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Katalog "Games / Spiele"
Katalog: Games / Spiele www.roteerdbeere.com Einloggen Titel (Auktion-Nr) Kategorie Zustand Preis $$$ ZOMBIE SHOOTER + MEDAL OF HONOR - PEGI $$$ (2992469) X-BOX 360 Siehe Beschreibung 27,00 Euro Indizierter Artikel - Jugendschutzgesetz! Nur für ID-Mitglieder! Playstation 3 Neu und ungebraucht 12,00 Euro Indizierter Artikel - Jugendschutzgesetz! Nur für ID-Mitglieder! Playstation 3 Neu und ungebraucht 35,00 Euro * SPLINTER CELL * Sonderedition+Mission Pack neu ! (1536096) PC Siehe Beschreibung ab 2,50 Euro ** DER PATE ** (2110627) Playstation 2 Siehe Beschreibung ab 12,00 Euro ** RAINBOW SIX ** LOCKDOWN (2110570) Playstation 2 Siehe Beschreibung ab 10,00 Euro ** RAINBOW SIX 3 ** (2110567) Playstation 2 Siehe Beschreibung ab 10,00 Euro ** SPLINTER CELL ** (2110537) Playstation 2 Siehe Beschreibung ab 10,00 Euro ** SPLINTER CELL ** PANDORA TOMORROW (2110543) Playstation 2 Siehe Beschreibung ab 10,00 Euro Indizierter Artikel - Jugendschutzgesetz! Nur für ID-Mitglieder! X-BOX 360 Siehe Beschreibung 5,00 Euro Indizierter Artikel - Jugendschutzgesetz! Nur für ID-Mitglieder! PC Neu und ungebraucht 34,99 Euro *** Gears of War *** (3720557) X-BOX 360 Siehe Beschreibung 5,00 Euro *** Gears of War 2 *** (3720558) X-BOX 360 Bestzustand 5,00 Euro *** Gears of War 3 *** (3720559) X-BOX 360 Bestzustand 5,50 Euro *** GTA - Episodes from Liberty City *** (3720561) X-BOX 360 Bestzustand 5,00 Euro *** GTA 4 *** (3720560) X-BOX 360 Bestzustand 5,00 Euro *** PC* NINJA BLADE*** (3088429) PC Gebrauchsspuren 5,00 Euro *** PC* Resident Evil 3* Nemesis* UK UNCUT*RAR* -
The Official Game Design Draft
The official game design draft OpenCity Design Draft version 0.0.3 1 / 19 Summary I.Existing games......................................................................................................................3 Simcity 1 – 4........................................................................................................................3 The sims 1............................................................................................................................3 Lincity..................................................................................................................................3 PocketCity............................................................................................................................3 Simutrans.............................................................................................................................3 GTA.....................................................................................................................................3 The others............................................................................................................................3 II.What is OpenCity ?..............................................................................................................5 III.The story.............................................................................................................................6 IV.UML design.......................................................................................................................8 -
Also Includes Slides and Contents From
The Compilation Toolchain Cross-Compilation for Embedded Systems Prof. Andrea Marongiu ([email protected]) Toolchain The toolchain is a set of development tools used in association with source code or binaries generated from the source code • Enables development in a programming language (e.g., C/C++) • It is used for a lot of operations such as a) Compilation b) Preparing Libraries Most common toolchain is the c) Reading a binary file (or part of it) GNU toolchain which is part of d) Debugging the GNU project • Normally it contains a) Compiler : Generate object files from source code files b) Linker: Link object files together to build a binary file c) Library Archiver: To group a set of object files into a library file d) Debugger: To debug the binary file while running e) And other tools The GNU Toolchain GNU (GNU’s Not Unix) The GNU toolchain has played a vital role in the development of the Linux kernel, BSD, and software for embedded systems. The GNU project produced a set of programming tools. Parts of the toolchain we will use are: -gcc: (GNU Compiler Collection): suite of compilers for many programming languages -binutils: Suite of tools including linker (ld), assembler (gas) -gdb: Code debugging tool -libc: Subset of standard C library (assuming a C compiler). -bash: free Unix shell (Bourne-again shell). Default shell on GNU/Linux systems and Mac OSX. Also ported to Microsoft Windows. -make: automation tool for compilation and build Program development tools The process of converting source code to an executable binary image requires several steps, each with its own tool. -
