PLAYER’SSample file COMPENDIUM Sample file

Earthdawn® is a Registered Trademark of FASA Corporation. Barsaive™ is a Trademark of FASA Corporation. Original ® content copyright © 1993–2006 FASA Corporation. Earthdawn Player’s Compendium™ is a Trademark of FASA Corporation. Earthdawn® and all associated Trademarks used under license from FASA Corporation. Cover artwork copyright © 2005 John Matson. Cover artwork used under license from John Matson. All Rights Reserved. Published by RedBrick Limited—Auckland, New Zealand. RBL-100: Earthdawn Player’s Compendium March 2008—eBook Edition—20080331 ISBN-13: 978-1-877451-03-4 ISBN-10: 1-877451-03-7 No part of this publication may be reproduced in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior written permission of the publishers. Permission is granted to copy the Appendices and Character Record Sheet for personal use only. CREDITS Product Director Line Developer James D. Flowers Additional Material Carsten Damm Attila Hatvágner, Bradley Robins, Carlton W. Anderson, Carsten Damm, James D. Flowers, Joshua Harrison, Development Lars Gottlieb, Louis J. Prosperi, Steven J. Black, Olav Wikan. Carlton W. Anderson, Carsten Damm, James D. Flowers, Special thanks to Nicholas Warcholak, Donovan Winch, and Joshua Harrison, Steven J. Black, Richard Vowles Jason U. Wallace for last minute assistance. Senior Editor Associate Editors James D. Flowers Carsten Damm, Joshua Harrison Layout Administration Carsten Damm, James D. Flowers, Kathy Schad Kim Flowers, Rewa Vowles, Richard Vowles Cover Art Web Design John Matson Interior Art Richard Vowles Anita Nelson, David Martin, Earl Geier, Janet Aulisio, Jeff Laubenstein, Jim Nelson, Joel Biske, Kathy Schad, , Larry MacDougall, Mark Nelson, Mike Nielsen, Rick Berry, Rick Harris, Rita Márföldi, Robert Nelson, Steve Bryant, Tom Baxa, Tony Szczudlo

Questors • C A HUGE “Thanks!” from all of us at RedBrick to our Questors: Andrew & Tiffany Ragland, Bradley Robins, Carlton W. Anderson, Christopher Mahoney, Jacob Jørvang, J. Anne Mauck, Kathleen E. Czechowski, Lars Gottlieb, Paweł Jarosław Jankowski, Louis J. Prosperi, Steven J. Black, and Matt Wilson. s t i d e r Dedication James would like to thank his extremely patient and supportive family: love and heart-felt thanks to Dominic, Nathan, Alex and Kim for allowing me to take my dreams to the next level. Also, special props to Richard, Carsten and Josh—you know why. Richard would like to thank James Flowers for introducing him to Earthdawn, and special thanks to his wife Rewa and family for putting up with all the time he spends at the computer. • Carsten would like to thank Evi (your support over the past year was what kept me going) and my groups Named the Starblades and theSample Vendetta—for a decadefile of roleplaying fun. Josh would like to thank Lou Prosperi for his generosity, the Storm Riders and Valyan’s Heirs for their enthusiasm, and his wife Mary for her patience and understanding. Playtesters Aaron Scott, Andrew Read, Andrew Sutton, Attila Hatvágner, Baz Stevens, Brad Blisset, Cameron Garrett, Charles F. Tewes, Christopher Boothman, Christopher Buss, Dale Emery, Damien Jones, David Dankel, Dean Galitsis, Dominik Goesken, Edwin Huang, Eric Zuller, Erlend Johannessen, Eyvonne Read, Gary Bowerbank, Gary Winchester, Glen Kelly, Grayson Lintell, Hank Woon, Cassy Petrich, Craig Guarisco, Hendrik