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CONCRETE JUNGLE

Concrete Jungle is a roster book of some of Ability ranks and variable abilities are as the more notable denizens of the city: those defined in who threaten it, those who protect it, and game, with the exception of negative Popu- those who seek to profit from it. From larity. Normal Popularity is a hero's "good ™ to SPIDER-MAN™, ™ will" with the world at large, and measures to BULLSEYEI™ are found within. By using the willingness of normal people to aid him as this book along with the MARVEL SUPER a of good. It is, in effect, the hero's repu- HEROES™ game rules, you can create tation as a hero. Similarly, a villain's negative adventures for your own inhabitants of the Popularity is a reflection of his bad guy Concrete Jungle. "rep": how feared he is by others. In the There are more than 50 different heroes, vil- game, negative Popularity is used the same lains, and other important people in this book. way as positive Popularity, but normal indi- All information is given in the following order: viduals who cooperate with a villain do so out Hero's or villain's name of fear and will seek to get away as soon as Real name, if known possible. Occupation or title Powers and talents are tailored to the indi- Ability ranks and variable Abilities vidual. Similar powers are not the result of Powers and talents similar forces. There are many wall-crawlers Background within, each with his own method of hanging on to sheer surfaces. Both the use of a power A hero's or villain's name is the name by or talent and how it operates are explained. which he is known to the public at large. It is The background section describes the usually some catchy handle for quick recog- character's orgins and contains information nition or notoriety. Tyrone Johnson and on how the character acts and reacts with Tandy Bowen sound like names of kids you others. Many of the characters' backgrounds went to school with, but they are known to the are interwoven as their fates are entwined, underworld as the super-powered vigilantes like Daredevil and , or GREEN CLOAK™ and DAGGER™. GOBLIN™ and Spider-Man. A character's secret identity is given when This is not by any means a complete list of it has been revealed to the readership of the urban bad guys. A goodly number of addi- , even though it may remain tional foes may be found within , a secret to the world at large. If the charac- New York, MHAC6. We've tried not to repeat ter's true name is not yet known, the notation villains and heroes found there with two "Real name unrevealed" is used. important exceptions; Spider-Man and King- Occupation or title is a handy reference for pin. They have received expanded entries in the type of work the hero or villain does, this text. So make way for a whole slew of whether in or out of costume. Peter Parker is bad guys and good guys to challenge your a freelance photographer as well as a heroes and add life to your campaign. freelance adventurer, while ADDER™ Cause it's a jungle out there! is a professional criminal.

TSR, Inc. Credits: PRODUCTS OF YOUR IMAGINATION" Design Debonaire: Jeff Grubb Editing Extraordinaire: Barbara Deer TSR Inc. Layout with Artistic Flair: Dennis Kauth P.O. 756 Cover with Grace and Care: Charles Vess Lake Geneva, Wl 53147 Best Interiors Anywhere: Jeff Butler and the Mighty Marvel Bullpen ISBN 394-54866-3TSR0600 Typography without Compare: Betty Elmore 6865XXX1501

This book is protected under the copyright laws of the of America. Any reproduction or other unauthorized use of trie material or artwork contained herein is prohibited without the express written consent of TSR Inc. and Group. Distributed to the book trade in the United States by Random House Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors.

The names of characters used herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. All Marvel Charac- ters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group. Copyright 1985 Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved. Printed in the U.S.A. Game Design copyright r1985 TSR Inc. All Rights Reserved. PRODUCTS OF YOUR IMAGINATION is a trademark owned by TSR, Inc. ™ survive equally well above and below the sur- Blanche SitznskM i of the water. Freelance Criminal BODY ARMOR: Anaconda's skin has been Fighting: GOOD toughened to withstand great oceanic Agility: GOOD depths. She has Excellent protection from Strength: REMARKABLE physical attacks and Good protection from Endurance: INCREDIBLE energy attacks. Reason: TYPICAL Intuition: GOOD Background: Blanche Sitznski was an Psyche: GOOD unemployed steelworker from who was selected by the executives of Rox- Health: 90 xon Oil Company to become a special agent. Karma: 26 Blanche was biologically mutated by Roxx- Resources: TYPICAL on's subsidiary, the Brand Corporation, giv- Popularity: -10 ing her the ability to elongate her arms and legs and use them to constrict her enemies. Powers: Anaconda joined ™, ™, and ™ in a mission CONSTRICTION: Anaconda's legs and to recover the CROWN" from its arms have been bio-engineered to wrap deep-sea resting place. Sidewinder ditched around an opponent and constrict, in a man- his allies in the Serpent Squad soon after, but ner similar to her namesake. She receives a the team has since regrouped, adding new one column shift to the right when making members to form a Serpent Society. grappling attacks, and inflicts Incredible with those attacks. Those grappled by Anaconda suffer a shift two columns to the left for their attempts to break the hold.

ELONGATION: Anaconda can extend her arms and legs one-and-a half times their nor- mal length, allowing her to reach the top of a one-story building without difficulty.

GILLS: Anaconda is a full amphibian and can

ARNIM ZOLA™ from other donors to create close physical Amim Zola duplicates, but with the above ability ranks. Criminal Biochemist CONTROL: Zola's creatures answer to his Fighting: GOOD commands, transmitted telepathically up to 10 Agility: TYPICAL miles away, by means of the ESP box atop his Strength: TYPICAL shoulders. Zola also carries a mental energy Endurance: EXCELLENT prod with a range of five areas that also trans- Reason: INCREDIBLE mits his orders. Zola may use this as a weapon, Intuition: GOOD inflicting Good damage. Psyche: MONSTROUS BODY ARMOR: The form that Zola now Health: 42 wears has Excellent body armor, having Karma: 125 been tailored to his own specifications. Resources: EXCELLENT Popularity: -10 BODY TRANSFER. Zola has a number of genetically tailored bodies, and can switch his Powers: consciousness from one to another through his ESP box. Should a body be reduced to 0 Health, BIO-ENGINEERED CREATURES: abandons it for a replacement. Heroes Zola can create artificial life which he can defeating a Zola body receive only half normal program and control. These creatures have Karma if he escapes. Fighting, Agility, Strength, and Endurance ranks, but no Reason, Intuition, or Psyche. Background: As a Swiss biochemist working Zola constructs them as a normal scientist for the Nazis, Zola discovered secret knowl- builds a robot, but with the following limita- edge dating from the Crusades that allowed tion: only one ability may be Incredible; oth- him to make startling breakthroughs in ers cannot exceed Remarkable, and total genetic engineering. Supported since World Health cannot exceed 100. A typical Zola War II by the ™, Zola has used lackey has the following abilities: this knowledge to create monsters under his control and to design alternate bodies for the F A S E Health Skull and the original HATEMONGER™. Gd Ex In Rm 100 This limitation is due to the weakness of Zola's initial stock. He can manipulate genes ™ Background: is the son of the Helmut Zemo hated Nazi scientist Heinrich Zemo who was, Criminal Scientist with Arnim Zola, one of the top scientists of Hitler's Germany. The original Baron Zemo Fighting: GOOD was responsible for the fatal flight that Agility: TYPICAL claimed 'S™ life and placed CAPTAIN Strength: GOOD AMERICA™ in suspended animation for Endurance: EXCELLENT many years. The first Baron Zemo returned Reason: INCREDIBLE to fight the revived and the Intuition: GOOD ™, but met his end in a landslide Psyche: GOOD during a battle with Captain America. Helmut held Captain America responsible Health: 46 for his father's death. He rediscovered many Karma: 60 of his father's inventions, including Adhesive Resources: REMARKABLE X. Calling himself the PHOENIX™, Zemo cap- Popularity: -10 tured Cap and suspended him over a vat of the adhesive. The star-spangled Avenger Powers: freed himself and, in the ensuing battle, Zemo fell into the vat. Zemo escaped, but his ADHESIVE X: Zemo's father, Baron Heinrich face was badly scarred by the chemicals. For Zemo, created the world's most powerful adhe- this reason, he wears a mask similar to his sive, Adhesive X, which bonds in a single round father's. with Unearthly strength. Zemo has used the Baron Zemo maintains a diligent hatred of paste in a gun with a three-area range, which Captain America. He recently aided his can cover one target at a time. A solvent which father's old rival, the Red Skull, in the Skull's can dissolve the adhesive has been developed final battle with the of Liberty. In this by Peter Petruski (also known as PASTE-POT battle, Zemo was gravely wounded and left PETE™ and the ™). This solvent is for dead by Skull's servants. His present fate in the hands of the authorities. is unknown.

Talents: Zemo is a master of chemistry, biol- ogy, and biochemistry. His Reason should be considered one rank higher than is listed above when solving problems in these sub- jects.

BEETLE™ or hover in place by using cybernetically- controlled Mylar wings. Professional Criminal -BITE: Using both hands, Fighting: GOOD can fire a bolt of electrical energy up to 10 Agility: GOOD areas away, inflicting Excellent damage. Strength: TYPICAL (EXCELLENT) Endurance: TYPICAL (EXCELLENT) BATTLE COMPUTER: The Beetle armor is Reason: EXCELLENT equipped with a programable battle com- Intuition: REMARKABLE puter capable of guessing an opponent's Psyche: TYPICAL moves and counteracting them. This raises Beetle's Fighting and Agility ranks to Health: 32 (60) Remarkable and Intuition to Amazing against Karma: 56 a single opponent. The opponent must have Resources: EXCELLENT been studied in advance for the fighting style Popularity: -10 to be analyzed and programed. Jenkins often has other super-foes fight a hero while he Powers: records the battle. The battle computer has fighting programs to battle Spider-Man, BODY ARMOR: Jenkins's Beetle costume Daredevil, ™, and Captain Amer- raises his abilities to the levels in parenthe- ica. ses. The costume also provides Excellent protection from physical damage. All of Bee- Talents: Jenkins has some mechanical abil- tle's powers derive from the armor, which is ity. His Reason is Remarkable in dealing with powered by ambient microwaves. All micro- motors and small devices. wave transmissions within three areas of Beetle are jammed, and a powerful of Background: Abner Jenkins used his microwaves may increase his Strength to mechanical know-how to build a highly Remarkable. advanced suit of body armor and set out on a spree of crime. Working on his own and in the WALL-CRAWLING: The Beetle suit has suc- pay of others, Beetle has met and fought tion cup gloves that give its wearer Excellent Daredevil, Iron Man, Spider-Man, and the control on vertical surfaces. collected AVENGERS™. Beetle recently completely remodeled and updated his FLIGHT: Beetle can at up to Excellent speed armor, making him an even more deadly foe. BLACK CAT™ TIGHTROPE: Felicia often carries a length of Felicia Hardy thin which ends in a ball of glue. She Former can throw the ball three areas or use a launcher with a 10-area range. The cable is Fighting: GOOD made of Excellent material, and Black Cat Agility: EXCELLENT uses it as a swing line or tightrope. Strength: TYPICAL Endurance: EXCELLENT Talents: Black Cat is a master of the martial Reason: GOOD arts and may Stun and Slam opponents with Intuition: GOOD higher Endurance than her Strength. She is Psyche: EXCELLENT also an Excellent lockpicker.

Health: 56 Background: Felicia Hardy, daughter of cat Karma: 40 burglar , decided to follow in her Resources: TYPICAL father's footsteps in crime. Her early esca- Popularity: 2 pades brought her into conflict with Spider- Man. She fell for the adventurous Powers: -slinger and teamed up with him to save from nuclear blackmail in a LUCK MANIPULATION: Felicia unconsciously war between ™ and manipulates a probability altering field around ™. As a result of her heroic actions, she her, causing improbable events to occur to was pardoned for her previous crimes. For those who intend her harm. In game terms, this some time after that, Black Cat and Spider- luck manipulation affects the reading of dice Man operated as a team. During this time, rolls for FEATS that may cause harm to Black Spider-Man was overly protective of Black Cat. The lower of the two numbers rolled is Cat because she had no super powers. Black always read as the tens digit. For example, if a Cat set about gaining some power, finally 71 is rolled for an attack against Black Cat, it working with Kingpin to expand her latent becomes a 17. Karma may be added to such bad luck ability. Since that time, she and attacks. Furthermore, any white result for an Spider-Man have broken up. Her present attack against Black Cat results in spectacular whereabouts are unknown. failure; the gun explodes in a crook's hand, an advancing thug falls through loose floorboards, and so on. Such failure can injure but should not kill.

BLACK MAMBA™ allows the illusion to approach and Tanya Sealy embrace the character. The Darkforce grips Professional Criminal with Excellent Strength, and reduces the char- acter's Psyche by one rank at the end of each Fighting: TYPICAL round. If the character's Psyche drops below Agility: GOOD Feeble, he dies. A Psyche FEAT should be Strength: TYPICAL rolled each round at the reduced level. Success Endurance: TYPICAL allows the character realize what is happening Reason: TYPICAL and try to break free. Intuition: TYPICAL Psyche: AMAZING SNAKES: Tanya adorns her garb with with three or four mildy poisonous pet snakes. Health: 28 These serpents have the following stats: Karma: 62 Resources: TYPICAL F A S E Health Popularity: -5 Ty Pr Fb Ty 18 Powers: The snakes have Good intensity poison, which knocks out for 1 to 10 rounds any tar- DARKFORCE MANIPULATION: Black get failing to make an Endurance FEAT roll. Mamba has the ability to manipulate the extra- These serpents only try to protect their mis- dimensional energy known as the Darkforce in tress if she is surprised, since she can take a single, precise fashion. She can telepathically care of herself otherwise. scan the minds of those within two areas for a single image, the image of some trusted friend Background: A former call girl from , or companion. She then projects an inky cloud Tanya Sealy was recruited by the Roxxon Oil of the Darkforce as an illusion of that friend or Company to be one of the special agents in companion, and directs the illusion to embrace their new Serpent Squad. The Brand Corpora- the target. This illusion is of Incredible intensity. tion implanted an electric component in her Those targets with a Psyche of less than Incred- forebrain that permits her to manipulate the ible must make a red FEAT roll, those of Incredi- Darkforce in her unique fashion. She joined ble must make a yellow FEAT roll, and those Anaconda, Death Adder, and Sidewinder to with a higher Psyche must make a green FEAT recover the Serpent Crown, and now the four roll. Succeeding in this FEAT roll lets the char- are operating together with other villains in a acter realize that the figure is an illusion. Failure Serpent Society. BLACK WIDOW™ range of one area. Natasha Romanova Espionage Agent BELT: Another piece of Black Widow's equip- ment, this belt is made of metal disks, each Fighting: INCREDIBLE disk containing enough plastic explosive to Agility: REMARKABLE inflict Remarkable damage on any target it Strength: GOOD hits and Good damage to everything in the Endurance: EXCELLENT same area as the target. The disks are Reason: GOOD thrown as grenades. Intuition: INCREDIBLE Psyche: GOOD Talents: Black Widow is a master of martial arts. She can Stun and Slam targets that Health: 100 have a higher Endurance than her Strength. Karma: 60 She also has Excellent Reason in matters of Resources: TYPICAL espionage and lockpicking. Popularity: 30 Background: Natasha Romanova enlisted Powers: in the KGB following the supposed death of her husband, Alexi Shostakov, who was to SUCTION CUPS: Electrostatically charged become the first RED GUARDIAN™. suction cups on the feet and hands of Black Assigned to espionage work in America, she Widow's uniform allow her to climb walls and completed several successful missions to ceilings with Remarkable ability. before defecting and working for S.H.I.E.L.D.™ ( Headquarters, Inter- BRACELETS: Natasha occasionally wears a national Espionage and Law-Enforcement set of multi-function bracelets. The right Division). She has, in the time since her bracelet contains her Widow's Line, while the defection, worked as an operative for the left bracelet controls her Widow's Bite. United States government, fought as an 1) The Widow's Line is a thin, wire grappling Avenger and Champion of , and hook that may be shot up to two areas. alongside the heroes ™ and Dare- Using the line, Black Widow can swing up devil. to four areas a round. 2) The Widow's Bite is a high-frequency, short-range electrostatic discharger. It can inflict Excellent damage within a

