Accessing Collective Memory of the Vietnam War in Modern Popular Media Texts

Total Page:16

File Type:pdf, Size:1020Kb

Accessing Collective Memory of the Vietnam War in Modern Popular Media Texts RECASTING NARRATIVES: ACCESSING COLLECTIVE MEMORY OF THE VIETNAM WAR IN MODERN POPULAR MEDIA TEXTS Tyler Wertsch A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2019 Committee: Andrew Schocket, Advisor Jeffrey Brown ii ABSTRACT Andrew Schocket, Advisor The question of how the Vietnam War has is remembered in American public memory is a difficult one. While a tremendous body of work exists that explains the nuances of and tribulations of American memory of the conflict through examinations of film, memorial sites, and museums, very little work exists that addresses how comic book-based television shows and films or video games access or even influence memory. As more recent American conflicts begin to occupy spaces previously reserved for memory of older conflicts, synergies of disparate memories and memory structures may occur, especially in the realm of entertainment that commodifies memory for mass consumption. This study explores intersections of popular media and the Vietnam War by: 1) consulting and synthesizing memory theory relevant to this area of memory, including work by John Bodnar, Carol Gluck, Viet Thanh Nguyen, and Allison Landsberg; 2) contributing new models to theorize memory structures, including intersections of market forces and official memory in the way media is organized for consumers and how anxieties related to older events manifest themselves in media set in later times; 3) how comic-based media are rich texts for memory analysis, particularly as they are adapted for wider consumption; and 4) how modern military shooter video games access and reinforce potentially damaging patterns of American memory. iii ACKNOWLEDGMENTS I would like to thank my advisor, Andrew Schocket, who was also my committee chair, Jeff Brown, my committee member, and my parents, James and Mary Wertsch, for their patience, thorough editing, and support throughout this project. iv TABLE OF CONTENTS Page CHAPTER I. MEDIA, MEMORY, AND THE CONSTRUCTION OF RECOLLECTION 1 Key Texts……............................................................................................................ 4 Theoretical Synthesis for this Project ........................................................................ 16 Reading Memory ....................................................................................................... 24 CHAPTER II. COMIC-BASED MEDIA AND RECAST NARRATIVES ........................ 26 The Power and Function of Memory in Mass Culture .............................................. 28 PTSD, The Weight of Memory, and Ennui in Marvel’s The Punisher ..................... 35 Echoes of Memory ..................................................................................................... 43 CHAPTER III. INTERACTIVE DIGITAL NARRATIVES AND PLAYING MEMORY 46 Violence, Narrative, and Framing in Modern Military Shooters ............................... 50 Memory, Violence, and Trauma in Spec Ops: The Line ............................................ 61 Echoes of Vietnam in Narrative Construction ........................................................... 68 CONCLUSION……… .......................................................................................................... 71 WORKS CITED……............................................................................................................. 77 1 CHAPTER I. MEDIA, MEMORY, AND THE CONSTRUCTION OF RECOLLECTION Since the publication of On Collective Memory by Maurice Halbwachs in 1950, the term “collective memory” has been catapulted into public and academic discourse, though the meaning and application of the term, let alone the structure of defining collective memory or its theoretical or temporal impact, is still hotly debated. Broadly speaking, memory scholars largely investigate memory in the macroscopic context of what Benedict Anderson called “imagined communities” in his seminal book Imagined Communities: Reflections on the Origin and Spread of Nationalism, measuring and interpreting the zeitgeist of a particular people at a particular time with regards to a particular event or series of events and treating memory, much as the imagined communities themselves, as socially constructed. The methods for those investigations, however, are as varied as the scholars who employ them. This study explores direct and indirect American recollections of the Vietnam War through textual analysis of sites of memory in popular media artifacts of fiction. It differs slightly from earlier works in the vein, such as that of Allison Landsberg’s Prosthetic Memory, in that it includes more emphasis on popular culture artifacts such as video games, comic books, films, and television shows rather than sites of remembering that have received analysis in other work, such as memorials, biopics, museums, and history texts. This project focuses on the intersections of modern American collective memory and popular media, specifically in the way that I believe the trauma and collective memory of the Vietnam War is being accessed through these media forms. I argue that the trauma of Vietnam is still quite present in narrative structures designed for modern popular consumption, particularly in the ways we engage with concepts clustered around military history and identity, organized violence, and trauma. In effect, when we craft fictional 2 media to remember violence and trauma and how it relates to the American condition, we are also accessing memory of Vietnam. This project will focus on several key aspects of memory that cover both modern mnemonic needs