MSHAG) Character Roster (SAGA Rules)

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MSHAG) Character Roster (SAGA Rules) The Marvel Super Heroes Adventure Game (MSHAG) Character Roster (SAGA Rules) Notes: Skills that are Italicized are Master Class and Skills that are Underlined are World Class. A-Bomb (Rick Jones): Strength 20A, Agility 5X, Intellect 1X, Willpower 6X, Edge 3, Hand Size 5 (Health 30). Skills: Brawling, Natural Weapons, Sonic Slam, Wrestling. Powers: Body Armor +10, Claws +3, Leaping 25, Life Support 15 (Suspended Animation only; Limit: Situational [When deprived of oxygen]), Resistance (+10 to Cold, Energy, Fire, and Pressure). Calling: Demolisher / Vengeance (against the Hulk). Hindrances: Inaccurate, Monstrous, Unlucky. Rick Jones: Strength 5X, Agility 5D, Intellect 5C, Willpower 4D, Edge 2, Hand Size 4 (Health 25). Skills: Martial Arts; Assessment (Super Heroes and Villains), Trivia (Super Heroes and Villains); Performing (Music). Calling: Gloryhound. Hindrances: Unlucky. (Marvel) A-ko (Eiko Magami): Strength 15C, Agility 13B, Intellect 6C, Willpower 8D, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Acrobatics, Fast Exit, Flinging; Trivia (Fashion), Trivia (Graviton City); Performing (Acting [like a normal teenage girl]). Powers: Body Armor +5, Leaping 11, Lightning Speed 11 (Running only). Calling: Protector / Guardian (C-ko). Hindrances: Frenzied. Note: A-ko is allegedly the daughter of Superman and Wonder Woman. (Soeishinsha, Studio A.P.P.P.) The Abomination (Emil Blonski): Strength 22C, Agility 4X, Intellect 5C, Willpower 6C, Edge 2, Hand Size 4 (Health 25). Skills: Brawling, Sonic Slam; Espionage, Weapon Systems; Survival, Writing. Powers: Body Armor +6, Leaping 27, Life Support 15 (Suspended Animation only; Limit: Situational [When deprived of oxygen]), Resistance (+10 to Cold, Energy, Fire, and Pressure). Calling: Demolisher / Vengeance (against the Hulk). Hindrances: Bruiser, Monstrous. (Marvel) Access (Axel Asher): Strength 6X, Agility 4X, Intellect 4C, Willpower 8X, Edge 1, Hand Size 3 (Health 17). Skills: Trivia (DC Universe), Trivia (Marvel Universe). Powers: Cosmic Awareness 24, Dimensional Travel 24 (Passengers), Reality Warping 24 (Limit - Amalgamation* Only), Teleportation 24 (Passengers, Summoning), Time Travel 24 (Passengers). Calling: Guardian (DC and Marvel Universes). *Amalgamation - Reality Warping can be used on two people from separate universes, combining the two into one person. The powers, appearance and identity of the amalgam hero is based off of the component heroes, as is the personality. The amalgam's memories are often a mix of the component heroes' memories as well. (DC and Marvel) Achilles (Helmut [Last name unrevealed]): Strength 8D, Agility 6X, Intellect 4B, Willpower 6D, Edge 2, Hand Size 4 (Health 25). Skills: Boxing; Assessment, Criminology, Espionage; Military. Powers: Psi-Screen +10, Regeneration 5, Resistance (+20 to Aging, Cold, Disease, Energy, Fire, Kinetics, and Pressure). Equipment: Combat Suit 6 (Ability Boost [Strength; Limit: Defense does not increase]). Calling: Soldier. Hindrances: Triggered-Powerless (by low-level Gamma Radiation [Powers drop 1 point per exchange in the presence of it and return at the same rate when either he himself or the source {such as the Hulk} of the Radiation is removed]). (Marvel) Adam Strange: Strength 8C, Agility 7C, Intellect 8A, Willpower 7X, Edge 3, Hand Size 5 (Health 30). Skills: Boxing, Clubs; Aerial Combat, Marksmanship; Archeology, Electronics, Lore (Rannian), Mechanics. Equipment: Body Suit +2 [Body Armor, Resistance {+5 to Fire}], Jet Pack [Flight 10C], Laser Pistol +5. Calling: Guardian. (DC) Adam Warlock: Strength 16D, Agility 12B, Intellect 8A, Willpower 14D, Edge 3, Hand Size 5 (Health 30). Skills: Wrestling; Aerial Combat, Martial Arts, Piloting; Astronomy, Dimensional Geography, Energy Control, Occult; Leadership, Manipulation, Meditation. Powers: Body Armor +6, Cosmic Energy Control 16 (Ability Boost 4 [Strength]), Dimensional Travel 18 (Limits: Only himself, only to Soul Gem dimension), Energy Control- All Energies 16, Invulnerability [to Aging, Disease, and Poison], Space Flight 24 (Flight [Code B], Life Support, Resistance [to Pressure]), “Protective Cocoon” 14 (Unique Power: Body Armor, Healing), Equipment: Karmic Staff +4 (Power Amplification 4 [Cosmic Energy Blasts only], Randomizer [Cosmic Energy Blasts only]), Soul Gem 20 (Devolution, Energy Blast [Force], Hyperlinguistics, Life Drain, Stun Blast [“Karmic Blast”]; Limit: Adam’s own Cosmic Energy Control and Energy Blast are at ½ Intensity when he uses the Soul Gem. Note: The Soul Gem is sentient and malevolent with an Intellect 10X, Willpower 15X, and Calling: Demolisher). Calling: Vestige of Humanity. (Marvel) Aguila (Alejandro Montoya): Strength 7C, Agility 6X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (Health 