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Acclaim Entertainment
SECURITIES AND EXCHANGE COMMISSION FORM 10-Q Quarterly report pursuant to sections 13 or 15(d) Filing Date: 1996-01-16 | Period of Report: 1995-11-30 SEC Accession No. 0000889812-96-000029 (HTML Version on secdatabase.com) FILER ACCLAIM ENTERTAINMENT INC Mailing Address Business Address 71 AUDREY AVE 71 AUDREY AVE CIK:804888| IRS No.: 382698904 | State of Incorp.:DE | Fiscal Year End: 0831 OYSTER BAY NY 11771 OYSTER BAY NY 11771 Type: 10-Q | Act: 34 | File No.: 000-16986 | Film No.: 96504006 5169222400 SIC: 7372 Prepackaged software Copyright © 2012 www.secdatabase.com. All Rights Reserved. Please Consider the Environment Before Printing This Document ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q (MARK ONE) [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE QUARTERLY PERIOD ENDED NOVEMBER 30, 1995 OR [ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE TRANSITION PERIOD FROM ..................... TO ..................... COMMISSION FILE NUMBER 0-16986 ACCLAIM ENTERTAINMENT, INC. (EXACT NAME OF THE REGISTRANT AS SPECIFIED IN ITS CHARTER) DELAWARE 38-2698904 (STATE OR OTHER JURISDICTION (I.R.S. EMPLOYER OF INCORPORATION OR ORGANIZATION) IDENTIFICATION NO.) ONE ACCLAIM PLAZA GLEN COVE, NEW YORK 11542 (ADDRESS OF PRINCIPAL EXECUTIVE OFFICES) (516) 656-5000 (REGISTRANT'S TELEPHONE NUMBER) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Las Mascotas Corporativas De Los Videojuegos De Los Años 90: Un Símbolo De Los Millennials*
Universidad de Medellín Las mascotas corporativas de los videojuegos de los años 90: un símbolo de los millennials* Pedro Vázquez-Miraz** Recibido: 2017-11-05. Enviado a pares: 2017-12-10. Aprobado por pares: 2018-01-10. Aceptado: 2018-01-28 http://doi.org/10.22395/angr.v17n33a9 Resumen Se presenta en este artículo un estudio cualitativo que recopila las principales y más populares mascotas corporativas del sector de los videojuegos de la década de los años 90, una efímera tendencia empresarial que desaparecería en el siglo XXI y que estaba basada en el éxito previo de las compañías Nintendo y Sega con sus respectivas creaciones: Mario y Sonic. Por medio de un análisis comparativo entre estos personajes de videojuegos y las características de la juventud de finales del milenio (la denominada generación Y o millennial), se ha observado que el patrón común de todos estos símbolos mercantiles se fundamentaba en representaciones sociales y culturales relacionadas con el comportamiento, el aspecto físico, las aficiones y la psique de la juventud de finales del siglo XX. Palabras clave: videojuegos, publicidad, diseño, personaje, jugadores, adolescentes, generación Y, millennials. * Artículo inédito soportado por el proyecto Estudios de género: economía, comunicación y educación (2018) realizado bajo el amparo del grupo de investigación de Desarrollo, Salud y Desempeño Humano de la Universidad Tecnológica de Bolívar. ** Doctor en Ciencias Sociales y del Comportamiento por la Universidad de La Coruña (España) y licenciado en Psicología Social por la Universidad de Santiago de Compostela (España). Actualmente es profesor de tiempo completo de la Universidad Tecnológica de Bolívar (Cartagena de Indias, Colombia). -
Theescapist 085.Pdf
one product created by Sega, be it an buzzwords. While Freeman did useful old school arcade game or the most work to identify, formalize, and codify recent iteration of Sonic for the Wii. techniques -- and I too am a big fan of Gamers world-wide know and accept a Sega has been so ubiquitous in our his “character diamond” -- no game pantheon of gaming giants. These include: gamer world that many of us have deep- In response to “Play Within a Play” developer should expect to be able to seated emotions and vivid memories from The Escapist Forum: The find cookbook answers to the thorny and Atari – Console and software maker. about them to match their depth of “Emotioneering” slant of the article is complex issues of plot and character. Founded 1972. involvement in the game industry. interesting but let’s remember a key Nintendo – Console and software fact: The book was first published in - coot maker. Founded in 1889, but didn’t jump And it is these deep emotions and vivid 2003, and FF VII came out in 1997. onto the videogame battlefield until the memories which prompts this week’s In response to “Play Within a Play” early to mid 1970s. issue of The Escapist, “Sega!” about … The Final Fantasy team did not use from The Escapist Forum: Regardless EA – Software maker and publisher, well, Sega. Russ Pitts shares his woes of “Emotioneering techniques” per se, they of what you think of the book or the Founded 1982. battle when he took sides with just designed a great game. -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
