Technical Manual for The Lurking Horror If you've never played 's TABLE OF CONTENTS SECTION I: ABOUT THE Sample Transcript and Map before, you should Section I: About The Lurking LURK.ING HORROR This transcript is not from The Lurking read this entire instruction manual. If Horror Horror, but it does show many of the you're an experienced lnfocom game Preface to the Story Preface to the Story Page 3 In The Lurking Horror, you are a usual things you can do in the story. It player, you may only want to read About the Author 3 student at G.U.E. Tech. You have shows a few simple puzzles and their Section I: About The Lurking Horror. solutions, and it will give you a good Sample Transcript and Map 3 braved a snowstorm to get to the Computer Center and finish work on idea of how Infocom's interactive Section II: About lnfocom's an assignment. But the snowstorm has fiction works. The player's commands Interactive Fiction turned into a raging blizzard, and has appear in capital letters after each An Overview: What is trapped you in a complex of buildings prompt (> ). The map shows the layout interactive fiction? 6 late at night. You are not alone, of the rooms in the sample transcript as Starting and Stopping 6 fortunately ... or perhaps, you might have drawn it. •"Booting up" unfortunately. •Saving and restoring •Quitting and restarting TOP OF STt>.IP..'3 Communicating with lnfocom's interactive fiction 8 About the Author D was born in •Basic sentences Washington, D.C., in a hospital that •Complex sentences u •Talking to characters in the story was torn down soon thereafter. He grew up in suburban Maryland. He Special Commands 10 attended the Massachusetts Institute of WORK.SHOP '---- Lt>.BORATORY Tips for Novices 12 Technology, and worked at M.I.T.'s Eleven useful pointers about Laboratory for Computer Science, 5C~EWOR\VER 'tlOOOelll C.RAl'/f

2 Instruction Manual Instruction Manual 3 >TURN ON THE COMPUTER >ATIACH THE GREEN WIRE TO THE >TURN THE WOODEN CRANK >TOUCH IT The computer beeps once, then the screen SCREW [Which wooden crank do you mean, the roof The monster feels warm to your touch, and flickers to life with the unfriendly message: The screw is tightened shut. wooden crank or the lift wooden crank?] you can feel blood coursing through its veins "Login please." 1n time to the zaps of the apparatus. >UNSCREW THE SCREW >ROOF >INVENTORY (with your hands) You pull with all )'.Our weight on the root crank, The monster's hand grips the side of the You are carrying a gold key and some The screw is too tight to loosen with your but you are unaole to move it alone. table. biscuits. In your poCket is a note. bare hands. >IGOR, TURN THE ROOF CRANK >DETACH THE WIRE WITH THE >READ THE NOTE Igor cocks his head as if to listen. "Master! I Igor cowers nervously behind you. SCREWDRIVER taking the note from your pocket first) heard thunder! Hurry!" As you lean over the monster, its eyes open fn your own scrawl you read "Login Shelley, >SHOW A BISCUIT TO IGOR and stare at you coldly. It reaches for you, Password Byron." >IGOR, GIVE ME A SCREWDRIVER Igor eyes the biscuit greedily. and you jump back. Clumsily but determinedly, the monster pulls itself to its "Master1 I don't have one, but I saw one a >LOGIN SHELLEY momemago." >IGOR, TURN THE ROOF CRANK feet, rips the wire out of its neck, smashes The computer whirs a moment, then the Igor pushes on the roof crank -- all 95 pounds the apparatus with a wave of its arm, and message changes to "Password please." >WEST ol him -- and you pull. Nothing happens for shuffles toward you, growling. Workshop several strainlul seconds. Then the crank >PASSWORD BYRON moves a little bit, and a little more, and slowly >UP This small workshop looks like a hardware Top of Stairs The computer seems to shudder, either in store after an earthquake. Amongst the a crack in the ceiling widens. Inch by inch the anticipation or fear. The screen blanks many topls on a bench, you see a cei!ing operisi until it completely disappears. The monster looks up at you from the bottom momentarily, then displays a lengthy menu of screwdriver. Rain pours 1mo the laboratory. fi les. Highlighted by a box is a file called Igor looks at you expectantly. of the stairs and growls at you. "Life." >TAKE THE SCREWDRIVER >EAST Taken. >GIVE BISCUIT TO IGOR >CLICK THE BOX Igor devours the biscuit greedily. The wooden door is closed. The screen displays the message: Igor nimbly climbs the rope and crawls The monster begins to climb the stairs. "1. Get body [done] >E outside. Over the rumbling thunder you hear 2. Get brain Jaonel Laboratory , him shout down to you, "Master! The storm is >OPEN THE DOOR 3. Put brain in bocfy fdonel A monstrously large dead man lies on the here! Hurry! Hurry! The wooden door is locked. 