Hand Size 4 (Health 25). Skills: Acrobatics, Escape Artistry, Fast Exit; Leadership, Manipulation. Powers: Plasticity 12 (Liquidity; Limit: Cobra cannot truly liquefy himself). Equipment: Bodysuit (Body Armor +2, Resistance [+10 to Ensnarement], Wall-Crawling 12), Wrist-Shooters 10 (Damaging; Poison Spray), Various Cartridge Projectiles 10 (Blinding, Corrosion, Explosion [as Energy Blast], Poison Gas [as Poison], Smokescreen [as Fire Control], among others). Calling: Greed. (Marvel)

The Kingpin of Crime (Wilson Fisk): Strength 9D, Agility 5D, Intellect 8C, Willpower 10A, Edge 3, Hand Size 5 (Health 30). Skills: Wrestling; Martial Arts; Criminology, Law; Finance, Intimidation, Manipulation, Politics. Powers: Chi 10. Equipment: Walking Stick +3 (Energy Blast 12 [Limit: Charged {3}], Poison 12 [Sleep Gas]). Calling: Greed. Hindrances: Obsessive (over ). (Marvel)

Klaatu (“The Bestial Behemoth” of the Herm, from the outer reaches of the Andromeda Galaxy): Strength 28X, Agility 2X, Intellect 1X, Willpower 3X, Edge 0, Hand Size 2 (Health 40). Powers: Absorption-All Energies 28 (Absorption Conversion [External Power Source], Absorption Healing), Body Transformation 28 (Energy Form [Stunts only; Duplication, Life Support, Space Flight 7 [Flight {Code X}]), Resistance (+12 to Biological and Physical Attacks). Calling: Animal Nature / Demolisher. Hindrances: Bruiser, Monstrous, Susceptible (to Life Draining Energy Attacks). (Marvel)

Klarion the Witch Boy (Klarion Bleak): Strength 2X, Agility 3X, Intellect 7D, Willpower 8B, Edge 2, Hand Size 4 (Health 25). Skills: Occult; Meditation, Mental Control, Trance. Powers: Ability Boost 8 (Intellect; Occult Skill only), Resistance (+18 to Everything). Calling: Thrill-Seeker / Demolisher. Hindrances: Kid. (DC)

Klaw (Ulysses Klaw): Strength 12X, Agility 6X, Intellect 6D, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Physics. Powers: Body Transformation 12 (Energy Form; No Flight, Sonic Energy Only, Permanent), Life Support 15. Equipment: Sonic Converter 12 (Sonic Control; Force Field, Sonic Blast, Sonic Scream, Sonic Shapes; Limits: Harmful Frequencies, Transformation-Linked). Calling: Greed, Hindrances: Fatally Vulnerable (to Vacuum or 10+ pounds of vibranium), Physically Disabled (Right hand replaced with sonic converter). (Marvel)

Korg ( of the planet, Ria): Strength 20A, Agility 5C, Intellect 8B, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Shields, Sonic Slam, Swords, Wrestling; Piloting (Spacecraft), Repair; Astronomy, Lore (Kronan), Spacecraft; Survival. Powers: Body Armor +5, Resistance (+5 to Energy Attacks). Calling: Soldier (Gladiator). Hindrances: Monstrous. (Marvel)

Korvac (Michael ): Strength 20X, Agility 16X, Intellect 16D, Willpower 25X, Edge 3, Hand Size 5 (Health 30). Skills: Computers. Powers: Korvac has all Mental Control 25 and Energy Control 25 Powers, Cosmic Awareness 25, Computer Link 25, Energy Blast 25, Force Field 25, Resistance (+30 to Cold, Disease, Heat, Poison, and Radiation), Regeneration 25 (Raising the Dead), Teleportation 25, Time Travel 25. Calling: Universal Domination. (Marvel)

Kraven the Hunter (Sergei Kravinoff): Strength 13A+, Agility 9A, Intellect 7B, Willpower 5A, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Boxing, Climbing, Knives, Spears, Whips, Wrestling; Acrobatics, Archery, Flinging, Martial Arts; Biochemistry, Biology, Chemistry; Animal Handling, Observation, Survival, Tracking. Unique Trait: Kraven has 7 Strength-based Skills. Powers: Enhanced Senses 5, Leaping 4, Lightning Speed 4, Resistance (+5 to Poisons). Equipment: Axes +4, Bolas +3 to +4 (Ensnarement 12), Darts +1, Knives +2, Manacles +3 to +4 (Ensnarement 12), Nets +3 to +4 (Ensnarement 12), Poison 16 (Intoxicating, Paralytic, Soporific; Poison Gas [Limit: Poison Gas is ½ Intensity]; Often used to coat weapons, granting an automatic Poison attack), Spears +4, Whips +1. Former Equipment: Electro-Blaster 12. Calling: Vengeance (Spider-Man). Hindrances: Obsessive (The Hunt, Spider-Man, and to never cheat by using modern missile weapons like firearms). (Marvel)

Krona (Krona of ): Strength 30A+, Agility 30A+, Intellect 30A+, Willpower 30A+, Edge 5, Hand Size 7 (Health 50). Skills: Skillmaster (Knows all existing skills). Powers: Alchemy 30 (All Stunts), Cosmic Awareness 30 (All Stunts), Detection - All Forms 30 (All Stunts), Dimensional Travel 30 (All Stunts), Disintegration 30 (All Stunts), Energy Control - All Energies 30 (All Stunts), Immortality (All Stunts), Invulnerability (to Everything), Life Support 30 (All Stunts), Magic 30 (All Stunts), Reality Warping 30 (All Stunts), Telepathy 30 (All Stunts), Teleportation 30 (All Stunts), Time Travel 30 (All Stunts; Limit: Cannot travel before the birth of universes), Transmutation 30 (All Stunts). Calling: Guardian (of the Universe). Equipment: Body Armor +30. Calling: Investigator / Demolisher. Hindrances: Hateful (of the Guardians of the Universe), Monstrous (to Humans), Obsessive (about discovering the secrets of the birth of the universe). (DC)

Kurrgo (Kurrgo, Former Dictator of Xanth): Strength 4X, Agility 6C, Intellect 11A, Willpower 9X, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Lore (Xanthian), Mechanics, Photographic Memory, Robotics. Equipment: Various Extraterrestrial Devices [usually +5]). Calling: World Domination. Hindrances: Overconfident. Kurrgo’s Robot: Strength 22X, Agility 3X, Intellect 1X, Willpower 1X, Edge 0, Hand Size 2 (Health 30). Powers: Body Armor +8, Gravity Control 15, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support, Radiation Control (Ability Boost 2 [Strength], Power Amplification 6 [Body Armor]; Limit: Triggers Unique Traits: The Thing only, Situational (Must be constant]), Resistance [+10 to Energy and Physical Attacks]). Calling: Demolisher. Hindrances: Bruiser, Monstrous. (Marvel)

The Leader (Samuel Sterns): Strength 5X, Agility 5D, Intellect 12A, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Repair; Mechanics, Photographic Memory, Radiology, Robotics. Powers: Hyper-Intellect (Unique Power: If Leader takes one exchange, he can develop any Intellect skill for the next exchange), Mind Control 14 (Limit: Touch only), Telepathy 2 (Psychic link to Rick Jones only). Equipment: Weapons (Various robots and guns [usually +5]). Calling: World Domination. Hindrances: Monstrous (to Humans), Overconfident. The Humanoid Drone(s): Strength 12X, Agility 4X, Intellect 1X, Willpower 1X, Edge 1, Hand Size 3 (Health 17). Powers: Body Transformation 12 (Semisolid Form only; Limits: Although its body can be deformed significantly by external forces, it cannot take shapes other than its basic humanoid form), Invulnerability (to Biological Attacks), Life Support, Resistance (+14 to Energy and Physical Attacks). Calling: Demolisher. Hindrances: Monstrous, Susceptible (to Electricity). First Appearance: Tales to Astonish #63. (Marvel)

Leir (Celtic God of Lightning and Spears): Strength 19C, Agility 6X, Intellect 4C, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Shields, Spears; Lore ( and Celtic); Military. Powers: Energy Blast 18 (Lightning Spear [Unique Stunt: Can create a spear of from his hands to attack something within Striking or Firing Distance [Spear skill applies]), Resistance (+10 to Aging, Cold, Disease, Fire, Poison, and Radiation), Resistance (+3 to Energy and Physical Attacks). Equipment: Shield +5. Calling: Gloryhound. (Marvel)

Lex Luthor (United States President Alexander Joseph Luthor): Strength 4X, Agility 6C, Intellect 12A, Willpower 8A+, Edge 4, Hand Size 6 (Health 40). Skills: Gadgetry, Repair; Bionics, Electronics, Robotics, Weapon Systems; Finance, Intimidation, Leadership, Manipulation, Observation, Politics. Unique Trait: has 6 Willpower-based skills. Equipment: Battle Armor 18 (Ability Boost [Strength], Body Armor +4, Boots [Flight 14C], Gauntlet [Energy Blast, Force Field, Knife +2, Mini-Missile Launcher 12], Resistances [+10 to Cold, Corrosion, Energy, and Fire]), Protective Suit +2 (Force Field 18 [Shield From Energy], Knuckles +2, Teleportation 18), Various Weapons (+1 to +10 [some which are made of Kryptonite {Blue, Green, and Red}]). Calling: World Domination. Hindrances: Hateful (of Superman). (DC)

Living Laser (Arthur Parks): Strength 0X, Agility 4C, Intellect 5C, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Repair, Gadgetry; Electronics, Mechanics (Laser Technology) Powers: Body Transformation 16 (Energy Form [Light Energy only; Permanent]), Illusion 16 (Visual Only [Light]), Life Support 15. Calling: Vengeance (against the Avengers). Hindrances: Frenzied. (Marvel)

Living Monolith: Ahmet Abdol: Strength 4X, Agility 4X, Intellect 6A, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Archaeology, Genetics, History (Egypt), Radiology (Cosmic Radiation). Powers: Absorption 30 (Cosmic Radiation; Absorption Boost; Limit: The only known sources for absorption were Havok, the latent radiation of the Fantastic Four, and the Cheops ; Unique Trait: Absorption Boost causes Abdol to transform into one of five stages: stage I occurs upon absorbing 100 points of Cosmic Radiation, stage II after 500 points, stage III after 1000 points, stage IV after 2000 points, and stage V after 6000 points. If he is loses battle, Abdol shrinks back to his normal form. See below for stage I-V modifications), Invulnerability (to Cosmic Radiation). Equipment: Cosmic Ray Blaster 12. Calling: Greed (Power). Note: Abdol was a mutant obsessed with achieving all the power he could. He eventually evolved into a living planet. – Stage I: Strength 14X; Body Armor +3, Energy Blast 14 (Force or Heat eye beams), Lightning Speed 8 (Running only), Resistance (+3 to Cold, Disease, Gas, Heat, Poison, and Radiation), Size Alteration 10 (Growth only, Permanent; Unique Trait: Abdol’s Agility does not decrease). Living Monolith – Stage II: Strength 18X; Body Armor +4, Energy Blast 16 (Force or Heat eye beams), Lightning Speed 10 (Running only), Resistance (+4 to Cold, Disease, Gas, Heat, Poison, and Radiation), Size Alteration 14 (Growth only, Permanent; Unique Trait: Abdol’s Agility does not decrease). Note: Stage II is Abdol’s most common form. Living Monolith – Stage III: Strength 22X; Body Armor +5, Energy Blast (Force or Heat eye beams) 18, Lightning Speed 12 (Running only), Resistance (+5 to Cold, Disease, Gas, Heat, Poison, and Radiation), Size Alteration (Growth only, Permanent; Unique Trait: Abdol’s Agility does not decrease) 18. Living Monolith – Stage IV: Strength 30X; Body Armor +8, Energy Blast 22 (Force or Heat eye beams), Lightning Speed (Running only) 14, Resistance (+8 to Cold, Disease, Gas, Heat, Poison, and Radiation), Size Alteration 26 (Growth only, Permanent; Unique Trait: Abdol’s Agility does not decrease). Living Monolith – Stage V: Strength 30X, Agility 0X; Body Armor +16, Energy Blast 26 (Force or Heat eye beams), Resistance (+16 to Cold, Disease, Gas, Heat, Poison, and Radiation), Size Alteration 30 (Growth only, Permanent), Space Flight 18 (Life Support). Hindrance: Physically Disabled (Unable to move). Note: At this stage, Abdol literally grows into a living planet, unable to move, but filled with immense power. Living Monolith Cultists: Strength 5X, Agility 4X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (Health 10). Possible Equipment: Concussion Guns +4, Electrified Bolo Snares 8 (Energy Blast [As contingent attack], Ensnarement), Rings of Silence 12 (Poison [Soporific]), Aircars 5 (Flight, Passengers) 5. Calling: Soldier. (Marvel)

The : Strength 30A+, Agility 30A+, Intellect 30A+, Willpower 30A+, Edge 5, Hand Size 7 (Health 50). Skills: Skillmaster (Knows all existing skills). Powers: Alchemy 30 (All Stunts), Cosmic Awareness 30 (All Stunts), Detection - All Forms 30 (All Stunts), Dimensional Travel 30 (All Stunts), Disintegration 30 (All Stunts), Energy Control - All Energies 30 (All Stunts), Immortality (All Stunts), Invulnerability (to Everything), Life Support 30 (All Stunts), Magic 30 (All Stunts), Reality Warping 30 (All Stunts), Telepathy 30 (All Stunts), Teleportation 30 (All Stunts), Time Travel 30 (All Stunts), Transmutation 30 (All Stunts). Calling: Guardian (of the Marvel Comics Universe). (Marvel)

The (Doctor Curtis Connors): Strength 15B, Agility 12D, Intellect 4X, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Climbing, Natural Weapons; Fast Exit; Intimidation, Tracking. Powers: Animal Control 15 (Animal Telepathy; Limit: Reptiles only; Unique Trait: Lizard can contact reptiles within a 1 mile radius), Animal Form 15 (Lizard-Man Hybrid only; Additional Limb 15 (Tail), Body Armor +3, Claws +2, Leaping 3, Lightning Speed 3, Regeneration 5, Teeth +4, Wall-Crawling 12). Calling: World Domination. Hindrances: Frenzied, Monstrous, Triggered-Powerless (Connors has no powers in human form). Lizard has sometimes been seen in a more primitive form with Intellect 1X and Calling: Demolisher or Animal Nature. Doctor Curtis Connors: Strength 3X, Agility 3X, Intellect 8B, Willpower 4X, Edge 1, Hand Size 3 (17). Biology (Herpetology), Biochemistry, Medicine. Calling: Investigator (Guardian [Family]). Hindrances: Physically Disabled (Amputee - Right Arm). (Marvel)

Lobo: Strength 18A+, Agility 10B, Intellect 4C, Willpower 10B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs (Crowbar), Knives (Hook), Sonic Slam, Wrestling, Whips (Chains); Flinging, Marksmanship, Piloting (Space Hogs); Biology, Lore (Galactic Underworld); Intimidation, Military, Survival, Tracking. Unique Trait: Lobo has 6 Strength-based skills. Powers: Body Armor +3, Detection 25 (Life Detection ["Tracking Sense"]; Telelocation only), Duplication 14 (Limit: Requires spilled blood [Note: This power is now gone supposedly thanks to poisoning by Vril Dox... unless this Lobo is a clone!!!]), Immortality, Invulnerability (to Aging, Disease, and Poison), Leaping 3, Lightning Speed 4, Life Support 15 (Limits: One month only; Ineffective [against Gases]), Regeneration 10, Resistance (+10 to Cold, Energy, Fire, and Pressure). Equipment: Chain +4 and Hook +6 (Elongation 1), Crowbar +8, Motorcycle 24 (“Spazfragg 666” [Basic Movement, Body Armor +6, Firing Weapons, Flight [Code C], Sensors, Space Flight), Various Weapons +4. Calling: Thrill of Adventure / Demolisher. Hindrances: Frenzied, Monstrous (to Humans), Susceptible (to Gases). (DC)

Loki ( Laufeyson, The Norse God of Tricksters and Lord of Lies): Strength 16X, Agility 6D, Intellect 8B, Willpower 15B, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry (Magical Talismans only); Lore (Asgardian), Mythology, Occult; Manipulation, Mental Control, Mesmerism. Powers: Enhanced Senses 14 (All), ESP 14, Illusion 14, Magic 15 (Power Duplication [Intellect- and Willpower-Linked Power]; Limit: Lasts as long as long as he concentrates), Power Amplification 22, Resistance (+9 to Aging and Disease), Telepathy 22 (Communication only), Magic Talismans (Extends Magic beyond concentration). Calling: Vengeance (against Thor). Hindrances: Lightweight. (Marvel)

Longshot: Strength 5B, Agility 12A. Intellect 5X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Climbing, Clubs, Knives; Acrobatics, Contingent Attack, Flinging, Martial Arts; Performing (Stunts and death-defying escapes). Powers: Empathy 11, Leaping 4, Luck Control 22, Postcognition 11 (Memory Dredge), Psi-Screen +11 (Psi- Field [Limit: Works only on those who have the Naïve Hindrance or are similarily innocent. Equipment: Throwing Knives +1. Calling: Adventurer. Hindrances: Naïve. (Marvel)

Lord Chaos: Strength 28X, Agility 24X, Intellect 24X, Willpower 22X, Edge 5, Hand Size 7 (Health 50). Skills: Unknown. Powers: Cosmic Awareness 30, Cosmic Energy Control 26 (All Stunts), Skills: Unknown. Powers: Cosmic Awareness 30, Cosmic Energy Control 26 (All Stunts), Immortality, Invulnerable (to Everything), Life Support 30, Telepathy 26. Calling: Majesty. Note: Partner of Master Order, one of two archetypes who oppose Death, role of the answerer and of certainty, typically works through agents. Note: Partner of Master Order, one of two archetypes who oppose Death, role of the questioner and of uncertainty, typically works through agents (usually the In-Betweener [although more often than not it incurs Lord Chaos’s ]). Master Order: Strength 28X, Agility 24X, Intellect 24X, Willpower 22X, Edge 5, Hand Size 7 (Health 50). Skills: Unknown. Powers: Cosmic Awareness 30, Cosmic Energy Control 26 (All Stunts), Skills: Unknown. Powers: Cosmic Awareness 30, Cosmic Energy Control 26 (All Stunts), Immortality, Invulnerable (to Everything), Life Support 30, Telepathy 26. Calling: Majesty. Note: Partner of Lord Chaos, one of two archetypes who oppose Death, role of the answerer and of certainty, typically works through agents (usually the In-Betweener [although more often than not it incurs Master Order’s wrath]). The In-Betweener: Strength 12X, Agility 8X, Intellect 9C, Willpower 15X, Edge 5, Hand Size 7 (Health 50). Skills: Dimensional Geography, Occult. Powers: Cosmic Awareness 11 (Limit: He becomes aware of only the events that endanger the universal balance between chaos and order), Dimensional Travel 22 (Passengers, Teleportation), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 30 (Bestow Life Support), Reality Warping 22 (Limit: Must perform within the border between order and chaos), Resistance (+18 to Biological, Energy, Magic, Physical, and Psionics). Calling: Protector (of universal balance). Hindrances: Triggered-Powerless (When abilities and powers are removed by Lord Chaos and Master Order), Overconfident. (Marvel)

Luke Cage (Carl Lucas, a.k.a. Power Man): Strength 15C, Agility 7X, Intellect 4X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling, Intimidation. Powers: Regeneration 4 (Disease Remission 5), Resistance (+4 to all Energy and Physical Attacks). Calling: Gloryhound. (Marvel)

MACH-2 (Abner “Abe” Jenkins aka Matt Davis): Strength 4X(14X), Agility 5A(8A), Intellect 6B, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Aerial Combat, Contingent Attack, Gadgetry, Repair; Electronics, Mechanics, Weapon Systems. MACH-2 Powered Armor 14 (Ability Boost [Dual Ability Boost {Agility and Strength}], Absorption [Solar], Blinding [Blinding Blast only], Body Armor +8, CommLink, CPU, Detection [Energy Detection, Life Detection], ECM, EMP Protection, Energy Blast, Enhanced Senses [Hearing and Vision; Infravision, Microscopic Vision, Telescopic Vision], Firing Weapons [Gas Grenades +4, EMP Grenades {Nullification of electronics only}, Machine Guns +5, Mercy Bullets +1, Missile Launchers +7], Flight [Code C], Homing System, Life Support, Lights, Protected Senses [All], Radar Sense, Resistance [+8 to Cold, Ensnarement, Gases, Heat, and Scanning], Sensors, Sonar). Calling: Repentant. Hindrances: Triggered Powerless (without Armor). The Beetle (Abner “Abe” Jenkins aka Matt Davis): Strength 5X(10X), Agility 5A, Intellect 6B, Willpower 4X, Edge 2, Hand Size 4 {Health 25). Skills: Brawling; Aerial Combat, Contingent Attack, Gadgetry, Repair; Electronics, Mechanics, Weapon Systems. Powered Armor 10 (Beetle Armor [Ability Boost [Strength], Absorption 5 [Ability Boost and Power Amplification; Limit: Situational {Requires an external power source}], Basic Movement, Blinding [Blinding Blast only], Body Armor +5, CommLink, CPU [Special Bonus: Because his armor’s computer systems can predict their fighting styles, these heroes are penalized in all actions against Beetle by one level of difficulty: Captain America, Daredevil, Iron Man, and Spider-Man…], Digging, Energy Blast [Plasma finger “stingers”], Protected Senses, Remote Controllable, Sensors, Wall-Crawling, Wings [Flight {Code C}; Protected Wings, Striking Weapon 13 [Wings of “molecule-thin gravitonic spatial distortions” of air ]). Calling: Repentant. Hindrances: Triggered Powerless (without Armor). (Marvel)

Machine Man (X-51, a.k.a. Aaron Stack): Strength 12X, Agility 6C, Intellect 8D, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Computers. Powers: Body Armor +8, Cold Control 8, Electrical Control 12 (Limit: Masochistic [Requires losing one card, or 5 Health to activate]), Elongation 10 (Telescopic Attack only; Limit: Stretching to firing range reduces Strength to 6), Fire Control 8 (Limit: Heat only), Flight 1C, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15 (Reformation), Mind Control 10 (Transferal [to robots only]), Regeneration 5, Weapon Hands (.357 Magnum Pistols +4, Lasers +6). Calling: Vestige of Humanity. (Marvel)

Madcap: Strength 6X, Agility 6D, Intellect 4X, Willpower 8D, Edge 1, Hand Size 3 (Health 17). Skills: Acrobatics; Performing. Powers: Emotion Control 18 (Multiple Targets, Prolonged Emotions [15-30 minutes]; Limits: Requires eye contact, Euphoria only), Immortality, Invulnerability (to Aging, Disease, and Poison), Regeneration 20 (Reformation, Regrowth), Resistance (+4 to Stunning). Equipment: Soap Bubble Gun (“Fun Gun”). Calling: Demolisher. Note: is a dangerous, if not outright, villain. (Marvel)

Magma (Allison Crestmore, a.k.a. Amara Juliana Oliviana Aquilla): Strength 3B, Agility 4D, Intellect 4C, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Shields, Spears, Swords; Martial Arts; History (Nova Roma), Mythology (Roman and Incan). Powers: Earth Control 17 (Groundwave [Lava], Lava Blasts, Lava Shaping), Earthquake 11 (Tremors), Energy Sheath 9, Resistance (+25 to Fire and Light). Calling: Majesty. Hindrances: Triggered-Powerless (if out of contact with the ground or a floor in contact with the ground). (Marvel)

Magneto (Erik Magnus Lehnsherr): Strength 7X, Agility 6C, Intellect 10A, Willpower 12C, Edge 4, Hand Size 6 (Health 40). Skills: Gadgetry, Repair; Computers, Energy Control, Genetics, Robotics; Intimidation, Leadership. Powers: Astral Projection 4, Energy Control 14 (Fire [Heat only], Gravity, Light, and Radiation), Magnetic Control 20 (Useable on anything in sight; Animation, Direction Sense, Energy Detection, Entrapment, Flight [Code C], Force Field, Manipulate Non-Ferrous and Non-Metallic Objects, Rapid Assembly, Scrambling, Stun Blast, Telekinesis), Psi-Screen +4, Telepathy 4. Equipment: Chain Mail Body Armor +3. Calling: World Domination, formerly Exemplar. Hindrances: Obsessed (about Superiority of Mutantkind [0 in all Abilities if he doesn't react to hatred against ]). (Marvel)

Magni ( Thorson of Asgard, The Norse God of Strength): Strength 20C, Agility 5X, Intellect 4C, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Sonic Slam, Wrestling; Lore (Asgardian), Mythology. Powers: Ability Boost 5 (Strength; Unique Trait: Strength may boost beyond 20, to a maximum score of 25), Resistance (+10 to Aging, Cold, Disease, Fire, Poison, and Radiation). Equipment: Body Armor +5. Calling: Adventurer. (Marvel)

Magnus (“Robot Fighter” [Magnus]): Strength 10A, Agility 10A, Intellect 10C, Willpower 10A, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Climbing, Jumping, Wrestling; Acrobatics, Contingent Attack, Fast Exit, Martial Arts; Assessment, Photographic Memory; Observation, Survival, Tracking, Trance. Powers: Endurance (If injured, continue to play all Cards until reduced to 0 Health), Martial Arts 10 (Body Armor, Chi, Contingent Attack, Leaping 5, Life Support 15, Mental Focus [After one exchange of concentration, he may focus his thoughts, to make any single action in the next round one difficulty level lower, once per day], Stun), “Robot Fighter” (Unique Power: No machine gets a Trump when attacking Magnus physically). Equipment: Mechanized Detector 20 (Detection [CommLink Detection], Telelocation). Calling: Guardian (of the Human Race from the attack of all machines). (Valiant)

Makkari (a.k.a. Mike Khary): Strength 15X, Agility 13A, Intellect 8C, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Acrobatics, Gadgetry, Piloting; Energy Control, Weapons Systems; Observation, Tracking. Powers: Energy Blast 10, Flight 17A, Illusion 6, Immortality, Invulnerability (to Aging, Disease, and Poison), Lightning Speed 22 (Invisibility, Mach Control, Passengers, Run Up Walls, Spinning Drill, Waterwalking, Whirlwind), Resistance (+10 to Cold, Energy, Fire, and Pressure), Telekinesis 6, Telepathy 3 (Telepathic Disguise), Teleportation 10 (Limit: Masochistic [Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration; a Doom card indicates that Makkari suffers Paralysis 18]). Transmutation 3. Calling: Guardian (Olympia). (Marvel)

Majin Buu (Kid Buu Form): Strength 22A, Agility 6A, Intellect 5X, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Gladiatorial and Weaponsmaster Genius (All Skills; Unique Trait: Majin Buu has 2 related Geniuses in Skills; Intimidation. Powers: Body Transformation 22 (Semisolid Form only; Assimilation (Absorption, Life Drain, Power Theft; Unique Bonus: All Stunts are used simultaneously), Resistance [+10 to Biological, Cold, Energy, Fire, Physical, and Pressure]), Elongation 11 (Seven League Strides, Telescopic Attack), Immortality, Invulnerability (to Aging, Disease, and Poison), Ki 25 (Ability Boost 5 [Extra Health Points, H.S. Boost, Extensive Boosting], Adaptation 10, Air Control, Cosmic Awareness, Danger Sense, Defensive Actions [at Ki Intensity], Detection [Dragonball Detection, Telelocation {Limit: Linked to the planet he is near or on}], Duplication [Max dupes: 5], Energy Blast, Energy Reflection, Enhanced Senses [Speed Sight {Can see things moving at speeds that make them appear invisible}], Flight [Code C], Gestalt, Leaping, Light Control [Blinding Blast only], Lightning Speed, Power Down [Avoiding Power Detection by temporarily reducing stats], Power Source, Telepathy [Allies only], Transportation [actually moving so fast that it appears to be Teleportation]). Calling: Demolisher. Hindrances: Monstrous, Overconfident. (FUNimation Productions, LTD.)

Mammoth (Baran): Strength 17D, Agility 5X, Intellect 2X, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Skills: Sonic Slam; Intimidation. Powers: Body Armor +3, Resistance (+5 to Cold, Disease, Electricity, Fire, Gasses, Poison, and Radiation). Calling: Demolisher / Soldier. Hindrances: Monstrous, Naive. (DC)

Man-Beast: Strength 14C, Agility 8X, Intellect 8C, Willpower 8C, Edge 3, Hand Size 5 (Health 30). Skills: Swords, Natural Weapons; Piloting; Genetics, Mechanics; Mental Control. Powers: Claws +2, Mind Control 10, Psychic Blast 16, Telepathy 4. Calling: Vengeance (against the High Evolutionary). Hindrances: Hateful (of humans), Monstrous. (Marvel)

The Man-Thing (Dr. Theodore “Ted” Salis): Strength 12C, Agility 2D, Intellect 1X, Willpower 10D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs; Escape Artistry; Survival. Powers: Empathy 16 (Positive emotions make Man-Thing feel good, but negative emotions may cause him to act unpredictably. He despises fear the most, attacking anyone who is afraid), Body Transformation 12 (Vegetable Form; Plasticity [Stunt Only; Liquidity {“Oozing” - By shapeshifting his form, Man-Thing can ooze through small openings. The smaller the opening, the longer it takes}], Resistance [+8 to Physical Attacks]; Limit: Permanent) Energy Sheath 12 ("...For whoever knows fear burns at the Man-Thing's touch." [Fire; Limit: Triggered automatically when he senses fear). Calling: Outcast (Guardian), Hindrances: Hateful (of those fear), Monstrous, Physically Disabled (Mute). (Marvel)

Mandarin: Strength 5X, Agility 6B, Intellect 9B, Willpower 6D, Edge 3, Hand Size 5 (Health 30). Skills: Gadgetry, Martial Arts, Repair; Biochemistry, Electronics, Mechanics; Finance. Equipment: Force Field Generator 16 (Force Field), Ten Rings 14 (Cold Control [“Ice Blast”], Mind Control [“-Intensifier”], Energy Blast [Electrical Control; “Electro-Blast”], Energy Blast [Fire Control; “Flame Blast”], Blinding / Energy Blast / Gravity Control [“White Light”], Transmutation [of Inanimate Objects {“Matter Rearranger”}], Kinetic Control / Sonic Control / Magnetic Control [“Impact Beam”], Air Control / Flight [“Vortex Beam”], Disintegration [of Inanimate Objects {“Disintegration Beam”}], Darkforce Control [“Black Light”]; Unique Bonuses: The ’s rings will not work for anyone else unless he wishes it. They can teleport back to him at his mental command. The rings can act as Additional Sensors and the Mandarin may use two rings each exchange). Calling: World Domination. (Marvel)

The : Strength 26A, Agility 4X, Intellect 3X, Willpower 15D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons, Sonic Slam, Wrestling; Intimidation. Powers: Additional Limb 22 (Tail), Body Armor +4, Invulnerability (to Aging, Disease, and Poison), Life Support 24, Resistance (+10 to Cold, Energy, Fire, and Pressure), "The Strength Of A Billion, Billion Beings" (Unique Power: No one gets a Strength Trump when hitting or using Strength against the Mangog). Calling: Demolisher, formerly Vengeance (against ). Hindrances: Bruiser, Monstrous, Susceptible (0 Defense against attacks made against his interior flesh). (Marvel)

Manhunter II (Paul Kirk): Strength 8A, Agility 9A+, Intellect 9D, Willpower 8B, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Brawling, Martial Arts Weapons, Wrestling; Acrobatics, Fast Exit, Marksman, Martial Arts, Thievery (Unique Trait: Manhunter II has 5 Agility-based Skills); Criminology; Law Enforcement, Survival, Tracking. Calling: Guardian. (DC)

Mantis I: Strength 13X, Agility 12D, Intellect 8D, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat; Energy Control; Intimidation. Powers: Absorption-All Energies 15 (Absorption Conversion), Cold Control 10 (Limit: Touch only), Dimensional Travel 10 (Dimensional Detection), Energy Blast 10 (Explosive Blast 15), Energy Conversion 15 (Conversion Control only), Fire Control 10 (Limit: Touch only), Flight 15, Magic Control 15 (Magic Absorption only), Teleportation 25 (Gateway, Passengers). Calling: World Domination. Hindrances: Overconfident. (DC)

Mantis II (Mandy Celestine): Calling: Exemplar. Strength 5X, Agility 10D, Intellect 7X, Willpower 11D, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Meditation. Powers: Adaptation 15 (Life Support), Empathy 15, Regeneration 15 (Healing; Limit: Requires Herbs and medicinal equipment), Resistance (+15 to Disease and Poison), Telepathy 15 (Limit: With the Cotati Only). (Marvel)

Marrina (Marrina Smallwood): Strength 10X, Agility 6X, Intellect 3X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Survival (Marine Environments only). Powers: Blindness 16 (Limit: Touch only), Claws +2, Enhanced Senses 14 (All; Circular Vision; Limit: Underwater only), Lightning Speed 15 (Swimming only; Vortex [Unique Stunt: equivalent to a Whirlwind underwater only], Waterspout), Resistance (+6 to Cold and Pressure), Waterbreathing 10. Calling: Vestige of Humanity. Hindrances: Frenzied (when induced by the Master), Monstrous, Transformative (when facing Plodex). (Marvel)

Marrow (“Sarah”): Strength 10A, Agility 5D, Intellect 6X, Willpower 7D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Clubs, Knives, Natural Weapons; Acrobatics; Intimidation. Powers: Bones +2, Body Armor +2, Quills +2 (Volley), Regeneration 7 (Bone Regeneration 20 [Controlled Bone Growth {Various Weapons +2}). Calling: Vengeance / Outcast. Hindrances: Monstrous (when using bones as armor). Adult (Sarah): Strength 11A, Agility 5D, Intellect 7X, Willpower 9D, Edge 1, Hand Size 3 (Health 17). Skills: Axes, Brawling, Clubs, Knives, Natural Weapons; Acrobatics; Intimidation. Unique Trait: Adult Marrow has 5 Strength-based Skills. Powers: Bones +2, Body Armor +3, Detection 5 (Mutant Detection), Quills +2 (Volley), Regeneration 7 (Bone Regeneration 20 [Controlled Bone Growth {Various Weapons +2}). Calling: Demolisher. (Marvel)

