Sentence game for juniors instructions

Continue Time to make reading really fun! Try playing the game of meaning for juniors with your student. This board game has two options of how to play it: OPTION #1: On one side of the board there are pre-made phrases. This is the simpler version. Each player takes a turn reading two of their tiles and placing them on top of the corresponding words on the board. Every time a player completes a sentence, he earns a point. The player with the most points at the end of the game wins. OPTION #2: On the other side of the board, the spaces are empty so players can make their own sentences. This is the more advanced version. All tiles are evenly distributed across all players. In turn, place two or more tiles on the board to make a full sentence. You also add one or more tiles to a sentence that is already on the board. Points are received for each tile placed on the board. As the teacher, decide which option is most suitable for your student to enjoy the game. You buy this game here. Have fun! Item code Name Price Shipping 450TG Vintage Sense Game for Juniors We have redesigned our site to be mobile friendly Click or tap here description The phrase and photo version of the famous Scrabble Crossword Game for Juniors. There are two sides on the board. One side has the sentences printed on them, and as the players complete the sentences they get the kitty's green counter. The other side of the board is empty and the players form their own sentences. They get one point for every word in the sentence. Copyright 1974 Selchow & Righter for ages 6-12 Game is in good condition. It was inventard and is 100% complete. Game box is in good condition with very little shelf wear. There are two spots on the box top that lack image where it was pasted closed and repaired at split corner. Instructions are on the inside of box top. Instructions are on the inside of box top. Grammar may seem like an intimidating subject, but not if you explore it with Silly Phrases! Using the 124 color-coded puzzle pieces associated with the hilarious game, children learn how to construct sentences, discover the functions of different words and have fun at the same time! Although Silly Sentences is recommended for children aged 4-7 years, older children will not be able to resist the absurdity of the sentences that are made while playing. Get ready for lots of laughter and tons of very stupid phrases! Let's get started The first thing you'll notice is that each card is color coded according to grammatical function. Nouns are orange, adjectives are blue, verbs are green, prepositions are pink, articles are yellow and periods are purple. All orange noun cards and place them face-up in the middle of the table so everyone can see which nouns are available to use. Deal from the the cards to the players. Now that you have your cards, sort them by color and put each color in a pile. How to play At each turn, players can do one of the following: Put a card from their pile and choose a noun to play along with the card they laid. Put a card off their stack, add an adjective (if they have one), and choose a noun to add as well. Put a card from their stack that can't be followed by an adjective or noun. It's your turn first. Search for an article card to start your sentence and remember that articles are yellow! You have to start each sentence with a capital letter, so find an item card with a capital letter - it could be the either or A- and put it on the table. Do you have an adjective that you play? If so, go ahead and play it and then choose a noun to play, too. If you don't have an adjective, just play a noun card with your article. It looks like you're playing an adjective from your stack and adding a noun from the table to your sentence. You chose scary and cow! Good choice! Now Player 2 can either add to your sentence or start a new one of its own. She decides to add to yours and plays the verb card jump. Player 3 adds a pink preposition card, over, and then it's your turn again. Can you finish the sentence? Find a small article card, like one, and then choose an adjective card (if you have one) and add a noun card to your sentence. This is where the sentence might get very, very stupid! You don't have an adjective, but you play a noun card, so you play the word house and your turn is over. In Silly Sentences, each sentence must end with a period, so the next player plays his purple period card and completes the sentence. Your sentence is complete, so it's time to read it out loud: The scary cow jumped over a house. That's a stupid line. You have as many sentences as you want (and you also play on the sentences of the other players), but if you don't add a card to any of the phrases in the game, you miss your turn. The first player to use all his cards is the winner! Look at all those stupid phrases! 6 Ways to Build Language Skills With Silly Sentences Practice Sentence Construction. This game offers a physical way to construct phrases that are going to keep hands-on students going. Because the cards only fit in very specific combinations, children quickly learn how the different words work together to form sentences. Learn grammatical functions. The color-coded maps are perfect to help children familiarize yourself with the grammatical functions of the words in a sentence. Use grammatical terms while playing adjectives, nouns, verbs and prepositions) as often as possible to help children learn these terms. Strengthen the basic rules for making a sentence. You don't start a sentence without a capital letter, and you don't finish one without punctuation. Build Building Forty of the 124 cards are noun cards and each noun card has a photo to illustrate the word. Even if your child is not familiar with the noun, the photo on the map will help him learn the word. Add some extra silliness. Instead of placing the noun cards face on the table, keep them hidden so that every noun is a surprise when chosen. Have a game! Let each player choose two cards from the noun pile. Now see who can play the dumbest sentence with just the cards in his or her stack. Comments from Our Game Testers The puzzle pieces are very sturdy and must withstand a lot of gameplay. The game instructions include a simpler puzzle activity suitable for younger players. Does your family have a favorite board game that is a fun and sneaky way to build language skills? Please share in the comments below! All About Learning Press, Inc. is a participant in the Amazon Services LLC Associates program, an affiliate ad program designed to provide us with a means to earn costs by linking to Amazon.com and affiliated sites. All proceeds from our collaboration with Amazon.com are donated to local libraries. See Scrabble (disambiguation) for other applications. Board game with words ScrabbleScrabble logo, used by from 2013 Scrabble logo used by from 2014Manufacturer (s)Mattel (outside the US and Canada)Hasbro (within the US and Canada) Designer (s) Alfred Mosher ButtsPublisher(s) James BrunoPublictation date1938; 82 years ago (1938)Genre(s)Word gameBoard gamePlayers2-4Setup time4-8 minutesPlaying timeNASPA tournament game: ~50 minutesRandom chanceMedium (letters drawn)Skill(s) requiredVocabulary, spelling, anagramming, strategy, counting, bluffing, probabilityWebsiteOfficial website on Hasbro.com Scrabble is a word game in which two to four players score points by placing tiles, each with a single letter, on a board divided into a 15×15 grid of squares. The tiles must form words that, in crossword way, read from left to right in rows or down in columns and are included in a standard dictionary or lexicon. The name Scrabble is a trademark of Mattel in most of the world, except in the United States and Canada, where it is a trademark of Hasbro. The game is sold in 121 countries and is available in more than 30 languages; about 150 million sets have been sold worldwide, and about a third of American and half of UK homes have a Scrabble set. [1] [2] [3] [4] There are about 4,000 Scrabble clubs around the world. [4] Game details Further information: Scrabble letter distributions A game of Scrabble in advance The game is played by two to four players on a square game board