4. Attach apparatus lo body operating table. Next to the table is a cart. 5. Electrify body A compuler is here, currently turned on. >TURN ON THE APPARATUS The monster continues its ascent. 6. LIFE!!" Igor is llere, fidgeting nervously. The apparatus drones to life with a rhythmic From the west a wretched, hunchbacked heartbeat of zap .. . zap ... zap ... >I man enters the laboratory, wheeling before >UNSCREW THE SCREW WITH THE You are carryirig a gold key, a note, a sheet, him a cart. "Master!" he says to you. "The SCREWDRIVER >TURN THE LIFT CRANK and a screwanver. apparatus is ready!" You loosen the screw in the monster's neck. You spit on your hands, take a deep breath, The monster is nearing the top of the stairs. It creaks like a nail being pulled from wood grit your teeth and heave on the crank. It >LOOK AT THE MAN with a crowbar. nudges a little bit. >UNLOCK THE DOOR WITH THE KEY Igor (for indeed it is he) is not much to look at. Okay, the wooden door is now unlocked. "Master, the apparatus is ready! You >ATIACH GREEN WIRE TO SCREW >AGAIN promised me a biscuit when I finished !" As ~ou wrap the wire around the screw, v.ou As you pull on the crank a sharp CRACK! of The monster reaches the last step and cant help noticing that the monster's neck is lighlning illuminates the laboratory like a towers over you. It looks at you with hideous as cold and hard as the stone floor. sfrobe, and at the same time gives you a jolt contempt ana roars at you . of adrenalin which helps Y.OU Ifft the operating >GIVE A BISCUIT TO IGOR >OPEN THE DOOR Igor devours the biscuit greedily. >TIGHTEN THE SCRW table a few .inches, a few feet, up higti, finally, [I don't know the word "scrw."] into the raging storm. You swing the door open, revealing a sitting >LOOK AT THE CART room to tfie east, a fire ablaze in the fireplace. This is a stainless-steel cart with wheels. >OOPS SCREW >WAIT The monster lifts you with ease. It raises you Sitting on it is a complex tangle of wires, You tighten the screw into the monster's Time passes .. . over its head and throws you 30 feet onto the electrodes, needles dials, valves, bags, neck, securing the green wire. Another crack of lightning, directly overhead, hard stone laboratory floor. pumps, ~p1gots , and levers. The apparatus is You hear a clap of thunder. "Master!" cries shakes the entire ouilding. Igor, soaking wet, ***You have died.*** turned off. Except for one end of a long Igor, frightened. tumbles off the roof and rancfs in a heap green wire, everything seems to be beside you. Your score is 50 (out of a P.OSsible 100). This connected to everything else. >LOOK gives you the rank of Lab Assistant. Igor fidgets nervously. Laboratory >TURN THE LIFT CRANK You can turn the lift crank easily, and the >LOOK ATTHE OPERATING TABLE This stone laboratory is full of shelves and operating table lowers to the floor. A sheet covers something large. tables, all cluttered with bubbling beakers, strange machines, and moldy books. Two >LOOK AT THE MONSTER large wooden cranks are connected to Lying on the operating table is a monstrously >TAKE THE SHEET FROM THE TABLE pu~eys and ropes that lead up. A stone large man, soaking wet, with scars at every You roll up the sheet, revealing a stairway leads up, and an exit leads west. joint. A screw is set into the monster's necl<, monstrously large dead man with scars at A monstrously large dead man lies on the and a green wire is attached to the screw. eve!Y joint. A screw is set into the monster's operating table. Next to the table is a cart. neck. A compuler is here, currently turned on. Igor cowers behind you. "Master, I'm Igor is llere, fidgeting nervously. frightened!"

