Etat De L'art Des Forges Logicielles
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Big Data Analytics 732A54 and TDDE31 Technical Introduction Erik Rosendal Based on Slides by Maximilian Pfundstein 2
Big Data Analytics 732A54 and TDDE31 Technical Introduction Erik Rosendal Based on slides by Maximilian Pfundstein 2 Deadline for lab groups today! Do not forget to sign up to lab groups in WebReg 732A54: https://www.ida.liu.se/webreg3/732A54-2021-1/LAB/ TDDE31: https://www.ida.liu.se/webreg3/TDDE31-2021-1/LAB/ 3 Aims This presentation should give you some hints how to use the NSC Sigma cluster along with some theoretical and practical information. The aim of the labs is not only to learn PySpark, but also to learn how to connect to a cluster and give you an opportunity to broaden your technical knowledge. This introduction does not cover the programming part of PySpark. 4 Table of Contents • Theoretical Introduction – Linux Systems – Shells – Virtual Environments and Modules – Apache Spark and PySpark • git • Practical Introduction – Secure Shell & Keys – Connecting – Developing – Submit a job Linux Systems Theoretical Introduction 6 Linux Systems • Prefer using the CLI rather than GUIs, simplifies the "how-to” long-term • ThinLinc is available for the most parts of your labs Shells Theoretical Introduction 8 Shells • The Terminal is the application, the shell the actual interactor • Command line shells: – sh – bash (default on most Linux systems) – cmd.exe (default on Windows) – zsh (default on macOS since Catalina) Virtual Environments and Modules Theoretical Introduction 10 Virtual Environments and Modules • There exist programs, that set up environments (venv) or modules for you – module: http://modules.sourceforge.net/ – conda: https://www.anaconda.com/ -
Gforge-Lists-Mailman Apache2 0. Mailman 0. Gforge-Db-Postgresql
llvm-2.8-dev mongodb-clients libfpdi-php lazarus-ide-gtk2 libecpg6 libtulip-ogl-dev gnome-mime-data 0. 0. 0. libparrot3.3.0 libwnck-3-0 0. 0. libjaxp1.3-java-gcj 0. libusbmuxd1 erlang-public-key 0. 1.93236714976 0. llvm-2.8 mongodb-dev libfpdf-tpl-php 0. libecpg-compat3 0. lazarus-ide libgemplugin-ruby1.8 0. 0. 2.24719101124 0. libtulip-dev 3.33333333333 0. 0. 0. 0. 0. 0. 0. 0. libgnomevfs2-0 gnome-desktop3-data 0. 0. 0. 1.68269230769 libopenr2-3 gir1.2-wnck-3.0 0. libxalan2-java-gcj 2.22222222222 libimobiledevice1 3.22580645161 erlang-inets 0. libgpg-error0 libblkid1 0.24154589372 libparrot-dev parrot llvm-2.8-runtime mongodb-server pnp4nagios-web libpgtypes3 libtulip-qt4-dev libnet-daemon-perl lazarus-src 0.0. 0. 0. 0. libgemplugin-ruby kdebase-workspace-data libecore-input1 0. libbft-dev libgtk2.0-common 0. 0. 0. 0.70949940875 0.749506903353 libeet-dev python-lazr.uri 0. 4.54674623473 0. cl-alexandria libxau6 0. pia freespacenotifier libksieve4 libtasn1-3 libgnutls26 0.45045045045 libwnck-3-common usbmuxd erlang-ssl libxerces2-java-gcj libgnomevfs2-common 0.0426257459506 0. gir1.2-gnomedesktop-3.0 fxload 0. dahdi-linux 0. 0. libcgns-dev 0. 0. 0. 0. mount initscripts sysvinit-utils 0. 0. reportbug libdbi-perl geant321-data 0.0394477317554 0.355029585799 0. 0. 4.07786302927 llvm-2.9 libecore-evas1 libecore-fb1 0. 0. 0.1574803149611.06709047565 libatk1.0-0 0. sugar-presence-service-0.90 0. 0. 0. 0. parrot-minimal mongrel 1.41899881751.45956607495 libgcrypt11 0. ksysguard kdebase-workspace-bin 0. -
Gestión De Proyectos Software
Proyecto Fin de Carrera AITForge: Gestión de Proyectos Software Autor: Antonio Domingo Lagares Alfaro Titulación: Ingeniero de Telecomunicación (Plan 98) Especialidad: Telemática Año: 2005 Tutor: Antonio Estepa Alonso AITForge: Gestión de Proyectos Software Índice de contenido 1 Prefacio..................................................................................................................6 2 Portales de Desarrollo Colaborativo......................................................................7 2.1 Introducción a los Entornos Colaborativos....................................................8 2.1.1 Hosting de Proyectos de Software Libre (FOSPHost)...........................9 2.1.2 ¿Software Libre y Software de Fuentes Abiertas?...............................10 2.1.3 Prácticas deseables en Software Libre................................................11 2.1.4 El nacimiento de una nueva filosofía de trabajo...................................13 2.1.5 Objetivos de los sistemas libres de FOSPHost....................................14 2.1.6 Principales características de los sistemas FOSPHost........................16 Características intrínsecas..........................................................................16 Características de utilidad...........................................................................17 Características de usabilidad......................................................................18 Características contextuales.......................................................................19 2.1.7 -
Ghub User and Developer Manual for Version 3.5.2
