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Flexible Games by Which I Mean Digital Game Systems That Can Accommodate Rule-Changing and Rule-Bending
Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2013 Reading Committee: David Hendry, Chair David McDonald Nicolas Ducheneaut Jennifer Turns Program Authorized to Offer Degree: Information School ©Copyright 2013 Gifford Cheung 2 University of Washington Abstract Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung Chair of the Supervisory Committee: Associate Professor David Hendry Information School In this dissertation, I explore the idea of designing “flexible game systems”. A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first strategy is “robustness”. When players want to change the rules of a game, a robust system is able to resist extreme breakdowns that the new rule would provoke. The second is “versatility”. A versatile system can accommodate multiple use-scenarios and can support them very well. To investigate these concepts, first, I engage in reflective design inquiry through the design and implementation of Card Board, a highly flexible digital card game system. Second, via a user study of Card Board, I analyze how players negotiate the rules of play, take ownership of the game experience, and communicate in the course of play. Through a thematic and grounded qualitative analysis, I derive rich descriptions of negotiation, play, and communication. I offer contributions that include criteria for flexibility with sub-principles of robustness and versatility, design recommendations for flexible systems, 3 novel dimensions of design for gameplay and communications, and rich description of game play and rule-negotiation over flexible systems. -
THEDAILY VWPTQTWV FINAL Clearing, Colder Tonight
Bargain Hunters Regarded Criminals' Aides STORY PAGE 21 Rainy and Cold Rainy, windy and cold today. THEDAILY VWPTQTWV FINAL Clearing, colder tonight. Fair and cold tomorrow. EDITION (Bee Details, Pan 2) Monmouth County's Home Newspaper for 92 Years VOL. 93, NO. 124 RED BANK, N. J., MONDAY, DECEMBER 22, 1969 36 PAGES / 10 CENTS lllilllIililillIllllllllililliIIlllI||||||!lllBi|||||i|i;|]|i|ii!|[Bi, illtB!llililIlllliilIIII!lllllli» State Crime Probe Continues As Juries Take Yule Recess NEWARK (AP) - The out only on Christmas Day. published reports about including city officials, con- son County, the location of three grand juries investigat- U.S. Atty. Frederick B. La- where the investigations will tractors and reputed Mafia one of the oldest political ma- ing corruption and under- cey says the gran dpuries will strike next. chief Anthony "Tony Boy" chines in the nation, has been world activity in New Jersey meet again the week after Mayor Indicted Boiardo on charges of extor- marked as the second target will not meet this Christmas Christmas, however. Last week saw the indict- tion and tax evasion in con- of the federal investigation. week but investigators will The state, though, is rife ment of Newark Mayor Hugh nection with city contracts. Meanwhile Lacey, who is continue their work with time with rumors, speculation and J. Addonizio and 14 others, Those indictments came heading the investigations, re- only a day after 55 persons, plies "no comment" to all including Mafia boss Simone questions on where the probes "Sam the Plumber" DeCav- are going. He will only say, alcante were charged by an- "the investigations are con- other federal grand jury sit- tinuing." ting in Newark in connection He also will say only "No with a $20 million a year comment," when asked if gambling operation. -
Virtual Community in Online Multiplayer Board And
VIRTUAL COMMUNITY IN ONLINE MULTIPLAYER BOARD AND CARD GAME SITES A Thesis Submitted to the College of Graduate Studies and Research In Partial Fulfillment of the Requirements For the Degree of Doctor of Philosophy In the Department of Computer Science University of Saskatchewan Saskatoon By Gregor Flynn McEwan © Copyright Gregor Flynn McEwan, September, 2015. All rights reserved. PERMISSION TO USE In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree from the University of Saskatchewan, I agree that the Libraries of this University may make it freely available for inspection. I further agree that permission for copying of this thesis in any manner, in whole or in part, for scholarly purposes may be granted by the professor or professors who supervised my thesis work or, in their absence, by the Head of the Department or the Dean of the College in which my thesis work was done. It is understood that any copying or publication or use of this thesis or parts thereof for financial gain shall not be allowed without my written permission. It is also understood that due recognition shall be given to me and to the University of Saskatchewan in any scholarly use which may be made of any material in my thesis. Requests for permission to copy or to make other use of material in this thesis in whole or part should be addressed to: Head of the Department of Computer Science University of Saskatchewan Saskatoon, Saskatchewan S7N 5C9 i ABSTRACT Board and Card Game (BCG) sites allow people to connect over the Internet to play virtual versions of games, like Chess or Canasta, that can be played on a physical table. -