4 Instruction Manual Instruction Manual 5 SECTION II: ABOUT Starting and Stopping You should now have a feel for You can restore a saved position any INFOCOM'S Starting the st01y: To load The Lurking interacting with the story. You decide time you want. To do so, type INTERACTIVE FICTION Horror, follow the instructions on the what to do next. RESTORE at the prompt (>), and press An Overview Reference Card in your package. Saving and restoring: It will probably the RETURN (or ENTER) key. Then Interactive fiction is a story in which On your screen, you will see a take you many days to complete The follow the instructions on your you are the main character. Each description of the opening location of Lurking Horror. Using the SAVE Reference Card. You can then continue interactive story, such as The Lurking the story, Terminal Room, followed by feature, you can continue the story at a the story from the point where you Horror, presents you with a series of the prompt (>) , indicating that The later time without having to start over used the SAVE command. You can type locations, items, characters, and Lurking Horror is waiting for your first from the beginning, just as you can LOOK for a description of where you events. You can affect the direction of input. place a bookmark in a book you are are. the story by moving from place to Here are a few inputs for you to try at reading. SAVE puts a "snapshot" of Quitting and restarting: If you want to place, using the objects you find, and the first several prompts. After typing your place in the story onto another start over from the beginning, type interacting with the other characters. each input, don't forget to press the disk. You should also save your place RESTART and press the RETURN (or An important element of interactive RETURN (or ENTER) key. before (or after) trying something ENTER) key. (This is usually faster than fiction is puzzle-solving. You should dangerous or tricky. That way, even if re-booting.) Just to make sure, The >INVENTORY think of a locked door or a ferocious >EXAMINE THE PC you get lost or "killed" in the story, Lurking Horror will ask if you really beast not as a permanent obstacle, but >GO SOUTH you can return to your saved position. want to start over. If you do, type Y or merely as a puzzle to be tackled. (Find >READ THE ASSIGNMENT To save your place in the story, type YES and press the RETURN (or ENTER) the key that unlocks the door, or figure SAVE at the prompt (> ), and then press key. out how to tame or defeat the beast.) the RETURN (or ENTER) key. Then If you want to stop entirely, type In The Lurking Horror, time passes follow the instructions for saving and QUIT and press the RETURN (or ENTER) only in response to your input. restoring on your Reference Card. key. Once again, The Lurking Horror Nothing happens until you type a Some computers require a blank disk, will ask if this is really what you want sentence and press the RETURN (or initialized and formatted, for saves. to do. ENTER) key, so you can plan your Using a disk with data on it (not Remember when you RESTART or turns as slowly and carefully as you counting other The Lurking Horror QUIT: if you want to be able to return to want. saves) may result in the loss of that your current position, you must first To measure your progress, The data, depending on your computer. use the SA VE command. Lurking Horror keeps track of your You can save your position as often as score. You may get points for solving you like by using additional blank puzzles, performing certain actions, or disks. visiting certain locations. A perfect score of 100 is your goal; making sure you have fun and nightmares getting there is ours.