Buyken, Ingo Klein-Raufharke, Jason Murphy, Jens Elgeti, John I. Sandvik, John Soper, Jon Simpson, Jonathon Handyside, Joshua Murphy, Julien Pritchard, Jutta Wetzel, Kevin Johnston, Marco Burnus, Mark Walsh, Matthias Buyken, Meil O’Dwyer, Michael Broster, Michael Sivertsen, Neal Costello, Neil A. Uranic, Olav Wikan, Paul Rollings, Pete Atkinson, Richard Guy, Robert Cannon, Robert Davidson, Robert Eggly, Rune B. Reinaas, Ryan Good, Sebastian Klein, Shawn Pitman, Simon Walsh, Stefan Freck, Stefan Hoba, Stefan Mauch, Stian Lundli, Svenn T. Mauseth, Theodore Favinger, Thomas Wilhelms, Tim Golden, Uwe Thiesmann, Zach Best

Original Design Original Development Game Concept Louis J. Prosperi , Greg Gorden, Jordan Weisman, Louis J. Prosperi, L. Ross Babcock III, Sam Lewis, Tom Dowd

Original Material Achim Held, Allen Varney, Angel Leigh McCoy, Carl Sargent, Chris Hepler, Chris Ryan, Christopher Kubasik, Daniel Vitti, Diane Piron-Gelman, Jay Krob, Jennifer Brandes, John J. Terra, Kathleen E. Czechowski, Keith Graham, Loren Coleman, Louis J. Prosperi, Marc Gascoigne, Michael A. Mulvihill, Michael L. Jacobs, Mike Nielson, Neal A. Porter, Nicole Frein, Nigel D. Findley, Randall N. Bills, Richard Tomasso, Robert C. Charrette, Robert Cruz, Robert Fulford, Robin D. Laws, Sam Lewis, Sam Witt, Sean R. Rhoades, Shane Lacy Hensley, Steve Kenson, Teeuwynn Woodruff, Tom Dowd, Zach Bush

Visit us on the Internet at: http://www.earthdawn.com Email us at: [email protected] 3 Contents

INHERITANCE 8 Movement Rates 47 Of Air Sailors and the Passions 68 Game Information 103 Troubadours and the Passions 140 Encumbrance 48 Of Those Who Serve Thera 68 Troll Illusionist 105 On Training 140 GAME CONCEPTS 14 Record Racial Abilities 48 Game Information 69 On Specialists 141 We Live in an Age of Legend 14 Astral-Sensitive Sight 48 Human Air Sailor 71 WALKERS IN SHADOW 106 Game Information 141 The World of Earthdawn 14 Flight 49 On the Continuum Troubadour 144 What is a Roleplaying Game? 15 Gahad 49 ON THE PATH That is Life and Death 106 How to Use This Book 16 Heat Sight 49 OF THE ARCHER 72 On the Nature of the Spirit 107 THE BATTLEFIELD PATH 145 Optional Rules 16 Increased Physical Defense 49 On Dividing the World 72 On the Migration of the The Battlefield 145 Game Terms 16 Increased Wound Threshold 49 On the Art of Seeing 73 Spirit After Death 107 The Shield 146 Adepts and Disciplines 16 Low-Light Vision 49 Concerning the Enemy 73 On the State That is Undeath 108 The Sword 147 Maximum Strength 50 Character Record Sheet 16 Understanding the Arc 73 On the Workings The Enemy 147 Minimum Strength 50 of Nethermagic 108 Steps and Action Dice 17 Of the Bow and the Crossbow 74 Loyalty 148 Minimum Toughness 50 On Cosmology Action Tests 18 Regarding the Sniper 74 Training 148 Natural Armor 50 and Other Dimensions 109 Time 19 Game Information 75 Game Information 149 Tail Attack 50 On Understanding Distances and Weights 20 Human Archer 77 Obsidiman Warrior 151 The Passions 20 Versatility 50 the Horrors 109 Assign Talent Ranks Game Information 110 The Horrors 20 KEEPER OF THE BEASTS 78 THE VALUE OF STRONG ARMS and Spells 50 Names 20 On Becoming a Beastmaster 78 Human Nethermancer 112 AND STRONGER MINDS 152 Starting Talent Ranks 51 Blood Magic 20 On Learning Mastery On Becoming Starting Spells 51 ON THE WAY from Beasts 78 a Weaponsmith 152 Assign Skill Ranks 51 OF