BULLSEYE™ left the major leagues to join the army. His Real Name Unrevealed twisted pleasure in slaying foes lead him to a Professional Assassin career as a mercenary after his discharge. Bullseye mastered exotic hand weapons, Fighting: REMARKABLE returned to the states, and set himself up as a Agility: AMAZING freelance assassin. His ruthless methods Strength: GOOD and devotion to his craft quickly established Endurance: REMARKABLE him as one of the best in his business, and he Reason: TYPICAL was soon accepting assignments from the Intuition: EXCELLENT Kingpin of Crime. Psyche: POOR Bullseye and the blind hero Daredevil have clashed many times. Following a battle in Health: 120 which Bullseye cruelly murdered Daredevil's Karma: 30 love, ELECTRA™, the hero refused to save Resources: POOR the assassin from a long fall, a drop which Popularity: -15 fractured most of Bullseye's bones. A Japa- nese warlord rescued the crippled Bullseye Powers: and restored his abilities. The assassin showed his gratitude by leaving, and after NATURAL MARKSMAN: Bullseye has Mon- another battle with Daredevil was arrested by strous Agility with any thrown objects. He can the police. turn mundane items into deadly weapons; Bullseye is emotionally unstable and is fix- Any object with an edge that he throws ated on Daredevil, feeling linked to the hero (including common objects such as playing in some fashion. He does not let this mad- cards) attack on the Hack & Slash column of ness keep him from being an efficient, cold- the Battle Effects Table. His accurate range blooded killer. is two areas with thrown items. Bullseye has also carried guns and crossbows as well. If encountered in an area he has previously prepared, Bullseye will have one to five caches of exotic weapons stashed around the area.

Background: The man who became Bullseye was originally a baseball player who CLOAK™ the "living light" of victims. Cloak can add the Tyrone Johnson Health points lost by his victims to his own Health point total (but he can't have more than 76 Health points at one time). In order to return Fighting: TYPICAL someone he has swallowed he must make a Agility: GOOD Yellow Psyche FEAT roll. Strength: EXCELLENT Endurance: INCREDIBLE DARKNESS GENERATION: Cloak can release Reason: TYPICAL a portion of his darkness, covering up to three Intuition: EXCELLENT areas. While not as terrifying as the confines of Psyche: GOOD his cloak, all those who do not have light- bearing powers shift three columns to the left Health: 76 when performing FEATs. Karma: 36 Resources: POOR TELEPORT: Cloak may enter the Dark Popularity: 3 Dimension and move instantaneously to another area within one-half mile. He may Powers: take others with him, but those unprotected DARK DIMENSION: Cloak's body serves as an by light-bearers such as Dagger will suffer opening into the Dark Dimension, an extradi- the effects of the Dark Dimension. mensional space that may or may not be related to the Darkforce. The darkness serves Background: Tyrone Johnson was in as Amazing body armor and, in addition, lowers South , but ran away after the death of a all battle effects by one color rank. Cloak may friend in a shooting incident. Arriving in New enfold other characters by making a successful York, he encountered another runaway, Tandy wrestling attack. Those trapped within the cloak Bowen. The two became friends, and were kid- are subject to the malevolence of the Dark napped for drug experiments conducted by the Dimension, a sentience that preys on the deep- ™ on Ellis Island. The mob was looking est fears and secrets of those caught. All those for a synthetic version of heroin and used run- within Cloak's dimension that are not protected aways as guinea pigs. The other kidnapped by light similar to that generated by Dagger lose youths died, but the drug altered Tyrone and one Endurance rank and 5 Health points each Tandy, turning them into Cloak and Dagger. As round. When Endurance reaches 0, the char- Cloak, Tyrone has lost his stutter and become acter is unconscious. When Health reaches 0, more grim and sure in his power and service to the character is dead. The darkness feeds on the Dark Dimension.

COBRA™ surfaces with Remarkable ability. Klaus Voorhees Professional Criminal WRIST-LAUNCHERS: wears two small launchers on each wrist, each capable of firing Fighting: REMARKABLE a "cobra-bite" missile. The missiles may con- Agility: MONSTROUS tain Amazing intensity poison, smoke (sufficient Strength: GOOD to cloud one area), Incredible intensity nerve Endurance: REMARKABLE gas (affects all targets in one area, Endurance Reason: GOOD FEAT failure results in unconsciousness), or a Intuition: GOOD blindness gas (one target, Endurance FEAT Psyche: EXCELLENT failure results in blindness for 1 to 100 rounds). The range of these launchers is three areas, Health: 145 and Cobra uses them with Monstrous Agility. Karma: 40 Resources: EXCELLENT Background: Klaus Voorhees was a research Popularity: -5 assistant who murdered his superior and was in turn bitten by an irradiated cobra. The combina- Powers: tion of the radiation, snake , and experi- mental anti- used to save Voorhees gave MALLEABLE BODY: Cobra's entire body and him his cobra-like powers. Engaging in criminal bone structure are very soft, and the villain has activities alongside MR. HYDE™, the Cobra total control over his muscles. While this does met defeat at the hands of ™ and other not allow him to change form or shape, he can powerful heroes, and was imprisoned on Rky- fit into holes as small as 4" in diameter which er's Island. There he terminated his partnership makes him very difficult to hold. Those attempt- with Hyde and became a freelance criminal. ing to strike or grapple Cobra suffer a three- Hyde has not forgiven his former ally for desert- column penalty to hit, while Cobra's own ing him, and carries a violent grudge. Cobra is a grappling attacks are at the Amazing level. member of the recently formed Serpent Soci- ety. BODY ARMOR: Cobra's suit serves as Good body armor, sufficient to protect him from most gunfire.

WALL-CRAWLING: Cobra's suit holds special chemicals that allow him to adhere to vertical ™ trical discharge circuit capable of inflicting Dimitri Bukharin Good damage at a range of three areas. Government Agent Talents: Bukharin is a trained gymnast and Fighting: REMARKABLE espionage agent. His agility is Incredible when Agility: EXCELLENT dodging, and his Reason is Good in matters of (REMARKABLE) espionage. He is a Good at picking locks. Strength: GOOD (INCREDIBLE) Endurance: EXCELLENT Background: Dimitri Bukharin is the fifth (MONSTROUS) man to wear the Crimson Dynamo armor. Reason: TYPICAL The first was its creator, Anton Vanko, a Intuition: EXCELLENT Soviet inventor who was ordered by his gov- Psyche: GOOD ernment to challenge the capitalist Iron Man with his invention. Vanko was defeated and Health: 80(175) defected to the United States. The Soviet Karma: 36 government dispatched Boris Turgenov and Resources: GOOD Natasha Romanova (Black Widow) to slay Popularity: 5 (25 in Soviet Union) Vanko and Iron Man. Turgenov took the armor, but he and Vanko were both slain in Powers: the resulting battle. The third Crimson Dynamo, Alex Nevski, was BODY ARMOR: Bukharin gains all his powers one of Vanko's research assistants who defected from the Crimson Dynamo armor he wears. to the United States and rebuilt the armor to fight The armor raises his abilities and Health to the Iron Man and gain vengeance. Nevski was levels in parentheses, provides Amazing pro- defeated, fled to the Orient, and was later assas- tection from physical and energy attacks, and sinated by Soviet agents. The Russians then gives Amazing resistance to fire, radiation, and gave the armor to Yuri Petrovitch, with orders to temperature extremes. return Black Widow to Russia. Petrovitch failed, and the armor was taken from him and given to FLIGHT: The Crimson Dynamo armor flies up KGB agent Dimitri Bukharin. to eight areas per round by means of chemi- As Crimson Dynamo (Krasni Denamit in cally fueled turbo-fan boot jets. his own language), Bukharin served along- side the Soviet Super Soldiers until that team ELECTRICAL BLASTERS: Each of the realized he was a KGB plant. He is now a Crimson Dynamo's gloves contains an elec- government operative.

DAGGER™ dies. A successful FEAT roll results in uncon- Tandy Bowen sciousness for 1-10 rounds. Those individ- Vigilante uals whose bodies have fully adjusted to external factors such as radiation and super- Fighting: EXCELLENT soldier serums will be unaffected by this Agility: EXCELLENT purging. Strength: TYPICAL Endurance: REMARKABLE ACROBATICS: Tandy was a student of Reason: GOOD dance before her transformation and has Intuition: GOOD converted her talents into a unique fighting Psyche: GOOD style. Her ability to dodge is Remarkable.

Health: 76 Background: Tandy Bowen grew up in Karma: 30 Shaker Heights, Ohio with her stepfather and Resources: POOR actress/model mother. Feeling alone and Popularity: 7 unloved, she headed for New York City to make it as a dancer. In New York, she met Powers: Tyrone Johnson, another runaway who saved her from a robbery. Soon after, the pair LIGHT GENERATION: Dagger can illumi- were kidnapped and used by the Maggia as nate up to two areas with a glow radiating guinea pigs in an attempt to create synthetic from her body. She can use this to Stun her heroin. Other kidnapped died from opponents for 1 round; an Endurance FEAT the drug, but Tandy and Tyrone were is required of the victim to avoid this effect. mutated into Cloak and Dagger. As Dagger, Tandy Bowen is a creature of Light and both LIGHT DAGGERS: Dagger can hurl daggers loves and fears her companion, who seems of coherent light from her fingertips. These to be consumed by his own darkness. daggers inflict Excellent damage and can penetrate up to Good body armor. Anyone hit by these daggers has his system purged of all foreign substances. The affected person must make an Endurance FEAT roll; failure indicates a loss of three Endurance ranks for one day and paralysis for 1-100 rounds. If Endurance drops below Feeble, the target DAREDEVIL™ all of which keep the heartbeat steady. Matt Murdock Lawyer and adventurer RADAR SENSE: In addition to his powerful senses, Daredevil also has an additional Fighting: INCREDIBLE sense that operates as primitive radar. Dare- Agility: INCREDIBLE devil can "see" three dimensional objects up Strength: GOOD to 3 areas away. This sense is not refined Endurance: EXCELLENT enough to determine details, but is sufficient Reason: TYPICAL to reveal attackers and nearby building fea- Intuition: MONSTROUS tures. Echoes and rapidly moving objects Psyche: GOOD can foul this radar sense, reducing his Intui- tion to Incredible. Health: 110 Karma: 91 BILLY CLUB: Matt Murdock's cane can be Resources: GOOD transformed into a fighting baton of Amazing Popularity: 42 material strength, and be wielded in combat or thrown with a two column shift to the right. Powers: The lower part of the club fires a line to any adjacent area. Daredevil can use this line to SENSES: Matt Murdock has been blind swing up to three areas a turn. since he was a teenager, but his remaining four senses (hearing, taste, touch, and Talents: Murdock is skilled in gymnastics, smell), have been heightened to Monstrous boxing, and martial arts. His Agility is level. These senses are reduced to Incredi- Amazing when dodging, and he can Stun ble if Daredevil is overloaded with sensory and Slam opponents larger than himself. His information (such in a subway or crowded reason is Excellent in matters of law. room). Murdock's sense of smell allows him to track a criminal trail up to an hour old, his Background: The son of a small-time prize- touch permits him to read the raised printing fighter, Matt Murdock gained his sensory of ink, and his hearing can detect the heart- abilities following an accident with radioac- beat of a single man in a crowd at a range of 5 tive waste. Taught how to deal with his blind- areas. Daredevil uses this ability as a make- ness by an old hustler named STICK1", shift lie detector. He can detect a lie with Daredevil mastered his abilities and became Amazing ability, barring forces such as body a hero, using his blindness as a cover. control, pathological lying, or a pacemaker,

DEATH ADDER™ central nervous system and is fully functional Roland Burroughs as a fifth limb. Burroughs can wield the limb Criminal in combat with Incredible ability, inflicting Incredible damage with a single blow. Fighting: REMARKABLE Agility: GOOD POISON: Death Adder's gloves contain Strength: REMARKABLE Amazing intensity poison, injected through Endurance: GOOD the talon-like fingertips (the talons attack on Reason: TYPICAL the Hack & Slash column). Those victims of Intuition: GOOD the poison with less than an Amazing Endur- Psyche: TYPICAL ance must make a red Endurance FEAT roll or fall unconscious, losing one Endurance Health: 80 rank per round until dead. Victims of Karma: 22 Amazing Endurance must make a yellow Resources: POOR FEAT roll, while those of better than Amazing Popularity: -5 Endurance must make a green Endurance FEAT roll. Death Adder keeps the antidote to Powers: his poison in his belt.

BODY ARMOR: Death Adder's body has Background: Roland Burroughs was a been bolstered by implantation of synthetic small-time criminal chosen by the Roxxon Oil tissue, giving him Excellent body armor. Company to be an special agent in their newly reformed "Serpent Squad." Bur- GILLS: Death Adder can breath normally roughs underwent extensive surgery to give both on land and in water without difficulty. him his tail and water-breathing ability, but a However, an accident in implanting the gills surgical error damaged his larynx and left injured his larynx. As a result, Death Adder is him mute. As Death Adder, Burroughs joined mute. Anaconda, Sidewinder, and Black Mamba in an attempt to recover the Serpent Crown. SWIMMING: Aided by a costume that Sidewinder ditched his allies after retrieving reduces his resistance in water, Death Adder the crown, but the four have since can swim up to 4 areas per round. regrouped, forming the core of a new "Ser- pent Society." BIONIC TAIL: This synthetic, four-foot tail has been grafted directly into Burrough's DOCTOR OCTOPUS™ in a single round, though this requires a suc- Otto Octavius cessful Endurance FEAT roll. Failure cancels Criminal mastermind all attacks for that round. Multiple attacks upon the same target are resolved by a single Fighting: TYPICAL die throw, but damage is shifted right one Agility: GOOD rank for every additional arm used. Strength: REMARKABLE Dr. Octopus can use his tentacles to move Endurance: EXCELLENT himself long distances (up to 4 areas per Reason: EXCELLENT round) and may ignore structures under two Intuition: TYPICAL stories in height. He can scale sheer sur- Psyche: EXCELLENT faces at 3 stories per round, if he can punch handholds in the structure. Health: 66 Octavius is in constant mental contact with Karma: 46 his artificial arms, even if he is separated Resources: GOOD from them by great distances. He can call the Popularity: -5 harness, or even arms that have been broken off, to him. The arms do not need to be Powers: attached to answer his other commands.