Ghub User and Developer Manual for version 3.5.2 Jonas Bernoulli Copyright (C) 2017-2021 Jonas Bernoulli <[email protected]> You can redistribute this document and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This document is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABIL- ITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. i Table of Contents 1 Introduction ::::::::::::::::::::::::::::::::::::: 1 2 Getting Started:::::::::::::::::::::::::::::::::: 2 2.1 Basic Concepts, Arguments and Variables ::::::::::::::::::::::: 2 2.2 Setting the Username ::::::::::::::::::::::::::::::::::::::::::: 3 2.2.1 Setting your Github.com Username :::::::::::::::::::::::: 3 2.2.2 Setting your Gitlab.com Username ::::::::::::::::::::::::: 4 2.2.3 Setting your Github Enterprise Username :::::::::::::::::: 4 2.2.4 Setting your Username for Other Hosts and/or Forges :::::: 4 2.3 Creating and Storing a Token ::::::::::::::::::::::::::::::::::: 4 2.3.1 Creating a Token :::::::::::::::::::::::::::::::::::::::::: 4 2.3.2 Storing a Token:::::::::::::::::::::::::::::::::::::::::::: 5 2.4 Github Configuration Variables ::::::::::::::::::::::::::::::::: 5 3 API ::::::::::::::::::::::::::::::::::::::::::::::: 7 3.1 Their APIs ::::::::::::::::::::::::::::::::::::::::::::::::::::: 7 3.2 Making REST Requests :::::::::::::::::::::::::::::::::::::::: -
Letter, If Not the Spirit, of One Or the Other Definition
Producing Open Source Software How to Run a Successful Free Software Project Karl Fogel Producing Open Source Software: How to Run a Successful Free Software Project by Karl Fogel Copyright © 2005-2021 Karl Fogel, under the CreativeCommons Attribution-ShareAlike (4.0) license. Version: 2.3214 Home site: https://producingoss.com/ Dedication This book is dedicated to two dear friends without whom it would not have been possible: Karen Under- hill and Jim Blandy. i Table of Contents Preface ............................................................................................................................. vi Why Write This Book? ............................................................................................... vi Who Should Read This Book? ..................................................................................... vi Sources ................................................................................................................... vii Acknowledgements ................................................................................................... viii For the first edition (2005) ................................................................................ viii For the second edition (2021) .............................................................................. ix Disclaimer .............................................................................................................. xiii 1. Introduction ................................................................................................................... -
The Cons of Git and Mercurial Taking Control of Your CV Automated End-To-End Testing
Issue June 2015 | presented by www.jaxenter.com #45 The digital magazine for enterprise developers Trust in Rust 1.0 The cons of Git and Mercurial Slowing down peer reviews Taking control of your CV Where to get the best programming experiences Automated End-to-End Testing ... and way more tips and tutorials ©iStockphoto.com/highhorse Editorial Get more experience What makes a good programmer? Every developer will on a tour of the new release of Rust 1.0, still fresh off the give you a different answer. But assuming you already have a shelves. In the testing section, Claire Fautsch and Daniel Wit- combination of talent, education and fortunate social circum- kowski are walking us through automated end-to-end test- stances, what else is it that will guarantee you a bright career ing and handy open-source testing tools. From the Big Data in IT? Is there some combination of special ingredients needed world, we have Pierre Fricke showing us the new Foreign Data for a CV to impress employers? If you ask Shutterstock’s Di- Wrappers in Postgres. If you’re interested in FinTech, Lars rector of Engineering, the one thing that really counts is real Markull is predicting big things for Banking Service Providers. life development experience. “To gain real world skills, de- Meanwhile, we’re also taking at look at how to avoid hiccups velopers have to create and take control of their own curricu- when moving to a new version of Oracle SOA or a distributed lum,” writes Sandeep Chouksey in this latest issue, explaining version control system like Git or Mercurial. -
This Book Doesn't Tell You How to Write Faster Code, Or How to Write Code with Fewer Memory Leaks, Or Even How to Debug Code at All