THE SCOUT 113 HOW IT CAME TO PASS 21 On the Virtues Being a Weaponsmith 154 Knowledge Skills 51 One With the World 113 The Martyr Scholar 21 of Strength and Patience 79 The Heartblade 154 Artisan Skills 51 A Discourse on Other The Eternal Library 22 On the Many Kinds The Forge 154 Language Skills 52 of Beastmasters 80 Environments 114 The First Horrors 22 Weaponsmiths and General Skills 52 On Specialists 115 Thera is Born 23 Of Those Races Unsuited Other Adepts 155 Equip Your Character 52 to the Discipline 80 On Combat and Other Skills 115 The Therans and Barsaive 23 Game Information 155 Flesh Out Your Character 53 On the Beastmaster’s On Training 115 Birth of an Empire 23 Weaponsmith 158 Personality 53 Faith in Jaspree 81 Scouts and the Passions 116 Rites of Protection Character History 54 On Avoiding the Taint Game Information 116 and Passage 24 THE WAY OF MIND of the Horrors 81 Play the Game 55 Human Scout 118 AND SYMBOL 159 • Orichalcum Wars 24 Creating Experienced On the Beastmaster’s Theran Navy and Empire 25 On Symbols and Spellcasting 159 Characters 55 Duty Since the Scourge 82 THE FIERCE AND HONORABLE On the Idea and its Meaning 160 Jaron and the Sphinx 25 Create a Beginning Character 55 Game Information 82 WAY OF THE SKY RAIDER 119 Understanding Through Thera and the Dragons 26 Spend Legend Points 55 Ork Beastmaster 84 Of a Life in the Skies 119 Ideas and Symbols 161 Race to the Shelters 27 Advance to the Next Circle 55 A Discourse on Responsibility 120 On Correspondences The Elven Schism 27 Equipment and History 55 THE DARING AND On Working With Others 120 and Antipathies 161 The Scourge 27 Sample Character 56 DAUNTLESS CAVALRYMAN 85 On Loyalty to Ship and Crew 120 On Branches From the Path 162 Throal and Parlainth 28 The World of the Cavalryman 85 On Raiding 121 Game Information 163 Blood Wood 28 DISCIPLINES 57 On the Bond Of Sky Raiders and the Passions 121 Obsidiman Wizard 165 The Time of Hiding 29 To Live Life as an Adept 57 Between Mount and Rider 85 On Training 121 The Return 29 On Discipline and Identity 57 On the Limits Concerning Ongoing Training 122 of Relationships with Others 85 TALENTS 166 The Earthdawn 29 On Individuality Game Information 122 Using Talents 166 o n t e n t s and the Adept’s Way 58 On Life in a Cavalry 86 Ork Sky Raider 124 Throal Opens 30 Talent Tests 166 On Becoming an Initiate 58 On Daily Practices 86 Conflict of Destinies 30 Discipline Talents 166 On Becoming a Cavalryman 87 THE DANCE OF The Theran Behemoth 31 On Initiating other Adepts 5Sample8 file On Bonding More than Once 87 Talent Duration 167 On the Phenomenon THE SWORDMASTER 125 The King is Dead 31 Of the Rite of the Hero 87 Game Terms 167 • C of the Talent Crisis 59 The World The Dragons Intervene 32 Of Honor Braids 88 Talent Descriptions 167 On the Acquisition of the Swordmaster 125 The Rise of Cara Fahd 32 Abate Curse 167 of Multiple Disciplines 59 On the Training of a Life as a Swordmaster 126 A Different World 32 Acrobatic Strike 168 On the Practice of Multiple Cavalryman 88 On Finding One’s Path 126 Air Dance 168 Disciplines 59 Of Soldiers and Horsemen 88 On the Art of Training 126 NAME-GIVER RACES 33 Air Sailing 168 Concerning Other Disciplines 59 Game Information 89 Taking Up the Gauntlet 126 Kinship between the Races 33 Air Speaking 168 On Minor, or Dwarf Cavalryman 91 The Tripled Blades 127 Dwarfs 33 Animal Bond 