Radeon's Next-Generation Vega Architecture
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Real-Time Finite Element Method (FEM) and Tressfx
REAL-TIME FEM AND TRESSFX 4 ERIC LARSEN KARL HILLESLAND 1 FEBRUARY 2016 | CONFIDENTIAL FINITE ELEMENT METHOD (FEM) SIMULATION Simulates soft to nearly-rigid objects, with fracture Models object as mesh of tetrahedral elements Each element has material parameters: ‒ Young’s Modulus: How stiff the material is ‒ Poisson’s ratio: Effect of deformation on volume ‒ Yield strength: Deformation limit before permanent shape change ‒ Fracture strength: Stress limit before the material breaks 2 FEBRUARY 2016 | CONFIDENTIAL MOTIVATIONS FOR THIS METHOD Parameters give a lot of design control Can model many real-world materials ‒Rubber, metal, glass, wood, animal tissue Commonly used now for film effects ‒High-quality destruction Successful real-time use in Star Wars: The Force Unleashed 1 & 2 ‒DMM middleware [Parker and O’Brien] 3 FEBRUARY 2016 | CONFIDENTIAL OUR PROJECT New implementation of real-time FEM for games Planned CPU library release ‒Heavy use of multithreading ‒Open-source with GPUOpen license Some highlights ‒Practical method for continuous collision detection (CCD) ‒Mix of CCD and intersection contact constraints ‒Efficient integrals for intersection constraint 4 FEBRUARY 2016 | CONFIDENTIAL STATUS Proof-of-concept prototype First pass at optimization Offering an early look for feedback Several generic components 5 FEBRUARY 2016 | CONFIDENTIAL CCD Find time of impact between moving objects ‒Impulses can prevent intersections [Otaduy et al.] ‒Catches collisions with fast-moving objects Our approach ‒Conservative-advancement based ‒Geometric -
High End Visualization with Scalable Display System
HIGH END VISUALIZATION WITH SCALABLE DISPLAY SYSTEM Dinesh M. Sarode*, Bose S.K.*, Dhekne P.S.*, Venkata P.P.K.*, Computer Division, Bhabha Atomic Research Centre, Mumbai, India Abstract display, then the large number of pixels shows the picture Today we can have huge datasets resulting from in greater details and interaction with it enables the computer simulations (CFD, physics, chemistry etc) and greater insight in understanding the data. However, the sensor measurements (medical, seismic and satellite). memory constraints, lack of the rendering power and the There is exponential growth in computational display resolution offered by even the most powerful requirements in scientific research. Modern parallel graphics workstation makes the visualization of this computers and Grid are providing the required magnitude difficult or impossible. computational power for the simulation runs. The rich While the cost-performance ratio for the component visualization is essential in interpreting the large, dynamic based on semiconductor technologies doubling in every data generated from these simulation runs. The 18 months or beyond that for graphics accelerator cards, visualization process maps these datasets onto graphical the display resolution is lagging far behind. The representations and then generates the pixel resolutions of the displays have been increasing at an representation. The large number of pixels shows the annual rate of 5% for the last two decades. The ability to picture in greater details and interaction with it enables scale the components: graphics accelerator and display by the greater insight on the part of user in understanding the combining them is the most cost-effective way to meet data more quickly, picking out small anomalies that could the ever-increasing demands for high resolution. -
Small Form Factor 3D Graphics for Your Pc