The Elinks Manual the Elinks Manual Table of Contents Preface
The ELinks Manual The ELinks Manual Table of Contents Preface.......................................................................................................................................................ix 1. Getting ELinks up and running...........................................................................................................1 1.1. Building and Installing ELinks...................................................................................................1 1.2. Requirements..............................................................................................................................1 1.3. Recommended Libraries and Programs......................................................................................1 1.4. Further reading............................................................................................................................2 1.5. Tips to obtain a very small static elinks binary...........................................................................2 1.6. ECMAScript support?!...............................................................................................................4 1.6.1. Ok, so how to get the ECMAScript support working?...................................................4 1.6.2. The ECMAScript support is buggy! Shall I blame Mozilla people?..............................6 1.6.3. Now, I would still like NJS or a new JS engine from scratch. .....................................6 1.7. Feature configuration file (features.conf).............................................................................7 -
Riscv-Software-Stack-Tutorial-Hpca2015
Software Tools Bootcamp RISC-V ISA Tutorial — HPCA-21 08 February 2015 Albert Ou UC Berkeley [email protected] Preliminaries To follow along, download these slides at http://riscv.org/tutorial-hpca2015.html 2 Preliminaries . Shell commands are prefixed by a “$” prompt. Due to time constraints, we will not be building everything from source in real-time. - Binaries have been prepared for you in the VM image. - Detailed build steps are documented here for completeness but are not necessary if using the VM. Interactive portions of this tutorial are denoted with: $ echo 'Hello world' . Also as a reminder, these slides are marked with an icon in the upper-right corner: 3 Software Stack . Many possible combinations (and growing) . But here we will focus on the most common workflows for RISC-V software development 4 Agenda 1. riscv-tools infrastructure 2. First Steps 3. Spike + Proxy Kernel 4. QEMU + Linux 5. Advanced Cross-Compiling 6. Yocto/OpenEmbedded 5 riscv-tools — Overview “Meta-repository” with Git submodules for every stable component of the RISC-V software toolchain Submodule Contents riscv-fesvr RISC-V Frontend Server riscv-isa-sim Functional ISA simulator (“Spike”) riscv-qemu Higher-performance ISA simulator riscv-gnu-toolchain binutils, gcc, newlib, glibc, Linux UAPI headers riscv-llvm LLVM, riscv-clang submodule riscv-pk RISC-V Proxy Kernel (riscv-linux) Linux/RISC-V kernel port riscv-tests ISA assembly tests, benchmark suite All listed submodules are hosted under the riscv GitHub organization: https://github.com/riscv 6 riscv-tools — Installation . Build riscv-gnu-toolchain (riscv*-*-elf / newlib target), riscv-fesvr, riscv-isa-sim, and riscv-pk: (pre-installed in VM) $ git clone https://github.com/riscv/riscv-tools $ cd riscv-tools $ git submodule update --init --recursive $ export RISCV=<installation path> $ export PATH=${PATH}:${RISCV}/bin $ ./build.sh . -
Operating Systems and Applications for Embedded Systems >>> Toolchains