168 Half-Magic, Adepts 60 Flattery 127 34 Animal Leadership 169 Personal Visions 60 THE IMPORTANCE The Foil 127 Animal Possession 169 Humans 36 OF THE ELEMENTALIST 92 Contention 127 Initiation Into a Discipline 61 Animal Training 169 Obsidimen 36 How the Elementalist Of Tournaments and Tales 127 Training for Animate Object 169 Orks 37 Sees the World 92 Bragging Rights 128 Circle Advancement 61 Anticipate Blow 169 Trolls 38 On the Need for Balance 93 On Specialists 128 Talent Crises 62 Arcane Mutterings 170 T’skrang 39 Of Elemental Spirits 93 On the Gallant 128 Deeds of Atonement 62 Armored Matrix 170 Of Working With Earth 94 On the Bladesman 128 Windlings 40 Half-Magic 62 Armor Mount 170 Of Working With Air 94 Game Information 129 Making Half-Magic Tests 63 Astral Pocket 170 CREATING CHARACTERS 41 Of Working With Fire 94 Half-Magic and Skills 63 T’skrang Swordmaster 131 Astral Sight 170 Of Working With Water 95 Building a Hero 41 Discipline Descriptions 63 Astral Web 171 Of Working With Wood 95 THE GIFT OF THEFT 132 Getting Started 41 Important Attributes 63 Attribute Pattern 171 Of the Place of Orichalcum Character Record Sheet 41 Racial Restrictions 63 On the Tyranny Aura Armor 171 in the Balance 95 Choose a Discipline 41 Rituals of Advancement 63 of Possession 132 Avoid Blow 171 On Training an Elementalist 95 Common Disciplines 41 Karma Ritual 64 Forging Alliances 132 Bank Shot 171 On the Significance of Ritual 96 Circle 43 Artisan Skills 64 Finding a Master 133 Bardic Voice 171 Choose a Race 43 Talents 64 Of Those Who Follow On Stealing Magic From Bargain With Summoned Creature 172 Generate Attributes 43 Characteristics Bonuses 64 One Element 96 the World 133 Battle Bellow 172 Attribute Descriptions 43 Spell Bonuses 64 On Those Adepts Known On Other Thieves 134 Battle Shout 172 Purchase Point Method 43 Discipline Abilities 64 as Enchanters 96 On the Way of Selfishness 134 Bestial Resilience 172 Random Roll Method 44 Karma Bonuses 64 Game Information 96 Game Information 135 Bestial Toughness 172 Modify Attribute Values for Race 45 Additional Information 64 Dwarf Elementalist 99 Windling Thief 137 Blade Juggle 172 Record Step Numbers and Action Blind Fire 173 Dice 45 THE NOBLE WAY AN ILLUSIONIST REVEALS WHY THE Blood Guilt Weapon 173 Determine Characteristics 45 OF THE AIR SAILOR 65 THE TRUTH 100 TROUBADOUR SINGS 138 Blood Share 173 Armor Ratings 45 On Being an Air Sailor 65 The Tale of Odu Fratan 101 Of Our Place in the World 138 Body Blade 173 Defense Ratings 46 Learning the Ways of the Sky 66 On the Life of an Illusionist 101 On the Importance of Tales 138 Book Memory 174 Health Ratings 47 Proving Your Worth 66 On Training and Teaching 102 On Entertainment 138 Book Recall 174 Initiative 47 Non-Adepts as Air Sailors 67 On the Rituals of Advancement 102 On the Persistence of Memory 139 Borrow Sense 174 4 Karma 47 On the Races the Sky Chooses 67 Concerning Charlatans 103 The Joy of the Troubadour 140 Call Arrow 175 • C o n t e n t s • 5 1 1 1 1 1 1 1 1 1 1 1 1 1 7 7 7 7 7 7 7 7 7 5 5 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 6 5 2 2 2 2 3 5 5 9 3 9 9 9 2 2 2 3 3 3 3 3 3 3 2 2 9 8 8 8 8 8 5 9 9 5 5 2 0 0 0 0 0 4 0 0 0 0 0 0 0 0 25 24 24 24 24 24 24 24 24 24 25 25 24 24 24 24 24 24 24 24 24 25 25 25 25 24 24 24 24 24 24 24 25 25 25 24 24 24 24 24 24 24 24 24 24 25 24 25 25 25 24 24 24 24 24 24 24 24 24 24 25 24 24 24 24 24 24 24 25 25 25 25 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 25