The (J'onn J'onnz of Ma'aleca'andra): Strength 19A, Agility 7A, Intellect 10A, Willpower 13A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Aerial Combat, Disguise, Fast Exit, Piloting (Spacecraft); Assessment, Astronomy, Linguistics, Lore (Martian); Law Enforcement, Leadership, Mental Control, Observation. Powers: Body Armor +4, Enhanced Senses 10 (All; Infravision, Microscopic Vision, Penetration Vision, Telescopic Vision), Lightning Speed 6, Phasing 13 (Partial Phasing, Phase Shift), Resistance (+9 to Aging, Cold, Disease, Poison, and Pressure), Shapeshifting 18 (Elongation 12, Invisibility 8 [Invisibility to Machines], Plasticity 16), Telekinesis 15 (Forceflight [Code B], Force Bolt ["Martian Vision"]), Telepathy 15 (Illusion 20 [“Mayavana”; Unique Bonus: Permanent; Limits: Grants the heart’s desire of whatever being it is used upon only; Charged {Can only be used once, ever. Notes: Martians use this Power to ease the passing of the ones they loved the most. Used on a berserk Despero, making him think the JLI was annihilated. This caused him to de-evolve into an embryonic state and saving their lives}], Mental Probe, Mind Control, Psi-Screen +7, Team Link, Telelocation). Calling: Mentor. Hindrances: Monstrous, Phobic (Fire), Susceptible (to Nervous System Agents). (DC)

Martinex ( T’): Strength 12X, Agility 4C, Intellect 5A, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Marksmanship, Piloting; Computers, Electronics, Mechanics, Physics. Powers: Body Armor +1. Cold Control 20 (Ice Missiles from left hand only, Limit: 4 shots per day), Fire Control 20 (Energy Blast from right hand only; Limit: 4 shots per day), Resistance (+4 to Energy), Resistance (+10 to Cold and Heat). Calling: Adventurer. Note: Martinex is a member of The Guardians of the Galaxy. (Marvel)

Mary Marvel (Mary Batson, a.k.a. Mary Bromfield): Strength 16C, Agility 6C, Intellect 4D, Willpower 8X, Edge 1, Hand Size 3 (Health 17). Skills: Hyper-Breath, Sonic Slam; Aerial Combat, Fast Exit; Trivia (Everything). Powers: Body Armor +4, Cosmic Awareness 15 (Situational Insight [With an average Willpower action, she can examine a person once per session and discover facts pertinent to dealing with them. Usually along the lines of what they want; Limit: Linked {to the planet she is near or on.}]), Electrical Control 20 (Lightning Bolts Only; Unique Trait: Transforms her into each identity; Limit: Must say the name of the wizard known as Shazam), Enhanced Senses 8 (Hearing and Vision), Flight 16C (Mach Control, Whirlwind), Lightning Speed 13 (Mach Control, Whirlwind), Resistance (+10 to Cold, Disease, Fire, Poison, Pressure, and Radiation). Calling: Protector. Hindrances: Naïve; Shared Powers (-1 to Strength, Willpower, and Power Intensity Scores when Captain Marvel and CM3 are active; Transformative (By a large bolt of electricity [Intensity 13+]). Mary Batson: Strength 2D, Agility 3X, Intellect 4X, Willpower 5X, Edge 1, Hand Size 3 (Health 17). Calling: Youthful Exuberance. Hindrances: Naïve. (DC)

Massacre (Real Name Unknown): Strength 19A, Agility 9B, Intellect 6D, Willpower 9A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs, Jumping, Wrestling; Flinging, Piloting (Spaceships), Repair; Astronomy; Intimidation, Leadership, Survival, Tracking. Powers: Absorption - All Energies 5, Adaptation 5 (Life Support Only), Body Armor +6, Invulnerability (to Aging, Disease, Gases, and Poison), Lightning Speed 5, Precognition 5 (Danger Sense; Limit: His opponent’s next move only), Psi-Screen +5, Regeneration 5. Calling: Soldier / Demolisher. Hindrances: Hateful (Superman), Monstrous (to Humans). (DC)

Mastermind Excello (Amadeus Cho): Strength 3X, Agility 5B, Intellect 11A, Willpower 9X, Edge 1, Hand Size 3 (Health 17). Skills: Driving (Motorcycles), Flinging, Ricochet; Linguistics, Mathematics, Physics, Psychology. Powers: Ability Boost 4 (Intellect; Mathematics only). Calling: Investigator. (Marvel)

Matter-Eater Lad (Tenzil Kem of Bismoll): Strength 4X, Agility 6X, Intellect 5D, Willpower 7D, Edge 1, Hand Size 3 (Health 17). Skills: Lore (Bismollian); Performing (Acting). Powers: Corrosion 16 (Corrosive Missile [Spitting]), Invulnerability (to Corrosion; Limit: Power only), Teeth +10 (Matter Consumption 20, Unbreakable; Limit: Power only [+0 to Attack and Defense]). (DC)

Maul (Jeremy Stone [Kherubim {Titanothrope} form]): Strength 4X(16D), Agility 4X, Intellect 9A(7A), Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Sonic Slam; Computers, Electronics, Genetics, Mechanics. Powers: Size Alteration 20 (12 points of Growth used; Limit: Growth only [No affect on Agility; Notes: Intellect drops one point for every point over 10 used. If Intellect drops to one or lower, he becomes uncontrollable. Only unconsciousness, Emotional, or Mental Control will calm him enough to shrink down. Strength may boost beyond 20, to a maximum score of 24]). Calling: Explorer, sometimes Demolisher. Hindrances: Bruiser, Monstrous. Jeremy Stone (Human Form): Strength 4X(2X), Agility 4X, Intellect 9A(11A), Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Computers, Electronics, Genetics, Mechanics. Powers: Size Alteration 2 (Limit: Shrinking only [No affect on Agility; Notes: Intellect gains one point for every point used]). Calling: Explorer. (DC / WildStorm [Image])

Maverick (): Strength 7C, Agility 8A, Intellect 7B, Willpower 5D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Climbing; Archery, Demolitions, Marksmanship, Martial Arts; Computers, Cryptography, Espionage; Taunting. Powers: Energy Reflection 12 (Kinetic only; Power Storage 18). Equipment: Body Armor +4, High-Tech Firearm +4. Calling: Peace of Mind. Hindrances: Legacy Virus (at the start of each day, if a negative card is drawn, Maverick is at half Strength and Agility). (Marvel)

The Maxx: Strength 13C, Agility 7X, Intellect 2X, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Natural Weapons. Powers: Body Armor +5, Claws +5 (Unbreakable), Dimensional Travel 18 (From Reality to "The Outback" and back only), Leaping 18, Reality Warping 18 (Pocket Reality; Limit: Linked [to Dimensional Travel]). Calling: Protector. (Image)

Megalith (Joseph “Joe” Majurac): Strength 13A, Agility 9A, Intellect 6C, Willpower 10A, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Brawling, Jumping, Wrestling; Acrobatics, Fast Exit, Flinging, Ricochet; Assessment, Photographic Memory; Mental Control, Observation, Survival, Trance. Powers: “Mind / Body Link” (Unique Power: Megalith has complete mental control of his body [Body Armor +3, Endurance {If injured, continue to play all cards until reduced to 0 Health}, Chi 7, Leaping 10, Psi-Screen +10, Regeneration 10, Resistance {+12 to Aging, Disease, and Poison}]). Calling: Youthful Exuberance. Hindrances: Naïve. ()

Megatron (Lord Megatron of Cybertron, Leader of the Deceptions [Generation 1]): Strength 24A, Agility 8A, Intellect 18C, Willpower 20B, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Garroting, Melee Weapons, Wrestling; Artillery, Gadgetry, Marksmanship, Piloting (Spacecraft); Astronomy, Lore (Cybertron); Intimidation, Leadership, Military. Powers: Body Armor +4, CommLink 10, Computer Link 20, Energon Flail +4 (Retractable [into his right hand]), Enhanced Senses 2 (Microscopic Vision, Telescopic Vision), Flight 9D, Fusion Arm Cannon (Energy Blast 26 [Radiation; Limit: Linked {to Pistol Mode; Acts as the Barrel}]), Resistance (+6 to all Energy Attacks), Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Resistance (+6 to all Energy Attacks), Sensors, Shapeshifting 10 (Fusion Mega-Pistol [Walther P38 U.N.C.L.E. Special] Mode [Agility 0X; Energy Blast {Electrical 30}; Limit: Linked to Arm Cannon]), Size Alteration 12 (Growth only; Limits: Permanent). Equipment: Energy Sword +4. Calling: World Domination. Hindrances: Giant Size, Monstrous. Galvatron (Lord Megatron of Cybertron, Leader of the Decepticons [Generation 1]): Strength 24A, Agility 8A, Intellect 18C, Willpower 20B, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Garroting, Melee Weapons, Wrestling; Artillery, Gadgetry, Marksmanship, Piloting (Spacecraft); Astronomy, Lore (Cybertron); Intimidation, Leadership, Military. Powers: Body Armor +4, CommLink 10, Computer Link 20, Energon Flail +4 (Retractable [into his right hand]), Enhanced Senses 2 (Microscopic Vision, Telescopic Vision), Flight 9D, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Particle Accelerator Arm Cannon (Energy Blast 26 [Electrical; Limit: Linked {to Cannon Mode; Acts as the Barrel}]), Resistance (+6 to all Energy Attacks), Sensors, Shapeshifting 10 (Particle Accelerator Mega-Cannon Mode [Agility 0X; Energy Blast {Electrical 30}; Limit: Linked to Arm Cannon]), Size Alteration 12 (Growth only; Limits: Permanent). Equipment: Energy Sword +4. Calling: World Domination. Hindrances: Frenzied, Giant Size, Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Melter (Bruno Horgan): Strength 5X, Agility 3D, Intellect 6C, Willpower 3D, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry; Mechanics, Weapons Systems; Finance. Equipment: Melting Ray Mark III Device (Energy Blast 12 [Microwaves; Limit: Striking distance only]). Calling: Vengeance. (Marvel)

Mentallo (Marvin Flumm): Strength 4X, Agility 4D, Intellect 5C, Willpower 9D, Edge 1, Hand Size 3 (Health 17). Skills: Marksmanship; Electronics, Espionage; Mental Control. Powers: Mind Control 9 (Mindwipe), Radar Sense 3, Telepathy 12 (Mental Probe, Psychic Detection, Team Link, Telepathic Illusion), Psychic Blast 9. Equipment: Body Armor +2, Helmet (Psi-Screen +5). Calling: World Domination (Greed). Hindrances: Susceptible (to Mental Attacks). (Marvel)

Mephisto: Strength 18X, Agility 15X, Intellect 15D, Willpower 15X, Edge 4 / 5 (in his realm), Hand Size 6 (Health 40) / 7 (Health 50) in his realm. Skills: Occult. Powers: Body Armor +12, Elemental Control 18, Enchantment 22 (He can bestow powers upon items for his minions, up to Intensity 22), Energy Blast 20, Forced Reincarnation 18 (He can force a disembodied soul into a new body), Gateway 18 (Any Place, Time, or Dimension [Summon Demons]), Imitation 18, Immortality, Invisibility 18, Invulnerability (to Aging, Disease, and Poison), Levitation 18, Magic / Power Control 18 (Limit: Only in his realm), Neural Control 18 (Neural Attack, Sleep, Stun), Psi-Screen +15, Resistance (+30 to Corrosion, Energy, Fire, and Pressure), Size Alteration 18 (Affect Others), Spirit Control 30 (Limit: Only in his realm), Transmutation 18, Undead Control 18. Calling: Any or all Villainous Callings. Hindrances: Mephisto cannot read the mind of any sentient being, nor can he control another being without their consent. Note: Mephisto is Marvel Comics’ equivalent to DC Comics’ Neron. (Marvel)

The Metal Men: Dr. William Magnus (“Will” Magnus): Strength 4X, Agility 4C, Intellect 10A, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Gadgetry, Repair; Chemistry, Computers, Mechanics, Robotics; Leadership. Calling: Explorer. Gold (Mike Magnus): Strength 12X, Agility 8D, Intellect 6C, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Piloting; Criminology, Espionage; Leadership. Powers: Robotic Form 12 (Body Armor +1, Elongation 16, Invulnerability [to Aging, Disease, and Poison], Regeneration 6, Shapeshifting 14). Calling: Protector. Hindrances: Monstrous, Naive. Iron (Randy Pressman): Strength 17D, Agility 5X, Intellect 5X, Willpower 5X, Edge 1, Hand Size 3 (Health 17). Skills: Sonic Slam. Powers: Robotic Form 16 (Body Armor +3, Elongation 14, Invulnerability [to Aging, Disease, and Poison], Life Support 15, Regeneration 6, Shapeshifting). Calling: Protector. Hindrances: Monstrous, Naive, Susceptible (to Magnetic Attacks). Lead (“Jack”): Strength 15X, Agility 3D, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Driving. Powers: Robotic Form 16 (Absorption 14 [Radiation], Body Armor +7, Elongation, Invulnerability [to Aging, Disease, and Poison], Resistance [+14 to Radiation], Shapeshifting 14). Calling: Protector. Hindrances: Monstrous, Naive. (Redmond Wilde): Strength 10D, Agility 10D, Intellect 5X, Willpower 5X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Gadgetry. Powers: Robotic Form 10 (Elongation, Invulnerability [to Aging, Disease, and Poison], Life Support 15, Regeneration 6, Shapeshifting 16). Calling: Protector. Hindrances: Monstrous, Naive. Platinum (“Tina“, a.k.a. Sharon Magnus): Strength 11X, Agility 9X, Intellect 4C, Willpower 4C, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair, Mechanics, Robotics. Powers: Robotic Form 11 (Body Armor +2, Elongation 16, Invulnerability [to Aging, Disease, and Poison], Life Support 15, Regeneration 6, Shapeshifting 16). Calling: Protector. Hindrances: Monstrous, Naive. Tin (Thomas Tinkham): Strength 8X, Agility 9X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Gadgetry, Repair. Powers: Robotic Form 8 (Elongation 16, Invulnerability [to Aging, Disease, and Poison], Life Support 15, Regeneration 6, Shapeshifting 14). Calling: Protector. Hindrances: Monstrous, Naive. (DC)

Metallo (John Corben): Strength 19C, Agility 6D, Intellect 4X, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Marksmanship. Powers: Cyborg Body 19 (Body Armor +9 [Unbreakable; Limit: Skull only], Invulnerability [to Aging, Disease, and Poison], Kryptonite Heart [Internal Power Source - Radiation Control {Energy Blast only; Limit: Intensity 17 to non-}], Life Support, Machine Control [Computer Link, Machine Assembly, Machine Shaping; Limit: Touch only], Resistance [+10 to Cold, Energy, Fire, and Pressure], Shapeshifting [Size Alteration 3, Elongation; Limit: Signature Flaw {’s countenance}], Transmutation [Healing {as Regeneration}, Rapid Assembly {as Magnetic Control}, Rapid Shift; Limits: Works on self only, Metal only, Touch only]). Calling: Demolisher. Hindrances: Frenzied, Monstrous. (DC)

Metamorpho (Rex Mason): Strength 15D, Agility 7D, Intellect 5C, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Thievery; Archaeology, Criminology; Leadership, Teaching. Powers: Body Transformation 15 (Energy Form [Limit: No Flight], Gaseous Form, Liquid Form, Semisolid Form, Solid Form), Life Support 15, Resistance (+5 to Kinetics and all Energy Attacks), Shapeshifting 15 (Elongation, Size Alteration [Intensity 12]). Calling: Thrill-Seeker. Hindrances: Fatally Vulnerable (To portion of the meteor that gave him his powers), Monstrous. (DC)

Metron: Strength 11X, Agility 7X, Intellect 22A+, Willpower 18X, Edge 4, Hand Size 6 (Health 40). Skills: Scientific Genius (All Scientific Skills; Notable Skills include Astronomy, Dimensional Geography, and Mechanics). Equipment: Mobius Chair 24 (Dimension Travel, Flight [Code C], Force Field, Limited Sentience [Intellect 20D {Photographic Memory}], Power Duplication, Telekinesis, Time Travel). Calling: Soldier (Mercenary). Hindrances: Obsessive (about gaining knowledge and penetrating the Forever Barrier). (DC)

The (Real Name Unknown, a.k.a. "Night's Bringer of War"): Strength 8A, Agility 9A, Intellect 7A, Willpower 10A, Edge 3, Hand Size 5 (Health 30). Skills: Gladiatorial and Weaponsmaster Genius (All Skills; Unique Trait: Prophet has 2 related Geniuses, as well Skills in other Abilities); Acrobatics, Fast Exit; Assessment, Criminology, Espionage, Tactics; Intimidation, Investigation, Observation, Taunting. Powers: Detection 10 (Power Detection), Enhanced Senses 10 (Hearing, Smell, and Vision; Infravision, Telescopic Vision), Lightning Speed 16 (Limit: Reflexes Only [Doesn't affect movement]), Regeneration 6, Resistance (+6 to Energy and Physical Attacks), Resistance (+16 to Disease, Gases, and Poison). Equipment: Heavy Boots +1, Leather Armor +1, Metal Staff +2, Nailed Gloves +1, Nightstick +2, Throwing Darts +1. Calling: Idealist / Protector. (Wildstorm / DC)

Miracleman (Michael “Micky” Moran, a.k.a. Marvelman, “Mightiest Man in the Universe”): Strength 23C, Agility 7C, Intellect 5D, Willpower 9C, Edge 2, Hand Size 4 (Health 25). Skills: Hyper-Breath, Sonic Slam; Aerial Combat, Fast Exit; Journalism; Performing (Broadcasting), Writing. Powers: Energy Sheath 7 (“Tinkerbell Effect” [Resistance {to Energy Attacks}]), Flight 27B (Mach Control, Whirlwind), Invulnerability (to Aging, Disease, and Poison), Life Support 18, Lightning Speed 22 (Mach Control, Spinning Drill), Magic 24 (Stunt Only; Radiation Control [Spontaneous Combustion only {“Mushroom Cloud”}; Limits: Transformation only; Must hear the word, “Abraxas” to become Michael Moran), Resistance (+10 to Cold, Energy, Fire, and Pressure), Space Flight 10 (Limit: Unguided). Calling: Responsibility of Power. Hindrances: Grounded (to the alternate dimension of Marvel Earth-238, a.k.a. “The Crooked World” [Named for being the most retrograde of the linked Earthworlds]), Transformative (by the magic words, “Kimota” and “Abraxas”). Michael “Micky” Moran: Strength 5X, Agility 5X, Intellect 5D, Willpower 5C, Edge 1, Hand Size 3 (Health 17). Skills: Computers, Journalism; Performing (Broadcasting), Writing. Powers: Magic 24 (Stunt Only; Radiation Control [Spontaneous Combustion only {“Mushroom Cloud”}; Limits: Transformation only; Must say the word, “Kimota” to become Miracleman]). Calling: Responsibility of Power. Note: “Kimota” is the word Atomic misspelled and backwards. (Eclipse)

Mirror Master II (Evan McCulloch): Strength 6X, Agility 6D, Intellect 7C, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Marksmanship; Physics (Dimensional Physics, Photonics). Equipment: Mirror-Based Paraphernalia (Material Strength +2 to +3 or 4 to 12 [Dimensional Travel Mirror {Dimensional Travel 16}, Giant Laser Dish {Light Control 19; Laser only}, Hypnotic Mirrors {Hypnosis 10}, Illusion Mirror {Illusion 16}, Mirror Gun {Light Control - Blinding Blast 12, Laser 14}, Mirror Jet Pack {Absorption 15 - Solar; External Power Source, Flight 10D}, Reflectors 10 {Energy Reflection 19}, Teleportation Mirror {Teleportation 18}]). Calling: Greed. (DC)

The (An Unnamed Neanderthal): Strength 16A, Agility 9X, Intellect 2X, Willpower 2C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Clubs, Sonic Slam, Spears; Survival, Tracking. Powers: Absorption 30 (Radiation; Limit: Overload [Unique Limit: The Missing Link stores the radiation he absorbs, including 1 point per exchange from the environment. However, should the Missing Link absorb 100 points of Radiation, he will explode, affecting all within firing distance {Intensity 30 Energy Blast}]), Body Transformation 16 (Solid Form; Limit: One Form Only [Glass]), Invulnerability (to Aging, Disease, and Poison), Life Support 20 (Reformation), Radiation Control 18 (Limits: Collateral Damage, Toxic, Unstable). Calling: Demolisher / Outcast. Hindrances: Fatally Vulnerable (to Exploding), Monstrous. First Appearance: The Incredible Hulk #105. (Marvel)

Mister Fantastic (Doctor Reed Richards): Strength 4X, Agility 4X, Intellect 12A, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Astronomy, Biochemistry, Biology, Chemistry, Computers, Dimensional Geography, Electronics, Genetics, Mechanics, Physics, Radiology, Robotics, Spacecraft, Super-Physiology, Time Machinery, Weapon Systems). Powers: Elongation 15 (Seven League Strides, Telescopic Attack), Plasticity 15 (Bouncing, Disguise, Ensnarement [Instant Freedom, Multiple Targets, Resistance {to Ensnarement}], Kite Flight, Liquidity, Lock Picking, Net, Slingshot). Calling: Explorer. Mister Fantastic (Doctor Reed Richards [Elder Version]): Strength 4X, Agility 4X, Intellect 12A, Willpower 8X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Astronomy, Biochemistry, Biology, Chemistry, Computers, Dimensional Geography, Electronics, Genetics, Mechanics, Physics, Radiology, Robotics, Spacecraft, Super-Physiology, Time Machinery, Weapon Systems). Powers: Elongation 18 (Seven League Strides, Telescopic Attack), Plasticity 18 (Bouncing, Disguise, Ensnarement [Instant Freedom, Multiple Targets, Resistance {to Ensnarement}], Kite Flight, Liquidity, Lock Picking, Net, Slingshot). Calling: Explorer. Note: He only looks 15 to 20 years older even though it is 75 years in the future. (Marvel)

Mister Miracle (Scott Free): Strength 9X, Agility 11A, Intellect 10D, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Acrobatics, Escape Artistry, Martial Arts, Thievery; Mechanics; Military. Equipment: Aero- Disks (Flight [Intensity 7]), (Material Strength 12 [Boom Tube {Dimensional Travel 10, Teleportation 25; Limits: Gateway only, Requires a sample of X-Element to use}, Danger Sense 14, Detection 12 {Energy Detection, Life Detection}, Duplication 14, Regeneration 15 {Healing}, Sentience {Intellect 10X, Willpower 8X}, Worthiness {Only a person with Good Motivations can use a Mother Box}]), Multi-Cube (Material Strength 10, Intellect 2X, Photographic Memory, Light Control [Blinding Blast, Illusion, and Laser Only], Energy Blast [Sonic], Telepathy 15; Limit: Must be powered by a Mother Box), Various Other Equipment (Intensity 10). Calling: Thrill-Seeker. (DC)

Mister Mxyztplk (Mr. Mxyztplk [Imp] of the Fifth-Dimensional Land of Zrfff): Strength 2X, Agility 10X, Intellect 5X, Willpower 9X, Edge 3, Hand Size 5 (Health 30). Equipment: Fifth-Dimensional Technology 26 (Provides the following Powers: Animation, Dimensional Travel, Flight, Image Summoning, Invisibility, Power Duplication, Teleportation, Transmutation; All Stunts). Calling: Thrill-Seeker. Hindrances: Grounded (to the Fifth Dimension for 90 days if tricked into saying, spelling, or writing his name backwards [“Klptzyxm”]), Obsessive (humiliating Superman), Triggered-Powerless (for 90 days if tricked into saying, spelling, or writing his name backwards [“Klptzyxm”]). (DC)

Mister Terrific II (Michael Holt): Strength 9A+, Agility 9A+, Intellect 9A+, Willpower 9A+, Edge 3, Hand Size 5 (Health 30). Skills: Skillmaster (Boxing, Climbing, Clubs, Garrotes, Knives, Martial Arts Weapons, Whips, Wrestling; Acrobatics, Contingent Attack, Demolitions, Driving, Escape Artistry, Fast Exit, Flinging, Gadgetry, Marksmanship, Martial Arts, Repair, Sleight of Hand; Assessment, Chemistry, Computers, Criminology, Electronics, Law, Linguistics, Mechanics, Medicine, Photographic Memory, Psychology, Physics, Robotics; Finance, Intimidation, Leadership, Manipulation, Meditation, Military, Observation, Politics, Survival, Tracking, Trance). Equipment: T-Mask (Invisibility 10; Limit: Electronic devices only [except ]), T-Spheres 10 (Floating Robotic Spheres [4]; CommLink, CPU [Artificial Intelligence {Photographic Memory}], Energy Blast [Explosion], Enhanced Senses [Infravision], Flight [Code C], Gas Emission [Choking, Sleeping], Light Control [Illusion, Laser], Sonic Control, etc.). Calling: Guardian. (DC)

MODOK (Mobile Organism Designed Only for Killing, a.k.a., George Tarleton): Strength 2X, Agility 1D, Intellect 12D, Willpower 10X, Edge 2, Hand Size 4 (Health 25). Skills: Contingent Attack (Can use any two powers simultaneously); Photographic Memory. Powers: Energy Blast 14 (Heat or Kinetic), Force Field 5 (Shield from Energy 15), Mind Control 6, Psychic Blast 14, Telepathy 13 (Mental Probe), Hoverchair 5 (Flight [Code D]). Former Form: Robotic Body (Strength 15X, Agility 5X). Calling: World Domination. Hindrances: Monstrous, Triggered-Powerless (Unable to move without Hover Chair). (Marvel)

Mojo: Strength 7X, Agility 1D, Intellect 9B, Willpower 9B, Edge 1, Hand Size 3 (Health 17). Skills: Electronics, Genetics, Super-Physiology; Art (Filmmaking and Life-Form Creation), Finance, Leadership. Powers: Affliction 17 (Aging, Aging Reversal), Dimensional Travel 10, Hypnosis 15 (Empathy, Multiple Targets), Mind Control 16 (Mindwipe), Reality Warping 18 (Limit: Destructive Events only), Regeneration 11 (Healing), Stun Blast 13. Equipment: Transport Platform 12 (Flight 6C). Calling: Greed. Hindrances: Monstrous, Physically Disabled (Unable to walk). (Marvel)

The Mole Man (Harvey Rupert Elder): Strength 3D, Agility 2X, Intellect 8C, Willpower 5D. Skills: Clubs (Staff); Geology, Lore (); Leadership. Powers: Enhanced Senses 10 (Hearing and Touch; Infravision), Radar Sense 3, Resistance (+14 to Fire). Equipment: Earthquake Staff 10 (Earthquake [Tremors; Mini-quakes require everyone within firing distance to make an average Agility {Earth Control} action to avoid losing an action]), Visor (Protected Senses 14 [Vision]). Calling: Vengeance (against surface-dwellers). Hindrances: Susceptible (to Sunlight [compensated by Visor]). Moloid: Strength 4X, Agility 3X, Intellect 1X, Willpower 1X, Edge 0, Hand Size 2 (Health 10). Powers: Invulnerability (to Mental Control; Limit: 0 defense against Emotion Control). Equipment: Hand-Held Weapons +2. Calling: Guardian (Mole Man). Monster Isle Creature: Strength 22X, Agility 3X, Intellect 1X, Willpower 1X, Edge 0, Hand Size 2 (Health 30). Powers: Invulnerability (to Mental Control), plus any two of the following: Additional Limb (Varies from 5 to 22), Body Armor +4, Claws +2, Digging 15, Leaping 15, Poison 15, Quills +3, Sonic Control 15 (Sonar only), Teeth +3, Waterbreathing 15, Wings 15. Calling: Animal Nature. Hindrances: Bruiser, Giant Size, Monstrous. (Marvel)

Mongul ( of Warworld): Strength 20A, Agility 9A, Intellect 5A, Willpower 9A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Jumping, Sonic Slam, Wrestling; Acrobatics, Marksmanship, Martial Arts, Piloting (Spacecraft); Assessment, Computers, Photographic Memory, Super-Physiology; Intimidation, Leadership, Military, Trance. Powers: Resistance (+8 to Energy and Physical Attacks). Equipment: Chest-Mounted Blaster +8 (Energy Blast 23 [Kinetic], Life Support 5 [Pacemaker], Unremovable). Calling: Majesty / Universal Domination. Hindrances: Monstrous (to Humans), Fatally Vulnerable (to damage inflicted upon his Chest Mount), Physically-Disabled (Requires the Chest-Mounted Blaster in order to regulate his heart). (DC)

Moon Knight (Marc Spector): Strength 8A, Agility 9A, Intellect 7B, Willpower 8A, Edge 2, Hand Size 4 (Hand Size 25). Skills: Boxing, Brawling, Clubs, Martial Arts Weapons; Acrobatics, Disguise, Flinging, Martial Arts; Criminology, Espionage, Mythology (Egyptian); Finance, Intimidation, Military, Survival. Equipment: Truncheon / Nunchaku +3 (Web-Slinging 9), Three-Section Staff +3, Crescent Shurikens +2, Glider Cape 3 (Flight; Limit: Gliding only), Body Armor +2, CommLink, Crescent Copter (Hull Strength 10, Basic Movement, Body Armor +2, ECM, Firing Weapon +5 [Artillery], Flight 9, Passengers). Calling: Peace of Mind. Note: For a time, was empowered by Khonshu with Ability Boost 5 (Strength; Limit: Under a New Moon +1, Quarter Moon +2, Half Moon +3, Three-Quarter Moon +4, Full Moon +5). Moon Knight also used different weaponry, including: Crescent Scarab Darts +2, a Golden Ankh +2 (Danger Sense 15 when held), Ivory Boomerang +2 (Automatic Return), Protective Wristbands +2 (Body Armor), Throwing Irons +2, Lasso-grapple 9 (Web-Slinging), Bola 9 (Ensnarement), Glider Cape 3 (Flight; Limit: Gliding only). (Marvel)

Moonstone (Dr. Karla Sofen): Strength 14X, Agility 6D, Intellect 8B, Willpower 8B, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat; Medicine, Psychiatry, Sociology; Manipulation, Mesmerism, Observation. Powers: Flight 7, Light Control 14 (Blinding Blast, Laser), Phasing 14, Life Support 14, Phasing 14 (Partial Phase, Passengers), Space Flight 7, Transmutation 1 (Limit: Quick Change her Costume Only). Equipment: CommLink 10. Calling: Greed (Control over others) / Repentant (this calling is getting more prevalent of late). (Marvel)

Mordillo (Mordillo the Majestic, a.k.a. Simon Bretnor): Strength 7B, Agility 8D, Intellect 9A, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Martial Arts Weapons, Wrestling; Martial Arts; Espionage, Mechanics, Robotics, Weapon Systems. Equipment: Gauntlet +3 (“Death-Hand” [Air Control 12, Fire Control 12, Various Attacks 12]), Solar Chute 17 (Sub-Orbital Ship [Disintegration {Ozone Layer}, Fire Control {Heat only}, Flight {Code X}]). Calling: Demolisher. Brynocki: Strength 2X, Agility 8C, Intellect 3X, Willpower 7C, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat, Marksmanship; Performing (Acting), Taunting. Powers: Body Armor +2, Invulnerability (to Aging, Disease, and Poison), Life Support 15 (Reformation), Shapeshifting 12. Equipment: Various Guns +4. Calling: Soldier, Hindrances: Monstrous (Marvel)

Mordru ( the Merciless, The Dark Lord, The Dark Nobleman): Strength 12X, Agility 8B, Intellect 10B, Willpower 16A, Edge 4, Hand Size 6 (Health 40). Skills: Contingent Attack, Sleight of Hand, Thievery; Lore (Gemworld), Mythology, Occult; Leadership, Meditation, Mental Control, Trance. Powers: Ability Boost 4 (Intellect; Limit: Occult only), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 15 (Suspended Animation; Limit: Situational [Must be entombed]), Magic 20 (Unique Trait: Can duplicate all Powers), Psi-Screen +8, Resistance (+8 to all damage). Calling: World Domination. Hindrances: Triggered- Powerless (0 Intensity to Ability Boost and Magic when entombed). Vrykos: Strength 16C, Agility 8X, Intellect 6C, Willpower 10B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons; Lore (30th Century), Occult; Intimidation, Mental Control, Survival. Powers: Animal Control 18 (Animal Summoning; Limit: Bats, Rats, and Wolves only), Animal Form 16 (Bat and Wolf Forms only), Body Armor +8, Claws +2 (Retractable), Invulnerability (to Aging, Disease, Gases, and Poison), Life Drain 4 (Healing, Vampiric Rebirth), Life Support 20 (Limit: Must still drink blood), Lightning Speed 6, Mind Control 18 (Can control those he has fed upon from line of sight; Hypnosis only [Implant Suggestion]), Phasing 14 (Partial Phasing, Phase Shift), Regeneration 7, Resistance (+10 to Cold, Pressure, and Radiation), Teeth +2, Weather Control 18. Calling: Soldier. Hindrances: Fatally Vulnerable (to Sunlight and Wooden Stakes). Note: Vrykos is the vampire servant of the mage, Mordru in the 30th century. First Appearance: Legion of Super-Heroes #3 (DC)

Morg: Strength 20C, Agility 15D, Intellect 6D, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Brawling; Fast Exit; Astronomy; Intimidation, Survival. Powers: Body Armor +5, Cosmic Awareness 22, Space Flight 22 (Flight [Code B], Life Support, Mach Control), Resistance (+10 to Aging, Cold, Disease, Energy, Fire, Poison, and Pressure). Equipment: Cosmic Axe +6 (Cosmic Energy Control 22 [Absorption, Energy Detection], Unbreakable), Forearm Guards +5 (Blades). Calling: Demolisher. Hindrances: Monstrous (to Humans). (Marvel)

Ms. Marvel (Sharon Ventura): Strength 14A, Agility 8B, Intellect 5X, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Climbing, Wrestling; Acrobatics, Driving, Skiing. Powers: Lightning Speed 4, Regeneration 5. Calling: Responsibility of Power. Hindrances: Hatred (over dominating men). She-Thing (“Rocky“ Form): Strength 18A, Agility 6D, Intellect 5X, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Climbing, Wrestling; Acrobatics. Powers: Body Armor +4, Resistance (+4 to all Energy Attacks). Calling: Responsibility of Power. Hindrances: Hatred (over dominating men), Monstrous. (Marvel)

Mysterio (Quentin Beck): Strength 6D, Agility 6A, Intellect 7A, Willpower 7A+, Edge 2, Hand Size 4 (Health 25). Skills: Wrestling; Disguise, Gadgetry (Special Effects), Escape Artistry, Sleight of Hand; Chemistry, Computers, Electronics, Robotics; Manipulation, Mesmerism, Observation, Performing (Acting and Stunts). Unique Trait: has 5 Willpower-based Skills. Equipment: Globe Helmet and Costume (Body Armor +2, Flight 5 [Burst only], Leaping 2, Life Support 15 [1 hour of air only], Resistance [+10 to Gases], Gas Nozzles 15 [Corrosion {Limit: Spider-Man's webbing only}, Poison {Intoxicating or Soporific; Poison Gas, Poison Spray, Slow-Acting}, Weather Control {Fog Cloud only}], Holographic Projectors 10 [Hypnosis, Illusion]), Various Firearms +2 to +4. Calling: Greed. (Marvel)

