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Master Class with Douglas Trumbull Selected Bibliography 1 the Higher
Master Class with Douglas Trumbull Selected Bibliography The Higher Learning staff curate digital resource packages to complement and offer further context to the topics and themes discussed during the various Higher Learning events held at TIFF Bell Lightbox. These filmographies, bibliographies, and additional resources include works directly related to guest speakers’ work and careers, and provide additional inspirations and topics to consider; these materials are meant to serve as a jumping-off point for further research. Please refer to the event video to see how topics and themes relate to the Higher Learning event. Redefining the “Cinema of Attractions” (General) Abel, Richard. “The Cinema of Attractions.” in The Cine Goes to Town: French Cinema, 1896-1914. Berkeley: University of California Press, 1994. ---. “The Cinema of Attractions in France, 1896-1904.” in The Silent Cinema Reader. Lee Grieveson and Peter Krämer (eds). London: Routledge, 2006. 63-75. Buckland, Warren. “A Rational Reconstruction of ‘The Cinema of Attractions’.” in The Cinema of Attractions Reloaded. Wanda Strauven (ed). Amsterdam: Amsterdam University Press, 2006. 41- 56. Bukatman, Scott. “Spectacle, Attractions and Visual Pleasure.” in The Cinema of Attractions Reloaded. Wanda Strauven (ed). Amsterdam: Amsterdam University Press, 2006. 71-82. Elsaesser, Thomas. “Discipline through Diegesis: The Rube Film between ‘Attractions’ and ‘Narrative Integration’.” in The Cinema of Attractions Reloaded. Wanda Strauven (ed). Amsterdam: Amsterdam University Press, 2006. 205-223. Gaudreault, André and Tom Gunning. “Early Cinema as a Challenge to Film History.” in The Cinema of Attractions Reloaded. Wanda Strauven (ed). Amsterdam: Amsterdam University Press, 2006. 365-380. Gunning, Tom. “The Cinema of Attractions: Early Film, Its Spectator and the Avant-Garde.” Wide Angle 8. -
Maximizing and Balancing “Active Learning” Approaches for English and World Language Teaching
View metadata, citation and similar papers at core.ac.uk brought to you by CORE 中部学院大学・中部学院大学短期大学部 教育実践研究第 4 巻(2018)181-190 Maximizing and Balancing “Active Learning” Approaches for English and World Language Teaching Howard HIGA 1 ) Abstract: “Active Learning” has become a popular catchphrase for educational reform and innovation in Japan. It can be argued, however, that Active Learning approaches are based in or related to the foundational principles of the fields of TEFL/TESL, e.g. Communicative Language Teaching, Task-Based Learning, Student-Centered Learning, etc. Recently, TEFL publishers in Japan have touted the “active learning” qualities of their textbooks, riding the wave of popularity of the term. This discussion aims to reclaim the glory of interactive learning for this side of the educational aisle, demonstrating the depth and breadth of CLT-based engagement, interaction and creativity--as developed over decades of research and practice. The discussion will include advice for maximizing and balancing CLT/Active Learning approaches, highlighting aspects of testing for communication, student motivation, activity sequencing, time management, etc. It is my contention that interactive learning is most effective and valuable when it enhances conventional approaches of learning, not when it supplants or diminishes them. Moreover, this presentation will offer original and innovative CLT/Active Learning approaches and activities toward these aims. The advice and ideas offered will be applicable to language learning and general education. Key words: active learning, engagement, classroom management Introduction. In order to relay the wide appeal of the campaign and to set the backdrop for the discussion of this Active Learning has been bandied about like a cure- paper, consider an anecdotal example of an Active all or great hope in education in recent years in Learning lesson from a popular television show. -
2004 February