Sailing Second Attack Second Weapon Seduction Shackle Shrug Shield Charge Silent Walk Slough Blame Speak Language Spellcasting Streetwise Sure Mount Surprise Strike Swift Kick Swimming Navigation Names and Naming and Names Graceful Exit Graceful Leap Great Shot Impressive Impressive Strike Impressive Quickblade Maneuver Mapmaking Weapons Melee Voice Mimic Weapons Missile Attack Momentum Attack Mount Engaging Banter Engaging Entertainer Etiquette Evaluate Analysis Evidence Shackles False Grab Fast Hand Fast Fence Impression First Fishing Flirting Forgery Tactics Tame Mount Taunt Throwing Weapons Tracking Trading Trample Initiative Trap Riding Trick Patterns True Threads The Nature of Astral Space Landscape Astral The True to Form Physician Picking Pockets Pilot Boat Pin Patterns Knowledge Pattern Items Pattern Haggle Laugh Heartening Hunting Hypnotize Reading Lip Picking Lock Language Write and Read Magic Write and Read River Read Research Taunt Resist Rhetoric Riposte Rushing Attack Knowledge Unarmed Combat Unarmed Unmount Weapon Breaker Weapon Attack Wheeling Defense Wheeling Survival Wilderness Balance Wound Astral and Physical Forms Astral Imprints Astral Regions Magic in Our World The Cycle of Magic WORKINGS OF MAGIC Astral Space 1 1 1 1 1 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 9 9 9 9 9 9 8 8 8 8 8 8 8 8 8 2 9 9 9 9 9 3 9 3 2 9 9 4 0 0 0 0 23 23 23 23 23 23 23 23 23 22 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23 22 22 22 22 22 22 22 23 23 23 23 23 23 22 22 22 22 22 22 22 22 22 23 22 22 23 22 22 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23 23 23 22 22 22 22 22 22 22 23 23 23 23 23 23 23 23 23 23

Skill Tests Skill Second Riposte Setup Shadow Hide Share Sense Signature Spells Smooth Armor Songs of Inspiration Spell Stacking Spirit Flame Spirit Shield Subliminal Mutterings Swab the Deck Swift Hoof Swinging in the Rigging Cold Purify Conceal Weapon Conversation Craft Armor Craftsman Craft Weapon Analysis Creature Hit Critical Champion Challenge Charge Climbing Name Spell Offguard Watcher Orbiting Making Knowledge Tests Knowledge Making Maintain Spell Threads Maintain Weapons Matched Mighty Throw Mimic Music Mind Trick Mountain Hoof Emotion Song Emotion Talent Linking Telling the Tale Thread Masking Translator Photographic Memory Photographic Down Pin Up Pin Shot Placed Throw Placed Dead Fall Dead Trap Detect Weapon Detect Disarm Trap Disarm Disguise Strike Down Default Skill Use Skill Default Bardic Voice Battle Shout Blade Juggle Bribery Rapier Wit Rapier Remember Conversation Limits Skill Knowledge Skills Artisan Using Skills Knowledge Using Unraveling Weave Element Scream Weapon Conversation Whispered Heal Wound Share Wound Water Mount Vertical Jump Acrobatic Strike Acting Air Sailing Alchemy Animal Bond Animal Handling Animal Training Anticipate Blow Arcane Mutterings Artist Artisan Avoid Blow SKILLS Skill Descriptions Knowledge Skills Learning and Language Skills General Skills Skills Using Improving Skills Artisan Skills 1 1 1 1 1 1 1 1 1 1 1 1 1 1 7 7 7 7 7 7 7 7 5 4 6 6 6 6 6 6 6 9 9 9 2 2 2 2 3 2 9 9 2 2 2 2 3 3 2 9 3 3 3 8 8 8 8 8 8 8 8 3 3 2 3 3 0 0 0 0 0 0 0 0 0 9 9 9 4 0 0 0 9 0 0 9 9 9 9 0 5 5 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 22 22 22 22 22 22 22 22 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 22 22 22 22 22 22 22 22 22 22 22 22 22 21 21 22 22 20 20 20 22 22 20 22 22 22 22 21 20 22 22 20 22 22 22 21 21