Sony Playstation
Sony PlayStation Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 007 Racing Electronic Arts 007: The World is Not Enough Electronic Arts 007: The World is Not Enough: Greatest Hits Electronic Arts 007: Tomorrow Never Dies Electronic Arts 007: Tomorrow Never Dies: Greatest Hits Electronic Arts 101 Dalmatians II, Disney's: Patch's London Adventure Eidos Interactive 102 Dalmatians, Disney's: Puppies to the Rescue Eidos Interactive 1Xtreme: Greatest Hits SCEA 2002 FIFA World Cup Electronic Arts 2Xtreme SCEA 2Xtreme: Greatest Hits SCEA 3 Game Value Pack Volume #1 Agetec 3 Game Value Pack Volume #2 Agetec 3 Game Value Pack Volume #3 Agetec 3 Game Value Pack Volume #4 Agetec 3 Game Value Pack Volume #5 Agetec 3 Game Value Pack Volume #6 Agetec (Distributed by Tommo) 3D Baseball Crystal Dynamics 3D Lemmings: Long Box Ridged Psygnosis 3Xtreme 989 Studios 3Xtreme: Demo 989 Studios 40 Winks GT Interactive A-Train: Long Box Cardboard Maxis A-Train: SimCity Card Booster Pack Maxis Ace Combat 2 Namco Ace Combat 3: Electrosphere Namco Aces of the Air Agetec Action Bass Take-Two Interactive Action Man: Operation Extreme Hasbro Interactive Activision Classics: A Collection of Activision Classic Games for the Atari 2600 Activision Activision Classics: A Collection of Activision Classic Games for the Atari 2600: Greatest Hits Activision Adidas Power Soccer Psygnosis Adidas Power Soccer '98 Psygnosis Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft Acclaim Advanced Dungeons & Dragons: Iron and Blood - Warriors of Ravenloft: Demo Acclaim Adventures of Lomax, The Psygnosis Agile Warrior F-111X: Jewel Case Virgin Agile Warrior F-111X: Long Box Ridged Virgin Games Air Combat: Long Box Clear Namco Air Combat: Greatest Hits Namco Air Combat: Jewel Case Namco Air Hockey Mud Duck Akuji the Heartless Eidos Aladdin in Nasira's Revenge, Disney's Sony Computer Entertainment.. -
Download Resume
Christopher M. Tritt P.O. Box 865, Pine Valley CA, 91962 [email protected] (619) 850 – 4440 QUALIFICATIONS • Successful team leadership from contract negotiation to product release. • Over 12 years of experience across multiple platforms, including SNES, Sega Genesis, Sega CD, Dreamcast, PSX, PS2, PS3, XBox, Gamecube and PC. • Emphasis in design, including concept, character, level, narrative and GUI across multiple game genres. • Complete understanding of game development, with credited titles as Producer, Designer, Assistant Producer, Lead Tester, Tester and Voice-over and Motion-capture Actor. • Involved in all areas of business development, with experience in both internal and external production, in-game sponsors and music, film, television and sports licensing. • Authored several design treatments, design documents, game narratives, voice-over scripts and press releases. • Excellent verbal and written communication skills. • Avid gamer. EDUCATION Bachelor of Science in Business Administration with an emphasis in Marketing; Minor in English San Diego State University 2010 Associate of Arts in Transfer Studies San Diego Mesa College 2007 Certificate of Completion: Signals Intelligence Analyst Course Air Education and Training Command, Goodfellow Air Force Base, TX 1991 GAME EXPERIENCE Producer / Designer Killspace Entertainment, Inc. 2009-2011 Responsibilities: • Author design treatments and supporting documents. • Provide feedback on game balance, level progression and implementation. • Provide direction to maintain game cohesion and overall vision. • Business development. Projects: Yar’s Revenge for XBox Live, PS3 and PC Producer Left Field Productions, Inc. 2001- 2003 Responsibilities: • Manage day-to-day operations of the studio. • Coordinate efforts between developers, artists, sound design, QA and HR. • Develop and maintain ongoing relationships with publishers for business development. -
United States Court of Appeals for the Federal Circuit