Practical Development Environments By Matthew B. Doar ............................................... Publisher: O'Reilly Pub Date: September 2005 ISBN: 0-596-00796-5 Pages: 328 Table of Contents | Index This book doesn't tell you how to write faster code, or how to write code with fewer memory leaks, or even how to debug code at all. What it does tell you is how to build your product in better ways, how to keep track of the code that you write, and how to track the bugs in your code. Plus some more things you'll wish you had known before starting a project. Practical Development Environments is a guide, a collection of advice about real development environments for small to medium-sized projects and groups. Each of the chapters considers a different kind of tool - tools for tracking versions of files, build tools, testing tools, bug-tracking tools, tools for creating documentation, and tools for creating packaged releases. Each chapter discusses what you should look for in that kind of tool and what to avoid, and also describes some good ideas, bad ideas, and annoying experiences for each area. Specific instances of each type of tool are described in enough detail so that you can decide which ones you want to investigate further. Developers want to write code, not maintain makefiles. Writers want to write content instead of manage templates. IT provides machines, but doesn't have time to maintain all the different tools. Managers want the product to move smoothly from development to release, and are interested in tools to help this happen more often. -
Conteneurs Et Outils De Production De Code
Conteneurs et outils de production de code https://etherpad.in2p3.fr/p/JDEV2015.T6.GT02 Johan Moreau IRCAD/IHU 2 juillet 2015 Johan Moreau (IRCAD/IHU) Conteneurs et outils de production de code 2 juillet 2015 1 / 11 Entre 1000 et 1 million de LOC Les petits : Annuaire de laboratoire en microservices, Conteneur de backup, Outil de gestion de m´edicaments pour animaux, ... Les gros : Logiciel de traitement d'image pour la mod´elisation anatomique Logiciel de suivi intra-op´eratoire de r´ealit´eaugment´ee, ... Probl´ematiques diff´erentes (performance, distribution, ...) et des choix diff´erents Johan Moreau (IRCAD/IHU) Conteneurs et outils de production de code 2 juillet 2015 2 / 11 Gestion de version VCS : CVS, Subversion, ... DVCS : Mercurial, Git, Bazaar, ... Forge/frontal pour les acc`es: GitHub, Bitbucket, GitLab, Kallithea, ... Redmine, Trac, Bugzilla, ... Quelle organisation de d´ep^otsen fonction de l'outil ? Quelle communication entre les d´ep^ots? Comment faire de la revue de code par rapport au VCS ? Johan Moreau (IRCAD/IHU) Conteneurs et outils de production de code 2 juillet 2015 3 / 11 Construction du job Build : CMake, Ant, Maven, NAnt, SCons, Gradle, Gulp, Grunt ... Compl´ementaire : DOxygen, Javadoc, Sphinx, ... XUnit, Checkstyle, Sonar, FindBugs, CppCheck, JDepend, Selenium, ... A quel point les rapports sont-ils utilis´es? Johan Moreau (IRCAD/IHU) Conteneurs et outils de production de code 2 juillet 2015 4 / 11 Int´egration continue Outils : Cruisecontrol, Jenkins, Buildbot, GitLab CI, ... Travis-ci, Heroku, Codeship, CircleCI, Drone.io, ... Combien de jobs par "target"? Quelle liaison avec la forge ou l'outil de tickets ? Comment lier cela `ala revue de code et `ala m´ethodologie ? Johan Moreau (IRCAD/IHU) Conteneurs et outils de production de code 2 juillet 2015 5 / 11 Conteneurs/VM - x86 Emulateurs, VM : QEMU, VMWare, HyperV, Xen, KVM, .. -
Awesome Selfhosted - Software Development - Project Management
Awesome Selfhosted - Software Development - Project Management Software Development - Project Management See also: awesome-sysadmin/Code Review Bonobo Git Server - Set up your own self hosted git server on IIS for Windows. Manage users and have full control over your repositories with a nice user friendly graphical interface. ( Source Code) MIT C# Fossil - Distributed version control system featuring wiki and bug tracker. BSD-2-Clause- FreeBSD C Goodwork - Self hosted project management and collaboration tool powered by Laravel & VueJS. (Demo, Source Code) MIT PHP Gitblit - Pure Java stack for managing, viewing, and serving Git repositories. (Source Code) Apache-2.0 Java gitbucket - Easily installable GitHub clone powered by Scala. (Source Code) Apache-2.0 Scala/Java Gitea - Community managed fork of Gogs, lightweight code hosting solution. (Demo, Source Code) MIT Go GitLab - Self Hosted Git repository management, code reviews, issue tracking, activity feeds and wikis. (Demo, Source Code) MIT Ruby Gitlist - Web-based git repository browser - GitList allows you to browse repositories using your favorite browser, viewing files under different revisions, commit history and diffs. ( Source Code) BSD-3-Clause PHP Gitolite - Gitolite allows you to setup git hosting on a central server, with fine-grained access control and many more powerful features. (Source Code) GPL-2.0 Perl GitPrep - Portable Github clone. (Demo, Source Code) Artistic-2.0 Perl Git WebUI - Standalone web based user interface for git repositories. Apache-2.0 Python Gogs - Painless self-hosted Git Service written in Go. (Demo, Source Code) MIT Go Kallithea - Source code management system that supports two leading version control systems, Mercurial and Git, with a web interface. -