earning Talent Knacks file Sample Cat’s Skill Claw Riposte Claw Tool Cosmetics Item Covet Orichalcum Create Object Matrix Armored Create Object Matrix Enhanced Create Object Matrix Shared Create Object Matrix Spell Create Item Thread Create Remains Creature Calm Herd Improvised Missiles Improvised Weapons Improvised Gaping Wounds Gaping Glide Tracks Identify Extend Range Extend Speaking Far Bowyer Faulty Goods Faulty Lunge Feinting Retreat Feinting Arrow Fire Wounds Flaming Kick Flying Arrow Forge Epic Arrow Flame Explosive Deathbed Deathsight Blow Deflect Mob Defuse Diagnose Disassociate Backbiter Bind Spirit Boarding Action Bounce Braiding Threads By the Fingernails Memory Lasting Liar Curtain the Lift Lightning Throw Disease Halt Glare Hard Butt Head Others Heal Deal the Here’s Threads Multiple Hold Analysis Horror Unmount Earth Unshakable Warp Missile Warp Dancing Water Breaker Weapon History Weapon Attack Wheeling Defense Wheeling Whirlwind Willforce Bow Wind Catcher Wind Smile Winning Skin Wood Balance Wound Transfer Wound Warning Shot Warning Venom Versatility Strike Vital Vitality Adept’s Best Friend Air Conditioning Air Legs Air Mount Anchored Spell Angelic Appearance Arcane Curses Armor Beater Arrow Cutting Arrow Stop Assault Astral Spy Astral Tracking L Creating Talent Knacks TALENT KNACKS Descriptions Knack Talent Using Talent Knacks Talent Using 1 1 1 1 1 7 7 7 7 7 7 7 7 7 7 1 4 4 4 4 4 4 4 4 5 6 6 6 6 6 6 6 6 6 6 6 5 5 3 3 3 3 3 5 5 5 5 2 2 2 2 2 2 2 3 3 3 9 2 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 2 2 3 3 3 3 9 9 9 9 2 3 9 0 0 0 0 0 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20

Summoning Circle Summoning Mount Sure Strike Surprise Kick Swift Attack Swing Slough Blame Slough Blade Soften Deflection of Song Shatter Soul Language Speak Lock Crystal Spell Matrix Spell Spellcasting Dodge Spirit Hold Spirit Mount Spirit Strike Spirit Talk Spirit Flaw Armor Spot Sprint Steel Thought Steely Stare Stone Skin Stopping Aim Summon Safe Path Safe Thought Arrow Screaming Attack Second Chance Second Weapon Second Weapon Magic Sense Poison Sense Matrix Shared Beater Shield Charge Shield Flaw Armor Show Walk Silent Netherwalk Orbiting Spy Orbiting Questor Quickblade Quick Shot Mount Attack Mount Durability Mount Earth Moving Multi-Charge Multi-Shot Multi-Strike Multi-Tongue Multi-Weaving Mystic Aim Image Memorize Ward Metal Voice Mimic Wave Mind Twister Missile Weapons Missile Attack Momentum Trap Initiative Trick Riding True Shot True Sight Truth Skit Talent Pattern Tame Mount Taunt Temper Other Temper Self Temperature Thought Link Thoughtful Expression Thread Weaving Throwing Weapons Thunder Axe Tiger Spring Trace Missile Tracking Trample Picking Pockets Picking Pin Shelter Plant Resistance Poison Read and Write Language Read and Write Magic Reshape Object Resist Taunt Riposte Ritual of the Ghost Master Rushing Attack Rally Range Pattern Unarmed Combat Unarmed 1 1 1 1 1 1 1 1 1 1 1 7 7 7 7 7 7 7 7 7 7 7 7 7 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 5 5 5 5 9 9 2 2 2 2 2 3 3 3 3 3 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 19 17 17 17 17 17 17 19 19 19 19 19 19 19 18 18 18 17 17 17 17 17 17 17 17 17 17 17 18 18 18 18 18 18 18 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 19 18 19 18 18 18 18 18 18 18 18 18 18 19 19 19 18 18 18 18 18 18