>>> Operating Systems And Applications For Embedded Systems >>> Toolchains Name: Mariusz Naumowicz Date: 31 sierpnia 2018 [~]$ _ [1/19] >>> Plan 1. Toolchain Toolchain Main component of GNU toolchain C library Finding a toolchain 2. crosstool-NG crosstool-NG Installing Anatomy of a toolchain Information about cross-compiler Configruation Most interesting features Sysroot Other tools POSIX functions AP [~]$ _ [2/19] >>> Toolchain A toolchain is the set of tools that compiles source code into executables that can run on your target device, and includes a compiler, a linker, and run-time libraries. [1. Toolchain]$ _ [3/19] >>> Main component of GNU toolchain * Binutils: A set of binary utilities including the assembler, and the linker, ld. It is available at http://www.gnu.org/software/binutils/. * GNU Compiler Collection (GCC): These are the compilers for C and other languages which, depending on the version of GCC, include C++, Objective-C, Objective-C++, Java, Fortran, Ada, and Go. They all use a common back-end which produces assembler code which is fed to the GNU assembler. It is available at http://gcc.gnu.org/. * C library: A standardized API based on the POSIX specification which is the principle interface to the operating system kernel from applications. There are several C libraries to consider, see the following section. [1. Toolchain]$ _ [4/19] >>> C library * glibc: Available at http://www.gnu.org/software/libc. It is the standard GNU C library. It is big and, until recently, not very configurable, but it is the most complete implementation of the POSIX API. * eglibc: Available at http://www.eglibc.org/home. -
Multi-User Game Development
California State University, San Bernardino CSUSB ScholarWorks Theses Digitization Project John M. Pfau Library 2007 Multi-user game development Cheng-Yu Hung Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd-project Part of the Software Engineering Commons Recommended Citation Hung, Cheng-Yu, "Multi-user game development" (2007). Theses Digitization Project. 3122. https://scholarworks.lib.csusb.edu/etd-project/3122 This Project is brought to you for free and open access by the John M. Pfau Library at CSUSB ScholarWorks. It has been accepted for inclusion in Theses Digitization Project by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. ' MULTI ;,..USER iGAME DEVELOPMENT '.,A,.'rr:OJ~c-;t.··. PJ:es·~nted ·t•o '.the·· Fa.8lllty· of. Calif0rr1i~ :Siat~:, lJniiV~r~s'ity; .•, '!' San. Bernardinti . - ' .Th P~rt±al Fu1fillrnent: 6f the ~~q11l~~fuents' for the ;pe'gree ···•.:,·.',,_ .. ·... ··., Master. o.f.·_s:tience•· . ' . ¢ornput~r •· ~6i~n¢e by ,•, ' ' .- /ch~ng~Yu Hung' ' ' Jutie .2001. MULTI-USER GAME DEVELOPMENT A Project Presented to the Faculty of California State University, San Bernardino by Cheng-Yu Hung June 2007 Approved by: {/4~2 Dr. David Turner, Chair, Computer Science ate ABSTRACT In the Current game market; the 3D multi-user game is the most popular game. To develop a successful .3D multi-llger game, we need 2D artists, 3D artists and programme.rs to work together and use tools to author the game artd a: game engine to perform \ the game. Most of this.project; is about the 3D model developmept using too.ls such as Blender, and integration of the 3D models with a .level editor arid game engine. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Din Computer41.Pub
Side 1 41 DDDIIINNN CCCOOOMMMPPPUUUTTTEEERRR Nov. 05 haft fingrene i det lille håndholdte vidunder, og lad det Sony Playstation Portable være sagt med det samme, det er næsten umuligt at sam- Sonys lancering af PSP måtte udskydes en lille måned, menligne den med Gameboy. Den kan så meget mere, er fordi salget langt overgik forventningerne, derfor løb så meget bedre og i øvrigt fire gange så dyr, derfor giver firmaet simpelthen tør for enheder. Men det har haft en det ingen mening at sammenligne. PSP er helt suveræn, lille fordel at den blev forsinket, der er nemlig allerede du kan læse mere om den på fra side 12. nu masser af film, spil og musik på markedet. Vi har Kings Quest 1 Er nettet i fare? Hvis du har haft computer i mere end femten år, så kan du måske huske King I stilhed raser der en heftig debat Quest sagaen, som Sierra lancerede i begyndelsen af halvfemserne med hele 16 far- mellem EU og FN på den ene side ver og biplyde. Nu er spillet genudkommet i en remake udgave med flottere grafik, og USA på den anden side. Truslen digital tale og det originale gameplay. Og det er ikke engang det hele. Spillet er gra- om at splitte nettet op i selvstændi- tis og kan hentes ned på nettet. Vi anmelder den ny udgave og giver dig adressen ge enheder har fyget over bordet, inde i bladet på side 21. men ro på. Politikere, industrien og internetsamfundet kalder truslen for hypotetisk og absurd. Læs mere på side 14 Hvem styrer din hardware? Vi har kastet et blik på forskelli- ge operativsystemer og platforme. -
Praise for the Official Ubuntu Book