printed with a grid of 15×15 of cells (known individually as squares), each of which is a single letter tile. In official club and tournament matches, the game is between two players or, occasionally, between two each of those works together on a single rack. [5] The advice is marked with premium squares, which multiply the number of points awarded: eight dark red triple-word squares, 17 pale red double-word squares, of which one is marked, the center square (H8), with a star or another symbol; 12 dark blue triple-letter squares, and 24 light blue double-letter squares. In 2008, Hasbro changed the colors of the premium squares orange for TW, red for DW, blue for DL, and green for TL, but the original premium square color scheme is still preferred for Scrabble boards used in tournaments. [6] The name of the game spelled in game tiles of the English version. Each tile is marked with the point value, with an empty tile, the equivalent of a wildcard of the game, played as the first letter of the word. The empty tile is worth zero points. In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10. The number of points for each lettered tile is based on the frequency of the letter in standard English; commonly used letters such as vowels are worth a point, while less often letters score higher, with Q and Z each worth 10 points. The game also has two empty tiles that are unmarked and carry no point value. The empty tiles can be used as a replacement for each letter; once laid on the board, however, the choice is determined. Other language sets use different letteret distributions with different point values. Tiles are usually made of wood or plastic and are 19 by 19 millimeters (0.75 in × 0.75 in) square and 4 mm (0.16 in) thick, making them slightly smaller than the squares on the board. Only the rosewood tiles of the deluxe edition vary in width to 2 mm (0.08 in) for different letters. Travelling versions of the game often have smaller tiles (e.g. 13 mm × 13 mm (0.51 in × 0.51 in)); sometimes they are magnetic to hold them in place. The capital is printed in the center of the tile wall in the center of the tile wall and the point value of the letter is printed in a smaller font at the lower right. Most modern replacement tile sets come in at 18 mm × 20 mm (0.7 in × 0.8). The official Scrabble board design. Key: 2×LS - Double letter score 3×LS - Triple letter score 2×WS/★ - Double word score 3×WS - Triple word score S is one of the most versatile tiles in English-language Scrabble because it can be added to many words to pluralize them (or in the case of most verbs, convert them to the third person singular current time, as in the word PLUMMETS); Alfred Butts recorded only four S tiles to prevent the game too easily. Q is considered to be the most letter, because almost all the words with it also contain you; a similar problem occurs in other languages such as French, Dutch, Italian and German. J is also difficult to play because of the low low and a scarcity of words that have it at the end. [7] C and V can be tricky in the endgame because no two-letter words exist with them except for CH in the Collins Scrabble Words lexicon. Alfred Butts' history manually tabulated the frequency of letters into words of varying length, using examples in a dictionary, the Saturday Evening Post, the New York Herald Tribune, and The New York Times. [8] This was used to determine the number and scores of tiles in the game. In 1938, the American architect created the game as a variation on an earlier word play that he invented, called . The two games had the same set of letter tiles, whose distributions and butts point values worked out by performing a frequency analysis of letters from various sources, including The New York Times. The new game, which he called Criss- Crosswords, added the 15×15 gameboard and crossword-like gameplay. He manufactured a few sets himself, but was unsuccessful in selling the game to a major game manufacturers of the day. [9]:98 In 1948, James Brunot,[10] a resident of Newtown, Connecticut and one of the few owners of the original Criss- Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on each unit sold. Although he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the board's premium squares and simplified the rules; he also renamed the game Scrabble, a real word that must scratch frantically. [9]:100 In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, Connecticut, part of Newtown. They made 2,400 sets that year, but lost money. [11] According to legend, the great break from Scrabble came in 1952 when Jack Straus, president of Macy's, played the game on vacation. On return from vacation, he was surprised to discover that his store was not carrying the game. He placed a big order, and within a year, everyone had to have one. [9]:101 In 1952, unable to meet the demand itself, Brunot sold production rights to Long Island- based Selchow and Righter, one of the manufacturers that, like Parker Brothers and , had previously rejected the game. Harriet T. Righter licensed the game from entrepreneur James Brunot in 1952. It's a fun game. It will sell well in the bookstore, she recalled saying about Scrabble when she first saw it. [12] In its second year as a selchow and Righter product, nearly four million series were sold. [13] [9]:104 Selchow and Righter bought the trademark to the game in 1972. [14] JW Spear (now a mattel[9]) began selling the game in Australia and the United Kingdom on January 19, 1955. In 1986, Selchow and Righter were sold to Coleco, which went bankrupt shortly afterwards. Hasbro bought the company's assets, including Scrabble and Parcheesi. [14] In 1984, Scrabble Scrabble in a daytime game show on NBC. The Scrabble game show ran from July 1984 to March 1990,[15] with a second run from January to June 1993. The show was presented by Chuck Woolery. The slogan in promotional broadcasts was: Every man dies; not every man really scrabbles. [16] In 2011, a new TV variant of Scrabble, called Scrabble Showdown, aired on The Hub cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro. Scrabble was inducted into the National Toy Hall of Fame in 2004. [17] Evolution of the rules The box rules in each copy of the North American edition have been edited four times: in 1953, 1976, 1989 and 1999. [18] The important changes in 1953 were as follows: It was made clear that: the words by single letters could already be played on the advice. a player could play a word parallel and immediately adjacent to an existing word provided that all formed crossing words were valid. the effect of two premium brushes had to be multiplied. The previously unspecified penalty for having someone's game successfully challenged was explained: withdrawal of tiles and loss of turn. The most important changes in 1976 were as follows: It was made clear that the empty tile beats an A when drawing to see who goes first. A player can pass his turn and do nothing. A loss-of-turn penalty was added for challenging an acceptable game. If the final scores are the same, the player whose score was highest before adjusting for unedal stones is the winner; [19] In tournament play, a match is counted as a half victory for both players. [20] The editorial changes in 1989 did not affect the gameplay. [18] The main changes in 1999 were as follows: It was made clear that: a tile can be moved or replaced until the game is scored. a applies to all the words in the given game. Playing all seven tiles is officially called a in North America and a bonus elsewhere. A change in the wording of the rules could have been interpreted as meaning that a player can form more than one word in a row in one turn. Rules Format system In the format system that is common in the tournament game, columns are indicated by the letters A-O and rows with the numbers 1–15. (On Scrabble boards crafted by Mattel and on the Internet Scrabble Club, rows are literate, while columns are numbered instead.) A game is usually identified in the format xy WORD score or WORD xy score, where x displays the column or row on which the main word of the game extends, y gives the second coordinates of the first letter of the main word, and WORD is the Word. Although it is