TENTACLES: Doctor Octopus mentally con- Talents: Octavius' Reason is Incredible in trols four metal tentacles attached to a har- mechanics and robotics. It is Amazing in the ness about his waist. These tentacles are field of radiation. made of Amazing strength steel, and each tentacle ends in three pincers made of Background: Otto Octavius was a brilliant Remarkable strength material. researcher who in a nuclear accident, devel- A lone tentacle attacks with Remarkable oped a psionic link with his tentacle-like strength and inflicts Remarkable damage arms, originally used to handle radioactive upon hitting. Two tentacles working together materials. The accident gave him the ability and braced by the other two can wield Incred- to direct the arms by mental command, but ible strength. These tentacles have a range also turned him to a life of crime. Doctor of 1 area, and Doc Ock may attack individ- Octopus has been a long-time foe of Spider- uals he is not adjacent to within these areas Man, with a deep-seated pathological hatred without difficulty. Doc Ock may attack twice of the web-slinger. Doctor Octopus is cur- per round, attacking different targets if he so rently under therapy at the South Brooklyn chooses. He may attack three or four targets Psychiatric Facility.

ELEKTRA™ York, and the two dated for about a year. Mur- Natchios dock freed her and her father from Greek ter- Former mercenary rorists, but the ambassador was slain accidently by police in the ensuing gun bat- Fighting: INCREDIBLE tle. Following her father's death, Elektra Agility: REMARKABLE dropped out of school, returned to Europe, Strength: GOOD and resumed her studies in martial arts. Mur- Endurance: REMARKABLE dock continued his studies in law, and later Reason: GOOD became the hero Daredevil. Intuition: INCREDIBLE After mastering various martial disciplines, Psyche: REMARKABLE Elektra sought to join a secret organization headed by Stick, the man who taught Dare- Health: 100 devil to use his radar sense. Stick rejected Karma: 80 her, claiming her emotions were flawed and Resources: TYPICAL she was driven by her anger. Elektra then Popularity: 0 joined ™, an organization of assas- sins dedicated to global control through cov- Powers: ert terror. She performed several missions for this group before leaving to become a MARTIAL ARTS: Elektra was a master at freelance operative, at one point working for martial arts, and could Stun and Slam oppo- the Kingpin of Crime. nents of greater Endurance than her While working freelance, Elektra was cut Strength. down by Kingpin's former assassin, Bullseye, who maimed her with a single WEAPONS: Elektra was a weapons master, throw of a playing card and killed her with her and resolved fights on the Incredible column own sai. Elektra died in Matt Murdock's arms with most weapons. Her weapon of choice was and left Daredevil shattered emotionally for the sai, a three-pronged dagger, which she some time. The Hand disinterred her body wielded with Amazing ability, could throw with and, through a mystic ceremony, sought to Incredible Agility up to 2 rounds away, and return her spirit. The ceremony was finished which inflicted Good Hack & Slash damage. by Stick's followers, and Elektra's soul was supposedly purified by Daredevil's love and Background: Elektra Natchios, daughter of force of will. Murdock is, however, unaware a Greek ambassador, first met law student that Elektra lives, and her whereabouts are Matt Murdock at Columbia University in New unknown. FLY™ Amazing ability to walls. He automatically Richard Deacon adheres to normal surfaces, and requires a Professional criminal FEAT roll only for wet or slippery surfaces.

Fighting: EXCELLENT Background: Richard Deacon was a small- Agility: INCREDIBLE time criminal. Wounded while escaping the Strength: REMARKABLE police, he stumbled upon the laboratory of Endurance: INCREDIBLE Dr. Harlan Stillwell. Stillwell was a criminal Reason: GOOD scientist and was coerced into saving the Intuition: MONSTROUS badly wounded Deacon's life in exchange for Psyche: GOOD surgicially changing him into a super- powered being. Deacon agreed, and Stillwell Health: 130 began imprinting the genetic code of a com- Karma: 95 mon housefly onto Deacon's genes. The Resources: TYPICAL criminal gained the equivalent strength of a Popularity: -10 fly, wings appeared at his shoulders, and his eyes developed into multi-faceted orbs. Dea- Powers: con repaid Stillwell for the transformation by killing the scientist, and set then out on a life WINGS: The Fly has thin, membranous of crime. The Fly has effectively used his wings that allow him to fly at 6 areas per powers to battle Spider-Man, MOON round, and are able to support his own body KNIGHT™, and Black Cat in the past. weight plus 150 pounds. In addition, by beat- Recently, he has been acting increasingly ing his wings rapidly, the Fly can generate a like a fly, showing an attraction to garbage, wave of air pressure capable of inflict- and slowly losing his grip on humanity. ing Amazing damage up to 1 area away against a single target.

EYES: The Fly's eyes are similar to a com- mon housefly's, allowing him to see in all directions at once. This accounts for his high Intuition. It is almost impossible to sneak up on the Fly.

WALL-CRAWLING: The Fly can adhere with

GLADIATOR™ including a weighted steel net (Excellent Melvin Potter material, grapples with Excellent strength), Shopkeeper and a trident (Excellent Hack & Slash dam- age, Good material). Fighting: REMARKABLE Agility: EXCELLENT Background: Melvin Potter was a criminal Strength: EXCELLENT with the psychotic belief that he was a rein- Endurance: REMARKABLE carnated warrior from ancient Rome, and Reason: TYPICAL patterned his crimes accordingly. He battled Intuition: GOOD Daredevil on several occasions, at one point Psyche: TYPICAL trapping the hero in a simulation of the Colos- seum and challenging him to combat. Dare- Health: 100 devil defeated Potter and saw to it that the Karma: 22 criminal sought psychiatric help. Mostly Resources: TYPICAL cured of his previous delusions, Potter has Popularity: 0 returned to society and is now the owner of a costume shop in New York City's Chelsea Powers: district. He still keeps a working model of his suit on display, but has rarely needed to use BODY ARMOR: Potter's suit provides him it. with Good protection from physical damage.

BUZZ SAW BLADES: As Gladiator, Potter wore a large, circular, rotating on the back of each wrist. These blades can inflict Remarkable damage on the Hack & Slash column of the Battle Effects Chart and are made of Remarkable material. In addition, Gladiator could fire the whirling blades up to two areas away, for Remarkable damage each.

OTHER WEAPONS: During his career as a criminal, Gladiator used weapons common to the gladiatorial combat of ancient Rome,

10 ™ PUMPKIN BOMBS: Goblin usually carried 1- 10 charges in the shape of jack-o-lanterns. Professional criminal Goblin could throw them 3 areas, and each bomb had a time delay of up to two rounds. Fighting: EXCELLENT Exploding bombs inflicted Excellent damage Agility: GOOD and required a green Endurance FEAT roll to Strength: GOOD avoid being knocked out by the concussion. Endurance: GOOD He also carried smoke bombs and knock-out Reason: REMARKABLE gas bombs of Incredible potency, and had Intuition: EXCELLENT developed a type of gas that eliminated Psyche: POOR Spider-Man's -sense.

Health: 50 Talents: Osborn's Reason is Incredible in Karma: 54 matters of chemistry. Resources: EXCELLENT Popularity: -10 Background: Ruthless businessman Norman Osborn had his partner, Mendel Stromm, Powers: arrested for embezzlement and took full control of their company. Going through Stromm's old BODY ARMOR: The Green Goblin suit pro- notes, Osborn found a formula for heightening vides Good protection from physical attacks. a person's abilities. Using that formula, Osborn created an unstable chemical mixture which BLASTERS: Goblin's original gloves pro- exploded. Osborn received moderately jected Remarkable electrical damage up to improved abilities from the explosion, but his one area away. mind was twisted to criminal activities. As Green Goblin, Osborn attempted to control the GLIDER: Green Goblin began his career riding a gangs of New York and fought Spider-Man on rocket-powered broomstick, but soon developed several occasions. In one such battle, the Gob- a lightweight "goblin-glider." This turbo-powered lin killed Peter Parker's girlfriend . glider has the following stats: Incredible control, Osborn was slain by his own goblin-glider ram- Good speed, Good body. It can carry up to 400 ming into him. Two others have taken over the pounds, including the weight of its driver. The mantle of the Green Goblin: Norman's son glider has sharp horns and, used as a weapon, Harry and Harry's psychiatrist, Barton Hamil- can inflict Excellent damage. ton. ™ is now in possession of Green Goblin's equipment.

HAMMERHEAD™ raises 's Strength to Remark- Real name unknown able, and provides Incredible protection from Criminal mastermind physcial, electrical, and fire attacks.

Fighting: GOOD Background: The man called Hammerhead Agility: REMARKABLE is an amnesiac, a small-time gunman beaten Strength: GOOD by forces unknown and left to die in the Bow- Endurance: GOOD ery district of New York. He was found by Reason: GOOD Jonas Harrow, a discredited surgeon, who Intuition: GOOD saved his life by replacing his damaged skull Psyche: REMARKABLE with powerfully strong steel. Hammerhead remembers nothing prior to his beating, Health: 60 except for a movie poster advertising a 1920s Karma: 50 gangster film, which he based his personality Resources: EXCELLENT on. Once healthy enough to resume criminal Popularity: -3 activities, Hammerhead began equipping his men with advanced technology but old gang- Powers: land traditions. He has risen to the leadership of his own "family" of the Maggia. While his NATURAL MARKSMAN: Hammerhead has group uses advanced technology, his opera- Incredible Agility with guns, and prefers the tion is filled with Maggia traditionalists who Thompson submachine gun. approve of his prohibition-style approach.

METAL-PLATED SKULL: Hammerhead has had his cranium replaced with unbendable steel, an Amazing strength material that pro- vide Incredible body armor against all physi- cal damage directed at the head. In addition, Hammerhead receives a two column shift to the right to hit and damage when ramming an opponent.

EXOSKELETON: In a recent run-in with the ™, Hammerhead wore a strength-boosting exoskeleton. This device

11 HOBGOBLIN™ has a full communications setup and can be Real name unrevealed operated by remote control or autopilot. The Professional criminal van possesses a top-mounted concussion gun which inflicits Remarkable damage at a range Fighting: EXCELLENT of 7 areas, but this and the van were damaged Agility: REMARKABLE and are still under repair. Strength: INCREDIBLE Endurance: INCREDIBLE THROWING BLADES: These batwinged Reason: EXCELLENT blades inflict Good damage using the Hack & Intuition: GOOD Slash table. Hobgoblin throws 1-5 blades at a Psyche: EXCELLENT time, but loses one Agility rank to hit for every extra one thrown. Health: 130 Karma: 50 PUMPKIN BOMBS: Hobgoblin packs shaped Resources: EXCELLENT charges similar to Green Goblin's and has redis- Popularity: -20 covered Osborn's formula to revitalize Spider- Man's spider-sense. Hobgoblin keeps his smoke Powers: and gas bombs in plastic containers that resem- BODY ARMOR: Hobgoblin's outfit of insu- ble wraiths in flight, otherwise they are the same lated chainmail provides Excellent protection as Green Goblin's bombs. from physical attacks and Remarkable pro- tection from electrical attacks. Background: The true identity of the Hobgob- lin has not yet been revealed. The man who BLASTERS: Hobgoblin has improved the became Hobgoblin was contacted by a small- gloves which Norman Osborn wore as Green time bank robber who discovered one of Green Goblin so that they inflict Remarkable dam- Goblin's storage places. The unknown individ- age up to one area away. ual killed the robber and, using Osborn's notes and equipments, became the Hobgoblin. He GLIDER: Hobgoblin rides one of Green Gob- began his career in the same way as the Green lin's old gliders, which no long has sharp points Goblin, without super-powers and using tech- and inflicts slugfest damage in a collision. nology to move in on other gangs. Refining Osborn's formula, Hobgoblin saturated his BATTLE VAN: Designed by Osborn but never body, gaining great strength but sacrificing used, the Battle Van has Incredible control, some of his sanity. He remains a foe at large for Remarkable speed, and an Incredible body. It Spider-Man.

HYDRO-MAN™ point of Health for each gallon of water used. Morris Bench If he successfully grapples an opponent, he Professional criminal inflicts Excellent damage each round until the target escapes or drowns. Fighting: EXCELLENT Agility: GOOD Background: Morris Bench was a crew Strength: REMARKABLE member on the SS Bulldog, a ship hired to Endurance: MONSTROUS test a new power generator operating off oce- Reason: TYPICAL anic currents. Bench was accidentally Intuition: GOOD knocked overboard by Spider-Man when low- Psyche: REMARKABLE ering the generator, and was bathed in strange radiation as a result of that accident. Health: 135 When he regained consciousness, Bench Karma: 46 accompanied his shipmates back to land and Resources: POOR discovered he could change his form into Popularity: -4 water. Blaming humanity in general and Spider- Powers: Man in particular for turning him into a , Hydro-Man set out to look for the web-slinger, WATER TRANSFORMATION: Bench can moving through the plumbing of the New turn part or all of himself into sentient water, York water system with ease. Spider-Man which gives him additional powers. As water, defeated Hydro-Man by battling him in a heat he can seep into enclosed places. He can wave. Bench reformed his body soon after in shoot parts of his body like a fire hose up to 3 a rain and went after Spider-Man areas away, inflicting up to Excellent dam- again, aided by ™. Hydro-Man age. By transforming part of himself to water, and Sandman were merged together into a Bench gains Amazing body armor versus mud-monster for a short time, but after the physical attack, though he is still subject to destruction of the monster they went their energy attacks and takes twice as much separate ways. Hydro-Man headed south to damage from heat and . A hot day is escape super-powered enemies, and Sand- sufficient to remove 2 points of his Health man retired. each round. Sponges, newspapers, and TNI other blotting material can remove up to 4 points per attack. Hydro-Man can regenerate lost Health when he has water available, at 1

12 ™ Health loss. He must use the Iron Fist within Daniel Rand three rounds of summoning it or lose an addi- Hero for hire tional 25 Health points as it expires. Should the player need to do more damage, make a Psyche Fighting: INCREDIBLE FEAT roll. A white or green result indicates Agility: REMARKABLE Incredible damage, yellow indicates Amazing Strength: GOOD damage, and red shows Monstrous damage. In Endurance: EXCELLENT the latter cases, 50 Health points are removed, Reason: GOOD and the last results in loss of 50 Health points Intuition: INCREDIBLE and unconsciousness for 1-10 rounds. Psyche: AMAZING MARTIAL ARTS: Iron Fist may Stun and Health: 100 Slam opponents of greater Strength than his Karma: 100 Endurance. Resources: POOR Popularity: 20 Background: Young Daniel Rand and his par- ents were in the Himalayan mountains, seeking Powers: the lost city of K'un-lun, when they were betrayed and attacked by the elder Rand's CHI: Danny Rand can channel his psychic business partner, Harold Meachum. Danny's energy into either his Fighting, Agility, Strength, father died in a fall, and his mother was slain by or Endurance to raise that ability by one rank. snow wolves, but the young boy reached mythi- The use of chi requires a Psyche FEAT and 1 cal K'un Lun. Rand was accepted by the deni- round of concentration to complete. The effect zens of the secret city and trained in the ways of lasts for ten rounds. The increased ability does the martial arts. Young Rand learned quickly. not add to Danny's Health, and in fact the use of After facing several challenges, he confronted chi causes a temporary loss of 25 Health points the fire-breathing serpent, where he gained from exhaustion at the end of the 10 rounds. both his Iron Fist power and the black dragon Should Health drop below 0, Rand merely loses scar that marks his chest. Rand returned to the consciousness. He cannot die from exhaustion. United States to seek vengeance on Mea- chum, but spared his life when he discovered IRON FIST: Once per day, Rand can channel his his father's killer was now an invalid. Rand chi into a single blow of Incredible power. As fought a number of costumed foes before join- before, he must spend one round concentrating ing up with to form HEROES FOR to deliver this blow and will suffer the resultant HIRE™.