and those of Vietnam, such as PTSD, or post-traumatic stress disorder, which was not very present in collective American consciousness and discussions of war until the mid- 1970s to early 1980s and took longer still to work its way into popular media and layman knowledge of trauma. Media that access Vietnam memory also explore the ugly realities of collateral damage to civilians in wartime, particularly the ways in which Americans changed their perceptions of wartime action in the wake of culturally salient moments like the My Lai Massacre report, and the gradual erosion of public trust in the ethical character and workings of the U.S. government particularly in the collective shock of the Pentagon Papers report and the Watergate scandal. In this investigation, I will analyze several case studies and identify specific patterns of remembering in which people consciously or unconsciously tailor current traumatic collective experiences—in this case the U.S. military presence/wars in Iraq, Afghanistan, and Syria—to mirror past traumatic experiences such as those of Vietnam, Laos, and Cambodia. In studying collective memory, scholars must confront the reality that human memory is a profoundly imperfect tool. In fact, this is the very reason why memory is a fascinating field of study—we remember differently as imagined communities because we must in order to meet the existential needs of the groups to which we belong. In so doing, the imagined community is further narrowed to one that shares an ideological base as well as common cultural markers, resulting in the phenomenon Eviatar Zerubavel labeled the “mnemonic community” (Zerubavel 15). Human memory does not function as a photograph or chronicling of events. Rather, we reconceptualize events, adding and editorializing motivations, philosophies, and denouement. 3 The natural human trend towards narrativization colors not only memory but the chronicling to events through time. There are some scholars, like Rauf Garagozov in his book Collective Memory: How Collective Representations about the Past are Created, Preserved and Reproduced, who argue the very use of the word “history” implies a narrativizing mnemonic presence, and, perhaps equally importantly, this is not a new phenomenon (Garagozov 21-25). The questions of how and why specific narratives are changed function in this study as methods of determining what kinds of mnemonic tags are most profitable, both in sociological and economic means. A fundamental assumption of memory studies is that memory and the narratives associated with it are able to survive the death of those who were witnesses to the event in question through retelling and collective recollection. The quality and method of remembering often changes in this process, however. For the purposes of this study I will employ generational memory theory as presented by Jürgen Reulecke in his article “Generation/Generationality, Generativity, and Memory.” Reulecke posits that there are mnemonic “generations” bound together by shared experience, a process he calls “generationality.” An example for Americans might be the shared memory of the Vietnam War, which, though involving millions of people in numerous capacities, left an indelible mnemonic mark upon its observers. That shared generationality cannot be directly passed, of course, as those younger than the war could not have observed or participated, though this bolus of collective memory can be ideologically transferred to a younger generation, a process Reulecke labels as “generativity.” Thus, while many Americans were not alive to participate in the process of the war itself, many still hold abstract mnemonic conceptions about what that war meant and how it felt, a set of interpretations that are unique to particular mnemonic communities. Through generativity, we can collectively 4 remember that even for which we were
Recommended publications
  • *For All Comprehensive Exam Sections, DO NOT Attempt Answering a Question Unless You Really Know the Answer
    *For all comprehensive exam sections, DO NOT attempt answering a question unless you really know the answer. You will be much less likely to pass if you provide information that does not actually address a question (even if the information you provide is technically accurate, and could be used to answer another question). Also, most questions (except Statistics) will require you to cite original sources to support your arguments, but please do not cite a textbook. Cognition and Learning Section This exam is tied most directly to PSY 620 and 621. You are not allowed to attempt this exam until you have passed both of these courses. You will see questions covering such topics as (in no particular order of importance): perception, attention, working memory, episodic versus semantic versus procedural long- term memory, implicit versus explicit memory, automatic versus controlled processing, categorization, social cognition, metacognition, theories of learning and behavior, eyewitness memory, language, decision-making and problem-solving, expertise, and developmental/age issues concerning memory. By far the most important thing to study is an undergraduate textbook in cognitive psychology (e.g., Goldstein; Reisberg; Robinson-Riegler; Sternberg), as well as notes and materials from PSY 620. Below is an example question (no longer used) with a good student response. It will give you an idea of the level of detail needed for a good response, and how to cite original sources to support your statements. You are an eyewitness to a crime in which a man robs a liquor store. He does so in under 5 minutes while pointing a gun at the clerk, is not wearing a mask or anything else to hide his face, and he quickly runs away after the robbery.