NOTE: Pursuant to Fed. Cir. R. 47.6, this disposition is not citable as precedent. It is a public record. The disposition will appear in tables published periodically. United States Court of Appeals for the Federal Circuit 02-1383, -1384, -1385 JOSEPH KWAME OKOR, Plaintiff-Appellant, v. ATARI GAMES CORP. and MIDWAY GAMES INC., and CAPCOM ENTERTAINMENT INC., and JALECO USA INC. (now known as Jaleco Entertainment, Inc.), and KONAMI OF AMERICA INC., and NAMCO OF AMERICA INC., and SEGA ENTERPRISES INC. (USA) and SEGA OF AMERICA DREAMCAST, INC., and SAMMY USA CORP., and SONY CORPORATION OF AMERICA, and NINTENDO OF AMERICA, INC., and ACCLAIM ENTERTAINMENT INC., BEST BUY CO., INC., BLOCKBUSTER, INC., ELECTRONIC ARTS INC., ELECTRONICS BOUTIQUE HOLDINGS CORP., KMART CORPORATION, TELE-COMMUNICATIONS, INC., TOYS R US, and WAL-MART STORES, INC., Defendants-Appellees, and BANDAI CO. LTD. and TAITO CORPORATION, Defendants. ___________________________ DECIDED: September 26, 2003 ___________________________ Before NEWMAN, MICHEL, and RADER, Circuit Judges. PER CURIAM. Plaintiff-Appellant Joseph Kwame Okor appeals from a decision of the United States District Court for the District of Massachusetts that (1) granted summary judgment of noninfringement to defendants in Civil Action No. 00-11503 and Civil Action No. 00-11504,1 and (2) dismissed the claims against the defendants in Civil Action No. 01-10610 on the grounds of claim preclusion and issue preclusion. Because the district court’s decision was well-founded in law and in fact, we affirm. PROCEDURAL BACKGROUND These cases are the latest in a series of attempts -- thus far unsuccessful -- by Okor to enforce two patents against companies involved in the video game industry. -
06 Games: Technology, Industry, Culture 01: Introduction
Media Aesthetics 06 Games: Technology, Industry, Culture 01: Introduction - Exceeded those of the movie and music industries in US: $74 billion in 2011 - Features of game (Jesper Juul 2005) 1) rules 2) variable, quantifiable outcomes 3) valorization of outcomes 4) player effort 5) player-attached outcome: emotionally, challenging 6) negotiable consequences: with or without real-life consequences - Types of games and game platforms 1) arcade games: coin-operated games in public places 2) console games: Sony Playstation, Microsoft Xbox, Nitendo Wii, connected to another device (TV, Internet) 3) PC-based games: CD-ROM or the internet 4) handheld games: Nintendo DS 5) mobile games: smartphones, tablet computers, app stores than games distributors 6) games within social media platforms: ‘social games’, Farmville, etc. Zynga through Facebook, Google+, Tencent - Gamification: the use of game mechanics and game design techniques in non-game contexts, such as education, corporate training and financial management 1) direct spin-offs: for technological innovation and consumer demand relating to computer processing, demand for broadband services, mobile telecommunications and digital content 2) indirect spin-offs: as diverse as real estate and travel, military training, healthcare, intelligence testing, corporate training - The rise of games and gaming culture: MMOGs→ online virtual communities, participatory media culture, user-led-innovation - Tensions and contradictions in the games industry 1) the ownership and control of user-generated content -
Bonus-Stage-Magazine-14
Número 14 – Abril del 2014 por Skullo ...............................................................03 por Skullo.............................. 04 Balloon Kid por Skullo ....................................................... 05 Tiny Toons: Buster Busts Loose! por Skullo ....................... 08 Prehistorik por Alf ............................................................. 11 Metal Gear Solid GBC por Valveider ................................... 14 Tales of Destiny por El Mestre ............................................ 17 Teenage Mutant Ninja Turtles por Skullo.......................... 20 por Skullo ............................................. 23 Game Boy Printer por Skullo .............................................. 24 Pokemon Origins por Skullo ............................................... 28 Barney Calhoun por Skullo ................................................. 31 Somari por NesBeer ............................................................ 33 Godzilla por Skullo .............................................................. 37 Maquetación: Skullo Todas las imágenes y nombres que aparecen en esta revista son propiedad de sus respectivas marcas, y se usan simplemente a modo informativo. Las opiniones mostradas en esta revista pertenecen al redactor de cada artículo. EDITORIAL Bienvenidos al número más largo, más grande y más radiactivo de todos los que hemos hecho, el número 14, también conocido como especial… GOJIRAAAAAAAAAA! Porque sí, tras los especiales de La Familia Addams (número 04) y Jurassic Park (número -
Dp Guide Lite Us