JESTER™ anyone it touches. The hand can also be used Jonathan Powers to deliver a bomb inflicting Excellent damage. Actor, criminal The bomb is a black sphere clearly labelled "BOMB." The scissors have a range of two Fighting: EXCELLENT Agility: EXCELLENT 6. Polymer juggling balls made of steel-hard Strength: GOOD plastic which inflict Good damage and force an Endurance: EXCELLENT Endurance check to avoid unconsciousness. Reason: EXCELLENT Intuition: EXCELLENT talents: is an expert and Psyche: GOOD gymnast. His Fighting ability is Remarkable with a sword and his Agility is Remarkable Health: 70 when dodging. Karma: 50 Resources: TYPICAL Background: Jonathan Powers was a strug- Popularity: 0 gling actor of small talent who got a shot in an off-Broadway version of Cyrano de Bergerac. Powers: He was panned by the critics, jeered by the audience, and canned after the first perform- GIMMICKS: Jester packs a number of deadly ance. After his dismal humiliation, Powers toys to aid him in his crimes. They include: began to develop his abilities in fencing, gym- 1. A specially weighted yoyo, capable of nastics, and body building, but still found no striking with Excellent slugfest damage. Its market for his talent except on a kiddie show. steel string may be used as a garrote. After one pie in the face too many, Powers 2. A bag of marbles which, if scattered in decided to wreak vengeance on the critics and the path of an opponent, requires an Agility viewers. He became the Jester and terrorized FEAT to avoid falling. the city more than once before being brought to 3. Exploding popcorn which detonates on justice by Daredevil. He recently escaped and, contact (2 area range) to fill a single area with after kidnapping the play's leading man, once Incredible-potency knockout gas). again played Cyrano, but this time to rave 4. Explosive balls that can be thrown 3 areas reviews. Now vindicated as an actor, there is and explode causing Good damage in a single some whether the Jester will return to area. a life of crime once he is freed. 5. Extending hand which scissors out to deliver an Excellent strength electric shock to

13 KINGPIN™ the VULTURIONS" have auditioned for the did retake the reigns of power (after slaying Wilson Fisk position. It is currently open. Any super- with his own hands the person responsible Humble dealer in spices powered being who tries to trouble Kingpin's for his wife's disappearance). He was soon in Criminal mastermind operations is reported through channels to control of most of the underworld once again, Kingpin, who decides if the hero will be per- a king that regarded New York as his fief. Fisk Fighting: REMARKABLE mitted to get away with his actions, or that had nearly placed his own puppet-politician Agility: GOOD stronger measures are needed. in the mayor's office when the hero Daredevil Strength: EXCELLENT rescued Vanessa from her unknown captors Endurance: INCREDIBLE Background: Little is known of Kingpin's deep inside the New York City sewer system. Reason: GOOD orgins. By his own report, he was a pale, fat The hero traded Vanessa for the crooked pol- Intuition: EXCELLENT sickly child who became interested in body itician's resignation. Psyche: GOOD building and political theory early in life. From Vanessa returned to Kingpin broken in his interest in physical culture, he built him- mind, body, and spirit by her ordeal in the Health: 100 self up to his present powerful state. From his world beneath the city. Kingpin has tried to Karma: 40 interest in politics, he developed the tech- nurse her back to health, using all the power Resources: INCREDIBLE niques that allowed him to rapidly rise to of his criminal empire, but still he maintains a Popularity: 31 power as a master criminal. He is careful not vigil by her sickbed. to become directly involved with the criminal Kingpin controls a criminal empire that Powers: activity he promotes, and as therefore has no ranges up and down the East Coast, with criminal record. connections worldwide, yet he considers BODY ARMOR: Through his fighting disci- Kingpin has one weak in his powerful himself an honorable man. He rarely deals in plines, Fisk has Poor body armor. armor: his family. His son took on the identity drugs, and discourages his subordinates of the villain the SCHEMER™ in order to chal- from doing so. He is a man of his word and MARTIAL ARTS: Fisk is a master of judo and lenge his power. His wife Vanessa, a member will honor that word, letting a dangerous foe oriental boxing. He can Stun or Slam oppo- of high society, urged him to retire from his go free if that foe has rendered Kingpin a nents of higher Endurance than his Strength criminal activities. Fisk finally gave in and great service. He has battled both Daredevil would normally allow. retired to the Orient with his wife. He then and Spider-Man over the years and, while he returned to the United States, again on the likes neither, he sees them as useful pieces WRESTLING: Fisk is also an experienced advice of his wife, to testify against his former in the games he plays, games that use the sumo wrestler and works out daily. Kingpin criminal comrades. An overzealous follower city as a board and its people as prizes. receives a single shift to the right when grap- of Kingpin sought to remove Vanessa from pling. the picture in order to allow Fisk to return as Kingpin. Vanessa was caught in an explosion WALKING STICK: Kingpin's walking stick and believed lost. conceals a three-shot, high-energy laser. With Vanessa's disappearance, Kingpin This laser has a range of two areas and inflicts Excellent damage. The stick also car- ries two doses of Amazing-potency sleep gas that induces unconsciousness in a single tar- get for 1-10 hours. The stick is made of Remarkable-strength material.

STICKPIN: Kingpin also packs a dose of his sleep gas in a diamond stickpin. He only uses the stickpin gas against an opponent that he is grappling.

THUGS: Kingpin rarely travels alone and, although his daily fighting regimen makes him superior to most of the bodyguards in his employ, he maintains a small private army of thugs to protect his headquarters and pre- vent unnecessary interruptions. Kingpin always has 4-13 thugs no more than a door away.

KINGPIN'S OPERATION: Kingpin is the of the largest non-Maggia crime orga- nization in America, and his crime operation exceeds that of the individual families of the Maggia. Kingpin will not sully his hands directly in crime, but engages in planning, arranging, and seeing that crimes are exe- cuted, and that he gets his fair share of the profits. Small operations are taken care of by a meek known as The ARRANGER™, while subordinates such as The ™ handle specific operations such as sports gambling. Kingpin also keeps a super-powered villain as an assassin. Previous occupants of that slot include Bullseye and Electra, but others such as ™, STILT-MAN™, and

14 KRAVEN™ (thrown up to 2 areas, bullseye results in Sergei Kravin binding two limbs together), spears (4-area Hunter, professional criminal range, Good damage), and whips (may attack non-adjacent targets in the same area Fighting: INCREDIBLE for Typical damage). Kraven sometimes Agility: REMARKABLE coats these weapons with paralyzing drugs Strength: REMARKABLE of up to Remarkable potency (Amazing Endurance: INCREDIBLE potency if he has prepared the drug for a spe- Reason: EXCELLENT cific target, such as Spider-Man). Intuition: INCREDIBLE Psyche: TYPICAL MARTIAL ARTS: Kraven can Stun and Slam opponents of greater Endurance than his Health: 140 Strength. Karma: 66 Resources: GOOD Talents: Kraven's Reason is Remarkable in Popularity: 33 chemistry. He is also a master at handling wild animals and often has one or two large Powers: cats or similar creatures in his lair.

NERVE PUNCH: Kraven can successfully Background: Sergei Kravin, the orphaned apply a nerve punch any time he receives a son of a aristocrat, traveled through- red result in slugfest combat. The nerve out the world in his youth, eventually settling punch Stuns for 2-20 rounds, and the victim in Africa. There, young Sergei discovered his must make a yellow Endurance FEAT roll to natural abilities in hunting. He also found an avoid the effects of the nerve punch. herbal potion that, reacting with his particular metabolism, gave him super-human powers. RUNNING: Kraven can run 5 areas a round Sergei soon made a name for himself as one for up to 6 rounds an hour. He must, however, of the greatest hunters of all time. Contacted move in a straight line for all 5 areas. by the CHAMELEON™, Kraven accepted his greatest challenge: hunting Spider-Man. WEAPONS: In addition to his natural hunting Defeated by the web-slinger and deported, abilities, Kraven uses weapons including Kraven has sneaked back into the country on darts (2-area range, Typical damage), axes several occasions for a rematch. (Good damage, thrown for 2 areas), mana- cles of Remarkable-strength material

LIZARD™ buildings without making a FEAT roll. Curtis Connors Biologist REPTILE CONTROL: can communi- cate telepathically with reptiles and control Fighting: EXCELLENT all reptiles within a mile of himself. His power Agility: REMARKABLE rank for this control is Amazing. Strength: INCREDIBLE Endurance: AMAZING ALTER EGO: Lizard's human alter ego, Dr. Reason: POOR Curtis Connors, has the following abilities: Intuition: GOOD Psyche: REMARKABLE F A S E R I P Ty Ty Ty Gd Re Gd Ty Health: 140 Health: 28 Karma: 46 Karma: 44 Resources: GOOD Popularity: 8 Resources: GOOD Popularity: 3 Connors in human form is missing his right arm. He is a noted reptile biologist and his Powers: Reason is Incredible in that field.

BODY ARMOR: Lizard's hide is tougher than Background: Curt Connors's interest in rep- a cured alligator skin, and provides him with tilian regeneration was inspired by the loss of Good body armor. his own arm in the Korean War. Dr. Connors, a noted biologist, isolated the chemical com- TAIL: Lizard may use his 6 1/2-foot-long tail pound responsible for regeneration, but in as a weapon, inflicting Amazing damage and testing it on himself was transformed into the attacking on the Remarkable slugfest lethal Lizard, a bestial creature with limited column. intelligence and great rage. Lizard has bat- tled Spider-Man often and has had his lizard WALL-CRAWLING: The pads of Lizard's persona cured on several occasions, only to hands and feet are similar to those of a gekko see it resurface later. Lizard persona seems lizard, giving him Incredible ability to climb to have been totally removed during the last and adhere to vertical surfaces. days of the SECRET WARS™, but may yet return. SPEED: Lizard can move up to 4 areas in a single round. He can jump over two-story

15 ™ one of the most powerful branches of the Mag- planned the final defeat of Iron Man, but were Countess Guiletta Nefaria gia in America, the Nefaria Family. Known as thwarted by Stark and his newest armor. ( Whitney Frost) "Big M" to those within the family, Masque Criminal Mastermind oversaw the Unearthly-class crime family with ruthless efficiency. She normally had 2-20 Fighting: REMARKABLE thugs on hand who were willing to lay down Agility: EXCELLENT their lives for her. These minions were armed Strength: GOOD with shoulder lasers (12-area range, Excellent Endurance: REMARKABLE damage) or force blasters (3-area range, Excel- Reason: GOOD lent slugfest damage). She could also have a Intuition: EXCELLENT super-powered bodyguard on the order of Psyche: GOOD ™.

Health: 90 Background: Guiletta Nefaria was the Karma: 40 daughter of Count Luchino Nefaria, the pow- Resources: REMARKABLE erhouse of a large faction of the criminal Popularity: -10 organization known as the Maggia. chose to extend his influence to cov- Powers: ert manipulation of government and control of the world, a path of action that led to his MARTIAL ARTS: Madame Masque was a imprisonment by the Avengers. With his cap- master at martial arts, and could Stun and ture his only daughter, Giuletta, took the Slam opponents of higher Endurance than reigns of the power and proved a capable her Strength. leader of the crime cartel. After an accident in a battle with Iron Man NATURAL MARKSMAN: Madame Masque's seriously damaged her face, Masque began Agility was Remarkable with missile weapons. to wear the golden mask that was her trade- Her guns fired both normal bullets and car- mark. During this period she also fell in love tridges of Incredible-potency sleeping gas, with Tony Stark, the original Iron Man. Their requiring an Endurance FEAT roll to avoid fall- romance weathered many troubles but finally ing asleep (red if Endurance is less than Incred- broke apart when Iron Man stayed the aged ible, yellow if it is Incredible, and green if Count Nefaria in battle. With this act, Stark Endurance is greater than Incredible). became her hated enemy, She teamed up with Obidiah Stane, the man who took over MAGGIA: Madame Masque was the head of Stark International. Stane and Masque

MISTER FEAR™ Fighting: TYPICAL Alan Fagan Agility: GOOD FEAR RING: Fagan has a ring capable of Businessman, criminal Strength: TYPICAL injecting a concentrated dose of the fear Endurance: GOOD compound. He must strike an opponent in a Reason: GOOD slugfest to use the ring. The ring inflicts Poor Intuition: EXCELLENT damage and will not penetrate body armor of Psyche: GOOD Typical or better rank.

Health: 32 GAS MASK: Fagan is protected from his own Karma: 40 gas by wearing a fully functional gas mask Resources: REMARKABLE and total body suit which prevents any con- Popularity: -5 tact with the gas.