February 2004 Games and Entertainment Megan Morrone Today you can use the same machine to organize your finances, create a presentation for your boss, and defend the Earth from flesh-eating aliens. But let’s be honest: Even with the crazy advances in software, organizing your finances and creating a presentation for your boss are still not half as much fun as defending the Earth from flesh-eating aliens.That’s why we’ve devoted the entire month of February to the noble pursuit of games and entertainment for PCs, Macs, game consoles, and PDAs. I know what you’re thinking.You’re thinking that you can skip right over this chapter because you’re not a gamer. Gamers are all sweaty, pimpled, 16-year-old boys who lock themselves in their basements sustained only by complex carbohydrates and Mountain Dew for days on end, right? Wrong.Video games aren’t just for young boys anymore. Saying you don’t like video games is like saying you don’t like ice cream or cheese or television or fun.Are you trying to tell me that you don’t like fun? If you watch The Screen Savers,you know that each member of our little TV family has a uniquely different interest in games. Morgan loves a good frag fest, whereas Martin’s tastes tend toward the bizarre (think frogs in blenders or cow tossing.) Kevin knows how to throw a cutting-edge LAN party,while Joshua and Roger like to kick back with old-school retro game emulators. I like to download free and simple low-res games that you can play on even the dinkiest PC, whereas Patrick prefers to build and rebuild the perfect system for the ultimate gaming experience (see February 13).And leave it to Leo to discover the most unique new gaming experience for the consummate early adopter (see February 1). -
El Colegio De México EL MERCADO DE IDOL VARONES EN JAPÓN
El Colegio de México EL MERCADO DE IDOL VARONES EN JAPÓN (1999 – 2008): CARACTERIZACIÓN DE LA OFERTA A TRAVÉS DEL ESTUDIO DE UN CASO REPRESENTATIVO Tesis presentada por YUNUEN YSELA MANDUJANO SALAZAR en conformidad con los requisitos establecidos para recibir el grado de MAESTRÍA EN ESTUDIOS DE ASIA Y ÁFRICA ESPECIALIDAD JAPÓN Centro de Estudios de Asia y África 2009 ÍNDICE INTRODUCCIÓN……………………………………………………………………. 3 I. FENÓMENO IDOL EN JAPÓN Y OBJETO DE ESTUDIO………………... 14 1. Desarrollo general de la industria idol……………………………………. 14 2. Definición de idol………………………………………………………… 18 3. La compañía Johnny’s Jimusho………………………………………….. 22 4. Arashi…………………………………………………………………….. 31 II. ESTRATEGIAS DE DESARROLLO DEL MERCADO IDOL…………….. 36 1. Primera etapa: Base junior, reclutamiento y formación…………………. 37 2. Segunda etapa: Lanzamiento y consolidación de mercado………………. 46 3. Tercera etapa: Diversificación y expansión de mercado…………………. 58 III. SITUACIÓN ACTUAL DEL MERCADO DE IDOL VARONES………….. 68 1. El dominio idol dentro de la industria musical en Japón…………………. 69 2. Fin del monopolio y cambio de estrategias en el mercado de idol varones en Japón……………………………………………………………………… 75 CONCLUSIONES……………………………………………………………………. 84 REFERENCIAS………………………………………………………………………. 88 ANEXOS……………………………………………………………………………… 98 1 NOTA SOBRE EL SISTEMA DE ROMANIZACIÓN UTILIZADO En el presente estudio se utilizará, para los términos generales y los nombres de ciudades, el sistema de romanización usado en el Kenkyusha’s New Japanese – English Dictionary (3ra y ediciones posteriores). En el caso de nombres propios de origen japonés, se presentará primero el nombre y luego el apellido y se utilizará la romanización utilizada en las fuentes originales. Asimismo, es común que los autores no utilicen el macron (¯ ) cuando existe una vocal larga en este tipo de denominaciones. -
Downloaded,” and Galen Tryol Has a Son, Nicholas, with His Human Wife, Cally, When the Couple Lives on the Planet New Caprica
DISTRIBUTION AGREEMENT In presenting this thesis or dissertation as a partial fulfillment of the requirements for an advanced degree from Emory University, I hereby grant Emory University and its agents the non-exclusive license to archive, make accessible, and display my thesis or dissertation in who or in part in all forms of media, now or hereafter known, including display on the world wide web. I understand that I may select some access restrictions as part of the online submission of this thesis or dissertation. I retain all ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future works (such as articles or books) all or part of this thesis or dissertation ____________________________________ July 16, 2014__________ Sarah Toton Date From Mechanical Men to Cybernetic Skin-Jobs: A History of Robots in American Popular Culture By Sarah Toton Doctor of Philosophy Graduate Institute of the Liberal Arts ________________________________________________ Cristine Levenduski, Ph.D. Co-Chair ________________________________________________ Kevin Corrigan, Ph.D. Co-Chair ________________________________________________ Ted Friedman, Ph.D. Outside Co-Chair ________________________________________________ Karla Oeler, Ph.D. Committee Member Accepted: ________________________________________________ Lisa A. Tedesco, Ph.D. Dean of the James T. Laney School of Graduate Studies _______________________ Date ! From Mechanical Men to Cybernetic Skin-Jobs: A History of Robots in American Popular Culture -
Human' Jaspects of Aaonsí F*Oshv ÍK\ Tke Pilrns Ana /Movéis ÍK\ É^ of the 1980S and 1990S
DOCTORAL Sara MarHn .Alegre -Human than "Human' jAspects of AAonsí F*osHv ÍK\ tke Pilrns ana /Movéis ÍK\ é^ of the 1980s and 1990s Dirigida per: Dr. Departement de Pilologia jA^glesa i de oermanisfica/ T-acwIfat de Uetres/ AUTÓNOMA D^ BARCELONA/ Bellaterra, 1990. - Aldiss, Brian. BilBon Year Spree. London: Corgi, 1973. - Aldridge, Alexandra. 77» Scientific World View in Dystopia. Ann Arbor, Michigan: UMI Research Press, 1978 (1984). - Alexander, Garth. "Hollywood Dream Turns to Nightmare for Sony", in 77» Sunday Times, 20 November 1994, section 2 Business: 7. - Amis, Martin. 77» Moronic Inferno (1986). HarmorKlsworth: Penguin, 1987. - Andrews, Nigel. "Nightmares and Nasties" in Martin Barker (ed.), 77» Video Nasties: Freedom and Censorship in the MecBa. London and Sydney: Ruto Press, 1984:39 - 47. - Ashley, Bob. 77» Study of Popidar Fiction: A Source Book. London: Pinter Publishers, 1989. - Attebery, Brian. Strategies of Fantasy. Bloomington and Indianapolis: Indiana University Press, 1992. - Bahar, Saba. "Monstrosity, Historicity and Frankenstein" in 77» European English Messenger, vol. IV, no. 2, Autumn 1995:12 -15. - Baldick, Chris. In Frankenstein's Shadow: Myth, Monstrosity, and Nineteenth-Century Writing. Oxford: Oxford Clarendon Press, 1987. - Baring, Anne and Cashford, Jutes. 77» Myth of the Goddess: Evolution of an Image (1991). Harmondsworth: Penguin - Arkana, 1993. - Barker, Martin. 'Introduction" to Martin Barker (ed.), 77» Video Nasties: Freedom and Censorship in the Media. London and Sydney: Ruto Press, 1984(a): 1-6. "Nasties': Problems of Identification" in Martin Barker (ed.), 77» Video Nasties: Freedom and Censorship in the MecBa. London and Sydney. Ruto Press, 1984(b): 104 - 118. »Nasty Politics or Video Nasties?' in Martin Barker (ed.), 77» Video Nasties: Freedom and Censorship in the Medß. -
ALIEN Awakened, ALIEN Alive, ALIEN Achieved
4 If Alfred Hitchcock were to you have the ingredients of a combat it. SCENE: “Close Encounterswas desolation as the factory-ship make a suspense-thriller about unique motion picture. And all Suffice it to say that Alien is a about contact between human Nostromo rockets silently thr the future, the result might well that is not even to mention some story and a motion picture that beings and nice aliens. This is ough the trackless cosmic void be more than a little like Alien. of the most remarkable special you could never imagine in your about contact between human The ship's controls are quided by As one of 1979’s most effects yet seen on film. wildest dreams. Or nightmares. beings and aliens that are not a programmed computer; the anxiously awaited films, Alien Alien is elemental in its Presented by Twentieth Cen nice. As a matter of fact, they’re entire crew is in hyper-sleep for combines the elements of concept, but staggering in its tury-Fox, the same company that downright disgusting. They’re their long-distance journey. suspense and shock-thrills in a realization. It is a film that can struck gold with Star Wars, Alien semi-humanoid, but quite un Then, in the middle of science fiction motif with be described only partially, since is a breakthrough level science- usual. They look more bizarre nowhere, at a place which galactic settings and miraculous to tell all would be telling too fiction film of chilling terror, than you can imagine, than should contain nothing, a (but authentic) technological much. -