Praise for The Official Ubuntu Book “The Official Ubuntu Book is a great way to get you started with Ubuntu, giving you enough information to be productive without overloading you.” —John Stevenson, DZone Book Reviewer “OUB is one of the best books I’ve seen for beginners.” —Bill Blinn, TechByter Worldwide “This book is the perfect companion for users new to Linux and Ubuntu. It covers the basics in a concise and well-organized manner. General use is covered separately from troubleshooting and error-handling, making the book well-suited both for the beginner as well as the user that needs extended help.” —Thomas Petrucha, Austria Ubuntu User Group “I have recommended this book to several users who I instruct regularly on the use of Ubuntu. All of them have been satisfied with their purchase and have even been able to use it to help them in their journey along the way.” —Chris Crisafulli, Ubuntu LoCo Council, Florida Local Community Team “This text demystifies a very powerful Linux operating system . in just a few weeks of having it, I’ve used it as a quick reference a half dozen times, which saved me the time I would have spent scouring the Ubuntu forums online.” —Darren Frey, Member, Houston Local User Group This page intentionally left blank The Official Ubuntu Book Sixth Edition This page intentionally left blank The Official Ubuntu Book Sixth Edition Benjamin Mako Hill Matthew Helmke Amber Graner Corey Burger With Jonathan Jesse, Kyle Rankin, and Jono Bacon Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. -
MX Linux Benutzerhandbuch V
MX Linux Benutzerhandbuch v. 20210327 manual AT mxlinux DOT org MX Linux Webseite MX Linux deutschsprachiges Forum Strg-F = Dieses Handbuch durchsuchen Pos1 / Home = Zum Anfang des Dokuments Translation: Sigi Vranšak – SpinBit Informatik Schaan, 27.03.2021 Tools: LibreOffice 7.0.4, deepl.com Rückmeldungen zu diesem deutschsprachigen Handbuch bitte an: [email protected] OpenPGP 51F0D5C53CF46E29 Titel des englischen Originals: MX Linux Users Manual v. 20200801 Inhalt 1 Einleitung.........................................................................................................................................7 1.1 Über MX Linux..........................................................................................................................7 1.2 Über dieses Handbuch.............................................................................................................7 1.3 Systemanforderungen..............................................................................................................8 1.4 Unterstützung und «Lebensdauer» (EOL, End Of Life)...........................................................8 1.5 Fehler, Probleme und Anfragen, Anträge.................................................................................9 1.6 Migration, Upgrade (Aktualisierung nächste Hauptversion)..................................................10 1.7 Unsere Standpunkte...............................................................................................................10 1.7.1 Systemd..........................................................................................................................10 -
Debian 1 Debian
Debian 1 Debian Debian Part of the Unix-like family Debian 7.0 (Wheezy) with GNOME 3 Company / developer Debian Project Working state Current Source model Open-source Initial release September 15, 1993 [1] Latest release 7.5 (Wheezy) (April 26, 2014) [±] [2] Latest preview 8.0 (Jessie) (perpetual beta) [±] Available in 73 languages Update method APT (several front-ends available) Package manager dpkg Supported platforms IA-32, x86-64, PowerPC, SPARC, ARM, MIPS, S390 Kernel type Monolithic: Linux, kFreeBSD Micro: Hurd (unofficial) Userland GNU Default user interface GNOME License Free software (mainly GPL). Proprietary software in a non-default area. [3] Official website www.debian.org Debian (/ˈdɛbiən/) is an operating system composed of free software mostly carrying the GNU General Public License, and developed by an Internet collaboration of volunteers aligned with the Debian Project. It is one of the most popular Linux distributions for personal computers and network servers, and has been used as a base for other Linux distributions. Debian 2 Debian was announced in 1993 by Ian Murdock, and the first stable release was made in 1996. The development is carried out by a team of volunteers guided by a project leader and three foundational documents. New distributions are updated continually and the next candidate is released after a time-based freeze. As one of the earliest distributions in Linux's history, Debian was envisioned to be developed openly in the spirit of Linux and GNU. This vision drew the attention and support of the Free Software Foundation, who sponsored the project for the first part of its life.