Powers: Background: Four men have worn the uni- form of Mister Fear. The first was the inventor FEAR COMPOUND: Mister Fear's claim to of the gas, Zoltan Drago, a sculptor and ama- noteriety is the use of a chemical compound teur scientist who discovered the gas while that trigger? the human reactions of fear and working in a wax museum. He went on a flight. This is an Unearthly-potency drug; the crime spree and was captured by Daredevil. barest whiff of it is sufficient to turn a super- Upon release from prison, Drago was con- powered hero into a coward, to either cower, fronted by Samuel Saxon, who took the suit or flee in terror. Those of less than Unearthly and killed Drago. The exchange was over- Endurance must make a red FEAT roll to heard by Larry Cranston, a rival of Matt Mur- avoid this effect, while those of Unearthly dock. Saxon battled Daredevil and was killed Endurance must make a yellow FEAT roll and in a fall, but Cranston, posing as a relative, those of higher Endurance must make a took custody of the suit and chemicals. Cran- green FEAT roll. This compound has no ston used the Mr. Fear costume to fight Mur- effect on robots, androids, and non- dock in California, only to meet his death in humanoid aliens. Those affected make no an accident. Cranston's nephew, Alan attacks, choosing to run as far away as possi- Fagan, used the suit in a plan to build his own ble from the gas. One pellet is sufficient to nuclear bomb. He was defeated by Spider- cover a single area. Man and Hawkeye; the suit is currently in police custody. FEAR GUN: Mister Fear fires his pellets from a gun with a range of 5 areas, with Excellent Agility. 16 ™ Background: Calvin Zabo, a brilliant Calvin Zabo research scientist, believed that Robert Professional ccriminal Louis Stevenson's Dr. Jekyll and Mr. Hyde was more than a mere story, and set about Fighting: EXCELLENT searching for the chemical that would unlock (REMARKABLE) the bestial darker side of human nature. Rob- Agility: GOOD (GOOD) bing his employers to finance his search, Strength: TYPICAL (INCREDIBLE) Zabo finally stumbled upon the correct hor- Endurance: REMARKABLE monal compound and tried it out on himself. (AMAZING) Gaining great power, Zabo felt a burning Reason: REMARKABLE (POOR) hatred of humanity and believed himself to Intuition: GOOD (TYPICAL) be the personification of human evil. He has Psyche: GOOD (MONSTROUS) terrorized New York, both alone and with partners that include BATROC™, the Jester™, Health: 66(130) ™, and Cobra™. The last, a long- Karma: 50 time partner who battled alongside Hyde Resources: GOOD against the Mighty Thor, eventually ditched Popularity: -30 his powerful ally in a jailbreak. Hyde has never forgiven Cobra, and his hate for his I Powers: former ally outweighs the rage he feels for Spider-Man, Captain America, or any other I TRANSFORMATION: Zabo discovered a hero. hormonal chemical that unleashes the bes- tial side of his nature and causes mutagenic changes in his entire body, converting the dapper scientist into a brawling, evil brute. This transformation takes a single round, and the chemicals last for months before finally wearing off. The second statistics are Mr. Hyde's.

BODY ARMOR: As Hyde, Zabo has Incredi- ble body armor against all physical and energy attack forms.

MOLTEN MAN™ damage. If grappling, can inflict Mark Raxton up to Incredible heat and fire damage each Criminal round. Combustible materials near Raxton burst into flame; he can melt materials of Fighting: EXCELLENT Remarkable material strength or less. Rax- Agility: GOOD ton takes double normal damage from water Strength: REMARKABLE and water-based attacks, but his abilities are Endurance: MONSTROUS not affected. A garden hose, for instance, Reason: TYPICAL inflicts Typical damage on the flaming Molten Intuition: GOOD Man. Psyche: TYPICAL Background: Mark Raxton was an assistant Health: 135 to Spencer Smythe, inventor of the Spider- Karma: 22 Slayer robots. Smythe and Raxton devel- Resources: POOR oped a liquid metal alloy, which Raxton Popularity: -5 wanted to sell to the highest bidder. As the two fought, Raxton broke the bottle acci- Powers: dently, covering himself in the alloy while being bathed in strange radiation. BODY ARMOR: Raxton's entire body is per- Raxton found that the alloy had been meated with metal, giving him Amazing pro- absorbed into his skin, turning him into tection from physical attacks and Excellent super-powered Molten Man. He turned his protection from energy attacks. Raxton's new abilities to crime. After some time, the steel-hard skin allows him to Stun and Slam chemicals began to react with the air, giving individuals of up to Monstrous Endurance. Molten Man his fiery form and threatening to consume him. Raxton turned to his step- FLAMING FORM: The chemicals of Raxton's sister, Liz Allen, and coerced her to steal body react with the air, turning his body into a chemicals to try to cure him. Spider-Man flaming which consumes him in the interfered, and Raxton apparently died from process. The reaction stabilizes, but while in his own fire. Years later, Molten Man, his his fiery form Raxton has additional powers. deterioration stabilized, down Liz and Any character hitting Molten Man in this form her new husband, . Spider-Man without sufficient body armor or protection, again saved the day, returning Raxton to his takes Excellent damage from heat and fire. non-fiery state. Raxton's own attacks inflict Remarkable heat

17 ™ threatened. Spector's Intuition is Amazing cue the statue and retake the mantle of Moon Marc Spector when using the ankh. Knight. Adventurer WEAPONS: Moon Knight carries the follow- Fighting: REMARKABLE ing weapons: (INCREDIBLE) 1. Ivory boomerang: range 3 areas, Excel- Agility: EXCELLENT lent damage, returns to thrower (REMARKABLE) 2. darts: range 3 areas, Good Hack Strength: EXCELLENT and Slash damage, "called shot" can pin an (INCREDIBLE) opponent against a vertical surface Endurance: EXCELLENT 3. Throwing irons: range 5 areas, Good (INCREDIBLE) Hack & Slash damage Reason: GOOD 4. Lasso-grapple: range 1 area, Good Intuition: EXCELLENT damage, or Excellent grappling ability versus Psyche: REMARKABLE one foe. Allows Spector to scale walls up to 2 stories a round Health: 90(150) 5. Bola: range 3 areas, Typical damage, Karma: 60 Good grappling damage Resources: REMARKABLE Popularity: 10 Background: Mercenary Marc Spector gave his life trying to prevent another mercenary Powers: from robbing an Egyptian archeological dig. Apparently slain, Spector regained his life at POWER BOOST: When the moon is in the sky, the feet of a statue of the Egyptian god of the Spector's abilities and Health are raised to the moon, Khonshu. Attributing his resurrection to second levels listed above. This increase that diety, Spector became Moon Knight. occurs as soon as the moon is clear of the hori- For months afterward, Spector served as a zon, and lasts as long as it in in the sky. As it is freelance agent, with aliases as cab driver the rays of the moon that give him that added Jake Lockley and millionaire Steven Grant. power, a new moon or eclipse will not trigger the He used "Grant's" money to fund his crime- transformation, but being inside or under- fighting career. Tired of juggling several iden- ground will not prevent its effects. tities, Spector finally retired his other selves and sold the statue of Khonshu. The buyer ANKH: Moon Knight carries a golden ankh sought to turn it to his own evil ends. Three symbol that glows if his life is potentially ancient priests of Egypt called Spector to res-

MOONSTONE™ FLIGHT: Moonstone can fly up to 4 areas Dr. Karla Sofen each round by manipulating gravitons. Psychiatrist, criminal Talents: Dr. Sofen's Reason is Excellent in Fighting: GOOD psychiatry. Agility: EXCELLENT Strength: INCREDIBLE Background: All of Sofen's powers are Endurance: REMARKABLE derived from an alien rock taken from the Reason: GOOD Blue Area of the Moon, a stone believed to be Intuition: GOOD invested with some of the 'S™ Psyche: EXCELLENT power. The stone was originally wielded by Byron Becton, the first Moonstone. Dr. Sofen, Health: 100 using hallucinogenic gas, convinced Becton Karma: 40 the stone was turning him into a monster and Resources: GOOD made him reject its powers. Popularity: -15 Allowing the stone to merge with her own nervous system, Sofen became Moonstone. Powers: As a student and associate of the criminal mastermind ™, Sofen PHASING: Moonstone can walk through follows her mentor in the use of psycholgy to physical objects with Amazing ability, similar control others. She worked for the criminal to the SHADOWCAT™. She must con- body known as the CORPORATION™ and centrate for one round before phasing and was later a minion of 'S™ Masters may not take any others with her. of Evil. She is currently in custody following a battle with Spider-Man. LIGHT GENERATION: Moonstone can gen- erate light ranging from infrared to ultraviolet. She can generate an Amazing-intensity of light, blinding for 1-10 rounds those failing to make an Endurance FEAT roll.

LIGHT BLASTS: Moonstone can emit blasts of coherent light that inflict up to Amazing damage, but which can Stun and Slam oppo- nents of up to Unearthly Endurance.

18 MORBIUS™ a true vampire, Morbius was unaffected by Dr. Michael Morbius holy symbols, garlic, or sunlight, though the Living vampire latter made him uncomfortable.

Fighting: EXCELLENT GLIDING: As a pseudo-vampire, Morbius Agility: EXCELLENT could glide up to 4 areas a round, dropping Strength: REMARKABLE one story for each round glided. Endurance: AMAZING Reason: REMARKABLE CLAWS: Morbius's claws inflicted Good Intuition: EXCELLENT damage using the Hack & Slash column. Psyche: GOOD Talents: Morbius is a master of biochemistry. Health: 120 His reason is Incredible in this area. Karma: 60 Resources: TYPICAL Background: Michael Morbius was a Nobel Popularity: 0 Prize-winning biochemist who was dying of a rare disease that dissolved his blood cells. The above statistics are for Morbius at the Working with a combination of fluids from height of his power. vampire bats and with electric therapy, Mor- bius unintentionally transformed himself into Powers: a pseudo-vampire. Driven by his bloodthirsty urges, Morbius battled Spider-Man on PSEUDO-VAMPIRISM: Morbius was the vic- numerous occasions. In their final battle, the tim of an induced need for human blood, that living vampire was struck by lightning while resembles vampirism, down to the details of attempting to drain Spider-Man's blood. The fanged teeth and super-human strength. combination of Spider-Man's radioactive Although not a true vampire, Morbius, at the blood and the lightning's electrical energy height of the disease, needed to make a cured Morbius of his disease and pseudo- Psyche FEAT once per day or be forced to vampirism, but left him still addicted to fresh hunt human prey and drain their blood. blood. While working on a cure for this com- Those attacked by Morbius were infected by pulsion, Morbius saved the life of SHE- his disease and became pseudo-vampires ™, who returned the favor by getting themselves (an Amazing-potency disease), the former pseudo-vampire a light sentence though they could be cured by a antidote for his crimes on the condition he continues developed by Morbius himself. As he was not seeking a cure for his compulsion.

MYSTERIO™ into combat, tries to retreat to one of Quentin Beck his specially prepared areas, allowing him to Professional criminal play with his opponent's mind.

Fighting: EXCELLENT GASES: Mysterio uses a number of types of Agility: GOOD smoke and toxic gas to aid him in his crimes. Strength: GOOD They include: Endurance: EXCELLENT 1. An opaque gas that reduces visibility to Reason: EXCELLENT six inches. Intuition: EXCELLENT 2. An Amazing-potency knockout gas. Psyche: REMARKABLE 3. A Monstrous-potency gas which reduces Intuition by four ranks (to a minimum of Feeble). Health: 60 He uses this gas to help establish his illusions' Karma: 70 reality. Resources: EXCELLENT Popularity: -15 HYPNOSIS: Mysterio can hypnotise others and implant commands in their minds at the Powers: Remarkable level.

ILLUSION GENERATION: Quentin Beck has Background: Quentin was a stunt man the ability to generate Amazing illusions. turned special effects designer whose ego Unlike the mutant MASTERMIND™, Mysterio demanded still greater challenges. He must plan his illusions carefully and, if out- decided that great fame could be his if he first side an area of planned illusion, can cast illu- discredited, then defeated, Spider-Man. sions that affect only himself. He can Unfortunately, his early illusions did not faze produce holographic replicas of himself and the web-slinger, and Mysterio was easily others, complete with sound (though no defeated. Since that time, Mysterio has scent), and simulate dangerous situations. worked quietly and constantly to improve his Those confronted by Mysterio's illusions abilities, hoping to defeat Spider-Man. treat them as real. If disbelief is stated by the player, allow an Intuition FEAT roll (red if Intui- tion is less than Amazing, yellow is Amazing, and green if greater than Amazing). If the roll is failed, the illusion seems real and will actu- ally inflict damage on the observer. If forced

19 ™ Talents: Robert Hunter is a ham radio opera- Robert Hunter tor and a retired electrical engineer. His Rea- Professional icriminal son in electrical matters is Excellent.

Fighting: GOOD Background: Hunter was chosen by a rene- Agility: GOOD gade group of scientists to serve as a Strength: TYPICAL super-powered criminal agent. Hunter Endurance: EXCELLENT agreed and was genetically and atomically Reason: GOOD bio-engineered to explode with devastating Intuition: TYPICAL force. Known as Nitro, the Exploding Man, Psyche: TYPICAL Hunter set about to steal a deadly nerve gas known as Compound Thirteen: This brought Health: 46 him into conflict with the original CAPTAIN Karma: 22 MARVEL™, who defeated Nitro. Unfortu- Resources: GOOD nately, the Captain's exposure to Compound Popularity: -10 Thirteen caused the cancer that later killed him. Nitro has escaped the authorities on Powers: numerous occasions since, and is a contin- ual menace. EXPLOSIVE BODY: Nitro can will himself to explode, while remaining unharmed himself, inflicting Amazing damage on everyone in the same area with him and Remarkable damage on those in adjacent areas. Nitro becomes a scattered gaseous cloud in the process. He can reform in a 2 rounds or remain gaseous until he chooses to regain his original form, allowing him to flow into tight areas. If his gaseous body is separated and the parts contained, Nitro cannot reform at all. Nitro may also explode some of the molecules of his hands or feet, allowing him to strike for Remarkable damage, and Stun or Slam opponents of up to Monstrous Endurance.

NOMAD™ Fighting: REMARKABLE was an agent of the Red Skull operat- Agility: REMARKABLE ing in California to lure Captain America into Adventurer Strength: GOOD a trap, and was slain by the Red Skull. Jack Endurance: REMARKABLE received the Nomad costume from Reason: TYPICAL S.H.I.E.L.D. on a mission against the Intuition: GOOD ™, who had been defeated by the first Psyche: TYPICAL Nomad years before. Jack Munroe was Bucky to the fourth Cap- Health: 100 tain America. Quick recap: Cap I fought in Karma: 26 World War II and was frozen in an iceberg. Resources: POOR Cap II was THE SPIRIT OF 76™, filling in fol- Popularity: 9 lowing Cap I's disappearance. Cap III was the PATRIOT™, who took up the mantle fol- Powers: lowing Cap II's death. The fourth Captain America hero- STUN-DISCS: Nomad wears on his chest worshipped the original Captain America, two detachable 6-inch-diameter steel alloy and used the super-soldier serum with Jack discs. Each disc is weighted off-center with during the 1950's to fight Communism. The spent uranium inserts. Nomad can throw super-soldier serum was unstable without these discs as weapons with a 1 area range. vita-rays, and the pair quickly went from The discs can Stun for 1-10 rounds oppo- being patriots of freedom to facist vigilantes. nents that fail to make an Endurance FEAT The two were captured by the authorities and roll. To avoid the Stun, Nomad's opponents placed in suspended animation. Once freed, must make a red FEAT roll for those of less they battled the real Cap and ™, but than Remarkable Endurance, yellow for with were then taken over by Doctor Faustus, a Endurance of Remarkable, and green for criminal mastermind who used the ersatz Endurances of greater than Remarkable. Captain America as a tool for world domina- Nomad is a crack shot with these discs and tion. Jack was a pawn discarded in this play. tosses them with Incredible Agility. Following Faustus' defeat, Jack was turned over to S.H.I.E.L.D., which cured his insanity. Background: Jack Monroe is the third Once cured, Jack sought out the original Nomad. The first was Steve Rogers, better Captain America and, after fighting along- known as Captain America, during a period side him as Bucky, took up the costume of when he forsook his star-spangled Avenger Nomad to fight Viper. He has kept that iden- costume due to self-doubt. The second tity ever since.