unnecessary, additional words formed by the game are sometimes mentioned after the main word and a slash. When the play of a single tile forms words in each direction, one of the words is chosen at random to serve as the most important word for the application of notation. When an empty tile is in the main word, the chosen letter is indicated with a lowercase, or, in handwritten format, with a square around the letter. When annotating a play, previously existing letters on the board are usually embedded in parentheses; alternatively, the number of tiles placed on the board can be noticed. Exchanges are often annotated by a minus sign followed by the tiles exchanged alphabetically; for example, if a player owns EIIISTU, exchanging two I's and one You would be referred to as −IIU. The image on the right gives examples of valid pieces and how they would usually be annotated using the notation system. An example of a Scrabble game in progress using Quackle, an open-source program. The first few plays are JOKED 8D 50, followed by REV(O)TInG E5 94 and YEX# F4 56. In addition, a number of symbols are used to indicate the validity of words in different lexca: * means an illegal, or fake word. # means a word valid in games using the UK origin dictionary (CSW) only. $ means a word valid in games using the U.S. origin word list (TWL) only. ! means a word rated as offensive, and therefore valid in tournament games only. Order of the game For the game, a resource, a glossary, or a dictionary, is selected to assess any challenges during the game. The tiles are placed in an opaque bag or face down on a flat surface. Opaque cloth bags and custom tiles are staples of clubs and tournaments, where games are rarely played without both. A game of Scrabble in French Next, players decide the order in which they play. The normal approach is for players to draw a tile each: The player who chooses the letter closest to the beginning of the alphabet, goes first, with blank tiles that take precedence over the letter A. In most North American tournaments, the rules of the U.S.-based North American Scrabble Players Association (NASPA) determine instead that players who have gone first in the least previous matches in the tournament go first, and when that rule delivers a draw, those who have gone second most go first. If there is another tie, tiles are drawn as in the standard rules. At the beginning of the game, each player pulls seven tiles out of the pocket and places them on their rack, hidden from the other player (s). Making a play The first word played must be at least two letters long and cover H8 (the middle square). After that, each move is made by using one or more tiles to place a word on the board. This word may use a or tiles that are already on the board and should join the cluster of tiles that are already on the board. At each turn, the player has three options: Pass, forfeit the turn and score nothing Exchange one or more tiles for an equal number out of the pocket, score nothing, an option available only if at least seven tiles remain in the bag Games on A tile on the board, adding the value of all the words formed to the cumulative score of the player A good game uses one or more of the player's tiles to form a continuous series of letters that include a word (the game's most important word) on the board, reading from left to right or from top to bottom. The main word must use the letters of one or more previously played words or otherwise have at least one of the tiles horizontally or vertically next to an already played word. If words other than the main word are formed by the game, they are also scored and are subject to the same criteria of acceptability. For more details, see Score. An empty tile can represent any letter and score zero points, regardless of the placement or letter it represents. The placement on a square with two words or three words ensures that the corresponding premium is applied to the word(s) in which it is used. Once an empty tile is placed, it remains that specific letter for the rest of the game. After making a game, the player announces the score for that game, and then, if the game is played with a clock, the clock of the opponent begins. The player can change his game as long as the player's clock is running, but commits to the game when he starts the opponent's clock. The player then pulls tiles out of the bag to replenish their rack to seven tiles. If there are not enough tiles in the bag to do this, the player takes all remaining tiles. If a player has created a game and has not yet drawn a tile, the opponent can choose to challenge all the words formed by the game. The player challenged must then look up the words in question using a certain word source (such as OTCWL, the official Scrabble Players Dictionary, or CSW) and if one of them is found to be unacceptable, the game is removed from the board, the player returns the newly played tiles to their rack, and the turn is forfeited. In the tournament game, a challenge can be to the whole game or one or more words formed in the game, and judges (human or computer) are used so that players do not have the right to know which word (and) are invalid. Penalties for unsuccessfully challenging an acceptable game vary in club and tournament play and are described in more detail below. End of the game Under North American tournament rules, the game ends when either: a player plays each tile on their rack, and there are no tiles left in the pocket (regardless of the tiles on the opponent's rack) at least six consecutive scoreless turns have occurred and either player decides to end the game, either player more than 10 minutes of overtime. (For several years, a game could not end with a cumulative score of 0-0, but that is no longer the case, and such games have since occurred a number of times in tournament play, the winner is the player with the lower total point value on their rack. [21]) When the game game each player's score is reduced by the sum of their uneded letters. In addition, if a player has used all his letters (known as going out or playing out), the sum of the other player's unplayed letters is added to that player's score; In tournament play, a player who goes twice that amount, and their opponent is not penalized. Examples Play can be created in a number of ways (in what follows, it is assumed that the word JACK was played on an earlier turn; letters in parentheses represent tiles that are already on the board): Adding one or more letters to an existing word, for example (JACK)S, HI (JACK), HI (JACK)ING, (JACK)FRUIT. Hooking a word and playing perpendicular to that word, for example playing IONIZES with the S addicted to (JACK) make (JACK)S. Playing perpendicular to a word, for example YEU (K)Y by the K in (JACK). Playing parallel to a word(s) that forms several short words, for example CON played under (JACK) simultaneously form (J)O and (A)N. Any combination of these is allowed in a play, as long as all the letters placed on the board in a game are in a row or column and are connected by a main word, and a run of tiles on two or more consecutive squares along a row or column constitutes a valid word. Words should read from left to right or from top to bottom. Diagonal pieces are not allowed. Score Premium Square Colors Square Original and Mattel version Hasbro Version (2008-2014) Double letter Light blue Triple letter Dark blue Black Double word Pink Red Trident Red Orange The score for each game is determined this way: Each new word formed in a game is scored separately, and then those scores are added up. The value of each tile is indicated on the tile and empty tiles are worth zero points. The most important word (defined as the word that contains each type played) is scored. The letter values of the tiles are added up and tiles placed on DLS (Double Letter Score) and Triple Letter Score (TLS) squares are doubled or tripled in value, respectively. Tiles placed on Double Word Score (DWS) points or Triple Word Score (TWS) double or triple the value of the word(s) that these tiles contain. In particular, the center square (H8) is considered a DWS and the first game is doubled in value. If crochet words are played (for example, playing