    [Show full text]
  • Childhood Trauma : Developmental Pathways and Implications for The
    Changing Minds: Discussions in neuroscience, psychology and education Issue #3 July 2016 Childhood trauma: Developmental pathways and implications for the classroom Mollie Tobin Australian Council for Educational Research The author gratefully acknowledges Dr Kate Reid and Dr Sarah Buckley for their comments and advice on drafts of this paper. Changing minds: Discussions in neuroscience, psychology and education The science of learning is an interdisciplinary field that is of great interest to educators who often want to understand the cognitive and physiological processes underpinning student development. Research from neuroscience, psychology and education often informs our ideas about the science of learning, or ‘learning about learning’. However, while research in these three areas is often comprehensive, it’s not always presented in a way that is easily comprehensible. There are many misconceptions about neuroscience, psychology and education research, which have been perpetuated through popular reporting by the media and other sources. These in turn have led to the development of ideas about learning and teaching that are not supported by research. That’s why the Centre for Science of Learning @ ACER has launched the paper series, Changing Minds: Discussions in neuroscience, psychology and education. The Changing Minds series addresses the need for accurate syntheses of research. The papers address a number of topical issues in education and discuss the latest relevant research findings from neuroscience, psychology and education. Changing Minds does not provide an exhaustive review of the research, but it does aim to provide brief syntheses of specific educational issues and highlight current or emerging paradigms for considering these issues across and within the three research fields.
    [Show full text]
  • Collective Memory from a Psychological Perspective
    Review Collective Memory from a Psychological Perspective 1, 2 3 William Hirst, * Jeremy K. Yamashiro, and Alin Coman Social scientists have studied collective memory for almost a century, but psy- Highlights chological analyses have only recently emerged. Although no singular approach Collective memories can involve small communities, such as couples, to the psychological study of collective memory exists, research has largely: (i) families, or neighborhood associa- exploredthe social representations of history, including generational differences; tions, or large communities, such as nations, the world-wide congregation (ii) probed for the underlying cognitive processes leading to the formation of of Catholics, or terrorist groups such collective memories, adopting either a top-down or bottom-up approach; and (iii) as ISIS. They bear on the collective explored how people live in history and transmit personal memories of historical identity of the community. importance acrossgenerations.Here,wediscussthesedifferent approaches and Many studies focus on either the repre- highlight commonalities and connections between them. sentation of extant collective memories or the formation and retention of either extant or new collective memories. Memories Held Across a Community Members of a community often share similar memories: Germans know that their country Those interested in the formation of participated in the mass murder of Jews; Catholics, that Jesus fasted for 40 days; and a family, collective memories can approach ’ that grandfather immigrated from Ireland. Such collective memories can shape a community s the topic in a top-down or bottom- up fashion. ’ identity and its actions. Germany s struggles to come to terms with its troublesome past, for fi instance, de ne to a great extent how Germans see themselves today as Germans [1].