6 Instruction Manual Instruction Manual 7 Communicating with >WALK NORTH The words IT, THEM, and ALL can be one possible object you could mean. >DOWN Infocom's Interactive >NE very useful. For example: When it does so, it will tell you. For Fiction >GOUP example: >TAKE THE RED CANDLE In you type your >TAKE THE RAT. PET IT. PUT IT IN THE The Lurking Horror, >READ THE SIGN BOX >LOOK UNDER THE BED >UNLOCK THE DOOR commands in plain English each time >CLOSE THE HEAVY METAL DOOR. LOCK (with the key) you see the prompt (> ). The Lurking >OPEN THE HATCH IT >PRESS THE GREEN BUTTON >TAKE THE ROBES. EMPTY THEM. PUT the door, unlocked, bursts open. Horror usually acts as if your >EXAMINE THE LARGE RED MACHINE 'f THEM ON commands begin with "I want to ... ," >TURN ON THE LIGHT >TAKE ALL If your command is ambiguous, The >KNOCK ON THE DOOR >TAKE ALL EXCEPT THE WET EGG AND although you shouldn't actually type >UNLOCK THE DOOR WITH THE KEY l THE KEY Lurking Horror will ask what you those words. You can use words like >CUT THE ROPE WITH THE SCISSORS >TAKE ALL FROM CABINET really mean. You can answer most of >LOOK INSIDE THE COFFIN ALL BUT THE TOMBSTONE THE if you want, and you can use >SPILL THE GREEN LIQUID >DROP these questions briefly by supplying capital letters if you want; The Lurking >HANG THE PICTURE ON THE HOOK the missing information, rather than Horror doesn't care either way. The word ALL refers to every visible typing the entire input again. You can When you have finished typing a You can use multiple objects with object except those inside something do this only at the very next prompt. command, press the RETURN (or certain verbs if you separate them by else. If there were an apple on the For example: ENTER) key. The Lurking Horror will the word AND or by a comma. Some ground and an orange inside a cabinet, then respond, telling you whether your examples: TAKE ALL would take the apple but not >CUT THE ROPE request is possible at this point in the the orange. What do you want to cut the rope with? >TAKE BOOK AND IDOL In many lnfocom stories, you will >THE KNIFE story, and what happened as a result. >DROP THE YELLOW BALL,.. THE meet other characters as you play. You As you cut the rope, the creature rises to its The Lurking Horror recognizes your SPOTTED FROG AND THi::. RAT full height. >PUT THE LADYBUG AND THE SPIDER IN can "talk" to some of them by typing words by their first six letters, and all or subsequent letters are ignored. THE BEAKER their name, then a comma, then >TAKE THE BOOK Therefore, CANDLE, CANDLEs, and whatever you want to say to them. You can include several sentences on Which book do you mean, the dusty blood­ CANDLEstick would all be treated as the Here are some examples: stained book or the ancient, leather-bound one input line if you separate them by same word by The Lurking Horror. book? the word THEN or by a period. (Note To move around, just type the >LOIS HELLO >DUSTY that each sentence will still count as a >FRED.._ GIVE ME A BOWLING BALL As you touch the dusty, blood-stained book, direction you want to go. Directions >SALfoMAN, TELL ME ABOUT THE You don't need a period at the a feeling of foreboding washes over you. can be abbreviated: NORTH to N, SOUTH turn.) MONSTER KIT end of the input line. For example, you >YOUNG WOMAN , PUT ON THE GARLIC to S, EAST to E, WEST to W, NORTHEAST could type all of the following at once, THEN THROW THE AXE The Lurking Horror recognizes over to NE, NORTHWEST to NW, SOUTH EAST >HARRY, TAKE THE GUN. SHOOT THE before pressing the RETURN (or ENTER) 600 words, nearly all that you are to SE , SOUTHWEST to SW, UP to U, and WEREWOLF key: likely to use in your commands. DOWN to D. Remember that IN and OUT However, The Lurking Horror uses Notice that in the last two examples, will also work in certain places. many words in its descriptions that it >READ THE SIGN. GO NORTH THEN TAKE you are giving a person more than one The Lurking Horror understands THE CROWBAR AND MALLET will not recognize in your commands. command on the same input line. But many different kinds of sentences. For example, you might read; "The full remember: most people don't care for Here are some examples. (Note that If The Lurking Horror doesn't idle chatter. Your deeds will speak moon is bright and clear, and the apple trees some of these objects do not actually understand one of the sentences on cast eerie shadows." If The Lurking appear in The Lurking Horror.) louder than your words. your input line, or if something The Lurking Horror tries to guess Horror doesn't recognize the words unusual happens, it will ignore the rest I what you really mean when you don't MOON or SHADOWS in your input, you of your input line (see "Common give enough information. For example, can assume they are not important to Complaints" on page 13). if you say that you want to do your completion of the story, except to something, but not what you want to provide you with a more vivid do it to or with, The Lurking Horror description of where you are or what is will sometimes decide that there is only going on.