ANEROID while connecting the A to BETS to make ABETTING), the scores for each word are added separately. This is common for parallel plays that have up to eight words in one turn. Premium squares only apply when newly placed tiles cover them. Any later those premium squares don't count. If a player covers both letter and word premium squares with one word, the letter premium(s) is calculated first, followed by the word premium(s). When a player creates a game where the main word covers two DWS squares, the value of that word is doubled and then doubled (i.e. 4× the word value). word value). if the main word covers two TWS squares, the value of that word is tripled and then striped again (9× the word value). Such plays are often referred to as double-doubles and triple-triples respectively. It is theoretically possible to achieve a game covering three TWS squares (a 27× word score), although this is extremely unlikely without constructive intent and cooperation. Plays that include a DWS and a TWS at the same time (6× the word value, or 18× if a DWS and two TWS squares are covered) are only possible if a player misses the center star on the first turn, and the game goes unchallenged (this is valid under North American tournament rules). Finally, if seven tiles are placed on the board in one turn, known as a bingo in North America and as a bonus elsewhere, after all of the words formed have been scored, 50 bonus points are added. When the letters to be drawn are on, the endgame can often determine the winner. This is particularly the case in close games with more than two players. Goalless turns can occur when a player passes, changes stones or loses a challenge. This last line varies slightly in international tournaments. A scoreless turn can also theoretically occur if a game consists of only empty tiles, but this is extremely unlikely in actual play. Example Suppose Player 1 QUANT 8D with the Q on a DLS and T on the middle star. The score for this piece would be (2 × 10 + 1 + 1 + 1 + 1 + 1) × 2 = 48 (according to the order of operations). Player 2 extends the game to ALI(QUANT) 8A with the A on the TWS at 8A. The score for this piece would be (1 + 1 + 1 + 10 + 1 + 1 + 1 + 1 + 1 + 1) × 3 = 51. Please note that the Q will not be doubled for this game. Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID would be (2 × 1 + 1 + 2 × 2 + 1 + 1 + 1 + 2 × 2) = 14. In addition, Player 1 formed NO and TI, scoring 1 + 2 × 1 = 3 and 1 + 1 = 2 points respectively. Therefore, the sum of all the values of the formed words is 14+3+2 = 19. But since this is a seven-letter game, 50 points are added, resulting in a total score of 69. Player 1 now holds a 117-51 lead. The player with the highest final score wins the game. In the event of a draw, the player with the highest score for adjusting for uned played tiles wins the game. In tournament play, a draw counts as 1/2 a win for both players. Acceptable Words See also: Category:Scrabble lexica. Acceptable words are the primary entries in some chosen dictionary, and all their inflected forms. Words that have been broken down, capitalized (such as the correct nouns), or apostrophized are not allowed unless they also appear as acceptable JACK is a good noun, but the word JACK is acceptable because it uses other uses as a common noun (automotive, vexillological, etc.) and verb that are acceptable. Abbreviations or abbreviations other than those with acceptable endorsements (such as (such as RADAR, LASER and SCUBA) are not allowed. Variant spellings, slang or offensive terms, archaic or outdated terms, and specialized jargon words are allowed if they meet all other criteria for acceptability, but archaic spellings (e.g. NEEDE for NEED) are generally not allowed. Strange words are not allowed in English-language Scrabble unless they are recorded in English, as with PATISSERIE, KILIM, and QI. Vulgar and offensive words are generally excluded from the OSPD4, but allowed in club and tournament play. Good nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin-off game Scrabble Trickster. Names of recognized computer programs are allowed as an acceptable good noun (E.g. WinZIP). Memorizing two-letter words is considered an essential skill in this game. [22] A near-ending game board, tiles and racks of the magnetic Pocket Scrabble (International, Mattel, Inc.) There are two popular competition word lists for English-language Scrabble: TWL (also known as the NASPA Word List, OTCWL, OWL, or TWL) SOWPODS (also called Collins or CSW) The first is used in America, Canada, Israel and Thailand, and the second in English Scrabble in the rest of the world. TWL, OWL2 and OSPD5 The North American 2006 Official Tournament and Club Word List, Second Edition (OWL2) went into official use in the U.S., Canadian, Israeli and Thai club and tournament play on March 1, 2006 (or, for school use, the curved official Scrabble Players Dictionary, Fifth Edition (OSPD5)). North American leagues use the Long Words List for longer words. The OWL2 and the OSPD5 are compiled using four (originally five) major college-level dictionaries, including Merriam-Webster (10th and 11th editions, respectively). If a word appears, at least historically, in one of the dictionaries, it will be included in the OWL2 and the OSPD5. If the word has only an offensive meaning, it is only included in the OWL2. The main difference between the OSPD5 and the OWL2 is that the OSPD5 is sold for home and school use, with expurgated words that rated their source dictionaries offensive, making the official Scrabble Players Dictionary less suitable for official Scrabble play. The OSPD5, released in 2014, is available in bookstores, while the OWL2 is only available through NASPA). Collins Scrabble Words In all other English-language countries, the list of contest words is Collins Scrabble Words 2019, known as CSW19. Versions of this lexicon for 2007 were known as SOWPODS. The lexicon contains all allowed words from length 2 to 15 This list contains all OWL2 words plus words from Chambers and Collins English dictionaries. This book is used to judge the World Scrabble Championship and all other major international competitions outside of North America. North America. are also occasionally played to CSW in North America, especially since 2010. NASPA officially assesses CSW tournaments alongside OWL tournaments, using a separate rating system. [23] Challenges Main article: Challenge (Scrabble) This section does not cite sources. Help improve this section by adding quotes to trusted sources. Unsourced material can be challenged and removed. (August 2012) (Learn how and when to delete this template message) The punishment for a successfully challenged game is almost universal: the offending player removes the tiles played and loses his or her turn. (In some online games, an option known as void can be used, in which unacceptable words are automatically rejected by the program. The player is then required to make another game, without penalty applied.) The penalty for a failed challenge (where all words formed by the game are considered valid) varies considerably, including: Double Challenge, where an unsuccessfully challenging player has to give up the next turn. This sanction governs North American (NASPA-sanctioned) OWL tournament game,[20] and is the standard for North American, Israeli, and Thai clubs. Because losing a turn generally poses the greatest risk to a failed challenge, it provides the greatest incentive for a player to bluff, or play a fake – a plausible word they know or suspect are unacceptable, in the hope that his or her opponent won't call him out. Or a player can put down a legal word that appears to be a fake in the hope that the other player will falsely challenge it and lose his turn. Single Challenge/Free Challenge, where no penalty is applied to a player who challenges without success. This is the standard rule in Ireland and the UNITED Kingdom, as well as for many tournaments in Australia, although these countries sanction occasional tournaments with other challenge rules. Modified Single Challenge, where a failed challenge does not result in the loss of the challenging player's turn, but is penalized by the loss of a