Cross-Platform Environment for Application Life Cycle Management
International Journal “Information Theories and Applications”, Vol. 24, Number 2, © 2017 177 CROSS-PLATFORM ENVIRONMENT FOR APPLICATION LIFE CYCLE MANAGEMENT Elena Chebanyuk, Oleksii Hlukhov Abstract: “Application Lifecycle Management (ALM) integrates and governs the planning, definition, design, development, testing, deployment, and management phases throughout the application lifecycle” [OMG, 2006]. This paper is devoted to designing of ALM for supporting all software development processes. A review of papers, making strong contribution for improving software development life cycle processes is represented. This review touches three branches of investigation, namely papers, related to: (1) improving of communication processes between stakeholders; (2) increasing effectiveness of some operations in software development life cycle processes; (3) developing fundamental methods and tools for performing different operations related to several software development life cycle. Then comparative analysis of such ALM environments as Visual Studio, Team Foundation Server, FusionForge, TeamForge, IBM Rational Team Concert, IBM Rational Software Architect, and IBM Rational Functional Tester, is performed. Comparison of different ALM environments’ functionality lets to formulate requirements for designing cross-platform ALM environment. Then the conceptual schema of cross-platform ALM based on Eclipse environment is proposed. All plugins’ functionalities were properly tested. Collaboration of plugins for supporting several software development tasks -
TRABAJO PRÁCTICO FINAL Laboratorio De Redes Y Sistemas Operativos
TRABAJO PRÁCTICO FINAL Laboratorio de redes y sistemas operativos GITEA (https://gitea.io) Your children are not your children. They are the sons and daughters of Life’s longing for itself. They come through you but not from you, and though they are with you yet they belong not to you. Kahlil Gibran Gitea es un servicio de auto hosteo de Git. Es similar a GitHub, Bitbucket o Gitlab. La meta de este proyecto es hacerlo más fácil, rápido, y más básica la forma de levantar un servicio de Git auto hosteado.Soporta todas las plataformas, incluyendo Linux, macOS y Windows, incluso en arquitecturas como ARM o PowerPC. INSTALACIÓN Hay varias formas de instalarlo1, para distintos sistemas operativos. Elegimos instalarlo en el sistema operativo que tenemos corriendo en nuestra notebook, un Ubuntu 16.xx. A continuación agregamos una imágen con los detalles de la computadora. Para instalar en Ubuntu (o cualquier Linux) no tenemos paquetes disponibles, así que debemos hacer la instalación mediante un archivo .BIN. Podemos elegir entre las distintas versiones cambiando la url donde va a buscar el archivo. Para saber 1 Cabe destacar que en la página hay un documento explicando el proceso de instalación para cada uno de los sistemas operativos. Alvaro Piorno #12Cactus Damian Rigazio cual podemos elegir entramos a https://dl.gitea.io/gitea/ y hacemos click en la carpeta que contiene la versión deseada2 y copiamos la url para usarla a en el siguiente paso. Una vez definida la versión abrimos una terminal con permisos de root y escribimos: 3 Modificando la url por la que copiamos en el paso previo. -
Programming on the Phone
Programming on the phone Programming on the phone why do people ask such a question? People are increasingly starting to ask a question, how is programming on the phone? Maybe convenient or not? Probably every beginner programmer who seeks knowledge and wants to program everywhere and always asked himself all these questions. Of course, this was influenced by such a rapid development of technology. For a short period of time, typewriters were replaced by laptops and PCs that can solve very complex problems. If we look at the development of phones in general, they also began to develop very quickly. At first, touch phones were not taken as they should, but now such a smartphone is an integral part of every person. This is the answer to the question: “Programming on the phone where do people get such questions and thoughts.” Almost everyone who is somehow familiar with programming will say that programming on Android or Apple smartphones is extremely inconvenient and unnecessary. • Math homework • Java homework • Python homework • C/C++ assignment They will be partly right, but this is still possible and let's figure out how and why? Programming on the phone will we figure it out? Programming on the phone is a long and complicated process, which does not bring as much pleasure and inspiration as with the same programming on a PC or laptop. However, it is not rare that it is not possible to take a laptop with you, and you need to complete the task or just want to program. In such cases, the phone can help out.