20 ™ HELMET: Paladin can seal his helmet, allow- Real name unrevealed ing him a one-hour supply of oxygen. He can also slide night-viewer lenses over his visor, Fighting: REMARKABLE allowing him to see in normal darkness up to Agility: EXCELLENT 4 areas. Strength: REMARKABLE Endurance: REMARKABLE MARTIAL ARTS: Paladin is trained in mar- Reason: GOOD tial arts and can Stun and Slam opponents Intuition: EXCELLENT with higher Endurance that his Strength. Psyche: GOOD GYMNASTICS: Paladin is an expert at gym- Health: 110 nastics as well, and has an Agility of Remark- Karma: 40 able when dodging. Resources: GOOD Popularity: 2 Background: Little is known about Paladin's background, including the mystery of his Powers: superior strength. Is it the result of a muta- tion, personal ability, or some kind of exo- BODY ARMOR: Paladin wears padded body skeleton? Paladin is a hero-for-hire and armor backed by Kevlar cloth armor, providing mercenary. While preferring to ride with the him with Good protection from physical attacks. white-hats, he is not above dealing regularly with shades of gray. He works only for a price STUN GUN: Paladin carries a gun that fires a and derides those heroes who risk life and signal which scrambles his target's neural limb for free. On a personal note, he has system. It has a range of 5 areas and inflicts been seeing Janet Van Dyne, the ", no damage, but requires the target to make though she is aware that any name he gives an Endurance FEAT roll (green if Endurance her is an alias. Whether his interest in Wasp is less than Remarkable, yellow if it is is social, business, or pleasure is currently Remarkable, and red if Endurance is greater unknown. than Remarkable) or be stunned for 1-10 rounds. This energy attack is unaffected by normal body armor. The gun has a thumb- print safety catch, so that only Paladin may operate it. Paladin uses his weapon with Remarkable Agility.

PORCUPINE™ oxygen supply and is equipped with night Alex Gentry lenses that allow Gentry to see in the Professional criminal dark as if it were daylight.

Fighting: EXCELLENT STEEL QUILLS: Gentry's suit is decked with Agility: GOOD razor-sharp quills, so that in slugfest combat Strength: EXCELLENT Porcupine inflicts Excellent Hack & Slash Endurance: REMARKABLE damage. Reason: GOOD Intuition: GOOD CONCUSSION BOMBS: Porcupine can fire Psyche: TYPICAL quill-shaped concussion bombs up to 3 areas away, inflicting Incredible damage to a single Health: 80 target. He fires them with Remarkable Agility Karma: 26 and may fire up to three at a time against differ- Resources: EXCELLENT ent targets. Alternately, Porcupine's quills may Popularity: -5 be loaded with Amazing-potency knockout gas.

Powers: ELECTRICAL ATTACK: Gentry's battlesuit can fire electrical bolts up to three areas BODY ARMOR: All of Porcupine's powers away. These bolts inflict up to Incredible derive from his highly advanced battlesuit. The damage, and may be fired once per round suit provides Incredible protection from physi- (the capacitors of the suit must recharge). cal attacks, and Remarkable protection from energy attacks. In addition, anyone physically FLIGHT: Porcupine can fly up to three areas attacking Porcupine without adequate protec- a round by means of boot jets. tion (such as body armor of at least Good strength) will automatically be hit for Good dam- Background: Alex Gentry was a weapons age from the quills. This damage is considered designer for the U. S. Army who turned his tal- slugfest, not Hack & Slash damage. ents toward inventing a personal battlesuit to use in criminal activity. As Porcupine, he has HELMET: The weakest spot in Porcupine's run afoul of many heroes in his career, includ- armor, Gentry's helmet provides only ing Captain America, Wasp, and Iron Man. Remarkable protection, though it is He has redesigned his suit and, despite a defended by a large number of quills. The defeat by Captain America and Nomad, is as helmet may be sealed to provide a six-hour deadly as ever.

21 POWER MAN™ hand of the same young lady, so Stryker took Luke Cage an easy solution: he framed Cage for heroin Hero for hire possession with planted evidence that sent Luke to Seagate Prison. Soon afterward, the Fighting: REMARKABLE woman was slain in an assassination attempt Agility: GOOD on Stryker. Strength: INCREDIBLE In prison, Luke learned how to fight to stay Endurance: AMAZING alive. Listed as a "bad attitude" prisoner, he Reason: GOOD was offered a chance to make points with the Intuition: EXCELLENT prison administration by undergoing some Psyche: TYPICAL experimental tests. During one test, a secu- rity guard with a grudge against Cage set the Health: 130 controls to overload, hoping to kill the man. Karma: 36 Instead, the experiment altered Cage's skin Resources: POOR so that it could withstand incredible punish- Popularity: 20 ment and heightened his Strength and Endurance as well. Cage broke out of prison Powers: during the resultant explosion and was thought drowned outside Seagate. BODY ARMOR: Luke Cage's thick hide pro- He survived and made his way to New vides him with Incredible body armor. York, taking the name Luke Cage at that time to symbolize his former entrapment. He MARTIAL ARTS: Luke is an experienced found Stryker, now a local gangster, street fighter who works out with his partner, destroyed his operation and defeated him. Iron Fist. He can Stun and Slam opponents of During this time he also began advertising greater Endurance than his Strength. his services as a "hero-for-hire." As such, he was once hired by J. Jonah Jameson to bat- Background: Luke Cage is not Power Man's tle Spider-Man. Usually, however, Power real name, which has not yet been revealed. Man works on the side of good. He has The man who was to become Luke Cage teamed up with Daniel Rand, better known grew up in Harlem and engaged in petty as Iron Fist, and the two have taken on prob- crime. He eventually went straight, while his lems together. boyhood companion, Willis Stryker, contin- ued on the crooked path and became rich. Luke and Willis were both competing for the

PROFESSOR POWER™ Matthew, whose own personality is overid- Anthony Power den by his father's. Those who can reach this World conqueror second persona (through , for example) can turn the son against the father Fighting: REMARKABLE and attack him telepathically, using Psyche Agility: GOOD as a slugfest attack. Strength: INCREDIBLE Endurance: INCREDIBLE ": Professor Power is the Reason: EXCELLENT leader of the latest incarnation of the Secret Intuition: EXCELLENT Empire and has a huge amount of funds Psyche: EXCELLENT available to him for his world-beating schemes. He has a private army of ultra- Health: 120 patriots who dress as Roman centurions, Karma: 60 have stats as Thugs, and carry laser hand Resources: AMAZING blasters (3-area range, Good damage). Popularity: -10 Power also maintains as his base a mobile castle capable of moving at high speed Powers: between regions.

BODY ARMOR: Power wears an exoskele- Background: Professor Anthony Power ton at all times that gives him his physical served as a White House advisor and was a powers. It provides Remarkable protection firm believer in democracy until his son, Mat- from physical and energy attacks. thew, had a complete nervous breakdown while fighting in Vietnam. With his son ENERGY WEAPON: Fitted along his right beyond medical help, Power's view of the forearm, Power wears an electron beam gun world became twisted. He became con- capable of inflicting Monstrous damage at vinced that a single person should control the line of sight distance. It may be fired only world and that person was himself. Receiv- once each 45 minutes due to the drain on the ing backing from the ultra-ultra right, Power suit's energy systems. began to reform the Secret Empire and has attempted world domination on several occa- FLIGHT: Power can fly at 6 areas per round. sions. In addition, he has placed his mind within Matthew's body and that body in a bat- SECOND PERSONALITY: The body tlesuit so he can better control his takeover of Anthony Powers occupies is that of his son, the world.

22 ™ Fighting: AMAZING modified and armored Ford Econoline van Real name unrevealed Agility: EXCELLENT disguised as a TV repair truck. The van has Vigilante Strength: GOOD Amazing body, Remarkable speed, and Endurance: EXCELLENT Remarkable control. The van has on-board Reason: TYPICAL computer and communication links, and car- Intuition: EXCELLENT ries full scuba gear, light artillary and LAW Psyche: TYPICAL weapons, and high explosives. The van is equipped with a self-destruct mechanism Health: 100 that can be set for 15 minutes which inflicts Karma: 32 Monstrous damage to those within or on the Resources: POOR van, and Incredible damage to all in the same Popularity: 7 area.

Powers: Talents: Punisher has no super-human powers but possesses a wide variety of com- WEAPONS: Punisher carries a wide variety bat talents. He is skilled at martial arts, allow- of weapons, including: ing him to Stun and Slam opponents of * M16 assault rifle (range 7, damage 10) greater Endurance than his Strength. He is a * Mark 6 submachine gun (range 7, dam- natural marksman and has Remarkable Agil- age 25) ity when using guns. His Strength when * Browning auto-rifle (range 5, damage 10) wrestling is Excellent. And finally, he has * Smith and Wesson .357 revolver (range been trained in underwater combat, use of 3, damage 6) scuba gear, and underwater demolition. * 4-shot, .223 derringer (range 2, damage 4) Background: Punisher was a highly deco- * Gerber Mark II combat knife inflicting rated marine whose family was slain after wit- Good Hack & Slash damage. nessing a gangland killing. Shaken by the * 8 grenades, four high-explosive, four slayings, he deserted the corps and, taking Incredible-potency tear gas the name of Punisher, hunted down the gang Any of the guns may be loaded with normal and killed them. Having dealt with the gang bullets, dum-dums (+ 5 damage), and mercy that murdered his family, Punisher declared bullets (inflict slugfest damage and Amazing- war on all crime, leaving a bloody wake potency knockout drug). behind him. He is currently serving time in prison for his vigilante activities. BATTLE VAN: Punisher travels in a heavily 'TNI

RED SKULL™ Background: Red Skull was an orphaned it is not positive that the world has seen the Johann Schmidt child who grew to be a thug and criminal in last of the Red Skull. World conqueror Germany between the wars. As a young man, he was working in a Berlin hotel when Fighting: EXCELLENT he first encountered . Hitler was Agility: EXCELLENT berating his chief for letting a spy Strength: GOOD escape, claiming that he could teach the bell- Endurance: REMARKABLE boy to do a better job. Noticing Schmidt for Reason: REMARKABLE the first time, the Fuhrer saw the hate in his Intuition: EXCELLENT eyes and declared he would carry out his Psyche: MONSTROUS boast, turning the bellboy into the perfect Nazi. The youth was an apt pupil, and soon Health: 80 the dictator gave him the costume Karma: 125 and name of Red Skull, using him as his per- Resources: INCREDIBLE sonal agent of evil. Popularity: -75 The Red Skull served his master well dur- ing the Second World War, the best of Hitler's Powers: murderous agents which included Arnim Zola, , and the first Baron MARTIAL ARTS: Red Skull is self-trained in Zemo. Red Skull was foiled on numerous martial arts, and can Slam and Stun oppo- occasions by Captain America, and the two nents of greater Endurance than his foes battled in Berlin as it fell. The Red Skull Strength. was buried in falling timbers but kept alive by an experimental gas of his own creation. NATURAL MARKSMAN: Red Skull's Agility The Red Skull was rescued by agents of a is Remarkable when using firearms. secret organization known as THEM, a branch of Strucker's ™. In the years WEAPONS: Red Skull often carries a that followed, Skull and Captain America specially-made handgun with a range of 3 clashed frequently. Skull had transcended areas. This handgun fires pellets of "dust of the evil of Hitler's Nazi dream to become a death," a Remarkable-potency chemical force in his own right. In their final battle, a (one target per pellet) that reduces the face dying Red Skull tried to take Captain Amer- of the victim to a red skull. Those who make ica with him but failed, claimed by old age at an Endurance FEAT roll may avoid the last. He is survived by a daughter, and effects of the dust, and Karma may be added despite his body being consumed by flames, to this die roll. 23 SANDMAN™ In addition, Sandman uses the Amazing William Baket column to hit when grappling. Former criminal 4. Weaknesses: Baker is vulnerable to heat when he is in his sand form. Flame and Fighting: REMARKABLE heat damage hurt him and fuse the sand into Agility: REMARKABLE glass. Baker can also be affected by winds of Strength: INCREDIBLE more than Incredible Strength, such as those Endurance: MONSTROUS caused by powerful vacuum cleaners. Reason: TYPICAL 5. Healing: Baker can regenerate lost Health Intuition: GOOD by incorporating loose bits of sand and dirt into Psyche: REMARKABLE his body. Up to half his damage at any time may be healed in this fashion. Health: 175 Karma: 46 Background: William Baker was a gangland Resources: TYPICAL criminal who escaped from Ryker's Island and Popularity: 0 fled south along the East Coast. Hiding in a nuclear testing site on the Georgia coast, Baker Powers: was lying on a beach when an experimental nuclear reactor's steam system exploded, SAND FORM: Baker can transform all or part showering him with radiation and giving him his of his body into animate, sentient sand. As powers. Now wielding greater power and taking such, Sandman has the following powers: the name of Sandman, Baker became a cos- 1. Body Armor: Baker's sand form gives him tumed criminal and fought many heroes includ- Amazing protection against physical attacks ing Spider-Man and the ™. and Incredible protection from all energy Recently, after an incident involving his involun- attacks that are not heat-based. tary merging with Hydro-Man, creating a huge 2. Sand Blasting: Baker can project sand mud-, Baker questioned his criminal past up to 2 areas away, inflicting up to Incredible and renounced his career as Sandman. Since damage. He can also reduce his fist and arm that time, he has aided Spider-Man in a battle to sand, inflicting Amazing damage with a against the ™, and seems inter- single blow. ested in leading a law-abiding life. 3. Elasticity: Baker's sandy form allows him to stretch up to 2 areas away and to change his shape, allowing him to spread out in a thin film or slip through narrow openings.

SCARECROW™ The crows can fly up to 3 areas per round and Ebenezer Laughton inflict Hack & Slash damage with their beaks Professional criminal and claws.