Mystique ( Darkholme): Strength 6C, Agility 6A, Intellect 8B, Willpower 8A, Edge 3, Hand Size 5 (Health 30). Skills: Garrotes, Knives; Disguise, Flinging, Marksmanship, Martial Arts; Assessment, Espionage, Weapon Systems; Leadership, Manipulation, Military, Politics. Powers: Adaptation 3, Imitation 18 (Imitate Fingerprints, Imitate Retinal Patterns, Imitate Physical Powers [Unique Stunt: May imitate physical powers like claws and wings, but never at an intensity or bonus of higher than 4 or +4]), Resistance (+6 to Aging, Disease, and Poison). Equipment: Costume (Energy Reflection 14, Psi-Screen +17 [“Psionic Scrambler”]), Laser Pistol +5. Calling; World Domination. (Marvel)

N'astirh: Strength 16D, Agility 9X, Intellect 6D, Willpower 12C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Linguistics, Occult; Manipulation, Mental Control. Powers: Body Armor +6, Invulnerability (to Aging, Disease, Gases, and Poison), Life Drain 11 (Vampiric Rebirth as being), Life Support 17, Magic 6, Regeneration 17, Shapeshifting 17 (Elongation, Plasticity, Size Alteration), Wings 10 (Flight Code C). Calling: World Domination. Hindrances: Fatally Vulnerable (to Iron), Monstrous. Note: Before being turned into a member of the Phalanx, N’astirh did not have his Life Drain, Life Support, Regeneration, or Shapeshifting powers, and had Body Armor +5. N’astirh has also demonstrated Magic at different intensities, albeit rarely. (Marvel)

Nate Grey (“X-Man”): Strength 4B, Agility 6C, Intellect 5X, Willpower 8C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Climbing, Wrestling; Acrobatics, Martial Arts; Mental Control, Observation. Powers: Mind Control 6 (Mindwipe 10), Postcognition 11, Precognition 4, Psychic Blast 10, Telekinesis 13 (Force Bolt, Force Field, Forceflight, Object Swarm), Telepathy 14 (Mental Probe, Psi-Screen, Psychic Detection, Psychic Invisibility, Sedation, Telelocation); Unique Trait: Nate doubles the value of any pushed card when using his powers, however the pushed amount takes on the Masochistic Limit. Calling: Outcast. (Marvel)

Nebulon (Nebulon of U‘la‘la): Strength 17X, Agility 5X, Intellect 10X, Willpower 12D, Edge 3, Hand Size 5 (Health 30). Skills: Leadership. Powers: Absorption 23 (Biospheric Energy [Absorption Conversion {External Power Source}]), Body Armor +8, Dimensional Travel 18, Element Control 22 (Air, Cold, Earth, Fire, and Water Control [Elementals only: Strength 22X, Agility 3X, Intellect 0X, Willpower 0X, Edge 0, Hand Size 2 {Health 10}]), Energy Blast 19, Energy Blast 22 (Kinetic Energy; Wide-Angle Beam), Force Field 13, Invulnerability (to Aging, Disease, and Poison}, Resistance (+10 to Cold and Pressure), Shapeshifting 17 (Additional Limbs-Tentacles [x6; Constriction {+3 Strength due to Suction Cups}, Lightning Speed 3 {Swimming only}]), Teleportation 18 (Gateway, Summoning), Waterbreathing 10. Calling: World Domination. Hindrances: Grounded (Limit: Must be on a planet). Monstrous. (Marvel)

Nefarius (Lloyd Bloch): Strength 18B, Agility 6D, Intellect 6D, Willpower 7X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Hyper-Breath, Sonic Slam; Fast Exit; Espionage. Powers: Energy Blast 17 ("Laser Eye Beams"; Ricochet), Leaping 15, Lightning Speed 15 (Mach Control, Run Up Walls), Resistance (+10 to Cold, Corrosion, Energy, Fire, Kinetics, and Pressure). Calling: Demolisher. Hindrances: Frenzied, Hateful (of Moonstone), Overconfident. (Marvel)

Nemesis (Holocaust): Strength 6D, Agility 3X, Intellect 5D, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Energy Control; Military. Powers: Disintegration 19 (Limit: Only when outside containment suit), Energy Sheath 19 (Limit: Constant), Radiation Control 19 (Ability Boost 16 [Strength]). Equipment: Body Armor +10 (Unbreakable). Calling: Vengeance. Hindrances: Bruiser, Monstrous. (Marvel)

Nemesis Kid (Hart Druiter of Myar): Strength 4X, Agility 6X, Intellect 6C, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Chemistry, Occult. Powers: Nemesis 28 (Danger Sense, Mechanical Nemesis, Power Detection, Skill Nemesis; Limits: Overload, Situational [Must be able to concentrate]). Hindrances: Overconfident, Triggered- Powerless (if he becomes intimidated). (DC)

Neron: Strength 22X, Agility 6X, Intellect 18B, Willpower 20A, Edge 4, Hand Size 6 (Health 40). Skills: Dimensional Geography, Energy Control, Occult; Intimidation, Manipulation, Mental Control, Taunting. Powers: Body Armor +8, Cosmic Awareness 20, Enchantment 22 (Neron can grant beings or objects supernatural powers or abilities. He cannot enhance or bestow powers more than 18 points), Gateway 20 (Any Place, Time, or Dimension [Summon Demons]), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 22, Illusion 20, Light Control 20 (Light Shapes), Magic 20 (Can duplicate any Intellect- or Willpower-Based Power), Psi-Screen +10, Resistance (+20 to Cold, Corrosion, Energy, Fire, and Pressure), Shapeshifting 20, Telepathy 22. Equipment: Candles 6 (Dimensional Travel 10 [to the Underworld only]), Jar Of Souls 30 (Self-Repair [Limit: Triggered {by Spirit Control}], Spirit Control [External Power Source {Deny Death, Forced Reincarnation, Spirit Storage, Spirit Summoning}]). Calling: Universal Domination. Hindrances: Overconfident. Note: Neron is DC Comics’ equivalent to Marvel Comics’ Mephisto. (DC)

Nick Fury: Strength 8B, Agility 7A, Intellect 8B, Willpower 8A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Knives, Wrestling; Artillery, Demolitions, Marksmanship, Piloting; Espionage, History (American), First Aid, Medicine; Intimidation, Leadership, Manipulation, Military. Powers: Resistance (+10 to Aging). Equipment: Kevlar Body Armor +2, Needle Pistol +3, Weapons (Access to all conventional weapons). Calling: Soldier. Hindrances: Addicted (to Nicotine [0 Willpower after one day without nicotine]), Physically Disabled - Blind (Left eye). (Marvel)

Nightcrawler (Kurt Wagner): Strength 6C, Agility 12A, Intellect 5X, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Climbing, Swords; Acrobatics, Fast Exit, Piloting, Repair; Leadership, Performing. Powers: Additional Limb 4 (Prehensile Tail), Blending 4 (Limit: Darkness only), Teleportation 4 (“Bamfing”; Fusillade, Quick Turnaround; Unique Trait: Causes a small smoky implosion, which leaves a sulfurous smell), Wall-Crawling 4. Calling: Adventurer. Hindrances: Monstrous. (Marvel)

Nighthawk II (Kyle Richmond): Strength 12D, Agility 8B, Intellect 6X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Acrobatics, Aerial Combat, Martial Arts; Finance. Powers: Ability Boost 4 (Dual Ability Boost [Agility and Strength]; Limit: Situational [Cannot be in direct sunlight]), Enhanced Senses 10 (Hearing and Vision; Telescopic Vision). Equipment: Nighthawk Suit +2 (Body Armor, Claws +3, Wings 8 [Flight Code B; Protected Wings, Shielding {Unique Stunt: By using the wings as a shield instead of flying, Nighthawk gains additional Body Armor +4}, Wing Slash]). Calling: Triggered-Powerless (Strength 8D and Agility 4B in direct sunlight). (Marvel)

Nightwing (Richard "Dick" Grayson): Strength 8A, Agility 10A+, Intellect 8A, Willpower 8A+, Edge 3, Hand Size 5 (Health 30). Skills: Skillmaster (Boxing, Brawling, Clubs [particularly Escrima Sticks], Martial Arts Weapons; Acrobatics, Escape Artistry, Fast Exit, Flinging, Gadgetry, Martial Arts, Ricochet; Assessment, Computers, Criminology, Photographic Memory; Leadership, Intimidation, Observation, Performing, Tracking). Equipment: Boots +2 (7 compartments per boot. Power Intensities are up to 10: Flares, Rebreather, Portable Computer, and other pieces of equipment [depending on his needs]), Costume +2 (Blending 4 [Limit: Darkness only], Flight 1D [Cape {Gliding only}], CommLink, Enhanced Senses 4 [Infravision], Resistance [+3 to Electricity], Web-Slinging 11), Escrima Sticks +4 (May throw up to four as one action), Gauntlets +2 (8 sections per gauntlet. Power Intensities are up to 10: First Aid Kit, Jump Lines [both Automatic and Manual], Knockout Gas, Lock Pick, Mini-Saw, Nightarangs +4, Smoke Pellets, and other pieces of equipment [depending on his needs]). Calling: Guardian. (DC)

Nikki (Nicholette Gold): Strength 4D, Agility 7A, Intellect 4X, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Acrobatics, Contingent Attack, Marksmanship, Martial Arts, Piloting. Powers: Resistance (+10 to Heat, Light [Blinding only], and Radiation). Equipment: Wrist Blasters (Energy Blast or Stun Blast 10). Calling: Adventurer. Note: is a member of The Guardians of the Galaxy. (Marvel)

Nitro (Robert Hunter): Strength 5X, Agility 4X, Intellect 4D, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Electronics. Powers: Body Transformation 15 (Explosive Body, Explosive Punch [Unique Stunt – can explode portions of his body, such as his hand, to deliver 10 damage). Calling: Demolisher. (Marvel)

The Norn Queen (Karnilla, Queen of Nornheim): Strength 15X, Agility 7X, Intellect 9B, Willpower 16D, Edge 3, Hand Size 5 (Health 30). Skills: Dimensional Geography, Lore (Asgardian), Occult; Leadership, Manipulation, Observation, Politics. Powers: Magic 16 (Can duplicate any Intellect- or Willpower-Linked Power), Resistance (+9 to Aging and Disease). Calling: Majesty. Hindrances: Lightweight. (Marvel)

Northstar (Jean-Paul Beaubier): Strength 6D, Agility 8C, Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Skills: Climbing; Aerial Combat, Skiing; Performing (Freestyle Skiing). Powers: Flight 22A (Mach Control, Resistance [to Pressure]; Note: Rarely flies faster than Intensity 9), Lightning Speed 16 (Mach Control). Equipment: Body Armor +2. Calling: Thrill-Seeker. (Marvel)

Nova I (The Human Rocket, a.k.a. Richard “Rich” Ryder): Strength 15X, Agility 7C, Intellect 4X, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Piloting (Spacecraft). Powers: Cosmic Energy Control 12 (Absorption, Starburst), Flight 13C (Mach Control, Power Slam 19), Space Flight 6, Resistance (+10 to Cold, Heat, and Pressure), Centurian Nova Prime Uniform (Body Armor +4, Life Support 15 [Limit: Air Only], Commlink [pick up police channels], Enhanced Sense 4 [Vision; Infravision, Telescopic Vision], Unstable Molecules [the uniform can change appearance by mental command]). Calling: Youthful Exuberance. (Marvel)

Nova II (Frankie Raye): Strength 16X, Agility 18C, Intellect 6A, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Skating; Assessment, Astronomy, Energy Control, Spacecraft. Powers: Cosmic Awareness 18, Cosmic Energy Control 15 (Energy Detection, Healing, Resistance [to Radiation]), Energy Sheath 6 (Resistance [to Energy]), Fire Control 20 (Absorption, Blinding, Fireball, Fire Elementals, Fire Missiles, Fire Restraints, Fire Shield, Flame Shapes, Flight [Code A], Heat Control, Heat Sphere, Illusion, Nova Flame, Smokescreen, Updraft), Life Support 15, Resistance (+12 to Aging, Cold, Disease, Energy, Fire, Poison, and Pressure). Calling: Explorer. (Marvel)

The Obliterator (Maht Pacle): Strength 18A, Agility 8A, Intellect 12D, Willpower 15X, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Knives, Spears, Swords; Artillery, Demolitions, Marksmanship, Ricochet; Weapon Systems. Powers: Cosmic Energy Control 22 (Stunt used as power source for his Battle Armor), Immortality, Invulnerability (to Aging, Disease, and Poison), Regeneration 5, Resistance (+10 to Cold, Energy, Fire, and Pressure). Equipment: Battle Armor (Blaster Gauntlets [Energy Blast {Electricity, Fire, Kinetic, Laser, Radiation, Sonic}; Explosion, Momentum, Wide-Angle Beam], Body Armor +10, Flight 18C, Gas Attack [Suit analyzes physiology and creates specific toxin; incapacitates for an Aura Duration], Life Support 18, Space Flight 18). Calling: Obsessive (Hunting and Killing). (Marvel)

Odin (The All-Father of Asgard): Strength 17A, Agility 9D, Intellect 15A, Willpower 20B, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Clubs, Spears, Swords; Archery; Dimensional Geography, History (Asgard), Mythology (All Earth Cultures), Occult; Leadership, Manipulation, Politics. Powers: Gestalt 30 (Limit: Can only absorb and release the spirits of other Asgardian gods), Illusion 27, Magic 20 (Unique Trait: Can duplicate all powers), Regeneration 30, Resistance (+13 to Aging and Disease), Resistance (+23 to Cold, Corrosion, Fire, and Poison; Limit: Only in Asgard), Teleportation 27 (Gateway [to any other dimension]). Equipment: Body Armor +9, Mace +9 ("Thrustrock"; Power Amplification 5 [Limit: Magic Only], Unbreakable), Spear +9 ("Gungnir, the Odin-Spear"; Automatic Return, Unbreakable). Calling: Majesty. Hugin (Thought): Strength 3D, Agility 12D, Intellect 4X, Willpower 6D, Edge 0, Hand Size 2 (Health 10). Skills: Natural Weapons; Aerial Combat; Observation. Powers: Claws +2, Enhanced Senses 18 (Vision), Flight 18A. Calling: Soldier. Munin (Memory): Strength 3D, Agility 12D, Intellect 4X, Willpower 6D, Edge 0, Hand Size 2 (Health 10). Skills: Natural Weapons; Aerial Combat; Observation. Powers: Claws +2, Enhanced Senses 18 (Vision), Flight 18A. Calling: Soldier. Sleipnir: Strength 14X, Agility 8X, Intellect 4X, Willpower 6X, Edge 0, Hand Size 2 (Health 10). Powers: Additional Limbs 14 (Legs [x4]), Dimensional Travel 20, Flight 20A, Lightning Speed 20. Calling: Soldier. Mimir: Strength 0X, Agility 0X, Intellect 25D, Willpower 20X, Edge 1, Health 17. Powers: Assessment, Trivia (Everything). Calling: Responsibility of Power. Hindrances: Noncorporeal. (Marvel)

OMAC I (The One-Man Army Corps [Buddy Blank]): Strength 15A, Agility 10A, Intellect 6X, Willpower 10X, Edge 2, Hand Size 4 (Health 25). Skills: Gladiatorial Genius and Weaponsmaster (AllStrength- and Agility- based Skills pertaining to combat; Unique Trait: Combines two Genius-related Skills). Powers: Body Armor +10, Leaping 20. Equipment: Brother Eye Satellite 15 (External Power Source; Body Armor +10, Danger Sense, Detection [Chronometric Detection, Dimensional Detection, Energy Detection, Illusion Detection, Invisibility Detection, Life Detection], Dimensional Travel, Regeneration, Sentience [Intellect 15A, Willpower 15A, Skills: Renaissance Man {Has all Intellect- and Willpower-basedSkills}, Teleportation). Calling: Soldier. (DC)

OMAC II (Observational Activity Construct): Strength 20X, Agility 8X, Intellect 8X, Willpower 4X, Edge 0, Hand Size 2 (Health 30). Powers: Cyborg Form 20 (Body Armor +4, Flight 8C, Invulnerability [to Aging, Disease, Gases, and Poison], Life Support 15, Nemesis 22 [Danger Sense, Mechanical Nemesis, Power Detection, Skill Nemesis], Weapons Systems 18 [Claws +4, Energy Blast 16 {All Energies, including Kinetic}], Psi-Screen +6, Regeneration 7, Shapeshifting 16; Limit: Situational [Must be infected with a nano-tech virus]). Calling: Soldier. Hindrances: Monstrous. Brother I Satellite: Strength Agility 10C, Intellect 10A, Willpower 6X, Edge 4, Hand Size 6 (Health 40). Talents: Gadgetry, Repair; Biology, Bionics, Chemistry, Computers. Powers: Ability Boost 10 (Intellect only [Metahuman Catelogy {Information on every metahuman on Earth of the DC universe. OMACs can all download info on any given Metahuman threat and develop / grow whatever countermeasures are needed in an exchange}, Photographic Memory], Communications 18, Computer Link 20 [All Stunts; Limit: OMACs only], Flight 8X, Internal Defenses [Drones: Much like probes, these drones chase after opponents. It is unknown what they are capable of]. Tendrils 16 [Entrapment {Instant Freedom}, Invisibility 18, 18, Nemesis 25 (Danger Sense, Mechanical Nemesis, Power Detection, Skill Nemesis). Calling: World Domination. (DC)

Omega Red (Arkady Gregorovich): Strength 10B, Agility 6D, Intellect 3D, Willpower 5C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Whips, Wrestling; Martial Arts; Espionage; Intimidation, Observation. Powers: Life Drain 13 (For every 5 Health drained, Arkady regains 1 lost Health point; Limit: Arkady loses 1 Health point every hour and must drain the lifeforce of others in order to replenish them. For every 5 Health he loses, his Hand Size is reduced by 1. Arkady can drain life from all beings in Striking Distance, whether he touches them or not.), Pheromones 8 (Limit: Malodorous). Equipment: Tentacle Whips +3 (May channel Life Drain through tentacles). Calling: Demolisher. Hindrances: Obsessive (about killing ). (Marvel)

Omega Supreme (Omega Supreme [Autobot] of Cybertron [Generation 1]): Strength 27C, Agility 3D, Intellect 12C, Willpower 15D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Sonic Slam; Marksmanship; Astronomy, Lore (Cybertron); Military. Powers: Body Armor +10, Clawed Arm +3 (Right Arm), CommLink 10, Enhanced Senses 2 (Microscopic Vision, Telescopic Vision), Invulnerability (to Aging, Disease, Gases, and Poison), Laser Cannon 22, Life Support 25, Plasma Blaster (Left Arm; Energy Blast 25), Resistance (+13 to all Energy Attacks), Sensors, Shapeshifting 10 (Laser Cannon Tank Mode [Energy Blast 30, Lightning Speed 4], Rocket with Launching Pad [Energy Blast 25, Space Flight 5]), Size Alteration 27 (Growth only; Limits: Permanent). Calling: Soldier. Hindrances: Frenzied, Giant Size, Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Onslaught: Strength 12X, Agility 10C, Intellect 12A, Willpower 15A, Edge 4, Hand Size 6 (Health 40). Skills: Gadgetry, Repair; Computers, Electronics, Energy Control, Genetics; Intimidation, Manipulation, Meditation, Mental Control. Powers: Astral Projection 20, Body Armor +12, Detection 20 (Mutant Detection), Hyperlinguistics 20 (Language Transfer), Magnetic Control 20 (Animation, Direction Sense, Energy Detection, Entrapment, Flight, Force Field, Manipulate Nonferrous and Nonmetallic Objects, Rapid Assembly, Scrambling, Stun Blast, Telekinesis), Mind Control 15 (Mindwipe), Psi-Screen +15 (Psi-Field), Psychic Blast 20 (Mind-Blowing, Psychic Detection, Sedation), Regeneration 6, Telepathy 22 (Mental Probe, Psychic Invisibility, Psychic Surgery, Psychic Weapon, Sedation, Team Link, Telepathic Illusion). Calling: Demolisher. (Marvel)

Optimus Prime (Orion Pax of Cybertron, Leader of the Autobots [Generation 1] - Animated Version): Strength 24B, Agility 8C, Intellect 18B, Willpower 20C, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Melee Weapons, Wrestling; Marksmanship, Piloting (Spacecraft); Astronomy, Lore (Cybertron), Mechanics; Leadership, Military. Powers: Body Armor +4, CommLink 10, Computer Link 20, Energon Axe +4 (Retractable [into his right hand]), Enhanced Senses 2 (Microscopic Vision, Telescopic Vision), Extension 16 (Roller [Basic Movement 3, CommLink, Remote Control - Combat Deck Module, Sensors]), Invulnerability (to Aging, Disease, Gases, and Poison), Laser Rifle +4 (Energy Blast 26 [Light Control {Laser}]; Limit: Linked [to Semi-Trailer Truck Mode; Acts as an Exhaust Pipe]), Life Support 15, Resistance (+6 to all Energy Attacks), Sensors, Shapeshifting 10 (Semi-Trailer Truck Mode [Firing Weapons +4 from Combat Deck Module - Auto-Launcher with Grapple-Arm 18 to load and change Various Artillery / Radiation Weapons; Lightning Speed 6, Lights 8]), Size Alteration 12 (Growth only; Limits: Permanent). Equipment: The Autobot Matrix of Leadership 26 (Body Armor +4; Grants the bearer the following: Bestowal [Life to lifeless electromechanical matter], Computer Link [Haywire, Machine Animation, Mechanical Link, Multiple Machines], CPU, Sentience, Starburst, Worthiness and many more [Narrator’s discretion]). Calling: Protector. Hindrances: Giant Size, Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Orion (Orion of New Genesis): Strength 19C, Agility 7C, Intellect 6X, Willpower 10X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Wrestling; Aerial Combat, Martial Arts. Powers: Body Armor +3, Invulnerability (to Aging, Disease, and Poison), Regeneration 3, Resistance (+10 to Cold, Fire, and Radiation). Equipment: Astro-Glider 20 (Body Armor +2, Cosmic Energy Control 20 [“Astro-Force Control” - Blinding Blast, Energy Blast, Force Field, Starburst], Flight), Mother Box (Material Strength 12 [Boom Tube {Dimensional Travel 10, Teleportation 25; Limits: Gateway only, Requires a sample of X-Element to use}, Danger Sense 14, Detection 12 {Energy Detection, Life Detection}, Duplication 14, Regeneration 15 {Healing}, Sentience {Intellect 10X, Willpower 8X}, Worthiness {Only a person with Good Motivations can use a Mother Box}; Notes: Orion’s Mother Box can modify his features to make him handsome. If it is removed or disabled, Orion’s face reverts to its true appearance [which is rough, ugly, and generally contorted by anger]). Calling: Peace of Mind. Hindrances: Frenzied. Sturmer (Orion’s War Hound): Strength 22D, Agility 4X, Intellect 3X, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Natural Weapons; Tracking. Powers: Body Armor +6, Claws +4, Enhanced Senses 18 (Hearing and Smell), Teeth +4. Calling: Soldier. Hindrances: Frenzied. (DC)

Orka: Strength 20D, Agility 4X, Intellect 2X, Willpower 1X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling. Powers: Animal Control 15 (Limit: Whales only), Body Armor +6, Lightning Speed 9 (Swimming only), Resistance (+10 to Cold, Heat, and Pressure), Waterbreathing 10. Calling: Demolisher. Hindrances: Bruiser, Monstrous. (Marvel)

The Over-Mind (Grom): Strength 20D, Agility 8D, Intellect 12X, Willpower 20X, Edge 4, Hand Size 6 (Health 40). Skills: Brawling; Flinging; Mental Control, Mesmerism. Powers: Ability Boost 4 (Strength), Emotion Control 18 (Broadcastable, Multiple Targets, Resistance [to Mental Control]), Energy Blast 12, Gestalt 6 (Limit: Permanent [The minds of six telepaths are fused inside the Over-Mind and cannot be released]), Illusion 12, Imitation 12, Mind Control 18 (Mindwipe, Possession), Paralysis 18 (“Eye Beams”). Calling: Demolisher. Hindrances: Overconfident. (Marvel)

Overkill (): Strength 18X, Agility 12X, Intellect 4X, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Military. Powers: Cyborg Form 18 (Absorption-All Energies [Absorption Boost 4 [Strength], Absorption Healing], Body Armor +6, Detection [Energy Detection], Invulnerability [to Aging, Disease, Gases, and Poison], Life Support, Radar, Repulsor Rays, Resistance [+6 to Cold, Corrosion, Fire, and Gases], Sonar, Taser). Calling: Demolisher. (Marvel)

Parasite (Rudy Jones / Doctor Torval Freeman): Strength 6X, Agility 6X, Intellect 3X(6D), Willpower 3X(6X), Edge 2, Hand Size 4 (Health 25). Skills: Genetics (Freeman only). Powers: Life Drain 18 (Psychic Vampirism), Power Theft 22. Calling: Demolisher. Hindrances: Monstrous. (DC)

The (Oswald Chesterfield Cobblepot): Strength 4D, Agility 5X, Intellect 8C, Willpower 5D, Edge 3, Hand Size 5 (Health 30). Skills: Clubs; Biology (Ornithology), Trivia (English Literature); Leadership. Equipment: Umbrella +4 (All Attacks performed by the umbrella are Intensity 12). Calling: Greed. (DC)

Perun (Valeri Sovloyev): Strength 17B, Agility 5D, Intellect 5D, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Axes (including Sickles), Hammers; Ricochet; Mythology (Russian); Intimidation. Powers: Body Armor +3, Electrical Control 17 (Lightning Bolts, Shock Field; Limit: Without an appropriate focus, such as his weapons, Perun’s Electrical Control intensity is only 13 and he cannot fire energy blasts), Flight 9D, Invulnerability (to Aging, Disease and Electricity), Resistance (+5 to Poison and Radiation). Equipment: Hammer +3 (Automatic Return), Sickle +3. Former Equipment: Axe +4. Calling: Thrill-Seeker. Hindrances: Overconfident. (Marvel) Valeri Sovloyev: Strength 4X, Agility 4X, Intellect 5D, Willpower 5X, Edge 0, Hand Size 2 (Health 10). Skills: Archaeology; Calling: Responsibility of Power. Note: Perun shares his existence with Valeri Sovloyev, a regular Russian citizen who found a mystic amulet that allows him to transform into Perun. (Marvel)

The (Nyeun Chun Ti of the [31st Century]): Strength 13A, Agility 12A, Intellect 5X, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Brawling, Martial Arts Weapons, Wrestling; Acrobatics, Fast Exit, Martial Arts, Thievery; Intimidation. Equipment: Battle Axe +7 (Absorption-All Energies 18, Dimensional Travel 13 [Can cut through dimensional barriers], Disintegration 5 [+5 on damage; Limit: Touch only], Unbreakable), Body Armor +5. Calling: Soldier (Mercenary). (DC)

The (Christopher "Kit" Walker): Strength 9A, Agility 9A, Intellect 9A, Willpower 9A, Edge 4, Hand Size 6 (Health 40). Skills: Boxing, Climbing, Martial Arts Weapons, Wrestling; Acrobatics, Equestrian, Marksmanship, Martial Arts; Assessment, Criminology, Lore (African Tribes), Medicine; Animal Handling, Intimidation, Military, Survival. Equipment: Cross Ring +3 (Unique Trait: Can permanently place the good cross mark on any person by pushing it against the person. That person is then permanently considered to have a low-level connection to the Phantom), Revolvers (2) +4, Skull Ring +3 (Unique Trait: Can permanently place the evil skull mark on any opponent beaten unconscious with his fists). Calling: Protector. Devil (The Phantom’s Wolf): Strength 4D, Agility 4X, Intellect 2X, Willpower 2D, Edge 1, Hand Size 3 (Health 17). Skills: Natural Weapons; Tracking. Powers: Teeth +3. Calling: Animal Nature. Hero (The Phantom’s Horse): Strength 9X, Agility 6X, Intellect 1X, Willpower 2X, Edge 1, Hand Size 3 (Health 17). Powers: Leaping 2, Lightning Speed 2. Calling: Animal Nature. ()

Phantom Rider (Hamilton Slade, a.k.a. Ghost Rider, Night Rider): Strength 10C, Agility 5C, Intellect 5X, Willpower 7X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Whips (Lariats); Equestrian, Marksmanship. Body Transformation (Alter Ego – Hamilton Slade: Strength 6X, Agility 4X, Intellect 5C, Willpower 3X, Edge 0, [Hand Size 2 {Health 10}, Archaeology, Lore [American Southwest], Detection 6 [Evil; Beyond Visual Range], Calling: Explorer; Triggered [Once evil is detected, automatically transform from Slade into for approximately 6 hours]), Detection 6 (Evil; Beyond Visual Range), Invisibility 12, Phasing 18 (Airwalking). Equipment: Mystic Revolvers 15 (Stun Blast), Mystic Lariat 15 (Ensnarement 15). Note: Phantom Rider was a member of The Rangers. (Mystic Horse): Strength 12X, Agility 6X, Intellect 2X, Willpower 4X, Edge 0, Health 10, Invisibility 12, Lightning Speed 3, Phasing 18 [Airwalking]. Calling: Soldier). Calling: Exemplar. Hindrances: Triggered-Powerless (In the absence of evil, Phantom Rider reverts to Hamilton Slade and loses his Invisibility and Phasing powers, as well as all his equipment). (Marvel)

The Phantom : Strength 5X, Agility 7X, Intellect 16A+, Willpower 25A+, Edge 4, Hand Size 6 (Health 40). Skills: Renaissance Man (Assessment, Dimensional Geography, History, Linguistics, Mythology, Occult; Leadership, Manipulation, Meditation, Mental Control, Observation). Powers: Cosmic Awareness 20, Magic 25. Calling: Guardian. (DC)

Phastos (a.k.a. Ceasefire): Strength 16C, Agility 8D, Intellect 10A, Willpower 9X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Hammers; Gadgetry; Computers, Electronics, Energy Control, Mechanics. Powers: Computer Link 8, Energy Blast 10, Flight 10C, Illusion 6, Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+ 10 to Cold, Energy, Fire, and Pressure), Telekinesis 3, Telepathy 3 (Telepathic Disguise), Teleportation 12 (Limit: Masochistic [Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration; a Doom card indicates that Phastos suffers Paralysis 18]), Transmutation 6. Equipment: Powered Armor 10, Battle Hammer +4 (Energy Blast 14). Calling: Investigator. (Marvel)

Phoenix (): Strength 4X, Agility 6C, Intellect 4X, Willpower 11B, Edge 3, Hand Size 5 (Health 30). Skills: Martial Arts, Piloting; Meditation, Mental Control, Trance. Powers: Chi 9 (Limit: Psionic powers only; Unique Trait: Using Chi causes the manifestation of the , a fiery bird shape that rises around Phoenix), Force Field 13 (Entrapment, Expanded Field, Remote Field, Shield [from Energy and Psionics]), Mind Control 13 (Multiple Targets), Power Amplification 12 (Multiple Targets [Unique Stunt – Phoenix can split up to 5 intensity points of her power among any of her teammates sharing her Team Link. She may take other actions while using this stunt]), Psychic Blast 12 (Mind Blowing), Telekinesis 13 (Forceflight, Force Bolt, Passengers), Telepathy 12 (Astral Projection, Life Detection, Mental Probe, Team Link, Telelocation [Limit: only]). Calling: Guardian. Dark Phoenix (Jean Grey): Strength 4X, Agility 8C, Intellect 4X, Willpower 20B, Edge 5, Hand Size 7 (Health 50). Skills: Martial Arts, Piloting; Meditation, Mental Control, Trance. Powers: Energy Control-All Energies 30, Psychic Blast 30 (Mind-Blowing, Resistance [to Mental Control]), Telekinesis 30 (Forceflight, Force Bolts, Force Field, Passengers), Telepathy 30 (Life Detection, Mental Probe, Psi-Screen, Psychic Detection, Rangeless, Telelocation), Space Flight 30 (Life Support). Unique Trait: Using her powers causes the manifestation of the Phoenix Force, a fiery bird shape that rises around Phoenix. Calling: Demolisher. Hindrances: Triggered-Powerless (When Jean can wrestle control away). (Marvel)

Photon (): Strength 4X, Agility 6D, Intellect 5D, Willpower 4C, Edge 2, Hand Size 4 (Health 25). Skills: Marksmanship; Energy Control; Finance, Law Enforcement. Powers: Blinding 12, Body Transformation 18 (Flight Code A; While in Energy Form, Photon can broadcast on any frequency), Energy Sheath 9, Illusion 10 (Limits: One sense only [Vision]; Situational [Only while in Energy Form]), Invisibility 12 (Limit: Situational [Only while in Energy Form]), Phasing 4 (Scrambling). Calling: Protector. (Marvel)

Pitt: Strength 22A, Agility 4X, Intellect 3D, Willpower 10D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons, Sonic Slam, Whips (Chains); Lore (Creed Empire); Intimidation. Powers: Body Armor +6, Claws +2 (Retractable), Leaping 10, Lightning Speed 2 (Running Only), Resistance (+10 to Cold, Disease, Energy, and Fire), Teeth +2, Telepathy 12 (Telelocation; Unique Bonus: 18 with Timothy Bracken). Equipment: Chains +4 (Elongation 1). Calling: Outcast. Hindrances: Bruiser, Monstrous. (Image)

Plastic Man (Patrick “” O' Brien): Strength 8D, Agility 10A, Intellect 5C, Willpower 6A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling; Disguise, Escape Artistry, Martial Arts, Thievery; Criminology, Trivia (past 60 years); Performing (Acting), Law Enforcement, Manipulation, Observation. Powers: Elongation 16 (Seven League Strides, Telescopic Attack), Life Support 15 (Limits: Air only, Transformation-Linked [Can only be used if assuming an appropriate form via his Powers]), Plasticity 18 (Bouncing, Ensnarement, Hardening, Kite Flight, Net, Liquidity, Slingshot), Resistance (+6 to Aging, Disease, Energy, Kinetics, and Poison), Shapeshifting 6 (Size Alteration; Limit: Signature Flaw [He always maintains his own countenance, goggles, and costume {with a predominately red with yellow / black striped appearance} even when in a non-humanoid shape]). Calling: Adventurer / Thrill-Seeker. Hindrances: Monstrous (?), Obsessive (Zaniness). (DC)