certain number of points. The most common punishment is five points. The rule has been adopted in Singapore (since 2000), Malaysia (since 2002), South Africa (since 2003), New Zealand (since 2004), and Kenya, as well as in today's World Scrabble Championships (since 2001) and North American (NASPA- sanctioned) Collins tournaments, and in particular prestigious Australian tournaments. [24] Some countries and tournaments (including Sweden) use a penalty of 10 points instead. In most game situations, this penalty is much lower than that of the double challenge rule. Consequently, encouraging tournaments a greater willingness to challenge and discourage the playing of dubious words. According to NASPA tournament rules, a player can request to keep the opponent's game to determine whether to challenge, challenge, that the opponent has not yet drawn any replacement tiles. If Player A holds, Player A's clock still runs, and player B may not draw provisional replacement tiles until 15 seconds after the hold was announced (those tiles must then be kept separate). There is no limit to how long player A is allowed to keep the game. If Player A successfully challenges after player B has drawn provisional replacement tiles, Player B must show the drawn tiles before they are returned to the bag. Competitive play Club and tournament play Main article: English language Scrabble See also: Category:Scrabble competitions. Tens of thousands play club and tournament Scrabble worldwide. All tournament (and most club) games are played with a game clock and a set time check. Although casual games are often played with unlimited time, this is problematic in competitive play among players for whom the number of obvious legal plays is immense. Almost all tournament games have only two players; typically, each has 25 minutes in which to make all their plays. A penalty of 10 points is assessed for each minute in which a player violates the time check. The number of minutes is rounded, so for example, if a player violates the time check by two minutes and five seconds, the penalty is 30 points. Also, most players use molded plastic tiles, not engraved like the original wooden tiles, giving the potential for a cheating player to braille (feel for certain tiles, especially blanks, in the bag). [13] Players are allowed tracking sheets, preprinted with the letters in the initial pool, whose tiles can be crossed off as they are played. Tracking tiles is an important tool for strategy, especially during the endgame, when no tiles need to be drawn and each player can determine exactly what is on the opponent's rack. Notable and regularly held tournaments include: The World Scrabble Championship: held in odd years until 2013, when it was announced by Mattel that it would be called the Scrabble Champions Tournament and held annually in subsequent years. [25] The North American Scrabble Championship: an open event that attracts hundreds of players, held around July-August each year or two in the United States. The National Scrabble Championship, organised by the Association of British Scrabble Players (ABSP) and held every year in the UK. The Brand's Crossword Game King's Cup: the biggest tournament in the world. Held annually in Thailand around late June or early July. The UK Open: the largest Scrabble tournament in Europe, held annually in Coventry, United Kingdom since 2008. Other major tournaments include: The World Scrabble Championships: entry by country qualification, limited to under 18s. Held annually since 2006. The National School Scrabble Championship: access open to North American students. Held annually 2003. The Canadian Scrabble Championship: entrance by invitation only to the top fifty Canadian players. Held every two to three years. The Singapore Open Scrabble Championship: the Singapore International Championship held annually since 1997. Clubs in North America usually meet one day a week for three or four hours and some charge a small entrance fee to cover their costs and prices. Clubs also usually hold at least one open tournament per year. Tournaments are usually held on weekends, and between six and nine matches are played per day. There are also clubs in the UK and many other countries. There are a number of internationally reviewed SOWPODS tournaments. [26] During off hours at tournaments, many players socialize by playing concert (team) Scrabble, Clabbers, Anagrams, , Words with Friends, Scramble with Friends and other games. Records The following records were achieved during the international competitive club or tournament play, according to authoritative sources, including the book Everything Scrabble by Joe Edley and John D. Williams, Jr. (revised edition, Pocket Books, 2001) and the Scrabble FAQ. [27] Where available, the separate reports listed on various official word lists are listed: OTCWL, the North American list also used in Thailand and Israel; OSW, formerly the official list in the United Kingdom; SOWPODS, the combined OTCWL + OSW now used in much of the world, today known as Collins Scrabble Words. To date, new editions or revisions to these lists have not been considered substantial enough to justify a separate registration. High game (OTCWL) – 830 by Michael Cresta (Mass.), at the Lexington (Mass.) club, October 12, 2006. Cresta defeated Wayne Yorra, 830-490. [28] [29] High game (OTCWL) in a tournament game - 803 by Joel Sherman (N.Y.), at a tournament in Stamford, Conn., December 9, 2011. Sherman defeated Bradley Robbins 803-285, playing a record-tying seven bingos and stabbing Robbins with the Q.[30] High game (OSW) - 793 by Peter Preston (UK), 1999. [31] High game (SOWPODS) – Toh Weibin set a record score of 850 at the Northern Ireland Championships on January 21, 2012. The winning margin of 591 points is also considered a record. [32] [33] [34] High Combined Score (OCTWL) – 1320 (830-490) by Michael Cresta and Wayne Yorra, in a Lexington, Mass., club, 2006. [28] [29] High combined score (OCTWL) in a tournament game - 1134 (582-552) by Keith Smith (Tex.) and Stefan Rau (Conn.), Round 12 of the 2008 Dallas Open. (Rau's losing score of 552 included three fake words that were not challenged.) [35] High combined score (OCTWL) in a tournament game with no fake played - 1127 (725-402) by Laurie Cohen (Ariz.) and Nigel Peltier (Wash.), in a tournament in Ahwatukee, Arizona, February 16, 2009. [36] High combined score (SOWPODS) – 1210 (721–489) by Edward Okulicz (Australia and Michael McKenna (Australia), at 2013 Janboree in NSW. [37] Highest losing score (OCTWL) – 552 by Stefan Rau (Conn.) to Keith Smith(Tex.) 582, Round 12 of the 2008 Dallas Open. [35] Top match play (OCTWL) – 502-502 by John Chew and Zev Kaufman, at a 1997 Toronto Club tournament. [38] Highest draw game (SOWPODS) – 532-532 by Sinatarn Pattanasuwanna (Thailand) and Tawan Paepolsiri (Thailand) at the 2012 World Youth Scrabble Championship. [39] Highest opening movement score (OCTWL) - MuZJIKS (with an empty one for You) 126 by Jesse Inman (S.C.) at the Scrabble National Championship, 2008. [40] The highest possible legal score on a first turn is MUZJIKS 128, using the actual You rather than blank. (Note: The chance to draw MUZJIKS without blanks is 9 in 432.325.411, or 1 in 48, 036 , 156. 7 ̄ {\displaystyle 48.036.156.