8 Instruction Manual Instruction Manual 9 Special Commands with the geography. The VERBOSE QUIT - This lets you stop. If you want SUPERBRIEF - See BRIEF above. There are a number of commands command tells The Lurking Horror that to save your position before quitting, which have special meanings. You can you want a complete description of follow the instructions in the "Starting UNSCRIPT - This commands your use them over and over as needed. each location, and the objects in it, and Stopping" section on page 6. You printer to stop making a transcript. Some count as a tum, others do not. every time you enter a location, even if can abbreviate QUIT to Q. Type the command after the prompt (>) you've been there before. VERBOSE - See BRIEF above. and press the RETURN (or ENTER) key. REST ART - This stops the story and INVENTORY - The Lurking Horror will starts over from the beginning. VERSION - The Lurking Horror AGAIN - The Lurking Horror will list what you are carrying. You can responds by showing you the release respond as if you had repeated your abbreviate INVENTORY to I. RESTORE - This restores a position number and the serial number of your previous command. For instance, made using the SAVE command. See copy of the story. Please include this typing SHOOT THE MONSTER WITH THE LOOK - This tells The Lurking Horror "Starting and Stopping" on page 6 for ~ormation if you ever report a "bug" LASER GUN then typing AGAIN would be to describe your location in full detail. more details. m the story. like shooting the monster twice in a You can abbreviate LOOK to L. row. You can abbreviate AGAIN to G. SAVE - This puts a "snapshot" of your WAIT -This will cause time in the story OOPS - If you accidentally mistype a current position on your storage disk. to pass. Normally, between turns, BRIEF - This command tells The word, such that The Lurking Horror You can return to a saved position in nothing happens in the story. You Lurking Horror to give you the full doesn't understand the word, you can the future using the RESTORE could leave your computer, take a nap, description of a location only the first correct yourself on the next line by command. See "Starting and Stopping" and return to the story to find that time you enter it. On subsequent visits, typing OOPS and the correct word. on page 6 for more details. nothing has changed. You can use WAIT The Lurking Horror will tell you only Suppose, for example, you typed PUT to make time pass in the story without the name of the location and the objects THE LETIER INTO THE NAILBOX and SCORE - The Lurking Horror will doi.ng anything. For example, you can present. This is how The Lurkihg were told "(I don't know the word 'nailbox.']" show your current score. watt for a specific time, or wait for an Horror will normally act, unless you You could type OOPS MAILBOX rather event to happen, etc. You can tell it otherwise using the VERBOSE or than retyping the entire sentence. You SCRIPT - This command tells your abbreviate WAIT to Z. SUPERBRIEF commands. The can abbreviate OOPS to 0 . printer to begin making a transcript of SUPERBRIEF command tells The the story as you venture onwards. A Lurking Horror to display only the transcript may aid your memory but is name of a place you have entered, even not necessary. It will work only on if you have never been there before. In certain computers; read your Reference this mode, The Lurking Horror will not Card for details. even mention which objects are present. Of course, you can always get a description of your location and the items there by typing LOOK. In SUPERBRIEF mode, the blank line between turns will be eliminated. This mode is meant for players who are already very familiar

I 0 Instruction Manual Instruction Manual I I Tips for Novices 7. Unlike other "adventure games" you Common Complaints I beg your pardon? You pressed the 1. Draw a map. It should include each may have played, there are many The Lurking Horror will complain if RETURN (or ENTER) key without typing location and the directions connecting it possible routes to the end of The you type a command that confuses it anything. to adjoining locations. When you find Lurking Horror. If you get stuck on completely. The Lurking Horror will yourself in a new location, make a note one puzzle, move on to another. Some then ignore the rest of the input line. You can't see any here. of any interesting