Saturn USA Digital Press GB I GB I GB I 3 Free Game Pack: Virtua Fighter 2 R1 Congo the Movie: The Lost City of R3 Golden Axe: The Duel/Sega R3 3D Baseball/Crystal Dynam R6 Contra: Legacy of War/Appaloosa R4 Grand Slam/Virgin R2 A.M.O.K./Sega R1 Core Demo Disc/Eidos R2 Gremlin (Sampler)/Gremlin R3 Albert Odyssey: Legend of Eldean/ R4 Corpse Killer: Graveyard Edition/Di R2 Grid Runner/Virgin R2 Alien Trilogy/Acclaim R1 Courier Crisis/GT Interactive R4 Guardian Heroes/Sega R4 All-Star Baseball '97 Featuring Fran R2 Creature Shock: Special Edition/Da R2 Gun Griffon/Sega R4 Alone In The Dark: One-Eyed Jack' R2 Crime Wave/Eidos R3 Hang-On GP/Sega R3 Andretti Racing/Electronic Arts R3 Criticom/Vic Tokai R1 Heim Waltz/Unknown R10 Arcade's Greatest Hits: The Atari C R3 Croc: Legend of the Gobbos/Fox In R2 Heir of Zendor: The Legend and th R2 Arcade's Greatest Hits: Williams/Mi R3 Crow, The: City of Angels/Acclaim R2 Herc's Adventure/LucasArts R5 Area 51/Midway R3 Crusader: No Remorse/Origin R1 Hexen: Beyond Heretic/GT Interact R3 Astal/Sega R1 Crypt Killer/Konami R4 High Velocity: Mountain Racing Ch R4 Baku Baku/Sega R3 Cyber Speedway/Sega R1 Highway 2000/Natsume R4 Bases Loaded '96: Double Header/ R2 Cyberia/Interplay R1 Hi-Octane: The Track Fights Back/ R1 Batman Forever: The Arcade Gam R2 D/Acclaim R3 Horde, The/Crystal Dynam R2 Battle Arena Toshinden Remix/Seg R2 Darius Gaiden/Acclaim R3 House of The Dead, The/Sega R6 Battle Arena Toshinden URA Ultim R3 Dark Legend/Data East R3 Hyper 3D Pinball/Virgin -
Advertising: Video Games
Advertising: Video Games Recent Articles on Ads and Video games October 2008 Advertising Strategists Target Video Games April 21, 2006 10:33AM Visa isn’t the only brand getting into the virtual action. In-game advertising is expected to double to nearly $350 million by next year, and hit well over $700 million by 2010, according to a report released this week by research firm the Yankee Group. Advertisers are getting into the game — the video game. Increasingly, big-name marketers are turning to game developers to woo consumers more interested in the game controller than the remote control. “The fact is you aren’t able to reach consumers the same way you could 20 years ago, 10 years ago or maybe even five years ago,” said Jon Raj, vice president of advertising and emerging media platform for Visa USA. Visa ingrained itself into Ubisoft’s PC title “CSI 3” by making the credit card company’s identity theft protection part of the game’s plot. “We didn’t just want to throw our billboard or put our Visa logo out there,” Raj said. Visa isn’t the only brand getting into the virtual action. In-game advertising is expected to double to nearly $350 million by next year, and hit well over $700 million by 2010, according to a report released this week by research firm the Yankee Group. Bay State game creators are already reporting an uptick in interest from marketers wanting to roll real-life ads into fantasy worlds. “I’ve seen increased interest here and throughout the industry,” said Joe Brisbois, vice president of business development for Cambridge-based Harmonix Music Systems. -
Turok – Battle of the Binosaurs (Nov 2019)
26/11/2019 Yokoi Kids Monthly Game Nov 2019 Turok on the Game Boy: Was it Good, Nostalgia or Something Else? Introduction What is it about the memory of something that drives us to be nostalgic? Looking back with rose-tinted glasses, reminding yourself of the good times past. This was the question I was asking myself about Turok: Battle of the Bionosaurs. For some reason I want to share this title with the rest of you. The game is no masterpiece, yet I still enjoy playing it from time to time. The answer as to why I love it may lay rooted in the beginning, not of time, but of my personal gaming/social experiences. Twenty years ago, roughly at time of writing, you would have found eleven-year-old me. I had an older friend at the time whom I looked up to greatly. He had all the cool stuff and was always introducing me to something I would later love – Looking at you John Carpenters, The Thing. At this time though it was two games, Links Awakening and Turok: Battle of the Bionosaurs. We spent a great deal of time playing games together. This meant trading games with each other and since the GB carts were small, these were my first borrowed games. This meant a great deal to me, it was a turning point of trust in my social life. So, this was the reason I remember it as such a fond memory, but it is not explaining why I think Turok is so great. Turok: A world of Cyborg Dino’s and Red Meat Action What other universe blends Cyborg Dino’s, vast expansive wildernesses and on point combat.