    [Show full text]
  • How Big Is Human Memory, Or on Being Just Useful Enough
    Downloaded from learnmem.cshlp.org on September 29, 2021 - Published by Cold Spring Harbor Laboratory Press REVIEW Yadin Dudai How Big Is Human Memory, Department of Neur0bi010gy or On Being Just Useful Enough The Weizmann Institute of Science Reh0v0t 76100 Israel We are, in many respects, what we remember. But how much do we do? So far, science has provided only a very partial answer to this riddle. The magical number seven, plus or minus two, seems to constrain the capacity of our immediate memory (Miller 1956). But surely its constraints dissipate when memories settle in long-term stores. Yet how big are these stores? If we combine all of our factual knowledge and personal reminiscence, childhood scenes and memories of the past day, intimate experiences and professional expertisemhow many items are there, that, combined together, mold us into unique individuals? The answer is not simple, and neither is the question. For example, what is an item in long-term memory? And how can we measure it, being sure that we unveil memory capacity and not merely the occasional ability to tap it? Such theoretical and practical difficulties, no doubt, have contributed to the fact that the capacity of human memory is still an enigma. Yet, despite the inherent and undeniable complexities, the issue deserves to be retrieved, once in a while, from the oblivions of the collective memory of the scientific community. (For a selection of earlier discussions of the size of human long-term memory, see Galton 1879; Landauer 1986; Crovitz et al. 1991.) Folk Psychology and When confronted with the issue, many tend to provide an intuitive Early Views estimate of the size of their memory, based either on belief or introspection or both.
    [Show full text]
  • Collective Memory from a Psychological Perspective
    Int J Polit Cult Soc (2009) 22:125–141 DOI 10.1007/s10767-009-9057-9 Collective Memory from a Psychological Perspective Alin Coman & Adam D. Brown & Jonathan Koppel & William Hirst Published online: 26 May 2009 # Springer Science + Business Media, LLC 2009 Abstract The study of collective memory has burgeoned in the last 20 years, so much so that one can even detect a growing resistance to what some view as the imperialistic march of memory studies across the social sciences (e.g., Berliner 2005;Fabian1999). Yet despite its clear advance, one area that has remained on the sidelines is psychology. On the one hand, this disinterest is surprising, since memory is of central concern to psychologists. On the other hand, the relative absence of the study of collective memory within the discipline of psychology seems to suit both psychology and other disciplines of the social sciences, for reasons that will be made clear. This paper explores how psychology might step from the sidelines and contribute meaningfully to discussions of collective memory. It reviews aspects of the small literature on the psychology of collective memoryandconnectsthisworktothelargerscholarly community’sinterestincollectivememory. Keywords Social contagion . Memory restructuring . Collective memory . Collective forgetting General Comments Contextualizing the Study of Collective Memory Why not has psychology figured prominently in discussions of collective memory? For those in social science fields other than psychology, the methodological individualism of The first three authors contributed equally to this paper. The order in which they are listed reflects the throw of a die. A. Coman : J. Koppel : W. Hirst (*) The New School for Social Research, New York, NY 10011, USA e-mail: [email protected] A.