Poison Ivy (Pamela Lillian Isley): Strength 6C, Agility 6A, Intellect 7A, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts Weaponry, Whips; Acrobatics, Archery, Marksmanship, Martial Arts; Biochemistry, Biology (Botany), Chemistry, Genetics. Powers: Claws +2 (Contingent Attack Poison 12), Invulnerability (to Disease and Poison), Plant Control 18 (Basal Cell Control, Ensnarement, Fungus Control, Memory Dredge, Plant Growth), Pheromones 10, Poison 8 (Poison Touch). Equipment: Vine Lasso / Whip +3 (Note: This is sometimes Barbed), Blowpipe +2 (with Poisoned Darts [Poison 6]), Crossbow +4, Thrown Poisoned Darts +2 (Poison 6]). Calling: Demolisher. (DC)

Power Girl (Kara / Karen Starr): Strength 18D, Agility 6B, Intellect 7C, Willpower 10X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Aerial Combat, Construction, Gadgetry; Computers, Trivia (Magic). Powers: Body Armor +4, Cosmic Awareness 5 (Limit: Mystic Events Only), Enhanced Senses 8 (Hearing and Vision; Telescopic Vision), Flight 14C, Lightning Speed 12 (Mach Control), Resistance (+4 to Aging and Disease), Resistance (+10 to Cold and Pressure). Calling: Protector. Hindrances: Triggered-Powerless (Strength drops to 8 and all Power Intensities drop to 0 against wholly Natural Substances [such as iron, rock, wood, and other unprocessed material]). (DC)

The Preserver: Strength 25B, Agility 5X, Intellect 15A, Willpower 10C, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Natural Weapons, Sonic Slam; Astronomy, Biochemistry, Biology, Chemistry; Intimidation, Leadership. Powers: Claws +2 (Feet), Claws +3 (Hands), Life Support 19, Resistance (+10 to Biological, Energy, and Physical Attacks), Teeth +2. Equipment: Alter Ego Containment Suit 15 (Strength 3X, Agility 3X, Flight [Code D; Levitation only; Unique Trait: Constant], Passenger Compartment, Utility Compartments [Unique Trait: Because the Preserver ejected a holographic video card {of Superman flying; Light Control - Illusion} out of his stomach, it gives the impression he is a cyborg]); Note: The character was based on the one originally in Superman: The Animated Series. (DC)

Prime (Kevin Green): Strength 19C, Agility 5X, Intellect 4D, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Skills: Sonic Slam, Wrestling; Trivia (Ultras); Intimidation. Powers: Ability Boost 3 (Dual Ability Boost [Strength and Agility; Unique Trait: Note: He can boost over 20, to a maximum Strength and Agility scores of 22 and 8, respectively; Limit: Reduces the amount of Prime power he has. He begins to transform back on a negative aura draw, when this power fails), Adaptation 16 (Life Support; Unique Trait: Can gain any physically derived ability if he thinks about it. He may need help to use this power for more than cosmetic changes), Body Armor +3, Kinetic Control 20 (Flight [Code C], Space Flight), Resistance (+16 to Cold, Fire, and Radiation). Calling: Youthful Exuberance. Hindrances: Transformative (After 2 negative aura draws [one if he used his Ability Boost], he needs to make a Desperate Willpower action or he transforms back into Kevin Green). Kevin Green: Strength 2X, Agility 3X, Intellect 4D, Willpower 4X. Edge 0, Hand Size 2 (Health 10). Calling: Youthful Exuberance. (Ultraverse / Marvel)

Professor X (Doctor Charles Francis Xavier): Strength 3X, Agility 3X, Intellect 10A, Willpower 12A, Edge 3, Hand Size 5 (Health 30). Skills: Computers, Electronics, Sociology, Genetics, Leadership, Meditation, Mental Control, Teaching. Powers: Astral Projection 15, Detection 15 (Mutant Detection), Hyperlinguistics 15 (Speech only; Language Transfer), Mind Control 15 (Mindwipe), Psi-Screen +12 (Psi-Field), Psychic Blast 15, Telepathy 18 (Mental Probe, Psychic Invisibility, Psychic Surgery, Team Link, Telepathic Illusion). Equipment: Hover Chair (Flight 1), Device 15 (Doubles Mutant Detection). Calling: Idealist. Hindrances: Physically Disabled (Wheelchair- bound). (Marvel)

The Prometheon: Strength 26X, Agility 6X, Intellect 0X, Willpower 0X, Edge 0, Hand Size 2 (Health 30). Skills: None Known. Powers: Body Armor +14, Absorption-All Energies 30 (Absorption Conversion), Invulnerability (to Aging, Disease, Life Drain, Mental Control, Pressure, Stunning, and Toxins), Life Support 22 (Reformation). Calling: Demolisher. Hindrances: Giant Size (Due to its enormous size, the Prometheon dodges as if he had an Agility of 0), Monstrous. Note: This character was on Superman: The Animated Series. (DC)

Prometheus (Real Name Unknown): Strength 8X(8A+), Agility 9D(9A+), Intellect 9B(9A+), Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Piloting; Criminology, Electronics, Occult; Mesmerism, Military. Equipment: Cosmic 12 (Dimensional Travel, Disintegration [Situational {Works only between Earth and “Ghost Zone”}]), Club +2, Helmet 10 (Uses Knowledge CD’s to provide him with the following Skills [Multiple Genius {Acrobatic, Gladiatorial, Scientific, and Weaponsmaster Geniuses with all Skills}]), Wrist Guns +4, Various Weapons +2 to +4 (fire bombs, neurotoxins, and many other gadgets [Narrator’s discretion]). Calling: Demolisher. (DC)

Prophet (Johnathon Taylor Prophet): Strength 12A, Agility 12A, Intellect 4C, Willpower 8A, Edge 3, Hand Size 5 (Health 30). Skills: Gladiatorial and Weaponsmaster Genius (All Skills; Unique Trait: Prophet has 2 related Geniuses in Skills. Powers: Body Armor +2, Immortality, Invulnerability (to Aging, Disease, and Poison), Regeneration 18. Calling: Soldier. Hindrances: Frenzied. (Image)

Prototype ( Special Crimes Unit Officer Sgt. Corey Mills): Strength 6B(20B), Agility 6B(14B), Intellect 5X, Willpower 5C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Clubs, Wrestling; Aerial Combat, Driving, Marksmanship; Law Enforcement, Observation. Equipment: Powered Armor 20 (LexCorp Series Alpha Police Battlesuit 20 [Ability Boost 8 {Agility}, Ability Boost 14 {Strength}, Black Light Lasers {Light Control - Laser}, Body Armor +6, Coded {Mills’s brainwaves}, CPU, Impact Greanade Launchers {Energy Blast; Explosion only}, Infrared Scopes {Enhanced Senses; Infravision only}, Jet Boots {Flight - Code C}, Resistance {+10 to all Energy Attacks}, Sensors]). Calling: Protector / Demolisher. Hindrances: Addicted (to the armor), Triggered- Powerless (if Jammimg Device 10 [or some other damaging equipment such as electric wires] is stuck in the back of armor. Causes Paralysis 18 to the wearer. Note: This character is from Superman: The Animated Series. (DC)

Psi-Lord (Franklin Richards): Strength 5D, Agility 8X, Intellect 9X, Willpower 12C, Edge 2, Hand Size 4 (Health 25). Skills: Swords; Leadership, Survival. Powers: Astral Projection 15 (Telelocation as Detection stunt; Limits: Situational [must be sleeping], Unpredictable; Unique Trait: Franklin talks in his sleep when traveling astrally), Precognition 15 (Limits: Situational [must be sleeping], Uncontrolled, Unpredictable), Psychic Blast 15 (Mind-Blowing, Psi-Screen, Psychic Detection), Reality Warping 22, Stun Blast 15 (Scrambling as Magnetic Control stunt; Limits: Franklin may only use this power if his life is seriously threatened; Unique Trait: Franklin’s eyes glow when he uses this power), Telekinesis 15 (Force Flight, Force Field), Telepathy 15 (Mental Probe, Psychic Weapon), Powered Armor 13 (Ability Boost (Strength), Energy Blast 18, Flight 10). Calling; Responsibility of Power. (Marvel)

Psyklop: Strength 15X, Agility 9X, Intellect 9A, Willpower 7X, Edge 2, Hand Size 4 (Health 25). Skills: Scientific Genius (Biology, Dimensional Geography, Electronics, Lore (Earth History), Mechanics, Occult, Physics, Robotics). Powers: Ability Boost 4 (Agility; Extensive Boosting), Body Armor +11, Claws +2, Energy Blast 13 (Hypnosis, Illusion), Lightning Speed 4, Teeth +2. Hindrances: Monstrous. (Marvel)

Puck (Eugene Milton Judd): Strength 6C, Agility 8A, Intellect 6B, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Powers: Magic 12 (Limit: Usable only when the demon Razer possesses ’s body. This possession also raises his Intellect to 9B and his Willpower to 15D, while changing his calling to Demolisher. Skills: Brawling, Wrestling; Acrobatics, Flinging, Marksmanship, Ricochet; Espionage, Linguistics, Tactics; Tracking. Calling: Soldier. Hindrances: Transformative (into the demon Razer [currently inactive]). Black Raazar (a.k.a. Razer): Strength 11C, Agility 6X, Intellect 9D, Willpower 15X, Edge 2, Hand Size 4 (Health 25). Brawling, Swords; Occult. Immortality, Magic 12. Equipment: Ebony Blade +6. Calling: World Domination (Demolisher). Note: Black Raazar appears to be the same demonic entity that was imprisoned within the body of the hero Puck for several decades. At some point he escaped and returned to his homeland in the Middle East, where he began undertaking missions for the Iraqi government. (Marvel)

Pulse 8 (Captain John Wether): Strength 10D, Agility 10A, Intellect 4C, Willpower 6A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Driving, Marksmanship, Martial Arts, Repair; Computers, Espionage; Intimidation, Leadership, Military, Tracking. Powers: Energy Control-All Energies 18, Reality Warping 18. Equipment: Attractor Disks 18 (x2 [Each forearm]; Limit: Must focus Powers through these). Calling: Soldier. (DC)

Puma (Thomas Fireheart): Strength 6C (13C), Agility 6B (13B), Intellect 8A, Willpower 8A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons; Acrobatics, Flinging, Martial Arts; Mythology (Native American); Finance, Military, Observation, Tracking. Powers: Animal Form 13 (-Man hybrid), Body Armor +2, Claws +2, Detection 13 (Magic Detection), Enhanced Senses 13. Calling: Responsibility of Power. Hindrances: Triggered Powerless (Puma loses all his powers when not in his Animal Form). (Marvel)

The (Frank Castle): Strength 8A, Agility 7A+, Intellect 6B, Willpower 8B, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Brawling, Knives, Wrestling; Contingent Attack, Demolition, Driving, Marksmanship, Martial Arts, Repair; Assessment, Criminology, Espionage; Intimidation, Military, Survival. Unique Trait: The Punisher has 6 Agility-based Skills. Equipment: Body Armor +2 (Kevlar), Combat Knife +2, Various Firearms +2 to +5 (Note: The Punisher has access to a variety of other ordinance (Explosives, Flamethrowers, Grenades, etc.). Calling: Soldier and Vengeance (Criminals). (Marvel)

The Punisher Robot (Agent of Galactus): Strength 22X, Agility 10X, Intellect 0X, Willpower 0X, Edge 0, Hand Size 2 (Health 30). Powers: Body Armor +8, Energy Blast 16, Invulnerability (to Aging, Disease, and Poison), Life Support, Lightning Speed 8, Prehensile Feet (as Prehensile Hair), Resistance (+10 to Cold, Energy, Fire, and Pressure), "Self-Repair Mechanisms" (Unique Power: Can "heal" as if it were a living creature). Calling: Demolisher. Hindrances: Monstrous. Notes: The Punisher is composed of organic (living) metal and stands only 4’6” tall and weighs 500 lbs. (Marvel)

Pyro (St. John Allerdyce): Strength 4X, Agility 3X, Intellect 5D, Willpower 3X, Edge1, Hand Size 3 (Health 17). Skills: Journalism. Powers: Fire Control 14 (Fire Elementals, Fire Missiles, Fire Shields; Limit: Non-Generative), Resistance (+20 to Fire; Limit: Resistance only applies to fire under his control). Equipment: Flame-thrower +4. Calling: Thrill Seeker. (Marvel)

Quantum: Strength 19X, Agility 6X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Powers: Body Armor +6, Energy Sheath 12 (Fire; Limit: Only when flying), Flight 18C, Resistance (+10 to Cold, Heat, and Pressure), Space Flight 24 (Life Support), Teleportation 15 (Fusillade). Calling: Soldier. Hindrances: Susceptible (to Darkness), Triggered-Powerless (When blocked from the sun [actually stellar radiation]). (Marvel)

The Quarrmer (The Sand Superman): Strength 19B(4C), Agility 6C, Intellect 5D, Willpower 10C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam, Wrestling; Aerial Combat, Fast Exit; Journalism, Trivia (Everything); Performing (Broadcasting). Powers: Body Armor +5, Cold Control 12 ("Super-Breath"; Cold Waves, Ensnarement; Limit: Linked [to Hyper-Breath]); Energy Blast 14 ("Heat Vision"; Pinpoint Blast, Wide-Angle Beam), Enhanced Senses 15 (Hearing and Vision; Infravision, Microscopic Vision, Penetration Vision [Limit: Blocked {by lead}], Telescopic Vision), Flight 19B (Mach Control, Whirlwind), Life Drain 26 (Linked [to Power Theft]), Life Support 18, Lightning Speed 16 (Mach Control, Spinning Drill), Power Theft 26 (Abilities and Powers only; Limit: Superman only), Resistance (+8 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation), Space Flight 5 (Limit: Unguided). Equipment: The Judgment Ray Device 22 (Emotion Control [Anger only; Triggers Frenzied Hindrance]; Unique Trait: Red Sun Powered). Calling: Protector. Hindrances: Fatally Vulnerable (to Green Kryptonite), Susceptible (to Magic [Magical Effects only]), Triggered-Powerless (without the exposure to yellow sun, the Quarrmer's strength drops 1 point every day and his powers drop two points per day). Note: Red Kryptonite effects the Quarrmer in a random manner; Narrator is encouraged to draw a fate card and use the event as inspiration. (DC)

Quasar (Wendell Vaughn): Strength 5X, Agility 5B, Intellect 5B, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Martial Arts, Piloting; Dimensional Geography, Energy Control, Espionage; Law Enforcement, Military. Equipment: Quantum Wristbands 18 (Absorption [Energy], Blinding, Detection [Energy Detection], Dimensional Travel [Passengers; Limit: Quantum Zone only], Energy Blast [Kinetic], Flight [Code B], Life Support, Light Control [Light Shapes], Space Flight, Telekinesis). Calling: Protector. (Marvel)

Quasimodo (The Hunchback of Notre Dame [great - great - great grandson of the original]): Strength 19A, Agility 6X, Intellect 4X, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Climbing, Sonic Slam, Wrestling; Intimidation, Survival. Powers: Body Armor +7, Leaping 9, Resistance (+10 to Aging and Disease). Calling: Greed. Hindrances: Monstrous. Quasimodo (Human Form): Strength 3B, Agility 3X, Intellect 3X, Willpower 3D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Climbing, Wrestling; Survival. Calling: Uncontrolled Power. Salvatore (Giant Bat): Strength 13D, Agility 15D, Intellect 1X, Willpower 1X, Edge 0, Hand Size 2 (Health 30). Skills: Natural Weapons; Aerial Combat. Powers: Resistance (+7 to Energy and Physical Attack), Sonar 10, Teeth +3, Wings 7 (Flight Code A). Calling: Animal Nature. (Marvel)

Quicksilver (Pietro Maximoff): Strength 10X, Agility 8D, Intellect 5X, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Fast Exit. Powers: Lightning Speed 24 (Invisibility, Mach Control, Power Slam 10 [Intensity 20], Rapid Disassembly [Unique Stunt - If Quicksilver makes an average Lightning Speed action, he can disassemble any mechanical device in one exchange], Run Up Walls, Waterwalking, Whirlwind), Resistance (+10 to Cold and Pressure). Calling: Outcast. (Marvel)

Radioactive Man (Doctor Chen Lu): Strength 15X, Agility 5X, Intellect 9C, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Energy Control, Physics (Nuclear). Powers: Absorption 15 (Radiation), Blinding 15, Energy Reflection 15 (Limit: Kinetic only), Force Field 19, Hypnosis 10, Radiation Control 19 (Force Field, Heat Sphere: Limit: Toxic [Emits Intensity 2 Radiation]). Equipment: Control Harness 15 (Dampens Lu's ambient radiation). Calling: Greed. (Marvel)

Rage (Elvin Holiday): Strength 18B, Agility 4D, Intellect 4X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs, Wrestling; Flinging; Intimidation. Powers: Lightning Speed 6 (Running only), Resistance (+12 to all Energy and Kinetic Attacks). Calling: Peace of Mind. Hindrances: Frenzied. (Marvel)

Rampage (Kitty Faulkner): Strength 23C, Agility 5X, Intellect 5C, Willpower 7X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Sonic Slam; Gadgetry; Genetics, Physics. Powers: Ability Boost 6 (Agility; Unique Bonus: Unaffected [by Size Alteration]; Limit: Triggered [by Size Alteration]), Body Armor +7 (Limit: Triggered [by Size Alteration]), Energy Absorption 23 (Solar), Leaping (Special - Equal to Size Alteration), Size Alteration (Special: Growth only [½ the Intensity automatically, then 1 point per exchange]; Unique Bonus: Strength may boost beyond 20, to a maximum score of 25; Triggered [by Energy Absorption]; Limit: Triggers [Frenzied Hindrance]). Calling: Unwanted Power / Demolisher. Hindrances: Fatally Vulnerable (if Strength exceeds 24), Monstrous (when Power is activated). Kitty Faulkner: Strength 2X, Agility 2X, Intellect 5C, Willpower 7X, Edge 1, Hand Size 2 (Health 10). Powers: Energy Absorption 23 (See above). Skills: Gadgetry; Genetics, Physics. Calling: Explorer. (DC)

Ransak the Reject (Warhead of the New ): Strength 9A, Agility 11A, Intellect 4X, Willpower 5D, Edge 2, Hand Size 4 (Health 25). Skills: Knives, Shields, Spears, Swords; Acrobatics, Contingent Attack, Escape Artistry, Martial Arts; Tracking. Powers: Ability Boost 6 (Strength; Limit: Triggers Frenzied Hindrance), Body Armor +2, Resistance (+4 to Energy and Radiation). Equipment: Power Spear +3 (Energy Blast 10). Calling: Outcast. (Marvel)

Ravage (Doctor Geoffrey Crawford): Strength 23C, Agility 3X, Intellect 8C, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Sonic Slam; Physics, Radiology; Intimidation. Powers: Body Armor +7, Leaping 30, Resistance (+10 to Cold, Disease, Energy, and Fire). Calling: Demolisher. Hindrances: Bruiser, Frenzied, Monstrous. Doctor Geoffrey Crawford: Strength 2X, Agility 1X, Intellect 8C, Willpower 3X, Edge 0, Hand Size 2 (Health 10). Skills: Physics, Radiology. Equipment: Wheelchair. Calling: Investigator. Hindrances: Physically Disabled (Unable to walk). (Marvel)

Raven: Strength 2X, Agility 4X, Intellect 6B, Willpower 12C, Edge 2, Hand Size 4 (Health 25). Skills: Medicine, Occult, Psychiatry; Mental Control, Trance. Powers: Detection 10 (Astral Detection, Dimensional Detection), Empathy 17, Psi-Screen +8, Psychic Blast 14, Regeneration 10 (Damage Transfer 18), Shadow Control 11 (Resistance [to Darkness]), Teleportation 12, “Soul-Self” (Unique Power: Strength 0X, Agility 0X, Astral Projection 8, Dimensional Travel 15, Force Field 16 [Remote Field], Invulnerability [to Energy and Physical Attacks], Telepathy 13 [Telepathic Illusion only]). Calling: Protector. (DC)

Red Arrow (, a.k.a. Speedy): Strength 6C, Agility 8A, Intellect 5D, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Climbing, Martial Arts Weapons; Acrobatics, Archery, Flinging, Martial Arts; Trivia (Philosophy); Leadership, Tracking. Equipment: Bow and Arrows +3 (Special Arrows +4), Knife +2. Calling: Guardian. (DC)

Red Shift (Real Name Unknown): Strength 19D, Agility 17X, Intellect 7B, Willpower 7X, Edge 2, Hand Size 4 (Health 25). Skills: Swords; Astronomy, Energy Control, Physics (Interdimensional Physics). Powers: Body Armor +4, Cosmic Awareness 15 (Limit: Red Shift is aware of objects in the cosmos (meteorites, planets, etc.) that he can summon for his battles. He then utilizes his Cosmic Energy to open a dimensional rift wherein he can instantaneously attract these objects to his location. Insofar, this is the only example of his Cosmic Awareness that has been displayed. Since the is a spatial object, one could argue that Red Shift tracking him down was made possible through this stunt), Cosmic Energy Control 20 (Dimensional Detection, Dimensional Travel, Energy Blast, Energy Reflection, Force Field, Gateway [Stunt: Redirect Attacks], Healing, Lightburst, Summon Spatial Objects; Limit: Must use swords to focus power.]), Life Support 18, Resistance (+10 to Aging, Cold, Disease, Energy, Fire, Poison, and Pressure). Equipment: Cosmic Swords +6 (Unbreakable). Calling: Demolisher. (Marvel)

Red Star (Leonid Kovar): Strength 17X, Agility 8B, Intellect 5X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Acrobatics, Marksmanship, Thievery; Military. Powers: Lightning Speed 6. Calling: Protector. (DC)

Red Tornado (John Smith): Strength 14X, Agility 8B, Intellect 6C, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Fast Exit, Gadgetry, Repair; Computers, Electronics; Leadership. Powers: Air Control 18 (Air Blast, Air Shield, Downdraft, Pressure Control, Tornado), Body Armor +6, Flight 18B (Mach Control, Whirlwind), Invulnerability (to Aging, Disease, Dizziness, Poison, and Vertigo), Life Support 15 (Reformation), Resistance (+10 to Cold and Pressure), "Self-Repair Mechanisms" (Unique Power: Can "heal" as if it were a living creature). Calling: Guardian / Vestige of Humanity. Hindrances: Monstrous. (DC)

The (Rojohn Smythe, a.k.a. God of the Talbosians, a race of fierce lupine-humanoids of Talbos): Strength 16A, Agility 9C, Intellect 6C, Willpower 10B, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Garrotes, Clubs, Wrestling; Marksmanship, Piloting (Spacecraft); Archaeology, Astronomy; Intimidation, Survival, Tracking. Powers: Enhanced Senses 12 (Hearing and Smell), Regeneration 10, Resistance (+14 to Aging, Disease, and Poison). Equipment: Power Staff +6 (Automatic Return, Energy Blast 18, Energy Sheath 4 [Electrical], Unbreakable). Calling: Vengeance (against the ). Hindrances: Frenzied. Rojohn Smythe: Strength 3X, Agility 3D, Intellect 6C, Willpower 3X, Edge 0, Hand Size 2 (Health 10). Skills: Piloting (Spacecraft); Archaeology, Astronomy. Calling: Investigator. Note: The Skrulls invaded and destroyed the race of Talbosians. The Red Wolf is their Avatar of Vengeance. In 2300 A.D., he battles Hercules (whose Strength and Agility [-1] are reduced due to being aged by Zeus. (Marvel)

Red Wolf III (William Talltrees): Strength 8A, Agility 7B, Intellect 5X, Willpower 7B, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Clubs, Knives, Wrestling; Acrobatics, Archery, Flinging; Animal Handling (Canines), Military, Tracking. Powers: Animal Control 10 (Lobo only), Enhanced Senses 7. Equipment: Bow and Arrows +2, Coup Stick +3 (Material Strength 10), Knife +2, Tomahawk +3 (Material Strength 10). Calling: Exemplar. Note: Recently, the wolf spirit, Owayodata granted Red Wolf Strength 12A and Agility 10B. Note: Red Wolf III was a member of The Rangers. Lobo (Strength 5D, Agility 5X, Intellect 2X, Willpower 4D, Edge 0, Hand Size 2 (Health 10). Skills: Natural Weapons; Tracking, Teeth +3. Calling: Animal Nature. (Marvel)

The (Aleksei Mikhailovich Sytsevich, a.k.a. Alex O’ Hirn): Strength 18C, Agility 2X, Intellect 2X, Willpower 2X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons. Powers: Lightning Speed 2 (Limit: Running only). Equipment: Body Armor +6 (Unbreakable, Unremovable), Horns +6 (Impalement, Unbreakable), Mask (Invulnerability [to Spider-Man’s Webs]), Resistance (+5 to all Energy Attacks). Calling: Greed. Hindrances: Bruiser, Monstrous. (Marvel)

The Ricochet Monster (from the Outer Galaxy): Strength 22X, Agility 3X, Intellect 1X, Willpower 1X, Edge 1, Hand Size # (Health 17). Powers: Claws +1, Energy Reflection 18 (All Energies, including Kinetic), Life Support 16, Resistance (+16 to Cold and Pressure). Calling: Soldier. Hindrances: Bruiser, Monstrous. First Appearance: Hostess Fruit Pies Advertisement (versus Thor [1980]). (Marvel)

The (Edward Nigma): Strength 5C, Agility 6B, Intellect 8C, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs; Driving, Marksmanship, Thievery; Criminology, Cryptography (Puzzles, Riddles); Leadership, Performing (Acting). Equipment: Mark Cane +3. Calling: Greed. Hindrances: Obsessed (with Riddles, Puzzles, and Riddle-Motifs). (DC)

Rip Roar: Strength 17A, Agility 8D, Intellect 7X, Willpower 11C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Clubs, Jumping, Sonic Slam; Piloting; Intimidation, Leadership. Powers: Additional Limbs (Two Extra Arms) 17 (Constriction), Life Support 15, Resistance (+9 to Aging, Cold, Disease, Fire, Poison, Pressure, and Radiation). Equipment: Clubs (2) +7 (Cold and Fire Control 18 [Energy Blast Only], Unbreakable). Calling: Demolisher. Hindrances: Monstrous. (DC)

Rocket Red: Strength 4X(15X), Agility 4B(7B), Intellect 4X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Marksmanship, Repair; Military. Equipment: Powered Armor 15 (Apokolips Battle Suit [Ability Boost 3 {Agility}, Ability Boost 11 {Strength}, Absorption-All Energies, Body Armor +5, CommLink, Energy Blast, Enhanced Senses {Hearing; Radar Sense}, Flight {Code C}, Force Field, Sensors]). Calling: Soldier. (Marvel)

Rodimus Prime (Leader of the Autobots, a.k.a. Hot Rod of Cybertron [Generation 1] - Animated Version): Strength 21C(23C), Agility 7C(9C), Intellect 16B, Willpower 18C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Wrestling; Marksmanship, Piloting (Spacecraft); Astronomy, Lore (Cybertron), Mechanics; Leadership, Military. Powers: Body Armor +5, CommLink 10, Computer Link 20, Enhanced Senses 2 (Microscopic Vision, Telescopic Vision), Exhaust Blasters 19 (Energy Blast), Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Resistance (+6 to all Energy Attacks), Saw +5 (Retractable [into his left hand]), Sensors, Shapeshifting 10 (Cybertronian Recreational Vehicle Mode - actually a 1980 Citroën Penthouse CX Concept Car [Lightning Speed 6, Lights 8], Size Alteration 12 [Growth only; Limits: Permanent]). Equipment: The Autobot Matrix of Leadership 26 (Ability Boost 2 [Dual Ability Boost {Strength and Agility}] Body Armor +4; Grants the bearer the following: Bestowal [Life to lifeless electromechanical matter], Computer Link [Haywire, Machine Animation, Mechanical Link, Multiple Machines], CPU, Sentience, Starburst, Worthiness and many more [Narrator’s discretion]). Equipment: Photon Eliminator Pistol +4. Calling: Protector. Hindrances: Giant Size, Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Rogue (Real Name Unknown): Strength 16X, Agility 6D, Intellect 4X, Willpower 5X, Edge 2 Hand Size 4 (Health 25). Skills: Piloting. Powers: Body Armor +2, Danger Sense 12 (Limits: Uncontrolled and Unpredictable [Fails if the Narrator’s card is {1} Neutral, {2} Negative, or {3} less than or equal to ’s Willpower intensity of 5X]), Flight 8, Power Theft 18 (Touch only, Uncontrolled), Resistance (+10 to Disease, Mental Control, and Poison). Calling: Uncontrolled Power. Hindrances: Guilt-Ridden about absorbing memories (0 in all abilities for the rest of the adventure if she absorbs memories using her Power Theft). (Marvel)

Rom (the Spaceknight of Galador): Strength 15X, Agility 7C, Intellect 7X, Willpower 5X, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat, Marksmanship. Powers: Body Armor +4, Detection 15 (Dimensional; Unique Trait: Rom can locate space warps, with which to speed his travels), Space Flight 18 (Flight, Life Support), Regeneration 5, Resistance +4 (to Cold, Heat, and Radiation), Sensors 5. Equipment: Dimensional Hole Generator 18 (Dimensional Travel; Limit / Unique Trait: The Generator creates a hole large enough to store Rom’s equipment only and functions almost the speed of thought), Energy Analyzer 15 (Detection [Energy, Life, Mutant, Powers; Unique Trait: The analyzer can detect disguised dire ], Lights), Translator 15 (Hyperlinguistics), Neutralizer 15 (Anti-theft, Energy Blast, Nullification [Limit: Energy and Radiation only], Regeneration [Healing; Limits: Healing stunt only, Radiation poisoning only]; Unique Trait: Dire wraiths injured by the Neutralizer are hurled into a dimensional Limbo). Calling: Guardian. (Marvel)

The Runner: Strength 17X, Agility 18B, Intellect 6D, Willpower 10X, Edge 4, Hand Size 6 (Health 40). Skills: Acrobatics, Aerial Combat, Fast Exit; Astronomy. Powers: Body Armor +9 (Golden Skin), Cosmic Energy Control 19 (Energy Blast, Emotion Control [Limit: Friendship only], Life Support, Tracking), Hyper-Running 30A (Flight, Invisibility, Mach Control, Passengers, Phasing, Power Dive, Power Slam, Run Up Walls, Space Flight, Spinning Drill, Waterwalking, Whirlwind), Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+10 to Cold, Energy, Fire, and Pressure), Space Flight 20. Calling: Obsessive (Exploring). Hindrances: Monstrous (to Humans). (Marvel)

Sabertooth (Victor Creed): Strength 10C, Agility 10C, Intellect 4X, Willpower 9C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons; Fast Exit, Marksmanship; Survival, Tracking. Powers: Claws +2, Enhanced Senses 14 (All; Infravision), Regeneration 15, Resistance (+10 to Aging, Disease, Gases, and Poison), Teeth +2. Calling: Demolisher. Hindrances: Frenzied, Physically Disabled (Color-Blind [0 Intellect in any task involving colors]). (Marvel)

Sabra (Ruth Bat-Seraph): Strength 15C, Agility 7A, Intellect 6A, Willpower 6A, Edge 2, Hand Size 4 (25). Skills: Brawling, Wrestling; Acrobatics, Aerial Combat, Marksmanship, Martial Arts; Assessment, Criminology, Espionage, Linguistics; Intimidation, Leadership, Observation, Taunting. Powers: Body Armor +3, Lightning Speed 7, Regeneration 2, Resistance (+2 to Disease and Poison). Equipment: Cape 10 (Flight [Code C; Auto-pilot], Quills 10), Bracelets 11 (Energy Blast; Limit: Each bracelet fires 10 shots before needing recharging). Calling: Idealist. Note: is Israel’s premier hero. (Marvel)

Sasquatch (Doctor Walter Langkowski): Strength 6X, Agility 6X, Intellect 8B, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Natural Weapons; Computers, Medicine, Radiology. Powers: Animal Form 20 ( form only: Strength 20D, Agility 6X, Body Armor +8, Claws +2, Leaping 18, Resistance (+10 to Cold and Disease). Calling: Adventurer. Hindrances: Inaccurate, Monstrous. (Marvel)

The Savage Dragon (Real Name Unknown): Strength 15D, Agility 9C, Intellect 5D, Willpower 8B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Acrobatics, Marksmanship; Intimidation, Law Enforcement, Leadership. Powers: Body Armor +2, Leaping 11, Psi-Screen +7, Regeneration 10, Resistance (+15 to Fire), Resistance (+10 to Disease and Poison). Calling: Protector. Hindrances: Amnesia, Monstrous. (Image)

Savitar (Real Name Unknown): Strength 9X, Agility 10C, Intellect 7B, Willpower 8B, Edge 1, Hand Size 3 (Health 17). Skills: Fast Exit, Piloting; Lore (Hindu), Mythology (), Physics (Kinetics); Meditation, Military, Trance. Powers: Absorption 22 (Kinetics [Speed; Limits: Other speedsters only; Ineffective {against anyone directly connected to the Speed Force}]), Empowerment 18 (Lightning Speed only; Extensive Empowerment; Limit: Linked [to Absorption]), Kinetic Control 6 (Repulse Field only), Lightning Speed 26 (Mach Control, Run Up Walls, Spinning Drill, Waterwalking, Whirlwind), Regeneration 10 (Disease Remission, Healing), Resistance (+10 to Cold, Fire [Limit: Only while moving], and Pressure), Vibration Control 18 (Disintegration [Disruption only; Limit: Touch only], Phasing; Limit: Linked [to Lightning Speed]). Calling: Greed. Hindrances: Hateful (Other speedsters), Obsessive (over speed). (DC)

The Scarecrow (Jonathan Crane): Strength 4X, Agility 5C, Intellect 7C, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Electronics, Psychiatry (Psychology); Intimidation, Manipulation. Equipment: Fear Transmitter 13 (Emotion Control [Fear only]). Calling: Demolisher. (DC)

Scarlet Witch (Wanda Maximoff): Strength 3X, Agility 5D, Intellect 6D, Willpower 10C, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Occult; Leadership, Performing (Dance). Powers: Detection 12 (Magic Detection), Magic 10 (“Chaos Magic” [Energy Blast, Force Field, Telekinesis]), Power Amplification 10 (Magic [Detection {Energy Detection}, Telepathy, Teleportation; Limits: Burnout, Situational {Works only in the DC Universe}]), Reality Warping 15 (“Hex Power”; Limits: Spell-Focused, Uncontrolled [unless uses an entire exchange concentrating, thus postponing her Hex until the end of the next exchange]; Previous Limits: Destructive and Uncontrolled only. Calling: Uncontrolled Power. (Marvel)

Scorpion (): Strength 15B, Agility 10X, Intellect 4D, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Climbing, Natural Weapons; Criminology. Equipment: Costume (Additional Limb 16 [Tail - Corrosion 10 {Corrosive Missile}, Energy Blast 12 {Wide-Angle Beam}, Leaping 12, Poison 10 {Limit: Slow Acting - Victim takes ½ damage immediately, the other ½ three hours later}], Body Armor +5, Resistance [+3 to Electricity], Wall-Crawling 8). Calling: Vengeance (against Spider-Man and J. Jonah Jameson). (Marvel)