Weekly News Digest 産経オンライン英会話 ニュースディスカッション教材
Weekly News Digest 産経オンライン英会話 ニュースディスカッション教材 ‘Let's End With A Smile’: J-Pop Idol Group Arashi Bows Out The male idol group perhaps most associated with Japan — Arashi — is to be no more. The five members of the popular boy band held a press conference on Sunday January 27, where 38-year-old leader Satoshi Ohno announced that the group is planning to suspend activities by the end of 2020. Ohno added that he is planning to take a break from the entertainment industry. Wearing colorful jackets, the five members of the group — half-laughing and half-crying — held an hour-long press conference, responding to questions from the press and discussing their reasons for taking this decision. “It’s not that I was tired of the group, but I thought it was time to get some distance, stop for a second, and reexamine myself,” explained Ohno. Showing how united the five members are, group member Sho Sakurai, 37, repeatedly stressed, “If it’s not all of us, it’s not Arashi.” Ohno explained how the decision was reached: “We exchanged thoughts and expressed what we felt about the situation. And when the other members told me, ‘Let’s end with a smile,’ that was really hard,” said the group leader, as he choked back tears. When asked whether the decision of the leader led to a fight among other members, the other four assertively denied the statement. The other members said, smiling: “But people wrote about it, didn’t they?” “We should have just lied about it.” “We really didn’t fight about it though.” The press conference, more than anything, seemed to reveal that these five men, who have spent the better part of their career of 20 years together, have a very strong bond. -
A Cultural Study of Disney's Star Wars : Theorizing Circuit of Culture
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. A cultural study of Disney's Star Wars : theorizing circuit of culture Vaidya, Ruta 2019 Vaidya, R. (2019). A cultural study of Disney's Star Wars : theorizing circuit of culture. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/97807 https://doi.org/10.32657/10220/48571 Downloaded on 27 Sep 2021 12:18:59 SGT A CULTURAL STUDY OF DISNEY’S STAR WARS: THEORIZING CIRCUIT OF CULTURE RUTA VAIDYA SCHOOL OF SOCIAL SCIENCES 2019 i A CULTURAL STUDY OF DISNEY’S STAR WARS: THEORIZING CIRCUIT OF CULTURE RUTA VAIDYA School of Social Sciences A thesis submitted to the Nanyang Technological University in partial fulfilment of the requirement for the degree of Doctor of Philosophy 2019 ii Statement of Originality I hereby certify that the work embodied in this thesis is the result of original research, is free of plagiarised materials, and has not been submitted for a higher degree to any other University or Institution. 16/03/2019 . Date Ruta Vaidya iii Supervisor Declaration Statement I have reviewed the content and presentation style of this thesis and declare it is free of plagiarism and of sufficient grammatical clarity to be examined. To the best of my knowledge, the research and writing are those of the candidate except as acknowledged in the Author Attribution Statement. I confirm that the investigations were conducted in accord with the ethics policies and integrity standards of Nanyang Technological University and that the research data are presented honestly and without prejudice. -
Special Effects and the Fantastic Transmedia Franchise Book Author(S): Bob Rehak Published By: NYU Press
NYU Press Chapter Title: Introduction: Seeing Past the State of the Art Book Title: More Than Meets the Eye Book Subtitle: Special Effects and the Fantastic Transmedia Franchise Book Author(s): Bob Rehak Published by: NYU Press. (2018) Stable URL: https://www.jstor.org/stable/j.ctvf3w4fp.3 JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at https://about.jstor.org/terms NYU Press is collaborating with JSTOR to digitize, preserve and extend access to More Than Meets the Eye This content downloaded from 130.58.34.230 on Tue, 14 Apr 2020 20:20:18 UTC All use subject to https://about.jstor.org/terms Introduction Seeing Past the State of the Art At first glance, the relationship between special effects and contempo- rary Hollywood blockbusters might seem so straightforward as to go without saying. As of 