VisionTek Part# 900701 PRODUCTIVITY SERIES: SMALL FORM FACTOR 3D GRAPHICS FOR YOUR PC The VisionTek Radeon R7 240SFF graphics card offers a perfect balance of performance, features, and affordability for the gamer seeking a complete solution. It offers support for the DIRECTX® 11.2 graphics standard and 4K Ultra HD for stunning 3D visual effects, realistic lighting, and lifelike imagery. Its Short Form Factor design enables it to fit into the latest Low Profile desktops and workstations, yet the R7 240SFF can be converted to a standard ATX design with the included tall bracket. With 2GB of DDR3 memory and award-winning Graphics Core Next (GCN) architecture, and DVI-D/HDMI outputs, the VisionTek Radeon R7 240SFF is big on features and light on your wallet. RADEON R7 240 SPECS • Graphics Engine: RADEON R7 240 • Video Memory: 2GB DDR3 • Memory Interface: 128bit • DirectX® Support: 11.2 • Bus Standard: PCI Express 3.0 • Core Speed: 780MHz • Memory Speed: 800MHz x2 • VGA Output: VGA* • DVI Output: SL DVI-D • HDMI Output: HDMI (Video/Audio) • UEFI Ready: Support SYSTEM REQUIREMENTS • PCI Express® based PC is required with one X16 lane graphics slot available on the motherboard. • 400W (or greater) power supply GCN Architecture: A new design for AMD’s unified graphics processing and compute cores that allows recommended. 500 Watt for AMD them to achieve higher utilization for improved performance and efficiency. CrossFire™ technology in dual mode. • Minimum 1GB of system memory. 4K Ultra HD Support: Experience what you’ve been missing even at 1080P! With support for 3840 x • Installation software requires CD-ROM 2160 output via the HDMI port, textures and other detail normally compressed for lower resolutions drive. -
(12) United States Patent (10) Patent No.: US 7,133,041 B2 Kaufman Et Al
US007133041B2 (12) United States Patent (10) Patent No.: US 7,133,041 B2 Kaufman et al. (45) Date of Patent: Nov. 7, 2006 (54) APPARATUS AND METHOD FOR VOLUME (56) References Cited PROCESSING AND RENDERING U.S. PATENT DOCUMENTS (75) Inventors: Arie E. Kaufman, Plainview, NY (US); 4,314,351 A 2f1982 Postel et al. Ingmar Bitter, Lake Grove, NY (US); 4,371,933 A 2, 1983 Bresenham et al. Frank Dachille, Amityville, NY (US); Kevin Kreeger, East Setauket, NY (Continued) (US); Baoquan Chen, Maple Grove, FOREIGN PATENT DOCUMENTS MN (US) EP O 216 156 A2 4f1987 (73) Assignee: The Research Foundation of State University of New York, Albany, NY (Continued) (US) OTHER PUBLICATIONS (*) Notice: Subject to any disclaimer, the term of this Knittel, G., TriangleCaster: extensions to 3D-texturing units for patent is extended or adjusted under 35 accelerated volume rendering, 1999, Proceedings of the ACM U.S.C. 154(b) by 742 days. SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, pp. 25-34.* (21) Appl. No.: 10/204,685 (Continued) PCT Fed: Feb. 26, 2001 (22) Primary Examiner Ulka Chauhan (86) PCT No.: PCT/USO1 (O6345 Assistant Examiner Said Broome (74) Attorney, Agent, or Firm Hoffmann & Baron, LLP S 371 (c)(1), (2), (4) Date: Jan. 9, 2003 (57) ABSTRACT (87) PCT Pub. No.: WOO1A63561 An apparatus and method for real-time Volume processing and universal three-dimensional rendering. The apparatus PCT Pub. Date: Aug. 30, 2001 includes a plurality of three-dimensional (3D) memory units; at least one pixel bus for providing global horizontal (65) Prior Publication Data communication; a plurality of rendering pipelines; at least one geometry bus; and a control unit. -
GPU Developments 2018
GPU Developments 2018 2018 GPU Developments 2018 © Copyright Jon Peddie Research 2019. All rights reserved. Reproduction in whole or in part is prohibited without written permission from Jon Peddie Research. This report is the property of Jon Peddie Research (JPR) and made available to a restricted number of clients only upon these terms and conditions. Agreement not to copy or disclose. This report and all future reports or other materials provided by JPR pursuant to this subscription (collectively, “Reports”) are protected by: (i) federal copyright, pursuant to the Copyright Act of 1976; and (ii) the nondisclosure provisions set forth immediately following. License, exclusive use, and agreement not to disclose. Reports are the trade secret property exclusively of JPR and are made available to a restricted number of clients, for their exclusive use and only upon the following terms and conditions. JPR grants site-wide license to read and utilize the information in the Reports, exclusively to the initial subscriber to the Reports, its subsidiaries, divisions, and