17), Skills: Swords, Whips. Powers: Electrical Control 12 (Aguila has a pool of bio-electricity. His player draws four cards at the start of the play and keeps them face up. The player can use any one card from the stack for an electric blast each exchange, and he or she redraws one card up to Aguila’s maximum at the start of each exchange. For Aguila to push, the player must lose both a card from the face-up stack and an equal or higher value card from his or her hand). Equipment: Bullwhip +1, Sword +3 (Can channel Electrical Control through the sword). Calling: Protector. (Marvel) Air Wave II (Harold “Hal” Jordan): Strength 3X, Agility 3D, Intellect 3X, Willpower 3D, Edge 1, Hand Size 3 (Health 17). Skills: Aerial Combat; Student. Equipment: Air Wave Helmet 10 (Enhanced Senses [Hearing], Flight 25 [Mach Control, Resistance {to Pressure}], Phasing; Limit: Blocked [Sunspots]). Calling: Protector. Hindrances: Triggered-Powerless (by sunspot activity). (DC) Alien Symbiote Costume: Strength 5D, Agility 14X, Intellect 1X, Willpower 4X, Edge 1, Hand Size 3 (Health 17). Skills: Climbing. Powers: Gestalt 10 (Ability Boost [Strength; Limit: Strength 15], Ability Boost 7 [Agility; Limit: Agility 15], Ability Boost [Unique Trait: Edge +1 and Hand Size +2], Body Armor +2, Detection 8 [Symbiotic spawn only], Enhanced Senses [Circular Vision only], Invulnerability [to Spider-Man's Danger Sense], Teeth +6, Wall- Crawling 14, Web-Slinging 14; Unique Trait: Each symbiote develops additional powers (such as Blending 15, Claws +6, Elongation 7, etc.), Life Support 15, Shapeshifting 5 (Size Alteration, Plasticity). Calling: Vengeance (Spider-Man). Hindrances: Fatally Vulnerable (Fire and Sonics). (Marvel) Amanda Waller (Amanda “The Wall“ Waller): Strength 3D, Agility 3D, Intellect 9A, Willpower 9A, Edge 4, Hand Size 6 (Health 40). Skills: Brawling; Marksmanship; Assessment, Criminology, Photographic Memory, Psychology; Leadership, Manipulation, Observation, Politics. Equipment: Pistol +4. Calling: Guardian. Hindrances: Obsessive (Justice). (DC) Amazo: Strength 23X, Agility 7X, Intellect 5X, Willpower 15X, Edge 2, Hand Size 4 (Health 25). Powers: Animal Control 15 (Animal Summoning, Animal Telepathy, Basal Ganglia Control 10, Rangeless; Limit: Aquatic Animals Only), Body Armor +5, Enhanced Senses 10 (All; Infravision, Microscopic Vision, Penetration Vision, Sonar, Telescopic Vision), Invulnerability (to Aging, Disease, and Poison), Life Support 22, Lightning Speed 20 (Swimming), Lightning Speed 28 (Mach Control, Run Up Walls, Spinning Drill, Waterwalking, Whirlwind), Power Duplication 25 (Mechanical Duplication; Limit: Works only on members of the Justice League), Resistance (+10 to Cold, Energy, Fire, and Pressure), "Self-Repair Mechanisms" (Unique Power: Can "heal" as if it were a living creature), Shapeshifting 18 (Elongation 12, Invisibility 8 [Invisibility to Machines], Plasticity 16), Sonic Control 12 (Sonic Scream only), Telekinesis 15 (Forceflight [Code B] only), Telepathy 17 (Mental Probe). Equipment: Power Ring 20 (Intensity of effects are equal to its Willpower +5: Coded [Amazo's Programming], Energy Control [Unique Trait: Allows Amazo to use a variety of powers. Can do four effects at once, or up to six with a Challenging Intellect action. Power Stunts include, but are not limited to the following - Absorption {External Power Source}, Cosmic Energy Control {Alchemy, Healing 4}, Detection {Energy Detection, Life Detection, Telelocation}, Electrical Control, Energy Blast {Momentum, Wide-Angle Beam}, Energy Conversion {Conversion Control Only}, Energy Reflection, Energy Sheath 14 {Resistance to Energy Attacks; Limit: This is Amazo's initial energized defense only and is replaced when its personal Force Field is activated}, Enhanced Senses {Infravision, Radar Sense, Telescopic Vision}, Flight {Code B; Mach Control, Passengers}, Force Field {Energy Bottle, Entrapment, Force Bubble, Shield from Energy, Suffocation; Limit: Visible Fields}, Hyperlinguistics, Life Support, Light Control {Absorption, Illusion, Invisibility 8, Laser, Light Shapes*, Light Sword}, Lightning Speed {Swimming only}, Magnetic Control, Phasing, Protected Senses, Radiation Control {Absorption}, Regeneration, Size Alteration 12 {Imbue Size Alteration, Power Growth} , Space Flight {Passengers}, Telekinesis, Teleportation); Limits: Ineffective / Weak [against anything the color, Yellow. The Power Ring is not completely helpless against Yellow, but it will be incredibly weak so as to seem that way unless Amazo uses intense concentration. It can do nothing except pump energy directly affecting the Yellow target and his Willpower gives out after an aura duration. This is so difficult that it rarely attempts this). *Light Shapes can be made permanent with a Daunting Willpower action,
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