Critical Hit Crushing Blow Cold Purify Conceal Weapon Confront Horror Create Arrow Creature Analysis Charge Claw Frenzy Claw Shape Climbing Cobra Strike Call Mount Call Pattern Casting Paw Cat’s Chameleon Challenge Champion Improve Blade Improve Mob Incite Stampede Incite History Item Impressive Shot Impressive Strike Improve Armor Great Leap Gain Surprise Gliding Stride Gold Sense Graceful Exit Maneuver Strike Matrix Weapons Melee First Ring of Perfection Flame Arrow Armor Forge Fearsome Charge Fearsome Fence Fireblood Fire Heal First Impression Enhanced Matrix Enhanced Weapon Ethereal Analysis Evidence Sight False Hand Fast Empathic Command Empathic Sense Empathic Cold Endure Art Enduring Banter Engaging Echo Location Echo Pattern Effect Hold Elemental Tongues Elemental Song Emotion Eagle Eye Eagle Armor Earth Skin Earth Frighten Animals Forge Blade Forge Frighten Down Strike Down Durability Disarm Trap Disarm Self Disguise Arrow Dominate Beast Dominate Detect Influence Detect Trap Detect Weapon Develop Animal Sense Direction Arrow Dead Fall Defense Detect Falsehood Lock Sense Lock Reading Lip Leap Lizard Picking Lock Howl Heal Animal Servant Heartening Laugh Hold Thread Lion Heart Lion Spirit Lion Lasting Impression Lasting Leadership Check Life Lifesight Hypnotize Haggle Ritual Karma 6 • C o n t e n t s • A Astral Sensing GroupTruePatterns PatternItems MagicItems Weaving Threadsto Weaving Threadsto Using ThreadMagic Talents for Casting Spells True Elements The EnchantingProcess THREAD MAGIC Thread Magicand Casting Casting Spells Grimoires Creating MagicalItems Learning Spells ENCHANTING Familiars Blood Magic Dispelling Magic Nature ofThreads Spellcasting Methods Spellcasting Sequence Spell Threads SPELL MAGIC Adding NewMembers Astral SensingMethods Spellcasting MiningTrueElements MagicalPower ThreadLimits GroupTruePatterns ofGroupPatternItems Weaving Threadsto Weave ThreadsintoSpell Willforce Talent Weave Weave the Thread Weave theThread Untutored SpellLearning Unweaving Threads Using AstralSensing Key Knowledges Key Key Knowledges Human Versatilityand Legendary Items Living Armor Losing Threads Limits onThreads Blood Charms Blood Oaths Determine Duration Determine SpellEffect Deeds Purchasing True Elements Properties of True Elements Pattern Pattern Knowledge Patterns inAstralSpace Targeting Spells Thread Weaving Talent Thread Items Threads andLegendPoints Make SpellcastingTest Making an Enchanting Test Observing Spellcasting Orichalcum Obtain theKeyKnowledge Obtain theKeyKnowledge Gathering and Group TruePattern Imbuing theItemwith Casting from a Grimoire Casting Raw Magic Check Success Concentration Common Items Creating Creating or Obtaining the Item Character Death or Separation Creating a Group True Pattern Common Blood Magic Spell LegendPointCost Spell LearningCost Spell Matrix Talent Spellcasting Talent Spell MatrixObjects Spellcasting (MatrixCasting) Sacrifice Magic Spend Legend Points Spend LegendPoints bout Spellcasting