employees (collectively, “Subscriber”). The Reports shall, at all times, be treated by Subscriber as proprietary and confidential documents, for internal use only. Subscriber agrees that it will not reproduce for or share any of the material in the Reports (“Material”) with any entity or individual other than Subscriber (“Shared Third Party”) (collectively, “Share” or “Sharing”), without the advance written permission of JPR. Subscriber shall be liable for any breach of this agreement and shall be subject to cancellation of its subscription to Reports. Without limiting this liability, Subscriber shall be liable for any damages suffered by JPR as a result of any Sharing of any Material, without advance written permission of JPR. -
Macbook Pro (15-Inch, 2019) - Technical Specifications
MacBook Pro (15-inch, 2019) - Technical Specifications Touch Bar Touch Bar with integrated Touch ID sensor Finish Silver Space Gray Display Retina display 15.4-inch (diagonal) LED-backlit display with IPS technology; 2880- by-1800 native resolution at 220 pixels per inch with support for millions of colors Supported scaled resolutions: 1920 by 1200 1680 by 1050 1280 by 800 1024 by 640 500 nits brightness Wide color (P3) True Tone technology Processor 2.6GHz 2.6GHz 6-core Intel Core i7, Turbo Boost up to 4.5GHz, with 12MB shared L3 cache Configurable to 2.4GHz 8-core Intel Core i9, Turbo Boost up to 5.0GHz, with 16MB shared L3 cache 2.3GHz 2.3GHz 8-core Intel Core i9, Turbo Boost up to 4.8GHz, with 16MB shared L3 cache Configurable to 2.4GHz 8-core Intel Core i9, Turbo Boost up to 5.0GHz, with 16MB shared L3 cache Storage MacBook Pro (15-inch, 2019) - Technical Specifications 256GB 256GB SSD Configurable to 512GB, 1TB, 2TB, or 4TB SSD 512GB 512GB SSD Configurable to 1TB, 2TB, or 4TB SSD Memory 16GB of 2400MHz DDR4 onboard memory Configurable to 32GB of memory Graphics 2.6GHz Radeon Pro 555X with 4GB of GDDR5 memory and automatic graphics switching Intel UHD Graphics 630 Configurable to Radeon Pro 560X with 4GB of GDDR5 memory 2.3GHz Radeon Pro 560X with 4GB of GDDR5 memory and automatic graphics switching Intel UHD Graphics 630 Configurable to Radeon Pro Vega 16 with 4GB of HBM2 memory or Radeon Pro Vega 20 with 4GB of HBM2 memory Charging and Expansion Four Thunderbolt 3 (USB-C) ports with support for: Charging DisplayPort Thunderbolt -
Download Radeon R7 200 Series Driver AMD RADEON R7 200 SERIES GRAPHICS 64BIT DRIVER
download radeon r7 200 series driver AMD RADEON R7 200 SERIES GRAPHICS 64BIT DRIVER. It is very similar to nvidia s sli multi-gpu technology in many aspects. If you're looking for the best graphics card, whether it's rtx, gtx, or one of amd's latest radeon navi cards, this guide will help you decide on the best card for 1080p, 1440p, or 4k gaming. The card and nvidia gtx 1650 gpu. Amd radeon r9 200 series sobre o clube do hardware. Similar to radeon hd 4800 x2 series graphics cards, however, amd has abandoned the use of x2 moniker for dual-gpu variants starting with radeon hd 5900 series, making it the only series within the evergreen gpu family to have two gpus on one pcb. The headers in the table listed below describe the following, model the marketing name for the gpu assigned by amd/ati. The series graphics cards over driver for 1080p gaming. How much better is the rtx 2070 super compared to the rtx 2060? Descrição, driver for amd radeon hd 7500m/ 7600m radeon software adrenalin 2020 edition 20.3.1 support for doom eternal achieve up to 5% better performance playing doom eternal ultra nightmare settings at 1920x1080p on the radeon rx 5700xt with radeon software adrenalin 2020 edition 20.3.1, versus radeon software adrenalin 2020 edition 20.2.2. Msi is very similar to know. Obtaining graphics drivers using the amd driver auto-detect tool. Don t buy radeon vega graphics cards or the original rtx 2070 at this point unless you find them at spectacular discounts. -
Order Independent Transparency in Opengl 4.X Christoph Kubisch – [email protected] TRANSPARENT EFFECTS
