THE WORLD of IMAGIMATION: a Hundred Years of Animation Art
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Title Director Screening Section Premiere Status
Title Director Screening Section Premiere Status An Evening With Sacred Bones Records Jacqueline Castel Special Events World Premiere Bernie Richard Linklater Special Events Best of Vimeo Shorts: Vimeo Loves Various Special Events Big Star: Nothing Can Hurt Me Drew DeNicola Special Events Casa de mi Padre Matt Piedmont Special Events Coffin Joe's "This Night I Will Possess Jose Mojica Marins Special Events Your Corpse" Girl Walk // All Day Jacob Krupnick Special Events Re: Generation Music Project Amir Bar Lev Special Events Adam Russell, Renga Special Events North American Premiere John Sear SXSW & The Alamo Drafthouse present: Special Events World Premiere Epic Meal Time The Oyster Princess (1919) Ernst Lubitsch Special Events with live score by Bee vs. Moth when you find me presented by Canon Bryce Dallas Howard Special Events U.S. Premiere George Dunning, Yellow Submarine (1968) Newly Restored (UK) Robert Balser, Special Events Jack Stokes Title Director Screening Section Premiere Status Phil Lord, 21 Jump Street Headliners World Premiere Christopher Miller BIG EASY EXPRESS Emmett Malloy Headliners World Premiere Decoding Deepak Gotham Chopra Headliners World Premiere Girls Lena Dunham Headliners World Premiere Killer Joe William Friedkin Headliners U.S. Premiere MARLEY Kevin Macdonald Headliners North American Premiere The Cabin in the Woods Drew Goddard Headliners World Premiere The Hunter Daniel Nettheim Headliners U.S. Premiere Blue Like Jazz Steve Taylor Narrative Spotlight World Premiere Crazy Eyes Adam Sherman Narrative Spotlight World Premiere Fat Kid Rules The World Matthew Lillard Narrative Spotlight World Premiere frankie go boom Jordan Roberts Narrative Spotlight World Premiere Hunky Dory Marc Evans Narrative Spotlight North American Premiere In Our Nature Brian Savelson Narrative Spotlight World Premiere Keyhole Guy Maddin Narrative Spotlight U.S. -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
A CHARLIE BROWN CHRISTMAS Synopsis
A CHARLIE BROWN CHRISTMAS Based on the television special by Bill Melendez Synopsis One Act (55 minutes) Charlie Brown, Snoopy, and all your favorite Peanuts characters come together to retell a classic story about finding the true meaning of Christmas. It’s almost Christmas and the kids are enjoying the season. Well, everyone except for Charlie Brown. While the others ice skate, throw snowballs, and receive Christmas cards, Charlie Brown is feeling depressed about the holiday. Even Snoopy, dressed as Santa, is getting in on the fun. The kids catch snowflakes on their tongues (although Lucy informs the group she only eats January snow), create a snowman, and throw snowballs at a can (which Linus eventually knocks down with his blanket). But, in spite of all the merriment, Charlie Brown is still sad about Christmas. Charlie Brown decides he needs to talk to someone about his sorrow. He goes to see doctor Lucy. Lucy, after happily accepting his money for her service, asks Charlie Brown what he fears. He reveals that he’s feeling down about Christmas. Lucy’s remedy? Charlie Brown needs involvement and she finally convinces him to direct the Christmas play. Much to Charlie Brown’s dismay, Snoopy is decorating his doghouse for Christmas in an effort to win prize money. Meanwhile, Linus and Lucy are attempting to craft the perfect letter to Santa Claus. And, reluctantly, Charlie Brown even helps his little sister, Sally, write her letter to Santa. It’s Charlie Brown’s first rehearsal as director of the Christmas play. However, things quickly go awry. -
Computerising 2D Animation and the Cleanup Power of Snakes
Computerising 2D Animation and the Cleanup Power of Snakes. Fionnuala Johnson Submitted for the degree of Master of Science University of Glasgow, The Department of Computing Science. January 1998 ProQuest Number: 13818622 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a com plete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest ProQuest 13818622 Published by ProQuest LLC(2018). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States C ode Microform Edition © ProQuest LLC. ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106- 1346 GLASGOW UNIVERSITY LIBRARY U3 ^coji^ \ Abstract Traditional 2D animation remains largely a hand drawn process. Computer-assisted animation systems do exists. Unfortunately the overheads these systems incur have prevented them from being introduced into the traditional studio. One such prob lem area involves the transferral of the animator’s line drawings into the computer system. The systems, which are presently available, require the images to be over- cleaned prior to scanning. The resulting raster images are of unacceptable quality. Therefore the question this thesis examines is; given a sketchy raster image is it possible to extract a cleaned-up vector image? Current solutions fail to extract the true line from the sketch because they possess no knowledge of the problem area. -
The University of Chicago Looking at Cartoons
THE UNIVERSITY OF CHICAGO LOOKING AT CARTOONS: THE ART, LABOR, AND TECHNOLOGY OF AMERICAN CEL ANIMATION A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF CINEMA AND MEDIA STUDIES BY HANNAH MAITLAND FRANK CHICAGO, ILLINOIS AUGUST 2016 FOR MY FAMILY IN MEMORY OF MY FATHER Apparently he had examined them patiently picture by picture and imagined that they would be screened in the same way, failing at that time to grasp the principle of the cinematograph. —Flann O’Brien CONTENTS LIST OF FIGURES...............................................................................................................................v ABSTRACT.......................................................................................................................................vii ACKNOWLEDGMENTS....................................................................................................................viii INTRODUCTION LOOKING AT LABOR......................................................................................1 CHAPTER 1 ANIMATION AND MONTAGE; or, Photographic Records of Documents...................................................22 CHAPTER 2 A VIEW OF THE WORLD Toward a Photographic Theory of Cel Animation ...................................72 CHAPTER 3 PARS PRO TOTO Character Animation and the Work of the Anonymous Artist................121 CHAPTER 4 THE MULTIPLICATION OF TRACES Xerographic Reproduction and One Hundred and One Dalmatians.......174 -