28 28 28 26 28 28 25 28 28 28 26 26 26 26 26 27 28 29 27 28 28 27 27 26 25 26 28 28 28 27 26 29 25 28 26 28 28 27 27 27 28 28 28 27 28 28 28 26 26 26 25 27 26 26 28 26 26 27 27 28 28 28 28 27 28 26 26 27 27 27 27 27 27 27 27 28 25 25 27 27 2 0 2 9 3 8 8 5 9 2 9 9 9 0 0 2 0 6 6 4 4 4 4 5 2 2 2 2 3 3 3 3 3 8 8 8 8 5 0 5 5 5 5 5 3 6 6 6 6 6 6 6 1 7 7 4 4 4 4 4 3 2 2 2 2 5 7 7 7 7 7 7 7 7 7 7 1 1 1 1 Third Circle Spells Fifth CircleSpells High‑Circle Spells Fourth CircleSpells First Circle Spells ELEMENTALISM SPELLS Named Spells Second CircleSpells Spell Descriptions Air Blast Astral SenseElementalism Air Mattress Air Armor Weapon Back Weaving Weaving Difficulty Winds Winds of Deflection Uneven Ground Resist Poison Root Trap Lodestone’s Touch Liquid Arrow Lightning Step Lightning Shield Lighten Load Rust Repair Lightning Bolt Hunter’s Sense Resist Fire Resist Cold Heat Food Range Balloons ofMist Blizzard Sphere Behind Behind Eye Boil Water Billowing Cloak Dispel Elementalism Magic Detect ElementalismMagic Description Duration Dispelling Named Spells Puddle Puddle Deep Porter Plant Feast Path Home Purify Water Purify Earth Plant Talk Throne of Air Thrive Threads Fireball Earth Staff Fire Whip Falcon’s Cloak Fuel Flame Fingers of Wind Flame Strike Flameweapon Earth Darts Earth Blend Effect Metal Metal Wings Metal Scream Moonglow Ironwood Inflame Self Great StickyVines Ice Mace and Chain Grounding Icy Surface Ice Spear Gills Nutritious Nutritious Earth Casting Casting Named Spells Crunch Climb Casting Difficulty [Element] Spear Suffocating Paste Spirits ofDeath’sSea Shield ofWarping Sunlight Snuff Smoke Cloud Sky Lattice Stick Together Sterilize Object Small Slayer Slow Metal Weapon Shield Willow

29 29 30 29 29 29 30 30 30 30 29 30 30 30 30 29 30 30 30 30 30 30 30 30 30 30 29 29 30 29 30 30 29 30 29 30 30 30 30 29 29 29 29 29 29 29 30 30 30 30 30 30 29 30 30 30 30 30 30 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 30 30 30 30 29 29 29 29 29 29 29 29 30 30 30 30 9 0 5 0 0 5 9 0 0 9 9 9 0 4 2 2 9 3 2 9 3 3 9 8 8 8 8 8 8 8 8 8 8 8 8 3 2 5 3 5 5 5 5 5 3 3 3 3 2 2 6 6 6 6 6 6 6 6 6 6 6 7 7 9 4 4 4 4 4 4 4 4 4 4 5 1 7 7 7 7 7 7 7 7 7 7 1 1 1 1 1 Sample file Twelfth CircleSpells Tenth Circle Spells Eighth CircleSpells First CircleSpells Fifteenth CircleSpells Fourteenth CircleSpells Eleventh Circle Spells Ninth CircleSpells ILLUSIONISM SPELLS S Seventh Circle Spells Second Second Circle Spells Assuring Touch Air Fortress DisbelievingIllusions Waterspout Whirlwind Weather Cloak Wood Blade Weather Change Water Wall Unseen Unseen Voices Ricochet Ricochet Attack Living Wall Remove Shadow Rope Guide Light Burning Water Blade Fury Beastform Blindness Blazing Fists of Rage Best Face Bellow of the Thundras Death Death Rain Drastic Temperature Disaster Displace Image Disguise Metal Dragon’s Breath Perimeter Alarm Pauper’s Purse Purify Forest Petrify Thunderclap Tree Merge Tossing Earth True EphemeralBolt Tailor True Blazing Fists of Rage Earth Wall Flame Darts Fire Hounds Engulf [Element] Earth Surfing Earth Q’wril Flameshaw Fireweave Ease Passage Ephemeral Bolt Encrypt Fun WithDoors Frozen Harbor Fire and Water Elemental Merchant Earth and Air Fire Wall Monstrous Mantle Moon Shadow Grasping Grasping Hand of Earth Innocent Activity Impossible Knot Illusions and Damage Cloud Banish Crushing HandofEarth Cloud Summon Calm Water Crafty Crafty Thought Catseyes Call Forth the Maelstrom Council of the Forest Crop Blight Cold Embers Sensing and Silver Shadow Silence Metal Storm Manacles Stone Rain Stone Cage Shattering Stone Send Message ixth ixth Circle Spells

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