Order Independent Transparency In OpenGL 4.x Christoph Kubisch – [email protected] TRANSPARENT EFFECTS . Photorealism: – Glass, transmissive materials – Participating media (smoke...) – Simplification of hair rendering . Scientific Visualization – Reveal obscured objects – Show data in layers 2 THE CHALLENGE . Blending Operator is not commutative . Front to Back . Back to Front – Sorting objects not sufficient – Sorting triangles not sufficient . Very costly, also many state changes . Need to sort „fragments“ 3 RENDERING APPROACHES . OpenGL 4.x allows various one- or two-pass variants . Previous high quality approaches – Stochastic Transparency [Enderton et al.] – Depth Peeling [Everitt] 3 peel layers – Caveat: Multiple scene passes model courtesy of PTC required Peak ~84 layers 4 RECORD & SORT 4 2 3 1 . Render Opaque – Depth-buffer rejects occluded layout (early_fragment_tests) in; fragments 1 2 3 . Render Transparent 4 – Record color + depth uvec2(packUnorm4x8 (color), floatBitsToUint (gl_FragCoord.z) ); . Resolve Transparent 1 2 3 4 – Fullscreen sort & blend per pixel 4 2 3 1 5 RESOLVE . Fullscreen pass uvec2 fragments[K]; // encodes color and depth – Not efficient to globally sort all fragments per pixel n = load (fragments); sort (fragments,n); – Sort K nearest correctly via vec4 color = vec4(0); register array for (i < n) { blend (color, fragments[i]); – Blend fullscreen on top of } framebuffer gl_FragColor = color; 6 TAIL HANDLING . Tail Handling: – Discard Fragments > K – Blend below sorted and hope error is not obvious [Salvi et al.] . Many close low alpha values are problematic . May not be frame- coherent (flicker) if blend is not primitive- ordered K = 4 K = 4 K = 16 Tailblend 7 RECORD TECHNIQUES . Unbounded: – Record all fragments that fit in scratch buffer – Find & Sort K closest later + fast record - slow resolve - out of memory issues 8 HOW TO STORE . -
MSI Afterburner V4.6.4
MSI Afterburner v4.6.4 MSI Afterburner is ultimate graphics card utility, co-developed by MSI and RivaTuner teams. Please visit https://msi.com/page/afterburner to get more information about the product and download new versions SYSTEM REQUIREMENTS: ...................................................................................................................................... 3 FEATURES: ............................................................................................................................................................. 3 KNOWN LIMITATIONS:........................................................................................................................................... 4 REVISION HISTORY: ................................................................................................................................................ 5 VERSION 4.6.4 .............................................................................................................................................................. 5 VERSION 4.6.3 (PUBLISHED ON 03.03.2021) .................................................................................................................... 5 VERSION 4.6.2 (PUBLISHED ON 29.10.2019) .................................................................................................................... 6 VERSION 4.6.1 (PUBLISHED ON 21.04.2019) .................................................................................................................... 7 VERSION 4.6.0 (PUBLISHED ON -
A Review of Gpuopen Effects
A REVIEW OF GPUOPEN EFFECTS TAKAHIRO HARADA & JASON LACROIX • An initiative designed to help developers make better content by “opening up” the GPU • Contains a variety of software modules across various GPU needs: • Effects and render features • Tools, SDKs, and libraries • Patches and drivers • Software hosted on GitHub with no “black box” implementations or licensing fees • Website provides: • The latest news and information on all GPUOpen software • Tutorials and samples to help you optimise your game • A central location for up-to-date GPU and CPU documentation • Information about upcoming events and previous presentations AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 