2017, the top ten movies enjoying domestic U.S. grosses in the $500 million to $1 billion range were all pointedly spec- tacular productions, such as the dinosaur theme- park adventure Jurassic World (Colin Trevorrow, 2015) and Christopher Nolan’s IMAX Batman epic The Dark Knight (2007); spots two and three belonged to Avatar (2009) and Titanic (1997), brainchildren of writer- director James Cam- eron, a “technological auteur” renowned for his cutting- edge use of visual effects technologies;1 and two others, The Avengers (Joss Whedon, 2012) and Avengers: Age of Ultron (Joss Whedon, 2015), assembled teams of amazing superheroes to combat world- destroying villains. -
Hows It Going Free
FREE HOWS IT GOING PDF Carl Anderson,Lucy Calkins | 224 pages | 23 Feb 2000 | Heinemann USA | 9780325002248 | English | Portsmouth, United States How's It Going? - Login These sentences come from external sources and may not be accurate. Do you want to translate into other languages? Have a look at our Hungarian-English dictionary. More information. Context Hows it Going Context sentences for "how's it going" in Norwegian These sentences come from external sources and Hows it Going not be accurate. English Now, I know you're asking, " How are we going to solve real world problems in games? English Well now, how are we going to tell the good memes from the bad memes? English Let's start by asking: How are we going to feed ourselves? English Well, how are we going to think about this? English How are we going to feed nine billion people? English How are we going to solve climate change through negotiations, unless we are able to make civil society and people, not Hows it Going of the problem, but part of the solution? More by bab. English house house cat house music household Hows it Going name houseleek housing housing estate hovercraft how how's it going how's it going howdy however hub hue hug huge huh hula hoop hull Do you want to translate into other languages? Living abroad Tips and Hacks for Living Abroad Everything you need to know about life in a foreign country. Phrases Speak like a native Useful phrases translated from English into 28 languages. Hangman Hangman Fancy a game? Or learning new words is more your thing? Why not have a go at them together! Let's stay in touch. -
Undervattensmusik I Plattformsspel
Örebro universitet Musikhögskolan Program ___________________________________________________________________________ Undervattensmusik i plattformsspel En djupdykning i musikaliskt gestaltande av en undervattensmiljö ___________________________________________________________________________ Kurs: Musikalisk gestaltning, Musikproduktion, Självständigt arbete Vårterminen 2017 Författare: Andreas Palm ABSTRACT Författare: Andreas Palm Handledare: Peter Fogel & Simon Schierup Titel: Undervattensmusik i plattformsspel: En djupdykning i musikaliskt gestaltande av en undervattensmiljö Title in English: Underwater music in platform games: A deep look into visualizing an underwater environment with music Undervattensbanor i tv-spel har kommit att förknippas med förändring, på grund av att banorna introducerar ny spelmekanik såväl som nya fiender och ett lägre tempo. Detta har fått kompositörer att anpassa musiken till förändringarna och i sinom tid skapat en gren inom tv- spelsmusiken som bygger på atmosfär och känsla. Jag har alltid varit fascinerad av undervattensmusik och hur den gestaltas och ville utforska min process när jag komponerade musik avsedd för tv-spel på temat under vatten. För att hitta rätt ljud och känsla använde jag mig av det analytiska verktyget spectromorphology som hjälper en att identifiera vad ett ljud beskriver/symboliserar individuellt och i en kontext. Jag använde mig även av konnotationer till ordet vatten till att grunda mina gestaltande beslut på, och analyserade populär undervattensmusik för att se vad som var talande för miljön i den. Resultatet blev ett undervatten-tema som jag tyckte fångade känslan av att vara under vatten på grund av noggrant utvalda ljud och anpassning till begrepp och termer ur spectromorphology. Jag fick en djupare förståelse för hur jag produktionsmässigt skapar en känsla av att vara under vatten, vilka ljudtekniska verktyg som är viktiga och vad de ger för betydelse.