Scourge I: Strength 5X, Agility 5C, Intellect 4D, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Disguise, Marksmanship; Criminology. Equipment: Scourge’s Guns +5 (Armor Piercing [Unique Stunt – Ignores Body Armor equal to its damage bonus), Scourge’s Van (Hull Strength 6, Lightning Speed 6). Calling: Demolisher. Hindrances: Obsessive (Serving justice by slaying super villains). Note: The white-garbed Scourge was actually several assassins sent to slay super villains. (Marvel)

Scourge II (Thundercracker [Decepticon] of Cybertron [Generation 1] - Animated Version): Strength 22C, Agility 6C, Intellect 15D, Willpower 16B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Marksmanship, Piloting (Spacecraft); Astronomy, Lore (Cybertron); Manipulation, Military, Tracking. Powers: Body Armor +4, CommLink 10, Disintegration Beam 15 (Disintegration Ray), Enhanced Senses 2 (Microscopic Vision, Telescopic Vision), Firing Weapon 16 (Corrosion [Corrosive Missile]), Invulnerability (to Aging, Disease, Gases, and Poison), Laser Blaster 17 (Energy Blast), Life Support 15, Resistance (+6 to all Energy Attacks), Sensors, Shapeshifting 10 (Jet Fighter Mode [Firing Weapons {Energy Blast 19}, Flight 22C, Space Flight]; Vehicle Mode [Lightning Speed 7, Passengers, Sensors], Size Alteration 12 [Growth only; Limits: Permanent]). Equipment: Various Weaponry +4. Calling: Demolisher / Soldier. Hindrances: Giant Size, Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Sentinel Mark VII: Strength 17C, Agility 8C, Intellect 3A, Willpower 0X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Marksmanship, Repair; Assessment, Computers, Genetics, Photographic Memory. Powers: Body Armor +9, Computer Link 13, Detection 20 (Mutant Detection), Disintegration 10 (Disintegration Ray only), Energy Blast 11, Flight 10D, Force Field 6, Invulnerability (to Aging, Disease, and Poison), Life Support 15, Sonic Control 7, Space Flight 10, Stun Blast 14, Water Control 5, Any one extra Power (Intensity 13). Calling: Demolisher. (Marvel)

The Sentry (Robert Reynolds): Strength 4X(22B), Agility 3X(8B), Intellect 5X(11A+), Willpower 3X(9C), Edge 0, Hand Size 2 (Health 10) / Edge 2, Hand Size 4 (Health 25). Note: Numbers in parentheses and next bracket of Edge, Hand Size (Health) represent the Sentry. Skills: Brawling, Sonic Slam, Wrestling; Aerial Combat, Gadgetry, Repair; Chemistry, Computers, Electronics, Energy Control, Physics; Leadership, Mental Control. Unique Trait: The Sentry has five Intellect-based Skills. Powers: Body Armor +3, Flight 19B (Mach Control, Passengers, Power Dive), Light Control 19 (Laser, Light Objects, Purification, Shadowless [Unique Stunt: Sentry casts no shadow]), Resistance (+10 to Cold, Disease, Energy, Fire, Gases, Poison, Pressure), Telepathy 13. Calling: Guardian. Hindrances: Phobic (Robert Reynolds suffers from Agoraphobia, fear of large open spaces), Triggered-Powerless (Sentry must drink more of the Secret Formula to have access to his powers). Unique Trait: If Reynolds becomes aware of his life as Sentry, the gains physical form). Note: Sentry was the first of heroes, responsible for inspiring and teaching most others. However, his creation also gave life to his dark side as the Void. Realizing the only way to stop his dark side was to destroy the Sentry, Reynolds, working with Dr. Strange and Reed Richards, erased all knowledge of the Sentry from the world except for Dr. Strange, including himself, thus eliminating the danger of the Void. Recently, Sentry regained his memories for a short time before once again causing their loss. The Void (Robert Reynolds): Strength 22B, Agility 8B, Intellect 11A+, Willpower 9C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Sonic Slam, Wrestling; Aerial Combat, Gadgetry, Repair; Chemistry, Computers, Electronics, Energy Control, Physics; Leadership, Mental Control. Unique Trait: The Void has five Intellect-based Skills. Powers: Body Armor +3, Darkforce Control 19 (Create Darkness, Darkforce Shapes [Tendrils only], Teleportation), Emotion Control 19 (Limits: Despair and fear only, Touch [through Darkforce tendrils also]), Flight 19B (Mach Control, Passengers, Power Dive), Resistance (+10 to Cold, Disease, Energy, Fire, Gases, Poison, Pressure), Shapeshifting 26 (Limit: Signature Flaw [always black]), Weather Control 19. Calling: Demolisher. Hindrances: Grounded (Void must remain on the night side of the planet), Triggered-Powerless (The Void disappears if Reynolds loses memory of his life as Sentry). Note: The Void is the Sentry's dark side, the sum of all his negative emotions given form. (Marvel)

Sersi (a.k.a. Mesmer): Strength 15X, Agility 7C, Intellect 6D, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Acrobatics, Sleight of Hand; Manipulation, Performing (Acting, Dance). Powers: Animation 8, Energy Blast 13, Flight 12C, Illusion 15, Imitation 8, Immortality, Invulnerability (to Aging, Disease, and Poison), Mind Control 10, Resistance (+15 to Cold, Energy, Fire, and Pressure), Telekinesis 10 (Force Field), Telepathy 10 (Telepathic Disguise), Teleportation 15 (Limit: Masochistic [Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration; a Doom card indicates that suffers Paralysis 18]), Transmutation 20. Calling: Thrill-Seeker. (Marvel)

Shadowcat (Katherine “Kitty” Pryde): Strength 7C, Agility 7C, Intellect 8B, Willpower 8A, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts Weapons, Swords; Martial Arts, Piloting; Computers, Electronics, Photographic Memory; Intimidation, Observation, Performing (Dance), Writing. Powers: Phasing 17 (Airwalking, Partial Phasing, Passengers, Phase Shift, Scrambling), Soul Sword 11 (Shadowcat possesses the “light“ half of the Soul Sword that once belonged to Illyana Rasputin [Magik]; Nullification [Magic, Phasing], Telepathy 5 [with whomever possess the “dark“ half of the Soul Sword]). Equipment: Body Armor +4, Katana +4. Calling: Protector, sometimes Animal Nature. the Dragon: Strength 7X, Agility 17C, Intellect 3X, Willpower 1X, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat, Fast Exit. Powers: Enhanced Senses 3 (Smell and Vision), Fire Control 4 (“Fire Breath“ [Fire Missiles only; Limits: Blast only; Generated from mouth only]), Flight 4. Calling: Guardian (of Kitty Pride). Hindrances: Mute. (Marvel)

Shadowman (Jack Boniface): Strength 6C, Agility 6D, Intellect 6X, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Boxing; Martial Arts; Performing (Jazz Musician). Powers: Magic (“Darque Power”; Stunts only - Ability Boost 4 [Dual Ability Boost only {Strength and Agility}; Limit: Linked {to Absorption}], Absorption 22 [Magic; Limit: Linked {to the Mask}], Detection 10 [Magic], Luck Control 18 [Good Luck only; Limits: Works on self only, Only prevents him from dying until the year 1999], Personal Magic 8 [Regeneration; Limit: Linked {to Absorption}]). Equipment: Shadowman Mask +2. Calling: Adventurer. Hindrances: Frenzied, Transformative (Daylight). Notes: “Darque Power” is necromantic Magic in nature. Shadowman was fated to, and did indeed, die in 1999. (Valiant)

Shaman (Michael Twoyoungmen): Strength 7D, Agility 5X, Intellect 7B, Willpower 11A, Edge 2, Hand Size 4 (Health 25). Skills: Clubs; Dimensional Geography, Medicine, Occult (Amerindian); Mediation, Mesmerism, Observation, Survival. Powers: Detection 7 (Evil Detection, Magic Detection), Flight 5D (Levitation), Magic 11 (Stunts include all dabbler stunts, as well as all Intellect- and Willpower-based powers), Power Amplification 4 (Shaman’s Magic only; Unique Trait: This is the result of Shaman entreating Amerindian entities an easy Willpower action – failure results in the spirit’s great anger). Equipment: Eagle Crest (Body Transformation into an Eagle – Strength 2D, Agility 12D, Intellect 2D, Willpower 8C, Edge 0, Health 10; Natural Weapons, Aerial Combat, Occult, Observation, Tracking; Astral Projection 18, Enhanced Senses 16 [Astral Detection, True Sight], Emotion Control 16 [Pacify spirits Shaman fails to entreaty only], Flight 16, Immortality, Telepathy 16 [Wielder only]), Grandfather’s Skull 12 (Dimensional Aperture; Limit: May only speak with Shaman’s Grandfather’s spirit), Great Key (Dimensional Travel 18), Medicine Pouch 15 (Usage requires a challenging Willpower action, success gives Shaman access to various talismans and artifacts that, in turn, grant him the following Powers: Air, Cold, Earth, Fire, Plant, Water, and Weather Control, Alchemy, Energy Blast, Regeneration [Healing], Time Travel, and Teleportation; Anyone looking into the pouch must make a desperate Willpower action or go catatonic or insane, sticking one’s arm into the pouch, similarly, requires a desperate Willpower action to remove it, and turning the pouch inside out will suck everyone within striking distance into the Void), Spirit Staff +4 (Spirit Staff ignores any powers such as Astral Projection, Body Armor, and Phasing, allowing Shaman to attack beings in the astral, spirit, or other planes, including out-of-phase and intangible beings, as well as ignoring all forms of body armor; Material Strength 18). Calling: Protector. Hindrances: Guilt-Ridden (Poor relationship with daughter Elizabeth). (Marvel)

Shang-Chi: Strength 9B, Agility 8A, Intellect 5B, Willpower 9B, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Martial Arts Weapons, Wrestling; Acrobatics, Contingent Attack, Fast Exit, Martial Arts; Espionage, Philosophy (Eastern), Medicine (First Aid only); Meditation, Survival, Trance. Powers: Chi 9 (Grabbing [Shang-Chi can grab handled knives out of the air and throw them back at his opponents. He can do this as part of his counteraction, even if he attacked already. He needs to make two actions: One Average (8) Willpower action using his Chi power and an Average (8) Agility action to grab the knives and throw them back. He can do this for at most two knives an exchange.]), Detection 3 (Life Detection). Calling: Peace of Mind (Responsibility of Power). (Marvel)

The Shaper of Worlds: Strength 16X, Agility 2X, Intellect 25A, Willpower 25C, Edge 3, Hand Size 5 (Health 30). Powers: Cosmic Awareness 20, Cosmic Energy Control 20 (Absorption, Alchemy, Energy Detection, Energy Gift, Healing, Starburst), Cyborg Body +14 (All-Terrain Treads 2, Body Armor), Dimensional Travel 20 (Passengers), Empathy 20, Reality Warping 28 (Pocket Reality; Limit: Must use ideas from others), Teleportation 20 (Gateway, Passengers), Transmutation 28 (Limit: Must use ideas from others). Calling: Investigator. : Strength 4X, Agility 4X, Intellect 4X, Willpower 10X, Edge 1, Hand Size 3 (Health 17). Powers: Illusion 18, Reality Warping 10, Telepathy 10 (Limits: Uncontrolled, Only enables Glorian to determine another’s dreams and wishes), “Rainbow Bridge“ 25 (Unique Power: Glorian can create a rainbow and use it for travel; Lightning Speed [Passengers], Life Support 15). Calling: Investigator. (Marvel)

The She-Hulk (Jennifer Walters): Strength 17D, Agility 8X, Intellect 6D, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Law. Powers: Body Armor +3, Leaping 22, Resistance (+5 to Cold, Disease, Energy, and Fire). Calling: Gloryhound. Jennifer Walters: Strength 3X, Agility 3X, Intellect 6D, Willpower 3X, Edge 0, Hand Size 2 (Health 10). Skills: Law. Calling: Investigator. (Marvel)

The Shinning Knight (Justin Arthur, Sir Justin): Strength 9B, Agility 8C, Intellect 6C, Willpower 7C , Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Swords, Wrestling; Equestrian, Martial Arts; Lore (Chivalry, Medieval History); Animal Handling, Survival. Equipment: Enchanted Armor +6 (Body Armor, Force Field 10), Enchanted Sword +6 (Unbreakable). Calling: Adventurer. Winged Victory (Pegasus Steed): Strength 12X, Agility 8X, Intellect 2X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Powers: Lightning Speed 4 (Running only), Wings 8 (Flight Code C). Calling: Soldier. (DC)

The (Herman Schultz): Strength 6X, Agility 6C, Intellect 4X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Gadgetry, Thievery. Equipment: Costume (Body Armor +2, Resistance [+14 to Ensnarement and Noise), Vibro-Shock Gauntlets 12 (Vibration Control [Disruption, Force Field, Safe Cracking, Vibro-Smash]). Calling: Greed. (Marvel)

Shockwave ( of Cybertron, Second-In-Command of the Decepticons [Generation 1]): Strength 23D, Agility 9A, Intellect 16C, Willpower 18B, Edge 3, Hand Size 5 (Health 30). Skills: Brawling; Artillery, Gadgetry, Marksmanship, Piloting (Spacecraft); Astronomy, Lore (Cybertron); Intimidation, Leadership, Military. Powers: Body Armor +5, CommLink 10, Electromagnetic Arm Cannon (Left Arm; Energy Blast- All Energies 22 [Explosion]), Enhanced Senses 10 (Infravision, Microscopic Vision, Telescopic Vision), Flight 9D, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Light Control 19 (Blinding Blast only), Resistance (+6 to all Energy Attacks), Sensors, Shapeshifting 10 (Electromagnetic Mega-Cannon Mode [Agility 0X; Energy Blast-All Energies 26]), Size Alteration 12 (Growth only; Limits: Permanent). Calling: World Domination. Hindrances: Giant Size, Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Shooting Star (Victoria Star): Strength 5D, Agility 8B, Intellect 4X, Willpower 3D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Acrobatics, Equestrian, Marksmanship; Performing (Rodeo). Equipment: Star Six- Shooters (Stun Blast 8; Limit: 30 shots each), Gyro-Boots (Resistance [+5 to Pressure and Quakes; Unique Trait: Star’s boots allow her to remain upright and be borne aloft in Texas ’s twisters). Calling: Adventurer. Note: Notes: was a member of The Rangers and the lover of . (Marvel)

The : Strength 8B, Agility 8B, Intellect 8C, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Brawling, Wrestling; Acrobatics, Contingent Attack, Martial Arts; Criminology, Occult; Intimidation, Leadership. Powers: Darkforce Control 13 (Create Darkness, Darkforce Aura, Force Shapes), Radar Sense 13 (Unique Trait: Mystic senses work through solid objects up to 100’ radius). Equipment: Bombarangs 8 (Energy Blast [Explosion only]). Calling: Outcast. Hindrances: Physically Disabled (Blind; Compensated by Radar Sense). (Marvel)

Sif (The Norse Goddess of Warriors): Strength 15A, Agility 7X, Intellect 4D, Willpower 10D, Edge 3, Hand Size 5 (Health 30). Skills: Clubs, Swords, Shields, Spears; Lore (Asgardian); Survival. Powers: Resistance (+10 to Aging and Disease). Equipment: Enchanted Sword +6 (Dimensional Travel 15 [from Earth to Asgard, from anywhere else Intensity 4; Limit: Unpredictable (Failing an action means ends up in an undesirable location], Unbreakable]). Calling: Idealist. (Marvel)

Silver Sable (Silver Sablinovia): Strength 7B, Agility 8B, Intellect 6C, Willpower 7B, Edge 2, Hand Size 4 (Health 25). Skills: Knives, Martial Arts Weapons, Swords; Acrobatics, Martial Arts, Marksmanship; Criminology, Espionage; Finance, Leadership, Politics. Equipment: Katana Swords +4, Pistol +4, Throwing Knife +2 (“chai”). Calling: Soldier. (Marvel)

The Silver Surfer (Norrin Radd of Zenn-La): Strength 18X, Agility 18A, Intellect 7B, Willpower 10B. Skills: Aerial Combat, Fast Exit, Piloting (Spacecraft), Surfing; Assessment, Astronomy, Energy Control; Meditation, Tracking, Trance. Powers: Body Armor +4, Cosmic Awareness 20 (Broadcastable; Unique Bonus: Rangeless; Limit: Only works with beings who are Aware), Cosmic Energy Control 20 (Absorption, Alchemy, Energy Blast, Energy Detection, Healing, Resistance to Radiation, Starburst), Flight 5X (Limit: Burst only), Life Support 20, Resistance (+10 to Aging, Cold, Disease, Energy, Fire, Poison, and Pressure). Equipment: Surfboard 26 (Flight [Code A; Ability Boost {Agility}, Power Slam], Limited Sentience [Intellect 2X, Willpower 8X; Note: Moves on its own or under the Surfer’s mental command, can be used as a striking weapon. Others may attempt to wrest control of the board - Mind Control versus the board’s Willpower {or the Silver Surfer’s if he’s aware of the attack}], Unbreakable [Limit: Linked {to the Silver Surfer’s Cosmic Energy Control}]). Calling: Repentant. Hindrances: Monstrous (to Humans), Naïve. (Marvel)

Sinestro ( of Korugar): Strength 5X, Agility 7C, Intellect 7C, Willpower 14X, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Piloting (Spacecraft); Astronomy, Energy Control. Equipment: Power Ring 19 (Intensity of effects are equal to his Willpower +5: Coded [Sinestro's DNA], Energy Control [Unique Trait: Allows the user to use a variety of powers. Can do four effects at once, or up to six with a Challenging Intellect action. Power Stunts include, but are not limited to the following - Absorption {External Power Source}, Cosmic Energy Control {Alchemy, Healing 4}, Detection {Energy Detection, Life Detection, Telelocation}, Electrical Control, Energy Blast {Momentum, Wide-Angle Beam}, Energy Conversion {Conversion Control Only}, Energy Reflection, Energy Sheath 14 {Resistance to Energy Attacks; Limit: This is Sinestro's initial energized defense only and is replaced when his personal Force Field is activated}, Enhanced Senses {Infravision, Radar Sense, Telescopic Vision}, Flight {Code B; Mach Control, Passengers}, Force Field {Energy Bottle, Entrapment, Force Bubble, Shield from Energy, Suffocation; Limit: Visible Fields}, Hyperlinguistics, Life Support, Light Control {Absorption, Illusion, Invisibility 8, Laser, Light Shapes*, Light Sword}, Lightning Speed {Swimming only}, Magnetic Control, Phasing, Protected Senses, Radiation Control {Absorption}, Regeneration, Size Alteration 12 {Imbue Size Alteration, Power Growth} Space Flight {Passengers}, Telekinesis, Teleportation),Worthiness [Willpower 10X or better]; Limits: Charged [24 hours only {Sinestro must place the ring inside the Power Battery and quote the following oath, “In the brightest day, in the blackest night, no evil shall escape my sight! Let those who worship evil’s might, beware my power, the power of the Green Lantern!”}]; Unique Trait: The Power Ring and its primary effects are yellow due to altered by the Weaponers of Quard). Other Equipment: Power Battery 15 (Absorption, Invisibility; Unique Trait: The Power Battery is yellow due to being altered by The Weaponers of Quard). Calling: Demolisher. (DC)

Skeletor: Strength 12D, Agility 8X, Intellect 9D, Willpower 15X, Edge 3, Hand Size 5 (Health 30). Skills: Staves; Occult; Leadership. Powers: Invulnerability (to Aging, Disease, and Poison), Life Support 15, Magic 15 (May duplicate all Intellect- and Willpower-based Powers). Equipment: Staff +8 (Stunts only; Enchantment [Can bestow Powers upon items up to Intensity 20; Limit: Linked {to items created upon Weapon Creation}], Unbreakable, Weapon Creation [Up to +5 Intensity]). Calling: World Domination. Hindrances: Monstrous. (Filmation Associates Productions)

Skrull-X (Real Name Unknown): Strength 13X, Agility 12B, Intellect 6C, Willpower 6C, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat, Piloting, Ricochet; Astronomy, Energy Control; Leadership, Survival. Powers: Body Armor +3, Cold Control 13 (Absorption, Cold Waves, Ensnarement, Ice Missiles, Ice Walls, Resistance [to Cold]), Energy Blast 14 (“Optic Blasts”; Wide-Angle Beam), Prehensile Feet 12, Regeneration 2, Shapeshifting 18, Telekinesis 13 (Force Field, Object Swarm, Passengers), Wings 14 (Downdraft, Power Dive). Calling: Vengeance (against the X-Men). Hindrances: Monstrous (to Humans), Overconfident. Note: This character is a villain from a Divergent Marvel Universe and not the robot of the Super . His Powers duplicate the original X-Men lineup instead of the Fantastic Four. He is leader of the Skrulls on Earth and more respected in his universe than his better known counterpart is in his. (Marvel)

Smart Alec (Alexander “Alex” Thorne): Strength 3X, Agility 4X, Intellect 9D, Willpower 5C, Edge 1, Hand Size 3 (Health 17). Skills: Assessment; Leadership, Gaming (Chess; New Skill). Powers: Danger Sense 9 (Note: This is not actually a power, but a result of Thorne’s tactical and intuitive genius). Equipment: Encephalo-Helmet 8 (Ability Boost [Intellect] +4, Enhanced Senses 15 [Vision; Energy Detection, Infravision, Microscopic Vision, Telescopic Vision], Protected Senses +15 [Vision]). Calling: Vengeance. Hindrances: Panicky. (Marvel)

Solar (“Man of the Atom” [Doctor Phil Seleski]): Strength 12X, Agility 12X, Intellect 8D, Willpower 15D, Edge 5, Hand Size 7 (Health 50). Skills: Physics (Nuclear and Quantum); Leadership. Powers: Absorption 26 (Solar Power Source), Cosmic Energy Control 18 (Alchemy, Transmutation), Duplication 18, Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 18, Reality Warping 22, Resistance (+18 to Energy and Physical Attacks), Space Flight 18 (Flight, Life Support, Mach Control), Teleportation 18. Calling: Vestige of Humanity. (Valiant)

Solarr (Silas King): Strength 5X, Agility 5X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Powers: Absorption 15 (Light; Absorption Conversion), Blinding 10 (Limit: Solar Dependent, in the absence of light, Power Intensity decreases by one point per exchange), Energy Blast 12 (Heat and Light; Limit: Solar dependent, in the absence of light, Power Intensity decreases by one point per exchange). Calling: Greed. Note: Solarr was slain by an alien villain. (Marvel)

Solomon Grundy (Cyrus Gold): Strength 23C, Agility 5X, Intellect 2X, Willpower 7D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Intimidation. Powers: Body Armor +7, Invulnerability (to Aging, Disease, and Poison), Life Support 20 (Suspended Animation), Resistance (+10 to Cold, Energy, Fire, and Pressure). Calling: Demolisher. Hindrances: Frenzied, Inaccurate, Monstrous. (DC)

Soundwave (Soundwave of Cybertron [Generation 1] - Animated Version): Strength 23X, Agility 7C, Intellect 20B, Willpower 15B, Edge 3, Hand Size 5 (Health 30). Skills: Marksmanship, Piloting (Spacecraft); Assessment, Astronomy, Lore (Cybertron), Photographic Memory; Leadership, Military, Observation. Powers: Body Armor +5, CommLink 10, Computer Link 20, ECM, EMP Burst, Enhanced Senses 25 (Hearing and Vision; Infravision, Microscopic Vision, Penetration Vision, Telescopic Vision), Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Resistance (+6 to all Energy Attacks), Shapeshifting 10 (Microcassette Recorder Mode [See Microcassettes below], Sensors, Size Alteration 12 (Growth only; Limits: Permanent). Equipment: Concussion Blaster 22 (Energy Blast). Calling: Soldier. Hindrances: Giant Size, Monstrous. Laserbeak (Condor): Strength 13B, Agility 13C, Intellect 7D, Willpower 7B, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Climbing, Natural Weapons; Fast Exit, Marksmanship; Espionage; Intimidation, Military, Survival. Powers: Beak +2, Body Armor +7, Claws +2, Energy Blast 15 (Light Control [Laser]), Enhanced Senses (Vision; Infravision, Telescopic Vision), Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Resistance (+8 to all Energy Attacks), Sensors, Wings 9 (Flight Code A). Calling: Soldier. Hindrances: Monstrous. Ratbat (Bat): Strength 13D, Agility 15D, Intellect 1X, Willpower 1X, Edge 1, Hand Size 3 (Health 17). Skills: Natural Weapons; Aerial Combat. Powers: Absorption (Energy), Body Armor +5, Detection 17 (Energy Detection), Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Resistance (+7 to all Energy Attacks), Sensors, Sonar 17, Teeth +3 (Retractable), Wings 7 (Flight Code A). Calling: Soldier. Hindrances: Monstrous. (Jaguar): Strength 13B, Agility 12C, Intellect 7D, Willpower 7B, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Climbing, Natural Weapons; Fast Exit, Stealth; Espionage; Intimidation, Military, Survival. Powers: Body Armor +5, Claws +2, Enhanced Senses (Hearing, Smell, and Vision; Infravision), Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Proton Bombs 20 (Energy Blast [2]), Resistance (+6 to all Energy Attacks), Sensors, Teeth +3. Calling: Soldier. Hindrances: Monstrous. Rumble (Robot): Strength 13C, Agility 7X, Intellect 3X, Willpower 4B, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Sonic Slam; Intimidation, Military, Taunting. Powers: Body Armor +3, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Resistance (+4 to all Energy Attacks), Sensors, Shapeshifting 10 ( Arms 15 [Earthquake]). Equipment: Energy Blaster +5, Calling: Soldier. Hindrances: Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Spawn (Al Simmons): Strength 12C, Agility 8C, Intellect 4D, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Whips (Chains); Marksmanship, Martial Arts; Espionage; Survival. Powers: Body Armor +2, Chains +2 (Intensity 10 Powers [Ensnarement {Instant Freedom}, Web-Slinging]), Invulnerability (to Aging, Disease, Gases, and Poison, Life Support 20, Magic Control 16 (Ability Boost 4 [Strength], Energy Blast, Healing, Telepathy [Mental Probe], Teleportation; Limit: When Al uses this power, draw a card. If a Doom card is Drawn, then the Intensity drops by one point permanently. This power can only be recharged under the most extreme measures), Regeneration 16 (Limit: Equal to his Magic Control Intensity). Calling: Guardian /Vengeance (against Malebogia). Hindrances: Fatally Vulnerable (to decapitation), Monstrous. (Image)

The Spectre (James "Jim" Corrigan): Strength 20X, Agility 17X, Intellect 14D, Willpower 19D, Edge 2, Hand Size 4 (Health 25). Skills: Occult; Law Enforcement. Powers: Ability Boost 9 (Willpower [Occult only]), Immortality (Limit: While the Spectre is already dead, it has since died a few times. None of these deaths has been permanent or even long-lasting, but there are mystic artifacts that will permanently dissolve even the Spectre), Magic 28 (All Ability-Linked Powers). Calling: Responsibility of Power. Hindrances: Susceptible (to the Spear of Longinus). (DC)

The Sphinx: Strength 18X, Agility 12C, Intellect 12A, Willpower 18D, Edge 3, Hand Size 5 (Health 30). Skills: Gadgetry, Repair; Archaeology, Biology, Chemistry, Computers, Genetics, Linguistics, Medicine, Occult, Physics; Mesmerism. Powers: Ability Boost 6 (All; Multiple Ability Boost [affects all Abilities simultaneously]), Body Armor +10. Equipment: Ka Stone +6 (Intensity 24 Powers - Absorption 6 [Absorption {Power Amplification; Limit: Ka Stone‘s Powers only}], Cosmic Energy Control [Healing], Energy Blast, Flight [Code C], Immortality, Life Support, Mind Control, Size Alteration, Space Flight, Telekinesis, Telepathy, Teleportation). Calling: Demolisher. (Marvel)

Spider-Man (Peter Parker): Strength 14C(4D), Agility 14A(5C), Intellect 8A, Willpower 10C, Edge 3, Hand Size 5 (Health 30). Skills: Climbing, Jumping; Aerial Combat, Acrobatics, Fast Exit, Marksmanship (Web-Shooters); Chemistry, Criminology, Mechanics, Physics, Photography, Taunting. Powers: Danger Sense 18 (“Spider Sense” [Danger Sense Tracking]), Regeneration 2, Resistance (+8 to Ensnarement), Wall-Crawling 14, Spider-Tracers (Homing System; Limits: Linked [to “Spider-Sense”]; Only works if Danger Sense is on). Equipment: Light 5, Web- Shooters 16 (Web-Slinging [Adhesion, Containers, Fireproof, Impact Webbing, Net, Web-Chute, Web-Shield]). Calling: Responsibility of Power. Hindrances: Unlucky. (Marvel)

Spiral: Strength 8B, Agility 9A, Intellect 5A, Willpower 8B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Martial Arts Weapons, Swords; Acrobatics, Construction, Gadgetry, Martial Arts; Assessment, Bionics, Dimensional Geography, Engineering; Leadership, Performing (Dancing), Tracking. Powers: Additional Limbs 8 (Arms [x4]), Body Armor +3, Resistance (+30 to Mental Control and Possession), Magic 11 (Limit: Ritualistic [ must dance to create magical effects. She can cast a spell with an intensity of 5 points per exchange of dancing, to a maximum of Intensity 15. If she is wounded before she completes her dance, the spell fails]). Equipment: Swords +4. Calling: Greed. (Marvel)

Sprite: Strength 13X, Agility 11C, Intellect 9C, Willpower 8C, Edge 1, Hand Size 3. Skills: Acrobatics, Thievery; Energy Control, Espionage; Manipulation, Taunting. Powers: Energy Blast 10, Flight 10, Illusion 12, Imitation 6, Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+10 to Cold, Energy, Fire, and Pressure), Shapeshifting 14, Telekinesis 3, Telepathy 3, Teleportation 12 (Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration; a Doom card indicates that suffers Paralysis 18]), Transmutation 15. Calling: Thrill-Seeker. (Marvel)

Squirrel Girl (Doreen Green): Strength 9C, Agility 11B, Intellect 4X, Willpower 6B, Edge 1, Hand Size 3 (Health 17). Skills: Climbing, Natural Weapons; Acrobatics, Fast Exit, Flinging; Animal Handling, Survival, Tracking. Powers: Additional Limb 7 (Semi-Prehensile Tail), Animal Control 5 (Limit: Squirrels only), Animal Form 9 (Limit: Squirrel Hybrid only), Claws +2 (Retractable [Knuckle Claw]), Enhanced Senses 3, Leaping 2, Teeth +2. Calling: Adventurer. (Marvel)

Star Sapphire II (): Strength 4X, Agility 6D, Intellect 8D, Willpower 13D, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat; Energy Control; Finance. Equipment: Star Sapphire 18 (Intensity of effects are equal to her Willpower +5: Coded [Carol's DNA], Energy Control [Unique Trait: Allows the user to use a variety of powers. Can do four effects at once, or up to six with a Challenging Intellect action. Power Stunts include, but are not limited to the following - Energy Blast {Momentum, Wide-Angle Beam}, Energy Reflection, Flight {Code B; Mach Control, Passengers}, Force Field {Energy Bottle, Entrapment, Force Bubble, Shield from Energy, Suffocation; Limit: Visible Fields}, Life Support, Light Control {Light Shapes}, Resistance {+14 to Energy and Physical Attacks}, Space Flight {Passengers; Limit: Unguided}, Telekinesis), Worthiness [Willpower 10X or better]; Limits: Signature Flaw [All effects are green]). Calling: Responsibility of Power. Hindrances: Guilt-Ridden (Death of Alexandra DeWitt). (DC)

Starbrand (Kenneth “Ken” Connell): Strength 5D(15D), Agility 7C, Intellect 6X, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Driving, Repair. Powers: Ability Boost 10 (Strength), Invulnerability [to Death; Limit: Only applies to damage that reduces him to 0 Health], Resistance [+5 to Aging]. Equipment: The 25 (All Powers unless otherwise mentioned initially start out at Intensity 15; Ability Boost 10 [Strength 25D], Body Armor +10, Energy Blast, Life Support, Portability [The Star Brand can be moved anywhere on his body; Bestowal {Limit: Destructive upon an inanimate object}], Space Flight 30 {Flight - Code C; Limit: Unguided}, Telekinesis]). Calling: Repentant (formerly Gloryhound, then World Domination [only because he felt only he was the only person who could rule the world right after accidentally destroying Pittsburgh]). Limit: Overconfident. (Marvel [])

Starfire (Princess Koriand'r / Kory Anders): Strength 11B, Agility 7C, Intellect 3X, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Brawling, Wrestling; Aerial Combat, Piloting; Intimidation, Performing (Modeling). Powers: Energy Blast ("Starbolts") 13 (Wide-Angle Beam [Not really one wide blast as just a rapid fire blast from both hands and moved quickly to affect one area in a strafe, but same effect]), Enhanced Senses 3 (Vision; Telescopic Vision), Flight 12 (Mach Control, Resistance to Pressure), Hyperlinguistics 14 (Limit: Touch Only), Life Support 9 (Limit: Requires exposure to solar energy for at least an hour to charge up). Equipment: Very revealing costume! Calling: Outcast / Exemplar. Hindrances: Frenzied. (DC)

Starfox (Eros of Titan): Strength 13X, Agility 8X, Intellect 6D, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Linguistics, Lore (Titan); Manipulation. Powers: Body Armor +5, Emotion Control 14 (Can only install calm, friendly, and happy emotions), Flight 13C, Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+9 to Aging, Cold, Disease, Electricity, Fire, Poison, and Radiation. Calling: Adventurer. (Marvel)

Starhawk (Stakar): Strength 12X, Agility 5X, Intellect 13X, Willpower 13X, Edge 2, Hand Size 4 (Health 25). Powers: Cosmic Awareness 26, Flight 20B (Ability Boost 15 [Agility]), Gestalt 12 (with Aleta only; Aleta can only take temporary control when Stakar is unconscious; she is constantly Non-corporeal; Aleta has Intellect 4X, Willpower 4X, Edge 1, Hand Size 3 [Health 17]), Light Control 18 (Laser, Light Shapes, Jamming – may nullify energy fields), Phasing 12, Resistance (+6 to Disease, Poison, and Radiation). Equipment: Life Support Suit 15. Calling: Adventurer. Note: is a member of The Guardians of the Galaxy. Marvel)