objects there. (See puzzles have more than one solution; (Unusual events, such as being The object you referred to was not the small sample map that goes along other puzzles don't need to be solved at attacked, may also cause The Lurking accessible to you. It may be with the sample transcript on page 3.) all. Sometimes you will have to solve Horror to ignore the rest of your somewhere else, inside a closed There are 10 possible directions one puzzle in order to obtain the item(s) command, since the event may have container, and so on. (NORTH, SOUTH, EAST, WEST, or information you need to solve changed your situation drastically.) NORTHEAST, NORTHWEST, SOUTHEAST, another puzzle. Some of The Lurking Horror's The other object[s] that you SOUTHWEST, UP, and DOWN) plus IN and 8. You may find it helpful to go complaints: mentioned isn't [aren't] here. You OUT. through The Lurking Horror with referred to one or more objects in the I don't know the word " ___ same sentence, some of which aren't 2. EXAMINE all objects you come across another person. Different people may The word you typed is not in the present or accessible. in the story. find different puzzles easy and can often complement each other. story's vocabulary. Sometimes using a 3. TAKE all objects you come across in synonym or rephrasing will help. If the story. Most objects that you can 9. If you really have difficulty, you can not, The Lurking Horror probably You can't use multiple [in]direct pick up are important for solving one order a hint booklet and a complete doesn't know the idea you were trying object[s] with " ". You can or more of the puzzles you'll run into. map using the order form in your to get across. use multiple objects (that is, nouns or 4. Save your place often. That way, if package. You don't need this booklet noun phrases separated by AND or a you mess up or get "killed," you won't to enjoy the story, but it will make You used the word" "in a comma) or the word ALL only with solving the puzzles easier. have to start over from the beginning. way that I don't understand. The certain verbs. Among the more useful See page 6 for instructions. 10. Read the sample transcript on page Lurking Horror knows the word you of these verbs are TAKE, DROP, and 5. Read the story carefully! There are 3 to get a feel for how Infocom's typed, but couldn't use it in that sense. PUT. An example of a verb that will not often clues in the descriptions of interactive fiction works. Usually this is because The Lurking work with multiple objects is EXAMINE; locations and objects. 11. You can word a command in many Horror knows the word as a different you couldn't say EXAMINE ALL or part of speech. For example, if you EXAMINE THE BOWL AND THE SWORD. 6. Try everything you can think of - different ways. For example, if you type PRESS THE LOWER BUTION, you even strange or dangerous actions may wanted to pick up an oak stake, you are using LOWER as an adjective, but That sentence isn't one I recognize. provide clues, and might prove to be could type in any of the following: The Lurking Horror might know The sentence you typed may have been fun! You can always save your LOWER only as a verb, as in LOWER gibberish, such as TAKE ROPE WITH position first if you want. Here's a silly >GET STAKE >TAKE THE STAKE THE FLAG. READ. Or you may have typed a example: >PICK UP THE OAK STAKE reasonable sentence but used a syntax There seems to be a noun missing in that The Lurking Horror does not >GIVE THE VEGETABLE JUICE TO THE If you type in a command that The that sentence. This usually means recognize, such as WAVE OVER THE VAMPIRE Lurking Horror doesn't understand, try The vampire thirstily drinks the juice, but spits your sentence was incomplete, such as MOUNTAIN. Try rephrasing the it out almost immediately. It coughs angrily, rephrasing the command or using EAT THE BLUE or PUT THE BOOK IN THE. sentence. and continues to stare at your neck. synonyms. If The Lurking Horror still doesn't understand your command, There were too many nouns in that Here you have a clue that maybe giving you are almost certainly trying sentence. An example is PUT THE something else to the vampire (some something that is not important in SOUP IN THE BOWL WITH THE LADLE, blood?) would be better. continuing your adventure. which has three noun "phrases," one more than The Lurking Horror can digest in a single action.