{ \overline {7}}} [41]) Highest opening score (SOWPODS) – BEZIQUE 124 by Sam Kantimathi (1993),[42] Joan Rosenthal[43] and Sally Martin. [43] Top single play (OCTWL) - QUIXOTRY 365 by Michael Cresta (Mass.), 2006. [28] [29] Top single play (SOWPODS) – CAZIQUES 392 by Karl Khoshnaw. [44] Highest average score, multi-day tournament (OSPD) – 503 by James Leong (Sask.) over 12 rounds in Brandon, Man., 2015. [45] 484 by Doug Brockmeier (California) over 12 rounds in Elmhurst, Ill., 2011. [46] 471 by Chris Cree (Tex.) over 18 rounds at the Bash Bayou in Houston, Tex., 2007. [47] Highest average score, multi-day tournament (SOWPODS) – 499.94 by Nigel Richards (MY) over 16 rounds at the 7th Lim Boon Heng Cup, Singapore, 2009. [48] Highest average score, one day tournament (SOWPODS) - 548 by Jackson Smylie of Toronto, Ontario over 5 rounds at Caledon, Ontario Highest average score, one day tournament (OTCWL) - 532 by Jackson Smylie over 4 rounds at the North American Scrabble Championship early bird in Las Vegas Two other records are supposed[citation needed] to be achieved under a British format known as a rule high , where a player's tournament result is determined only by the player's own scores, and not by the differences between that player's scores and the opponents'. Playing in this system encourages extensive setups often mined independently by the two players,[31] and is significantly different from the standard game in which defensive considerations play an important role. While the high score rule has led to impressively high records, it is currently out of favor. [quote needed] High game score of 1,049 by Phil Appleby of Lymington, Hampshire, UK, on June 25, 1989 in Wormley, Hertfordshire, UK. His opponent scored only 253 points, giving Appleby a record victory margin of 796 points. High single-turn score of 392, by Dr Saladin Karl Khoshnaw[44] in United Kingdom, in April 1982. The word he used was CAZIQUES, which means indigenous leaders of West Indian aborigines. Hypothetical scores in possible and legal but highly unlikely plays and and are much higher, mainly due to the use of words that cover three triple-word-score squares. The highest reported score for a single game is 1780 (OSPD) and 1785 (SOWPODS) using oxyphenbutazone. [49] When only the word sesquioxidizing adds to these official lists, one could theoretically score 2015 (OSPD) and 2044 (SOWPODS) points in a single movement. [49] The highest reported combined score for a theoretical game based on SOWPODS is 4046 points. [50] Other records are available for viewing at Scrabble Total (PDF)., an unofficial record book that includes the above as sources and expands on other topics. In August 1984, Peter Finan and Neil Smith played Scrabble for 153 hours at St. Anselm's College, Birkenhead, Merseyside, setting a new expensive record. A longer record was never registered by Guinness Book of Records because the publishers decided that duration records of this nature were becoming too dangerous and stopped accepting them. [51] Works detailing tournament Scrabble An introduction to tournament Scrabble and its players can be found in Stefan Fatsis's book Word Freak. While writing, Fatsis himself became a highly ranked tournament player. The Scrabble Player's Handbook, published by Stewart Holden and written by an international group of tournament players, provides the information a serious player needs to advance to a successful tournament game. [52] Numerous documentaries have been made about the game, including: Scrabylon (2003), by Scott Petersen, which gives an up-close look at why people are so obsessed with that seemingly benign game Word Garlands (2002), by Eric Siblin and Stefan Vanderland (produced for Canadian Broadcasting Corporation (CBC)), which follows four expert Canadian players at the 2001 World Championship in Las Vegas (2004) by Eric Chaikin and Julian Petrillo , about the tiles and trials on the Scrabble game circuit Software See also: Category: Scrabble software. Computer players Maven is a computer opponent for the game created by Brian Sheppard. The official Scrabble computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari. Outside of North America, ubisoft's official Scrabble video game is published. Quackle is an open-source alternative to Maven of similar strength, created by a five-person team led by Jason Katz-Brown. [53] A Qt cross-platform version of Quackle is available on GitHub. [54] Video game versions Different video game versions of Scrabble have been released for various platforms, including PC, Mac, Amiga,[55] Commodore 64,[56] Sinclair ZX Spectrum,[57] Game Boy, Game Boy Color, Game Boy Nintendo DS,[59] PlayStation, [60] PlayStation 4, PlayStation Portable,[61] iPod, iPad, Game.com, Palm OS, Amstrad CPC, Xbox 360, Kindle,[62] Wii[63] and mobile phones. The Nintendo DS version of Scrabble 2007 Edition made when parents became angry about the AI of the game with potentially offensive language while playing. [64] Web versions A number of websites offer the ability to play Scrabble online against other users, such as ScrabbleScores.com, the Internet Scrabble Club and Pogo.com of Electronic Arts (North America only). Facebook initially offered a variant of Scrabble called Scrabulous as a third-party application add-on. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against the creators. [65] Four days later, the Scrabulous was disabled for users in North America,[66] eventually re-established as Lexulous in September 2008, with changes made to differentiate it from Scrabble. On December 20, Hasbro had his lawsuit dropped. [67] Mattel launched its official release of the online Scrabble, Scrabble by Mattel, on Facebook in late March 2008. [68] [69] The application was developed by Gamehouse, a division of RealNetworks that was licensed by Mattel. [69] Since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging to Mattel,[68] the Application of Facebook Gamehouse was available only to players outside the United States and Canada. [69] The version developed by Electronic Arts for Hasbro was available all over the world. When Gamehouse discontinued support for the application, Mattel replaced it with the Electronic Arts version in May 2013. This decision was met with criticism of its user base. [70] The Hasbro version remains available worldwide, but now uses IP lookup to display Hasbro branding to North American players and Mattel branding to the rest of the world. Electronic Arts has also released mobile apps for Android and iOS, allowing players to continue the same game on more than one platform. In addition to facilities to play online from time to time, there are many options to play in competitions. The biggest of these[71] is the FSL Scrabble League, on Play Scrabble here. In 2020, the license for Scrabble went from Electronic Arts to Scopely, which launched the Scrabble GO app on March 5, 2020, with the Electronic Arts version discontinued on June 5, 2020. [72] The new app was very different, leading to protests, and Scopely soon began offering a 'Classic' version, without any of the extras initially offered: this updated mode is being reinvented to reflect the demand for a streamlined experience. Features such as boosts, rewards and all other game modes are disabled, the company announced. [73] Variations Super Scrabble Main article: Super Scrabble A new licensed product, Super Scrabble, was launched in North America by Games in 2004 under the luxury version (with turntable and lock-in grid) released in February 2007. A Mattel-licensed product for the rest of the world was released by Tinderbox Games in 2006. This set consists of 200 tiles in slightly modified modified standard set and a 21×21 game board. National versions Further information: Scrabble letter distributions Versions of the game have been released in several other languages. The game was called Alfapet when it was introduced in Sweden in 1954, but since the mid-1990s, the game is also known as Scrabble in Sweden. Alfapet is now another crossword game, created by the owners of the name Alfapet. A Russian version is called Erudit. Versions are prepared for Dakotah, Haitian Creole, Dakelh (Carrier language), and Tuvan. [74] For languages with digraphs counted as single letters, such as Welsh and Hungarian, the game features separate tiles for those digraphs. An Irish version of Scrabble was published by Glór na nGael in 2010. The previous year, the same organization published the Junior version of the game and two years later it republished Junior Scrabble using a two-sided (and two skill level) board. Television game show versions Main articles: Scrabble (game show) and Scrabble Showdown In 1987, a board game was released by Selchow & Righter, based on the game show hosted by Chuck Woolery that aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as the Official Home Version of the game show (or officially as the TV Scrabble Home Game), game exhibits more resemblance to the game show than it does to a traditional Scrabble game, although it uses a traditional Scrabble gameboard in the game. On September 17, 2011, a new game show based on Scrabble, called Scrabble