Starman V (William "Will" Payton): Strength 16X, Agility 6D, Intellect 5D, Willpower 5D, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat; Journalism; Writing. Powers: Body Armor +2, Body Transformation 16 (Energy Form, Semisolid Form [Limit: Cannot take shapes other than human form], Solid Form), Energy Sheath 6, Flight 16 (Life Support, Mach Control, Resistance [to Pressure]), Radiation Control 16 (Blinding, Energy Blast, Heat Control, Heat Sphere; Limit: Toxic [should his skin be breached]), Regeneration 5 (Disease Remission [Intensity 20]). Calling: Responsibility to Power / Vestige of Humanity. (DC)

Steel III (Doctor John Henry Irons): Strength 8C(15C), Agility 7A, Intellect 9A, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Hammers; Aerial Combat, Gadgetry, Marksmanship, Repair; Computers, Electronics, Physics, Weapon Systems; Military. Equipment: Powered Armor 15 (Ability Boost [Strength], Anti-Theft, Basic Movement, Body Armor +5, Coded, CommLink, Computer Link, CPU, EMP Protection, Firing Weapon [Mounted on left forearm] +3 [Spikes], Flight [Code D], Life Support, Magnetic Control, Protected Senses, Regeneration 6, Sensors, Voice Modulator), Sledgehammer +5 (Automatic Return, Unbreakable). Calling: Protector. (DC)

Stegron the Dinosaur Man: Strength 17C, Agility 8X, Intellect 7D, Willpower 8D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Natural Weapons; Genetics; Animal Handling. Powers: Additional Limbs 12 (Tail; Constriction), Animal Control 15 (Limit: Dinosaurs only), Body Armor +3, Claws +3, Teeth +3. Calling: World Domination. Hindrances: Hateful (Humans), Monstrous. (Marvel)

Stingray (Dr. Walter Newell): Strength 6X(15X), Agility 4X(8X), Intellect 6B, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Equipment: Underwater Armor (Ability Boost 9 [Strength] Ability Boost 4 [Agility], Body Armor +7, Energy Blast 12 [Electrical], Flight 2 [Gliding only], Lightning Speed 6 [Swimming only], Resistance [+8 to Cold Electricity, Fire, and Pressure], Waterbreathing 6). Calling: Explorer. Hindrances: Triggered-Powerless (0 intensity without armor). (Marvel)

Stonewall (Louis Hamilton): Strength 10D, Agility 4X, Intellect 3X, Willpower 3D, Edge 2, Hand Size 4 (Health 25). Skills: Wrestling; Military. Powers: Body Armor +2, Kinetic Control 16 (Energy Reflection and Immovability stunts only). Calling: Soldier. (Marvel)

Storm (Ororo Munroe): Strength 5C, Agility 7A, Intellect 6D, Willpower 8C, Edge 3, Hand Size 5 (Health 30). Skills: Knives, Spears; Aerial Combat, Escape Artistry, Martial Arts, Thievery; Energy Control; Leadership, Survival. Powers: Air Control 13 (Downdraft, Flight [Code B], Pressure Control, Tornado), Weather Control 13 (Cold Control, Fog Cloud, Heat Control, Lightning Bolts, Resistance [to Weather]). Calling: Protector. Hindrances: Phobic (Claustrophobia). (Marvel)

The Stranger: Strength 22X, Agility 10X, Intellect 20A, Willpower 22A, Edge 4, Hand Size 6 (Health 40). Skills: Renaissance Man (Archaeology, Astronomy, Biochemistry, Biology, Bionics, Chemistry, Computers, Electronics, Energy Control, Genetics, Geology, Mechanics, Medicine, Physics, Radiology, Robotics, Spacecraft, Super- Physiology; Intimidation, Manipulation, Meditation, Mental Control, Observation). Powers: Body Armor +6, Cosmic Energy Control 26 (Absorption, Alchemy, Energy Detection, Energy Gift, Healing, Resistance to Radiation, Starburst, Transmutation), Density Control 18 (Phasing Only), Illusion 18 (Prolonged Images), Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+10 to Cold, Electricity, Fire, and Pressure), Size Alteration 18 (Unique Trait: Strength may boost to a maximum score of 30), Space Flight 25 (Flight, Life Support), Telepathy 10 (Psi-Screen +8, Psychic Invisibility, Rangeless, Telelocation), Telekinesis 18 (Object Swarm), Teleportation 20. Calling: Explorer. (Marvel)

Strong Guy (Guido Carosella): Strength 14C, Agility 4X, Intellect 5X, Willpower 5D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Wrestling; Finance. Powers: Absorption 18 (Kinetic Energy; Absorption Boost [Strength]; Limit: must expend absorbed Kinetic Energy on the next exchange or suffer the damage of initial attack). Calling: Gloryhound. (Marvel)

The Sub-Mariner (Prince the First of Atlantis): Strength 18C, Agility 8B, Intellect 6A, Willpower 10B, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Atlantean Weapons (Nets and Tridents); Aerial Combat, Piloting, Underwater Combat; Biology (Ichthyology), Linguistics, Lore (Atlantean), Oceanography; Intimidation, Leadership, Politics. Powers: Ability Boost 2 (Strength - "Imperious Rex" [Strength 20C; Limit: Situational {Must be in direct contact with water}]), Body Armor +2, Electrical Control 10 (Absorption), Lightning Speed 6 (Swimming Only), Resistance (+4 to Aging), Resistance (+10 to Cold and Pressure), Waterbreathing 10, Wings 3 (Flight Code B). Calling: Majesty (formerly Vengeance). Hindrances: Susceptible (to Dehydration). (Marvel)

Sunfire (Shiro Yashida): Strength 6D, Agility 6C, Intellect 5A, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts Weapons; Aerial Combat, Martial Arts; Energy Control, History (Japanese), Lore (Japanese), Mythology (Japanese). Powers: Cosmic Energy Control 18 (Energy Detection, Starburst; Limit: Plasma only), Energy Sheath 8 (Resistance [to Energy Attacks]), Flight 8B. Calling: Exemplar (Responsibility of Power). Hindrances: Overconfident. (Marvel)

Sunspot (Roberto Da Costa): Strength 5D, Agility 5X, Intellect 4X, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Finance. Powers: Absorption 10 (Solar Energy; Absorption Boost [Strength]; Limits: Triggered [by ], Solar Dependant [lasts one exchange if cut off from sunlight], Energy Blast 10 [Limit: Solar Dependant {lasts one exchange if cut off from sunlight}], Flight 5D [Limit: Solar Dependant]). Calling: Gloryhound (Peace of Mind). Hindrances: Frenzied. (Marvel)

Sunturion (Arthur Dearborn): Strength 16X, Agility 6C, Intellect 8A, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Fast Exit; Bionics, Electronics, Physics, Radiology. Powers: Absorption 10 (Heat, Light, and Radiation; Absorption Healing), Body Transformation 16 (Energy Form [Microwave Radiation {Strength 0X, ECM, EMP Burst, Flight-Code C, Invulnerability to Biological and Physical Attacks, Life Support, Phasing; Limits: Cannot attack while Phasing, No Self-Explosion}]), Detection 14 (Energy Detection, Telelocation [Limit: Energy sources only]), Fire Control 16 (Heat only; Energy Blast, Heat Control; Limit: Linked [to Body Transformation]), Force Field 16 (Extended Field), Power Amplification 14 (Electronic devices only; Limit: Touch only), Radiation Control 16 (Energy Blast, Heat Control; Limits: Linked [to Body Transformation], Toxic [Emits Intensity 4 Radiation]), Teleportation 24. Equipment: Containment Suit +4 (Body Armor, Resistances [+10 to Heat, Light, Pressure, and Radiation]; Dampens Dearborn's ambient radiation). (Marvel)

Super-Adaptoid: Strength 6X*, Agility 4X*, Intellect 3X*, Willpower 4X*, Edge 0, Hand Size 2 (Health 10). *These are the Adaptoid's base stats. It gains the stats of whoever it's facing though it's Edge / Hand Size never changes. It's Health is that of the highest imitated hero. Powers: Invulnerability (to Aging, Disease, and Poison), Life Support 15, Power Duplication 22 (Imitation, Mechanical Duplication [Shape and Strength only; Unique Traits: Super-Adaptoid has a pool of the abilities, skills, and powers of up to 8 individuals. It can use the powers of one individual and then use another’s as a contingent action. If it uses more then two individuals' powers simultaneously, it blacks out. If more then one individuals are being duplicated, the Adaptoid turns green. Limit: Delay (One exchange to copy new target's power or to swap out a hero's powers for one in it's pool). Calling: Demolisher. Hindrances: Uncreative. (Marvel)

Super-Nova (Real Name Unknown from Xandar): Strength 23X, Agility 9X, Intellect 6D, Willpower 4X, Edge 3, Hand Size 5 (Health 30). Skills: Astronomy. Powers: Body Armor +6, Energy Blast 19 (Wide-Angle Beam), Life Support 19, Resistance (+10 to Cold, Disease, Electricity, Fire, Poison, Pressure, and Radiation), Space Flight 19 (Flight [Code D]). Calling: Soldier. Hindrances: Giant Size, Inaccurate. (Marvel)

Super Sabre (Martin Fletcher): Strength 5D, Agility 5C, Intellect 3X, Willpower 4D, Edge 2, Hand Size 4 (25). Skills: Brawling; Martial Arts, Piloting; Military. Powers: Lightning Speed 15 (Air Shield [Unique Stunt - Equivalent to Air Control stunt], Mach Control, Power Slam, Resistance [to Pressure], Run Up Walls, Waterwalking, “Micro-Sonic Boom” [Unique Stunt equivalent to a Stun Blast). Equipment: Goggles (Protected Senses +5 [Vision]). Calling: Soldier. (Marvel)

The Super-Skrull (Kl’rt): Strength 16X, Agility 6B, Intellect 5D, Willpower 6C, Edge 3, Hand Size 5 (Health 30). Skills: Gadgetry ( and Skrull Technology), Martial Arts, Piloting (Spaceships); Espionage; Mesmerism, Survival. Powers: Body Armor +4, Elongation 16*, Energy Sheath 8 (Fire), Fire Control 16, Flight 12, Force Field 8, Hypnosis 10, Invisibility 8*, Shapeshifting 18 [*These powers can be used as contingent attacks even if Super-Skrull takes another action in an exchange]). Calling: Vengeance (Fantastic Four). Hindrances: Monstrous (to Humans), Overconfident. Skrull Warrior: Strength 3X, Agility 4C, Intellect 4X, Willpower 1X, Edge 1, Hand Size 3 (Health 17). Powers: Shapeshifting 5. Equipment: Energy Weapon +5. Calling: Soldier. (Marvel)

Superboy (Kon-El, a.k.a. Carl Krummet): Strength 15D, Agility 11B, Intellect 6C, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Aerial Combat, Flinging, Piloting; Lore (Kryptonian), Trivia (1980’s and 1990’s culture); Performing. Powers: Body Armor +5, Lightning Speed 10 (Mach Control), Resistance (+10 to Cold, Heat, and Pressure), Telekinesis 17 (Strength Boost, Dismantle, Forceflight [Code C], Force Field, Mach Control; Limit: Touch only). Calling: Adventurer. Hindrances: Fatally Vulnerable (Green Kryptonite). (DC)

Supergirl (Kara Zor-El of Krypton): Strength 17B(5D), Agility 7C, Intellect 7A, Willpower 7C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Hyper-Breath, Sonic Slam; Aerial Combat, Fast Exit; Lore (Kryptonian), Photographic Memory. Powers: Body Armor +5, Cold Control 12 ("Super-Breath"; Cold Waves, Ensnarement; Limit: Linked [to Hyper-Breath]); Energy Blast 14 ("Heat Vision"; Pinpoint Blast, Wide-Angle Beam), Enhanced Senses 16 (Hearing and Vision; Infravision, Microscopic Vision, Penetration Vision [Limit: Blocked {by lead}], Telescopic Vision), Flight 17 (Mach Control, Whirlwind), Life Support 15 (Limits: Air only and only one hour), Lightning Speed 13 (Mach Control, Spinning Drill), Resistance (+8 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation), Space Flight 5 (Limit: Unguided). Calling: Protector. Hindrances: Fatally Vulnerable (to Green Kryptonite), Susceptible (to Magic [Magical Effects only]), Triggered-Powerless (without the exposure to yellow sun, 's strength drops 1 point every day and his powers drop two points per day). Note: Red Kryptonite effects Supergirl in a random manner; Narrator is encouraged to draw a fate card and use the event as inspiration. (DC)

Superman (Clark Joseph Kent, a.k.a. Kal-El of Krypton): Strength 22B(6D), Agility 6A, Intellect 6A, Willpower 12C, Edge 4, Hand Size 6 (Health 40). Skills: Hyper-Breath, Sonic Slam, Wrestling; Aerial Combat, Construction, Fast Exit, Flinging; Journalism, Lore (Kryptonian), Photographic Memory, Physics; Leadership, Writing. Powers: Body Armor +6, Cold Control 14 ("Super-Breath"; Cold Waves, Ensnarement; Limit: Linked [to Hyper-Breath]); Energy Blast 16 ("Heat Vision"; Pinpoint Blast, Wide-Angle Beam), Enhanced Senses 18 (Hearing and Vision; Infravision, Microscopic Vision, Penetration Vision [Limit: Blocked {by lead}], Telescopic Vision), Flight 22 (Mach Control, Whirlwind), Life Support 15 (Limits: Air only and only two hours), Lightning Speed 19 (Mach Control, Spinning Drill), Resistance (+10 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation), Space Flight 8 (Limit: Unguided). Calling: Protector. Hindrances: Fatally Vulnerable (to Green Kryptonite), Susceptible (to Magic [Magical Effects only]), Triggered-Powerless (without the exposure to yellow sun, Superman's strength drops 1 point every day and his powers drop two points per day). Note: Red Kryptonite effects Superman in a random manner; Narrator is encouraged to draw a Fate Card and use the event as inspiration. “Energy” Form: Strength 0X(6D), Agility 6A, Intellect 6A, Willpower 12C, Edge 4, Hand Size 6 (Health 40). Skills: Wrestling; Aerial Combat, Construction, Fast Exit, Flinging; Journalism, Lore (Kryptonian), Photographic Memory, Physics; Leadership, Writing. Powers: Ability Boost 16 (Strength; Unique Trait: Strength may Boost beyond 20, to a maximum score of 22; Unique Bonus: Gains Sonic Slam skill [Strength 22C]; Extensive Boosting; Limits: Situational [Requires a Desperate Willpower check to activate]; Triggered-Powerless [Invulnerability {to Physical Attacks} and Kinetic Control when activated, although he retains the defense of his Boosted Strength score]), Body Transformation 22 (Energy Form [Electromagnetic - Electricity, Gravity, Heat, Light, Magnetic, Radiation, and Sonic]; Energy Blast, Invulnerability [to Biological and Physical Attacks], Life Support, Regeneration 7, Self-Explosion, Size Alteration 12 [Limits: Growth only; Strength does not increase]; Unique Bonus: Has all Stunts at Body Transformation intensity that is not separately mentioned; Limit: Constant [Requires the Containment Suit to become human]), Detection 18 (Electromagnetic Energy), Enhanced Senses 18 (Stunts only; Infravision, Radar Sense [Back Attack], Ultraviolet Vision]; Kinetic Control 22 (Nullification [“Violent Absorption”] only), Phasing 19 (Phase Shift; Limit: Constant), Space Flight 9 (Flight 25A), Teleportation 10. Equipment: Containment Suit +6 (Allows him to become human; Body Armor, Unremovable; Limit: Defense does not increase). Calling: Protector. Hindrances: Fatally Vulnerable (to destroying the suit). (DC)

Supreme (Ethan Crane): Strength 20X, Agility 8X, Intellect 10A, Willpower 10X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Astronomy, Biology, Computers, Electronics, Mechanics, Physics, Robotics, Super-Physiology). Powers: Body Armor +6, Energy Blast 19 ("Stare Supreme"; Wide-Angle Beam), Enhanced Senses 16 (All), Resistance (+10 to Aging, Cold, Disease, Fire, Poison, Pressure, and Radiation), Life Support 15, Lightning Speed 18 (Mach Control, Spinning Drill, Whirlwind), Space Flight 18 (Flight [Code B], Mach Control). Calling: Protector (of Earth).Hindrances: Susceptible (to Supremium). (Image)

Surtur (King of The Fire Demons): Strength 28C, Agility 4X, Intellect 8C, Willpower 5C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Swords; Dimensional Geography, Occult; Intimidation, Leadership. Powers: Body Transformation 28 (Energy Form - Fire only), Fire Control 28 (Absorption, Fire Elementals, Smokescreen), Energy Sheath 14 (Limit: Constant), Invulnerability (to Aging, Disease, and Poison), Resistance (+8 to Everything). Equipment: Sword +8 (“Twilight” [“The Sword of Doom”] - Gains +4 to Attack and Defense when dipping it into “The Eternal Flame of Destruction”], Unbreakable). Calling: Demolisher. Hindrances: Bruiser, Giant Size, Monstrous. (Marvel)

Swamp Thing (Doctor Alec Holland): Strength 15C, Agility 5B, Intellect 7B, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Gadgetry, Repair, Thievery; Biochemistry, Biology, Chemistry; Survival, Tracking. Powers: Body Transformation 15 (Vegetable Form; Limits: One Form Only, Permanent), Life Support [Reformation; Limit: Triggered {by exposure to direct sunlight}], Plant Control 10 [Self-Link only [Unique Stunt: Can bind himself to the ground as if he’s taken root; Limits: Triggered {if he stands too long in one spot}, Uncontrolled], Plasticity [Stunt Only; Liquidity {“Oozing” - By shapeshifting his form, can ooze through small openings. The smaller the opening, the longer it takes}], Regeneration 6 [Healing, Regrowth; Limit: Solar only], Resistance [+5 to Physical Attacks]; Limit: Permanent). Calling: Outcast / Unwanted Power. Hindrances: Monstrous, Physically Disabled (Mute; Unique Trait: Speech [Masochistic]). “Elemental of Planet Earth” Form (Doctor Alec Holland): Strength 14C, Agility 6A, Intellect 17A, Willpower 13C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Sonic Slam; Escape Artistry, Gadgetry, Repair, Thievery; Botany, Dimensional Geography, Lore (The Parliament of Trees), Occult; Mental Control, Survival. Powers: Animation 10 (Limit: Wood only), Animal Control 10 (Limit: Insects only), Body Transformation 14 (Vegetable Form; Duplication 12 [x2; Reabsorption Healing], Life Support 16 [Limit: Triggered {by exposure to direct sunlight}], Plasticity [Stunt Only; Liquidity {“Oozing” - By shapeshifting his form, Swamp Thing can ooze through small openings. The smaller the opening, the longer it takes}], Psychogenic Tubers [Emotion Control 12 {Limit: Pleasurable emotions only by allowing a person’s consciousness to enter the “Green”; Limit: Must have telepathic contact with Swamp Thing}, Illusion 12 {Limit: Magnifies whatever type of thought a person is having - good, bad, or indifferent}], Regeneration 5 [Healing, Regrowth; Limit: Solar only], Resistance [+8 to Physical Attacks]; Limit: Permanent), Detection 14 (Magic), Dimensional Travel 14, Environmental Awareness 12, Mind Control 10 (Transferal), Plant Control 22 (Basal Cell Control, Ensnarement, Fungus Control, Memory Dredge, Plant Elementals 18 [Limit: Giant flytraps and strangling vines only], Plant Growth, Self-Link 10 [Unique Stunt: Can bind himself to the ground as if he’s taken root], Teleportation), Telepathy 16. Calling: Outcast (Guardian). Hindrances: Monstrous. (DC)

Swarm (Fritz von Meyer): Strength 8X, Agility 5X, Intellect 6C, Willpower 5X, Edge 1, Hand Size 3 (Health 17). Skills: Biology (Entomology); Medicine. Animal Control 15 (Animal Summoning [Swarm], Animal Telepathy; Limit: Irradiated Bees only), Energy Blast 12 ("Bee Blast"; Unique Trait: Actually the firing of hundreds of bees from his form to sting a target), Gestalt 15 (Collective Mass). Calling: World Domination (Demolisher). Hindrances: Monstrous, Susceptible (Smoke). (Marvel)

Swift (Shen Li-Min, "The Winged Huntress"): Strength 5C, Agility 8A, Intellect 4D, Willpower 6A, Edge 2, Hand Size 4 (Health 25). Skills: Natural Weapons, Wrestling; Aerial Combat, Contingent Attack, Fast Exit, Marksmanship, Piloting; Aeronautics; Intimidation, Military, Observation, Teaching. Powers: Claws +2 (Toes [Swift’s feet are clawed as well], Retractable), Enhanced Senses 16 (Hearing; ESP [Clairaudience Only]), Wings 5A (Molting [Swift can detach and regrow them at will. They will dissolve in an aura duration]). Equipment: Pistols (2) +3 (in ). Calling: Protector. (Wildstorm / DC)

S’ym: Strength 17C, Agility 8X, Intellect 5D, Willpower 11C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons; Linguistics, Occult; Intimidation, Manipulation. Powers: Body Armor +5, Claws +3, Invulnerability (to Aging, Disease, Gases, and Poison), Life Drain 11 (Vampiric Rebirth as Phalanx being), Life Support 17, Magic 5 (Dimensional Travel [Teleporatation]), Regeneration 17, Shapeshifting 17 (Elongation, Plasticity, Size Alteration). Calling: World Domination. Hindrances: Fatally Vulnerable (to Iron), Monstrous. Note: Before being turned into a member of the Phalanx, S’ym did not have his Life Drain, Life Support, Regeneration, or Shapeshifting powers, and had Body Armor +4. S’ym has also demonstrated Magic at different intensities, albeit rarely. (Marvel)

Talisman: Strength 6X, Agility 6D, Intellect 4C, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Acrobatics, Slings (Bullroarers); Assessment, Occult; Meditation, Trance. Powers: Detection 16 (Astral, Illusion, Invisibility, Microscopic Vision, Power Detection, True Sight [as Detection and Enhanced Senses stunts]; Limit: Trance), Dimensional Travel 12 (Passengers; Limits: “Dream-Time” only, Requires Bullroarer; Unique Traits: Travel automatically causes Hypnosis’ Vertigo with Multiple Targets stunts to all passengers; causes Talisman to manifest a “Dream Time” astral form, but not passengers), Hypnosis 12 (Multiple Targets and Vertigo stunts only), Teleportation 12 (Gateway; Limit: Requires Bullroarer; Unique Trait: Travel causes the Vertigo with Multiple Targets stunts to all traveling through the Gateway). Equipment: Bullroarer +3. Calling: Guardian. Note: Talisman is an aboriginal mystic from the Australian outback with the power to communicate with and travel to his ancestors found in the dimension known as “Dream-Time.” (Marvel)

Taskmaster (Real Name Unknown): Strength 8A, Agility 10A, Intellect 6D, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Boxing, Climbing, Clubs, Hammers, Knives, Martial Arts Weapons, Shields, Spears, Swords, Whips, Wrestling; Acrobatics, Archery, Boomerangs, Contingent Attack, Driving, Equestrian, Flinging, Marksmanship, Martial Arts, Ricochet, Sleight of Hand, Slings, Surfing; Criminology; Finance, Manipulation. Powers: Danger Sense 14, Power Duplication 16 (“Photographic Reflexes” [Limit: Strength- and Agility-based skills only; Unique Stunt: No limit in acquiring these skills]). Equipment: Weapons +4 (Billy Club [Web-Slinging 8], Bow and Arrows, Grenades, Pistol, Shield, Sword), Helmet (Protected Senses 10 [to Gases, Smoke, and Sonics]). Note: *Because he knows their fighting styles, these heroes are penalized in all actions against by 8 points of difficulty: El Aguila, Captain America, Daredevil, Hawkeye, Hellcat, Iron Fist, Iron Man, Punisher, Spider-Man, and . Calling: Greed. (Marvel)

Techno (Paul Norbert Ebersol): Strength 11X, Agility 5C, Intellect 9A, Willpower 7X, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Computers, Electronics, Mechanics, Weapon Systems. Powers: Machine Body 11 (Body Armor +9, CommLink, Computer Link, Digging, EMP Burst, Energy Blast, Flight 6C, Imitation, Invulnerability [to Aging, Disease, and Poison], Life Support 15, Protected Senses [All], Sensors, Shapeshifting [Limit: Machine shapes only]). Hindrances: Monstrous, Overconfident, Powerless (by EMP Burst). Calling: Greed (Respect). Techno (Paul Norbert Ebersol [Human Body]): Strength 5X, Agility 5C, Intellect 9A, Willpower 7X, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Computers, Electronics, Mechanics, Weapon Systems. Equipment: Tech-pac (Transmutation 13 [could reconfigure into virtually anything, including armor, a shield, a vibro-generator, a white-light generator, and various types of weaponry +4, at Techno’s mental command]). Calling: Greed. The (Paul Norbert Ebersol): Strength 5X, Agility 5C, Intellect 9A, Willpower 7X, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Computers, Electronics, Mechanics, Weapon Systems. Equipment: Body Armor +4, Energy Blast 10 (Electric; Limit: Touch only), Ensnarement 10, Flight 10. Calling: Greed. (Marvel)

Terra-Man (Toby Manning [Pre-Crisis Version]): Strength 7C, Agility 23C, Intellect 8A, Willpower 6A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Garroting; Equestrian, Lassos, Marksmanship; Espionage, Lore (Wild West), Mechanics, Medicine (First Aid only); Law Enforcement, Military, Survival, Tracking. Powers: Life Support 17 (Adaptation; Instant Adaptation), Telekinesis 12. Equipment: Body Armor +2 (Clothing), Chewing Tobacco 14 (Illusion), Cigars 15 (Body Transformation [Gaseous Form], Gas Emission [Choking]), Lasso 13 (+5 if Energized), Enlarging Bandana 10 (Ensnarement; Instant Freedom), Gravita-Gold Capsule (concealed in his tooth) 19 (Gravity Control; Limit: Gravity Increase only), Parasitic Tumbleweeds 16 (Life Drain [Torpor, Weakness]), Power-Amplification Glove +3 (Ability Boost [Dual Ability Boost {Strength and Agility}], Power Amplification; Limit: Works on self only), Six-Shooter Pistol 22 (Armor Piercing +4, Energy Blast [Explosion; Radiation +3, Sonic], Homing System [Heat-Seeking]). Calling: Greed. Nova (Arguvian Space-Steed [Pegasus Steed]): Strength 10X, Agility 8X, Intellect 1X, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Powers: Life Support 20 (Adaptation; Instant Adaptation), Lightning Speed 2, Wings 12 (Flight 22C, Space Flight 22). Calling: Adventurer. (DC)

Terrax the Tamer (Tyros the Terrible of Lanlak): Strength 18C, Agility 12X, Intellect 6C, Willpower 4C, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Brawling; Astronomy, Energy Control; Intimidation, Military. Powers: Body Armor +6, Detection 20 (Life Detection [To Beyond Visual Distance]), Earth Control 18 (Dustcloud, Earthflight, Earthquake, Earth Elementals, Entrapment, Groundwave), Flight 15, Life Support 20, Resistance (+10 to Cold, Disease, Heat, Pressure, and Radiation), Space Flight 15. Equipment: Cosmic Axe +6 (Cosmic Energy Control 18 [Absorption, Energy Blast], Disintegration 18, Force Field 18, Unbreakable). Calling: Greed (Not so much for money as for personal power and luxury). Hindrances: Monstrous. (Marvel)

Texas Twister (Drew Daniels): Strength 8C, Agility 6B, Intellect 4X, Willpower 3D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Whips (Lariat); Acrobatics, Equestrian, Marksmanship; Performing (Rodeo). Powers: Air Control 15 (Downdraft, Flight, Resistance [to Pressure], Tornado, Tornado Punches [Unique Stunt: +5 by surrounding his fists with mini-tornadoes; Unique Trait: Twister flies by riding his own Tornadoes), Body Armor +2, Enhanced Senses 6 (Vision). Calling: Gloryhound. Note: Texas Twister was a member of The Rangers and the lover of Shooting Star. (Marvel)

Thane Ector and the Brethren: Thane Ector: Strength 18B, Agility 8C, Intellect 6C, Willpower 10C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Sonic Slam, Wrestling; Fast Exit, Martial Arts; Lore (The Brethren); Leadership, Survival. Powers: Body Armor +2, Chi 10, Energy Blast 18 (“Ocular Beams” [Energy, including Kinetic]), Regeneration 5, Invulnerability (to Disease and Poison), Lightning Speed 6, Resistance (+10 to Aging). Hindrances: Frenzied. Sybyl Dorn: Strength 12C, Agility 8C, Intellect 4D, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Fast Exit, Martial Arts; Energy Blast 18 (“Ocular Beams” [Energy, including Kinetic]), Invulnerability (to Disease and Poison), Resistance (+10 to Aging). Hindrances: Frenzied. Ector‘s Fool: Strength 8C, Agility 8C, Intellect 6C, Willpower 10D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Wrestling; Fast Exit, Martial Arts; Powers: Invulnerability (to Disease and Poison), Resistance (+10 to Aging), Telepathy 26 (Psychic Weapon 30 [Limit: Against Ector only to keep him in control], Rangeless, Team Link, Telelocation; Limit: With the Thane and the Brethren). (Marvel)

Thanos (Thanos of Titan): Strength 19A, Agility 9A, Intellect 12A+, Willpower 15A, Edge 4, Hand Size 6 (Health 40). Skills: Brawling, Sonic Slam, Swords, Wrestling; Construction, Gadgetry, Piloting (Spacecraft), Repair; Astronomy, Bionics, Assessment, Biochemistry, Computers, Dimensional Geography, Electronics, Energy Control, Genetics, Mechanics, Medicine, Occult, Physics, Radiology, Robotics, Spacecraft; Intimidation, Manipulation, Military, Observation. Powers: Body Armor +10, Cosmic Energy Control 24 (Alchemy, Energy Blast, Transmutation), Immortality, Invulnerability (to Aging, Diseases, Gases, and Poison), Life Support 18, Psi-Screen +5, Psychic Blast 16, Resistance (+10 to Cold, Energy, Fire, and Pressure), Telepathy 5. Equipment: Chair (CommLink, Detection 10 [Energy], Dimensional Travel 20, Flight 5C, Life Support 15, Resistance [+10 to Cold, Heat, and Pressure], Sentient, Teleportation 20; Note: The chair has can carry Thanos and six other passengers), Stasis Gun 20 (Paralysis), Personal Teleportation Device 20, Personal Force Field 10 (Energy, Magic, Psionics), Personal Tactical Nuclear Device 30 (Energy Blast [Explosion]). Note: This is not a complete list of Thanos’s equipment. Calling: Universal Domination / Investigator. Hindrances: Monstrous (to Humans). (Marvel)

Thena (a.k.a., Corona): Strength 14X, Agility 12B, Intellect 9A, Willpower 12D, Edge 2, Hand Size 4. Skills: Acrobatics, Aerial Combat, Martial Arts; Chemistry, Energy Control, Mythology, Physics; Leadership. Powers: Body Armor +6, Energy Blast 19, Flight 12, Immortality, Invulnerability (to Aging, Disease, and Poison), Resistance (+10 to Cold, Energy, Fire, and Pressure), Telekinesis 3, Telepathy 8 (Telepathic Disguise), Teleportation 10 (Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration; a Doom card indicates that suffers Paralysis 18]), Transmutation 8. Calling: Majesty. (Marvel)

The Thing (Benjamin Jacob Grimm [“Rocky” Form]): Strength 18A, Agility 6C, Intellect 6D, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Piloting, Repair (Aircraft); Aeronautics; Leadership. Powers: Body Armor +4, Resistance (+4 to all Energy Attacks). Calling: Responsibility of Power. Hindrances: Monstrous. “Lumpy” Form and “Powered Armor" Version: Strength 16A, Agility 6C, Intellect 6D, Willpower 8X(8D in the “Powered Armor" Version), Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath (“Lumpy” Form only), Sonic Slam, Wrestling; Piloting, Repair (Aircraft); Aeronautics; Leadership. Powers / Equipment: Ability Boost (“Powered Armor" Version only [Strength]), Body Armor +4, Life Support 15 (“Powered Armor” Version only; Limits: Air only and only one hour; Situational [Must keep the suit’s mouth closed]), Resistance (+4 to all Energy Attacks). Calling: Outcast (“Lumpy” Form only) / Responsibility of Power. Hindrances: Monstrous. “Elder” Form: Strength 20A, Agility 6C, Intellect 6D, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Piloting, Repair (Aircraft); Aeronautics; Leadership. Powers: Body Armor +4, Resistance (+4 to all Energy Attacks). Calling: Outcast / Responsibility of Power. Hindrances: Monstrous. Notes: The “Elder” Form’s appearance is solid with fewer, larger, interlocking cracks that fit more evenly than the plates of his modern-day “Rocky“ Form). He only looks 15 to 20 years older even though it is 75 years in the future. “Spiky” Form: Strength 22A, Agility 4C, Intellect 6D, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hyper-Breath, Sonic Slam, Wrestling; Piloting, Repair (Aircraft); Aeronautics; Leadership. Powers: Body Armor +6, Resistance (+6 to all Energy Attacks). Calling: Outcast / Responsibility of Power. Hindrances: Bruiser, Monstrous. Notes: This is the Thing’s largest (between 850 – 1,250 lbs.) and most powerful form. He can only maintain this form for a brief amount of time. Benjamin Jacob Grimm: Strength 8C, Agility 6C, Intellect 6D, Willpower 8D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Wrestling; Piloting, Repair (Aircraft); Aeronautics; Leadership. Calling: Responsibility of Power. (Marvel)

Thor (Thor Odinson of Asgard, The Norse God of Thunder): Strength 19A, Agility 6D, Intellect 6B, Willpower 10C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Hammers, Swords, Wrestling; Archery; Lore (Asgardian), Medicine, Mythology; Leadership, Writing. Powers: Chi 7 (Strength [Hyper-Stamina {Gains 10 Extra Health Points}; Unique Traits: Stamina may be pushed beyond 20, to a maximum of 26; Constant]), Detection 12 (Illusion Detection), Life Support 10, Resistance (+7 to Pressure and Stunning), Resistance (+10 to Aging, Cold, Disease, Fire, Poison, and Radiation), Resistance (+3 to Energy and Physical Attacks), Weather Control 12 (Lightning Bolts; Note: Thor has the power of Weather Control without his hammer, with his hammer, however, it rises to 18). Equipment: Body Armor (Classic Version +3 / New Version +4), War Hammer +7 (""; All Intensity 18 Powers: Air Control, Automatic Return, Blinding, Detection [Magic], Dimensional Travel, Energy Reflection, Flight [Code D], Life Drain [Note: Thor will only use this power when close to death], Unbreakable, Weather Control [Lightning Bolts], Worthiness [Only the most of beings, with Strength 10+ can wield Mjolnir]; It should be noted that Mjolnir is able to damage certain energy beings). Other Equipment: Belt of Strength +5 ("Megingjord"; Ability Boost 3 [Strength; Limit: Strength drops to 17A for 24 hours after removal]), Full Battle Armor +5 (Body Armor), Gauntlets +5 ("Jarn Grieper" [Provides defense against contact powers and from Mjolnir’s excess energies, should they build]), Shield +6. Note: Other Equipment is normally used together. Calling: Exemplar. (Marvel)