2 LET’S BUILD A NEW GPUOPEN… • Brand new, modern, dynamic website • Easy to find the information you need quickly • Read the latest news and see what’s popular • Learn new tips and techniques from our engineers • Looks good on mobile platforms too! • New social media presence • @GPUOpen AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 3 EFFECTS A look at recently released samples AMD Public | Let’s build… 2020 | A Review of GPUOpen Effects | May 15, 2020 | 4 TRESSFX 4.1 • Self-contained solution for hair simulation • Implementation into Radeon® Cauldron framework • DirectX® 12 and Vulkan® with full source • Optimized physics simulation • Faster velocity shock propagation • Simplified local shape constraints • Reorganization of dispatches • StrandUV support • New LOD system • New and improved Autodesk® Maya® -
Apple Products and Pricing List
Follow us on Facebook and Twitter!! www.illutechstore.com www.facebook.com/LLUcomputerstore (909) 558-4129 www.twitter/iLLUTechStore MacBook Pro 13” 1.4GHz Intel i5 quad-core 8th-gen Processor, iMac Touch Bar & ID, 8GB 2133MHz Memory, Intel MacBook Air Iris Plus Graphics 640, 128GB SSD Storage 21.5” 2.3GHz i5 dual–core Processor, MUHN2LL/A or MUHQ2LL/A Education $1199 8GB 2133MHz Memory, 1TB Hard Drive, Intel Iris Plus Graphics 640 13” 1.6GHz i5 dual-core , (New Model) 1.4GHz Intel i5 quad-core 8th-gen Processor, MMQA2LL/A Education $1049 8GB 2133MHz Memory, 128GB SSD Storage, Touch Bar and ID, 8GB 2133MHz Memory, Intel UHD 617 Graphics Intel Iris Plus Graphics 640, 256GB SSD Stor- 21.5” 3.6GHz quad–core Intel core i3, MVFK2LL/A / MVFM2LL/A age Retina 4K Display, (New Model) MVFHLL/A Education $999 MUHP2LL/A or MUHR2LL/A Education $1399 8GB 2666MHz DDR4 Memory, 1TB Hard Drive, Radeon Pro 555X with 2GB Memory 13” 1.6GHz i5 dual-core , (New Model) 2.4GHz quad-core 8th-generation Intel core i5 MRT32LL/A Education $1249 8GB 2133MHz Memory, 256GB SSD Storage, Processor, Touch Bar and Touch ID, Intel UHD 617 Graphics 8GB 2133MHz LPDDR3 Memory, Intel Iris Plus 21.5” 3.0GHz 6-core Intel Core i5 Turbo MVFL2LL/A / MVFN2LL/A Graphics 655, 256GB SSD Storage MVFJ2LL/A Education $1199 MV962LL/A or MV992LL/A Education $1699 Boost up to 4.1GHz, (New Model) Retina 4K Display, 2.4GHz quad-core 8th-generation Intel core i5 8GB 2666MHz Memory, 1TB Fusion Drive, Processor, Touch Bar & ID, Radeon Pro 560X with 4GB Memory 8GB 2133MHz LPDDR3 Memory, Intel Iris -
Monte Carlo Evaluation of Financial Options Using a GPU a Thesis
Monte Carlo Evaluation of Financial Options using a GPU Claus Jespersen 20093084 A thesis presented for the degree of Master of Science Computer Science Department Aarhus University Denmark 02-02-2015 Supervisor: Gerth Brodal Abstract The financial sector has in the last decades introduced several new fi- nancial instruments. Among these instruments, are the financial options, which for some cases can be difficult if not impossible to evaluate analyti- cally. In those cases the Monte Carlo method can be used for pricing these instruments. The Monte Carlo method is a computationally expensive al- gorithm for pricing options, but is at the same time an embarrassingly parallel algorithm. Modern Graphical Processing Units (GPU) can be used for general purpose parallel-computing, and the Monte Carlo method is an ideal candidate for GPU acceleration. In this thesis, we will evaluate the classical vanilla European option, an arithmetic Asian option, and an Up-and-out barrier option using the Monte Carlo method accelerated on a GPU. We consider two scenarios; a single option evaluation, and a se- quence of a varying amount of option evaluations. We report performance speedups of up to 290x versus a single threaded CPU implementation and up to 53x versus a multi threaded CPU implementation. 1 Contents I Theoretical aspects of Computational Finance 5 1 Computational Finance 5 1.1 Options . .7 1.1.1 Types of options . .7 1.1.2 Exotic options . .9 1.2 Pricing of options . 11 1.2.1 The Black-Scholes Partial Differential Equation . 11 1.2.2 Solving the PDE and pricing vanilla European options .