Showdown, debuted on The Hub with Justin Kredible Willman as the program's host. [75] Every week, teams play various activities based on the board game to win big prizes, including a trip to anywhere from around the world. Games based on Scrabble This section mentions no sources. Help improve this section by adding quotes to trusted sources. Unsourced material can be challenged and removed. (January 2012) (Learn how and when to delete this template message) Editorial: Scrabble variants There are plenty of variants of the game. Although they are similar to the original Scrabble game, they contain small variations. For example, Literati draws random tiles instead of providing a finite number of tiles for the game, assigns different points levels to each letter, and has a slightly different layout of the board, while Lexulous assigns eight letters to each player instead of seven. Words with Friends uses a different board layout and different letter values, just like Words of Gold. A double Scrabble tournament in La Bresse, France Duplicate Scrabble is a popular variant in French-speaking countries. Each player has the same letters on board and players must submit a paper slip at the end of the allotted time (usually 3 minutes) with the highest scoring word they have found. This is the format used for French World Scrabble Championships, but it is also used in Romanian and Dutch. There is no limit to the number of players who can be involved in a game, and at Vichy in 1998 there were 1485 players, a record for the French Scrabble tournaments. Scarabeo [it] is a variant that is much more popular in Italy than the original game. It features a 17×17 grid of cells and peculiar rules. [76] In one variation of Scrabble, blanks scorepoints corresponding to the letters blanks are used to represent. For example, if one played blank to represent a Z, it would get ten; a blank to represent a V or an H would get four; a blank to represent a D would get 2 and empty to represent a T, N, L, S or R or one of the vowels would get. Popular among tournament Scrabble players is Clabbers. In Clabbers, any movement consisting of anagrams of permissible words is allowed. For example, because ETAERIO is allowed in ordinary Collins Scrabble, EERIORT would be allowed in Clabbers. [77] A junior version, called Junior Scrabble, has been marketed. This has slightly different distributions of frequencies from letter tiles to the standard Scrabble game. Word games similar to or influenced by Scrabble include Bananagrams, Boggle, Dabble, Nab-It!, Perquackey, Puzzlage, Quiddler, Scribbage, Tapple, , and WordSpot. There are also song-based variations, such as Equate (game), GoSum, Mathable, Numble, Numbler, Triolet, Yushino and Numenko. Gameboard formats The game is released in numerous gameboard formats appealing to different user groups. The original board included wooden tiles and many luxury sets still do. Tile Tile Lock editions of Scrabble Tile[78] and Super Scrabble[79] are made by Winning Movements and feature smaller, plastic tiles held in place on the board with few plastic stations. The standard version has exactly the same 100 tiles as regular Scrabble. The Tile Lock Super Scrabble has the same 200 tiles that are in Super Scrabble. Travel editions Editions are available for travelers who want to play in a transport, such as a train or plane, or to pause a game in progress and resume later. Many versions therefore contain methods to prevent letters from moving, such as pegboards, recessed tile holders and magnetic tiles. Players' trays are also designed with permanent holders. Such boards are also usually designed to be reoriented by each player to put the board upright during the game, as well as folded and stowed away with the game in progress. Production and Marketing Company, 1954 - metal hinged box, Bakelite tiles inlaid with round magnets, tile racks, silver plastic bag and cardboard box covered with decorative paper. The box, when opened flat, measures 8 1·2 in × 7 3·4 in (22 cm × 20 cm) and the tiles measure 1·2 in (13 mm) square. Spear's Games, 1980s - boxed edition with pegboard, pegboard, tiles with small feet to fit well in the pegboard. Shelving are clearly plastic, allowing some sorting while keeping tiles pretty snug. Set comes with a drawstring plastic bag to draw tiles and a cardboard box. It is possible to save a game in progress by returning the board to the box. There is a risk that players' trays will be mixed and disturbed, and the lid of the box, held by friction, is subject to upset. Selchow & Righter, 80s – pocket edition with plastic magnetic shelf and tiles. Tile racks are also plastic with asymmetric shape to provide grip. All elements fit in a plastic envelope to travel and to allow a break in the game. Plastic letters are very small and tend to lose their grip if they are not placed with a slight lateral movement and if they are not perfectly clean. Game size is very small, making Scrabble games for backpackers and others concerned about weight and size. Hasbro Games, 2001 - hinged plastic board with clear tile-shaped depressions to keep tiles in play. Board is in a black, zipper folio such that the board and tiles can be folded for travel, even with game in play. The back of the board contains numbered rack fasteners, which hold tiles down, allowing tiles to be stored safely and confidentially while the game is interrupted. Some versions have tile racks with individual tile slots, making it easy to sort tiles in racks. The sign, when opened, measure 24.5 cm × 21.0 cm (9 3.4 in × 8 1.4 inches), and the tiles are 12.3 mm × 12.3 mm × 6.7 mm (1.2 in × 1.2 in × 1.4 inches). Deluxe editions On the other hand, some deluxe or prestige[80] editions offer superior materials and features. These include editions on a rotating turntable so players can always look at the board, with the letters upright and a raised grid that holds the tiles in place. [81] [82] Also available are alternative Scrabble Council, often made of glass[83] or hardwood, which has superior rotary mechanisms and personalized graphics. Large editions and Braille editions An edition has been released (in collaboration with the Royal National Institute of the Blind (RNIB)[84] with a larger board and letters for players with impaired vision. [85] The colors on the board are more contrasting, and the font size has been increased from 16 to 24 point. The tiles are in bold 48 point, and have braille labels. A separate braille edition is also available. [86] See also Anagrams - Public domain game, predecessor to Scrabble Anamonic Blanagram Boggle Countdown (game show) RSVP (board game) Scrabble in Hong Kong Upwords Words with Friends References ^ History of Toys and Games: Scrabble. history.com. Archived from the original on 24 April 2008. ^ The history of Scrabble®. Mind Sport Olympiad. Archived from the original on June 8, 2011. ^ Spell bound. The Guardian. London. June 28, 2008. Picked up January 2, January, ^ a b Scrabble: 60 facts for his 60th birthday. The Daily Telegraph. Picked up March 31, 2016. ^ Scrabble. mindsports_scrabble.php. Picked up April 29, 2015. ^ Official Tournament Rules (PDF). scrabbleplayers.org. North American Scrabble Players Association. June 16, 2011. p. 8. Picked up on November 1, 2011. ^ Letter positions in Scrabble. scrabblestats.com. Archived from the original on April 24, 2016. ^ Tierney, John (May 24, 1998). Humankind Battles for Scrabble Supremacy. The New York Times Magazine. ^ a b c d e Fatsis, Stefan (2002). Become Freak: Heartbreak, Triumph, Genius and Obsession in the world of competitive scrabble players. ISBN 0-14-200226-7. ^ James Brunot entry on Board Game Geek. boardgamegeek.com. Williams, John D. Jr. (with) (2001). Everything scrabble. Simon and Schuster. ISBN 0-671-04218-1. [page needed] ^ Fatsis, Stefan (July 7, 2001). Become Freak: Heartbreak, Triumph, Genius and Obsession in the world of competitive scrabble players. HMH. 171–172. ISBN 978-0-547-52431-3. ^ a b Fatsis, Stefan (August 17, 2012). The Case of the Stolen Blanks. Slate. Picked up on August 19, 2012. Scrabble went from the novelty of the living room - nearly 4 million sets were sold in 1954 - to competitive passion in the 1960s, when it landed