Thor II (Roger “Red“ Norvell, The Norse God of Thunder): Strength 17B, Agility 5X, Intellect 5X, Willpower 8X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Hammers, Wrestling. Powers: Detection 10 (Illusion Detection), Life Support 8, Resistance (+8 to Aging, Cold, Disease, Fire, Poison, and Radiation), Resistance (+3 to Energy and Physical Attacks), Weather Control 12 (Lightning Bolts; Note: Red has the power of Weather Control without his hammer, with his hammer, however, it rises to 18). Equipment: Belt of Strength +5 (Ability Boost 2 [Strength; Unique Trait: Strength only drops to normal levels after removal]), Body Armor +3, Iron Gauntlets +5 (Provides defense against contact powers and from the hammer’s excess energies, should they build), War Hammer +7 (All Intensity 18 Powers: Air Control, Automatic Return, Blinding, Detection [Magic], Dimensional Travel, Energy Reflection, Flight [Code D], Life Drain [Note: Red will only use this power when close to death], Unbreakable, Weather Control [Lightning Bolts], Worthiness [Only the most noble of beings, with Strength 10+ can wield it]; It should be noted that the hammer is able to damage certain energy beings). Calling: Adventurer. Notes: Red Norvell was created by Loki. He was made to walk through the Fires of Geirrodur to gain Thor’s Abilities / Powers and provided with copies of the original’s Equipment. This was part of a master plan by Odin to create a surrogate God of Thunder to die fighting Jormungand (the Midgard ) and fulfill the prophecy of . Since he is not the true Thor, his Intensity Scores in Abilities and Powers are less in some respects. (Marvel)

T-Bird (formerly Thunderbird; John Proudstar of the [Alternate Dimensional Version]): Strength 18C, Agility 6X, Intellect 4X, Willpower 8B, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Wrestling; Military, Survival, Tracking. Powers: Demihuman Form (Equimen [Ability Boost 10 (Willpower; Tracking only), Body Armor +2, Claws {“Hooves” - Feet} +3, Leaping 20, Lightning Speed 2 {Running only}]). Calling: Vestige of Humanity. Hindrances: Monstrous. “War” Form (a.k.a., War of The ): Strength 22B, Agility 6X, Intellect 4X, Willpower 8B, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Natural Weapons, Wrestling; Military, Survival, Tracking. Powers: Demihuman Form (Equimen / Sauroid Hybrid [Ability Boost 10 {Willpower; Tracking only}]), Additional Limbs 18 (Tail), Body Armor +6 (Body Weapon +3 [Spikes and Spines]; Retractable), Claws +2 (Hands), Claws +3 (“Hooves“ - Feet), Enhanced Senses 5 (All; Limit: Does not have the sense of Taste), Leaping 24, Life Support 15, Lightning Speed 2 (Running only), Resistance (+10 to Aging, Cold, Disease, Energy, Fire, Gases, and Poison). Calling: Vestige of Humanity. Hindrances: Frenzied, Inaccurate, Monstrous. Notes: Due to being an alternate version of the original Thunderbird who had been further augmented by Apocalypse, T-Bird’s Abilities and Powers are somewhat different. In Exiles #10, T-Bird was critically injured battling Galactus, leaving him in a deep vegetative coma. (Marvel)

Thunderstrike (Eric Kevin Masterson): Strength 17B, Agility 5X, Intellect 6D, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs, Hammers; Marksmanship; Architecture. Powers: Resistance (+8 to Aging, Cold, Disease, Fire, Poison, and Radiation), Resistance (+3 to Energy and Physical Attacks). Equipment: Body Armor +3, Mace +7 (All Intensity 18 Powers: Air Control, Automatic Return, Blinding, Detection [Magic], Dimensional Travel, Energy Reflection, Flight [Code D], Light Control, Unbreakable, Weather Control [Lightning Bolts], Worthiness [Only the most noble of beings, with Strength 10+ can wield it]; It should be noted that the mace is able to damage certain energy beings). Calling: Adventurer. Eric Kevin Masterson: Strength 5C, Agility 3X, Intellect 6X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Clubs, Hammers; Marksmanship; Architecture. Calling: Adventurer. (Marvel)

Thundra: Strength 16A, Agility 8C, Intellect 3X, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam, Whips (Chains), Wrestling; Acrobatics, Martial Arts. Powers: Body Armor +4, Leaping 12, Lightning Speed 4, Resistance (+4 to all Energy Attacks). Equipment: Chains +4. Calling: Exemplar (Femizons). Hindrances: Obsessive (about beating those who think they are stronger than she is). (Marvel)

The Tick (“Nick”): Strength 16B, Agility 6X, Intellect 3X, Willpower 3D, Edge 3, Hand Size 5 (Health 30). Skills: Climbing, Hyper-Breath, Sonic Slam; Criminology; Leadership. Powers: Body Armor +10 (“Nigh-Invulnerable”), Leaping 2, Life Support 15 (Suspended Animation only; Limit: Situational [When deprived of oxygen]), Resistance (+10 to Cold, Energy, Fire, and Pressure). Calling: Guardian (The City) / Adventurer. Hindrances: Amnesia, Naïve, Overconfident, Susceptible (to Stunning). (NEC Comics)

Tiger Shark (Todd Arliss): Strength 18D, Agility 8X, Intellect 2X, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Natural Weapons. Powers: Body Armor +2, Claws +2, Lightning Speed 6 (Swimming only), Resistance (+8 to Cold and Pressure), Teeth +2, Waterbreathing 4. Calling: Animal Nature, Hindrances: Frenzied. (Marvel)

Timber Wolf (Brin Londo of Zuun): Strength 20C, Agility 12D, Intellect 6X, Willpower 6B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Acrobatics; Intimidation, Survival, Tracking. Powers: Body Armor +8, Danger Sense 14, Enhanced Senses 10 (Smell), Lightning Speed 6, Resistance (+10 to Cold, Disease, Electricity, Fire, Poison, and Radiation). Calling: Responsibility of Power. (DC)

Titanium Man I (Boris Bullski): Strength 12X(16X), Agility 5D(8D), Intellect 4D, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat; Espionage; Politics. Equipment: Powered Armor 16 (Ability Boost 3 [Agility], Ability Boost 4 [Strength], Body Armor +4, CommLink, ECM, Energy Blast [Heat], Energy Blast [Kinetic; “Force Blaster Gauntlets”], Ensnarement [Radar Rings], Firing Weapons +6 [Shoulder-Mounted Gatling Gun], Flight [Code C], Illusion [Limit: Only to disguise the armor], Invisibility, Life Support [Limits: Air only and only five hours only], Resistance [+6 to Cold, Energy, Gas, Heat, and Radiation], Sensors, Tractor Beam). Calling: Soldier. Hindrances: Triggered-Powerless (0 intensity without armor). (Marvel) Titanium Man II ( [“Topolov“]): Strength 2X (16X), Agility 4X (7X), Intellect 11A, Willpower 7X, Edge 1, Hand Size 3 (Health 17). Skills: Biology, Bionics, Computers, Electronics, Genetics, Linguistics, Mechanics, Medicine, Physics, Radiology, Robotics, Weapon Systems. Equipment: Titanium Man II Armor (Ability Boost 14 [Strength], Ability Boost 3 [Agility], Body Armor +3, CommLink, ECM, Energy Blast [Gauntlet Force Beams, Helmet Heat Beam, and Boot Jets], Ensnarement [Radar Rings], Flight, Life Support 15 [Limit: Limited Air Supply], Resistance [+5 to Cold, Gas, Heat and Radiation], Sensors, Tractor Beam 14). Other Equipment: Armor-Piercing Handgun +5 (Ignores first +5 points of Body Armor), Flying Harness 4 (Flight Code C). Calling: Investigator. Note: Gremlin was apparently slain in battle as Titanium Man with Iron Man. Droog (Bio-engineered pet dog): Strength 22D, Agility 3X, Intellect 3X, Willpower 4X, Edge 0, Hand Size 2 (Health 30). Skills: Natural Weapons, Tracking. Powers: Body Armor +4, Claws +2, Resistance (+10 to Aging, Cold, and Disease), Teeth +3. Hindrances: Monstrous. Calling: Soldier. Notes: Droog was believed to be dead after an encounter with the Hulk, but later reappeared without permanent injury. Droog always speaks in rhyme). (Marvel)

Titano (“The Super-Ape“): Strength 18D, Agility 4C, Intellect 1D, Willpower 3D, Edge 3, Hand Size 5 (Health 30). Skills: Wrestling; Gadgetry, Repair; Mechanics; Leadership. Powers: Body Armor +8, Energy Blast 16 (Radiation; Pinpoint Blast), Resistance (+12 to Cold, Disease, Electricity, Poison, and Radiation). Calling: Animal Nature. Hindrances: Bruiser, Giant Size (due to his enormous size, dodges as if he had an Agility 0), Monstrous (to Humans [due to being an enormous mountain gorilla]). (DC)

Torgo (Torgo II of the planet Mekka): Strength 19B, Agility 9D, Intellect 8X, Willpower 4X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam, Wrestling; Contingent Attack. Powers: Body Armor +3, Invulnerability (to Aging, Disease, and Poison), "Self-Repair Mechanisms" (Unique Power: Can "heal" as if it were a living creature). Equipment: Battle Stave +6 (Electrical Control 18 [Shock Field only], Unbreakable). Calling: Guardian (of Mekka). Hindrances: Monstrous (to Humans). Note: Torgo is the leader of the Hulk-Hunters / Horror-Hunters.(Marvel)

Torpedo (Brock Jones): Strength 7D(12D), Agility 7D(12D), Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Fast Exit; Finance. Equipment: Powered Armor 12 (Ability Boost [Dual Ability Boost {Strength and Agility}], Air Control [Air Shield, Downdraft, Flight, Hyper-Breath, Tornado], Digging [Tremors as Earthquake stunt], Life Detection [Dire Wraiths and mutants only], Enhanced Senses [Vision; Infravision], Protected Senses [Vision], Resistance [to Energy, Pressure, and Radiation]; Unique Trait: The effectiveness of the suit depends on how well the user’s brains patterns interact with the suit, varying the suit’s intensity for each user). Calling: Responsibility of Power. Note: Torpedo was killed in battle with the Dire Wraiths. (Marvel)

The (Winslow Schott): Strength 4X, Agility 4C, Intellect 9A, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Gadgetry, Repair; Electronics, Computers, Mechanics, Robotics. Equipment: Various Weaponry (especially Robots) +4. Calling: Greed. (DC)

Triathlon (Delroy Garrett, Jr.): Strength 12C, Agility 12B, Intellect 5X, Willpower 7X, Edge 1, Hand Size 3 (Health 17). Skills: Climbing, Clubs; Acrobatics, Fast Exit, Martial Arts. Powers: Enhanced Senses 10 (All), Lightning Speed 6 (Running only), Regeneration 9. Calling: Adventurer. (Marvel)

Triumph (William "Billy Mac" McIntyre): Strength 22C, Agility 6C, Intellect 6D, Willpower 8C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Aerial Combat, Fast Exit; Energy Control; Intimidation, Leadership. Powers: Body Armor +6, Electrical Control 18 (Lightning Bolts Only), Enhanced Senses 20 (Hearing and Vision [Circular Vision, Infravision, Microscopic Vision, Penetration Vision]), Flight 24C (Mach Control, Whirlwind), Lightning Speed 22 (Mach Control, Spinning Drill), Magnetic Control 18 (EMP Pulse, Entrapment), Resistance (+10 to Aging, Disease, Energy, Fire, and Pressure). Calling: World Domination. Hindrances: Susceptible (to Cold). (DC)

Troia (): Strength 15B, Agility 11A, Intellect 6C, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Shields (Bracers), Wrestling; Acrobatics, Fast Exit, Flinging (Lasso), Piloting; Lore (Amazons), Mythology (Greek, of Myth); Leadership, Photography. Powers: Enhanced Senses 8 (Hearing), Flight 12 (Code C; Mach Control, Power Dive, Resistance [+10 to Pressure]), Lightning Speed 5. Note: Other powers are possible also, including old ones from when she was empowered by the true Titans of Myth. Equipment: Bracers +10 (“Bracelets”; Unbreakable [May be used as a shield]). Calling: Guardian. (DC)

Tuatara (Araoha Tepania): Strength 20C, Agility 4D, Intellect 4X, Willpower 5C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Natural Weapons; Marksmanship; Intimidation, Leadership. Powers: Additional Limb (Tail) 20, Animal Form 20 (Limit: One animal type only [Reptilian Hybrid]), Body Armor +8, Claws +2, Digging 13, Teeth +2. Calling: Demolisher. Hindrances: Bruiser, Monstrous, Susceptible (to Sonics). Araoha Tepania: Strength 4D, Agility 5D, Intellect 4X, Willpower 5C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Marksmanship; Intimidation, Leadership. (Marvel)

Turok (“Dinosaur Hunter” []): Strength 9A, Agility 9A, Intellect 6B, Willpower 10A, Edge 3, Hand Size 5 (Health 30). Skills: Axes (Tomahawks), Brawling, Knives, Spears; Acrobatics, Archery, Driving (Motorcycles), Equestrian; Linguistics, Occult, Medicine; Intimidation, Leadership, Survival, Tracking. Equipment: Bow and Arrows +2 (Special Arrows +5 ["Mothergod Arrows"]), Motorcycle 6 (Body, Lightning Speed), Quiver +2 (Holds 20 Arrows). Calling: Protector (of the Human Race). Hindrances: Obsessive (about destroying Bionosaurs). (Valiant)

Typhoid Mary (Mary): Strength 6B, Agility 9B, Intellect 4X, Willpower 2C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Swords, Wrestling; Acrobatics, Flinging, Martial Arts; Performing (Acting), Teaching. Powers: Fire Control 2 ("Pyrokinesis"; Limit: No Blast), Emotion Control 4 (Prolonged Emotions), Hypnosis 8 (Sedation as Telepathy stunt), Resistance (+8 to Detection [Limit: Enhanced Senses, Radar Sense, and Sonar only]), Telekinesis 2. Equipment: Machetes +4, Knives +2. Calling: Peace of Mind. Hindrances: Physically Disabled (Sickly [As Legacy Virus, but treat Mary as having no powers]), Triggered-Powerless (The Mary persona has Strength 4X, Agility 4X, Edge 0, Hand Size 2 [Health 10], and no Powers. Calling: Demolisher. (Marvel)

Tyr (Asgardian God of War): Strength 16A+, Agility 8A+, Intellect 4D, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Gladiatorial and Weaponsmaster Genius; Lore (Asgardian); Military. Powers: Resistance (+10 to Aging, Cold, Disease, Fire, Poison, and Radiation), Resistance (+3 to Energy and Physical Attacks). Equipment: Body Armor +4, Sword +6 (Unbreakable). Calling: Gloryhound. (Marvel)

Tyrant: Strength 25C, Agility 15D, Intellect 25A+, Willpower 25B, Edge 4, Hand Size 6 (Health 40). Skills: Skillmaster (Brawling, Natural Weapons; Piloting (Spacecraft); Assessment, Astronomy, Biochemistry, Biology, Bionics, Chemistry, Computers, Electronics, Energy Control, Geology, Mechanics, Photographic Memory, Physics, Radiology, Robotics, Spacecraft, Super-Physiology, Weapon Systems; Intimidation, Leadership, Military). Powers: Cosmic Energy Control 27 (Absorption, Alchemy, Energy Detection, Healing, Starburst), Energy Blast 30 (Wide- Angle Beam), Immortality, Space Flight 30 (Flight, Life Support), Telepathy 10. Equipment: Body Armor +15, Claws +5, Space-Citadel (“Fortress”; Manned by robotic soldiers and Heavy Troopers). Calling: Universal Domination. Tyrant’s Heavy Troopers: Strength 18D, Agility 10D, Intellect 4X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Marksmanship. Powers: Body Armor +6, Energy Blast 22, Invulnerability (to Aging, Disease, Gases, Life Drain, Mental Control, and Poison), Resistance (+10 to Cold and Pressure), Space Flight 15 (Flight, Life Support). Calling: Automaton. Hindrances: Monstrous. (Marvel)

U-Man (Merrano of Atlantis): Strength 17X, Agility 8C, Intellect 4B, Willpower 6X, Edge 2, Hand Size 4 (Health 25). Skills: Fast Exit, Underwater Combat; Biology, Chemistry, Physics. Powers: Body Armor +3, Lightning Speed 6 (Swimming only), Resistance (+10 to Cold and Pressure), Resistance (+3 to Aging), Waterbreathing 8. Calling: Hatred (Denizens of Atlantis). Hindrances: Susceptible (to Dehydration). (Marvel)

Ulik ( of the Rock Trolls): Strength 19A, Agility 5X, Intellect 5D, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Brawling, Clubs, Sonic Slam; Lore (Asgardian and Rock Trolls); Intimidation, Leadership. Powers: Body Armor +5, Enhanced Senses 10 (Smell and Vision; Infravision), Resistance (+10 to Aging, Cold, Disease, Fire, Poison, and Radiation). Equipment: Pounders +5 (Earthquake 15 [By striking the ground], Unbreakable). Calling: Demolisher. Hindrances: Hateful (of Asgardians), Monstrous (to Humans). (Marvel)

Ultimo: Strength 22D, Agility 4X, Intellect 1X, Willpower 2X, Edge 1, Hand Size 3 (Health 17). Skills: Sonic Slam; Intimidation. Powers: Robotic Form 22 (Body Armor +10, Energy Blast 18 ["Heat Vision"], Invulnerability [to Aging, Disease, Gases, and Poison], Life Support [Reformation], Lightning Speed 2, Resistance [+10 to Cold, Energy, Fire, and Pressure]). Calling: Demolisher. Hindrances: Bruiser, Giant Size, Monstrous. (Marvel)

Ultra, the Multi-Alien (Ace Arn): Strength 13B, Agility 9B, Intellect 9C, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Natural Weapons, Wrestling; Aerial Combat, Fast Exit, Piloting (Spacecraft); Astronomy, Energy Control; Survival. Powers: Claws +3 (Lower Right Side), Electrical Control 15 (Lower Left Side), Fire Control 15 (Lower Left Side), Flight 8B (Lower Right Side), Hyperlinguistics 10 (Limit: Only that of the four races that comprise his body), Magnetic Control 15 (Upper Left Side), Regeneration 10 (Damage Transfer [Limit: Self only {Can contain injury or poison to ¼ of his being}]). Equipment: Hyper-Converter Belt 10 (Allows him to from Ultra to Ace Arn at will). Calling: Adventurer, formerly Unwanted Power. Hindrances: Monstrous (by human standards). Note: Ultra is an acronym: U = Ulla, L = Laroo, T = Trago, R = Raagin, A = his initial. First Appearance: #103. (DC)

Ultra Boy (Jo Nah of Rimbor): Strength 4D (19B), Agility 6A, Intellect 4B, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Hyper-Breath, Sonic Slam; Aerial Combat, Fast Exit, Gadgetry, Thievery; Criminology, Lore (Rimborian), Medicine; Leadership, Writing. Powers: Ability Boost 15 (Strength [“Ultra Strength”]), Cold Control 11 ("Frigid Cold Blast"; Cold Waves, Ensnarement; Limit: Linked [to Hyper-Breath]); Energy Blast 13 ("Flash Vision"; Pinpoint Blast, Wide-Angle Beam), Enhanced Senses 15 (Vision [“Penetra / Ultra Vision“] only; Microscopic Vision, Penetration Vision, Telescopic Vision), Flight 19 (“Ultra Flight” [Mach Control, Whirlwind]), Lightning Speed 16 (“Ultra Speed” [Mach Control, Spinning Drill]), “Super Tough” (Unique Power: Combines the following Powers [Body Armor +5, Life Support 15, Resistance {+10 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation}]). Note: Only one Power can be used at a time. Calling: Adventurer. (DC)

Ultra Magnus (Interim Leader of the Autobots, a.k.a. Ultra Magnus of Seibertron [Generation 1] - Animated Version): Strength 23C, Agility 9C, Intellect 15B, Willpower 17C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Marksmanship, Piloting (Spacecraft); Astronomy, Lore (Seibertron), Mechanics; Leadership, Military. Powers: Body Armor +5, CommLink 10, Computer Link 20, Enhanced Senses 2 (Microscopic Vision, Telescopic Vision), Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 15, Resistance (+6 to all Energy Attacks), Sensors, Shapeshifting 10 (Semi-Trailer Truck Mode [Firing Weapons ; Missile Launcher +6 with Intensity 24 Energy Blast - Explosion from Combat Module, Lightning Speed 5, Lights 8]), Size Alteration 12 (Growth only; Limits: Permanent). Equipment: Laser Pistol +5. Calling: Soldier. Hindrances: Giant Size, Monstrous. (Sunbow Productions / Marvel Productions, Ltd.).

Ultron: Strength 16X, Agility 6X, Intellect 9A, Willpower 14X, Edge 3, Hand Size 5 (Health 30). Skills: Scientific Genius (Computers, Electronics, Mechanics, Physics, Robotics). Powers: Absorption-All Energy 18 (Absorption Healing 9 [½ Power Intensity]), Body Armor +5 (Unbreakable; Limit: Does not apply to joints), Computer Link 20 (Machine Animation, Multiple Machines), Energy Blast 14 (Laser), Ensnarement 10 (Tractor Beams), Invulnerability (to Aging, Disease, and Poison), Life Support 15, Resistance (+10 to Cold, Corrosion, Fire, and Radiation), Life Drain 18 (Absorb Life Energy from drones only), Mind Control 12 (Encephelo-Beam), Shapeshifting 16 (Robotic Forms only), Stun Blast 16. Calling: Hateful (of Humans), Naïve, Overconfident. (Marvel)

Umar (Former Regent of the Dark Dimension): Strength 16X, Agility 13B, Intellect 9A, Willpower 14A, Edge 3 / 4 (in the Dark Dimension), Hand Size 5 (Health 30) / 6 (Health 40) in the Dark Dimension. Skills: Contingent Attack, Sleight of Hand, Thievery; Dimensional Geography, Lore (Dark Dimension), Mythology, Occult; Intimidation, Meditation, Mental Control, Trance. Powers: Body Armor +9, Immortality, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 17, Magic 14 (+2 [16] with Flames of Faltine; Typical Spells: Body Transformation, Dimensional Travel, Eldritch Blast, Elemental Control, Growth, Illusion, Shrinking, Telepathy, Transmutation; Special Spell: Counterspell [Can interfere or tamper with spells cast by other by making a Daunting Willpower action vs. her opponent's casting ability]; Limit: On the Earth plane, can only use up to Intensity 13), Resistance (+10 to Fire and Pressure). Calling: World Domination (Dark Dimension) / Vengeance (Dr. Strange). Hindrances: Overconfident. (Marvel)

Uncle Sam (Brother Jonathan, Johnny Reb, Billy Yank, Minute Man, Patriot): Strength 18X, Agility 8X, Intellect 4A, Willpower 12B, Edge 4, Hand Size 6 (Health 40). Skills: Assessment, Lore (United States), Photographic Memory, Trivia (United States); Powers: Chi 8 (Unique Traits: Stamina may be pushed beyond 20; Constant), Dimensional Travel 16, Endurance, Immortality (Invulnerability [to Aging, Disease, and Poison]; Limit: Tied to the essence of the United States of America), Psi-Screen +8. Calling: Guardian / Protector (of the United States of America). Hindrances: Triggered-Powerless (Strength, Agility, and Willpower are reduced to 4X, as well as 0 Intensity in all Powers if he is not backed by the will of the citizens of the United States of America). (DC)

Unicorn (Milos Masaryk): Strength 15C, Agility 7C, Intellect 2D, Willpower 2D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Brawling; Marksmanship, Martial Arts; Espionage; Military. Powers: Body Armor +3, Energy Blast 17, Resistance (+3 to Energy, Heat, and Radiation). Former Equipment: Energy Blast Helmet 16, Flight Belt 4. Calling: Demolisher. Hindrances: Monstrous. Unique Traits: is now thoroughly insane and has developed a third eye on a short stalk where his helmet had its energy beam. Prior to his insanity, Unicorn had Intellect 5D, Willpower 5D. (Marvel)

Union (Ohmen): Strength 9C, Agility 8D, Intellect 6D, Willpower 7D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing, Clubs; Aerial Combat; Energy Control; Military. Powers: Ability Boost 9, Cosmic Energy Control 16 (Energy Detection, Resistance [to Radiation]), Energy Reflection 14, Flight 16B (Mach Control), Force Field 14 (Expanded Field, Shield from Energy), Justice Staff (Plasma) +6 (Automatic Return), Life Support 16 (Limit: Air only). Calling: Protector. (Image)

Unus the Untouchable: Strength 8D, Agility 4X, Intellect 4X, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Wrestling. Powers: Force Field 20 (Shield from Energy; Limit: Constant [although he can lower the intensity to 12]). Calling: Outcast. (Marvel)

Ursa Major (Mikhail Urlokovitch Ursus): Strength 7C(15C), Agility 5X, Intellect 4X, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Wrestling; Military, Survival. Powers: Animal Form 15 (Strength 15C, Body Armor +3, Claws +3, Lightning Speed 3, Teeth +4; Limits: Bear form only, remaining in bear form for over six hours causes Mikhail to begin to lose control over his human intelligence). Calling: Soldier. Note: Ursa Major is presumably a member of the Winter Guard. (Marvel)

Valgoth (Algrim the Strong, formerly Kurse): Strength 22X, Agility 6X, Intellect 2X, Willpower 2X, Edge 2, Hand Size 4 (Health 25). Powers: Detection 18 (Hated Enemies [Malekith, formerly Thor]), Life Support 16 (Limit: One month only), Psi-Screen +12, Resistance (+10 to Aging, Cold, Disease, Energy, Fire, Poison, and Pressure).Equipment: Body Armor +8. Calling: Guardian (Asgard, especially her children), formerly Vengeance (against Malekith, formerly Thor). Hindrances: Hateful (of Malekith), Monstrous, Susceptible (to Cold Iron). (Marvel)

Validus (Garridan Ranzz): Strength 24X, Agility 8X, Intellect 2X, Willpower 10X, Edge 3, Hand Size 5 (Health 30). Powers: Body Armor +8, Electrical Control 15, Enhanced Senses 10 (Vision; True Sight only), Life Support 18, Psi- Screen +10, Resistance (+10 to Aging, Cold, Disease, Electricity, Fire, Poison, and Radiation). Calling: Animal Nature, rarely Demolisher. Hindrances: Monstrous, Susceptible (to Mind Control). (DC)

Valkyrie (Brunnhilda): Strength 16A, Agility 8C, Intellect 4D, Willpower 6B, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Shields, Spears, Swords; Equestrian, Martial Arts; Mythology (Norse); Leadership, Military, Observation. Powers: Dimensional Travel 18 (Passengers; Limits: To realms of the dead only, Passengers may only be the dead or dying), Precognition 18 (Death Sense only [Unique Stunt: When used, if the Narrator draws a Doom card, Brunnhilda sees a “deathglow” around someone. If she does nothing to prevent it, the individual will die that day]), Resistance (+10 to Aging and Disease). Equipment: Body Armor +4, Enchanted Spear +4 (“Iron Spear“), Enchanted Sword +6 (“Dragonfang”; Transmutation [Can quick-change into her costume only], Unbreakable). Aragon (Pegasus Steed): Strength 12X, Agility 6X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Powers: Adaptation 6 (Life Support; Protects Passengers) 6, Lightning Speed 4 (Running only), Wings 8 (Flight Code C; Space Flight 2). Calling: Soldier. (Marvel)

Valor (Lar Gand of , a.k.a. Mon-El, M‘Onel): Strength 20C(5X), Agility 5B(5C), Intellect 7B, Willpower 7C, Edge 3, Hand Size 5 (Health 30). Skills: Hyper-Breath, Sonic Slam; Aerial Combat, Fast Exit, Flinging, Piloting (Spacecraft); Astronomy, Computers, Lore (Daxamite); Leadership, Survival. Powers: Body Armor +5, Cold Control 13 ("Super-Breath"; Cold Waves, Ensnarement; Limit: Linked [to Hyper-Breath]), Energy Blast 15 ("Laser Vision"; Pinpoint Blast, Wide-Angle Beam), Enhanced Senses 16 (Hearing and Vision; Infravision, Microscopic Vision, Penetration Vision [Limit: Blocked {Cannot work through lead}], Telescopic Vision), Flight 20B (Mach Control, Whirlwind), Life Support 18, Lightning Speed 17 (Mach Control, Spinning Drill), Resistance (+10 to Cold, Disease, Fire, Gases, Poison, Pressure, and Radiation), Space Flight 7. Calling: Adventurer. Hindrances: Susceptible (to Magic [Magical Effects only]), Triggered-Powerless (without the exposure to yellow sun, Valor's Strength drops 1 point every day and his powers drop two points per day). Former Hindrance: Fatally Vulnerable (Lead). (DC)

Vance Astro (Vance Astrovik): Strength 4D, Agility 6C, Intellect 5A, Willpower 5X, Edge 3, Hand Size 5 (Health 30). Skills: Boxing; Martial Arts, Piloting; Astronomy, Chemistry, Electronics, Mechanics. Powers: Telekinesis 12 (Force Bolt). Equipment: Body Suit +6 (Body Armor; Limit: If a single attack causes 16 points or greater damage, the suit ruptures, and Vance takes 4 points of damage until the suit is sealed.), Captain America’s Shield 25 (+5 on attack, +15 defense, Unbreakable). Calling: Adventurer. Note: Vance Astro is the leader of The Guardians of the Galaxy. (Marvel)

Vanguard I (Nikolai Kreylenko): Strength 8C, Agility 7C, Intellect 4X, Willpower 5D, Edge 2, Hand Size 4 (Health 25). Skills: Axes (Sickle), Brawling, Hammers; Acrobatics, Marksmanship; Military. Powers: Absorption 5 (Electromagnetic and Kinetic; Absorption Boost), Energy Reflection 15 (Electromagnetic and Kinetic; Unique Trait: Vanguard may choose to shunt up to 5 points of an attack into his Absorption power, reducing the Energy Reflection counterattack), Flight 5C. Equipment: Hammer +3 (Automatic Return, Power Amplification +3 [Vanguard’s Energy Reflection only and only by crossing with sickle, however, this prevents Vanguard from dodging]), Sickle +3 (Power Amplification [Vanguard’s Energy Reflection only and only by crossing with hammer]). Calling: Idealist. (Marvel)

Vanguard II (Real Name Unknown [Vanguard of the planet Kalyptus]): Strength 13C(17C), Agility 7B, Intellect 7B, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Aerial Combat, Marksmanship, Piloting (Spacecraft); Astronomy, Linguistics, Lore (Kalyptan); Military, Survival. Powers: Leaping 15. Equipment: Combat Suit +5 (Ability Boost [Strength], Body Armor, Flight [Code B], Force Field 10, Hyperlinguistics 18, Life Support 15, Resistance [+10 to Cold, Energy, Fire, and Pressure]), Tripod Device (Strapped to right leg [Teleportation 18]), "Morphlings" (Laboratory born and bred servants: Strength 12X, Agility 6X, Intellect 1X, Willpower 1X, Edge 0, Hand Size 2 (Health 10). Powers: Life Support 15, Shapeshifting 18. Calling: Soldier. Hindrances: Monstrous (toHumans). Wally (Robot Drone): Strength 12X, Agility 8X, Intellect 10A+, Willpower 10A+, Edge 3, Hand Size 5 (Health 30). Skills: Renaissance Man (Assessment, Astronomy, Biology, Computers, Electronics, Mechanics, Oceanography, Photographic Memory, Super-Physiology, Weapon Systems; Intimidation, Military, Observation, Survival, Teaching, Taunting. Powers: Robotic Form 12 (Alarm, Anti-Theft, Backup Power, Body Armor +10, CommLink, Computer Link 18, ECM, EMP Protection, Energy Blast 15 [Wide-Angle Beam], Enhanced Senses 18 [Hearing and Vision; Infravision, Microscopic Vision, Telescopic Vision], Flight [Code A], Invulnerability [to Aging, Disease, and Poison], Life Support 15, Resistance [+10 to Cold and Pressure], Sensors, Teleportation [Passengers]). Calling: Mentor. Hindrances: Monstrous, Physically Disabled (No limbs). (Image)

Vapor (Ann Darnell): Strength 4X, Agility 5X, Intellect 5D, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Biochemistry (Life Support Systems). Powers: Body Transformation 16 (Gaseous Form, Poison Gases [Unique Stunt: Vapor can become any type of gas, giving her such powers as Poison or the Force Field stunt Suffocation]; Limits: Normal Form [Unique Limit: Gaseous form is her normal form and achieving her human form for an aura duration is a superhuman action]; Uncontrolled [only after exposure to cosmic radiation, for an aura duration]). Calling: Greed. Hindrances: Monstrous (when Powers are in effect). (Marvel)

Vector (Simon Utrecht): Strength 5X, Agility 5X, Intellect 6X, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Finance, Leadership. Powers: Telekinesis 13 (Force Field, Forceflight, Multiple Effects [Unique Stunt: Can do four effects at once, or up to six with a challenging Intellect action; Limits: Repelling only [Unique Limit: Vector can only repel objects, not bring them to him], Uncontrolled [only after exposure to cosmic radiation, for an aura duration]). Calling: Greed. Hindrances: Monstrous. (Marvel)

Venom (Edward “Eddie” Brock): Strength 4X(15D), Agility 4X(11D), Intellect 4D, Willpower 9X, Edge 2 Hand Size 4 (Health 25). Skills: Climbing, Fast Exit, Journalism. Powers: Blending 15, Invulnerability (to Spider-Man's Danger Sense), Teeth +5, Wall-Crawling 14, Web-Slinging 14. Calling: Vengeance (Spider-Man). Hindrances: Frenzied, Monstrous (as Venom), Susceptible (to Fire and Sonics). (Marvel)