    [Show full text]
  • Diasporic Vietnamese Remembrance
    UNIVERSITY OF CALIFORNIA Los Angeles “The line between life and death in the high seas is very thin, almost invisible”: Diasporic Vietnamese Remembrance A thesis submitted in partial satisfaction of the requirements for the degree Master of Arts in Asian American Studies by Tiểu-Khê Lê 2015 © Copyright by Tiểu-Khê Lê 2015 ABSTRACT OF THE THESIS “The line between life and death in the high seas is very thin, almost invisible”: Diasporic Vietnamese Remembrance By Tiểu-Khê Lê Master of Arts in Asian American Studies University of California, Los Angeles, 2015 Professor Thu-huong Nguyen-vo, Chair This project investigates the ways in which Vietnamese American modes of remembering support, unsettle, resist, refuse, and/or shape dominant western narratives that consolidate the Vietnam War, and the Vietnamese diaspora, into a single story of a masculine, militaristic, heteropatriarchial, and completed struggle between North and U.S.-backed South Vietnam. The first section explores how the design, construction, and everyday interactions with two Vietnam War monuments in Orange County, California’s Little Saigon intervenes in the two monuments’ attempts at consolidating western empire with Vietnamese bodily representation. The second section examines An-My Le’s photography series, Small Wars, which centers on how circulation of media footage and film shape western narrative of the Vietnam War. Queer readings, theories of heterotopic space, ethnography, landscape theory, and transhistoricism are some guiding frameworks to this thesis. ii The Thesis of Tieu-Khe Le is approved. Victor Bascara Kyungwon Hong Thu-huong Nguyen-vo, Committee Chair University of California, Los Angeles 2015 iii DEDICATION to anyone who has found themselves lost at sea.
    [Show full text]
  • Playing with Race: the Ethics of Racialized Representations in E-Games
    IRIE International Review of Information Ethics Vol. 4 (12/2005) Dean Chan Playing with Race: The Ethics of Racialized Representations in E-Games Abstract: Questions about the meanings of racialized representations must be included as part of developing an ethical game design practice. This paper examines the various ways in which race and racial contexts are repre- sented in a selected range of commercially available e-games, namely war, sports and action-adventure games. The analysis focuses on the use of racial slurs and the contingencies of historical re-representation in war games; the limited representation of black masculinity in sports games and the romanticization of ‘ghetto play’ in urban street games; and the pathologization and fetishization of race in ‘crime sim’ action-adventure games such as True Crime: Streets of LA. This paper argues for, firstly, a continuous critical engagement with these dominant representations in all their evolving forms; secondly, the necessary inclusion of reflexive precepts in e-games development contexts; and thirdly, the importance of advocating for more diverse and equitable racialized representations in commercial e-games. Agenda Introduction ........................................................................................................................................ 25 War Games and the Contingencies of Historical ‘Authenticity’................................................................... 26 Sports Games, Urban Spaces and ‘Pixilated Minstrelsy’ ...........................................................................
    [Show full text]
  • Blue Water Navy Communications Toolkit
    BLUE WATER NAVY COMMUNICATIONS TOOLKIT The Blue Water Navy Communications Toolkit This Blue Water Navy Communications Toolkit supports the effort to raise awareness and understanding of Public Law 116-23: Blue Water Navy Vietnam Veteran Act of 2019 and the U.S. Department of Veterans Affairs’ (VA) updated policy for processing claims of Vietnam War Veterans, and their dependents and survivors, related to presumptive exposure to herbicides such as Agent Orange. Certain aspects of the VA Home Loan process were also affected by this legislation and are likewise explained within the enclosed resources. This toolkit is a guidebook to understanding the criteria for service connection based on VA’s revised policy. It outlines how Veterans, survivors and dependents can access potential benefits associated with military service. Veterans Affairs’ primary goal is to inform Veterans, their dependents, survivors, key internal and external stakeholders, and others by ensuring the proactive dissemination and delivery of educational materials about the change in VA policy. VA also wants to ensure effective com- munication with eligible Blue Water Navy Veterans and their family members regarding the revised process for submitting disability compensation claims related to herbicide exposure during their Vietnam War service. This Communications Toolkit consists of the following documents: Factsheet – A one-page overview. 101 Presentation – An in-depth explanation, with examples and detailed information. FAQs – Frequently Asked Questions Poster – A printable resource to raise awareness and provide a url address. Fraud Flyer – A printable resource to inform Veterans about avoiding scams. Blue Water Navy Vietnam Veterans Act 2019 Law Extends Benefits for Eligible Veterans Public Law 116-23, (Blue Water Navy Vietnam Veterans Act 2019) Public Law 116-23, (Blue Water Navy Vietnam Veterans Act 2019) was signed into law on June 25, 2019 and takes effect January 1, 2020.