alongside chess, backgammon, and bridge in smoke-filled game salons in New York City. ... When the tiles were placed in bags during games, unscrupulous players could feel around for the blanks because they didn't have grooves, a tactic known as brailling. ^ a b History of Scrabble. Scrabble-assoc.com. 26 April 2003. Archived from the original on March 16, 2010. Picked up on April 6, 2010. ^ Scrabble (1984-1990) on IMDb. Retrieved 2012-08-19. ^ Scrabble development (PDF). media.wix.com. November 2010. Picked up on March 17, 2013. ^ Scrabble in the National Toy Hall of Fame. word-grabber.com - The Word Game Community. ^ a b Scrabble – A Short History and Evolution of the Rules, 1949-1999. DonaldSauter.com. September 2010. ^ Scrabble Game Rules (PDF). Hasbro. Picked up February 6, 2017. ^ a b NASPA Official Tournament Rules: Player Edition (PDF). North American Scrabble Players Association. ^ game-by-game results for Marlon Hill in Albany, NY July 2010 on cross-tables.com ^ [Loopful] Two letter words allowed in Scrabble. Word buff. Picked up june 8, 2015. ^ SOWPODS - NASPAWiki. North American Scrabble Players Association. ^ Australian Masters and State Team Challenge. www.scrabble.org.au. Picked up on May 1, 2018. ^ WESPA News: Scrabble Champions Tournament Announcement. WESPA. ^ Internationally reviewed SOWPODS Events. Members.ozemail.com.au. Picked up April 6, 2010. ^ Scrabble FAQ Content. Archived from the original on August 27, 2005. Retrieved July 30, 2005. ^ a b c 830-point Game at the Club De Scrabble van Lexington. Wolfberg.net. Wolfberg.net. ^ a b c Fatsis, Stefan (October 26, 2006). 830! How a carpenter got the highest Scrabble score ever. Slate Magazine. Picked up on April 6, 2010. ^ game-by-game results for Joel Sherman in Stamford, CT 2011 on cross-tables.com ^ a b Scrabble FAQ. Home.teleport.com. Picked up April 6, 2010. ^ Round 5 scores. centrestar.co.uk. Picked up January 21, 2012. ^ Rik Kennedy-Toh Weibin annotated game (cross-tables.com). Picked up July 15, 2017. ^ Meet 'M. 850' Toh Weibin. WESPA. January 2012. Picked up July 15, 2017. ^ a b World record: Top Losing Score. Dallasopen.com. Picked up April 6, 2010. ^ Coty Dolores Miranda (February 19, 2009). World Scrabble record set in Ahwatukee tournament. The Arizona Republic. Picked up on April 6, 2010. ^ [1] Game summary ^ Chew vs. Kaufman. Math.toronto.edu. 15 June 1997. Picked up on April 6, 2010. ^ 2013 WYSC Stories. World Youth Scrable. ^ 2008 NSC Live Coverage, Round 5. Scrabble-assoc.com. Picked up April 6, 2010. ^ Based on the respective distribution of each tile, the chances of getting MUZJIKS in order are the product of the fractions 2·98, 4·97, 1·96, 1·95, 9·94, 1·93, and 4·92. This value must then be multiplied by factorial of 7 - the number of tiles for which the factorial is the number of combinations - in order to obtain the chance to draw the tiles in any order. ^ Glenday, Craig (April 29, 2008). Guinness World Records 2008. Random House Publishing Group. p. 198. ISBN 978-0-553-58995-5. Picked up on March 24, 2011. ^ a b Tournament records - All-time best. Scrabble.org.au. Picked up April 6, 2010. ^ a b WSC Player Information: Karl Khoshnaw. Retrieved April 27, 2006. ^ game-by-game results for James Leong in Brandon, MB 2015 on cross-tables.com ^ game-by-game results for Doug Brockmeier in Elmhurst, IL 2011 on cross-tables.com ^ game-by-game results for Chris Cree in Houston, TX 2007 on cross-tables.com ^ Scrabble Association Archives - Nigel Richards, 7th Lim Boon Heng Cup, March 22, 2009. Singapore Scrabble Association. Picked up on December 10, 2010. ^ a b Record for the Highest Scoring Scrabble Movement at scrabulizer.com ^ Record for the Highest Scoring Scrabble Movement. Scrabulizer. ^ McWhirter, Norris (1985). Guinness Book of World Records 1985. Sterling Publishing. ISBN 0-8069-0264-7. [page needed] ^ Scrabble Player's Handbook. scrabbleplayershandbook.com. ^ A computer program wins its first Scrabble Tournament. The Chronicle of Higher Education. 2007. Picked up on September 13, 2009. ^ quack/quack. September 21, 2020 – via GitHub. ^ Scrabble for Amiga (1993). MobyGames. ^ Computer Scrabble for Commodore 64 (1984). MobyGames. ^ World of Spectrum - Computer Scrabble. World of Spectrum. ^ Scrabble for Game Boy Advance - GameFAQs. gamefaqs.gamespot.com. Metacritic. ^ Scrabble (USA): Interactive : Free Borrowing & & & Internet Archive. ^ Scrabble. Playstation. ^ Scrabble - Kindle Store. www.amazon.com. ^ Scrabble 2009. www.game.co.uk. ^ Henry, Lesley-Anne (September 27, 2007). Slang word shock on Scrabble video game. The Belfast Telegraph. Picked up on January 2, 2011. ^ Legal Problems Mount for Scrabulous - Hasbro Sues for Infringement. efluxnews. July 27, 2008. Archived from the original on 30 July 2008. ^ Facebook shuts down Scrabulous after Hasbro sues. Los Angeles Times. Bloomberg News reports. July 29, 2008. Archived from the original on August 5, 2008. ^ Sivaraman, Aarthi (December 15, 2008). Hasbro withdraws the charges against Scrabulous creator. Reuters. Picked up on April 6, 2010. ^ a b Foley, Stephen (April 8, 2004). Mattel takes Scrabulous into war of words. The Independent. London. Picked up on April 8, 2008. ^ a b c Timmons, Heather (April 7, 2004). Scrabble tries to fight a popular impostor at his own game. The New York Times. Picked up on April 8, 2008. ^ Facebook update spells A-N-G-E-R. The Daily Telegraph. Sydney, Australia. June 6, 2013. ^ The man behind the Facebook Scrabble League. word-grabber.com. Picked up on March 18, 2017. ^ How Scopely EA mobile game franchise Scrabble. venturebeat.com. 8 March 2020. Picked up on June 17, 2020. ^ Cross words force Scrabble app developer back to drawing board. theaustralian.com.au. Picked up on June 17, 2020. ^ Voinov, Vitaly. 2010. Words should be fun: Scrabble as a language preservation tool in Tuvan and other local languages. Language documentation & Conservation 4. 213–230. ^ Hub Announces. Buzzerblog. Archived from the original on March 29, 2012. Picked up on March 25, 2011. ^ Scarabeo - Sito ufficiale. editricegiochi.it. Picked up on October 12, 2013. ^ Warren, Jane. Cut-throat world of competitive Scrabble as is banned for cheating. The Express. Picked up april 6, 2018. ^ New Scrabble Tileslot: Amazon.co.uk: Toys & Games. ASIN 1223063151. ^ Winning Moves Games Tile Lock Super Scrabble: Amazon.co.uk: Toys & Games. www.amazon.co.uk. ^ Prestige Scrabble. www.leisuretrends.co.uk. ^ Mattel Scrabble Deluxe New Version. www.johnlewis.com. ^ Scrabble Deluxe Edition Game | Scrabble. scrabble.hasbro.com. ^ Scrabble Glass Edition. www.leisuretrends.co.uk. ^ Great Letter Scrabble. shop.rnib.org.uk. ^ Great Letter Scrabble. www.leisuretrends.co.uk. ^ Braille Scrabble. shop.rnib.org.uk. Continue reading Arneson, Erik (June 26, 2019). How To Win at Scrabble and Words With Friends: How to Practice, Play, and Win Strategicly. The Spruce Crafts. McElwee, Kevin (December 13, 2018). Should Scrabble be repaired?. Nautilus. Scrabble as a language preservation tool in Tuvan. ScholarSpace. Manoa, Hawaii. An article on how Scrabble has been adapted to other languages, describing how it was prepared for the Tuvan and giving directions on how to adjust it. Wallace, Robert (December 14, 1953). A Man Makes a Best-Selling Game - Scrabble - and Achieves His Ambition (Spelled Out Above): Little Business In the Country. LIFE Magazine. p. 101. External links Scrabbleat Wikipedia's sister projectsDefinitions of Wikimedia Commons Wikimedia Commons Wikibooks Resources' Wiktionary Media Textbooks of WikidataData Data on Hasbro.com Scrabble on MattelGames.com Scrabble at BoardGameGeek . GCG specification describes a computer file format for recording and annotating Scrabble games. Scrabble Word Database (Multi-language) U.S. Patent 2,752,158 - Game Device - Expired patent for the jagged edges of bonus squares, which were added so that one does not have to lift previously placed tiles to see the bonus. Players Association of British Scrabble Players North American Scrabble Players Association (NASPA) (Sanctions Club and Tournament Play in North America) Scrabble Australia World English-Language Scrabble Players Association (WESPA) Picked from

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