Fighting: EXCELLENT ESCAPE ARTIST: Laughton, in addition to Agility: REMARKABLE his contortionist abilities, is a Remarkable Strength: GOOD lockpick and safecracker. Endurance: GOOD Reason: TYPICAL Background: Laughton was a natural con- Intuition: EXCELLENT tortionist who billed himself as Umberto the Psyche: FEEBLE Uncanny. During one of his performances, he aided Iron Man in apprehending a criminal Health: 70 in the theater. Suddenly realizing the poten- Karma: 28 tial use of his abilities in crime, Laughton Resources: TYPICAL stole a outfit from a costume shop Popularity: -10 and a flock of tame crows from a fellow per- former, then set about creating a name for Powers: himself in crime. After an initial battle with Iron Man, Laughton bounced in and out of GYMNASTICS: Laughton is extremely prison for some time. During his last stay in limber and trained in acrobatics, at one time prison, Scarecrow's mind finally snapped, a billing himself as a contortionist. His Agility is product of his long frustation and many Incredible when dodging, and he can fit defeats at the hands of crimefighters. He is through narrow openings with ease. now a sadistic killer as well as a thief, and will return any small slight with overzealous retri- PET CROWS: Scarecrow manages a flock of bution. up to two dozen pet crows, who have been taught by the madman to kill on command. The crows attack when ordered, or if anyone points a gun at or rushes Laughton, and will carry off gems and jewelry. The crow's stats are:

F A S E Pr Gd Fb Pr Health: 20

24 SCORPION™ Fighting: REMARKABLE Background: MacDonald Gargan was a pri- MacDonald Gargan Agility: INCREDIBLE vate investigator in the employ of J. Jonah Professional criminal Strength: INCREDIBLE Jameson. Jameson, while casting about for Endurance: INCREDIBLE some way of defeating Spider-Man, discov- Reason: TYPICAL ered Dr. Farley Stillwell, a scientist who had Intuition: TYPICAL made great leaps in mutagenics. Jameson Psyche: GOOD offered Stillwell $10,000 to change someone into a super-powered challenger for Spider- Health: 150 Man, and offered Gargan $10,000 to be that Karma: 22 subject. Gargan and Stillwell agreed, and Resources: TYPICAL Stillwell mutagenically altered Gargan to give Popularity: -15 him his superhuman powers. Stillwell also provided Gargan with a cybernetically con- Powers: trolled tail to use as a weapon. So armed, Scorpion went out to fight Spider-Man. WALL CRAWLING: Gargan has Excellent During the battle, Stillwell observed that wall-crawling abilities on any surface he can the animals he used in previous experiments grip, including concrete and masonry but showed psychotic behavior. He realized that excluding glass. his modifications would soon destroy Gargan's sanity as well. Gargan went mad, BODY ARMOR: Gargan's costume provides blaming Jameson for his situation, and tried Excellent protection from physical attacks to kill the editor. Farley Stillwell perished in an and Remarakble protection from electrical attempt to administer an antidote, and damage. Spider-Man defeated Scorpion. During the next few years Scorpion escaped incarcera- SCORPION'S TAIL: Scorpion's tail is made tion several times to seek revenge on Jame- of Incredible-strength material and inflicts son. Jameson, meanwhile, kept his role in Amazing damage when it hits. It can react to Scorpion's past a secret while quietly paying mental commands from Gargan, who can for Gargan's psychiatric treatment. Finally, make it coil like a spring to enable him to Jameson admitted his responsibility for the clear buildings three stories high in a single creation of Scorpion and, though no criminal leap. The tail also contains a plasma projec- charges were brought against him, resigned tor capable of firing a bolt up to 10 areas his position as editor of the . away for Remarkable damage.

SIDEWINDER™ Background: Seth Voelker was a college Seth Voelker professor and financial analyst from Professional criminal Kenosha, Wisconsin, who volunteered to be a super-powered operative for the Roxxon Fighting: GOOD Oil Company. He was implanted with a cyber- Agility: GOOD netic control unit to master the dimension- Strength: TYPICAL spanning harness developed by Roxxon's Endurance: EXCELLENT subsidiary, the Brand Corporation. Reason: EXCELLENT As leader of the new Serpent Squad, consist- Intuition: TYPICAL ing of Black Mamba, Death Adder, and Ana- Psyche: GOOD conda, Sidewinder recovered the Serpent .Crown. Ditching his compatriots, Sidewinder Health: 46 operated as a freelance criminal until his former Karma: 36 teammates found him. Sidewinder kindly paid Resources: GOOD his former teammates the money owed them, Popularity: -5 with interest, and proposed the formation of a "Serpent Society" of snake-powered opera- Powers: tives to act as a super-powered team as well as a union when dealing with criminal employers. TELEPORTATION: Sidewinder can teleport As inducement, Sidewinder noted that with his by means of an electronic harness and cape teleporting abilities, any member of the society that he controls cybernetically. He can tele- that was captured by the authoritites could be port only one area at a time, but can move easily and quickly freed. The members of the past walls, opponents, and other hazards original squad agreed, and the new society has with ease. He can view the area he is tele- attracted the attention of other super-powered porting to as he moves to it, allowing him to villains, including ™, Cobra, avoid "side-winding" into a solid object. and PRINCESS PYTHON™. Sidewinder moves through another unknown dimension when using his mechanism, and can manipulate his harness so that he can fall up to 10 stories without taking damage by repeatedly entering and leaving this dimen- sion. Sidewinder can take up to one other man-sized creature with him when teleport- ing.

25 ™ cracker who was caught once too often prac- Real name unrevealed ticing his trade. After developing a primitive Professional criminal set of vibro-blasters in the prison workshop, Shocker destroyed the wall of his cell and Fighting: TYPICAL escaped. Returning to his old life of crime, Agility: EXCELLENT Shocker has now developed his present set Strength: TYPICAL of blasters and the padded suit he wears to Endurance: EXCELLENT protect himself. He has battled Spider-Man Reason: TYPICAL on numerous occasions. Intuition: TYPICAL Psyche: TYPICAL

Health: 52 Karma: 18 Resources: TYPICAL Popularity: -2

Powers:

BODY ARMOR: Shocker's padded armor and boots provide Good protection from physical attacks and Amazing protection from vibration and sonic attacks, such as those generated by his gloves.

VIBRO-SMASHERS: Shocker wears a set of vibrating gloves that inflict Remarkable dam- age separately, or Amazing damage if both hit the same target (yellow FEAT roll for both to do so). These vibro-smashers can destroy material of up to Incredible strength and can be used to open safes by vibrating their sen- sitive mechanisms.

Background: Shocker is an unnamed safe-

SWARM™ Fighting: TYPICAL Each that Swarm controls attacks Fritz von Meyer Agility: GOOD as a separate creature, under the control of Former scientist Strength: GOOD its master. Bees always get the initiative and Endurance: MONSTROUS can inflict up to Excellent damage each Reason: TYPICAL round (though bees cannot Stun or Slam Intuition: EXCELLENT except when fired as a bee-blast). If reduced Psyche: MONSTROUS to 0 Health, Swarm disbands.

Health: 101 FLIGHT: The bees can lift what remains of Karma: 101 Von Meyer's body up to 3 areas per round, Resources: FEEBLE and can hover in place. Popularity: -5 Background: Fritz von Meyer was an Powers: escaped Nazi scientist in South America who engaged in research on bees. While explor- BODY ARMOR: Swarm's body is actually a ing the jungle, Meyer found a group of super- community of bees covering von Meyer's skele- bees, mutated by the effects of a radioactive ton. These bees provide a living carpet of pro- meteorite. These bees were extremely intelli- tection equivalent to Incredible strength body gent and mostly passive. Meyer thought to armor from all physical and energy attacks. control the bees by a psionic , but the bees Swarm is naturally subject to those attacks that attacked him instead. By the time Meyer suc- affect bees. Intense cold, for example, harms ceeded in controlling the queen bee, the them, and smoke causes the bees to become super-bees had destroyed Meyer's body. The sluggish and less aggressive. queen bee and Meyer's will were linked, how- ever, producing Swarm. BEE CONTROL: Swarm mentally controls a Swarm has attacked both Los Angeles and colony of super-bees and can fire swarms of New York. In the first case he was defeated these creatures in "bee-blasts" with a range by the OF LOS ANGELES™, in of 4 areas. The bees normally move up to the latter by Spider-Man. Spidey succeeded three areas per round and have the following in disbanding the component bees of stats for each swarm attacking: Swarm's body. Von Meyer's radioactive skel- eton is being kept by ESU in a lead . F A S E Ex Fb Fb Ex Health: 44

26 SPIDER-MAN™ Peter Parker Freelance photographer

Fighting: REMARKABLE Agility: AMAZING Strength: INCREDIBLE Endurance: INCREDIBLE Reason: EXCELLENT Intuition: AMAZING Psyche: INCREDIBLE

Health: 160 Karma: 110 Resources: POOR Popularity: 40

Powers: SPIDER TRACERS: Parker owns several eral days later, Parker's was mur- WALL CRAWLING: Spider-Man sticks to all small, spider-shaped homing signals, each dered by the same burglar. Filled with normal surfaces automatically, and can walk cued in on a frequency detected by his remorse for his lack of action, Parker realized on walls and ceilings with Amazing ability. spider-sense. The range of these signals is that with great power comes great responsi- about one mile. bility. SPIDER SENSE: Parker's spider-sense Spider-Man's show business career was warns him of potential danger. If placed in SPIDER BEACON: Along with the automatic cut short by strong opposition from the Daily immediate danger, a successful Intuition camera in the belt of his costume, Spider- Bugle and its editor, J. Jonah Jameson. FEAT roll allow him to react in time (dodging a Man keeps a beacon that flashes a red spider Parker turned to fighting crime out of his guilt bullet, for example). Failing the FEAT roll indi- symbol up to three areas away. Those sud- over his Uncle Ben's death, and helped sup- cates that he did not react in time to avoid the denly caught in the beam must make an Intui- plement his 's Social Security danger. No Karma may be added to these tion FEAT roll or be startled, giving checks by selling photos to the Daily Bugle. rolls. Potentially dangerous persons and situ- Spider-Man the initiative. Parker would set his camera up before going ations will also set off the spider-sense which into battle as Spider-Man thereby getting reacts most strongly to the greatest potential Background: High school student Peter "exclusive" shots of him in action. danger (figured in damage). An Unearthly Parker was attending a public demonstration Spider-Man has guarded the secret of his danger will spark more of a reaction than a on the safe use of nuclear power, sponsored identity to protect those who know him from merely Good danger. The spider-sense is by General Tectronics Corporation when he the attacks of villains and to avoid overly omni-directional and does not require any was bitten by a spider that had been exposed stressing his Aunt May, who has survived a conscious will to operate. If deprived of his to massive radiation. The bite of this spider number of heart attacks. One villain who dis- spider-sense, Spider-Man's Intuition drops to gave Parker the equivalent Strength and covered Spider-Man's identity was the Green Good and his Agility to Incredible. Agility of a spider and, in addition, allowed Goblin, with the result that Parker's friends him to adhere to vertical surfaces. Seeking to and family were under threat of violence and WEB-SHOOTERS: Spider-Man carries a benefit from these powers, Parker created a the woman he loved, Gwen Stacy, died. web-shooter on each wrist, each firing red and blue outfit and developed a powerful Since that time, Parker has tried to keep his Monstrous-strength webbing up to two areas adhesive and web-shooter. Billing himself as identity secret, though at this time Daredevil, away. The webbing has Incredible material the Amazing Spider-Man and keeping his Black Cat, and are all strength in the round it is fired, and hardens identity secret so as not to embarrass himself aware of his dual identity. to Monstrous strength the round following. and his Aunt May and Uncle Ben, Parker was Spider-Man has fought with or alongside Spider-Man uses this webbing to restrain a hit on Variety Time, a national television most of the super-powered individuals of the foes, to make swing-lines (moving up to 3 show. Marvel Universe. Despite the continual bad areas per round in city areas), as missiles Following one performance, Parker press from the Daily Bugle under Jameson's inflicting up to Excellent damage, and as passed up the opportunity to stop a burglar, control (and the attempts on Spidey's life Monstrous strength shields. The adhesive saying that he was a professional performer, from agents working for Jameson), most of webbing lasts for an hour, then dissolves. and that crook chasing was not his job. Sev- New York's heroes are aware that Spider- Man is one of . Spider-Man was kidnapped, along with a good number of other heroes and villains, by the ™, a powerful extradimensional being. During this period, Spider-Man's familiar red and blue costume was shredded in battle. Using one of the machines availa- ble, Parker created another costume. This suit, which was in reality a living , was apparently destroyed in a sonic attack soon after his return to earth, but Spider- Man's current partner at that time, Black Cat, sewed him a replica. Spider-Man switches between the two suits as his mood takes him. Parker, while maintaining his career as Spider-Man, has finished high school, gradu- ated from with a bac- calaureate in chemistry, and worked for some time as a graduate student in biophys- ics. He has recently taken a leave of absence to work full time as a freelance photographer.

27 ™ indicates that the attacking heroes must Real name unrevealed declare their actions first, and Taskmaster Professional criminal may act accordingly, even if he has initiative. In addition, any such hero is penalized two Fighting: AMAZING columns to the left when attacking Taskmas- Agility: AMAZING ter. Strength: EXCELLENT Endurance: REMARKABLE EQUIPMENT: Taskmaster carries a of Reason: GOOD Incredible-strength material, a bow which fires Intuition: INCREDIBLE arrows inflicting Excellent damage, an Psyche: TYPICAL Incredible-material sword, a multi-purpose billy- club similar to Daredevil's, and a .45 caliber Health: 150 handgun. He also carries magnesium flares of Karma: 56 Amazing potency. Resources: GOOD Popularity: 30 Talents: Taskmaster is a natural marksman, weapon master, martial artist, wrestler, and Powers: pilot. He may adapt any further physical tal- ents he observes. PHOTOGRAPHIC REFLEXES: If Taskmas- ter sees someone perform a physical action, Background: Taskmaster discovered his photo- he gains the ability to perform the same graphic reflexes early in life, allowing him to action. This ability is limited to normal human become a football hero after watching one pro actions only. He can duplicate one of Spider- game. He thought to turn his abilities to crime, Man's jumps, but not his ability to walk on but was put off by the large number of heroes walls. He has studied, among others, Spider- devoted to stopping evil-doers. Taskmaster Man, Captain America, Iron Fist, Daredevil, instead decided to train thugs for other super- Punisher, and the Avengers. Any other hero powered villains, and set up training centers. He will have his fighting style studied if a suc- has fought Spider-Man, the Avengers, and cessful Yellow Popularity FEAT roll is made. Nomad in his career to date, but also maintains an extensive film library of heroes and villains to PREDICTION ABILITY: This ability only observe their moves. functions against heroes the Taskmaster has studied. Before each round of combat, Task- master makes an Intuition FEAT. Success

TITANIUM MAN™ Amazing damage at a range of 10 areas. Boris Bullski Communist agent Background: Boris Bullski was a high level member of the Soviet Communist party whose Fighting: GOOD (REMARKABLE) unbridled ambition and intimidating tactics Agility: EXCELLENT placed him in disfavor with his superiors in the (REMARKABLE) Kremlin. He was transferred to an administra- Strength: GOOD (AMAZING) tive position in a Siberian work camp. Noting Endurance: REMARKABLE that many of the prisoners were the scientists (MONSTROUS) and technicians who helped Anton Vanko Reason: GOOD develop his original Crimson Dynamo armor, Intuition: EXCELLENT Bullski coerced the captives to produce a set of Psyche: GOOD sophisticated titanium armor. Using this armor, Bullski intended to defeat the champion of Health: 70(185) western capitalism, Iron Man. Karma: 40 Working with materials on hand, the scien- Resources: GOOD tists provided Bullski with an overlarge suit of Popularity: -30 armor powered by a thermonuclear power sup- ply. With the party's approval, Titanium Man Powers: challenged Iron Man to a battle in a neutral location. The Golden Avenger agreed, and BODY ARMOR: All of Bullski's powers derive defeated Titanium Man on international televi- from his titanium suit of armor. The second set sion. of numbers above reflect Bullski's abilities in Out of favor with his superiors to an even the Titanium Man armor. The suit provides greater degree, Bullski fought Iron Man on sev- Incredible protection from physical attacks and eral other occasions, always meeting with Monstrous protection from energy attacks, defeat. Finally given a chance by his superiors, including heat, cold, and radiation. Titanium Man oversaw the Green Liberation Front, a group of disaffected Vietnam veterans FLIGHT: Titanium Man can fly up to 20 areas in in powered armor designed by a scientist a single round by means of jet engines in his whose parents were kept prisoner. BETA RAY boots. BILL™ defeated the GLF by revealing Titanium TM Man for what he was, and the scientist had his BLASTERS: The eyes of Titanium Man's revenge by apparently destroying Bullski. armor fire electron beams that inflict up to

28 UNICORN™ also been trained in espionage and has lock- Milos Masaryk picking skill of Excellent. Super-powered agent Background: The Czech-born Masaryk was Fighting: REMARKABLE a Soviet intelligence operative assigned to Agility: EXCELLENT the laboratories of Anton Vanko. Following Strength: INCREDIBLE his development of the Crimson Dynamo Endurance: INCREDIBLE armor, Vanko created an energy projector Reason: TYPICAL known as the "power horn," which lie taught Intuition: EXCELLENT Masaryk to use, with government approval. Psyche: FEEBLE With Vanko's defection, Masaryk, equipped as Unicorn, was sent the United States to Health: 130 return the fleeing scientist. Unicorn was Karma: 18 stopped by the efforts of Iron Man. Resources: GOOD Returning to his native Czechoslovakia in Popularity: -15 disgrace, Masaryk underwent treatment in an experimental "hyper-activator" which Powers: increased his abilities to superhuman levels but accelerated cellular deterioration. Again BODY ARMOR: Unicorn's skin and soft tis- as Unicorn, Masaryk fled the East, seeking a sues are many times tougher than a normal cure for this side affect. Both RED ™ human's and provide Remarkable protection and ™ promised cures, but nei- from physical damage. ther delivered. Approached by Titanium Man, the gravely ill Masaryk agreed to defeat POWER HORN: Unicorn's main armament Iron Man in exchange for a cure. Iron Man consists of an energy projector with variable defeated Unicorn and, by placing Masyrk in a settings. This power horn can inflict up to cryogenic capsule, arrested his deteriora- Monstrous damage. tion. Unicorn was accidently freed months later and, after another battle with Iron Man, FLIGHT: Unicorn can fly up to 8 areas in a walked out to sea, seeking to join up again single round by means of a rocket belt. with Titanium Man.