"I'm Just Here to Play Games": Social Dynamics and Sociality in an Online
Session: Social Activity in Games February 11-15, 2012, Seattle, WA, USA “I’m Just Here to Play Games:” Social Dynamics and Sociability in an Online Game Site Gregor McEwan1, Carl Gutwin1, Regan L. Mandryk1, Lennart Nacke2 1Department of Computer Science, 2Faculty of Business and IT, University of Saskatchewan University of Ontario Institute of Technology 110 Science Place, Saskatoon, SK, S7N 5C9 2000 Simcoe St N, Oshawa, ON L1H 7K4 {first.lastname}@usask.ca [email protected] ABSTRACT play regularly with particular partners, form new friendships, There are many web sites that allow people to play board or or associate with subgroups). card games against other human players. These sites offer tools and opportunities for social interaction, but little is Little is known, however, about social behaviour of people known about how people really interact on these sites. To on these game sites. Previous work in CSCW has looked at learn more about social dynamics on game sites, we analysed other online communities (e.g., [3,6,15]), but game sites are a three months of log files from a large site to explore three different type of gathering place than discussion forums, themes: permanence (whether people formed a long-term multi-user dungeons (MUDs), massively multiplayer online association with the site); social interaction (in terms of games (MMOGs) like World of Warcraft, or social virtual shared activity and verbal communication); and formation of worlds (VWs) such as There. Game sites do not provide a ties (whether people made contacts with others). Our persistent world (as with MUDs or MMOGs), but instead are analyses showed that while the site seems very social when based on playing individual short-duration games. -
Quarantine Games
QUARANTINE GAMES BOARD GAMES 7 Wonders Duel (2 players, ages 10+): https://sevenee.mattle.online/welcome Acquire (2-6 players, ages 12+): https://acquire.tlstyer.com/ Advanced Civilization (2-8 players, ages 12+): http://civ.rol-play.com Agricola (1-5 players, ages 12+): http://play-agricola.com/ Azul (2-4 players, ages 8+): https://azee.mattle.online/ Backgammon (2 players, ages 8+): • http://dailygammon.com/ • https://www.playok.com/en/backgammon/ • https://cardgames.io/backgammon/ Battleship (2 players, ages 8+): • https://papergames.io/en/battleship/ • http://en.battleship-game.org/ Blokus (2-4 player, ages 5+): https://blokee.mattle.online/ Board Game Online (1-16 players, ages 17+): https://www.boardgame- online.com/ Brass (2-4 players, ages 14+): http://brass.orderofthehammer.com/ Carcassonne (2-5 players, ages 7+): https://concarneau.herokuapp.com/ Century: Spice Road (2-5 players, ages 8+): https://spicee.mattle.online/ Checkers (2 players, ages 6+): • http://playingcards.io/game/checkers • https://cardgames.io/checkers/ • https://www.playok.com/en/checkers/ Chess (2 players, ages 6+): • https://chess.org • https://chess.com • https://lichess.org/ • https://www.playok.com/en/chess/ Connect Four (2 players, ages 6+): • https://c4arena.com • https://kevinshannon.dev/connect4/ • https://papergames.io/en/connect4 Decrypto (3-8 players, ages 12+): https://whoawhoa.github.io/decrypto/ DiceWars (1-8 players, ages 8+): • https://kdice.com/#jurgen • https://qdice.wtf/planeta Diplomacy (2-7 players, ages 12+): • http://webdiplomacy.net/ -
Options for Online Board Games