    [Show full text]
  • Blue Water Navy Vietnam Veterans Act of 2019
    PUBLIC LAW 116–23—JUNE 25, 2019 BLUE WATER NAVY VIETNAM VETERANS ACT OF 2019 VerDate Sep 11 2014 06:12 Sep 30, 2019 Jkt 089139 PO 00023 Frm 00001 Fmt 6579 Sfmt 6579 E:\PUBLAW\PUBL023.116 PUBL023 dkrause on DSKBC28HB2PROD with PUBLAWS 133 STAT. 966 PUBLIC LAW 116–23—JUNE 25, 2019 Public Law 116–23 116th Congress An Act To amend title 38, United States Code, to clarify presumptions relating to the June 25, 2019 exposure of certain veterans who served in the vicinity of the Republic of Vietnam, [H.R. 299] and for other purposes. Be it enacted by the Senate and House of Representatives of Blue Water Navy the United States of America in Congress assembled, Vietnam Veterans Act SECTION 1. SHORT TITLE. of 2019. 38 USC 101 note. This Act may be cited as the ‘‘Blue Water Navy Vietnam Veterans Act of 2019’’. SEC. 2. CLARIFICATION OF PRESUMPTIONS OF EXPOSURE FOR VET- ERANS WHO SERVED IN VICINITY OF REPUBLIC OF VIETNAM. (a) IN GENERAL.—Chapter 11 of title 38, United States Code, is amended by inserting after section 1116 the following new section: 38 USC 1116A. ‘‘§ 1116A. Presumptions of service connection for veterans who served offshore of the Republic of Vietnam Time period. ‘‘(a) SERVICE CONNECTION.—For the purposes of section 1110 of this title, and subject to section 1113 of this title, a disease covered by section 1116 of this title becoming manifest as specified in that section in a veteran who, during active military, naval, or air service, served offshore of the Republic of Vietnam during the period beginning on January 9, 1962, and ending on May 7, 1975, shall be considered to have been incurred in or aggravated by such service, notwithstanding that there is no record of evidence of such disease during the period of such service.
    [Show full text]
  • Sources of Vietnam Veteran Pro- and Antiwar Political Attitudes1
    Sociological Forum, Vol. 29, No. 1, March 2014 DOI: 10.1111/socf.12071 Memories of War: Sources of Vietnam Veteran Pro- and Antiwar Political Attitudes1 David Flores2 The sources of political attitudes are among the most studied phenomena of modern politics. Moving away from the traditional focus on party systems, the demographic characteristics of voters, or political socialization, I consider instead how memory and narrative shape political consciousness. Specifically, I focus on how culturally sanctioned memories of warfare influence the political attitudes of 24 Vietnam veterans. I compare two groups of Vietnam veterans who went to Vietnam in support of the war and political status quo, but who returned with opposing attitudes toward war. How can we understand these contrasting outcomes? Specifically, how do memories of war shape political attitudes? Antiwar veterans relate similar narratives of having their idealistic views of war challenged and experiencing a major rethinking of their support when they learn the true nature of warfare. On the other hand, pro-war veter- ans share a patterned narrative of indifference rather than idealism when describing their continued sup- port of the war and political status quo after they return from Vietnam. I conclude by arguing that memory and narrative are an important mechanism for shaping political attitudes. KEY WORDS: cognition; memory; narrative; political attitudes; Vietnam veterans; war. INTRODUCTION: POLITICAL ATTITUDES The sources of political attitudes are among the most studied phenomena of modern politics. Sociologists and others studying political attitudes generally focus on three sources that shape political opinions: party alignments, sociode- mographic characteristics, and political socialization.
    [Show full text]
  • Video Games and the Mobilization of Anxiety and Desire
    PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games.
    [Show full text]
  • Microsoft Xbox One
    Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc.
    [Show full text]