Talents: Unicorn is trained in the martial arts, and he can Stun and Slam opponents of greater Endurance than his Strength. He has

UNION JACK™ wars, he took up his identity again to battle Joseph Chapman his brother, Baron Blood, in the early days of Adventurer and art student WWII. Blood was defeated, but Falsworth was crippled in the battle. Fighting: EXCELLENT The second Union Jack was Lord Agility: EXCELLENT Falsworth's son Brian. A captive of the Nazis Strength: GOOD in Hamburg, Brian Fallsworth befriended a Endurance: EXCELLENT fellow prisoner, German biochemist Eric Sch- Reason: GOOD mitt, who had developed his own version of Intuition: EXCELLENT the Super-Soldier formula. Brian drank the Psyche: GOOD formula to prevent it from falling into enemy hands and worked behind enemy lines as a Health: 70 freedom fighter named ™. At the Karma: 40 request of his father he became the second Resources: TYPICAL Union Jack and fought alongside the Inva- Popularity: 2 (15 in Great Britain) ders". Following the Second World War, Brian retired and was killed in a car crash in Powers: the 1950s. Joseph Chapman, the third Union Jack, MARTIAL ARTS: Union Jack can Stun and was a friend of Brian Falsworth's nephew Slam opponents of greater Endurance than Kenneth. Battling the resurrected Baron his Strength. Blood, Kenneth fought alongside Captain America. Blood was killed forever in the bat- WRESTLING: Union Jack uses the Excellent tle, but, Lord Falsworth suffered a heart column when grappling and escaping. attack and perished as well. Falsworth's heirs gave the costume and title to Joseph Background: Joey Chapman is the third Chapman in return for his aid. individual to don the mantle of Union Jack. The original Union Jack was Lord Montgom- ery Falsworth, a British nobleman who served his country in the First World War as a costumed operative in the group known as Freedom's Five. Union Jack was the symbol of his country in WWI and, while Falsworth retired his costumed identity between the

29 VERY IMPORTANT PEOPLE

In addition to the costumed heroes and vil- lains listed in this volume, New York is also the home of some ordinary and not-so- ordinary people. The folks listed here share one special quality: whether they realize it or not, their lives are deeply interwoven with those of the heroes.

TM

MAY REILLY PARKER™ unaware that Parker is Spider-Man. general and Spider-Man in particular ever Retired since the wall-crawler's on MARY JANE WATSON™ national television. Gifted with a diehard F A S E R I P Aspiring actress, model devotion to news and cursed with a foul tem- Fb Ty Fb Fb Ty Gd Ex per and mercantile pettiness, Jameson ran a Health: 12 Karma: 36 F A S E R I P fast, tight operation as editor of the Bugle Resources: Poor Popularity: 2 Pr Ty Ty Gd Ty Gd Ty until he resigned following his admission to Health: 26 Karma: 22 involvement in the creation of Scorpion. He is Peter Parker's Aunt May was widowed Resources: Poor Popularity: 4 currently publisher of the Daily Bugle, is mar- after a burglar shot her husband, Ben, and ried to Dr. Maria Madison, and has a grown has since made ends meet on her social Mary Jane Watson is the niece of May's old son, former astronaut . security checks with occasional help from next-door neighbor, . She has her nephew Peter. She runs a boarding known Peter Parker since high school, but JOSEPH "ROBBIE" ROBERTSON™ house for senior citizens in Forest Hills, turned him down when he finally proposed to Editor-in-chief, Daily Bugle Queens, New York. She is unaware of Peter's her. After a brief absence, she is back in Park- identity as Spider-Man, and Peter is afraid of er's life again, having returned to the Big Apple F A S E R I P her finding out, fearing the shock would be to pursue her career. She knows that Peter Ty Ty Ty Ty Ty Ty Gd too much for her weak heart. Parker is Spider-Man, and he knows that she Health: 24 Karma: 22 knows. Their relationship is currently uncertain. Resources: Good Popularity: 5 NATHAN LUBENSKY™ Retired J. JONAH JAMESON™ Joe Robertson was Jameson's city editor Publisher, Daily Bugle, NOW and Woman when Jameson ran the newsroom, and Robbie F A S E R I P Magazines took a good deal of the edge off his superior's Pr Fb Ty Gd Gd Gd Ty opinions. Now editor-in-chief, Robertson wants Health: 22 Karma: 26 F A S E R I P to run a polished, professional newspaper Resources: Poor Popularity: 3 Pr Ty Ty Ty Ty Ty Ty every bit as popular as it was during the Jame- Health: 20 Karma: 18 son Era. To that end, Robbie has banished A retired Vaudevillean, the wheelchair- Resources: Excellent Popularity: 7 Jameson's continual barrage against Spider- bound Nathan became one of Aunt May's Man to the editorial pages and seldom accepts boarders after meeting her in a retirement Jameson began his newspaper career as a shots of Spider-Man in action. Robertson community. Nathan helps May run the reporter for the Daily Bugle while still in high seems to be a little colder now, due to the house, and the two have been going school, eventually rising to the position of added responsibility of his job and the large together. He is very disappointed in Peter publisher of the daily newspaper and two shoes he must fill. Joe Robertson has a son, Parker's behavior toward his aunt: making magazines. Jameson has maintained a long- Randy. Neither father nor son is aware of her worry and dropping out of school. He is running battle with costumed vigilantes in Spider-Man's true identity.

30 his radar sense). He is aware that Murdock is Daredevil and helped bring Elektra back to life, at the apparent cost of his own life.

MISTY KNIGHT™ Private investigator

F A S E R I P Ex Gd Rm Ex Gd Ex Ex Health: 80 Karma: 50 Resources: Good Popularity: 8

Misty Knight is half the team of Restorations, Ltd. A former policewoman who lost her right arm in an explosion, Misty possesses a bionic replacement that gives her superhuman Strength. The bionic replacement resembles her normal arm and is normally not noticed until she lashes into action. Until recently, Misty has been seeing Danny Rand, Iron Fist of .

COLLEEN WING™ Private investigator

F A S E R I P Rm Ex Gd Ex Gd Ex Ex Health: 80 Karma: 50 Resources: Good Popularity: 8

Colleen Wing is the other half of Nightwing Restorations, Ltd. Colleen is related to Clan Yoshida, which includes the villianous ™ and the mutant ™. Col- leen has been trained as a samurai and is a weapons master with oriental weapons as well as master of the martial arts. Together, both Knight and Wing are known as the Daughters of the Dragon. ™ often appears to be a bumbling clown. He is City reporter, Daily Bugle currently separated from his wife, Debbie. He is BERNADETTE ROSENTHAL™ unaware that Murdock is Daredevil. Glassbower F A S E R I P Pr Ty Pr Ty Gd Gd Pr BECKY BLAKE™ F A S E R I P Health: 20 Karma: 24 Legal secretary Ty Gd Ty Gd Ty Ty Ty Resources: Good Popularity: 8 Health: 32 Karma: 18 F A S E R I P Resources: Poor Popularity: 2 Ben Urich operates from the city desk and Fb Pr Pr Gd Ty Ty Gd has a nose for the talk on the street and the Health: 20 Karma: 22 Bernie Rosenthal is currently an unem- back stories in the newpaper's "morgue." Resources: Typical Popularity: 1 ployed glassblower in New Vbrk. She is also His Reason is Excellent involving events in the fiancee of Steve Rogers, better known as the city, particularly in the underworld. Urich Becky Blake is Nelson and Murdock's Captain America. This has made her a target has figured out Daredevil's secret identiy of legal secretary and, despite her handicap to such foes as Red Skull and Baron Zemo, blind lawyer Matt Murdock, but is keeping (she is confined to a wheelchair), she compe- but Bernie seems to be taking the excitement that secret in return for Murdock's saving his tently handles both lawyers' papers. Her in stride, strengthened by the love she feels life on numerous occasions. Urich is married handicap often makes her a target for attacks for her shield-slinger. and should really cut down on his smoking. against the law firm. She is unaware that one of her employers is Daredevil. FRANKLIN "FOGGY" NELSON™ Attomey-at-law STICK™ Real name unrevealed F A S E R I P Pr Ty Ty Ty Gd Pr Pr F A S E R I P Health: 22 Karma: 18 Rm Rm Gd Rm Gd Mn Am Resources: Typical Popularity: 2 Health: 100 Karma: 135 Resources: Good Popularity: 0 is Matt Murdock's partner in law, and has a Reason of Excellent in legal mat- Stick appears to a thin, elderly, blind pool ters. While Murdock is the better trial lawyer, hustler. He is, in reality, the leader of a power- Nelson has an incredible eye for detail and ful group of oriental warriors who have legal precedent, making the pair, until recently, opposed the Hand for years. Stick is a master one of the top legal teams in the city, engaged of martial arts and oriental weapons and, in by such clients as the Avengers. Outside of the addition, has radar sense similar to Daredev- legal arena, Foggy is generally at a loss and il's (indeed, he taught Murdock how to use

31 ™ enlarged and brought to life, creating a tiger from his wounds, retired from crimefighting, Hector Ayala of the following statistics: and returned the amulets. College student F A S E Fighting: INCREDIBLE Rm Gd Ex Rm Health: 90 Agility: REMARKABLE Strength: EXCELLENT The tiger attacks on the Hack & Slash Endurance: REMARKABLE column. If reduced to 0 Health, it returns to Reason: GOOD statue form. Intuition: GOOD Finally, the amulet creates a form of addiction Psyche: EXCELLENT in the user. If it is separated from the user for more than 24 hours, the user's Endurance slips Health: 120 by one rank for every day after the first. Endur- Karma: 40 ance falls to Feeble, then increases one rank Resources: TYPICAL per day until the character's normal level is Popularity: 5 regained. If the hero can do without the amulet by that time, he is free of its addictive effect. Powers: Background: The amulet of the White Tiger MYSTIC AMULET: Hector wore an amulet was originally worn in three parts by the Sons of consisting of two paws and the head of a jade the Tiger, a team of kung-fu experts. When they tiger figurine. This amulet raises the wield- disbanded, they threw out the amulets, and er's Fighting and Agility to the listed ranks Hector Ayala found them. Donning the amulets, and provides him with the knowledge of mar- he was transformed into the White Tiger, New tial arts necessary to Stun and Slam oppo- York's first Puerto-Rican costumed hero. nents of greater Endurance than his In a battle alongside Spider-Man against Strength. The amulet also raises White ™, Hector changed into Tiger's Strength to Remarkable when White Tiger on television, revealing his iden- involved in wrestling. tity to the world. A madman named Gideon In addition, if the head and paws are Mace targeted White Tiger as the first victim reunited with the jade statue, the completed in his war on heroes. Mace slayed Hector's jade tiger allows passage into the mystic family and dumped White Tiger's bullet- dimension that housed K'un-Lun. If used by a ridden body at the Daily Bugle's doorstep. character of at least Excellent Psyche who is Spider-Man battled Mace, who perished at capable of wielding magic, the statue can be the hands of his own men. Hector recovered

WILL 0' THE WISP™ HYPNOSIS: By consciously controlling the Jackson Arvad sparking light affect, Will o'the Wisp can hyp- Former scientist notize opponents at a Remarkable level of ability (Psyche FEAT roll to avoid hypnosis Fighting: GOOD after one round; red roll if Psyche is less than Agility: EXCELLENT Remarkable, yellow if Remarkable, and Strength: INCREDIBLE green if greater than Remarkable). While Endurance: AMAZING under hypnosis, the target will follow simple Reason: EXCELLENT orders and answer questions truthfully. Intuition: GOOD Psyche: GOOD Background: Jackson Arvad was a scientist at Brand Corporation, driven by horrible Health: 120 deadlines. In a laboratory mishap, Arvad was Karma: 40 changed into his present form. He sought Resources: POOR revenge on his employer and Brand, result- Popularity: 3 ing in the closing of Brand Corporation after he forced his superiors to confess their Powers: genetic experimentation. Will o'the Wisp does not see himself as a DENSITY CONTROL: Will o'the Wisp can criminal as his actions have been directed conte electromagnetic attraction forces of against the corporation that deprived him of a the molecules if his body, allowing him to shift normal life. While he has not as yet decided the his density with Amazing ability. He can course of his life, he retains a great hatred of increase his density to give himself Remark- Brand and its parent corporation, Roxxon. Now able body armor or decrease it to intangibility, that Brand has been shut down, he has gone allowing him to walk through walls. Will o'the into hiding, seeking his purpose in life. His Wisp can only attack when solid, but can present whereabouts are unknown. solidify part of his body while leaving others intangible. He has no form of intangible attack similar to Vision's.

FLIGHT: When at minimum density, Will o'the Wisp can fly at up to 10 areas a round. While doing so, he sparkles from the interac- tion of his dispersed molecules with the atmosphere. 32 17th Floor CITY ROOM

46th Floor JAMESON'S EXECUTIVE SUITE