OPTIONS FOR ONLINE BOARD GAMES WORD GAMES DRAWING GAMES OTHER GAMES Boggle Bananagrams Pictionary Telestrations Advanced Civilization Monopoly Deal eWordChallenge.ScienceOnTheWeb.net. Anagrams.JonMarkGo.com. (2-8) Skribbl.io. (2-12) Create room, DrawPhone.tannerkrewson.com. Civ.Rol-Play.com. (2-8) Sign up, PlayMDeal.com. (2-5) Sign up and join (2+) Sign up for a name. Refresh and join Not really bananagrams, close enough. Create share a link, no sign up involved. Similar include (4+) Simplest and best, just share game code. then add friends and create a game. game from lobby. Covidopoly.io (2+) is game. Easy-to-join ongoing public games room and share link, sign up to have a name. Sketchful.io (2-64) and Drawasaurus.org (2-20). Can adjust timer, can’t draw in colour. a COVID-19 themed version, share are at Weboggle.info and SerpentineGame.com. Sketchful and Skribbl can have custom words, BrokenPicturePhone.com. Simple, share room game code, no sign up involved. Drawsaurus has other slightly unique settings. Agricola Cyberspaces.app/wordmine features video chat Scrabble code. No timer, people’s “books” visibly backlog. for 8 people, join easily with shared link. Cosel.io. Simple, share a link. 90 sec timer. Play-Agricola.com. (1-5) Join the same Quiplash isc.ro. (2-4) Sign up, send game invites. Fake Artist Goes to New York game room, don’t have to sign up. There’s many options for online scrabble! Drawception.com. (6, 12, 15) Sign up first. Create QwiqWit.com. (3-12) Virtually just Just One kc-FakeArtistOnline.herokuapp.com. -
JUNE 2020 Father’S Day, June 21 Summer Solstice, June 20
Newcomers of Catawba Valley 2425 North Center Street #169 Hickory, NC 28601 newcomersofcv.com JUNE 2020 Father’s Day, June 21 Summer Solstice, June 20 President’s Column “Everything will fall into place, just be patient.” Hello Newcomers! It appears that we can start coming out of the fog. Phase II NC guidelines are making it possible, at your discretion, to enjoy some life outside our homes. FAQs & guidelines are available at: https://files.nc.gov/governor/documents/files/Phase-2-FAQ.pdf The BOD met virtually on May 27th, and we have decided to begin to move forward in reopening the activities/events of the NCV. To this end, I am sending a message to all the Committee Leaders and asking them to look at their activity and figure out what/where/how/when, within the NC guidelines, we can begin enjoying activities again. There will be more details to follow, once we hear back from the Leaders. Remember you can choose to participate, or not, in any activity or event. Many activities will be attendance limited, as we move forward in a safe and structured way. I hope to have more information out to you within the next few weeks. Thank you for your support and patience during this period. It will take time to get things back to normal. Slow and steady. Take good care of yourselves, stay healthy and be happy! Hope to be seeing you all at some activities/events very soon! Best regards, Cathi Montgomery President, NCV In Memory of Larry Parker ….…….beloved longtime Newcomer Lawrence "Larry" Alton Parker, 80, passed away Tuesday, May 12, 2020, at his home following a battle with cancer. -
Game Design Patterns in Digital Card Games
Die approbierte Originalversion dieser Diplom-/ Masterarbeit ist in der Hauptbibliothek der Tech- nischen Universität Wien aufgestellt und zugänglich. http://www.ub.tuwien.ac.at The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology. http://www.ub.tuwien.ac.at/eng Game Design Patterns in Digital Card Games A browser engine to an abstract card game model DIPLOMARBEIT zur Erlangung des akademischen Grades Diplomingenieur im Rahmen des Studiums Software Engineering & Internet Computing eingereicht von Matthias Steinböck Matrikelnummer 0527943 an der Fakultät für Informatik der Technischen Universität Wien Betreuung: Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer Wien, 07.12.2017 (Unterschrift Verfasser) (Unterschrift Betreuung) Technische Universität Wien A-1040 Wien Karlsplatz 13 Tel. +43-1-58801-0 www.tuwien.ac.at Game Design Patterns in Digital Card Games A browser engine to an abstract card game model MASTER’S THESIS submitted in partial fulfillment of the requirements for the degree of Master of Science in Software Engineering & Internet Computing by Matthias Steinböck Registration Number 0527943 to the Faculty of Informatics at the Vienna University of Technology Advisor: Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer Vienna, 07.12.2017 (Signature of Author) (Signature of Advisor) Technische Universität Wien A-1040 Wien Karlsplatz 13 Tel. +43-1-58801-0 www.tuwien.ac.at Erklärung zur Verfassung der Arbeit Matthias Steinböck Am Modenapark 8-9/9/14, 1130 Wien Hiermit erkläre ich, dass ich diese Arbeit selbständig verfasst habe, dass ich die verwende- ten Quellen und Hilfsmittel vollständig angegeben habe und dass ich die Stellen der Arbeit - einschließlich Tabellen, Karten und Abbildungen -, die anderen Werken oder dem Internet im Wortlaut oder dem Sinn nach entnommen sind, auf jeden Fall unter Angabe der Quelle als Ent- lehnung kenntlich gemacht habe.