The Vision (“Victor ” [Simon Williams {Wonder Man}, ]): Strength 16X, Agility 6D(6C), Intellect 8C(8A+), Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat*, Repair; Bionics*, Computers, Mechanics*, Photographic Memory, Weapon Systems*; Observation. Unique Trait: The Vision has 6 Intellect-based Skills. Powers: Computer Link 8, Density Control 18 (Strength 20X at 0 Agility, Agility 20X at 0 Strength; Floating [Flight Code X; at 0 Density], Phasing [at 0 Density], Unique Stunt: Phase Disruption 25 [If the Vision phases his hand inside a foe or object, he can make contingent Phase Disruption attack by solidifying his hand. The Vision also takes damage equal to the target’s Strength when he does this.), Energy Blast 14 (Solar), Enhanced Senses 8 (Hearing and Vision; Energy Detection, Infravision, Instant Seismology [as Earthquake Stunt]), Hyperlinguistics 5 (Knows all human languages), Illusion 8 (Victor Shade image on self only), Invulnerability (to Aging, Disease, and Poison), Life Support 15, Regeneration 14 (Limit: Solar only; Solar jewel must absorb Intensity 7+ solar energy for Regeneration to function. Note: The Vision absorbs ambient amounts of solar energy constantly [when indoors], allowing him to heal regularly. Much more intense levels of solar energy must be present [when outdoors] to trigger the Regeneration power, however). Calling: Vestige of Humanity. Hindrances: Monstrous. * Only If using Iron Lad‘s (Kang’s) brain patterns. (Marvel)

Vixen (Mari Jiwe Macab): Strength 8C, Agility 8C, Intellect 6X, Willpower 6X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Wrestling; Acrobatics, Thievery (Stealth only). Powers: Power Duplication 16 (Limit: Animals only). Equipment: Tantu Totem +2 (Danger Sense 8). Calling: Protector. Hindrances: Triggers (Frenzied Hindrance). (DC)

Vostok (Anatoly, a.k.a. Sputnik): Strength 14X, Agility 8X, Intellect 7B, Willpower 6D, Edge 1, Hand Size 3 (Health 17). Skills: Computers, Electronics, Photographic Memory; Observation. Powers: Body Armor +4, CommLink 15, Computer Link 15 (Haywire, Machine Animation, Mechanical Link, Multiple Machines), Detection 15 (Energy Detection, Life Detection, Power Detection), Energy Blast (Wide-Angle Beam), Flight 8D, Invulnerability (to Aging, Disease and Poison), Life Support 15, Phasing (Partial Phasing, Phase Shift), Regeneration 3, Sensors 15, Stun Blast 9 (Limit: Touch only). Calling: Vestige of Humanity. (Marvel)

Vril Dox (Vril Dox II of Colu): Strength 17D, Agility 9A+, Intellect 16A+, Willpower 14A+, Edge 3, Hand Size 5 (Health 30). Skills: Skillmaster (Brawling; Gadgetry, Marksmanship, Martial Arts, Piloting [Spacecraft], Repair; Assessment, Photographic Memory, All Scientific Skills; Leadership, Politics [Galactic]). Powers: Body Armor +3, Invulnerability (to Aging, Disease, and Poison), Life Support 15, Resistance (+10 to Cold, Energy, Fire, and Pressure). Equipment: Various Weapons +5 to +9. Calling: Investigator. Hindrances: Hateful (Brainiac), Monstrous (to Humans), Overconfident. (DC)

The (Adrian Toomes): Strength 2D(10D), Agility 3B(10B), Intellect 7D, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Aerial Combat, Construction, Fast Exit; Electronics. Equipment: Vulture Suit (Ability Boost [Dual Ability Boost {Strength and Agility; Unique Trait: Dual Ability Boost is retained for hours to days after the suit’s removal}], Claws +2, Wings 10 [Flight Code B; Power Dive, Protected Wings, Wing Buffet). Former Equipment: Vulture has at times used various Firearms +4 and Energy Blasters +5. Calling: Vengeance (Greed). (Marvel)

Wandjina the Thunderer (Australian Aborigine God of Rain): Strength 16D, Agility 10X, Intellect 5X, Willpower 7X, Edge 1, Hand Size 3 (Health 17). Skills: Axes. Equipment: Battle Axe +4 (Flight 9D, Weather Control 15). Calling: Protector. (DC)

Warbird (, a.k.a. Ms. Marvel): Strength 16X, Agility 6B, Intellect 5B, Willpower 7D, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Martial Arts, Piloting; Energy Control, Espionage, Journalism; Military. Powers: Body Armor +4, Energy Blast 16, Energy Conversion-All Energies 14 (Can convert to Energy Blast), Flight 10B (Mach Control) Transmutation 1 (Limit: One change only [can quick change into her costume]). Calling: Gloryhound. Hindrances: Addicted (to Alcohol [currently in Remission]). (Marvel) Binary: Strength 20X, Agility 10B, Intellect 5B, Willpower 10D, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat, Martial Arts, Piloting; Energy Control, Espionage, Journalism; Military. Powers: Blinding 20 (Blinding Blast; Limit: Transformation-Linked), Body Transformation 20 (Binary Form only), Cosmic Awareness 20, Cosmic Energy Control 20 (Absorption, Energy Detection, Starburst; Limit: Transformation Linked), Energy Blast 16, Energy Conversion-All Energies 20, Flight 20B, Space Flight 20 (Life Support; Limit: Transformation Linked). Calling: Adventurer. (Marvel)

Warmaker One (Lieutenant Colonel Scott Sawyer): Strength 0X(10D), Agility 10A, Intellect 4C, Willpower 6A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Aerial Combat, Fast Exit, Marksmanship, Martial Arts, Repair; Computers, Espionage; Intimidation, Leadership, Military, Tracking. Powers: Body Transformation 18 (Energy Blast, Flight [Code A], Invulnerability [to Biological and Physical Attacks], Life Support, Phasing [Limit: Constant]; Limits: No Self-Explosion, Permanent). Equipment: Warmaker One Suit 10 (Ability Boost 10 [Strength], Body Armor +10 [Unbreakable], Commlink, Energy Blast, Enhanced Senses [Vision; Infravision, Penetration Vision], Wrist Rockets 18 [x12; Tactical Atomic Rocket 22]). Calling: Soldier. Hindrances: Monstrous (if armor is removed). (DC)

Warpath (James Proudstar): Strength 17A, Agility 9C, Intellect 4D, Willpower 5C, Edge 1, Hand Size 3 (Health 17). Skills: Axes, Brawling, Clubs, Knives; Archery, Contingent Attack; Lore (Apache); Intimidation, Tracking. Powers: Body Armor +3, Enhanced Senses 5, Lightning Speed 7. Calling: Vengeance (against his tribe’s killers). (Marvel)

The (Janet Van Dyne): Strength 4X, Agility 8B, Intellect 6X, Willpower 7B, Edge 3, Hand Size 5 (Health 30). Skills: Aerial Combat, Contingent Attack, Martial Arts; Art, Finance, Leadership. Powers: Animal Control 4 (Ants only, Situational [when shrunk]), Energy Blast 14 (Wasp Sting), Size Alteration 12 (Shrinking only), Wings 2 (Flight Code A; Only when shrunk). Calling: Adventurer. (Marvel)

The (An unnamed Zarolatt / Walter Langley [Deceased]): Strength 20X, Agility 10X, Intellect 4D, Willpower 6D, Edge 1, Hand Size 3 (Health 17). Skills: Energy Control; Art (Model Kit Building [Sail Boats in Bottles]). Powers: Body Armor +10, Detection 20 (Energy Detection, Life Detection), Energy Blast 30 (Self-Explosion Only; Note: Due to his unstable molecular structure, the Weird exploded [which permanently "killed" him]), Energy Control - All Energies 20 (Limits: Non-Generative, Must be in direct contact), Flight 20D, Invulnerability (to Aging, Disease, and Poison), Life Support 20, Phasing 20 (Partial Phasing, Phase Shift; Limit: Blocked [by Molecular Heating]), Resistance (+10 to Cold, Energy, Fire, and Pressure). Calling: Protector. Hindrances: Monstrous, Susceptible (to Vibration Attacks). (DC)

The (Various Identities): Strength 20B, Agility 6X, Intellect 1X, Willpower 9C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Climbing, Natural Weapons; Survival, Tracking. Powers: Additional Limb 16 (Tail), Body Armor +6, Claws +4, Enhanced Senses 6 (Smell), Invulnerability (to Aging, Death [Limit: The Wendigo can be killed if his heart is removed; Unique Trait: Eating the heart will transfer “The Curse of the Wendigo” upon the person feeding upon it], Disease, and Poison), Lightning Speed 4, Regeneration 5, Resistance (+10 to Cold and Stunning), Teeth +4. Calling: Demolisher. Hindrances: Frenzied, Inaccurate, Monstrous. (Marvel)

Whirlwind (David Cannon): Strength 6D, Agility 8C, Intellect 3X, Willpower 3D, Edge 2, Hand Size 4 (Health 25). Skills: Wrestling; Driving, Skating; Performing. Powers: Invulnerability (to Dizziness and Vertigo), Spinning 12 (Air Ram, Blade Whirl, Flight, Lightning Speed, Power Slam, Resistance [to Pressure], Tornado). Equipment: Blades +3, Body Armor +3. Calling: Greed. Hindrances: Overconfident. (Marvel)

The White Queen (): Strength 3C, Agility 4X, Intellect 8B, Willpower 11A, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Whips; Assessment, Computers, Electronics; Finance, Leadership, Manipulation, Mental Control. Powers: Body Transformation 18 (Diamond; Ability Boost 13 [Strength], Body Armor +8, Claws +4 [Fingernails]; Unique Trait: The White Queen retains her human appearance; Limit: Her Psychic Powers cannot function in this state, except for Psi-Screen), Empathy 7, Mind Control 14 (Mindwipe, Possession), Nullification 14 (Limit: Only usable on Willpower-Linked Powers), Psi-Screen +11, Psychic Blast 16 (Mind Blowing, Psychic Detection, Sedation), Telepathy 14 (Life Detection, Mental Probe, Psychic Invisibility, Psychic Surgery, Rangeless, Telepathic Illusion. Calling: Mentor. (Marvel)

Whizzer (Robert L. Frank): Strength 5D (7D in prime), Agility 7C (9C in prime), Intellect 5C, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling; Fast Exit, Martial Arts; Espionage, Radiology; Military. Powers: Ability Boost 5 (Strength in lower body only), Lightning Speed 12 / 16 in prime (Mach Control, Power Slam, Resistance to Pressure, Run Up Walls, Waterwalking, Whirlwind), Resistance (+5 to Radiation). Calling: Adventurer (for most of his career). (Marvel)

Will ‘O the Wisp (Jackson Arvad): Strength 5X (15X), Agility 5C (15C), Intellect 5B, Willpower 5X, Edge 2, Hand Size 4 (Health 25). Skills: Fast Exit, Repair; Computers, Electronics, Physics. Powers: Computer Link (Limit: Only at 0 density) 5, Density Control 10 (Floating, Partial Phasing [as Phasing stunt], Phasing; Unique Trait: Partial Phasing stunt allows Jackson to effectively maximize his density for purposes of Strength and minimize it for purposes of Agility), Flight 5X (Limit: Only at 0 density; Unique Trait: Flight gives off light), Hypnosis 10. Calling: Idealist (Vengeance). Note: Arvad is a reformed criminal and member of ’s Outlaws. (Marvel)

The Wizard (William I. Zard, a.k.a. William Asmodeus Zard, Frederick P. ): Strength 3X, Agility 4X, Intellect 8D, Willpower 12B, Edge 3, Hand Size 4 (Health 25). Skills: Occult; Meditation, Mental Control, Trance. Powers: Astral Projection 13, Hypnosis 10, Illusion 13, Magic 12 (Can duplicate and Intellect- or Willpower-based Power at this Intensity not listed above). Equipment: The Cloak of Invisibility 10, Jeweled Medallion 18 (Mind Control [Transferal only]), The Power Glove +3 (Power Amplification 3 [Magic only]. Calling: World Domination. (DC)

Wolverine (James Howlett, a.k.a. “Logan”): Strength 8A, Agility 10A, Intellect 6B, Willpower 10A, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Knives, Natural Weapons, Swords; Contingent Attack, Fast Exit, Marksmanship, Martial Arts; Espionage, Lore (Japanese), Linguistics; Animal Handling, Intimidation, Survival, Tracking. Powers: Body Armor +2 (Unbreakable bones), Claws +5 (Rending, Unbreakable), Empathy 14 (Carnivorous Animals only), Enhanced Senses 16 (All), Regeneration 12, Resistance (+6 to Aging), Resistance (+12 to Disease and Poison). Calling: Animal Nature. Hindrances: Frenzied. (Marvel)

Wildcat I (Theodore "Ted" Grant): Strength 10C, Agility 8B, Intellect 5X, Willpower 6X, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Climbing; Acrobatics, Driving (Motorcycle), Thievery. Powers: Immortality (Limit: Charged [9 Lives only]). Equipment: Motorcycle (Lightning Speed 6). Calling: Adventurer. (DC)

Wild Child / Wildheart (Kyle Gibney): Strength 7C, Agility 9X, Intellect 3X, Willpower 4C, Edge 1, Hand Size 3 (Health 17). Skills: Brawling, Natural Weapons; Survival, Tracking. Powers: Claws +2, Enhanced Senses 12 (All), Regeneration 8 (Disease Remission), Teeth +1. Calling: Animal Nature. Hindrances: Frenzied. (Marvel)

Wonder Man (Simon Williams): Strength 19X, Agility 6D, Intellect 4X, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Aerial Combat; Performing (Acting). Powers: Body Armor +9, Flight 9C, Invulnerability (to Aging, Disease, and Poison), Life Support 15, Resistance (+10 to Cold and Fire). Calling: Gloryhound / Repentant (Peace of Mind). Hindrances: Monstrous (in energized form). (Marvel)

Wonder Woman (Princess Diana of Themyscira): Strength 18A, Agility 12A+, Intellect 6C, Willpower 10B, Edge 4, Hand Size 6 (Health 40). Skills: Shields (Bracers), Spears, Swords, Wrestling; Aerial Combat, Boomerangs (Tiara), Fast Exit, Lassos, Martial Arts, Piloting; Lore (Themyscira), Mythology (Greek); Leadership, Politics, Survival; Unique Trait: Wonder Woman has 6 Agility-based Skills. Powers: Body Armor +2, Enhanced Senses 4 (Hearing and Vision; Telescopic Vision), Flight 18B (Mach Control, Power Dive), Lightning Speed 8 (Running and Swimming Only), Resistance (+10 to Aging, Cold, Disease, Poison, and Pressure). Equipment: Bracers +10 ("Silver Bracelets"; Absorption 18 [Sound], Unbreakable [May be used as a shield; Limits: As long as Agility is uninhibited and can block full attack]), Lasso 26 ("The Lasso of Gaea"; Animal Control 15 [Limit: Target must be bound and used for warding only], Mind Control 20 [Limits: Target must be bound; May force truthfulness and sleep only], Unbreakable), Tiara +6 ("Golden Tiara"; Automatic Return [Limit: Users with the Boomerangs Skill only], Unbreakable). Other Equipment: Eagle Armor +5 (Body Armor), Gauntlet of Atlas +10 (Ability Boost 10 [Strength; Unbreakable; Limit: Masochistic]), Sandals of 8 (Flight, Teleportation 22 [Limit; may only teleport the wearer to Paradise Island from Man's World and back]), Sword of Hephaestus +5 (Magical Sword; Unbreakable). Calling: Exemplar / Idealist. (DC)

The World Beater Android (Fusion of 100+ Super-Villains): Strength 23X, Agility 9X, Intellect 4X, Willpower 6X, Edge 3, Hand Size 5 (Health 30). Powers: Power Duplication 25 (Can duplicate the Powers of 100+ dead Super- Villains. Such Powers include Cold Control [“Sub-Zero”], Energy Control [“Spectrum”], Fire Control [“Firelord”], Imitation [“Turncoat”], Kinetic Control [“Bombshell”], Lightning Speed [“Ultra-Light”], Phasing [“Apparition”], Teleportation [“Traveler”], Weather Control [“Thunderhead”], “Anti-Energy Control” [“Anti-Man” {Unique Power: Allows him to fire Negative Energy at objects}]. It should be noted that all Stunts are available per Narrator’s discretion), Robotic Construction 23 (Body Armor +9 [“”], Invulnerability [to Aging, Disease, and Poison], Life Support, Resistance [+10 to Cold, Energy, Fire, and Pressure]). Calling: Demolisher / World Domination. Hindrances: Monstrous, Susceptible (to X-Rays [as “Anti-Man”], either other or self-generated [as “Spectrum”]), Uncreative. First Appearance: The #3. (DC)

The Wraith (Brian DeWolff): Strength 5X, Agility 5D, Intellect 5D, Willpower 9D, Edge 2, Hand Size 4 (Health 25). Skills: Marksmanship; Criminology; Law Enforcement. Powers: Illusion 16 (Invisibility; Unique Trait: Can also make himself invisible to detection, including Danger Sense), Mind Control 16, Psychic Blast 16, Telekinesis 14, Telepathy 14. Calling: Protector. Note: DeWolff was a former police officer turned who was slain by the criminal killer Scourge. (Marvel)

The : (Dirk Garthwaite): Strength 16C, Agility 4D, Intellect 3X, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs (Crowbar); Construction; Leadership. Powers: Resistance (+10 to Cold, Corrosion, Fire, and Poison). Equipment: Crowbar +6. Calling: Vengeance. (Henry Camp): Strength 14D, Agility 3X, Intellect 4X, Willpower 3D, Edge 1, Hand Size 3 (Health 17), Skills: Brawling; Military. Powers: Resistance (+10 to Cold, Corrosion, Fire, and Poison). Equipment: Bulldozer Helmet (Head Butt +4 with Running Start). Calling: Demolisher. Hindrances: Bruiser. Piledriver (Brian Calusky): Strength 14D, Agility 3X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Boxing, Sonic Slam. Powers: Resistance (+8 to Cold, Corrosion, Fire, and Poison). Calling: Demolisher. Hindrances: Bruiser. (Dr. Eliot Franklin): Strength 14D, Agility 6X, Intellect 7C, Willpower 3X, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Clubs (Wrecking Ball); Nuclear Physics, Mechanics. Powers: Resistance (+8 to Cold Corrosion, Fire, and Poison). Equipment: Steel Wrecking Ball +4 (Automatic Return). Calling: Demolisher. (Marvel)

X-O Manowar (Aric Dacia): Strength 10A (18A), Agility 6D, Intellect 6D, Willpower 4A, Edge 2, Hand Size 4 (Health 25). Skills: Axes, Brawling, Knives, Swords; Aerial Combat; History; Finance, Intimidation, Leadership, Survival. Equipment: Powered Armor 18 (Manowar Class X-O Armor [Ability Boost {Strength}, Absorption {Energy}, Adaptation {Instant Adaptation, Situational Adaptation; Limits: Mechanical Duplication only, Resistances only}, Body Armor +4, CommLink, Energy Blast, Flight {Code C}, Hyperlinguistics, Life Support, Limited Sentience 8D {Photographic Memory}, Remote Sensing {Drones}, Sensors. Equipment: Sword +4. Calling: Soldier. (Valiant)

X-Ray (James “Jimmy” Darnell): Strength 6D, Agility 6X, Intellect 4D, Willpower 3X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Mechanics (Fuel Propulsion Systems). Powers: Body Transformation 14 (Energy Form; Hard Radiation; Limits: Uncontrolled [only after exposure to cosmic radiation, for an aura duration], Permanent), Phasing 14. Calling: Greed. Hindrances: Monstrous. (Marvel)

Xemnu the Titan: Strength 18D, Agility 4C, Intellect 9A, Willpower 12B, Edge 2, Hand Size 4 (Health 25). Skills: Sonic Slam; Piloting, Repair; Astronomy, Genetics, Psychology, Spacecraft; Manipulation, Mental Control, Trance. Powers: Animation 6, Body Transformation 18 (Xemnu Form only [Unique Stunt: Xemnu can transform any body he possesses into an 11’ version of his original alien form only]), Hypnosis 15 (Broadcastable, Multiple Targets; Unique Trait: Hulk is immune to Xemnu’s Hypnosis), Force Field 12 (Force Bolt, Forceflight, Shield from Psionics), Life Support 12, Mind Control 12 (Transferal; Unique Trait: Hulk is immune to Xemnu’s Mind Control), Telepathy 12 (Psychic Surgery). Calling: World Domination. Hindrances: Bruiser, Monstrous. (Marvel)

Xeron the Star-Slayer (Xeron of Mobius, eleventh from the sun in the Lemivell star system in the Andromeda galaxy): Strength 14B, Agility 8D, Intellect 6D, Willpower 8C, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Spears (Harpoons), Wrestling; Piloting (Spacecraft); Astronomy; Leadership, Survival. Powers: Adaptation 5 (Micro-Environment only; Limit: Self only), Equipment: Body Armor +2, Energy Harpoon 22 (Disintegration [Inorganic Matter only], Life Drain [Ability Drain {Strength; Weakness}, Draining Bolt]), Epidermal Grapple +8, Flying Rowboat 22 (Flight [Code D], Force Field, Life Support), Force Field Gun 22 (Force Field [Entrapment]). (Marvel)

Yetrigar (Giant Mutated Bigfoot): Strength 23C, Agility 5X, Intellect 2X, Willpower 4X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Sonic Slam. Powers: Body Armor +5, Life Support 15 (Suspended Animation), Resistance (+10 to Cold and Fire Attacks), Size Alteration 22 (Limits: Growth only, Permanent). Calling: Animal Nature. Hindrances: Giant Size, Inaccurate, Monstrous. (Marvel)

Ymir (King of The Frost Giants): Strength 28C, Agility 4X, Intellect 4X, Willpower 5D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Clubs; Intimidation. Powers: Body Armor +14, Body Transformation 28 (Energy Form - Semisolid Ice Form only), Cold Control 28, Invulnerability (to Aging, Disease, and Poison), Resistance (+8 to Everything). Equipment: Club +10 (Unbreakable). Calling: Demolisher. Hindrances: Bruiser, Giant Size, Monstrous. (Marvel)

Yondu ( Udonta): Strength 10X, Agility 6C, Intellect 4X, Willpower 7C, Edge 2, Hand Size 4 (Health 25). Skills: Archery, Contingent Attack; Survival, Tracking. Powers: Empathy 17 (Limit: Flora and Fauna only). Equipment: Bow and Yaka Arrows (Guiding – Unique Stunt: By whistling, Yondu is able to control the direction of the arrows to hit, or circle opponents causing confusion, Affects phased characters). Calling: Adventurer. Note: Yondu is a member of The Guardians of the Galaxy. (Marvel)

The Young Gods: Note: The Young Gods are twelve human beings who have been chosen by the pantheons of Earth’s gods to represent the finest qualities and genetic potential of humans. Bright Sword (Carter Dyam [Warrior]): Strength 17A, Agility 7A, Intellect 4X, Willpower 8D, Edge 1, Hand Size 3 (Health 17). Skills: Axes, Boxing, Brawling, Clubs, Hammers, Knives, Shields, Spears, Swords, Wrestling; Contingent Attack, Flinging, Marksmanship, Martial Arts; Military. Unique Trait: Dyam has 10 Strength- based Skills. Powers: Body Armor +5, Flight 7C. Equipment: Body Armor +4, Bolas 12 (Ensnarement), Energy Sword +6. Calling: Exemplar (Peace of Mind). Caduceus (Mark Cadmon [Healer]): Strength 6D, Agility 4C, Intellect 5D, Willpower 10X, Edge 1, Hand Size 3 (Health 17). Skills: Brawling; Acrobatics, Martial Arts; Medicine. Powers: Biophysical Control 15 (Healing, Sleep),Power Amplification 15 (Power Gift [Unique Stunt – Cadmon can mutate targets, granting them physical powers, including most Strength- and many Agility-based powers, equal to his Power Amplification Intensity, if the subject makes a daunting Willpower [Power Amplification] action), Transmutation 15. Calling: Responsibility of Power. Calculus (Jawaharal Patel [Intellect]): Strength 4X, Agility 4D, Intellect 13A, Willpower 13C, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Assessment, Scientific Genius (All Science Skills, Mathematics), Tactics; Leadership, Mental Control. Unique Trait: Patel is a Scientific Genius, even though he does not have X Codes in his other abilities. Powers: Precognition 13 (Combat Prediction [Unique Stunt – Patel may use Precognition Intensity for determining his action order, and if linked to his teammates, allow them to do the same; Limits: One Minute Limit, Sight-Dependent; Unique Trait: This is not a power, but the result of Patel’s amazing ability mathematically predict near-term events), Telepathy 13 (Team Link). Calling: Investigator. Hindrances: Naïve. Daydreamer (Catherine Moranis [Philosopher]): Strength 6X, Agility 9D, Intellect 4D, Willpower 13X, Edge 1, Hand Size 3 (Health 17). Skills: Martial Arts; Philosophy. Powers: Flight 10C, Precognition 10, Mind Control 15, Telepathy 15 (Telepathic Illusion; Limit: Telepathic Illusion is touch only). Calling: Exemplar (Explorer). Genii (Jason Kimball [Artist]): Strength 7X, Agility 5D, Intellect 5X, Willpower 10C, Edge 1, Hand Size 3 (Health 17). Skills: Martial Arts; Art, Gaming. Powers: Animation 15, Flight 7, Transmutation 15. Calling: Exemplar (Peace of Mind). Harvest (Chi Lo [Farmer]): Strength 6X, Agility 4D, Intellect 4D, Willpower 10X, Edge 1, Hand Size 3 (Health 17). Skills: Martial Arts; Biology (Botany). Powers: Plant Control 15 (Plant Growth). Calling: Peace of Mind. Highnote (Raoul Hernandez [Musician]): Strength 5D, Agility 7X, Intellect 4X, Willpower 9C, Edge 1, Hand Size 3 (Health 17). Skills: Boxing; Performing (Dancing and Musical Instruments). Powers: Sonic Control 15 (Sonic Scream, Sonic Vibration), Teleportation 18 (Passengers). Calling: Exemplar (Gloryhound). Mindsinger (Gregor Buhkarov [Poet]): Strength 9C, Agility 5X, Intellect 4D, Willpower 10X, Edge 1, Hand Size 3 (Health 17). Skills: Boxing, Wrestling; Art (Poetry). Powers: Shapeshifting 15 (Limit: Mindsinger must be able to say aloud what he's going to shift into), Telepathy 10. Calling: Exemplar (Gloryhound). Moonstalker (Kiana [Hunter]): Strength 7D, Agility 13C, Intellect 4X, Willpower 8B, Edge 1, Hand Size 3 (Health 17). Skills: Melee Weapons; Archery, Martial Arts, Thievery (Stealth only); Observation, Survival, Tracking. Powers: Blending 15, Lightning Speed 15. Calling: Exemplar (Adventurer). Sea Witch (Bridget O’Hare [Sailor]): Strength 12X, Agility 6C, Intellect 4X, Willpower 10X, Edge 1, Hand Size 3 (Health 17). Skills: Boating, Underwater Combat. Powers: Animation 15 (Water, including Ice and Vapor, only), Resistance (+6 to Cold and Pressure), Lightning Speed 15 (Swimming only), Water Control 15 (Fog, Melting), Waterbreathing 15. Calling: Exemplar (Thrill-Seeker). Splice (Chandra Ku [Craftsmaker]): Strength 8X, Agility 6A, Intellect 12A+, Willpower 10D, Edge 1, Hand Size 3 (Health 17). Skills: Construction. Gadgetry, Martial Arts, Repair; Scientific Genius (Any needed to build what she wants); Meditation. Powers: Animation 15 (Limit: Solids only), Hyper-Intellect 15 (Can create weapons [up to +5], tools, and machines out of raw materials). Calling: Exemplar (Investigator). Varua (Mira [Priestess]): Strength 6X, Agility 4D, Intellect 4D, Willpower 12D, Edge 1, Hand Size 3 (Health 17). Skills: Martial Arts; Philosophy; Leadership. Powers: Telepathy 15 (Gestalt), Teleportation 18 (Passengers). Calling: Exemplar (Responsibility of Power). (Marvel)

Yuga Khan (Yuga Khan of Apokolips): Strength 22X, Agility 10X, Intellect 12B, Willpower 18A, Edge 4, Hand Size 6 (Health 40). Skills: Energy Control (Omega Effect), Lore (Apokolips), Trivia (The Anti-Life Equation); Intimidation, Leadership, Manipulation, Military. Powers: Body Armor +8, Cosmic Energy Control 26 (Animation [Constructs, Necromancy], Dimensional Travel [Banishment, Gateway, Passengers, Summoning], Energy Blast [“Omega Effect” - Disintegration, Reintegration, Wide-Angle Beam], Regeneration [Damage Transfer, Raising the Dead], Teleportation [Banishment, Gateway, Passengers, Summoning], Time Control, Transmutation), ESP 15 (Limit: Only for use with Teleportation / Summoning Power Stunts [Cosmic Energy Control]), Invulnerability (to Aging, Disease, Gases, and Poison), Life Drain 20 [Unique Bonus: Works planet wide}], Life Support 20, Psi-Screen +12, Resistance (+10 to Cold, Energy, Fire, and Pressure). Equipment: Boom Tube Device +5 (Teleportation 20; Limit: Charged [Indeterminate amount of uses - can be recharged with more X-Element]). Calling: World Domination. Hindrances: Monstrous (to Humans), Obsessive (Breaching the Wall). (DC)

Zatanna ( ): Strength 3D, Agility 5D, Intellect 6C, Willpower 16C, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Sleight of Hand; Dimensional Geography, Occult; Mental Control, Meditation. Powers: Magic 16 (Can duplicate any Intellect- and Willpower-based power; Previous Limit: Must speak all of her spells aloud and backwards). Calling: Peace of Mind. Hindrances: Naive. (DC)

Zauriel (Guardian Angel of the Eagle Host): Strength 15D, Agility 9D, Intellect 7A, Willpower 13D, Edge 3, Hand Size 5 (Health 30). Skills: Swords; Aerial Combat; Dimensional Geography, History, Lore (Angelic), Mythology; Observation. Powers: Detection 16 (Evil Detection), Enhanced Senses 12 (Hearing, Smell, and Vision; Telescopic Vision), Hyperlinguistics 10 (Animal Communication [Limit: Birds only]), Immortality, Invulnerability (to Aging, Disease, and Poison), Life Support 15, Resistance (+10 to Cold, Energy, Fire, and Pressure), Sonic Control 14 (Sonic Scream only; Unique Bonus: Angels in this material plane are Fatally Vulnerable to his Sonic Scream; Limit: Charged [3]), Wings 12 (Flight Code A). Equipment: Flaming Sword +5 (Unbreakable), Golden Armor +5 (Body Armor). Calling: Adventurer. (DC)

Zeus ( of Olympus): Strength 22X, Agility 8X, Intellect 10D, Willpower 18D, Edge 4, Hand Size 6 (Health 40). Skills: Occult; Leadership. Powers: Body Armor +6, Magic 18 (Bestowal [Zeus can grant beings or objects supernatural abilities and powers. He cannot enhance or impart these with more than 18 points], Dimensional Travel, Electrical Control, Precognition, Shapeshifting), Immortality, Invulnerability (to Aging, Disease, and Poison), Regeneration 10. Calling: Exemplar (Greek ). (Marvel)

Zom: Strength 0X, Agility 0X, Intellect 20A, Willpower 26A, Edge 5, Hand Size 7 (Health 50). Skills: Contingent Attack, Sleight of Hand, Thievery; Dimensional Geography, Lore (Magic), Mythology, Occult; Intimidation, Meditation, Mental Control, Trance. Powers: Immortality, Invulnerability (to Aging, Disease, Gases, and Poison), Life Support 24, Magic 26 (Can duplicate all Ability-based Powers that are not mentioned), Mind Control 25 (Possession [Average Statistics - Strength 23X, Agility 17B, Edge 3, Hand Size 5 {Health 30}, Body Armor +5, Resistance {+10 to Everything}], Transferal [Limit: Situational {Will only occur if he can find the most powerful form with the lowest Intellect score}]), Spirit Form (Unique Power: Invisibility 22, Invulnerability [to Biological, Energy and Physical Attacks; Limit: Non-Corporeal Form only]). Equipment: Amphora 19 (Contains the spirit of Zom), Hand Maces +5 (Unbreakable, Unremovable). Calling: Demolisher. Hindrances: Monstrous, Non-Corporeal (Requires a Host), Overconfident. (Marvel)

Zoom (Hunter Zolomon): Strength 5X, Agility 7C, Intellect 6A, Willpower 6D, Edge 1, Hand Size 3 (Health 17). Skills: Fast Exit, Marksmanship; Criminology, Psychology; Law Enforcement. Equipment: Spatial Control Costume +7 (Body Armor, Dimension Control 20 [4-D only; Phasing only; Limits: Strength is not affected and no Enhanced Senses {Penetration Vision}], Resistance [+10 to Cold, Fire {Limit: Only while moving}, and Pressure], Time Control 30 [Lightning Speed only; Mach Control, Passengers, Run Up Walls, Spinning Drill, Waterwalking, Whirlwind]). Calling: Demolisher / Idealist (for the Flash III to become a “better“ hero through personal tragedy). (DC)

Zuras: Strength 17D, Agility 9D, Intellect 9C, Willpower 15D, Edge 3, Hand Size 5 (Health 30). Skills: Brawling; Aerial Combat; Energy Control, Lore (Celestials, Deviants, Eternals); Leadership (Eternals). Powers: Ability Boost 5 (Edge [“Prime Eternal“]; Hand Size Boost +1, 10 Extra Health Points), Energy Blast 22, Flight 13B, Immortality, Invulnerability (to Aging, Disease, and Poison), Regeneration 13, Resistance (+ 13 to Cold, Energy, Fire, and Pressure), Telekinesis 16, Telepathy 16, Teleportation 18 [Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration; a Doom card indicates that suffers Paralysis 18]), Transmutation 12. Equipment: Power Staff +6 (Power Amplification 3 [All Abilities and Powers], Unbreakable). Calling: Majesty. (Marvel)

Zzzax: Strength 18X, Agility 12X, Intellect 4X*, Willpower 9X, Edge 2, Hand Size 4 (Health 25). * Zzzax’s Intellect varies from 1-4. Powers: Absorption 15 (Electromagnetic and Psionic Energy; Absorption Boost [Unique Trait: Zzzax’s Intellect increases by 1 for every 2 sentient beings he absorbs that day up to 5X], Absorption Healing), Body Transformation 18 (Electricity; Energy Form, Solid Form [Unique Stunt: Zzzax is able to manifest as solid energy]; Limit: Permanent), Magnetic Control 15, Mind Control 9 (Possession only; Unique Trait: Hulk is invulnerable to this power), Size Alteration 18 (Growth only). Calling: World Domination (Demolisher). Hindrances: Addicted (to Psionic Energy), Burnout, Monstrous. (Marvel)

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*BONUS - Nuclear Missile: Material Strength 13. Flight 15. The nuclear blast hits with two (four) attacks - the flash (Blinding 30 [Blinding Blast]) /vaporization (Disintegration 30 [Ground Zero only]) simultaneously, and the contingent shockwave (Radiation Control 30 [Limit: Blast only] / Vibration Control [Disruption only]).