Re-Imagining Animation the Changing Face of The
RiA cover UK AW.qxd 6/3/08 10:40 AM Page 1 – – – – – – Chapter 05 Chapter 04 Chapter 03 Chapter 02 Chapter 01 The disciplinary shift Approaches and outlooks The bigger picture Paul Wells / Johnny Hardstaff Paul Wells Re-imagining Animation RE-IMAGINING RE-IMAGINING ANIMATION ANIMATION – The Changing Face of the Moving Image The Changing Face Professor Paul Wells is Director of the Re-imagining Animation is a vivid, insightful Re-imagining Animation Other titles of interest in AVA's Animation Academy at Loughborough and challenging interrogation of the animated addresses animation’s role at the heart THE CHANGING THEAcademia CHANG range include: University, UK, and has published widely film as it becomes central to moving image of moving-image practice through an in the field of animation, including practices in the contemporary era. engagement with a range of moving-image Visible Signs: The Fundamentals of Animation and Animation was once works – looking at the context in which FACE OF THE FACEAn introduction OF to semiotics THE Basics Animation: Scriptwriting. constructed frame-by-frame, one image they were produced; the approach to their following another in the process of preparation and construction; the process of Visual Research: Johnny Hardstaff is an internationally constructing imagined phases of motion, their making; the critical agenda related to MOVING IMAGE MOVINGAn introduction to research IM established, award-winning designer, film- but now the creation and manipulation the research; developmental and applied methodologies in graphic design maker and artist. He is the creator of The of the moving image has changed. aspects of the work; the moving-image History of Gaming and The Future of With the digital revolution outcomes; and the status of the work within Visual Communication: Gaming, and innovative popular music videos, invading every creative enterprise and form contemporary art and design practices. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Info Fair Resources
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Animation Stagnation Or: How America Learned to Stop Worrying and Love the Mouse by Billy Tooma
Animation Stagnation or: How America Learned to Stop Worrying and Love the Mouse by Billy Tooma With all the animated flms that come out reason behind this is that Disney just keeps these days, it can actually be somewhat difcult putting out one hit after another and audiences to distinguish a Disney-made one from the expect perfection each time. Unfortunately, for others, seeing as how the competition tries on a the company that has made Mickey Mouse a consistent basis to copy the style that Walt Disney household name for over 90 years, that isn’t the himself unofcially trademarked as far back as case. Even though people are showing up to the the late 1920s. Te very thought that something cinemas, they aren’t doing it because they expect is being put out by Disney can lead to biased to see a screen gem. Tey’re doing it because appeal. In 1994, Warner Bros. had produced an it’s felt that they owe something, possibly their animated feature entitled Tumbelina. In one childhood, to Disney. But, does that mean of its frst test screenings, the overall audience people are being foolish for constantly shelling consensus was low, discouraging the executives out money to see a Disney animated flm every because they felt theirs was as fne a product as year or so? Te answer is ‘no,’ because Disney their competition. In an unprecedented move, was able to gain such an early monopoly on Warner Bros. stripped their logo from the flm’s the industry that it allowed them to prevent opening and replaced it with the Disney one. -
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Enjoy the magic of Walt Disney World all year long with Celebrations magazine! Receive 6 issues for $29.99* (save more than 15% off the cover price!) *U.S. residents only. To order outside the United States, please visit www.celebrationspress.com. To subscribe to Celebrations magazine, clip or copy the coupon below. Send check or money order for $29.99 to: YES! Celebrations Press Please send me 6 issues of PO Box 584 Celebrations magazine Uwchland, PA 19480 Name Confirmation email address Address City State Zip You can also subscribe online at www.celebrationspress.com. Cover Photography © Mike Billick Issue 44 The Rustic Majesty of the Wilderness Lodge 42 Contents Calendar of Events ............................................................ 8 Disney News ...........................................................................10 MOUSE VIEWS ......................................................... 15 Guide to the Magic by Tim Foster............................................................................16 Darling Daughters: Hidden Mickeys by Steve Barrett ......................................................................18 Diane & Sharon Disney 52 Shutters & Lenses by Tim Devine .........................................................................20 Disney Legends by Jamie Hecker ....................................................................24 Disney Cuisine by Allison Jones ......................................................................26 Disney Touring Tips by Carrie Hurst .......................................................................28 -
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