12 Instruction Manual Instruction Manual 13 We're Never Satisfied Quick Reference Guide 3. After typing yom: sentence or Here at Infocom, we take great pride in 1. To start the story ("boot up"), see command, you must press the RETURN the quality of our stories. Even after the separate Reference Card in your (or ENTER) key before The Lurking they're "out the door," we're The Lurking Horror package. Horror will respond. constantly improving, honing, and 2. When you see the prompt (>) on 4. Your location in the story is perfecting them. your screen, The Lurking Horror is displayed at the top of your screen on a Your input is important. No matter waiting for your input. There are four special line called the status line. how much testing we do, it seems kinds of sentences or commands that 5. You can pick up and carry many of some "bugs" never crawl into view The Lurking Horror understands: the items you'll find in the story. For until thousands of you begin doing all A. Direction commands: To move from example, if you type TAKE THE FLASK, those wild and crazy things to the place to place, just type the direction you will be carrying it. Type If story. you find a bug, or if you think you want to go: NORTH, SOUTH, EAST, INVENTORY to see a list of the items you a certain puzzle was too hard or too WEST, NORTHEAST, NORTHWEST, are carrying. easy, or if you have some other SOUTHEAST, SOUTHWEST.UP, DOWN, IN, 6. When you want to stop, save your suggestion, or if you'd just like to tell or OUT. place for later, or start over, read the us your opinion of the story, drop us a B. Actions: Just type whatever you "Starting and Stopping" section on note! We love every excuse to stop page 6. working, and a letter from you is just want to do. Some examples: READ THE such an excuse! Write to: BOOK or OPEN THE DOOR or LOOK 7. If you have trouble, refer to the THROUGH THE WINDOW or GIVE THE RAT specific section of the manual for more Infocom, Inc. Copvright TO THE CAT. Once you're familiar with detailed instructions. The cnc!Oscd soft ware prod uct is coruyrightcd and al l rights are reserved simple commands, you'll want to use 125 CambridgePark Drive 1 ~ rs 1 ~h~~~ ·a~J~~ ~sJ~~! ~~~~~~~ ~~J~~~nhJ'J"fg::fh~ · ~"ec0711hce original Cambridge, MA 02140 mP.utcr syi-.1cm specified. Lawful more complex ones as described in I only to read the progr.im from Attn: LOVECRAFf solely for the purpose of executing "Communicating with Infocom's ac k~flucofiJa~~ ·~~fti ~l~~erms Interactive Fiction" on page 8. contained hcrCi n arc If You Have Technical m, Inc. These documents C. Commands given to other translated, or reduced 10 anY. ~~~~a'gCii;:~~.ibJ e form characters: To talk to characters in the Problems 1 1 You can call the Infocom Technical w• W~f ful ~ ~o~ ~~~;~ of"1hen r"1~~'l5ni1ed States canre sult story, type their name, then a comma, ~1ri ~i~~~n8a~fi~~~re~~ ;~ nc year impriso n~~~f~aciJ~~rs1f6™'N~ c. Support Team to report "bugs" and The lllrkin1: Hormr and Spellhreakrr arc trademarks of lnfocom Inc. then what you want to say to them. For technical problems, but not for hints to fn'~o~."f~~~ter , Starc.·ross. and Suspect arc registered tmdcmarks of example: FRED, GIVE ME THE AXE or OLD solve puzzles, at (617) 576-3190. If © 1987 lnfocom. Inc. Prinlcd in U.S .A MAN, HELLO. your disk develops a problem within D. Special commands: Some ninety (90) days after purchase, we commands, such as INVENTORY or will replace it at no charge. Otherwise, VERBOSE, give you specific there is a replacement fee of $5 (U.S. information or affect your output. A funds). If you call to report a bug, list of these appears in the "Special please provide your release number, Commands" section on page 10. which you can find by typing VERSION. Please return your registration card if you'd like to be on our mailing list and receive our newsletter.

14 Instruction Manual Instruction Manual 15 INFOCOM Proof of Purchase The Lurking Horror

G-IH1-03